
Ok this page will take a few months to finish but it will be worth it. It will be in order from a to z. If there is a move if misspell or forgot, please tell me.
Table of Weakness/Restitance
| Normal | Fire | Water | Electric | Grass | Ice | Fighting | Poison | Ground | Flying | Psychic | Bug | Rock | Ghost | Dragon | Dark | Steel | |
| Normal | - | = | - | ||||||||||||||
| Fire | - | - | + | + | + | - | - | + | |||||||||
| Water | + | - | - | + | + | - | |||||||||||
| Electric | + | - | - | = | + | - | |||||||||||
| Grass | - | + | - | - | + | - | - | + | - | - | |||||||
| Ice | - | - | + | - | + | + | + | - | |||||||||
| Fighting | + | + | - | - | - | - | + | = | + | + | |||||||
| Poison | + | - | - | - | - | = | |||||||||||
| Ground | + | + | - | + | = | - | + | + | |||||||||
| Flying | - | + | + | + | - | - | |||||||||||
| Psychic | + | + | - | = | - | ||||||||||||
| Bug | - | + | - | - | - | + | - | + | - | ||||||||
| Rock | + | + | - | - | + | + | - | ||||||||||
| Ghost | = | + | + | - | - | ||||||||||||
| Dragon | + | - | |||||||||||||||
| Dark | - | + | + | - | - | ||||||||||||
| Steel | - | - | - | + | + | - |
| + = Weakness (Double Damage) |
| - = Resistance (Damage is Halved) |
| = (=) No Damage |
The vertical side is your pokemon and the horzintal side your foe.
Volt Tackle
Everyone should know that Volt tackle is a very, very hard and rare move to get, but there is a way to get it. Only a Pichu *that I know of* can get it, so first you have to get two different gender Pikachu. Next the mother Pikachu will have to be holding a Light Ball and the Father has to be of the Fairy or Field egg type, they should produce a Pichu with the move Volt Tackle
PokeRus
Now there is a virus in Pokemon D/P. Its called PokeRus and no its not a threat to your game, its actually a good virus. When in battle, your Pokemon will actually gain more Exp. then it normally would due to this Virus. Eventually the Pokemon will gain imunnity to the Virus but also while it still has it, it can spread it to your other Pokemon it the party. Good luck
Shiny Pokemon
Well very few people will ever see a shiny Pokemon, even fewer people will get a shiny Pokemon. You can get shiny Pokemon from the wild, eggs, and see them in the battle tower. That chances that you will catch a shiny Pokemon is 1 in around 8000. Even after 8000 battles, in will still be 1 in 8000. So you will be a very lucky person to even see one. I don't have one but I have seen one, it was a shiny Wobuffet, it was pink!
Combos
Well we all know that there are 400+ moves in the Pokemon universe, and that there are probably combos, and with that many moves, there are probably tons and tons of combos. Well Im gonna list all the combos I know. Will research more but will take a while.
Exp.
Now there are only 6 numbers that all Pokemon will land on when they are lvl 100. The higher the Exp. is, the longer it will take for the Pokemon to reach lvl 100. Here are what the 6 numbers are and example of a Pokemon who has the number of Exp.
Underground
Well rather then me explaining it, i drew it for you.

Ok also with your hideout underground, there are those pesky rocks in the way of your decorations. Well you have to collect a certain amount of flags to get rid of them. They dont have to be different flags, just collect someone's flag a certain amount of times. Here they are.
| # of flags to capture | Color of Flag; Effects |
| 1 Flag (s) | Bronze Flag; Have up to 12 Decorations |
| 3 Flag (s) | Silver Flag; Have up to 15 Decorations |
| 10 Flag (s) | Gold Flag; Can removed 10 rocks |
| 50 Flag (s) | Platinum Flag; All rocks removed |
All the TMs/HMs and where they are found. *In order of number*
| Tms/Hms | Locations |
| (TM) 1 Focus Punch | Oreburgh Gate |
| 2 Dragon Claw | Mt. Coronet |
| 3 Water Pulse | Ravaged Path |
| 4 Calm Mind | Battle Park |
|
5 Roar |
Route 213 |
| 6 Toxic | Route 212, Battle Park |
| 7 Hail | Route 212, 217 |
| 8 Bulk Up | Battle Park |
| 9 Bullet Seed | Route 204 |
| 10 Hidden Power | Jubilife City |
| 11 Sunny Day | Route 212 |
| 12 Taunt | Route 211 |
| 13 Ice Beam | Route 216 |
| 14 Blizzard | Lake Acuity |
| 15 Hyper Beam | Veilstone Dept. Store |
| 16 Light Screen | Veilstone Dept. Store |
| 17 Protect | Veilstone Dept. Store |
| 18 Rain Dance | Route 212, 223 |
| 19 Giga Drain | Route 209 |
| 20 Safeguard | Veilstone Dept. Store |
| 21 Frustation | Galactic HQ |
| 22 Solarbeam | Veilstone Dept. Store |
| 23 Iron Tail | Iron Island |
| 24 Thunderbolt | Valley Windworks |
| 25 Thunder | Lake Valor, Veilstone Dept. Store |
| 26 Earthquake | Wayward Cave |
| 27 Return | Lost Tower |
| 28 Dig | Ruin Maniac Cave |
| 29 Psychic | Route 211 |
| 30 Shadow Ball | Route 210 |
| 31 Brick Break | Oregurgh Gate |
| 32 Double Team | Wayward Cave |
| 33 Reflect | Veilstone Dept. Store |
| 34 Shock Wave | Route 215 |
| 35 Flamethrower | Fuego Fireworks |
| 36 Slugde Bomb | Galactic HQ |
| 37 Sandstorm | Route 212, 228 |
| 38 Fire Blasat | Lake Verity |
| 39 Rock Tomb | Ravaged Path |
| 40 Aerial Ace | Route 213, Battle Park |
| 41 Torment | Victory Road |
| 42 Facade | Survival Area |
| 43 Secret Power | Amity Square |
| 44 Rest | Veilstone Dept. Store |
|
45 Attract |
Amity Square |
| 46 Thief | Eterna City |
| 47 Steel Wing | Route 209 |
| 48 Skill Swap | Canalave City |
| 49 Snatch | Galactic HQ |
| 50 Overheat | Stark Mountain |
| 51 Roost | Route 210 |
| 52 Focus Blast | Veilstone Dept. Store |
| 53 Energy Ball | Route 226 |
| 54 False Swipe | Veilstone Dept. Store |
| 55 Brine | Pastoria Gym |
| 56 Fling | Route 222 |
| 57 Charge Beam | SunyShore Gym |
| 58 Endure | Veilstone Game Corner |
| 59 Dragon Pulse | Victory Road |
| 60 Drain Punch | Veilstone Gym |
| 61 Will-O-Wisp | Battle Park |
| 62 Silver Wind | Route 212 |
| 63 Embargo | Veilstone City |
| 64 Explosion | Veilstone Game Corner |
| 65 Shadow Claw | Hearthome Gym |
| 66 Payback | Route 215 |
| 67 Recycle | Eterna City |
| 68 Giga Impact | Veilstone Game Corner |
| 69 Rock Polish | Mt. Coronet |
| 70 Flash | Veilstone Dept. Store |
| 71 Stone Edge | Victory Road, Battle Park |
| 72 Avalanche | Snowpoint Gym |
| 73 Thunder Wave | Battle Park |
| 74 Gyro Ball | Veilstone Game Corner |
| 75 Sword Dance | Veilstone Game Corner |
| 76 Stealth Rock | Oreburgh Gym |
| 77 Psych Up | Route 211 |
| 78 Captivate | Route 204 |
| 79 Dark Pulse | Victory Road |
| 80 Rock Slide | Mt. Coronet |
| 81 X-Scissor | Route 211 |
| 82 Sleep Talk | Eterna City |
| 83 Natural Gift | Veilstone Dept. Store |
| 84 Poison Jab | Route 212 |
| 85 Dream Eater | Valor Lakefront |
| 86 Grass Knot | Eterna Gym |
| 87 Swagger | Pokemon Mansion |
| 88 Pluck | Floaroma Town |
| 89 U-Turn | Canalave City |
| 90 Substitute | Veilstone Dept. Store |
| 91 Flash Cannon | Canalave City |
| 92 Trick Room | Valor Lakefront |
| (HM) 1 Cut | Eterna City |
| 2 Fly | Galacitc Warehouse |
| 3 Surf | Celestic Town |
| 4 Strength | Lost Tower |
| 5 Defog | Great Marsh |
| 6 Rock Smash | Oregurgh Gate |
| 7 Waterfall | Sunyshore City |
| 8 Rock Climb | Route 217 |
There are lots of different ways that your Pokemons' stats go up. If you can help with this stats, please do! Their nature and their characteristics.
