Ø Takedowns 2 POINTS
Ø Sweep from the Guard 2 POINTS
Ø Knee on Stomach Position 2 POINTS
Ø Pass Guard to Side Position 3 POINTS
Ø Rear Mount Position 4 POINTS
Note: Hooks must be established to get points. No points for body triangles.
Ø Mount Position 4 POINTS
You must hold your position for 3 seconds
WHITE BELTS & ALL CHILDREN/TEEN GI COMPETITORS:
Ø Straight ankle locks are the only submission allowed below the waist (must roll towards submitting leg to finish submission)
BLUE BELTS, MASTERS, DIRECTOR, EXECUTIVE WOMEN’S ADVANCE):
Ø Straight Ankle locks are allowed
Ø Toe Holds are allowed
ADULT MEN’S PURPLE BELT & ABOVE:
Ø Straight Knee Bars, Straight Ankle Locks & Toe Holds (Figure four), Heel Hooks are allowed
Ø Neck Cranks are NOT allowed in any GI division (i.e. Can Opener): You do NOT have to weigh in with your uniform/Gi on
Ø A full Gi must be worn, no cutting of sleeves: Rash guards, sports bra’s for women or T-Shirts may be worn under your Gi. Gi's cannot be any shorter than four fingers length from the wrist/ankle. Ref must be able to insert four fingers into sleeves and pants to ensure that the Gi is not too tight. If these rules are unclear, please consult a referee prior to the start of your division to double check that your Gi is regulation and acceptable.
Ø At a minimum a groin protector, mouthpiece, and shorts with a drawstring must be worn, no pockets on the shorts
Ø Wrestling/Martial Arts shoes are allowed.
Ø Taping of hands, wrists and feet are allowed. Must be within reason! (Must be checked and approved by ref)
Note: No one with any skin diseases can participate in any division (ringworm, staph infection, etc). We are concerned about the safety of ALL of our competitors, and we want to ensure that no one gets ill as a result of competing. Failure to comply with this rule will result in automatic disqualification. Additionally, the disqualified competitor will have to present a doctor's note of clearance before they will be admitted back into any E.F.G. event.
During the Match:
Ø If there is stalling on the ground, the referee has the right to restart the match standing (Warn fighters first)
Ø If the competitors go off the mat, the match can be stopped by the referee and the competitors will be moved to the middle of the ring/mat in the same position if that position can be determined by the referee.
Note: If a competitor is being submitted and purposely forces the match out of bounds to try to get a restart, then one advantage point will be awarded to the player who is applying the submission.
Ø The referee has the right to stop time and check the condition of the fighters (cuts, injuries, etc.)
1. All Kids, Teens BEGINNER DIVISIONS are 3 Minutes in Length
2. All Kids & Teens Intermediate & Advanced Divisions will be 4 Minutes
3. Adult Beginner/White Belt Divisions will be 5 Minutes
4. Adult Intermediate/Blue Belt Divisions will be 6 Minutes
5. Adult Advanced/Purple Belt Divisions will be 7 Minutes
6. Adult Brown Belt Divisions will be 8 Minutes
7. Adult Black Belt Divisions will be 10 Minutes
WAYS TO WIN:
Ø By submission whether by tapping or verbally - Consciously Submitting - It is VERY important that all competitors understand how to "Tap-Out" when caught in a submission technique. Tapping out can be done both verbally or through a physical tap. A competitor can tap with their hands, feet or even a nod of their head. This "Tapping" is a conscious admittance of loss or surrender to an opponent.
Ø Referee Stoppage (TKO, cuts, feels fighter is not capable of defending himself), Doctor Stoppage
Ø Corner throws in the towel
Ø No Contest
LEGAL SUBMISSION MOVES:
Ø If fighters are deadlocked, the referee may re-start the match from a standing position
Ø No Gi Divisions (Gi/Uniforms are not required, at a minimum shorts with a draw string, cup and mouthpiece must be worn). Any intentional use of an illegal technique or act of poor sportsmanship will result in the immediate ejection of that competitor/spectators.
Ø All Submission Techniques are legal (including heel hooks, knee locks, guillotine chokes, wrist locks, etc.) except:
NAGA ILLEGAL TECHNIQUES
SPECIAL RULES FOR KIDS & TEENS:
Ø NO HEEL HOOKS OR KNEE BARS allowed in the KIDS & TEEN divisions.
Ø NO SLAMMING from the Guard allowed PERIOD!
Ø NO NECK CRANKS ALLOWED
NO STRIKES OF ANY KIND:
Ø No strikes of any kind allowed to any part of the body or head at all
Ø No elbows or forearm strikes are allowed
Ø No butting with the head
Ø No knees to the head
Ø No ridge hands or back fist strikes
Ø No kicks to an opponent
OTHER FOULS not allowed:
Ø Attacks to the front of the windpipe (i.e. Finger in throat), eyes (elbows, palms, fingers, etc.) or groin. No neck posting of any kind (hand on throat). No pushing palm or elbow directly into nose.
Ø Striking of any kind including: headbutts, punches, elbows, knees, kicks etc.
