This is where you can research on anything pokemon.

 

Ok this page will take a few months to finish but it will be worth it. It will be in order from a to z. If there is a move if misspell or forgot, please tell me.

Table of Weakness/Restitance

   Normal  Fire Water   Electric Grass   Ice  Fighting  Poison Ground  Flying  Psychic Bug  Rock Ghost  Dragon Dark  Steel 
 Normal                          -  =      -
 Fire    -  -    +  +            +  -    -    +
 Water    +  -    -        +        +    -    
 Electric    +  -  -        =  +          -    
 Grass    -  +  -      -  +  -    -  +    -    -
 Ice    -  -  +  -      +  +          +    -
 Fighting  +          +    -    -  -  -  +  =    +  +
 Poison       +      -  -        -  -      =
 Ground    +    +  -      +    =    -  +        +
 Flying     -  +    +          +  -        -
 Psychic            +  +      -          =  -
 Bug    -      +    -  -    -  +      -    +  -
 Rock    +      +  -    -  +    +          -
 Ghost  =                  +      +    -  -
 Dragon                              +    -
 Dark              -        +      +    -  -
 Steel  -  -  -    +              +        -

 + = Weakness (Double Damage)
 - = Resistance (Damage is Halved)
 = (=) No Damage

The vertical side is your pokemon and the horzintal side your foe.

Volt Tackle

Everyone should know that Volt tackle is a very, very hard and rare move to get, but there is a way to get it. Only a Pichu *that I know of* can get it, so first you have to get two different gender Pikachu. Next the mother Pikachu will have to be holding a Light Ball and the Father has to be of the Fairy or Field egg type, they should produce a Pichu with the move Volt Tackle

PokeRus

Now there is a virus in Pokemon D/P. Its called PokeRus and no its not a threat to your game, its actually a good virus. When in battle, your Pokemon will actually gain more Exp. then it normally would due to this Virus. Eventually the Pokemon will gain imunnity to the Virus but also while it still has it, it can spread it to your other Pokemon it the party. Good luck

Shiny Pokemon

Well very few people will ever see a shiny Pokemon, even fewer people will get a shiny Pokemon. You can get shiny Pokemon from the wild, eggs, and see them in the battle tower. That chances that you will catch a shiny Pokemon is 1 in around 8000. Even after 8000 battles, in will still be 1 in 8000. So you will be a very lucky person to even see one. I don't have one but I have seen one, it was a shiny Wobuffet, it was pink!

Combos

Well we all know that there are 400+ moves in the Pokemon universe, and that there are probably combos, and with that many moves, there are probably tons and tons of combos. Well Im gonna list all the combos I know. Will research more but will take a while.

  • Chesto Berry + Rest = Restore Hp with rest and awake with the Berry.
  • Defense Curl + Rollout/Ice Ball = Doubles damage of Rollout/Ice Ball.
  • Toxic Spikes/Spike/Sleath Rock + Whirlwind = Forces foe to swap and then new Pokemon is damaged/poisoned.
  • Take Down/Head Smash/Double Edge + Rock Head = No damage taken after attack.
  • Dry Skin/Water Absorb + Surf = Restore HP becuase of Surf.
  • Charge + Electric attack = Double damage.
  • Leech Seed + Ingrain + Leftovers = Earn HP from Ingrain, damages foe and restores more HP and then Leftovers restores more HP foe you.
  • Rain Dance + Thunder = Thunder has 100% accuracy.
  • Sunny Day + Solarbeam = Solarbeam attacks that turn.
  • Mimic + Imprison = Copy the move before then imprison it so your foe can't use it anymore.

Exp.

Now there are only 6 numbers that all Pokemon will land on when they are lvl 100. The higher the Exp. is, the longer it will take for the Pokemon to reach lvl 100. Here are what the 6 numbers are and example of a Pokemon who has the number of Exp.

  • ExtremeSpeed: 600,000 Exp. Ex. Rampardos/Bastiodon
  • Super Fast: 800,000 Exp. Ex. Chansey
  • Fast: 1,000,000 Exp. Ex. Gastrodon
  • Medium Slow: 1,250,000 Exp. Ex. Tyranitar
  • Snail Slow: 1,640,000 Exp. Ex. Hariyama

Underground

Well rather then me explaining it, i drew it for you.

Ok also with your hideout underground, there are those pesky rocks in the way of your decorations. Well you have to collect a certain amount of flags to get rid of them. They dont have to be different flags, just collect someone's flag a certain amount of times. Here they are.

 # of flags to capture Color of Flag; Effects
 1 Flag (s)  Bronze Flag; Have up to 12 Decorations
 3 Flag (s)  Silver Flag; Have up to 15 Decorations
 10 Flag (s)  Gold Flag; Can removed 10 rocks
 50 Flag (s)  Platinum Flag; All rocks removed

All the TMs/HMs and where they are found. *In order of number*

 Tms/Hms  Locations
 (TM) 1 Focus Punch  Oreburgh Gate
 2 Dragon Claw  Mt. Coronet
 3 Water Pulse  Ravaged Path
 4 Calm Mind  Battle Park

 5 Roar

 Route 213
 6 Toxic  Route 212, Battle Park
 7 Hail  Route 212, 217
 8 Bulk Up  Battle Park
 9 Bullet Seed  Route 204
 10 Hidden Power  Jubilife City
 11 Sunny Day  Route 212
 12 Taunt  Route 211
 13 Ice Beam  Route 216
 14 Blizzard  Lake Acuity
 15 Hyper Beam  Veilstone Dept. Store
 16 Light Screen  Veilstone Dept. Store
 17 Protect  Veilstone Dept. Store
 18 Rain Dance  Route 212, 223
 19 Giga Drain  Route 209
 20 Safeguard  Veilstone Dept. Store
 21 Frustation  Galactic HQ
 22 Solarbeam  Veilstone Dept. Store
 23 Iron Tail  Iron Island
 24 Thunderbolt  Valley Windworks
 25 Thunder  Lake Valor, Veilstone Dept. Store
 26 Earthquake  Wayward Cave
 27 Return  Lost Tower
 28 Dig  Ruin Maniac Cave
 29 Psychic  Route 211
 30 Shadow Ball  Route 210
 31 Brick Break  Oregurgh Gate
 32 Double Team  Wayward Cave
 33 Reflect  Veilstone Dept. Store
 34 Shock Wave  Route 215
 35 Flamethrower  Fuego Fireworks
 36 Slugde Bomb  Galactic HQ
 37 Sandstorm  Route 212, 228
 38 Fire Blasat  Lake  Verity
 39 Rock Tomb  Ravaged Path
 40 Aerial Ace  Route 213, Battle Park
 41 Torment  Victory Road
 42 Facade  Survival Area
 43 Secret Power  Amity Square
 44 Rest  Veilstone Dept. Store