Nature
| Nature | Effect |
| Adamant | Attack + / Sp. Attack - |
| Bashful | No Effect |
| Bold | Defense + / Attack - |
| Brave | Attack + / Speed - |
| Calm | Sp. Defense + / Attack - |
| Careful | Sp. Defense + / Sp. Attack - |
| Docile | No Effect |
| Gentle | Sp. Defense + / Defense - |
| Hardy | No Effect |
| Hasty | Speed + / Defense - |
| Impish | Defense + / Sp. Attack - |
| Jolly | Speed + / Sp. Attack - |
| Lax | Defense + / Sp. Defense - |
| Lonely | Attack + / Defense - |
| Mild | Special Attack + / Defense - |
| Modest | Sp. Attack + / Attack - |
| Naive | Speed + / Sp. Defense - |
| Naughty | Attack + / Sp. Defense - |
| Quiet | Sp. Attack + / Speed - |
| Quirky | No Effect |
| Rash | Sp. Attack + / Sp. Defense - |
| Relaxed | Defense + / Speed - |
| Sassy | Sp. Defense + / Speed - |
| Serious | No Effect |
| Timid | Speed + / Attack - |
Characteristics
Now the characteristics under each Stat will raise quicker if they have these characteristics. But you have to remember, they are also effect by their nature affects their stat changing to. Some of the characteristics were simple and anyone could guess where they when under and then someone else helped me on them.
Babies
Now this was a little hard to figure our for me but Brooke help. A baby gets it attack from what attack the parents have. I will show it like this:

Lvl. 100 Torterra Lvl. 100 Torterra
*Father* *Mother*
Grass Knot Earthquake
Crunch Crunch
Earthquake Grassknot
Leaf Storm Energy Ball
Now Both the Mother and Father have Grass Knot, Crunch, and Earthquake, so in theory, the baby Turtwig would get all three attacks, but no. When me and Brooke did the experiment, the baby Turtwig only had Grass Knot and Crunch. But Why? Because neither Trutwig and Grotle cant learn Earthquake. So one of the parents had a move that was a move that Trutwig could get only from being hatch from an egg, then he would also get that egg move, and the two pervious attack from above. If there is any room left, the Trutwig will get a lvl 1 tackle move.
Ok I worked on this for months cuz I'm lazy like that xD! But I think this is a VERY good detailed outline of all the moves, The little caterogy thingy i got elsewhere but its just a small addition! Enjoy!
| Name | Type | Category | Power | Accuracy | PP | TM/HM? | Effect | Effect Prob. |
|---|---|---|---|---|---|---|---|---|
| Absorb | grass | 20 | 100 | 25 | - | User recovers half of the HP inflicted on opponent. | - | |
| Acid | poison | 40 | 100 | 30 | - | May lower opponent's Defense or Special Defense one stage. | 10 | |
| Acid Armor | poison | - | - | 40 | - | Increases user's Defense by two stages. | - | |
| Acupressure | normal | - | - | 30 | - | Randomly raises one of the user's stats by two stages. | - | |
| Aerial Ace | flying | 60 | 101 | 20 | TM40 | Cannot miss, regardless of Accuracy or Evasiveness. | - | |
| Aeroblast | flying | 100 | 95 | 5 | - | High Critical-Hit ratio. | - | |
| Agility | psychic | - | - | 30 | - | Raises the user's Speed by two stages. | - | |
| Air Cutter | flying | 55 | 95 | 25 | - | High Critical-Hit ratio. | - | |
| Air Slash | flying | 75 | 95 | 20 | - | May cause flinching. | 30 | |
| Amnesia | psychic | - | - | 20 | - | Raises user's Special Defense by two stages. | - | |
| Ancientpower | rock | 60 | 100 | 5 | - | Might raise all of the user's stats by one stage. | 10 | |
| Aqua Jet | water | 40 | 100 | 20 | - | User goes first. | - | |
| Aqua Ring | water | - | - | 20 | - | Restores a little HP each turn. | - | |
| Aqua Tail | water | 90 | 90 | 10 | - | - | ||
| Arm Thrust | fighting | 15 | 100 | 20 | - | Hits 2-5 times. | - | |
| Aromatherapy | grass | - | - | 5 | - | Cures all status problems in your party. | - | |
| Assist | normal | - | - | 20 | - | In a Double Battle, user randomly attacks with a partner's move. | - | |
| Assurance | dark | 50 | 100 | 10 | - | Power doubles if opponent already took damage in the same turn. | - | |
| Astonish | ghost | 30 | 100 | 15 | - | May cause flinching. | 30 | |
| Attack Order | bug | 90 | 100 | 15 | - | High Critical-Hit ratio. | - | |
| Attract | normal | - | 100 | 15 | TM45 | If opponent is the opposite gender, it's less likely to attack. | - | |
| Aura Sphere | fighting | 90 | 101 | 20 | - | Cannot miss, regardless of Accuracy or Evasiveness. | - | |
| Aurora Beam | ice | 65 | 100 | 20 | - | Might lower opponent's Attack. | 10 | |
| Avalanche | ice | 60 | 100 | 10 | TM72 | Power doubles if user took damage first. | - | |
| Barrage | normal | 15 | 85 | 20 | - | Hits 2-5 times. | - | |
| Barrier | psychic | - | - | 30 | - | Raises user's Defense by two stages. | - | |
| Baton Pass | normal | - | - | 40 | - | Allows user to switch but gives stat changes to the new Pokemon. | - | |
| Beat Up | dark | 10 | 100 | 30 | - | Each Pokemon in your party attacks. | - | |
| Belly Drum | normal | - | - | 10 | - | User loses 50% of its max HP, but Attack raises to maximum. | - | |
| Bide | normal | - | - | 10 | - | User takes damage for two turns and strikes back double on 3rd. | - | |
| Bind | normal | 15 | 75 | 20 | - | Damages opponent for 2-5 turns, opponent cannot escape/switch. | - | |
| Bite | dark | 60 | 100 | 25 | - | May cause flinching. | 30 | |
| Blast Burn | fire | 150 | 90 | 5 | - | User cannot move next turn. | - | |
| Blaze Kick | fire | 85 | 90 | 10 | - | High Critical-Hit ratio. May cause a burn. | 10 | |
| Blizzard | ice | 120 | 70 | 5 | TM14 | May cause freezing. | 10 | |
| Block | normal | - | - | 5 | - | Opponent cannot flee or switch. | - | |
| Body Slam | normal | 85 | 100 | 15 | - | May cause paralysis. | 30 | |
| Bone Club | ground | 65 | 85 | 20 | - | May cause flinching. | 10 | |
| Bone Rush | ground | 25 | 80 | 10 | - | Hits 2-5 times. | - | |
| Bonemerang | ground | 50 | 90 | 10 | - | Hits twice. | - | |
| Bounce | flying | 85 | 85 | 5 | - | Flies up on the first turn, hits on the 2nd. May cause paralysis. | 30 | |
| Brave Bird | flying | 120 | 100 | 15 | - | User receives recoil damage. | - | |
| Brick Break | fighting | 75 | 100 | 30 | TM31 | Destroys Reflect, Light Screen, and Barrier. | - | |
| Brine | water | 65 | 100 | 10 | TM55 | Power doubles if opponent's HP is less than 50%. | - | |
| Bubble | water | 20 | 100 | 30 | - | May lower opponent's Speed by one stage. | 10 | |
| Bubblebeam | water | 65 | 100 | 20 | - | May lower opponent's Speed by one stage. | 10 | |
| Bug Bite | bug | 60 | 100 | 20 | - | Receives the effect from the opponent's held berry. | - | |
