This is where you will find all mods that are available to play with now. The links will take you directly to the mod entry at either the Summit or MWSource which will give you a download link - this is mainly because I don't have the space to host them here, well, what do I expect for free?
A little heads up as to how mini mods work. Each mod can be a standalone mod that will hopefully enhance your Morrowind experience. However some of them also, by design, complement other minimods. These are indicated by the following code
Minimod complements: mod name
Edit: Updated download file to 1.3 [readme for more info] added screenshot link, added custom weapon [which I recoloured and retextured - yay for me! :)].
This is a mini quest set in Pelagiad. Maeve Jaste [in the Halfway Tavern] has lost her friend - can you find her?
This quest is designed with low level characters in mind. There is a nice reward at the end. But if you are already walking round with an Uber Sword of DOOM! then you may be a little disappointed by the reward - hopefully not too diappointed with the quest :)This is technically a Work in Progress - but I am releasing it in stages - Each stage is a quest which can stand alone but also is open for me to expand upon. Mostly because I want people to play it (and hopefully, enjoy it) but also for people to tell me what they think, what things are wrong, what's right and whether they broke it!
Download this mod at Morrowind Summit or MWSource
Chevallier: A horseman; a knight; a gallant young man
This birthsign was designed with my minimod Chevalier class in mind. It can be used as a standalone birthsign as well. Characters born under this sign are quickwitted and verbally adept. Excellently suited to social situations there are bonuses to personality and speechcraft.

This class was designed with roleplaying in mind. They have devoted their lives to protecting Nature and her inhabitants. This does not mean they will not kill animals or beasts, it does mean that they will do what is needed to retain balance.
Their strength lies in magic. The ability to command or summon mundane and magical creatures, backed up with some talent in the healing arts is what brings a druid into their own.
They are masters in the art of alchemy and are often happiest whilst gathering the ingredients of a new potion.
Druids prefer to wear little or no armour and shun most metal weapons prefering staffs, bludgeoning weapons and short bows, gaining strength from the feel of natural wood in their fingers.
Minimod complements: Mother Birthsign (currently a WIP)
Download this mod at Morrowind Summit or MWSource
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