 45 Attract

 Amity Square
 46 Thief  Eterna City
 47 Steel Wing  Route 209
 48 Skill Swap  Canalave City
 49 Snatch  Galactic HQ
 50 Overheat  Stark Mountain
 51 Roost  Route 210
 52 Focus Blast  Veilstone Dept. Store
 53 Energy Ball  Route 226
 54 False Swipe  Veilstone Dept. Store
 55 Brine  Pastoria Gym
 56 Fling  Route 222
 57 Charge Beam  SunyShore Gym
 58 Endure  Veilstone Game Corner
 59 Dragon Pulse  Victory Road
 60 Drain Punch  Veilstone Gym
 61 Will-O-Wisp  Battle Park
 62 Silver Wind  Route 212
 63 Embargo  Veilstone City
 64 Explosion  Veilstone Game Corner
 65 Shadow Claw  Hearthome Gym
 66 Payback  Route 215
 67 Recycle  Eterna City
 68 Giga Impact  Veilstone Game Corner
 69 Rock Polish  Mt. Coronet
 70 Flash  Veilstone Dept. Store
 71 Stone Edge  Victory Road, Battle Park
 72 Avalanche  Snowpoint Gym
 73 Thunder Wave  Battle Park
 74 Gyro Ball  Veilstone Game Corner
 75 Sword Dance  Veilstone Game Corner
 76 Stealth Rock  Oreburgh Gym
 77 Psych Up  Route 211
 78 Captivate  Route 204
 79 Dark Pulse  Victory Road
 80 Rock Slide  Mt. Coronet
 81 X-Scissor  Route 211
 82 Sleep Talk  Eterna City
 83 Natural Gift  Veilstone Dept. Store
 84 Poison Jab  Route 212
 85 Dream Eater  Valor Lakefront
 86 Grass Knot  Eterna Gym
 87 Swagger  Pokemon Mansion
 88 Pluck  Floaroma Town
 89 U-Turn  Canalave City
 90 Substitute  Veilstone Dept. Store
 91 Flash Cannon  Canalave City
 92 Trick Room  Valor Lakefront
 (HM) 1 Cut  Eterna City
 2 Fly  Galacitc Warehouse
 3 Surf  Celestic Town
 4 Strength  Lost Tower
 5 Defog  Great Marsh
 6 Rock Smash  Oregurgh Gate
 7 Waterfall  Sunyshore City
 8 Rock Climb  Route 217

There are lots of different ways that your Pokemons' stats go up. If you can help with this stats, please do! Their nature and their characteristics.

Nature

 Nature  Effect
 Adamant  Attack + / Sp. Attack -
 Bashful  No Effect
 Bold  Defense + / Attack -
 Brave  Attack + / Speed -
 Calm  Sp. Defense + / Attack -
 Careful  Sp. Defense + / Sp. Attack -
 Docile  No Effect 
 Gentle  Sp. Defense + / Defense -
 Hardy  No Effect
 Hasty  Speed + / Defense -
 Impish  Defense + / Sp. Attack -
 Jolly  Speed + / Sp. Attack -
 Lax  Defense + / Sp. Defense -
 Lonely  Attack + / Defense -
 Mild  Special Attack + / Defense -
 Modest  Sp. Attack + / Attack -
 Naive  Speed + / Sp. Defense -
 Naughty  Attack + /  Sp. Defense -
 Quiet  Sp. Attack + / Speed -
 Quirky  No Effect
 Rash  Sp. Attack + / Sp. Defense -
 Relaxed  Defense + / Speed -
 Sassy  Sp. Defense + / Speed -
 Serious  No Effect
 Timid  Speed + / Attack -

Characteristics

  • HP
    • Loves to Eat
    • Often Dozes off
    • Often Scatters things
    • Scatters Things Often
    • Likes to Relax
  • Attack
    • Pround of its Power
    • Likes to thrash about
    • A little quick tempered
    • Likes to fight
    • Quicked Tempered
  • Defense
    • Sturdy body
    • Capable of Taking Hits
    • Highly Persistent
    • Good Endurance
    • Good Good Perseverance
  • Sp. Defense
    • Highly Curious
    • Mischievous
    • Throughly Cunning
    • Often Lost in Though
    • Very Finicky
  • Sp. Defense
    • Storng Willed
    • Somewhat Vain
    • Strongly Defiant
    • Hates to lose
    • Somewhat Stubborn
  • Speed
    • Likes to run
    • Alerts to Sound
    • Impetuous and Silly
    • Somewhat of a Clown
    • Quick to flee

Now the characteristics under each Stat will raise quicker if they have these characteristics. But you have to remember, they are also effect by their nature affects their stat changing to. Some of the characteristics were simple and anyone could guess where they when under and then someone else helped me on them.

Babies

Now this was a little hard to figure our for me but Brooke help. A baby gets it attack from what attack the parents have. I will show it like this:

                                                 

Lvl. 100 Torterra                                       Lvl. 100 Torterra

*Father*                                                    *Mother*

Grass Knot                                                 Earthquake

Crunch                                                       Crunch

Earthquake                                                 Grassknot

Leaf Storm                                                  Energy Ball

Now Both the Mother and Father have Grass Knot, Crunch, and Earthquake, so in theory, the baby Turtwig would get all three attacks, but no. When me and Brooke did the experiment, the baby Turtwig only had Grass Knot and Crunch. But Why? Because neither Trutwig and Grotle cant learn Earthquake. So one of the parents had a move that was a move that Trutwig could get only from being hatch from an egg, then he would also get that egg move, and the two pervious attack from above. If there is any room left, the Trutwig will get a lvl 1 tackle move.

Ok I worked on this for months cuz I'm lazy like that xD! But I think this is a VERY good detailed outline of all the moves, The little caterogy thingy i got elsewhere but its just a small addition! Enjoy!

