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Airforce Delta

Author - Neil Stump
Email - neil(dot)stump(at)gmail(dot)com
Version - 1.1
Date - 18 April 2005
Neil Stump copyright 2005


Websites with permission to post this:
-www.gamefaqs.com
-www.supercheats.com
-www.gamerenegades.com


Table of Contents
1) Version History
2) Controls
3) HUD (Heads Up Display)
4) Radar
5) Aircrafts
6) Missions
7) Tips
8) Unlockables
9) Frequently Asked Questions
10) Thanks


------------------
1) Version History
------------------

Version 1.0 - Guide completed  12 April 2005

Version 1.1 - Added in a good deal of new information  18 April 2005

-----------
2) Controls
-----------

Novice Controls:

R Trigger Button (Trigger R) - Rightward Horizontal Movement
Y Button - Increase Speed 
B Button - Decrease Speed
A Button -  Launch Missles
X Button - Fire Machine Guns
Y and B Buttons - Switch Perspectives
Start Button - Pause On/Off
Directional Button (D-Button) Down - Wide Area Map Display On/Off
Directional Button (D-Button) Up - Switch Targets
Analog Thumb Pad  - Aircraft Control
L Trigger Button (Trigger L) - Leftward Horizontal Movement


Expert Control:

  This game allows both Novice and Expert play, but the default setting is
  for Novice.  To change to Expert after the achievement of proficiency, go
  into "Controller" in Options.  You can also re-assign button settings here.

R Trigger Button (Trigger R) - Increase Speed
Y and B Buttons - Switch Perspectives
A Button - Launch Missles
X Button - Fire Machine Guns
Start Button - Pause On/Off
Directional Button (D-Button) Down - Wide Area Map Display On/Off
Directional Button (D-Button) Up - Switch Targets
Analog Thumb Pad - Aircraft Control
L Trigger Button (Trigger L) - Reduce Speed


-------------------------
3) HUD (Heads Up Display)
-------------------------

Speed Vector Meter - Positioned at the center of the aircraft horizon this
  meter indicates the nose direction in which your aircraft is about to
  proceed.

Missile Range - Indicates the current range in which lock-on targeting can
  be performed.  However, lock-on targeting cannot be accomplished in cases
  where the distance to the target is too far, even if it appears to be in
  range.

Aircraft Horizon - Shows the horizon reference for the aircraft.  Together
  with the pitch contrast line, this provides aircraft roll angle (left/right
  tilt) and pitch angle (up/down tilt).  (The horizontal bar that runs
  across the screen)

Speedometer - Displays the current speed of the aircraft.  Standard display
  is in km/h (kilometers), but this can be optionally changed to kt/h (knots)
  (the number displayed on the left of the screen)

Altimeter - Indicates the height (altitude) of the aircraft above the ground.
  Standard display is in meters, but this can be optionally changed to feet.
  (the number displayed on the right of the screen)

Direction Meter - Shows the direction of the nose.  Standard dislay is NEWS
  (north, east west, south), but this can be optionally changed to degrees.
  (located at the top of the screen)

Timer - Displays the time limit for accomplishment of the mission.  Depending
  on the mission, time elapsed is shown.  (located in the upper right of the
  screen it is displayed like so: --'--"--)

Damage Meter - Indicated the level of damage sustained by the aircraft.  When
  the gauge runs down to zero, the aircraft crashes and is lost.  (located
  directly under the timer)

Clock - Displayed only when needed for a particular mission. (appears in the
  upper right hand section of the screen)

Engine Thrust Meter - Indicates engine output (appears in the upper left
  hand section of the screen in a colored numerical digit)

Enemy Designator - Shows direction of enemy being pursued. (appears around
  the circular ring on the screen)

Radar - Shows the surroundings of your aircraft.  Depending on the position
  of enemy aircraft, display automatically changes among S, M, and L (short,
  medium, and long).  All enemy craft normally appear on the radar unless
  special conditions (bad weather, radar-resistance of enemy craft, etc.)
  are in effect.  (bottom right of screen)

Missile counter - Shows the number of remaining missiles on board.  A missile
  is in launch mode when the missile symbol above the number is lit.  If the
  missile symbol is not lit, this means that a missile is currently being
  prepared for launch, and cannot yet be launched.  (lower left hand of
  screen)

Message Indicators - Indicators appear below the screen when necessary.  
  there are four different types of indicators.
  