| Bug Buzz | bug | 90 | 100 | 10 | - | May lower opponent's Special Defense by one stage. | 10 | |
| Bulk Up | fighting | - | - | 20 | TM08 | Increases user's Attack and Defense by one stage. | - | |
| Bullet Punch | steel | 40 | 100 | 30 | - | User goes first. | - | |
| Bullet Seed | grass | 10 | 100 | 30 | TM09 | Hits 2-5 times. | - | |
| Calm Mind | psychic | - | - | 20 | TM04 | Increases user's Special Attack and Special Defense by one stage. | - | |
| Camouflage | normal | - | - | 20 | - | Changes user's type according to the location. | - | |
| Captivate | normal | - | 100 | 20 | TM78 | Foe with opposite gender has its Sp. Attack lowered by 2 stages. | - | |
| Charge | electric | - | - | 20 | - | Power of your Electric-type attacks increase next turn. | - | |
| Charge Beam | electric | 50 | 90 | 10 | TM57 | Likely to lower opponent's Special Attack by one stage. | 70 | |
| Charm | normal | - | 100 | 20 | - | Lowers opponent's Attack by two stages. | - | |
| Chatter | flying | 60 | 100 | 20 | - | Likely to confuse the opponent. | 50 | |
| Clamp | water | 35 | 75 | 10 | - | Damages opponent for 2-5 turns, oponent cannot escape/switch. | - | |
| Close Combat | fighting | 120 | 100 | 5 | - | Decreases user's Defense and Special Defense by one stage. | - | |
| Comet Punch | normal | 18 | 85 | 15 | - | Hits 2-5 times. | - | |
| Confuse Ray | ghost | - | 100 | 10 | - | Confuses opponent. | - | |
| Confusion | psychic | 50 | 100 | 25 | - | May confuse opponent. | 10 | |
| Constrict | normal | 10 | 100 | 35 | - | May lower opponent's Speed by one stage. | 10 | |
| Conversion | normal | - | - | 30 | - | Changes user's type to a type of one of its own moves. | - | |
| Conversion2 | normal | - | - | 30 | - | User changes type to become resistant to opponent's last move. | - | |
| Copycat | normal | - | - | 20 | - | Copies opponent's last move. | - | |
| Cosmic Power | psychic | - | - | 20 | - | Increase user's Defense and Special Defense by one stage. | - | |
| Cotton Spore | grass | - | 85 | 40 | - | Opponent's Speed decreases by two stages. | - | |
| Counter | fighting | - | 100 | 20 | - | When hit by a Physical Attack, user strikes back with 2x power. | - | |
| Covet | normal | 40 | 100 | 40 | - | Opponent's item is stolen by the user if user isn't holding one. | - | |
| Crabhammer | water | 90 | 85 | 10 | - | High Critical-Hit ratio. | - | |
| Cross Chop | fighting | 100 | 80 | 5 | - | High Critical-Hit ratio. | - | |
| Cross Poison | poison | 70 | 100 | 20 | - | Likely to land a Critical Hit, may poison opponent. | 10 | |
| Crunch | dark | 80 | 100 | 15 | - | May decrease opponent's Defense by one stage. | 20 | |
| Crush Claw | normal | 75 | 95 | 10 | - | May decrease opponent's Defense by one stage. | 50 | |
| Crush Grip | normal | - | 100 | 5 | - | Attack power depends on opponent's remaining HP. | - | |
| Curse | ??? | - | - | 10 | - | Ghosts - Lose 50% of max HP, opponent loses 25% of max HP at the end of each turn. Non-Ghosts - Raises user's Attack and Defense one stage each, but lowers Speed by one stage. | - | |
| Cut | normal | 50 | 95 | 30 | HM01 | - | ||
| Dark Pulse | dark | 80 | 100 | 15 | TM79 | May cause flinching. | 20 | |
| Dark Void | dark | - | 80 | 10 | - | Puts all Pokemon on the field to sleep. | - | |
| Defend Order | bug | - | - | 10 | - | Increases user's Defense and Special Defense by one stage each. | - | |
| Defense Curl | normal | - | - | 40 | - | Increases user's Defense by one stage. Rollout is now stronger. | - | |
| Defog | flying | - | - | 15 | HM05 | Lowers opponent's Evasiveness by one stage. | - | |
| Destiny Bond | ghost | - | - | 5 | - | If the user faints, the opponent also faints. | - | |
| Detect | fighting | - | - | 5 | - | Opponent's attack doesn't affect you, but may fail if used often. | - | |
| Dig | ground | 80 | 100 | 10 | TM28 | Digs down first turn, attacks in the 2nd. Acts like an Escape Rope on the field. | - | |
| Disable | normal | - | 80 | 20 | - | Opponent can't use its last attack for a few turns. | - | |
| Discharge | electric | 80 | 100 | 15 | - | May cause paralysis. | 30 | |
| Dive | water | 80 | 100 | 10 | - | Dives down for the first turn, attacks on the second turn. | - | |
| Dizzy Punch | normal | 70 | 100 | 10 | - | May cause confusion. | 20 | |
| Doom Desire | normal | 120 | 85 | 5 | - | Damage occurs 2 turns later. | - | |
| Double Hit | normal | 35 | 90 | 10 | - | Hits twice. | - | |
| Double Kick | fighting | 30 | 100 | 30 | - | Hits twice. | - | |
| Double Team | normal | - | - | 15 | TM32 | Increases user's Evasiveness by one stage. | - | |
| Double-Edge | normal | 120 | 100 | 15 | - | User receives recoil damage equal to 1/8th the damage inflicted. | - | |
| Doubleslap | normal | 15 | 85 | 10 | - | Hits 2-5 times. | - | |
| Draco Meteor | dragon | 140 | 90 | 5 | - | Decreases user's Special Attack by 2 stages. | - | |
| Dragon Claw | dragon | 80 | 100 | 15 | TM02 | - | ||
| Dragon Dance | dragon | - | - | 20 | - | Increases user's Attack and Speed by one stage each. | - | |
| Dragon Pulse | dragon | 90 | 100 | 10 | TM59 | - | ||
| Dragon Rage | dragon | - | 100 | 10 | - | Always inflicts 40 HP. | - | |
| Dragon Rush | dragon | 100 | 75 | 10 | - | May cause flinching. | 20 | |
| Dragonbreath | dragon | 60 | 100 | 20 | - | May cause paralysis. | - | |
| Drain Punch | fighting | 60 | 100 | 5 | TM60 | User recovers half of the damage inflicted on opponent. | - | |
| Dream Eater | psychic | 100 | 100 | 15 | TM85 | Can only be used on a sleeping target. User recovers half of the damage inflicted on opponent. | - | |
| Drill Peck | flying | 80 | 100 | 20 | - | - | ||
| Dynamicpunch | fighting | 100 | 50 | 5 | - | Causes confusion, if it hits. | 100 | |
| Earth Power | ground | 90 | 100 | 10 | - | May decrease opponent's Special Defense by on stage. | 10 | |
| Earthquake | ground | 100 | 100 | 10 | TM26 | Power is doubled if opponent is underground from using Dig. | - | |
| Egg Bomb | normal | 100 | 75 | 10 | - | - | ||
| Embargo | dark | - | 100 | 15 | TM63 | Opponent cannot use hold items. | - | |
| Ember | fire | 40 | 100 | 25 | - | May cause a burn. | 10 | |
| Encore | normal | - | 100 | 5 | - | Forces opponent to keep using its last more for 2-6 turns. | - | |
| Endeavor | normal | - | 100 | 5 | - | Stronger is user's HP is lower than the opponent's. | - | |
