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The Nintendo Wii is designed to impress, and give out the most unique and fun gameplay around. It's competitors, the Playstation 3, and Xbox 360, are diffrent for they are all "brawn", meaning which, they are only powerful, unlike the Wii, it's completely diffrent gameplay wise, which makes it, its own kind. This makes it all "brain". And you know the old saying "brawn doesn't beat brains". And remember, most people play games not for the graphics, but for extraodinary gameplay, which makes the Wii superior. The Wii brings out the best gameplay with its versitile controller, which takes you in the game. Actually swing the sword, instead of pressing a button! Since these movements are natural to people, the games will be simple to learn, and understand. Here is the console overview:

The Nintendo Wii's controller is a piece of art. The wireless, freehand Wii Remote not only makes games easy to play, it makes them more fun than ever before. Accentuating the sense of touch in the game lets you feel the heat of emotion with each movement. Because up to four players can grab a Wii Remote and play, there's always a party ready to happen with Wii!
The Wii Remote frees you from cords and excessive, complicated buttons without sacrificing gameplay depth. The motion sensors contained within the Wii Remote and the Nunchuk controller add totally new interactions to existing games while opening doors for new genres. Wii makes your senses come alive!
Wireless and motion-sensitive, the Wii Remote offers an intuitive, natural way to play games. The ergonomic controller plays into the conventional motions you make everyday. When you hit a drum, swing a tennis racket or swing a bat: Why should you have to press a button to replicate these things? With the Wii Remote, you can use everyday motions to help make you the center of the game.
Nintendo designed the Wii Remote to be the most multifaceted gaming device ever. It can be a sword in one game and then a steering wheel for racing games. It's your paintbrush, your golf club, your airplane, but most of all, it's your key to unlocking a world of fun you've never imagined.
The Wii-mote features 6KB of "non-volatile" memory, whose exact purpose remains a mystery. Wii Central thinks that this throwaway memory could possibly be used in conjunction with the Wii-mote's recently revealed internal speaker. It's also possible that this memory could enable players to store custom settings for the controller. However, official documentation does not specify one way or the other. In fact, Nintendo is currently offering developers no means to interact with the controller's internal speaker despite showing off games such as The Legend of Zelda: Twilight Princess, which spotlighted the hardware feature at E3 2006 in Los Angeles.
Recent photos of the Wii console's front flap showcase a button called SYNCHRO, whose purpose seems fairly obvious. The SYNCHRO button is, according to documentation, used to identify Wii controllers that can be used with the console. It assigns each controller a wireless ID number. Evidently gamers first press the SYNCHRO button on the console itself and then find and press another SYNCHRO button located inside the battery compartment of the Wii controller. Documentation also suggests that gamers can hold down the 1 and 2 buttons on the Wii-mote to accomplish the same task.
All of the buttons on the Wii controller are digital in nature. This includes (obviously) the D-Pad, as well as A, B, 1, 2, -, +, Power and SYNCHRO. The C and Z buttons on the nunchuk unit are also digital.
The sensor bar that interacts with the Wii-mote must be placed "above or below" the television set. The bar itself is about 20 centimeters in length and features two sensors, one on each end.
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The Wii-mote features a built-in rumble motor that can be turned on or off. It does not offer varying degrees of rumble sensitivity. However, according to documentation, more intense vibrations can be simulated if developers rapidly trigger the motor on and off.
Light sources from fluorescent and halogen lamps, plastic, mirrors and more may occasionally interfere with the pointer, based on official documentation. To eliminate this interference, the pointer must identify the sensor bar and mark its two coordinates. When pointing with the Wii-mote, the unit is actually interacting with the sensor bar, which then translates data to the television, in effect simulating a direct aim to the television.
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So don't press buttons! Swing the controller! Get the Wii.
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