The Wonderful World of Nozza!!!

A world of miniatures and war-gaming from the distant past to the far flung future!


Gothic Horror using Frostgrave

Posted on August 5, 2016 at 6:10 AM Comments comments (0)

This was a game inspired by watching Hotel Transylvania. I dug out some BTD figures of Count Dracula & Frankenstein (they're part of the BTD Dr Who range), added a werewolf and some GW zombies to form a warband. What to use for the oppostion? Luckily, I had a set of Westwind figures that represent the typical mob you see in Hammer horror films - pitchforks and torches. There was also a figure that resembled the Hugh Jackman version of Van Helsing from the film of the same name. SO I had two warbands, which rules to use? Take out the spell casting from Frostgrave and you are left with a great & lethal skirmish mechanic, which is simple to play.

Find out more here.

Human reinforcements for Frostgrave

Posted on January 16, 2016 at 9:00 AM Comments comments (0)

Various foot soldiers from Black Tree Designs to fill out some human warbands. There's 16 in total, but only showing 8.

Orc Shamen for Frostgrave

Posted on January 14, 2016 at 9:00 AM Comments comments (0)

An Orc Wizard and Apprentice for my Frostgrave Orc warband. Figures from Black Tree Design.

Goblin warband for Frostgrave

Posted on January 9, 2016 at 12:50 AM Comments comments (0)

My goblin warband for Frostgrave finally comes together.

Happy New Year - Frostgrave AAR

Posted on January 1, 2016 at 5:20 PM Comments comments (0)

Happy New Year everyone. Had a game of Frostgrave over the Christmas break. Here's the write up.

Star Wars/Frostgrave Episode 2

Posted on October 20, 2015 at 4:20 AM Comments comments (0)

Just finished the write up for Episode 2. In case you missed it, Episode 1 is here.

Using Frostgrave for Star Wars gaming.

Posted on September 10, 2015 at 8:15 AM Comments comments (4)
In order to use Frostgrave for Star Wars skirmishes, we made the following changes to the core rules. 
  1. Jedi Knights/Sith Lords = Wizards. Padawans = Apprentices. All other roles can be used. For example, we gave the Marksman profile to the Stormtroopers. A Gamorrean with an axe was classed as a Barbarian.
  2. Wizards start with +5 Fight and 15 Armour.
  3. Using the above, this then means that apprentices then start at +3 Fight and 10 Armour.
  4. Both wizard & apprentice get +2 Fight from using a lightsaber.
  5. Only Force users get the benefit from Critical Hits.
  6. Force users can cast whilst in hand to hand combat. 
  7. Leap can be used on self as well as line of sight characters.
  8. Ranged weapons like blasters, don't need an action to reload.

 Also, we looked at the Frostgrave spell list and came up with lists for Jedi & Sith. Each spell starts at the published level in the Frostgrave book.

Jedi Powers (Spells) 

  • Petrify 12
  • Time Store 14
  • Fast Act 8
  • Elemental Shield 10
  • Push 8
  • Heal 8
  • Leap 8
  • Telekinesis 8

 Sith Powers (Spells) 

  • Petrify 12
  • Time Store 14
  • Fast Act 8
  • Elemental Bolt 12
  • Push 8
  • Strike Dead 18
  • Leap 8
  • Telekinesis 8 

As in Frostgrave, it's possible to learn new spells through the discovery of grimoires and scrolls. Just consider it as learning something new about the Force. Most spells can be rationalized for the Star Wars universe. Also, use your common sense on spell discovery as not all spells lend themselves to the Jedi and vice versa for the Sith.

Anyway, I hope this helps.

The Dungeon Masters??? AAR

Posted on August 4, 2015 at 4:00 PM Comments comments (0)

Had another game of Frostgrave. This time trying out a dungeon crawl. Have a look here.

Ratmen Wizards for Frostgrave

Posted on July 22, 2015 at 10:20 AM Comments comments (0)

Some ratmen wizards for a Frostgrave warband.

Dwarf Wizards for Frostgrave

Posted on July 22, 2015 at 10:15 AM Comments comments (0)

The final two figures for my Dwarf warband have been completed.

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