Name Type Category Power Accuracy PP TM/HM? Effect Effect Prob.
Absorb grass special move 20 100 25 - User recovers half of the HP inflicted on opponent. -
Acid poison special move 40 100 30 - May lower opponent's Defense or Special Defense one stage. 10
Acid Armor poison status move - - 40 - Increases user's Defense by two stages. -
Acupressure normal status move - - 30 - Randomly raises one of the user's stats by two stages. -
Aerial Ace flying physical move 60 101 20 TM40 Cannot miss, regardless of Accuracy or Evasiveness. -
Aeroblast flying special move 100 95 5 - High Critical-Hit ratio. -
Agility psychic status move - - 30 - Raises the user's Speed by two stages. -
Air Cutter flying special move 55 95 25 - High Critical-Hit ratio. -
Air Slash flying special move 75 95 20 - May cause flinching. 30
Amnesia psychic status move - - 20 - Raises user's Special Defense by two stages. -
Ancientpower rock special move 60 100 5 - Might raise all of the user's stats by one stage. 10
Aqua Jet water physical move 40 100 20 - User goes first. -
Aqua Ring water status move - - 20 - Restores a little HP each turn. -
Aqua Tail water physical move 90 90 10 - -
Arm Thrust fighting physical move 15 100 20 - Hits 2-5 times. -
Aromatherapy grass status move - - 5 - Cures all status problems in your party. -
Assist normal status move - - 20 - In a Double Battle, user randomly attacks with a partner's move. -
Assurance dark physical move 50 100 10 - Power doubles if opponent already took damage in the same turn. -
Astonish ghost special move 30 100 15 - May cause flinching. 30
Attack Order bug physical move 90 100 15 - High Critical-Hit ratio. -
Attract normal status move - 100 15 TM45 If opponent is the opposite gender, it's less likely to attack. -
Aura Sphere fighting special move 90 101 20 - Cannot miss, regardless of Accuracy or Evasiveness. -
Aurora Beam ice special move 65 100 20 - Might lower opponent's Attack. 10
Avalanche ice physical move 60 100 10 TM72 Power doubles if user took damage first. -
Barrage normal physical move 15 85 20 - Hits 2-5 times. -
Barrier psychic status move - - 30 - Raises user's Defense by two stages. -
Baton Pass normal status move - - 40 - Allows user to switch but gives stat changes to the new Pokemon. -
Beat Up dark physical move 10 100 30 - Each Pokemon in your party attacks. -
Belly Drum normal status move - - 10 - User loses 50% of its max HP, but Attack raises to maximum. -
Bide normal physical move - - 10 - User takes damage for two turns and strikes back double on 3rd. -
Bind normal physical move 15 75 20 - Damages opponent for 2-5 turns, opponent cannot escape/switch. -
Bite dark physical move 60 100 25 - May cause flinching. 30
Blast Burn fire special move 150 90 5 - User cannot move next turn. -
Blaze Kick fire physical move 85 90 10 - High Critical-Hit ratio. May cause a burn. 10
Blizzard ice special move 120 70 5 TM14 May cause freezing. 10
Block normal status move - - 5 - Opponent cannot flee or switch. -
Body Slam normal physical move 85 100 15 - May cause paralysis. 30
Bone Club ground physical move 65 85 20 - May cause flinching. 10
Bone Rush ground physical move 25 80 10 - Hits 2-5 times. -
Bonemerang ground physical move 50 90 10 - Hits twice. -
Bounce flying physical move 85 85 5 - Flies up on the first turn, hits on the 2nd. May cause paralysis. 30
Brave Bird flying physical move 120 100 15 - User receives recoil damage. -
Brick Break fighting physical move 75 100 30 TM31 Destroys Reflect, Light Screen, and Barrier. -
Brine water special move 65 100 10 TM55 Power doubles if opponent's HP is less than 50%. -
Bubble water special move 20 100 30 - May lower opponent's Speed by one stage. 10
Bubblebeam water special move 65 100 20 - May lower opponent's Speed by one stage. 10
Bug Bite bug physical move 60 100 20 - Receives the effect from the opponent's held berry. -
Bug Buzz bug special move 90 100 10 - May lower opponent's Special Defense by one stage. 10
Bulk Up fighting status move - - 20 TM08 Increases user's Attack and Defense by one stage. -
Bullet Punch steel physical move 40 100 30 - User goes first. -
Bullet Seed grass physical move 10 100 30 TM09 Hits 2-5 times. -
Calm Mind psychic status move - - 20 TM04 Increases user's Special Attack and Special Defense by one stage. -
Camouflage normal status move - - 20 - Changes user's type according to the location. -
Captivate normal status move - 100 20 TM78 Foe with opposite gender has its Sp. Attack lowered by 2 stages. -
Charge electric status move - - 20 - Power of your Electric-type attacks increase next turn. -
Charge Beam electric special move 50 90 10 TM57 Likely to lower opponent's Special Attack by one stage. 70
Charm normal status move - 100 20 - Lowers opponent's Attack by two stages. -
Chatter flying special move 60 100 20 - Likely to confuse the opponent. 50
Clamp water physical move 35 75 10 - Damages opponent for 2-5 turns, oponent cannot escape/switch. -
Close Combat fighting physical move 120 100 5 - Decreases user's Defense and Special Defense by one stage. -
Comet Punch normal physical move 18 85 15 - Hits 2-5 times. -
Confuse Ray ghost status move - 100 10 - Confuses opponent. -
Confusion psychic special move 50 100 25 - May confuse opponent. 10
Constrict normal physical move 10 100 35 - May lower opponent's Speed by one stage. 10
Conversion normal status move - - 30 - Changes user's type to a type of one of its own moves. -
Conversion2 normal status move - - 30 - User changes type to become resistant to opponent's last move. -
Copycat normal status move - - 20 - Copies opponent's last move. -
Cosmic Power psychic status move - - 20 - Increase user's Defense and Special Defense by one stage. -
Cotton Spore grass status move - 85 40 - Opponent's Speed decreases by two stages. -
Counter fighting physical move - 100 20 - When hit by a Physical Attack, user strikes back with 2x power. -
Covet normal physical move 40 100 40 - Opponent's item is stolen by the user if user isn't holding one. -
Crabhammer water physical move 90 85 10 - High Critical-Hit ratio. -
Cross Chop fighting physical move 100 80 5 - High Critical-Hit ratio. -
Cross Poison poison physical move 70 100 20 - Likely to land a Critical Hit, may poison opponent. 10
Crunch dark physical move 80 100 15 - May decrease opponent's Defense by one stage. 20
Crush Claw normal physical move 75 95 10 - May decrease opponent's Defense by one stage. 50
Crush Grip normal physical move - 100 5 - Attack power depends on opponent's remaining HP. -
