




The XPIS Tunes page is working now. I have 4 mini-songs and an album cover art for those media players that show cover art, though that'l be when I have my album finished. Right now there are just these samples. They load pretty quickly!
Now if you'll excuse me, I have an essay to type.










Osaka yesturday had like... a revelation of ideas. I guess I'll be gettin' those in a word document soon. In other news, I finished 2 pics yesturday. One is a city backdrop and the other Veronica. The city backdrop is merely a practice pic... I won't be using it in the game... not til I make a cooler backdrop! The Veronica pic was just for fun, really. Osaka is the character artist, he'll be doing the official stuff.


Well I have an hour left til my last classes of the day, so I'll post up some news on Project L!
The engine so far is being worked off of a non-credited Megaman X engine. No, this game won't be just like megaman, I want to mix things up in it. But features such as sliding down walls, using a 3 stroked sword slash, etc, are in this game. Infact, here is a list of stuff thats there and or working on.
Sliding down and jumping off of walls.
Sword Combo.
Verticle Life Bar
Explosions!
Character sprites.
A city backdrop (being worked on).
Enemies.
Gun Programming. I want a gun that autocharges.
Enemy life system. Its very new and innovative! Er... lemme program it first.
Tomorrow is the day I go to my dorm...
AND
I am currently experimenting with different game engines, and have been working on various sprites. Here are some sneak peeks of the main character. Also, there are some of the drawings Osaka did for the "Veronica" character (the second one is the one being drawn, the first didn't cut it). Concept art is always cool!





Welcome to the newly edited XPI-Sigma.tk. Here you can download my games, see what Im doin', and see whats new with me! Im about to post some in the photoblog right now. Til then, ITS TIME TO SPLIT!