SMY Industries Pty.Ltd

"For The Greater Evil"

Welcome to the Warhammer 40K Division

Warhammer 40,000 (informally known as Warhammer 40K or just 40K) is a science fiction tabletop miniature wargame, produced by the British gaming company Games Workshop. Play centres around 28mm scale (approximately 1:65) miniature figurines produced by Citadel Miniatures, which represent soldiers, creatures and vehicles of war. The game requires a combination of tactics and luck.

Warhammer 40K is the science fiction companion to Warhammer Fantasy. Warhammer 40K allows for less regimental, formation-based movement, and deals with more advanced weaponry.

History

The first edition of the game (Warhammer 40,000: Rogue Trader) was published in the year 1987. The man responsible for creating the original rules set and the Warhammer 40,000 gameworld was game designer Rick Priestley. This original version came as a very detailed rulebook, making it most suitable for fighting small skirmishes. Much of the composition of units was determined randomly, by rolling dice.

A few elements of the setting (bolters, Dreadnought armour) can be seen in a set of wargaming rules called Laserburn produced by Tabletop Games. The influence of these can also be seen in the prototype Necromunda game mechanics. Laserburn was turned into the computer game Laser Squad that subsequently evolved into the X-COM computer games.

The second edition was published in late 1993, aimed at making it easier to fight larger battles. This and later developments of the game are the work of editor Andy Chambers. This version relied greatly on cards, and came as a boxset including Space Marine and Ork miniatures, scenery and dice, as well as the main rules. An expansion pack Dark Millennium was later released.

The third edition was released in 1998, and again concentrated on streamlining the rules for larger battles. The rulebook was available alone, or as a boxset with miniatures (Space Marines and the newly introduced Dark Eldar).

The current version is the fourth edition, and was released in 2004. It was not such a major change as between previous editions, as it did not break gamers' old army lists or codexes. A truncated, but playable, version of the rulebook is also available as either a boxset (Battle For Macragge - featuring Space Marines and Tyranids) or just the complete hardcover rulebook.

Over the years the game has been expanded by many supplements. There has also been cross-fertilization from other games in the same setting

 

Warhammer 40K, the Game

Overview

Each player assembles an army from one of the official lists (see below) and constructs an army of pewter and plastic miniatures representing the various units in that army. Rules for constructing armies are contained within the Warhammer 40K rulebook, as well as in several army-specific Codexes that contain specific information on the units and rules for each army. (certain armies have multiple Codices-- for example, many of the major Chapters of the Space Marines army have individual Codices).

Army size is determined by "points" (pts); each figure and vehicle has an associated cost proportionate to its potential worth on the battlefield. Players agree on how many points for the game and each assemble an army up to that maximum limit. Common game sizes include 500, 600, 1000, 1500, 1750, 1850 and 2000 points. Games can vary in length of time from half an hour to several hours, although generally, the larger the players' forces are, the longer the game will run.

Play is divided into turns, with each player choosing specific actions for all of his units on his turn, and using dice to determine the results of those actions. Each match, at the onset, is assigned a set of additional rules and a goal (collectively called a "scenario") specific to it. The simplest of these is a basic "cleanse" mission, which ends after six turns, the victor being declared based on the control of the four quarters of the board; more complex goals can include night fights, take-and-hold missions, and various others.

Some players organize a series of scenarios, called a campaign, where two or more players fight against each other in a number of battles. These campaigns may feature their own special rules, and are tied together by a storyline, which might alter according to the results of each scenario when it is played. Every few years, a global campaign is held in which people record their battle results online. This affects the history of the game and is accounted for in the next rulebook. The latest of these global campaigns has been the Eye of Terror Campaign.

Collecting

The hobby is widely considered very expensive, even by collectors and enthusiasts (though enthusiasts often wish to point out the reasonableness of the expense compared to other leisure activities). New players wishing to start playing should expect to spend upwards of $200 to $300 for a reasonably sized army (1000 to 2000 points worth of models), including costs for rulebooks and paints. Players must purchase units, sold individually in blister packs or in squads in boxed sets. A typical blister pack with one to three models will cost from $9 to $25(AU$14-$26), with the cost of boxed sets varying widely ($35 to $200) depending on the contents.