Curse ??? status move - - 10 - Ghosts - Lose 50% of max HP, opponent loses 25% of max HP at the end of each turn. Non-Ghosts - Raises user's Attack and Defense one stage each, but lowers Speed by one stage. -
Cut normal physical move 50 95 30 HM01 -
Dark Pulse dark special move 80 100 15 TM79 May cause flinching. 20
Dark Void dark status move - 80 10 - Puts all Pokemon on the field to sleep. -
Defend Order bug status move - - 10 - Increases user's Defense and Special Defense by one stage each. -
Defense Curl normal status move - - 40 - Increases user's Defense by one stage. Rollout is now stronger. -
Defog flying status move - - 15 HM05 Lowers opponent's Evasiveness by one stage. -
Destiny Bond ghost status move - - 5 - If the user faints, the opponent also faints. -
Detect fighting status move - - 5 - Opponent's attack doesn't affect you, but may fail if used often. -
Dig ground physical move 80 100 10 TM28 Digs down first turn, attacks in the 2nd. Acts like an Escape Rope on the field. -
Disable normal status move - 80 20 - Opponent can't use its last attack for a few turns. -
Discharge electric special move 80 100 15 - May cause paralysis. 30
Dive water physical move 80 100 10 - Dives down for the first turn, attacks on the second turn. -
Dizzy Punch normal physical move 70 100 10 - May cause confusion. 20
Doom Desire normal special move 120 85 5 - Damage occurs 2 turns later. -
Double Hit normal physical move 35 90 10 - Hits twice. -
Double Kick fighting physical move 30 100 30 - Hits twice. -
Double Team normal status move - - 15 TM32 Increases user's Evasiveness by one stage. -
Double-Edge normal physical move 120 100 15 - User receives recoil damage equal to 1/8th the damage inflicted. -
Doubleslap normal physical move 15 85 10 - Hits 2-5 times. -
Draco Meteor dragon special move 140 90 5 - Decreases user's Special Attack by 2 stages. -
Dragon Claw dragon physical move 80 100 15 TM02 -
Dragon Dance dragon status move - - 20 - Increases user's Attack and Speed by one stage each. -
Dragon Pulse dragon special move 90 100 10 TM59 -
Dragon Rage dragon special move - 100 10 - Always inflicts 40 HP. -
Dragon Rush dragon physical move 100 75 10 - May cause flinching. 20
Dragonbreath dragon special move 60 100 20 - May cause paralysis. -
Drain Punch fighting physical move 60 100 5 TM60 User recovers half of the damage inflicted on opponent. -
Dream Eater psychic special move 100 100 15 TM85 Can only be used on a sleeping target. User recovers half of the damage inflicted on opponent. -
Drill Peck flying physical move 80 100 20 - -
Dynamicpunch fighting physical move 100 50 5 - Causes confusion, if it hits. 100
Earth Power ground special move 90 100 10 - May decrease opponent's Special Defense by on stage. 10
Earthquake ground physical move 100 100 10 TM26 Power is doubled if opponent is underground from using Dig. -
Egg Bomb normal physical move 100 75 10 - -
Embargo dark status move - 100 15 TM63 Opponent cannot use hold items. -
Ember fire special move 40 100 25 - May cause a burn. 10
Encore normal status move - 100 5 - Forces opponent to keep using its last more for 2-6 turns. -
Endeavor normal physical move - 100 5 - Stronger is user's HP is lower than the opponent's. -
Endure normal status move - - 10 TM58 Always left with at least 1 HP, but may fail if used in a row. -
Energy Ball grass special move 80 100 10 TM53 May decrease opponent's Special Defense by one stage. -
Eruption fire special move 150 100 5 - Stronger when the user's HP is higher. -
Explosion normal status move 250 100 5 TM64 User faints. -
Extrasensory psychic special move 80 100 30 - May cause flinching. 10
Extremespeed normal physical move 80 100 5 - User attacks first. -
Facade normal physical move 70 100 20 TM42 Stronger if user is Burned, Poisoned, or Paralyzed. -
Faint Attack dark physical move 60 101 20 - Cannot miss, regardless of Accuracy or Evasiveness. -
Fake Out normal physical move 40 100 10 - Can only be used in first turn. User goes first, foe flinches. 100
Fake Tears dark status move - 100 20 - Decreases opponent's Special Defense by two stages. -
False Swipe normal physical move 40 100 40 TM54 Always leaves opponent with at least 1 HP. -
Featherdance flying status move - 100 15 - Decreases opponent't Attack by two stages. -
Feint normal physical move 50 100 10 - Only hits if opponent uses Protect or Detect in the same turn. -
Fire Blast fire special move 120 85 5 TM38 May cause a burn. 10
Fire Fang fire physical move 65 95 15 - May cause a burn or flinching. 10
Fire Punch fire physical move 75 100 15 - May cause a burn. 10
Fire Spin fire special move 15 70 15 - Damages opponent each turn, opponent cannot escape/switch. -
Fissure ground physical move - 30 5 - An instant 1-hit KO, if it hits. -
Flail normal physical move - 100 15 - The lower the user's HP, the higher the power. -
Flame Wheel fire physical move 60 100 25 - May cause a burn. 10
Flamethrower fire special move 95 100 15 TM35 May cause a burn. 10
Flare Blitz fire physical move 120 100 15 - User receives recoil damage. -
Flash normal status move - 100 20 TM70 Decreases opponent's Accuracy by one stage. Can also be used to light up dark caves in the overworld. -
Flash Cannon steel special move 80 100 10 TM91 May decrease opponent's Sp. Attack or Sp. Defense by one stage. 10
Flatter dark status move - 100 15 - Confuses opponent, but raises its Special Attack by two stages. -
Fling dark physical move - 100 10 TM56 Power depends on held item. -
Fly flying physical move 90 95 15 HM02 Flies up on the first turn, attacks on the second turn. -
Focus Blast fighting special move 120 70 5 TM52 May decrease opponent's Special Defense by one stage. 10
Focus Energy normal status move - - 30 - Increases Critical-Hit ratio by one stage -
Focus Punch fighting physical move 150 100 20 TM01 Pokemon waits on the first turn, attacks on the second. If the Pokemon is hit between this, the Pokemon flinches instead of attacking. -
Follow Me normal status move - - 20 - In Double Battle, the user takes all the attacks. -
Force Palm fighting physical move 60 100 10 - May cause paralysis. 30
Foresight normal physical move - - 40 - Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. -
Frenzy Plant grass special move 150 90 5 - User cannot move in the following turn. -
Frustration normal physical move - 100 20 TM21 Power raises with the more the user dislikes its trainer. -
Fury Attack normal physical move 15 85 20 - Hits 2-5 times. -
Fury Cutter bug physical move 10 95 20 - Power increases with each consecutive hit. -
Fury Swipes normal physical move 18 80 15 - Hits 2-5 times. -
Future Sight psychic special move 80 90 15 - Damage occurs 2 turs later. -