Ø Dropping or slamming of opponent on their head, no slamming from the Guard Position (From above the waste)
Ø Eye Gouging
Ø Attacks to the windpipe either by strikes or clutching the trachea
Ø Fish Hooking
Ø Spiking an opponent on his/her head
Ø Pulling Hair
Ø Pinching, twisting of skin
Ø Sticking a finger into a cut of an opponent
Ø Putting a finger into any orifice
Ø Interference by a corner with any official or fighter
Ø Attacking an opponent in any of these circumstances:
1. Before the fight has started
2. After the fight has ended
3. During a rest period between rounds
4. When an opponent is being looked at by the medic or any other official
Ø Spitting and or swearing
Ø Throwing an opponent off the mat
Ø Unsportsmanlike conduct
E.F.G. NO-GI POINT SCORING SYSTEM
Throughout history the goal of wrestling in every form is control of the opponent. For thousands of years, this control has been understood in three distinct ways - Pinning, throwing, and Submission. The greatest exhibition of control of all sports is forcing your opponent to consciously submit. It is this standard by which NAGA contests are instantly won. In the event that no submission occurs, the match must be decided by “Advantage” which is defined below. The player in a Grappling contest should attempt to get the Takedown, secure Dominant Control, and take the Submission.
-TAKEDOWN- Full Advantage (2 Points) is awarded for all Takedowns.
In determining the Takedown, the referee will look to who initiated the takedown, and how it ended up. Thus if one player shoots, his opponent sprawls, and the sprawling opponent then pulls Guard, a Takedown is awarded, as the initial movement was a Takedown attempt. If a submission occurs while a competitor is shooting for a takedown (example: guillotine), the competitor must get his/her head out first before receiving points for the take-down. If however a player aggressively pulls Guard from standing, no Takedown is awarded. The person initiating the takedown has to keep opponent down for 3 seconds to show that they have full control.
-DOMINANT CONTROL Full Advantage (2 Points) is awarded - Controlling your opponent is a crucial step to obtaining a Submission, thus Full Advantage (2 Points) is awarded for aggressively obtaining Dominant Control. Dominant Control is any secure form of control that lends itself to submission. The control has to be long enough to set up a submission attempt, which can be as short as a second or two. These forms of control include: -Back Mount*; -Cross Side; -Head and Arm; -Knee on Stomach; -Mount; -North/South; *Hooks are not required for Back Mount control.
Among the most common ways to get Dominant Position are: -Ending a Takedown with a Dominant Position. In this situation, two points are awarded for a Takedown, and another two points are awarded for obtaining Dominant Position, for a total of Four Points.
-Sweep From Guard to a Dominant Position. Further, if you take the Back from Guard, this is the functional equivalent to a Sweep. -Full Reverse, defined as going from the bottom of a Dominant Position to the top of a Dominant Position, leaving the situation totally reversed. For Example: You are bottom North-South, you roll the top player, and end up with top North-South.
Note-Half Guard and Open Guard are BOTH considered guards and full points will be awarded for passing them in the Gi and No-Gi Divisions.
Note: The E.F.G. Scoring System is designed to award each player according to the standards defined above – Takedown, to Control, to Submission. Further, in The E.F.G. Scoring System no points are awarded for Escapes. This, if you are Bottom Mount, and you bridge to In Guard, no points are awarded as you went from a disadvantageous position to a neutral position.
-SUBMISSION/ADVANTAGE POINTS- Advantage Points(1 Points) is awarded for a Full and Strong Submission Attempt. These submission attempts are known as "catches". A Submission or "Catch" is recognized when one or more of the following things occur:
-The opponent takes time to escape; -Upon escaping, the opponent does not instantly move to an attack of his own, but instead assumes a defensive posture; -The defender is 'In
-The finish in question is not a low percentage submission (wrist lock, body scissor, etc).
-All of the necessary elements that would normally make the submission successful are in play (for an armbar, the arm is fully extended-for a choke, the neck is properly secured, etc.)
-Facial expressions may also come into play if a referee is having a difficult time discerning if a submission is strong and if an advantage point should be given. Example: An armbar is on and an opponent is wincing in pain, etc.
Advantage Points will be awarded throughout the match, however, they will only be factored in at the end of a match. If time has expired in regulation, and the score is tied or if no one has scored, then the person with the most advantage points will be the winner. Again, catch points has no bearing on a match during regulation. Catch points will only be factored in if the match prepares to go into overtime.
Advantage Points will be given to your opponent for the following:
-A competitor sits down when a match begins or during a match to initiate an open guard.
-A competitor jumps guard.
-TIE/OVERTIME- A tie will be decided by a two minute overtime match. The overtime match will only occur if there is a tie at the end of match regulation AND if there were no "catch" points awarded to either fighter during match. Overtime will be decided based on the first player that scores a point. If a takedown occurs, then the winner will be the person who performed the takedown. If someone jumps guard or sits to establish a guard position, then the other player will receive an advantage point which will be factored into the score providing the overtime match concludes with no player scoring any points. Then, the person with the advantage point(s) will be declared the winner. If there are no advantage points awarded in the overtime match, and no one has scored, the ref will decide a winner based on which player was the most dominate and/or aggresive throughout the match.