Azure PSO

PSO in the purest of forms.

Damage Stats

Damage formula:
[(ATP - DFP)/5] x 0.9 = Weak/Base
Heavy: Base x 1.89
Sacrifice: Base x 3.32
Vjaya: Base x 5.56
Critical: Result x 1.5

  • Multipliers are averages.
  • Sacrificial specials have 100% activation rates.
  • Vjaya has other properties of a Heavy attack (accuracy; adds to PB).

To factor in Shifta and Weapon Attribute %:

(Maximum ATP; highest damage)
[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + [(MWA - MinWA) x Shifta] + (Grind x 2) + AA + SA = ATP

(Minimum ATP; lowest damage)
[BA x (Shifta + 1.0)] + [MWA x (ATR + 1.0)] + (Grind x 2) + AA + SA = ATP

  • BA: Base ATP
  • MWA: Maximum Weapon ATP
  • ATR: Weapon Attribute %
  • MinWA: Minimum Weapon ATP
  • AA: Armor ATP
  • SA: Shield ATP
  • Any value between the minimum and maximum ATP may be used for damage calculation.
  • Special thanks to Zack for finding faults in the Shifta and Weapon Attribute % formulas.

Technique Stats

Technique damage formula:
{[(MST + TBP)/5] x (1.0 + CB + WB + MB)} x (1 - RES)

  • TBP: Technique Base Power
  • CB: Class Bonus
  • WB: Weapon Bonus
  • MB: Merge Bonus
  • RES: Resistance

Technique Base Power and TP Costs

  • Special thanks to Cranberry for relaying this information.
  • Original source is Phantasy Star Online Episode I&II Perfect Guide, from Versus Books.
  • A fewformulas were found to contain errors (due to the fact that they were DC formulas; marked with *), and were corrected.
  • More adjustments are highly possible; PSO-World's Technique Damage Calculator isrecommended.

TLv: Technique Level

Technique Base Power Formula TP Cost Formula
Foie*

Lv.1-15: [50 x (TLv - 1)] + 100
Lv.16-30: [65 x (TLv - 1)] - 85

[1.3 x (TLv - 1)] + 5

Gifoie

Lv.1-15: [26 x (TLv - 1)] + 260
Lv.16-30: [42 x (TLv - 1)] + 30

[0.37x (TLv - 1)] + 20

Rafoie

Lv.1-15: [22 x (TLv - 1)] + 350
Lv.16-30: [21 x (TLv - 1)] + 370

[0.25 x(TLv - 1)] + 30

Barta

Lv.1-15: [50 x (TLv - 1)] + 50
Lv.16-30: [63 x (TLv - 1)] - 125

[1.2 x (TLv - 1)] + 4

Gibarta

Lv.1-15: [24 x (TLv - 1)] + 230
Lv.16: 600
Lv.17-30: 40 x (TLv - 1)

[0.5 x (TLv - 1)] + 25

Rabarta

Lv.1-15: 19 x (TLv - 1) + 400
Lv.16-30: 15 x (TLv - 1) + 470

[0.2 x (TLv - 1)] + 35

Zonde Lv.1-15: [50 x (TLv - 1)] + 80
Lv.16-30: [55 x (TLv - 1)] + 5

[1.1 x (TLv - 1)] + 6

Gizonde

Lv.1-15: [22 x (TLv - 1)] + 200
Lv.16-30: [38 x (TLv - 1)] - 30

[0.6 x (TLv - 1)] + 25

Razonde*

Lv.1-15: [16 x (TLv - 1)] + 450
Lv.16-30: [8 x (TLv - 1)] + 565 => 579

[0.3 x (TLv - 1)] + 35

Grants

Lv.1-15: [75 x (TLv - 1)] + 1180
Lv.16-30: [60 x (TLv - 1)] + 1400

[1.1 x (TLv - 1)] + 45

Megid*

Lv.1-15: [3 x (TLv - 1)] + 27
Lv.16-30: [2 x (TLv - 1)] + 42
TBP - EDK =Success (%)

[1.05 x (TLv - 1)] + 30

Shifta*
See below.

Lv.1-30 [1.3 x (TLv - 1)] + 10
Duration, Lv.2-30: [10 x (TLv - 1)] + 30

[1.2 x (TLv - 1)] + 15

Deband*
See below.

Lv.1-30 [1.3 x (TLv - 1)] + 10
Duration, Lv.2-30: [10 x (TLv - 1)] + 30

(TLv - 1) + 10

Jellen*
See below.

Lv.1-30 [1.3 x (TLv - 1)] + 10
Duration, Lv.2-30: [10 x (TLv - 1)] + 30

(TLv - 1) + 10

Zalure*
See below.

Lv.1-30 [1.3 x (TLv - 1)] + 10
Duration, Lv.2-30: [10 x (TLv - 1)] + 30

[0.5 (TLv - 1)] + 10

Anti N/A

[0.5 x (TLv - 1)] + 10

Resta*
See Below.

Lv.1-30: [5 x (TLv - 1)] + 50

[1.2 x (TLv - 1)] + 15

Ryuker N/A 10
Reverser N/A 20

Photon Blast combo Shifta/Deband level:
(Combined MAG IQ/10) + 1

  • Shifta and Deband values also apply to Zalure and Jellen, respectively.
  • Shifta (and possiblyDeband, eventually) effect values are currently under study.