Gastro Acid poison status move - 100 10 - Cancels out the effect of the opponent's Ability. -
Giga Drain grass special move 60 100 10 TM19 User recovers 50% of the damage inflicted on the opponent. -
Giga Impact normal physical move 150 90 5 TM68 User cannot move in the following turn. -
Glare normal physical move - 75 30 - Causes paralysis, if it hits. -
Grass Knot grass special move - 100 20 TM86 The heavier the opponent, the stronger the attack. -
Grasswhistle grass status move - 55 15 - Puts opponent to sleep, if it hits. -
Gravity psychic status move - - 5 - Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. -
Growl normal status move - 100 40 - Decreases opponent's Attack by one stage. -
Growth normal status move - - 40 - Increases user's Special Attack by one stage. -
Grudge ghost status move - - 5 - If the users faints after using this move, the PP for the opponent's last move is depleted. -
Guard Swap psychic status move - - 10 - User and opponent swap Defense and Special Defense. -
Guillotine normal physical move - 30 5 - An instand 1-hit KO, if it hits. -
Gunk Shot poison physical move 120 70 5 - May cause poison. -
Gust flying special move 40 100 35 - -
Gyro Ball steel physical move - 100 5 TM74 The slower the opponent, the stronger the attack. -
Hail ice status move - - 10 TM07 All Pokemon except Ice-types are damaged for 5 turns. -
Hammer Arm fighting physical move 100 90 10 - Decreases the user's Speed by one stage. -
Harden normal status move - - 30 - Increases the user's Defense by one stage. -
Haze ice status move - - 30 - Resets are stat changes. -
Head Smash rock physical move 150 80 5 - User receives recoil damage. -
Headbutt normal physical move 70 100 15 - May cause flinching. 30
Heal Bell normal status move - - 5 - Heals the user's party's status conditions. -
Heal Block psychic status move - - 15 - Prevents the opponent from restoring HP for 5 turns. -
Heal Order bug status move - - 10 - Recovers half of the user's max HP. -
Healing Wish psychic status move - - 10 - The user faints and the next Pokemon released is fully healed. -
Heart Swap psychic status move - - 10 - Stat changes are swapped with the opponent. -
Heat Wave fire special move 100 90 10 - May cause a burn. 10
Helping Hand normal status move - - 20 - In Double Battles, boosts the power of the partner's move. -
Hi Jump Kick fighting physical move 100 90 20 - If this attack misses, the user takes 1/8 of the would-be damage. -
Hidden Power normal special move - 100 15 TM10 Type and power depends on user's IV's. -
Horn Attack normal physical move 65 100 25 - -
Horn Drill normal physical move - 30 5 - An instant 1-hit KO, if it hits. -
Howl normal status move - - 40 - Increases the user's Attack by one stage. -
Hydro Cannon water special move 150 90 5 - User cannot move in the following turn. -
Hydro Pump water special move 120 80 5 - -
Hyper Beam normal special move 150 90 5 TM15 User cannot move on the following turn. -
Hyper Fang normal physical move 80 90 15 - May cause flinching. 10
Hyper Voice normal special move 90 100 10 - -
Hypnosis psychic status move - 70 20 - Put opponent to sleep, if it hits. -
Ice Ball ice physical move 30 90 20 - An attack lasting for 5 turns that grows in power. -
Ice Beam ice special move 95 100 10 TM13 May cause freezing. 10
Ice Fang ice physical move 65 95 15 - May cause freezing and flinching. 10
Ice Punch ice physical move 75 100 15 - May cause freezing. 10
Ice Shard ice physical move 40 100 30 - User attacks first. -
Icicle Spear ice physical move 10 100 30 - Hits 2-5 times. -
Icy Wind ice special move 55 95 15 - Decreases opponent's Speed by one stage. 100
Imprison psychic status move - - 10 - Opponent is unable to use moves that the user also knows. -
Ingrain grass status move - - 20 - User restores HP each turn. User cannot escape/switch. -
Iron Defense steel status move - - 15 - Increases the user's Defense by two stages. -
Iron Head steel physical move 80 100 15 - May cause flinching. 30
Iron Tail steel physical move 100 75 15 TM23 May decrease opponent's Defense by one stage. 30
Judgment normal special move 100 100 10 - Type depends on the Arceus Plate being held. -
Jump Kick fighting physical move 85 95 25 - If this attack misses, the user takes 1/8 of the would-be damage. -
Karate Chop fighting physical move 50 100 25 - High Critical-Hit ratio. -
Kinesis psychic status move - 80 15 - Decreases opponent's Accuracy by one stage, if it hits. -
Knock Off dark physical move 20 100 20 - Opponent cannot use its hold item for the duration of the battle. -
Last Resort normal physical move 130 100 5 - Can only be used after all over moves are used. -
Lava Plume fire special move 80 100 15 - May cause a burn. 30
Leaf Blade grass physical move 90 100 15 - High Critcal-Hit ratio. -
Leaf Storm grass special move 140 90 5 - Decreases user's Special Attack by two stages. -
Leech Life bug physical move 20 100 15 - User recovers half of the damage inflicted on the opponent. -
Leech Seed grass status move - 90 10 - User steals HP from opponent each turn. -
Leer normal status move - 100 30 - Decreases opponent's Defense by one stage. -
Lick ghost physical move 20 100 30 - May cause paralysis. 30
Light Screen psychic status move - - 30 TM16 User's party receives 1/2 damage from Sp. Attacks for 5 turns. -
Lock-on normal status move - - 5 - The next move the user uses is guaranteed to hit. -
Lovely Kiss normal status move - 75 10 - Puts the opponent to sleep, if it hits. -
Low Kick fighting status move - 100 20 - The heavier the opponent, the stronger the attack. -
Lucky Chant normal status move - - 30 - Opponent cannot land Critical Hits for 5 turns. -
Lunar Dance psychic status move - - 10 - The user faints but the next Pokemon released is fully healed. -
Luster Purge psychic special move 70 100 5 - May decrease opponent's Special Defense by one stage. -
Mach Punch fighting physical move 40 100 30 - User goes first. -
Magic Coat psychic status move - - 15 - Any special move is reflected back to the attacker. -
Magical Leaf grass special move 60 101 20 - Cannot miss, regardless of Accuracy or Evasiveness. -
Magma Storm fire special move 120 70 5 - Opponent cannot escape/switch. -
Magnet Bomb steel physical move 60 101 20 - Cannot miss, regardless of Accuracy or Evasiveness. -
Magnet Rise steel status move - - 10 - Changes user's Ability to Levitate. -
Magnitude ground physical move - 100 30 - Move power is random. Magnitude 4 = Power: 10 Magnitude 5 = Power: 30 Magnitude 6 = Power: 50 Magnitude 7 = Power: 70 Magnitude 8 = Power: 90 Magnitude 9 = Power: 110 Magnitude 10 = Power: 150 -
