Zero Wing's Page
Your Logo Here

 

 

Zero Wing Home

Site Navigation    

 
 Home

 I.D.A.S. Ruleset

 I.D.A.S. Backround Info

 Maps

 Characters

 Mech Stats

 Inventory Ect.


 
 
 

I.D.A.S.

Imperial Division - Armored Soldier

 

18 points to distribute, no more than 8 in one catagory (without modifier).

Strength
Dexterity
Constitution
Wisdom
Intelligence
Charisma

---

3 Classes to choose from

Commander - Class skills: Inspire, Jump, Will, Tactics. +2 Wisdom, +2 Charisma.

Scout - Class skills: Piloting, Persuasion, Perception, Computer Use. +2 Dexterity, +2 Intelligence.

Soldier - Class Skills: Repair, Turreting, Heal, Hit. +2 Strength, +2 Constitution.

---

Skills: 18 to distribute, maximum of 10, costs 2 points if not a class skill

Repair       -(Int)
Computer Use -(Int)
Piloting     -(Dex)
Turreting    -(Dex)
Inspire      -(Cha)
Persuasion   -(Cha)
Heal         -(Con)
Will         -(Con)
Tactics      -(Wis)
Perception   -(Wis)
Jump         -(Str)
Hit          -(Str)

Add your characteristics score (including any modifier) to your skill points in order to get your total skill score.



Feats

Choose 3 of the below feats.

 

Medic --> Improved Medic --> Master Medic: Each upgrade gives +3 Repair, +3 Heal.

Pilot --> Improved Pilot --> Master Pilot: Each upgrade gives +3 Piloting, +3 Perception.

Squad Captian --> Improved Squad Captain --> Master Squad Captian: Each upgrade gives +3 Inspire, +3 Tactics.

Dual Wielding --> Improved Dual Wielding --> Master Duel Wielding: Decreases the penalty of using a weapon in your left hand, this penalty can be further decreased by using a balanced weapon.

Foresight Adept --> Improved Foresight Adept --> Master Foresight Adept: Having the ability to see into future events, which may lead into visions or premonitions.

Quick Shot --> Improved Quickshot --> Master Quickshot:: Decreases the penalty for attacking more than once per round, also decreases the penalty for attacking while running.

Sniper Shot --> Improved Sniper Shot --> Master Sniper Shot: Only takes one shot that round, but that shot has an increased attack and increased critical strike range.

Toughness --> Improved Toughness --> Master Toughness: Each upgrade gives an extra 10, 20, 0r 30 hit points for every level gained.

Weapons Focus --> Improved Weapons Focus --> Master Weapons Focus: Can be used on any of the following weapon groups.              Projectile Rifles, Melee Weapons, Pistols (both plasma and projectile), Plasma Rifles, Exotic Weapons.

Armor Focus --> Improved Armor Focus --> Master Armor Focus: Can be used on any of the following armor groups.                           Light Armor, Medium Armor, Heavy Armor, Physical Shields, Energy Shields.

 


 

Create a free website at Webs.com 

Copyright by Zerowing