Support Technique Table Resta Table
Level Effect Duration (secs)
1 10.0% 40
2 11.3% 50
3 12.6% 60
4 13.9% 70
5 15.2% 80
6 16.5% 90
7 17.8% 100
8 19.1% 110
9 20.4% 120
10 21.7% 130
11 23.0% 140
12 24.3% 150
13 25.6% 160
14 26.9% 170
15 28.2% 180
16 29.5% 190
17 30.8% 200
18 32.1% 210
19 33.4% 220
20 34.7% 230
21 36.0% 240
22 37.3% 250
23 38.6% 260
24 39.9% 270
25 41.2% 280
26 42.5% 290
27 43.8% 300
28 45.1% 310
29 46.4% 320
30 47.7% 330
33 51.6% 360
41 62.0% 440
61 88.0% 640
81 114% 840

Formula for HP Healed by Resta:
(MST/2) + RestaBase Power

Level Base HP Healed
1 50
2 55
3 60
4 65
5 70
6 75
7 80
8 85
9 90
10 95
11 100
12 105
13 110
14 115
15 120
16 125
17 130
18 135
19 140
20 145
21 150
22 155
23 160
24 165
25 170
26 175
27 180
28 185
29 190
30 195






Max HP Healed by Character with Standard Max MST

Character HP Healed
HUmar 486
HUnewearl 733
HUcast 0
HUcaseal 0
RAmar 452
RAmarl 660
RAcast 0
RAcaseal 0
FOmar 865
FOmarl 837
FOnewm 945

FOnewearl

1070

Special Stats

(Activation - ESP)/Reduction

(Activation - EDK)/Reduction

  • If there is no reduction, do not divide, or divide by one.
  • Reduction applies to the success rate of the belowattacks.
  • Androids receive a 30% activation rate bonus to Arrest/Blizzard/Chaos-class specialsin Ultimate.

EVP x 0.65 = EVP while Frozen; use with hit calculation.

  • Calculate "to hit" before special success.
  • Calculator is not perfect. Ch@osM@gnum estimates the following modifications to the values in parentheses: Weak, -5%; Strong, -10%; Special, -20%.

Special Success Rates Table

Special ActivationRate

Class

Ice

32%

ESP

Frost

48%

ESP

Freeze

64%

ESP

Blizzard

80%

ESP
Panic

28%

ESP
Riot

44%

ESP
Havoc

60%

ESP
Chaos

76%

ESP
Bind

32%

ESP
Hold

48%

ESP
Seize

64%

ESP
Arrest

80%

ESP
Dim

48%

EDK
Shadow

66%

EDK
Dark

78%

EDK
Hell

93%

EDK

Activation/Reduction

  • See relevant above notes.
  • Reduction/bonus applies only to the power of the belowattacks.
  • Burning/Tempest-class weapons do not suffer reduction.
  • Androids receive a ~50% reductionin powertoDemon's/Devil's-class weapons in Ultimate, to 45%/25%, respectively.
  • Androids receive a 30% bonus to King's-class specials in Ultimate.

Special Success Rates Table

Special ActivationRate Power
Devil's

50%

1/2 Enemy HP

Demon's

50%

1/4 EnemyHP

Master's

100%

8% Enemy EXP (Max 80 EXP)

Lord's

100%

10% Enemy EXP " "

King's

100%

12% Enemy EXP " "

Heart

100%

3% Max TP (Max 100 TP)

Mind

100%

4% Max TP " "

Soul

100%

5% Max TP " "

Geist

100%

6% Max TP " "

Draw

100%

5% EnemyHP (Max 120 HP)

Drain

100%

9% EnemyHP " "

Fill

100%

13% EnemyHP " "

Gush

100%

17% EnemyHP " "

Heat/Shock

100%

[(Lv - 1)/4 + 40]
x [1 - (EFR/ETH x .01]

Fire/Thunder

100%

[(Lv - 1)/3 + 60]
x [1 - (EFR/ETH x .01]

Flame/Storm

100%

[(Lv - 1)/2 + 80]
x [1 - (EFR/ETH x .01]

Burning/Tempest

100%

[(Lv - 1) + 100]
x [1 - (EFR/ETH x .01]

Weapon Stats

  • See relevant above notes.
  • Reduction value is what the special of the weapon is reduced to, not by.
  • Unlisted weapon types suffer no reduction and generally have patterns/targets of 1(1)-1(1)-1(1).
  • Values marked with * indicate the potential to hit more than the single target (up to one additional) in some instances.
  • Values marked X indicate a potential for targets that is greater than what will be hit in most instances.
  • Weapons with one or more golden star (10, 11, or 12 total) do not suffer reduction.

Weapon Reduction Table

Type

Usual Combo Pattern & Targets

Reduction

Mechgun

3(1*)-3(1*)-3(1*)

1/3

Shot

1(5)-1(5)-1(5)

1/3

Slicer

1(4)-1(4)-1(4)

1/3

Partisan

1(X)-1(X)-1(X)

1/2

Sword

1(X)-1(X)-1(X)

1/2

Dagger

2(1*)-2(1)-2(1*)

1/2

Double Saber

2(1)-1(1)-3(1*)

1/2

Twin Swords

1(1)-2(1*)-2(1*)

1/2

Launcher

1(X)-1(X)-1(X)

1/2

Card

1(1)-1(1)-1(3:1, 2:1 & 1:1, 1:3)

N/A

Disclaimer

The above information is at this point in time in PSO's lifespan considered to be common knowledge. As such, Azure PSO takes no credit for the discovery of this information; this page is merely a compilation of useful data. If you feel the need to claim ownership, or accuse Azure PSO or any of its members for attempting to claim ownership, by all means, cry more.

Create a Free Website