Zoids Abyss

Upgrades

-Melee Weapon Upgrades-

Laser Fangs

Laser Claws

Thermal Fangs

Thermal Claws

Electromagnetic Fangs

Electromagnetic Claws

Strike Laser Claws

Metal Zi Infused/Coated Claws

-Ranged Weaponry-

Flamethrower- the same as the HellFire for most Bio zoids, the flame thrower is built mostly in the body of the zoid, ie it's throat and chest, with its barrel being inside the mouth but does not protrude as such, like for the CPC weilding zoids. This uses the heat that the zoid generates within itself and gives it a physical form. The flames can be launched as a fireball for burn,melty,or slight impact damage, and may also be held within the mouth to gain size and power or can be blown out as a stream of flames. The fire stream reaches ,approx. 15-20 meters, the fireballs however can be launched at a distance of about 80 or so meters, but lose accuracy and power like beam weaponry

-Shields-

 Shield Upgrades (for zoids without shields only) vary from zoid to zoid.

Small/Light E-Shield-

Medium/Standard E-Shield-

Hyper Energy Shield-

Cp-Kits

The original Custom Parts for zoids, not all zoids may equip them, just the ones specified. #s 17,20,21,and27 are CAS units and not actually weapons.

CP-01: Beam Cannon Set- This Customize Parts set consits of two powerful and large beam cannons. These cannons can blast off large parts of armor from zoids at level 1through about 4, and if used properly,beyond that. These are,however, normally only used on Shield ligers and are fitted on the 8-shot missile launcher arm,while the missile pods themselves are moved back near the rump.These are limited in motion due to the hydraulic pipe and the arm's length and angle.

CP-02:Assault Unit-

CP-03: Beam Gatling-

CP-04: Attack unit.

CP-05: Large Bore Beam Cannon-

CP-06: Bomber Unit-

CP-07: Cannonry Unit- A single large beam cannon that is usually mounted on the back of a zoid. The Cannonry Unit is used normally on Molgas but may be equipped to several other zoids including the Geno Saurer, but this replaces the Back mounted weaponry there. The Cannonry Unit has long range of about 230+ meters,depending on the zoid itself. The cannon may only fire once every 1.7 seconds because it needs a cool off period. It also is capable of doing good damage to lower Medium grade Armor.

CP-08: Pile bunker- One or two sets of large Pile Driver rods in a holster.This weapon keeps the rod pulled back towards the end when not in use and when used it springs foreward to pierce and strike hard into the body of the target with near explosive force but does not come out fully of it's holder.  The Pile Bunker may be equipped to several small-medium sized zoids and can only be shot once every 1.5 seconds.

CP-09: Booster Cannon-

CP-10: Republic Supercannons-

CP-11: Manouever Thruster pack-

CP-12: Attack Booster-

CP-13: Wild Weasel Unit-

CP-14: Viking Lance- This is a weapon made for the Command wolf and the Hammer Head. It is two parts total, a large arrow-like spear made from somewhat light but extremly strong armor. This lance/spear is ment to be plunged deep into the armor of it's target, it even has a hydraulic system so tat the head can be pushed out by about a meter or two, from its base for a better effect. The other part to this set is the shield which is usually mounted on the zoid's other side , opposite from the Lance itself. This Lance is somewhat small,however it is extremely strong, with the same strength as the lance piece. On the command wolf it is mounted on either side of it's upper front legs. For the hammer head it is on each part of it's 'hammer' head.

CP-15: Assault Gatling Unit-

CP-18: Impact Cannon-

CP-19: Bind Container-

CP-22: Dual Sniper Rifle-

CP-23: 5-shot Missile Pod- A pair of two missile pods with five missiles each , joined together. The 5-Shot Missile pod either comes with armor to attach to the zoid to equip it , or does not. The 5-Shot Missile Pod was ment to be equipped only to the Konig Wolf, however recent innovations in technology has made them able to be equpped to a Rhimos.

CP-24: Flexible Booster- The Offensive twin of the 24-25 sister set, the Flexable Booster set consists of two large 40mm  beam cannons that can be switched to a pair of AZ 2 Missile Pods. At the end of the weapon, facing backwards, is a panel that acts as a booster when activated. The FB is on flexable arms so the system can be rotated as one sees fit.

CP-25: Active Shield- Defensive twin of the 24-25 set, the Active Shield unit is a pair of foldable Arcanite panels that can be rotated in a large array of directions to protect from enemy fire.

CP-26 Omni(All)-Directional Missile unit- A large array of missiles. CP-26 has several different missile sets to it. First is missile pod that holds two average sized missiles, then there is the quarter circle 9-shot missile pod that shoots off nine small missiles, and finally the 2-shot missile seat, a missile launcher that has a relatively flat base which rises up to about 45 degrees to shoot it's large missiles from a long range behind the zoid. The Omni-Directional Missile Unit is made for several different zoids, the Helcat,Spinosapper,Snipe Master,and Hammer Rock. On the Helcat the quarter circle part is mountet on the armor plate on its shoulders behind the head, while the Missile Seat is mounted on the back,where the beam guns would normally go. For the Spinosapper, the quarter circle is mounted on the left side against the upper hind leg, the two medium missiles on the other side, and the missile seat on the tail base. The Snipe Master mounts them simularily to the Spinosapper, the quarter circle on the left side arm,the medium missiles on the right, and the missile seat on the tail base. The Hammer Rock,like the others, mounts the 9-shot quarter circle missile pod on it's left side but on it's shoulder,replacing the gun that was mounted there origionally, the two shot medium missle pod replaces the missile launcher that was already there, and the missile seat mounts under the quad missiles that are already on it's back.

Other weapons

Some of the weapons for zoids from the various VS and other Video games.
BLOX Weapons may be availible

Weapon Binder x2(hind legs)- AZ 140mm Shock Cannon (higher) [AZ 80mm Beam Gun (lower) and Micro poison Missile ]

Weapon Binder- The Geno Breaker's only ranged weaponry besides the CPG. The Weapon Binder is usually set on the front or back legs of a zoid on a hardpoint and is a very usefull weapon. It conists of 1 AZ 140mm Shock Cannon (higher barrel) and one AZ 60mm Beam Gun (lower Barrel) , on outer side of the weapon is a small hatch that conseals Micro poison Missiles.

8 Shot Missile Pod- A square smallish box that has two doors  that open up to reveal the missile silo. These missiles have a range of a mere 100 meters and guide themselves towards the locked on target, however these have low accuracy and may easily miss if the target makes a sharp turn ot hops away within about 6 meters before hitting ot so. These missiles fire all at the same time .

6 Shot Missile Pod-

 Unen Rifle

 Demons Cannon

 Striker Set