In addition to the current line of units, Games Workshop makes available past model lines as a part of their mail-order-only "Classic" series. These are models that have been used for earlier versions of the game. This is the only way to get certain factions (for example, Harlequins), which have been discontinued

Modelling

Since the models are hand-painted and assembled by the player, players are often encouraged to design their own paint schemes as well as using the pre-designed ones displayed in the various books. They are also encouraged to further modify their figures and vehicles using parts from other kits and models (known as "bitz" to players), or scratch-made from plasticard, modelling putty, or whatever the modeller can scrounge up. These conversions are often entered into contests at sponsored tournaments and similar gaming events.

Terrain is an important part of play. Though Games Workshop makes terrain kits available, many hobbyists prefer to make their own elaborate set pieces. Common household items like soda cans, coffee cans, styrofoam packing pieces, and pill bottles can be transformed into ruined cathedrals, alien habitats, or the like with the addition of plasticard, a bit of putty, and a bit of skill.

Current State Of play

As of July 2005, the rules for Warhammer 40,000 are in their fourth edition. The core rules are presented in a single large volume, with details for each army appearing in separate codexes. Currently, the Space Marines codex has been updated to fourth edition, as well as the Tyranid codex. Several other codices are due later in the year, including those of the Black Templars, a chapter of the Space Marines, and Tau: Empires, containing the new Vespid mercenaries. A supplement covering the Taros campaign (Imperial Armour Volume 3: The Taros Campaign), including additional units and models available from the Forge World subsidiary of Games Workshop, is currently available.

For materials done under the previous iteration of the rules, there exist errata and FAQ files, to ensure potential rules conflicts between editions are resolved universally

Background

Setting

The Warhammer 40,000 game world is most readily characterized as a gothic science-fantasy setting. The central and most popular elements of the Warhammer 40k universe are the Space Marines, futuristic versions of fantasy knights and the finest warriors of the Imperium of Mankind, a dystopian and degenerate galaxy-spanning civilization.

Since it originally was created as a sci-fi spinoff of the Warhammer Fantasy Battle game, the 40k gameworld contain many elements of the fantasy genre, for example the concept of magic and adapted versions of classic fantasy races. The eclectic mix of inspirational sources for the 40k universe include classic and contemporary sci-fi, horror and fantasy movies and television series and the works of renowned genre authors such as Isaac Asimov, Frank Herbert, H.P. Lovecraft, Michael Moorcock, J.R.R. Tolkien and Robert Heinlein (Heinlein's novel Starship Troopers inspired many elements such as elite marines in powered armor, and drop pods in which encased Space Marines and equipment are fired from orbiting ships down to the battlefield), medieval, baroque and surrealist art (especially H.R. Giger), popular depictions of historical settings, such as the World Wars, Victorian Britain, Imperial Rome, The Inquisitions, Nazi Germany and Soviet Russia leads to a wholly unique fictional universe, in which every side is to some extent evil- though some are slightly less evil than others. The Imperium for example, is generally thought of as the "good side", and while it may be true that there are many good people within it, as a whole it is an oppressive, xenophobic, corrupt mess which is only able to keep control of its population through the fact that being worked to the bone assembling rifles and worshipping the Emperor is slightly better than being worked to the bone and then brutally killed by Ork warlords.

The battle for survival takes place on two different planes of existence:

Armies/Races/Species

The Forces of the Imperium

There are three main armies of the forces of the Imperium:

Additionally, the Emperor has at his disposal the tripartite forces of the Inquisition:

None, however, engender fear more than the deadly disciples of the six temples of the Officio Assassinorum:

  • Callidus Temple - drug induced shape-shifters who specialize in infiltration and disguise as their methods for contacting their targets.
  • Culexus Temple - those who are born with a one-in-a-billion genetic defect are ushered into the most mysterious of the four sects, that of psionic mind-assassins.
  • Eversor Temple - a combination of drugs, bio-engineering and psychotic fury are the tools of this shrine's trade.
  • Vindicare Temple - focusing on marksmanship and patience, this shrine eliminates threats to the Imperium with a single unerring shot
  • Venenum Temple - the masters of the art of death by poison.
  • Of the last temple, that of Vanus, no information exists in accepted canon.

The Forces of Chaos

Ten thousand years ago, the Horus Heresy nearly tore the Imperium apart. Forces loyal to the dark gods of Chaos corrupted nearly half the Space Marine legions, and plunged the Imperium into a cataclysmic civil war. The Imperium defeated the traitors, but at great cost.