| Endure | normal | - | - | 10 | TM58 | Always left with at least 1 HP, but may fail if used in a row. | - | |
| Energy Ball | grass | 80 | 100 | 10 | TM53 | May decrease opponent's Special Defense by one stage. | - | |
| Eruption | fire | 150 | 100 | 5 | - | Stronger when the user's HP is higher. | - | |
| Explosion | normal | 250 | 100 | 5 | TM64 | User faints. | - | |
| Extrasensory | psychic | 80 | 100 | 30 | - | May cause flinching. | 10 | |
| Extremespeed | normal | 80 | 100 | 5 | - | User attacks first. | - | |
| Facade | normal | 70 | 100 | 20 | TM42 | Stronger if user is Burned, Poisoned, or Paralyzed. | - | |
| Faint Attack | dark | 60 | 101 | 20 | - | Cannot miss, regardless of Accuracy or Evasiveness. | - | |
| Fake Out | normal | 40 | 100 | 10 | - | Can only be used in first turn. User goes first, foe flinches. | 100 | |
| Fake Tears | dark | - | 100 | 20 | - | Decreases opponent's Special Defense by two stages. | - | |
| False Swipe | normal | 40 | 100 | 40 | TM54 | Always leaves opponent with at least 1 HP. | - | |
| Featherdance | flying | - | 100 | 15 | - | Decreases opponent't Attack by two stages. | - | |
| Feint | normal | 50 | 100 | 10 | - | Only hits if opponent uses Protect or Detect in the same turn. | - | |
| Fire Blast | fire | 120 | 85 | 5 | TM38 | May cause a burn. | 10 | |
| Fire Fang | fire | 65 | 95 | 15 | - | May cause a burn or flinching. | 10 | |
| Fire Punch | fire | 75 | 100 | 15 | - | May cause a burn. | 10 | |
| Fire Spin | fire | 15 | 70 | 15 | - | Damages opponent each turn, opponent cannot escape/switch. | - | |
| Fissure | ground | - | 30 | 5 | - | An instant 1-hit KO, if it hits. | - | |
| Flail | normal | - | 100 | 15 | - | The lower the user's HP, the higher the power. | - | |
| Flame Wheel | fire | 60 | 100 | 25 | - | May cause a burn. | 10 | |
| Flamethrower | fire | 95 | 100 | 15 | TM35 | May cause a burn. | 10 | |
| Flare Blitz | fire | 120 | 100 | 15 | - | User receives recoil damage. | - | |
| Flash | normal | - | 100 | 20 | TM70 | Decreases opponent's Accuracy by one stage. Can also be used to light up dark caves in the overworld. | - | |
| Flash Cannon | steel | 80 | 100 | 10 | TM91 | May decrease opponent's Sp. Attack or Sp. Defense by one stage. | 10 | |
| Flatter | dark | - | 100 | 15 | - | Confuses opponent, but raises its Special Attack by two stages. | - | |
| Fling | dark | - | 100 | 10 | TM56 | Power depends on held item. | - | |
| Fly | flying | 90 | 95 | 15 | HM02 | Flies up on the first turn, attacks on the second turn. | - | |
| Focus Blast | fighting | 120 | 70 | 5 | TM52 | May decrease opponent's Special Defense by one stage. | 10 | |
| Focus Energy | normal | - | - | 30 | - | Increases Critical-Hit ratio by one stage | - | |
| Focus Punch | fighting | 150 | 100 | 20 | TM01 | Pokemon waits on the first turn, attacks on the second. If the Pokemon is hit between this, the Pokemon flinches instead of attacking. | - | |
| Follow Me | normal | - | - | 20 | - | In Double Battle, the user takes all the attacks. | - | |
| Force Palm | fighting | 60 | 100 | 10 | - | May cause paralysis. | 30 | |
| Foresight | normal | - | - | 40 | - | Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. | - | |
| Frenzy Plant | grass | 150 | 90 | 5 | - | User cannot move in the following turn. | - | |
| Frustration | normal | - | 100 | 20 | TM21 | Power raises with the more the user dislikes its trainer. | - | |
| Fury Attack | normal | 15 | 85 | 20 | - | Hits 2-5 times. | - | |
| Fury Cutter | bug | 10 | 95 | 20 | - | Power increases with each consecutive hit. | - | |
| Fury Swipes | normal | 18 | 80 | 15 | - | Hits 2-5 times. | - | |
| Future Sight | psychic | 80 | 90 | 15 | - | Damage occurs 2 turs later. | - | |
| Gastro Acid | poison | - | 100 | 10 | - | Cancels out the effect of the opponent's Ability. | - | |
| Giga Drain | grass | 60 | 100 | 10 | TM19 | User recovers 50% of the damage inflicted on the opponent. | - | |
| Giga Impact | normal | 150 | 90 | 5 | TM68 | User cannot move in the following turn. | - | |
| Glare | normal | - | 75 | 30 | - | Causes paralysis, if it hits. | - | |
| Grass Knot | grass | - | 100 | 20 | TM86 | The heavier the opponent, the stronger the attack. | - | |
| Grasswhistle | grass | - | 55 | 15 | - | Puts opponent to sleep, if it hits. | - | |
| Gravity | psychic | - | - | 5 | - | Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. | - | |
| Growl | normal | - | 100 | 40 | - | Decreases opponent's Attack by one stage. | - | |
| Growth | normal | - | - | 40 | - | Increases user's Special Attack by one stage. | - | |
| Grudge | ghost | - | - | 5 | - | If the users faints after using this move, the PP for the opponent's last move is depleted. | - | |
| Guard Swap | psychic | - | - | 10 | - | User and opponent swap Defense and Special Defense. | - | |
| Guillotine | normal | - | 30 | 5 | - | An instand 1-hit KO, if it hits. | - | |
| Gunk Shot | poison | 120 | 70 | 5 | - | May cause poison. | - | |
| Gust | flying | 40 | 100 | 35 | - | - | ||
| Gyro Ball | steel | - | 100 | 5 | TM74 | The slower the opponent, the stronger the attack. | - | |
| Hail | ice | - | - | 10 | TM07 | All Pokemon except Ice-types are damaged for 5 turns. | - | |
| Hammer Arm | fighting | 100 | 90 | 10 | - | Decreases the user's Speed by one stage. | - | |
| Harden | normal | - | - | 30 | - | Increases the user's Defense by one stage. | - | |
| Haze | ice | - | - | 30 | - | Resets are stat changes. | - | |
| Head Smash | rock | 150 | 80 | 5 | - | User receives recoil damage. | - | |
| Headbutt | normal | 70 | 100 | 15 | - | May cause flinching. | 30 | |
| Heal Bell | normal | - | - | 5 | - | Heals the user's party's status conditions. | - | |
| Heal Block | psychic | - | - | 15 | - | Prevents the opponent from restoring HP for 5 turns. | - | |
| Heal Order | bug | - | - | 10 | - | Recovers half of the user's max HP. | - | |
| Healing Wish | psychic | - | - | 10 | - | The user faints and the next Pokemon released is fully healed. | - | |
| Heart Swap | psychic | - | - | 10 | - | Stat changes are swapped with the opponent. | - | |
| Heat Wave | fire | 100 | 90 | 10 | - | May cause a burn. | 10 | |
| Helping Hand | normal | - | - | 20 | - | In Double Battles, boosts the power of the partner's move. | - | |
| Hi Jump Kick | fighting | 100 | 90 | 20 | - | If this attack misses, the user takes 1/8 of the would-be damage. | - | |
| Hidden Power | normal | - | 100 | 15 | TM10 | Type and power depends on user's IV's. | - | |