Me First normal status move - - 20 - User goes first with the opponent's attack at 1.5x power. -
Mean Look normal status move - - 5 - Opponent cannot escape/switch. -
Meditate psychic status move - - 40 - Increases user's Attack by one stage. -
Mega Drain grass special move 40 100 15 - User recovers 1/2 of the damage inflicted onto the opponent. -
Mega Kick normal physical move 120 75 5 - -
Mega Punch normal physical move 80 85 20 - -
Megahorn bug physical move 120 85 10 - -
Memento dark status move - 100 10 - User faints, opponent's Attack is dropped to the lowest stage. -
Metal Burst steel physical move - 100 10 - Deals opponent damage equal to its last attack x 2. -
Metal Claw steel physical move 50 95 35 - May increase the user's Attack by one stage. 10
Metal Sound steel status move - 85 40 - Decreases opponent's Special Defense by two stages. -
Meteor Mash steel physical move 100 85 10 - May increase user's Attack by one stage. 20
Metronome normal status move - - 10 - User performs any move in the game at random. -
Milk Drink normal status move - - 10 - User recoves 50% of its maximum HP. -
Mimic normal status move - - 10 - Replaces this move with the opponent's last move, for the battle. -
Mind Reader psychic status move - - 5 - User's next attack is guaranteed to hit. -
Minimize normal status move - - 20 - Increases user's Evasiveness by one stage. -
Miracle Eye psychic status move - - 40 - Resets opponent's Evasiveness, removes Dark's Psychic immunity. -
Mirror Coat psychic special move - 100 20 - When hit by a Special Attack, user strikes back with 2x power. -
Mirror Move flying status move - - 20 - User performs the opponent's last move. -
Mirror Shot steel special move 65 85 10 - May decrease opponent's Accuracy by one stage. -
Mist ice status move - - 30 - User's stats cannot be changed for a period of time. -
Mist Ball psychic special move 70 100 5 - Likely to decrease opponent's Special Attack by one stage. 50
Moonlight normal status move - - 5 - User recovers HP. Amount varies with the weather. -
Morning Sun normal status move - - 5 - User recovers HP. Amount varies with the weather. -
Mud Bomb ground special move 65 85 10 - May decrease opponent's Accuracy by one stage. 30
Mud Shot ground special move 55 95 15 - Decreases opponent's Speed by one stage. 100
Mud Sport ground status move - - 15 - Weakens the power of Electric-type moves. -
Mud-Slap ground special move 20 100 10 - Lowers opponent's accuracy by one stage 100
Muddy Water water special move 95 85 10 - May decrease opponent's Accuracy by one stage. 30
Nasty Plot dark status move - - 20 - Increases the user's Special Attack by two stages. -
Natural Gift normal physical move - 100 15 TM83 The type and power depends on the user's held berry. -
Nature Power normal status move - - 20 - Uses a certain move based on the current location. -
Needle Arm grass physical move 60 100 15 - May cause flinching. 30
Night Shade ghost special move - 100 15 - Damage = User's level. -
Night Slash dark physical move 70 100 15 - High Critical-Hit ratio. -
Nightmare ghost special move - 100 15 - The sleeping opponent loses 25% of its max HP each turn. -
Octazooka water special move 65 85 10 - Likely to decrease opponent's Accuracy by one stage. 50
Odor Sleuth normal status move - - 40 - Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. -
Ominous Wind ghost special move 60 100 5 - May increase all stats of the user by one stage each. 10
Outrage dragon physical move 120 100 15 - User attacks for 2-3 turns and then becomes confused. -
Overheat fire special move 140 90 5 TM50 Decreases user's Special Attack by two stages. -
Pain Split normal status move - - 20 - The user's and opponent's HP becomes the average of both. -
Pay Day normal physical move 40 100 20 - A small amount of money is gained after the battle resolves. -
Payback dark physical move 50 100 10 TM66 Power doubles if the user was attacked first. -
Peck flying physical move 35 100 35 - -
Perish Song normal status move - - 5 - Any Pokemon in play when this attack is used faints in 3 turns. -
Petal Dance grass special move 90 100 20 - User attacks for 2-3 turns and then becomes confused. -
Pin Missile bug physical move 14 85 20 - Hits 2-5 times. -
Pluck flying physical move 60 100 20 TM88 If the opponent is holding a berry, its effect is stolen by user. -
Poison Fang poison physical move 50 100 15 - May cause poison that gets worse each turn. 30
Poison Gas poison status move - 55 40 - Poisons the opponent, if it hits. -
Poison Jab poison physical move 80 100 20 TM84 May poison the opponent. 30
Poison Sting poison physical move 15 100 35 - May poison the opponent. 30
Poison Tail poison physical move 50 100 25 - High Critical-Hit ratio. May poison the opponent. 10
Poisonpowder poison status move - 75 35 - Poisons the opponent, if it hits. -
Pound normal physical move 40 100 35 - -
Powder Snow ice special move 40 100 25 - May cause freezing. 10
Power Gem rock special move 70 100 20 - -
Power Swap psychic status move - - 10 - User and opponent swap Attack and Special Attack. -
Power Trick psychic status move - - 10 - User's own Attack and Defense switch. -
Power Whip grass physical move 120 85 10 - -
Present normal physical move - 90 15 - Either deals damage or heals. -
Protect normal status move - - 10 TM17 User is not affected by opponent's move. May fail if used often. -
Psybeam psychic special move 65 100 20 - May confuse the opponent. 10
Psych Up normal status move - - 10 TM77 Copies the opponent's stat changes. -
Psychic psychic special move 90 100 10 TM29 May decreases the opponent's Special Defense by one stage. 10
Psycho Boost psychic special move 140 90 5 - Decreases user's Special Attack by two stages. -
Psycho Cut psychic physical move 70 100 20 - High Critical-Hit ratio. -
Psycho Shift psychic status move - 90 10 - Gives the opponent the user's status condition, if it hits. -
Psywave psychic special move - 80 15 - Damage = 1x to 1.5x user's level. -
Punishment dark physical move - 100 5 - Power depends on opponent's stats. -
Pursuit dark physical move 40 100 20 - Double power if the opponent is switching out. -
Quick Attack normal physical move 40 100 30 - User goes first. -
Rage normal physical move 20 100 20 - Increases user's Attack by one stage when hit. -
Rain Dance water status move - - 5 TM18 Causes the weather to change to rain for 5 turns. -
Rapid Spin normal physical move 20 100 40 - Removes Spikes, Leech Seed, Bind, Wrap, etc. -
Razor Leaf grass physical move 55 95 25 - High Critical-Hit ratio. -
