Generally, filming is the most time consuming part of movie making. It requires patience as it involves countless trials and error in getting the perfect shot. The game itself can throw a few curves at you by disrupting the filming with unexpected game behavior.

 

Pre Filming

Filming Tips and Tricks

Post Filming

 

Pre Filming

Backing Up

Backing up simply means making a copy of the game files that are in My Document. You can copy it to a different drive, external hard drive, or a CD/DVD.

 

It is highly recommended that you back up several files in the game. You’ll never know when you computer or your game might crash and you can end up losing everything. It happened to many directors including myself so it’s better to be safe than sorry. Several of the most important files to back up are:

 

1.       Download folder

2.       Neighborhood folder – if you want to save space, just back up the neighborhood you’re using for the movie instead of the whole Neighborhood folder which can be quite big

3.       Saved Sims folder

4.       Movie folder – do this often as you progress

 

Alternatively, if you don’t want to back up the Neighborhood and the Saved Sims folder, you can package the lots and the Sims you needed for the movie.

 

 

Pre Loading

Try to minimize the process on your computer by making sure you close all unrelated programs before loading the game. This step is necessary to help the computer cope with the filming process. Next, you can prep your environment to help you in your creative process. Some directors need music, while other need quietness to help the creative juices flowing. Having a drink and snack nearby could also help you go through long filming process.

 

 

Prepping The Neighborhood

 

If you plan to film in the neighborhood view, make sure you do it before you move the characters into the lots to avoid the plumbbob above the lots. Alternatively, you could build another neighborhood just for filming neighborhood scenes.

 

 

 Prepping Characters and Sets

 

 

Before you start filming, make sure all your characters and your sets are completed in an effort not to disrupt the filming process midway through the movie. If you require extras for some scenes, I would suggest leaving them in the Family Bin instead of adding them to the lot to minimize the lot’s load. I would suggest only moving the main characters and the supporting characters in the lot they’ll mostly be in. If you still have unoccupied lots, move just one extra in each lot.

 

Extras in the Family Bin can be easily summoned with the InSIMenator (refer to FAQ for download link) when you need them. Make sure you name the extras families accordingly to make it easier for you to find them when it’s time to summon them. 

 

Sometimes you would need distinctively different extras for different scenes. The easiest way to do it is by grouping them according to the scenes/locations. It’s better to do it this way instead of using the same extras and changing their clothes and hair in game, which can be time consuming.

 

 For example, if you need 2 different groups of extras for an office scene and a club scene, you can have Office and Club as their last names and dress the characters accordingly. That way you won’t be confused which families are for which scene. When it comes to naming individual characters first name, I simply use their gender and number for easy reference. For example if I have 2 female characters in the Office family, I would name them F1 and F2, with F standing for female. Or if you need to identify them by their distinctive appearance, you can name them based on it, for example a male with glasses can be named MGlasses.

 

 

 Technical Setting

 

 

In the lot, before you start filming, go to the game option and adjust all the graphic setting to maximum.

Make sure you turn off the Sims freewill in the game option  to prevent the characters from doing things you don’t want in your movie. If you want your movie to look professional, you need to eliminate the plumbbob and the speech bubbles. Also, don’t forget to maximize the characters’ motives so they won’t be cringing and holding their crotch because they need a bathroom break while in the middle of a scene.

 

Cheats to be used for easy filming: (Refer to FAQ for cheats details)

PlumbbobToggle

Showheadlines off

MaxMotives

MotiveDecay off

MoveObjects on

boolProp SnapObjectsToGrid false

boolProp Allow45DegreeAngleOfRotation true

 

Filming Tips and Tricks

 

Lighting

 

When decorating a set, lighting fixtures are added for decorative purposes. However, when it comes to filming, the decorative lightings might not be enough. Just like in real life filming, additional lightings are needed to highlight the characters/objects and the background.

 

 

Generally, down lighting (from ceiling lights) is good for brightening up the background because the light rays spread wide and is diffused. Up lighting (from miscellaneous lights especially the spot light and the ankle length light) is good for highlighting characters or objects because the light ray is focused and intense. However, pay attention when placing the lights because over lighting erases the details in your sets/characters and it blinds the viewers.