The Forces of Chaos still tear away at the Imperium. The sinister whispers of the dark gods turn many people away from the Emperor and their own people, and the remnants of the traitor Space Marine Legions still reside in the Eye of Terror, occasionally striking out in what is known as the Black Crusades.

The Xenos

Mankind is not the only sentient race in the galaxy. Many other races vie for survival and dominance of the galaxy. To the Imperium, all of them are enemies to be destroyed. The collective name for all alien races is xenos (the Greek word for 'stranger').

The Eldar

The Eldar are an ancient race that has long since fallen into decline. They still wield advanced technology and great psychic power. Thematically, they are reminiscent of Tolkien's elves, a vastly magical people set against the inevitability of their own demise. There are several different factions of the remaining race:

Other major races

Minor Races/Sub-Races

Notable characters

Warhammer 40K spin-offs

Miniature based games

Other miniature-based games in the Warhammer 40K universe include:

  • Spacefarers - Precursor to Warhammer 40,000 (1981) with Citadel Miniatures Spacefarers line of 25mm miniatures. Squad-based game mechanics more similar to Necromunda than 40K.
  • Battlefleet Gothic - a spaceship combat game. Unique scaled ships.
  • Space Fleet - a spaceship combat game (precursor to Battlefleet Gothic).
  • Epic 40,000 - a much larger scale war simulation, with much smaller 6mm miniatures. 4+ editions, many add-ons.
  • Bommerz over da Sulphur River - Odd (and unsuccessful) board game where Ork aircraft (Epic 40,000 scale) bomb Imperial installations.
  • Gorkamorka - Ork gang fighting based on a desert planet, with a focus on scavenging. 28mm. Add-on later released titled Digganob
  • Inquisitor - a smaller scale fight simulation, with relatively large 54mm models.
  • Necromunda - gang fighting in a large underground slum. 28mm scale. Originally developed under the title "Confrontation".
  • Space Crusade - Up to 4-player board game (published in conjunction with Milton Bradley Company) where 28mm Space Marines fight various enemies on board-based enemy space ships. Concidered a sci-fi version of Heroquest (also a GW-MB endevor). 2 add-on expansons were published, Mission Dreadnought and Eldar Attack.
  • Advanced Space Crusade Board game (released 1990) where 28mm Space Marine scouts raid/sabotage modular alien bio-ships. In 1993 Games Workshop re-released the game under the title Tyranid Attack.
  • Space Hulk - a 2-player board game with modular interlocking room tiles where 28mm Space Marine Terminators fight alien Genestealers on an abandoned maze-like spaceship. 2 editions, add-ons (for the first edition) titled Deathwing and Genestealer.
  • Ultra Marines - board game that uses the same modular interlocking room pieces as 1st edition Space Hulk. Each player (box supports up to 4, any number can play) controls a competitive scout squad raiding abandoned maze-like spaceship for artifacts.
  • Pit Fighting - A fairly new game that allows the player to make their own beasties and use them to battle other player's beasts.

Non-miniature Games

  • Battle for Armageddon - Map-based board game (1993) with numbered cardboard counters, acting out the (first) Ork invasion of the planet Armageddon. Add-on (Chaos Attack)released soon after acting out the Chaos invasion of the planet before the Ork invasions.

(both Battle for Armageddon and Chaos Attack have been re-released as free PDF downloads from Games Workshop during the Third War for Armageddon worldwide event - see [1])

  • Horus Heresy - Map-based board game from 1993 with numbered counters. Recreation of the invasion of Earth during the Horus Heresy
  • Doom of the Eldar - Map-based board game from 1993 with numbered counters, recreating the Tyranid invasion of the Iyanden craftworld
  • Lost Patrol - While this 2-player game uses 5 Marine Scout miniatures, the rest of the game uses counters. Scouts explore hex-based jungle tiles avoiding generic "lurker" monsters.
  • Warmaster - (not to be confused with the wargame of the same name). Counter based board game (originally published in White Dwarf) based on Horus' battlebarge at the climax of the Horus Heresy. Recently republished on the German Games Workshop website.
  • Citadel Combat Cards - Non Collectible card game from early 90's with photographs of various GW models. Originally based on Warhammer Fantasy Battle models, later included 40K cards as well. Gameplay mechanic very similar to the card game War.