|Forum Home > Homebrew Rules Changes > Streamlining Feats|
We attempt here to do away with the feat tax and make every feat pick a viable option rather than a speed bump to something good.
The following essential abilities are so frequently taken and logically could be performed by anyone. We kept all other requirements, typically a minimium strength, dexterity, intelligence, or base attack bonus of +1.
Power Attack: Everyone is treated as having this feat the moment they achieve a strength of 13 or higher and a +1 base attack bonus.
Deadly Aim: Everyone is treated as having this feat the moment they achieve a dexterity of 13 or higher and a +1 base attack bonus.
Combat Expertise: Everyone is treated as having this feat the moment they achieve an intelligence of 13 and a +1 base attack bonus.
Step Up: Everyone is treated as having this feat with a +1 base attack bonus.
Weapon Finesse: This is now an option for any light or finesse property weapons, rather than a feat.
Improved Unarmed Strike: This now allows lethal damage without taking a -4 to hit, and the damage increases to 1d6.
(Without this feat anyone is still proficient in unarmed strikes, as we did away with proficiencies, but may only deal 1d3 nonlethal or suffer a -4 to attack lethally).
Now everyone can perform basic combat tasks without having to throw their feats down the toilet for necessary and obvious choices.
Dodge: Adds mobility as part of taking the dodge feat.
Precise Shot: Removes the normal -4 for shooting into melee and adds 2 when an ally is in melee with target.
Weapon Focus: Now adds +2 to attack with selected weapon group.
Weapon Specialization: Now adds +4 to damage with selected weapon group.