 

 

There are two basic tints provided by Maxis lighting – the cool tint and the warm tint. The cool tint emits clean white with bluish tone rays suitable for commercial setting such as office rooms and antiseptic environment such as hospitals. The warm tint emits yellowish tone rays suitable for intimate setting such as homes or formal restaurants. There are also colored lightings that are perfect for entertainment places.

 

Make sure to place the functional lightings outside the frame to avoid it blemishing your set. However, if you need to capture a long-range shot, it might be unavoidable. In this case, it is advisable to use invisible lightings. 

 

Useful download:

Gunmod’s Radiance Lighting  V2.1   V2.2

Colored spotlights

Colored ceiling lights

Invisible lights

Ceiling Light Hider

 

 

 

Time of Day and Seasons

  

 

 

Pay attention to the game time and seasons while filming. The in game natural lighting changes from night to day at 7AM and day to night at 7PM. With Seasons EP, each season comes with its distinctive natural lighting. If you installed Gunmod Radiance Lighting, you will have dawn and dusk at 6AM and 6PM. Choose the time and the season you want to use wisely based of the suitability of the scene and set theme.

 

 

Avoid showing changes in time or weather in one shot because it will look too sudden. Instead, use the saved angle function to take two shots in different time/seasons and mesh them together seamlessly in the editor using cross fade transition. 

 

Useful cheat:

SetHour [0-23]

 

Useful download:

Seasons and weather controller

Seasons Stabilizer

 

 

Choosing Animations

With the expansion packs, The Sims 2 provides various animations that can be used in movies. However, besides the useful animations, there are quite a few numbers of animations that are best left on the cutting floor. Animations such as the spinning while changing clothes, age transitions, fighting in dust cloud and the face slapping are too cartoonish. Try to avoid using them except for slapstick comedies.

 

Also, try to avoid animations that are overly animated. A lot of the animations involve the Sims flailing their arms all over the place and their body moving in many different directions. That could create problem during filming because there is a possibility that some of the body parts might move out of frame.

If you can’t find a suitable subtle animations, you can use the Model Poses hack and the Talk Overlay hack with any animation or talk hack. The combination of both produces facial animations on a still body positioned to the chosen pose. Though be careful in choosing the poses. Make sure it’s suitable for the scene or it will look too “staged” and don’t overuse it because too many static body language shots can be boring.

 

 

Think outside the box when playing with animations. Create ‘new animation’ by manipulating the action and the positioning of the Sims.

 

*Please refer to FAQ for list of animations hacks

 

 

 

In Game Visual Effects

 

 

Some actions/animations come with unsightly cartoonish visual effects such as the flying musical notes coming from musical instruments. These visual effects can mar the quality of your movie by decreasing the realism aspect. It is highly recommended that you use available hacks to eliminate the effects.

 

When Sims are doing skill related activity such as exercising or painting, a purple bar will appear above their head indicating their skill level. It can be eliminated by maximizing their skill level using the InSIMenator or the boolProp cheat.

 

 

Sometimes, you might want to add effects to your movies such as fire or smoke. It is possible to add them during editing if you are capable of producing custom visual effect, but if you are not, you would have to rely on in game effects. However, some of the effects such as a Sims on fire produced highly animated animations. With downloaded visual effects, you get the effect without the over the top animations.

 

Useful Hacks:

No visual effects for musical instruments

No visual effects for electronic devices 

No slapping stars

No Sleeping Zs

 

Useful Downloads:

Buyable fire

Fire balls

Fire bomb (Object > Other Object > Incendiary Bomb)

Sims Effects

Sparklies

Sparklies recolor and flies

Twinklies

Buyable Fog

 

 

Saving Important Angles

If you have complicated scenes, it is advisable for you to saved the best angle you found before quitting the game. This is to make sure that if something didn’t work well during editing, you can come back and re shoot the scene without having to waste your time looking for new angle.  It is also important to save it if you portraying a time of day or seasons change scenes. You might only find out during editing that one of the clip’s angles is off resulting in overlapping witch requires a re shoot. With saved angle, you only need to re shoot the defective clip instead of all the sequences needed.