| Horn Attack | normal | 65 | 100 | 25 | - | - | ||
| Horn Drill | normal | - | 30 | 5 | - | An instant 1-hit KO, if it hits. | - | |
| Howl | normal | - | - | 40 | - | Increases the user's Attack by one stage. | - | |
| Hydro Cannon | water | 150 | 90 | 5 | - | User cannot move in the following turn. | - | |
| Hydro Pump | water | 120 | 80 | 5 | - | - | ||
| Hyper Beam | normal | 150 | 90 | 5 | TM15 | User cannot move on the following turn. | - | |
| Hyper Fang | normal | 80 | 90 | 15 | - | May cause flinching. | 10 | |
| Hyper Voice | normal | 90 | 100 | 10 | - | - | ||
| Hypnosis | psychic | - | 70 | 20 | - | Put opponent to sleep, if it hits. | - | |
| Ice Ball | ice | 30 | 90 | 20 | - | An attack lasting for 5 turns that grows in power. | - | |
| Ice Beam | ice | 95 | 100 | 10 | TM13 | May cause freezing. | 10 | |
| Ice Fang | ice | 65 | 95 | 15 | - | May cause freezing and flinching. | 10 | |
| Ice Punch | ice | 75 | 100 | 15 | - | May cause freezing. | 10 | |
| Ice Shard | ice | 40 | 100 | 30 | - | User attacks first. | - | |
| Icicle Spear | ice | 10 | 100 | 30 | - | Hits 2-5 times. | - | |
| Icy Wind | ice | 55 | 95 | 15 | - | Decreases opponent's Speed by one stage. | 100 | |
| Imprison | psychic | - | - | 10 | - | Opponent is unable to use moves that the user also knows. | - | |
| Ingrain | grass | - | - | 20 | - | User restores HP each turn. User cannot escape/switch. | - | |
| Iron Defense | steel | - | - | 15 | - | Increases the user's Defense by two stages. | - | |
| Iron Head | steel | 80 | 100 | 15 | - | May cause flinching. | 30 | |
| Iron Tail | steel | 100 | 75 | 15 | TM23 | May decrease opponent's Defense by one stage. | 30 | |
| Judgment | normal | 100 | 100 | 10 | - | Type depends on the Arceus Plate being held. | - | |
| Jump Kick | fighting | 85 | 95 | 25 | - | If this attack misses, the user takes 1/8 of the would-be damage. | - | |
| Karate Chop | fighting | 50 | 100 | 25 | - | High Critical-Hit ratio. | - | |
| Kinesis | psychic | - | 80 | 15 | - | Decreases opponent's Accuracy by one stage, if it hits. | - | |
| Knock Off | dark | 20 | 100 | 20 | - | Opponent cannot use its hold item for the duration of the battle. | - | |
| Last Resort | normal | 130 | 100 | 5 | - | Can only be used after all over moves are used. | - | |
| Lava Plume | fire | 80 | 100 | 15 | - | May cause a burn. | 30 | |
| Leaf Blade | grass | 90 | 100 | 15 | - | High Critcal-Hit ratio. | - | |
| Leaf Storm | grass | 140 | 90 | 5 | - | Decreases user's Special Attack by two stages. | - | |
| Leech Life | bug | 20 | 100 | 15 | - | User recovers half of the damage inflicted on the opponent. | - | |
| Leech Seed | grass | - | 90 | 10 | - | User steals HP from opponent each turn. | - | |
| Leer | normal | - | 100 | 30 | - | Decreases opponent's Defense by one stage. | - | |
| Lick | ghost | 20 | 100 | 30 | - | May cause paralysis. | 30 | |
| Light Screen | psychic | - | - | 30 | TM16 | User's party receives 1/2 damage from Sp. Attacks for 5 turns. | - | |
| Lock-on | normal | - | - | 5 | - | The next move the user uses is guaranteed to hit. | - | |
| Lovely Kiss | normal | - | 75 | 10 | - | Puts the opponent to sleep, if it hits. | - | |
| Low Kick | fighting | - | 100 | 20 | - | The heavier the opponent, the stronger the attack. | - | |
| Lucky Chant | normal | - | - | 30 | - | Opponent cannot land Critical Hits for 5 turns. | - | |
| Lunar Dance | psychic | - | - | 10 | - | The user faints but the next Pokemon released is fully healed. | - | |
| Luster Purge | psychic | 70 | 100 | 5 | - | May decrease opponent's Special Defense by one stage. | - | |
| Mach Punch | fighting | 40 | 100 | 30 | - | User goes first. | - | |
| Magic Coat | psychic | - | - | 15 | - | Any special move is reflected back to the attacker. | - | |
| Magical Leaf | grass | 60 | 101 | 20 | - | Cannot miss, regardless of Accuracy or Evasiveness. | - | |
| Magma Storm | fire | 120 | 70 | 5 | - | Opponent cannot escape/switch. | - | |
| Magnet Bomb | steel | 60 | 101 | 20 | - | Cannot miss, regardless of Accuracy or Evasiveness. | - | |
| Magnet Rise | steel | - | - | 10 | - | Changes user's Ability to Levitate. | - | |
| Magnitude | ground | - | 100 | 30 | - | Move power is random. Magnitude 4 = Power: 10 Magnitude 5 = Power: 30 Magnitude 6 = Power: 50 Magnitude 7 = Power: 70 Magnitude 8 = Power: 90 Magnitude 9 = Power: 110 Magnitude 10 = Power: 150 | - | |
| Me First | normal | - | - | 20 | - | User goes first with the opponent's attack at 1.5x power. | - | |
| Mean Look | normal | - | - | 5 | - | Opponent cannot escape/switch. | - | |
| Meditate | psychic | - | - | 40 | - | Increases user's Attack by one stage. | - | |
| Mega Drain | grass | 40 | 100 | 15 | - | User recovers 1/2 of the damage inflicted onto the opponent. | - | |
| Mega Kick | normal | 120 | 75 | 5 | - | - | ||
| Mega Punch | normal | 80 | 85 | 20 | - | - | ||
| Megahorn | bug | 120 | 85 | 10 | - | - | ||
| Memento | dark | - | 100 | 10 | - | User faints, opponent's Attack is dropped to the lowest stage. | - | |
| Metal Burst | steel | - | 100 | 10 | - | Deals opponent damage equal to its last attack x 2. | - | |
| Metal Claw | steel | 50 | 95 | 35 | - | May increase the user's Attack by one stage. | 10 | |
| Metal Sound | steel | - | 85 | 40 | - | Decreases opponent's Special Defense by two stages. | - | |
| Meteor Mash | steel | 100 | 85 | 10 | - | May increase user's Attack by one stage. | 20 | |
| Metronome | normal | - | - | 10 | - | User performs any move in the game at random. | - | |
| Milk Drink | normal | - | - | 10 | - | User recoves 50% of its maximum HP. | - | |
| Mimic | normal | - | - | 10 | - | Replaces this move with the opponent's last move, for the battle. | - | |
| Mind Reader | psychic | - | - | 5 | - | User's next attack is guaranteed to hit. | - | |
| Minimize | normal | - | - | 20 | - | Increases user's Evasiveness by one stage. | - | |
| Miracle Eye | psychic | - | - | 40 | - | Resets opponent's Evasiveness, removes Dark's Psychic immunity. | - | |
| Mirror Coat | psychic | - | 100 | 20 | - | When hit by a Special Attack, user strikes back with 2x power. | - | |
| Mirror Move | flying | - | - | 20 | - | User performs the opponent's last move. | - | |
| Mirror Shot | steel | 65 | 85 | 10 | - | May decrease opponent's Accuracy by one stage. | - | |
| Mist | ice | - | - | 30 | - | User's stats cannot be changed for a period of time. | - | |
