A world of miniatures and war-gaming from the distant past to the far flung future!
Mysterious Co-ordinates. Set the controls for the TARDIS. The TARDIS has materialises on a dark and deserted space station. Before you emerge, the Cloister Bell suddenly begins to toll inside the TARDIS always a sign of danger.
Gain a Luck point if you decide to explore - (14 luck).
Explore Rolled 9. Encountered 1 female (rolled 5) Time Agent from the 51st Century - Brains 6, Brawn 7, Bravery 7 (Aware, History, Marksman, Pilot, Running, Thief).
Charisma roll: rolled 9 + 2 traits - 1 temporal event = 10. The Agent joins as an Ally. Also roll for a Plot event (in this case E005. A Time Lord Quest).
Found an ancient sealed vault bearing the Seal of Rassilon. Have Brains 20, Computers & History. Opened vault. Rolled 3 to discover the Star of Gallifrey. Gain +1 to all your Qualities, gain 2 Charisma if encountering any non-Enemy Time Lord, and you gain a Luck point at the start of each Adventure.
Decide to leave.
Spent 6 luck (now 8 luck) to turn the Time Agent into a companion. Decide to increase her Brains by 1 to 7.