arrows with treasure leads to death arrows unmarked lead to a surprise (?) normal one leads the way out (I don't know what the above means anymore haha) notes: jump from castle towers avoiding enemies / cannons to fall in pit, to lead to an elevator to duck with arrow pointing to warp that leads to a pit if the other warp hasn't been taken ON ELEVATOR PATH: enemies jump from above obstacles onto the elevator to fight you the red skulls are fake Death Chamber: Gain invisibility and go through invincible enemies with BIG hit damage through series of elevators and traps and pits and ladders while avoiding the enemies seeing you enemies attack from a distance from slow elevator / jump upwards (like stairs) to each sinking elevators (catnip only) to finally reach the one (at the top) to beat an enemy that jumps on the elevator that is sinking rapidly to the bottom, but you MUST stay on that elevator. If you don't beat enemy in time, you die in mud. If you beat it, and invincibility thing comes up which allows to go through a passage in the wall near the bottom which is impossible to get across otherwise. There you must go through very narrow passages and pits. At the end you will see a door and get warped back to the battlements (wood), then you run from a fast moving object behind you (if possible). Then you fall down a narrow passage with thick wood as the wall and coins running from it to fall on a savepoint. with time delay: have a catnip only area and when it's out the enemies appear back Mazes of tunnels & passageways with warps and hidden surprises Make elevator with supposed enemy or whatever hurts at the top and have it chase claw have riddles to show the way out (in game font text) in tunnels and tight areas which you otherwise have to a have a very lucky guess to get out properly at the end of maze reach doorway to enter boss battle with the boss stager. There are multiple Le Rauxes, but only one has the gem (or warp to the end of the level). It's a HUGE room with plenty of obstacles, elevators leading to different areas etc. in the room but it must as a whole feel like one big room you're in. Gain powerups to kill enemies within and stuff like that, ex. Omar battle. IN MAZE: Leap of faith onto an invisible elevator IN MAZE: Jump on the correct labeled lettered platforms (with the right letter according to the riddle) note: Powder kegs can ride elevators - possibly make an area so you have to jump on the elevator but you can't get any further because of an obstacle, which the elevator picks up the Powder Keg makes it available at a higher platform for maybe a place which you can only get to by throwing the Powder Keg at something corridor of keys: a castle tunnel which has warps down narrow vertical passages to give players second chances at things you have to get at the first try, such as invincibility jump with catnip to get to door, at other end falling with message, then onto a fast elevator with a warning of "JUMP!" near the vertical narrow opening you have to jump up in, or you're dead