The opening titles roll for the first time ever.
The camera focuses on the fire and then zooms out to show Treguard.
“Welcome watchers of Illusion, to the Castle of Confusion. Phase with us now for this is the time of adventure. I, Treguard, issue the challenge. Beyond that portal [points to door into dungeon] lies the dungeon of deceit, which I alone have mastered but those of you who cross the boundaries of time must master it also. The first is now without so… enter stranger!”
A dungeoneer appears in front of the door.
“Who challenges my dungeon?” Treguard asks.
“David Campbell,” David Campbell answers.
“You have some previous experience of dungeoneering I hope,”
“Yes I have”
“And what reward do you seek?” Treguard asks.
“I seek knighthood”
“That will not be possible, only the first step to knighthood can be taken here. Squiredom is the reward for surviving the dungeon for silver proceeds gold and the silver spurs of the squire will be yours, if you survive. Now you know you may have three advisors to aid you on your quest. Call them to us please.”
“David, James, Lucien, come!” David calls and three advisors appear in the chairs.
“There, well I can’t say I’m over impressed but then appearances as we know are so often deceptive. Who guides this dungeoneer?
“I am David Hemp from Cranfield in Bedfordshire.”
“James Hogget from Wooden, Bedfordhire.”
“Lucien Morris from Cranfield, Bedfordshire.”
“Well I’m sure you’ll do and if you don’t someone will find the results amusing. Now, to matters of the most serious. David, your quest through the dungeon is for truth and justice. Justice, of course is blind and when you don this helmet, you’ll also become blind though you’ll find there’s just enough vision to find and examine objects directly beneath. You others that remain, with magic, can be your eyes. Their voices will reach you through the helmet. Now the dungeon ahead is an aliant place, and so to sustain your progress a sprite of energy will travel with you [life force appears on screen]. This is it's manifestation. It is your own life force and must be fed with food, which will be occasionally found on your quest. This is condition green. On condition red, you are in great peril for this is no game for a player with numerous lives and when this one's done, your adventure is over [hands knapsack to David]. To feed your life force, you place any food in this knapsack. But place only food there because any other objects will also be consumed. You will of course find other objects on your quest, choose them and use them with care. And remember, you may only carry two at a time. Now, I'm constrained to offer you certain final warnings so listen to my words very carefully. On your quest, I shall be with you and yet not with you for there are places in the dungeon where even I may not safely go. The way to truth is tortuious, there is no correct route through the dungeon but the right path can be found using logic and gial. The only way is onward, there is no turning back..."
"Well, David, do you still wish to enter the quest?"
"Yes, I do."
"Very well [hands David helmet which he puts on], turn then, face the door and take a step forwards..."
"Where am I?"
David walks into a grey room with foor doors.
"You're in a reasonably large room. Ahead of you, on the wall, there are two doors with portcullises in them. To your right and left diagonally there are also two portcullises. Two exits with portcullises in each of them."
Four yellow letters appear randomly on the floor - N, O, E and P.
"On the floor, there are four letters. These are N, P, O and E. The letter in front of you is E."
One of the advisors noticed that the letters spelt 'OPEN'.
"You're wasting energy, Team." says Treguard. He tells them that this puzzle is indeed very simple.
"Take the right steps for further progress!" says Treguard.
They direct him to the P.
"Remember, that that does not read right must be spelt correctly." Treguard gives another clue.
They tried making him say 'Open' even though Treguard told them to take the right steps!!
James Hogget realised that he could pick the letters up. They direct him to the P again.
"Remember, spelt correctly!" Treguard reminds them again. Not a very, good team I think!
They then direct him to the O after a long while. The life force appears on the screen as they direct him to the P.
"Hurry team, life force energy is fading."
They collect the P and then the E and then the N. During the process, the letters appeared above the four doors in order. The door under the E opens and they direct him to it.
"Where am I?" Indeed, David and Team had reached the clue room. There was a table in front of him with some objects on it.
One of the advisors then gives a very posh and accurate description of the room!
They direct him to the table and he picks up the meat pie for life force. They try taking the ruby but Treguard interrupts them and tells them to stand still because manifestation is occuring.
A wall monster appears on the wall.
"You are relatively fortunate, this is a wall monster, category Level 1. Such minor malignance feed on life force but usually allow their victims to survive," Treguard tells them, "because they're not very bright, they delight in stupidity. In this case, your stupidity."
"I am Olgarth of Legend. I have riddles of different times, of different legends. Three riddles have I, and truth I seek. One truth will pass you, two may aid you and three commands me. Fail all three AND I FEED ON YOU!"
Treguard tells the team to listen and repeats what Olgarth just said, which is a bit pointless really but says that he would give them magic for a perfect score.
"Here is my first. On Earth I was born. Deep fires tempered me. Mountains slept on me. My father was younger than I and a sculpter gave me my face. What am I made of?"
The team think it's stone.
"Truth accepted. Here is my second. Made like me, the mountains stand. The tallest object in our land. Give name to him."
The team don't know but after a lot of discussion try stone again!
"Falsehood. Ben Nevis was the truth I sought. Here is my third. Once by magic I was cleft. In my chest a sword was left. Ten years of pain I then endured. Then came a prince who pulled it forth. Name him now and gain reward."