Razor Wind normal special move 80 100 10 - Immobile on the first turn, attacks on the second turn. High Critical-Hit ratio. -
Recover normal status move - - 10 - User recovers 50% of its max HP. -
Recycle normal status move - - 10 TM67 User's used hold item is restored. -
Reflect psychic status move - - 20 TM33 User's party receives 1/2 damage from Ph. Attacks for 5 turns. -
Refresh normal status move - - 20 - Cures paralysis, poison, and burns. -
Rest psychic status move - - 10 TM44 User sleeps for 2 turns, but user is fully healed. -
Return normal physical move - 100 20 TM27 Power increases with user's Happiness. -
Revenge fighting physical move 60 100 10 - Power increases if user was hit first. -
Reversal fighting physical move - 100 15 - The lower the user's HP is, the higher the power. -
Roar normal status move - 100 20 TM05 In battles, the opponent switches. In the wild, the Pokemon runs. -
Roar of Time dragon special move 150 90 5 - The user cannot move in the following turn. -
Rock Blast rock physical move 25 80 10 - Hits 2-5 times. -
Rock Climb normal physical move 90 85 20 HM08 May cause confusion. 20
Rock Polish rock status move - - 20 TM69 Increases the user's Speed by two stages. -
Rock Slide rock physical move 75 90 10 TM80 May cause flinching, if it hits. 30
Rock Smash fighting physical move 40 100 15 HM06 Likely to decrease the opponent's Defense by one stage. 50
Rock Throw rock physical move 50 90 15 - -
Rock Tomb rock physical move 50 80 10 TM39 Decreases the opponent's Speed by one stage, if it hits. 100
Rock Wrecker rock physical move 150 90 5 - The user cannot move in the following turn. -
Role Play psychic status move - - 15 - User copies the opponent's Ability. -
Rolling Kick fighting physical move 60 85 15 - May cause flinching. 30
Rollout rock physical move 30 90 20 - An attack lasting for 5 turns that grows in power. -
Roost flying status move - - 10 TM51 User recovers 50% of its max HP. Flying-type users are not immune to Ground-type moves immediately following this move. -
Sacred Fire fire special move 100 95 5 - Likely to cause a burn. 50
Safeguard normal status move - - 25 TM20 The user's party is protected from status conditions. -
Sand Tomb ground physical move 15 70 15 - Damages opponent for 2-5 turns, opponent cannot switch/escape. -
Sand-attack ground status move - 100 15 - Decreases the opponent's Accuracy by one stage. -
Sandstorm rock status move - - 10 TM37 Damages all Pokemon except Rock-, Ground-, and Steel-types. -
Scary Face normal status move - 90 10 - Decreases the opponent's Speed by two stages, if it hits. -
Scratch normal physical move 40 100 35 - -
Screech normal status move - 85 40 - Decreases the opponent's Defense by two stages, if it hits. -
Secret Power normal physical move 70 100 20 TM43 Effects of the attack vary with the location. 30
Seed Bomb grass physical move 80 100 15 - -
Seed Flare grass special move 120 85 5 - May decrease the opponent's Special Defense by one stage. 40
Seismic Toss fighting physical move - 100 20 - Damage = User's level. -
Selfdestruct normal physical move 200 100 5 - User faints. -
Shadow Ball ghost special move 80 100 15 TM30 May decrease opponent's Special Defense. 20
Shadow Claw ghost physical move 70 100 15 TM65 High Critical-Hit ratio. -
Shadow Force ghost physical move 120 100 5 - Disappears on the 1st turn, attacks on the 2nd turn. -
Shadow Punch ghost physical move 60 101 20 - Cannot miss, regardless of Accuracy and Evasiveness. -
Shadow Sneak ghost physical move 40 100 30 - User goes first. -
Sharpen normal status move - - 30 - Increases the user's Attack by one stage. -
Sheer Cold ice special move - 30 5 - A 1-hit KO, if it hits. -
Shock Wave electric special move 60 101 20 TM34 Cannot miss, regardless of Accuracy and Evasiveness. -
Signal Beam bug special move 75 100 15 - May cause confusion. 10
Silver Wind bug special move 60 100 5 TM62 May increase all of the user's stats by one stage each. 10
Sing normal status move - 55 15 - Puts the opponent to sleep, if it hits. 100
Sketch normal status move - - 1 - Permanently copies the opponent's last move. -
Skill Swap psychic status move - - 10 TM48 The user swaps Abilities with the opponent. -
Skull Bash normal physical move 100 100 15 - Increases user's Defense one stage in the 1st turn, attacks in the 2nd turn. 100
Sky Attack flying physical move 140 90 5 - User cannot move in the 1st turn, attacks 2nd turn. May cause flinching. 30
Sky Uppercut fighting physical move 85 90 15 - Hits the opponent, even during Fly. -
Slack Off normal status move - - 10 - User recovers 50% of its max HP. -
Slam normal physical move 80 75 20 - -
Slash normal physical move 70 100 20 - High Critical-Hit ratio. -
Sleep Powder grass status move - 75 15 - Puts the opponent to sleep, if it hits. -
Sleep Talk normal status move - - 10 TM82 User performs one of its own moves while sleeping. -
Sludge poison special move 65 100 20 - May poison the opponent. 30
Sludge Bomb poison special move 90 100 10 TM36 May poison the opponent. 30
Smellingsalt normal special move 60 100 10 - Power increases when used on a paralyzed opponent, but cures it. -
Smog poison special move 20 70 20 - May poison the opponent. 40
Smokescreen normal status move - 100 20 - Decreases the opponent's Accuracy by one stage. -
Snatch dark status move - - 10 TM49 User steals the effects of the opponent's next move. -
Snore normal special move 40 100 15 - Can only be used while the user is sleeping. -
Softboiled normal status move - - 10 - User recovers 50% of its max HP. -
Solarbeam grass special move 120 100 10 TM22 User cannot move in the 1st turn, attacks in the 2nd turn. -
Sonicboom normal special move - 90 20 - Always inflicts 20 HP. -
Spacial Rend dragon special move 100 95 5 - High Critical-Hit ratio. -
Spark electric physical move 65 100 20 - May cause paralysis. 30
Spider Web bug status move - - 10 - Opponent cannot escape/switch. -
Spike Cannon normal physical move 20 100 15 - Hits 2-5 times. -
Spikes ground status move - - 20 - Hurts opponents when they switch into battle. -
Spit Up normal special move - 100 10 - Power depends on how many times the user performed Stockpile. -
Spite ghost status move - 100 10 - The opponent's last move loses 2-5 PP. -
Splash normal status move - - 40 - Doesn't do ANYTHING. -
Spore grass physical move - 100 15 - Puts the opponent to sleep. 100
Stealth Rock rock status move - - 20 TM76 Damages opponent when they switch into battle. -
Steel Wing steel physical move 70 90 25 TM47 May increases user's Defense by one stage. 10
Stockpile normal status move - - 20 - Temporarily increases user's Defense by one stage. To be used with Spit Up and Swallow. -