 

 

Using Slow Motion

It is recommended that you film at slow speed by using the cheat slowMotion [0-10]. This is because slowing down the game speed will maximized the amount of time captured in each frame making it smoother especially if you need to slow the speed in editor.

 

Don’t worry about filming at slow speed because it only slows down the game speed, not the playback speed. I always film at slow speed even if I have no plan to slow down the clip in the editor.

 

It is also recommended for you to play the game at slower speed (at slow motion rate of 2-3) while searching for the best animation. That way, it will be much easier to spot a suitable animation because you won’t miss any fast facial/body movements.

 

 

 Trial Run

 

The chance of getting the perfect shot without doing a trial run is almost zero. What I mean by trial run is by playing the scene without recording it. Do not simply record and use the clips. That’s the work of lazy director and a lazy director will not produce good movies.

 

 

In order to get a good shot you need to plan and test the angles. Even if the angle looks good and all the characters are in the frame, when you play the animations, some of the body parts might be out of the frame. Sometimes, the Sims tends to walk through door/objects. This is especially true for custom objects. Also, you need to find the best distance/position to put your characters when there is more than one in the frame because their body parts might go through each other. With trial run, you can adjust the angle accordingly and place the camera (and characters) at the perfect location.

 

Doing trial run is especially important if you incorporate camera movements. You need to time the action and the movements accordingly and that sometimes requires a lot of reconfiguring. 

 

 

 

Filming Basics

Before starting filming, make sure all the walls are up. If you’re filming an outdoor scene, make sure the roofs are up and if you’re filming inside a building with camera angle facing up, be sure to have ceiling tile on.

 

Steps in filming a scene:

i.         Find the most suitable animation for the scene, set up the character’s position

ii.        Look for the best camera angles possible that compliment the scene

iii.      Do trial run of the chosen animation(s) with the chosen angle(s)

iv.       When everything looks perfect, pause the game and queue up the chosen animation(s)

v.        Start recording and un-pause the game.

vi.       Stop recording after animation(s) completed

 

After finding the most suitable animation, you need to set up the character’s position. Be aware of the surrounding when placing the character on location. Do not put them too close to objects or they might end up having parts of their body going through the object. The same principle applies to walls not only because of the mentioned problem, but also due to the fact that filming close to the wall closed up the view making it two dimensional and boring.

 

When filming a scene, make sure to record extra few seconds before and after the animation ends. You can do this by un-pausing the game a few seconds later after you start recording and let a few seconds pass by before stop recording. This is especially useful for if you plan to add transition during editing. If you’re using an advance video editor, you would need to overlap the first and the second clip in order to create a transition, therefore having an extra few seconds will prevent it from cutting the actual scene. Even if you only use Windows Movie Maker (which doesn’t require clips overlapping to create transition), it is still good idea to have the extra seconds to make sure you didn’t cut any parts of the animations. The extra clips can be easily cut in the editor.

 

It is recommended that you film more clips than you actually need because it is faster to go through the recorded clips than to go back into the game, re set the scene and record it all over again. Having more raw clips also increases your options during editing. Sometimes, things might look good during recording, but when you playback the clip, you might find something undesirable (and uncontrollable) going on in the background, such as unwelcome neighbor scratching his behind. Yes, sometimes they do come out of nowhere and you might miss it because you were focusing on the scene you’re recording. So, having more than one takes now will save you time and effort later.

 

When you record scenes, don’t record everything at once. Do it by stages or you will be overwhelmed by the number of raw clips you have and might get confused with which one you need and which one you don’t when it comes the time to manage the movie folder. 

 

 

 

Filming Strings of Action

 

When you want to show scenes that involved a string of actions, make sure you break the action sequences by using variety of camera angles and ranges instead of just one long clip. The reasons for this are because one long clip of a character doing something can be really boring and uncreative. It tests the viewers’ patience and you risk losing their interest. Also, some strings of actions involved unsightly animations such as object appearing and disappearing in thin air.