After a bit of discussion but not as much as last time, they try King Arthur.
"Truth accepted. Two is the score. You may know more. Justice lies on the right but he who seeks it must be fleet of foot. I hunger yet we may meet again."
"David, you'll have to leave the objects now!" one of the advisors says. How stupid! Why leave them because the wall monster's gone!
"You must take some objects!" Treguard reminds them.
They decided to take the ruby and the charm and they just stopped him putting the ruby in the knapsack!
They direct him out.
"Where am I?"
The team are in a bomb room. David has just came out of a door and there is a bomb in front of him. To his left is a door.
"David, you're in a smallish room and there are two exits. You just came through one. There's another one to your left."
The bomb is lit and they decide to get him out!
David is in another bomb room! There is a door quite a long way in front of him and a door on the left wall, which is portcullised. The bomb is already lit. They decide to get him out again!
They are in a rocky cavern and Lillith is on a rock on the opposite side. The team give a long description of the cavern.
"Warning, Team. She commands here. She will not tollerate my presence. Even as I speak, she rejects me. She rejects me!"
Lillith is moving her cloak about and the view of Treguard soars into the serpent's mouth.
"BE GONE!" Lillith shouts, "no master but a mistress rules here. I am called Lillith and this is my domain. And the only way on is through the serpent's mouth."
And of course there was a pit on the path to the mouth. Lillith laughs.
"What is more, I do not particularly care for visitors. You certainly cannot stay. So you must leave. And when you do so, kindly use the alternative exit. Just a few steps forward please. Come on. Hurry."
One of the advisors tell David not to move.
Lillith tells them to be silent and says she can see and hear them. She says that she might just spare him if David had anything that might interest her.
He offers her a ruby.
"Hurry hurry!" The advisors say don't move.
"Wait, wait." Lillith summons the causeway.
"Rock to rock and stone to stone,
"Span the pit and cross the zone!" The chasm gets longer and leads to the serpent's mouth.
"Now bring it to me, boy!"
They direct him to Lillith and give her the ruby.
"Farewell!" Lillith laughs. It appears at this point that David walks through a rock, but never mind.
He goes through the serpent's mouth.
David is in a long corridor with a door on the left and right wall. They have symbols below each of them. The one on the left is the same as the charm in David's hand. Treguard warns them because it is the Corridor of the Catacombs and tells them to exit with haste. I don't know why Treguard always tells the team they are in danger in this corridor because sometimes there's nothing there of danger, like now!
Because it's the same as the charm in their hand, they go for the door on the left.
They are in a dark room and there is light only just to see David and they ask him to walk forward, just a bit.
The light doesn't move with them, they walk into black.
"Warning, Team. You should have taken the magic lamp when you had the chance. It would have been enough to have remembered the symbol. Now I can do nothing for you, even if I wished. This darkness is caused by something that doesn't like intruders. Even now it's taking it's dislike felt. Look at your life force lock, condition red. Their last idea is to hold the charm up but that doesn't work.
A spooky version of the Knightmare theme tune is played over the death sequence which is a bit weird actually, because it is usually shown by gongs.
"Oh dear, what a pity. Never mind. If you're worried about David and what you're going to say to his parents, you needn't be. Just look in your magic mirror and you'll see that David, although he perished in the dungeon, has survived in the reality your call 'your time'. Time now for you to join him. Spellcasting: D I S M I S S." Treguard says farewell and tells them to take the scrolls on the rock.
"Ah well, life goes on or not as they say and there are still deeds to do before time flies."
And that deed is to start a new quest.
"Enter, stranger. Who dares the dungeon next?"
"Call your advisors to us."
"Christina, David, Lee, come!"
"And name yourselves!"
The team introduce themselves. They are from Lancashire.
"Now that we have the next victims [laugh], I mean team, we can commence."
Much of Treguard's speech is repeated so I will leave it out.
"Turn then and take a step forward..."
There are in the same room as Team 1 started in. The foor doors are portcullised and the letters S, M, A, E, S and E appear on the floor.
Treguard gives them a clue. "To open the way ahead, you seek a magic word and just as with all spells it must be spelt correctly."
They realise it spells 'Sesame' and they direct Mave to the S. They turn her right and onto the E. This time the letters are appearing above the two far doors. They direct her to the same S as she stepped on before. She steps on the E and then the team realises that it's A next. They then take her to the A and then the M. She then takes the final letter, the E. The far left door opens. They direct her.
The camera then focuses on Treguard and the fire.
"Warning, Team. Complete temporal disruption approaching. Time is now the enemy," Treguard says. The fire stops burning.
"Oh dear, temporal disruption complete. Time flies as the Romans would say although all continues in your world, here time has flown. All adventuring must now cease until you phase with us once more. Will our team triumph on the next level? [the camera focuses on the frozen team] or will our dungeoneer come to a sticky end? [the camera focuses on the frozen dungeon] And if so, why should you care? For here, nothing is real and everything must surely be an illusion. Join us again for Knightmare and just keep telling yourself, it's only a game, isn't it?"
The credits roll over Mave frozen in the first room.