| Mist Ball | psychic | 70 | 100 | 5 | - | Likely to decrease opponent's Special Attack by one stage. | 50 | |
| Moonlight | normal | - | - | 5 | - | User recovers HP. Amount varies with the weather. | - | |
| Morning Sun | normal | - | - | 5 | - | User recovers HP. Amount varies with the weather. | - | |
| Mud Bomb | ground | 65 | 85 | 10 | - | May decrease opponent's Accuracy by one stage. | 30 | |
| Mud Shot | ground | 55 | 95 | 15 | - | Decreases opponent's Speed by one stage. | 100 | |
| Mud Sport | ground | - | - | 15 | - | Weakens the power of Electric-type moves. | - | |
| Mud-Slap | ground | 20 | 100 | 10 | - | Lowers opponent's accuracy by one stage | 100 | |
| Muddy Water | water | 95 | 85 | 10 | - | May decrease opponent's Accuracy by one stage. | 30 | |
| Nasty Plot | dark | - | - | 20 | - | Increases the user's Special Attack by two stages. | - | |
| Natural Gift | normal | - | 100 | 15 | TM83 | The type and power depends on the user's held berry. | - | |
| Nature Power | normal | - | - | 20 | - | Uses a certain move based on the current location. | - | |
| Needle Arm | grass | 60 | 100 | 15 | - | May cause flinching. | 30 | |
| Night Shade | ghost | - | 100 | 15 | - | Damage = User's level. | - | |
| Night Slash | dark | 70 | 100 | 15 | - | High Critical-Hit ratio. | - | |
| Nightmare | ghost | - | 100 | 15 | - | The sleeping opponent loses 25% of its max HP each turn. | - | |
| Octazooka | water | 65 | 85 | 10 | - | Likely to decrease opponent's Accuracy by one stage. | 50 | |
| Odor Sleuth | normal | - | - | 40 | - | Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. | - | |
| Ominous Wind | ghost | 60 | 100 | 5 | - | May increase all stats of the user by one stage each. | 10 | |
| Outrage | dragon | 120 | 100 | 15 | - | User attacks for 2-3 turns and then becomes confused. | - | |
| Overheat | fire | 140 | 90 | 5 | TM50 | Decreases user's Special Attack by two stages. | - | |
| Pain Split | normal | - | - | 20 | - | The user's and opponent's HP becomes the average of both. | - | |
| Pay Day | normal | 40 | 100 | 20 | - | A small amount of money is gained after the battle resolves. | - | |
| Payback | dark | 50 | 100 | 10 | TM66 | Power doubles if the user was attacked first. | - | |
| Peck | flying | 35 | 100 | 35 | - | - | ||
| Perish Song | normal | - | - | 5 | - | Any Pokemon in play when this attack is used faints in 3 turns. | - | |
| Petal Dance | grass | 90 | 100 | 20 | - | User attacks for 2-3 turns and then becomes confused. | - | |
| Pin Missile | bug | 14 | 85 | 20 | - | Hits 2-5 times. | - | |
| Pluck | flying | 60 | 100 | 20 | TM88 | If the opponent is holding a berry, its effect is stolen by user. | - | |
| Poison Fang | poison | 50 | 100 | 15 | - | May cause poison that gets worse each turn. | 30 | |
| Poison Gas | poison | - | 55 | 40 | - | Poisons the opponent, if it hits. | - | |
| Poison Jab | poison | 80 | 100 | 20 | TM84 | May poison the opponent. | 30 | |
| Poison Sting | poison | 15 | 100 | 35 | - | May poison the opponent. | 30 | |
| Poison Tail | poison | 50 | 100 | 25 | - | High Critical-Hit ratio. May poison the opponent. | 10 | |
| Poisonpowder | poison | - | 75 | 35 | - | Poisons the opponent, if it hits. | - | |
| Pound | normal | 40 | 100 | 35 | - | - | ||
| Powder Snow | ice | 40 | 100 | 25 | - | May cause freezing. | 10 | |
| Power Gem | rock | 70 | 100 | 20 | - | - | ||
| Power Swap | psychic | - | - | 10 | - | User and opponent swap Attack and Special Attack. | - | |
| Power Trick | psychic | - | - | 10 | - | User's own Attack and Defense switch. | - | |
| Power Whip | grass | 120 | 85 | 10 | - | - | ||
| Present | normal | - | 90 | 15 | - | Either deals damage or heals. | - | |
| Protect | normal | - | - | 10 | TM17 | User is not affected by opponent's move. May fail if used often. | - | |
| Psybeam | psychic | 65 | 100 | 20 | - | May confuse the opponent. | 10 | |
| Psych Up | normal | - | - | 10 | TM77 | Copies the opponent's stat changes. | - | |
| Psychic | psychic | 90 | 100 | 10 | TM29 | May decreases the opponent's Special Defense by one stage. | 10 | |
| Psycho Boost | psychic | 140 | 90 | 5 | - | Decreases user's Special Attack by two stages. | - | |
| Psycho Cut | psychic | 70 | 100 | 20 | - | High Critical-Hit ratio. | - | |
| Psycho Shift | psychic | - | 90 | 10 | - | Gives the opponent the user's status condition, if it hits. | - | |
| Psywave | psychic | - | 80 | 15 | - | Damage = 1x to 1.5x user's level. | - | |
| Punishment | dark | - | 100 | 5 | - | Power depends on opponent's stats. | - | |
| Pursuit | dark | 40 | 100 | 20 | - | Double power if the opponent is switching out. | - | |
| Quick Attack | normal | 40 | 100 | 30 | - | User goes first. | - | |
| Rage | normal | 20 | 100 | 20 | - | Increases user's Attack by one stage when hit. | - | |
| Rain Dance | water | - | - | 5 | TM18 | Causes the weather to change to rain for 5 turns. | - | |
| Rapid Spin | normal | 20 | 100 | 40 | - | Removes Spikes, Leech Seed, Bind, Wrap, etc. | - | |
| Razor Leaf | grass | 55 | 95 | 25 | - | High Critical-Hit ratio. | - | |
| Razor Wind | normal | 80 | 100 | 10 | - | Immobile on the first turn, attacks on the second turn. High Critical-Hit ratio. | - | |
| Recover | normal | - | - | 10 | - | User recovers 50% of its max HP. | - | |
| Recycle | normal | - | - | 10 | TM67 | User's used hold item is restored. | - | |
| Reflect | psychic | - | - | 20 | TM33 | User's party receives 1/2 damage from Ph. Attacks for 5 turns. | - | |
| Refresh | normal | - | - | 20 | - | Cures paralysis, poison, and burns. | - | |
| Rest | psychic | - | - | 10 | TM44 | User sleeps for 2 turns, but user is fully healed. | - | |
| Return | normal | - | 100 | 20 | TM27 | Power increases with user's Happiness. | - | |
| Revenge | fighting | 60 | 100 | 10 | - | Power increases if user was hit first. | - | |
| Reversal | fighting | - | 100 | 15 | - | The lower the user's HP is, the higher the power. | - | |
| Roar | normal | - | 100 | 20 | TM05 | In battles, the opponent switches. In the wild, the Pokemon runs. | - | |
| Roar of Time | dragon | 150 | 90 | 5 | - | The user cannot move in the following turn. | - | |
| Rock Blast | rock | 25 | 80 | 10 | - | Hits 2-5 times. | - | |
| Rock Climb | normal | 90 | 85 | 20 | HM08 | May cause confusion. | 20 | |
| Rock Polish | rock | - | - | 20 | TM69 | Increases the user's Speed by two stages. | - | |
| Rock Slide | rock | 75 | 90 | 10 | TM80 | May cause flinching, if it hits. | 30 | |