 

 

 Filming Dialogue Scenes

 

 

As with filming strings of action, filming dialogue scenes also require variety of camera angles and ranges. For example with a conversational scene involving 2 characters, instead of showing them both talking in one long shot, you can break it up by alternating the shots of both characters with the first character and the second character.

 

If the scene has long dialogue, even the alternating between group shots and individual shots can be repetitive.  You can break up the repetitiveness of the conversational scene by inserting close up shots of the listener/talker’s body parts/movements. You can also include external elements such as the happenings around the characters. For example, if the location is a restaurant, you can add shots the waiter serving food, other patrons eating, patrons getting in/out of the door, or even candles flickering.

 

The hardest part of filming dialogue scene is finding the right mouth animation to match the dialogue. The Sims doesn’t talk English; so finding a perfect match is almost impossible. What you can do is, to film as many suitable animations you can find and choose the best one when you get it into the editor with the voice/subtitle.  As noted before, the Sims tend to move their body a lot when talking. This is where the Talk Overlay hack and the Model Poses hack will come most useful, especially for close up shot.

 

There is a program called Crazy Talk that can simulate mouth movement. However it uses still photo to animate the mouth so the only thing that will move is the mouth, making the character look awkward and “dead” thus making it best used for extreme close up only.

 

Useful Downloads:

Decorgal's Talkie Guide

Crazy Talk

 

 

 

Post Filming

 

The Raw Clips

The clips recorded will produce AVI file at resolution of 640x480 (if you chose Large – which is recommended for capture option). All recorded clips are automatically sent to the movie folder. The movie folder is located at:

 

My Document > EA Games > The Sims2 > Movie

 

 

Organizing Movie Folder

Steps in organizing movie folder:

1.       Make a new folder when starting a new project

2.       Delete defective clips

3.       Choose the best usable clips and delete the rest (optional)

4.       Name the clips

5.       Transfer the clips into the project folder

 

A movie usually requires a lot of raw clips. You might end up needing hundreds of clips to make a 4 minutes movie. You will need even more if you’re making a voice over movie. Therefore you need to organize the clips before it become unmanageable.

 

Before starting a new movie, make a new folder in the movie folder. You can name it with the name of the movie project.

 

After recording a certain number of clips, make sure you go to your movie folder to organize them. Do not wait until you have too many clips to do this. I usually organize my clips after about 20-30 shots. The first thing you need to do is to delete defective clips, such as Sims going through objects, animation completed before it should, unstable camera position/movements and so on. Keeping the defective clips will serve you no purpose other than adding to your movie folder size.

 

When you are left with only usable clips, it’s time to be more selective by selecting the best or some of the best clips for the scene and delete the rest that might not work.  I prefer to prune the clips during this stage to cut editing time later. (NOTE: This particular step might not work for everybody. Personally, I am very detailed during the movie planning stage where I determine the camera angles/movements for almost every scene in advance, so I know exactly which clips I need. If you don’t, it’s advisable to keep as many usable clips as you have)

 

When you record a clip, the clip file is named with word and numbers, for example movie0001. Imagine having a folder full or gibberish word and numbers. You would have hard time finding the clip you wanted. An easy way to do it is by naming the clips descriptively. For example for a clip showing a wedding scene, you can name it “wedding”. If there is more than one clip showing wedding scene, you can be even more descriptive such as “wedding cheer”, “wedding kiss” and so on. Simply name it with something that you can understand

 

 

However, no matter how descriptive the clip names are, it will end up in jumble. To make it easy to find the clips during editing I suggest doing it the easiest way, which is to number them according to the scenes and sub scenes. Let's take the wedding scene again. Say, the first scene in the movie is at a wedding and the first sub scene is the bride and groom kissing. You can simply name it “1.1 wedding kiss”. If you use numbers to represent the scenes (and sub scenes), you can easily rearrange the clips by name and it will line up nicely according to the scenes making it much easier to find during editing. 

 

After numbering the clips, its time to move them into the movie project folder indicating they are ready to be edited. That way, nothing will be in the way when you want to film the next portion of your movie and all you need to do is repeat the steps above.

 

If you want to be even more organized, you can have subfolders in the project folder according to scene. However, personally I prefer to see everything under one page, so I never use subfolders.