The Link page has more links to fourms and sites. I also rearrange the links
About **ZC**
Hi, I'm 14 years old and my Tiberian Sun Screen Name is Bigzam12, as most of you know I'm the leader of a clan called Zeonic Coalition (**ZC**). Ever sice I joined my first clan TFH i always wanted to be a clan leader. So I made **ZC** on June 9,2003. My brother (SazabiZC) and sister (Zoey18zc) are coleaders, they help me run **ZC**. With out them **ZC** wouldnt be up and running. We also run a teamspeak server just for ZC, its on if Zoe or I am playing. If you would like to join us on our teamspeak server just ask me or Zoe. Or if you would like to join **ZC** click http://battleclans.westwood.com/cgi-bin/cgiclient?websquad&request=squad_info&SquadID=922062&SKU=4608&LANGCODE=0 to join. Make sure you ask us cause you need a password. I try to run a nice clean clan (foul language is discouraged and cheating will not be tolerated). I'd have to say ZC's favorite map is Big Bluntz Green but we will play any map. I even make my own most of them are like Big Bluntz Green. Right now I think I got 16 maps but they need some work. **ZC** has a clan flag to. Where still working on a chat room just for **ZC** If you know where I can get one please email me on the page contact us.
Zaku II
About *ZC2*
We also have a *ZC2*. It was made on December 29,2003 . My brother and Sister are co leaders of *ZC2* to. **ZC** and *ZC2* share the same Team Speak sever and the Clan maps. *ZC2* was made to hold people important to **ZC** but who had stopped playing the game for now. *ZC2* is now open to anyone who wants to join and its filling up fast. If I can find members that play alot it will be up for good. If you would like to join *ZC2* or take a look at it click http://battleclans.westwood.com/cgi-bin/cgiclient?websquad&request=squad_info&SquadID=988071&SKU=4608&LANGCODE=0 just ask me or Danielle cause you'll need the password. You can also join us on our Team Speak Sever.
GDI's Story
Metal and mud. The Marines of the Global Defense Initiative are one hell of a twenty-first century combat force. Tiberium may have ravaged the Earth into a global wasteland, but GDI's Orbital Command Center keeps watch over the toxic planet from high in the sky. And Earth is still home to the few and the proud.
But no Kane. In the years since Command and Conquer, Kane has become the stuff of lore. A legend told to bad marines when their squad leaders tuck them in at night. Only scattered factions of The Brotherhood remained.
Until now.
Suddenly, Kane is back on the map and lighting up radar like a Christmas tree. The Brotherhood of Nod have been making missiles - and you just don't want to know what the bad little boys and girls are getting this holiday season. GDI, with its crack Marines and high-tech, high-energy weapons, is prepared to counter with the ultimate global defensive.
Kane may have a Brotherhood, but GDI are prepared - the few and the proud. Honor carries a Marine through combat hell. With high-tech defense systems, and high-energy weapons - The GDI marines aren't worried about holding their own against the Nod bad boys.
What GDI is worried about is saving the world for humanity. And there's nothing humane about Nod's experiments with genetic engineering. Manipulating Tiberium to mutate human DNA, Kane hopes to evolve a new breed of next-generation super-soldiers. In the process, he's created a dying mutant population, The Forgotten. Only GDI can help The Forgotten resistance save themselves.
Kane has unlocked the power of Tiberium. Revived the great Nod armies. Reserved a dark future for mankind, and the world it calls home. And it stops right here.
Kane may be the greatest villain in the history of the human race. But he's no GDI marine.
Nod's Story
In the decades since Kane disappeared from the face of the earth, the Tiberium-ravaged planet struggles towards the future. A future without peace. A future without hope. But at least, a future without Kane.
While the GDI orbital command center imposes its own world order from high above the earth, Kane rises from the ashes, plotting chaos and destruction from Nod's subterranean bases. Did you really think you'd seen the last of him? Kane knows - you can't kill a Messiah.
Enlisting terrorist super-villians and unleashing powerful stealth-weapons, Kane threatens GDI forces with next-generation combat technologies - like the Devil's Tongue, Hunter Seekers, and Firestorm Defenses.
But Kane needs an army for the next milennium. Nod scientists begin to experiment with the effects of prolonged Tiberium exposure to the human body in order to engineer the next generation of Nod super soldiers. If Kane succeeds, his army will be unstoppable. If he fails - well, failed experimental mutants, an underground resistance known only as "The Forgotten," remind the planet of what could happen.
As Nod armies grow in strength and power, Kane unveils his dark plan - and eliminating GDI resistance is just the beginning. Kane has one purpose: the Tiberian Transformation of the planet. Radioactive Tiberium has the power to evolve humanity - and radically rupture life in the 21st century - spreading from cells to cities to stratospheres. If you know how to use it. One man does.
The Forgotten
Unlike the Global Defense Initiative (GDI) and the Brotherhood of NOD, the Forgotten are not a selectable side in Tiberian Sun for missions. Instead, GDI players will be able to hire three members of the Forgotten as mercenaries by finding special supplies in crates or abandoned buildings. Those of you who prefer to play as the NOD will have a few chances to "trick" the members of the Forgotten into carrying out certain missions on your behalf.
The Forgotten work best in a team rather than alone, as each member's abilities are suited to complement the other two. All three of these Forgotten units are extremely agile and can't be killed or crushed. Those that absorb enough damage to be killed simply run away to become available for future missions.