| Rock Smash | fighting | 40 | 100 | 15 | HM06 | Likely to decrease the opponent's Defense by one stage. | 50 | |
| Rock Throw | rock | 50 | 90 | 15 | - | - | ||
| Rock Tomb | rock | 50 | 80 | 10 | TM39 | Decreases the opponent's Speed by one stage, if it hits. | 100 | |
| Rock Wrecker | rock | 150 | 90 | 5 | - | The user cannot move in the following turn. | - | |
| Role Play | psychic | - | - | 15 | - | User copies the opponent's Ability. | - | |
| Rolling Kick | fighting | 60 | 85 | 15 | - | May cause flinching. | 30 | |
| Rollout | rock | 30 | 90 | 20 | - | An attack lasting for 5 turns that grows in power. | - | |
| Roost | flying | - | - | 10 | TM51 | User recovers 50% of its max HP. Flying-type users are not immune to Ground-type moves immediately following this move. | - | |
| Sacred Fire | fire | 100 | 95 | 5 | - | Likely to cause a burn. | 50 | |
| Safeguard | normal | - | - | 25 | TM20 | The user's party is protected from status conditions. | - | |
| Sand Tomb | ground | 15 | 70 | 15 | - | Damages opponent for 2-5 turns, opponent cannot switch/escape. | - | |
| Sand-attack | ground | - | 100 | 15 | - | Decreases the opponent's Accuracy by one stage. | - | |
| Sandstorm | rock | - | - | 10 | TM37 | Damages all Pokemon except Rock-, Ground-, and Steel-types. | - | |
| Scary Face | normal | - | 90 | 10 | - | Decreases the opponent's Speed by two stages, if it hits. | - | |
| Scratch | normal | 40 | 100 | 35 | - | - | ||
| Screech | normal | - | 85 | 40 | - | Decreases the opponent's Defense by two stages, if it hits. | - | |
| Secret Power | normal | 70 | 100 | 20 | TM43 | Effects of the attack vary with the location. | 30 | |
| Seed Bomb | grass | 80 | 100 | 15 | - | - | ||
| Seed Flare | grass | 120 | 85 | 5 | - | May decrease the opponent's Special Defense by one stage. | 40 | |
| Seismic Toss | fighting | - | 100 | 20 | - | Damage = User's level. | - | |
| Selfdestruct | normal | 200 | 100 | 5 | - | User faints. | - | |
| Shadow Ball | ghost | 80 | 100 | 15 | TM30 | May decrease opponent's Special Defense. | 20 | |
| Shadow Claw | ghost | 70 | 100 | 15 | TM65 | High Critical-Hit ratio. | - | |
| Shadow Force | ghost | 120 | 100 | 5 | - | Disappears on the 1st turn, attacks on the 2nd turn. | - | |
| Shadow Punch | ghost | 60 | 101 | 20 | - | Cannot miss, regardless of Accuracy and Evasiveness. | - | |
| Shadow Sneak | ghost | 40 | 100 | 30 | - | User goes first. | - | |
| Sharpen | normal | - | - | 30 | - | Increases the user's Attack by one stage. | - | |
| Sheer Cold | ice | - | 30 | 5 | - | A 1-hit KO, if it hits. | - | |
| Shock Wave | electric | 60 | 101 | 20 | TM34 | Cannot miss, regardless of Accuracy and Evasiveness. | - | |
| Signal Beam | bug | 75 | 100 | 15 | - | May cause confusion. | 10 | |
| Silver Wind | bug | 60 | 100 | 5 | TM62 | May increase all of the user's stats by one stage each. | 10 | |
| Sing | normal | - | 55 | 15 | - | Puts the opponent to sleep, if it hits. | 100 | |
| Sketch | normal | - | - | 1 | - | Permanently copies the opponent's last move. | - | |
| Skill Swap | psychic | - | - | 10 | TM48 | The user swaps Abilities with the opponent. | - | |
| Skull Bash | normal | 100 | 100 | 15 | - | Increases user's Defense one stage in the 1st turn, attacks in the 2nd turn. | 100 | |
| Sky Attack | flying | 140 | 90 | 5 | - | User cannot move in the 1st turn, attacks 2nd turn. May cause flinching. | 30 | |
| Sky Uppercut | fighting | 85 | 90 | 15 | - | Hits the opponent, even during Fly. | - | |
| Slack Off | normal | - | - | 10 | - | User recovers 50% of its max HP. | - | |
| Slam | normal | 80 | 75 | 20 | - | - | ||
| Slash | normal | 70 | 100 | 20 | - | High Critical-Hit ratio. | - | |
| Sleep Powder | grass | - | 75 | 15 | - | Puts the opponent to sleep, if it hits. | - | |
| Sleep Talk | normal | - | - | 10 | TM82 | User performs one of its own moves while sleeping. | - | |
| Sludge | poison | 65 | 100 | 20 | - | May poison the opponent. | 30 | |
| Sludge Bomb | poison | 90 | 100 | 10 | TM36 | May poison the opponent. | 30 | |
| Smellingsalt | normal | 60 | 100 | 10 | - | Power increases when used on a paralyzed opponent, but cures it. | - | |
| Smog | poison | 20 | 70 | 20 | - | May poison the opponent. | 40 | |
| Smokescreen | normal | - | 100 | 20 | - | Decreases the opponent's Accuracy by one stage. | - | |
| Snatch | dark | - | - | 10 | TM49 | User steals the effects of the opponent's next move. | - | |
| Snore | normal | 40 | 100 | 15 | - | Can only be used while the user is sleeping. | - | |
| Softboiled | normal | - | - | 10 | - | User recovers 50% of its max HP. | - | |
| Solarbeam | grass | 120 | 100 | 10 | TM22 | User cannot move in the 1st turn, attacks in the 2nd turn. | - | |
| Sonicboom | normal | - | 90 | 20 | - | Always inflicts 20 HP. | - | |
| Spacial Rend | dragon | 100 | 95 | 5 | - | High Critical-Hit ratio. | - | |
| Spark | electric | 65 | 100 | 20 | - | May cause paralysis. | 30 | |
| Spider Web | bug | - | - | 10 | - | Opponent cannot escape/switch. | - | |
| Spike Cannon | normal | 20 | 100 | 15 | - | Hits 2-5 times. | - | |
| Spikes | ground | - | - | 20 | - | Hurts opponents when they switch into battle. | - | |
| Spit Up | normal | - | 100 | 10 | - | Power depends on how many times the user performed Stockpile. | - | |
| Spite | ghost | - | 100 | 10 | - | The opponent's last move loses 2-5 PP. | - | |
| Splash | normal | - | - | 40 | - | Doesn't do ANYTHING. | - | |
| Spore | grass | - | 100 | 15 | - | Puts the opponent to sleep. | 100 | |
| Stealth Rock | rock | - | - | 20 | TM76 | Damages opponent when they switch into battle. | - | |
| Steel Wing | steel | 70 | 90 | 25 | TM47 | May increases user's Defense by one stage. | 10 | |
| Stockpile | normal | - | - | 20 | - | Temporarily increases user's Defense by one stage. To be used with Spit Up and Swallow. | - | |
| Stomp | normal | 65 | 100 | 20 | - | May cause flinching. | 30 | |
| Stone Edge | rock | 100 | 80 | 5 | TM71 | High Critical-Hit ratio. | - | |
| Strength | normal | 80 | 100 | 15 | HM04 | - | ||
| String Shot | bug | - | 95 | 40 | - | Decreases opponent's Speed by one stage. | - | |
| Struggle | normal | 50 | 100 | - | - | Only usable when all PP are gone. Hurts the user. | - | |
| Stun Spore | grass | - | 75 | 30 | - | Causes paralysis, if it hits. | - | |
| Submission | fighting | 80 | 80 | 25 | - | User receives recoil damage. | - | |
| Substitute | normal | - | - | 10 | TM90 | User loses 1/4 of its max HP, but can take hits without losing HP for awhile. | - | |