Stomp normal physical move 65 100 20 - May cause flinching. 30
Stone Edge rock physical move 100 80 5 TM71 High Critical-Hit ratio. -
Strength normal physical move 80 100 15 HM04 -
String Shot bug status move - 95 40 - Decreases opponent's Speed by one stage. -
Struggle normal physical move 50 100 - - Only usable when all PP are gone. Hurts the user. -
Stun Spore grass status move - 75 30 - Causes paralysis, if it hits. -
Submission fighting physical move 80 80 25 - User receives recoil damage. -
Substitute normal status move - - 10 TM90 User loses 1/4 of its max HP, but can take hits without losing HP for awhile. -
Sucker Punch dark physical move 80 100 5 - User goes first, but won't work if opponent doesn't use an attacking move. -
Sunny Day fire status move - - 5 TM11 Changes the weather to sunny. -
Super Fang normal physical move - 90 10 - Always takes off half of the opponent's HP. -
Superpower fighting physical move 120 100 5 - Decreases user's Attack and Defense by one stage each. -
Supersonic normal status move - 55 20 - Causes confusion, if it hits. -
Surf water special move 95 100 15 HM03 -
Swagger normal status move - 90 15 TM87 Opponent becomes confused, but its Attack is raised by 2 stages. -
Swallow normal status move - - 10 - The more times the user has performed Stockpile, the more HP is recovered. -
Sweet Kiss normal status move - 75 10 - Causes confusion, if it hits. -
Sweet Scent normal physical move - - 20 - Decreases opponent's Evasiveness by one stage. While standing in grass, this makes a Pokemon automatically appear. -
Swift normal special move 60 101 20 - Cannot miss, regardless of Accuracy and Evasiveness. -
Switcheroo dark status move - 100 15 - Swaps held items with the opponent. -
Swords Dance normal status move - - 30 TM75 Increases the user's Attack by two stages. -
Synthesis grass status move - - 5 - User recovers HP. Amount varies with the weather. -
Tackle normal physical move 35 95 35 - -
Tail Glow bug status move - - 20 - Increases user's Special Attack by two stages. -
Tail Whip normal status move - 100 30 - Decreases opponent's Defense by one stage. -
Tailwind flying status move - - 30 - The user's party's Speed is increased by one stage for 5 turns. -
Take Down normal physical move 90 85 20 - User receives recoil damage. -
Taunt dark status move - 100 20 TM12 Opponent can only use moves that attack. -
Teeter Dance normal status move - 100 20 - All Pokemon on the field become confused. -
Teleport psychic status move - - 20 - Allows user to switch out. In the wild, the battle ends. Can be used like an Escape Rope outside of battles. -
Thief dark physical move 40 100 10 TM46 May steal opponent's held item. 40
Thrash normal physical move 90 100 20 - User attacks for 2-3 turns, but becomes confused. -
Thunder electric special move 120 70 10 TM25 May cause paralysis. 30
Thunder Fang electric physical move 65 95 15 - May cause paralysis and flinching. 10
Thunder Wave electric status move - 100 20 TM73 Causes paralysis. 100
Thunderbolt electric special move 95 100 15 TM24 May cause paralysis. 10
Thunderpunch electric physical move 75 100 15 - May cause paralysis. 10
Thundershock electric special move 40 100 30 - May cause paralysis. 10
Tickle normal status move - 100 20 - Decreases the opponent's Attack and Defense by one stage each. -
Torment dark status move - 100 15 TM41 Opponent cannot use the same move in a row. -
Toxic poison status move - 85 10 TM06 Causes poison that doubles in damage each turn. -
Toxic Spikes poison status move - - 20 - Hurts opponents when they switch into battle. -
Transform normal status move - - 10 - User takes on the form and attacks of the opponent. -
Tri Attack normal special move 80 100 10 - May cause paralysis, freezing, or a burn 20
Trick psychic status move - 100 10 - Swaps held items with the opponent. -
Trick Room psychic status move - - 5 TM92 Slower Pokemon move first in the turn for 5 turns. -
Triple Kick fighting physical move 10 90 10 - Hits 3 times, growing in power each with each hit. -
Trump Card normal special move - 100 5 - The lower the PP, the higher the power. -
Twineedle bug status move 25 100 20 - Hits twice. May cause poison. 20
Twister dragon special move 40 100 20 - May cause flinching. 2x damage against an opponent using Fly. 20
U-turn bug physical move 70 100 20 TM89 User switches out immediately after attacking. -
Uproar normal special move 50 100 10 - User attacks for 2-5 turns and cannot sleep during that time. -
Vacuum Wave fighting special move 40 100 30 - User goes first. -
Vicegrip normal physical move 55 100 30 - -
Vine Whip grass physical move 35 100 15 - -
Vital Throw fighting physical move 70 101 10 - User attacks last, but cannot miss. -
Volt Tackle electric physical move 120 100 15 - User receives recoil damage. -
Wake-up Slap fighting physical move 60 100 10 - Power doubles if used on a sleeping opponent, but wakes it up. -
Water Gun water special move 40 100 25 - -
Water Pulse water special move 60 100 20 TM03 May cause confusion. 20
Water Sport water status move - - 15 - Increases the user's Fire resistance. -
Water Spout water special move 150 100 5 - The higher the user's HP, the higher the damage caused. -
Waterfall water physical move 80 100 15 HM07 May cause flinching. 20
Weather Ball normal special move 50 100 10 - Move's power and type changes with the weather. -
Whirlpool water status move 15 70 15 - Damages opponent for 2-5 turns, opponent cannot switch/escape. -
Whirlwind normal status move - 100 20 - In battles, the opponent switches. In the wild, the Pokemon runs. -
Will-o-wisp fire status move - 75 15 TM61 Causes a burn, if it hits. 100
Wing Attack flying physical move 60 100 35 - -
Wish normal status move - - 10 - The user recovers HP in the following turn. -
Withdraw water status move - - 40 - Increases the user's Defense by one stage. -
Wood Hammer grass physical move 120 100 15 - User receives recoil damage. -
Worry Seed grass status move - 100 10 - Changes the opponent's Ability to Insomnia. -
Wrap normal physical move 15 85 20 - Damages opponent for 2-5 turns, opponent cannot switch/escape. -
Wring Out normal special move - 100 5 - The higher the opponent's HP, the higher the damage. -
X-Scissor bug physical move 80 100 15 TM81 -
Yawn normal status move - - 10 - Puts the opponent to sleep in the following turn. -
Zap Cannon electric special move 120 50 5 - Guaranteed to paralyze target, if it hits. 100
Zen Headbutt psychic physical move 80 90 15 - May cause flinching. 20

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