| Sucker Punch | dark | 80 | 100 | 5 | - | User goes first, but won't work if opponent doesn't use an attacking move. | - | |
| Sunny Day | fire | - | - | 5 | TM11 | Changes the weather to sunny. | - | |
| Super Fang | normal | - | 90 | 10 | - | Always takes off half of the opponent's HP. | - | |
| Superpower | fighting | 120 | 100 | 5 | - | Decreases user's Attack and Defense by one stage each. | - | |
| Supersonic | normal | - | 55 | 20 | - | Causes confusion, if it hits. | - | |
| Surf | water | 95 | 100 | 15 | HM03 | - | ||
| Swagger | normal | - | 90 | 15 | TM87 | Opponent becomes confused, but its Attack is raised by 2 stages. | - | |
| Swallow | normal | - | - | 10 | - | The more times the user has performed Stockpile, the more HP is recovered. | - | |
| Sweet Kiss | normal | - | 75 | 10 | - | Causes confusion, if it hits. | - | |
| Sweet Scent | normal | - | - | 20 | - | Decreases opponent's Evasiveness by one stage. While standing in grass, this makes a Pokemon automatically appear. | - | |
| Swift | normal | 60 | 101 | 20 | - | Cannot miss, regardless of Accuracy and Evasiveness. | - | |
| Switcheroo | dark | - | 100 | 15 | - | Swaps held items with the opponent. | - | |
| Swords Dance | normal | - | - | 30 | TM75 | Increases the user's Attack by two stages. | - | |
| Synthesis | grass | - | - | 5 | - | User recovers HP. Amount varies with the weather. | - | |
| Tackle | normal | 35 | 95 | 35 | - | - | ||
| Tail Glow | bug | - | - | 20 | - | Increases user's Special Attack by two stages. | - | |
| Tail Whip | normal | - | 100 | 30 | - | Decreases opponent's Defense by one stage. | - | |
| Tailwind | flying | - | - | 30 | - | The user's party's Speed is increased by one stage for 5 turns. | - | |
| Take Down | normal | 90 | 85 | 20 | - | User receives recoil damage. | - | |
| Taunt | dark | - | 100 | 20 | TM12 | Opponent can only use moves that attack. | - | |
| Teeter Dance | normal | - | 100 | 20 | - | All Pokemon on the field become confused. | - | |
| Teleport | psychic | - | - | 20 | - | Allows user to switch out. In the wild, the battle ends. Can be used like an Escape Rope outside of battles. | - | |
| Thief | dark | 40 | 100 | 10 | TM46 | May steal opponent's held item. | 40 | |
| Thrash | normal | 90 | 100 | 20 | - | User attacks for 2-3 turns, but becomes confused. | - | |
| Thunder | electric | 120 | 70 | 10 | TM25 | May cause paralysis. | 30 | |
| Thunder Fang | electric | 65 | 95 | 15 | - | May cause paralysis and flinching. | 10 | |
| Thunder Wave | electric | - | 100 | 20 | TM73 | Causes paralysis. | 100 | |
| Thunderbolt | electric | 95 | 100 | 15 | TM24 | May cause paralysis. | 10 | |
| Thunderpunch | electric | 75 | 100 | 15 | - | May cause paralysis. | 10 | |
| Thundershock | electric | 40 | 100 | 30 | - | May cause paralysis. | 10 | |
| Tickle | normal | - | 100 | 20 | - | Decreases the opponent's Attack and Defense by one stage each. | - | |
| Torment | dark | - | 100 | 15 | TM41 | Opponent cannot use the same move in a row. | - | |
| Toxic | poison | - | 85 | 10 | TM06 | Causes poison that doubles in damage each turn. | - | |
| Toxic Spikes | poison | - | - | 20 | - | Hurts opponents when they switch into battle. | - | |
| Transform | normal | - | - | 10 | - | User takes on the form and attacks of the opponent. | - | |
| Tri Attack | normal | 80 | 100 | 10 | - | May cause paralysis, freezing, or a burn | 20 | |
| Trick | psychic | - | 100 | 10 | - | Swaps held items with the opponent. | - | |
| Trick Room | psychic | - | - | 5 | TM92 | Slower Pokemon move first in the turn for 5 turns. | - | |
| Triple Kick | fighting | 10 | 90 | 10 | - | Hits 3 times, growing in power each with each hit. | - | |
| Trump Card | normal | - | 100 | 5 | - | The lower the PP, the higher the power. | - | |
| Twineedle | bug | 25 | 100 | 20 | - | Hits twice. May cause poison. | 20 | |
| Twister | dragon | 40 | 100 | 20 | - | May cause flinching. 2x damage against an opponent using Fly. | 20 | |
| U-turn | bug | 70 | 100 | 20 | TM89 | User switches out immediately after attacking. | - | |
| Uproar | normal | 50 | 100 | 10 | - | User attacks for 2-5 turns and cannot sleep during that time. | - | |
| Vacuum Wave | fighting | 40 | 100 | 30 | - | User goes first. | - | |
| Vicegrip | normal | 55 | 100 | 30 | - | - | ||
| Vine Whip | grass | 35 | 100 | 15 | - | - | ||
| Vital Throw | fighting | 70 | 101 | 10 | - | User attacks last, but cannot miss. | - | |
| Volt Tackle | electric | 120 | 100 | 15 | - | User receives recoil damage. | - | |
| Wake-up Slap | fighting | 60 | 100 | 10 | - | Power doubles if used on a sleeping opponent, but wakes it up. | - | |
| Water Gun | water | 40 | 100 | 25 | - | - | ||
| Water Pulse | water | 60 | 100 | 20 | TM03 | May cause confusion. | 20 | |
| Water Sport | water | - | - | 15 | - | Increases the user's Fire resistance. | - | |
| Water Spout | water | 150 | 100 | 5 | - | The higher the user's HP, the higher the damage caused. | - | |
| Waterfall | water | 80 | 100 | 15 | HM07 | May cause flinching. | 20 | |
| Weather Ball | normal | 50 | 100 | 10 | - | Move's power and type changes with the weather. | - | |
| Whirlpool | water | 15 | 70 | 15 | - | Damages opponent for 2-5 turns, opponent cannot switch/escape. | - | |
| Whirlwind | normal | - | 100 | 20 | - | In battles, the opponent switches. In the wild, the Pokemon runs. | - | |
| Will-o-wisp | fire | - | 75 | 15 | TM61 | Causes a burn, if it hits. | 100 | |
| Wing Attack | flying | 60 | 100 | 35 | - | - | ||
| Wish | normal | - | - | 10 | - | The user recovers HP in the following turn. | - | |
| Withdraw | water | - | - | 40 | - | Increases the user's Defense by one stage. | - | |
| Wood Hammer | grass | 120 | 100 | 15 | - | User receives recoil damage. | - | |
| Worry Seed | grass | - | 100 | 10 | - | Changes the opponent's Ability to Insomnia. | - | |
| Wrap | normal | 15 | 85 | 20 | - | Damages opponent for 2-5 turns, opponent cannot switch/escape. | - | |
| Wring Out | normal | - | 100 | 5 | - | The higher the opponent's HP, the higher the damage. | - | |
| X-Scissor | bug | 80 | 100 | 15 | TM81 | - | ||
| Yawn | normal | - | - | 10 | - | Puts the opponent to sleep in the following turn. | - | |
| Zap Cannon | electric | 120 | 50 | 5 | - | Guaranteed to paralyze target, if it hits. | 100 | |
| Zen Headbutt | psychic | 80 | 90 | 15 | - | May cause flinching. | 20 |