  Missile - This is constantly displayed beneath the Missile Counter, and
    flashes when an enemy missile is approaching.

  Hit - Flashes when your missile has successfully hit an enemy.

  Lock-on - Flashes green when you have locked on to an enemy craft, or red
    when an enemy has locked on to your aircraft.

  Call - Light up when some form of communication is being received, and
    flashes thereafter.  Turns off when the communication has been completed.

Lock-on Range Radar - Displays the distance between your aircraft and the
  selected target container.  When the distance to your aircraft becomes
  closer, the triangle descends.  When the triangle enters a thick portion of
  the line, lock-on is enabled (distance is close enough for lock-on).

Pitch Contrast Line - Moves according to the tilt of the aircraft, and shows
  the extent and direction in which the aircraft is tilting.  A posotive
  angle (upward pitch) is indicated by a solid line, while a negative angle
  (downward pitch) is indicated by a broken line. (middle of screen)

Target Container - An enemy is marked when it comes within a certain distance
  and appears on the screen.  There are three types of marks, which change
  according to relevant conditions.

  Marks - The shape of the makr changes depending on the type of target.
    Squares indicate aircraft, while pentagons indicate objects on the
    ground.

    Solid square with marks all around - Lock-on is in effect (air)
    Solid pentagon with marks all around - Lock-on is in effect (ground)
    Solid square - Within missile range (air)
    Solid pentagon - Within missile range (ground)
    dashed square - On screen, but not yet in missile range (air)
    dashed pentagon - On screen, but not yet in missile range (ground)

  The color changes to red when your aircraft locks on to an enemy.

Message Caption - Displayed when some form of communication reaches your
  aircraft (upper left hand area)

Gun Sight - Appears when the distance to a locked-on enemy declines to a
  certain point.  enemies are easier to hit with maching gun fire when
  positioned at the center of the sight.

Gun Course - Shows the projected line of gun fire.

Gun Sight - Sight the machine guns.  Enemies are easy to hit when positioned
  at the center of the sight.  A distance meter also appears, showing the
  distance to enemies in the vicinity.
      

--------
4) Radar
--------

Radar Blips - Each kind of blip (square or triangle) that appears on your
  radar has a particular meaning.

    Colors
      Red - Target (enemy which must be eliminated in order to accomplish the
        mission)
      Yellow - Enemy (non-target enemy)
      Blue - Friend
      Green - team which must not be attacked

    Shapes
      Triangle - Indicates an airplane.  The triangle appears larger when
        the enemy craft is at a higher altitude than your own, while it
        appears smaller if the enemy is at a lower altitude.
      Square (large) - Item on the ground, or miscellaneous object.
      Square (small) - Indicates a missile.  Those launched from your own
        plane appear white, while those launched by enemy planes appear
        yellow.

    Target Designator
      Depending on the mission, three types of triangles will be displayed on
      radar.  These triangles represent the objects that are nearest to your
      aircraft.

        Orange - The nearest aircraft that is a target
        Red - Targets other than the nearest aircraft
        Blue - The nearest friendly aircraft  

------------
5) Aircrafts
------------

-Aircraft Number 1: E.E. Lightning/F6

Price - 8,000,000 Credits

Speed - 4.2
Power - 2.9
Defense - 2.7
Mobility - 2.8


-Aircraft Number 2: F-5E TigerII

  This lightweight fighter features stable handling and a simple, highly
  reliable structure.  Currently used by the air forces of over 20 countries,
  its avionics continue to be modernized.

Price - -,---,--- Credits

Speed - 2.8
Power - 2.7
Defense - 2.5
Mobility - 3.0


-Aircraft Number 3: MiG-21 Fishbed

  Featuring good handling and maneuverability stemming from small size and
  light weight, over 10,000 of these best-selling fighters have been
  delivered around the world.  They continue to play a leading role in
  developing countries.

Price - 100,000 Credits

Speed - 4.1
Power - 4.1
Defense - 3.0
Mobility - 2.7


-Aircraft Number 4: Kfir C.7

Price - 120,000 Credits

Speed - 4.4
Power - 2.9
Defense - 2.8
Mobility - 2.7


-Aircraft Number 5: F4-E PhantomII

  Formerly used by the Western Block countries as the mainstay carrier-based
  fighter.  Its superior aerodynamics and large payload give it a continued
  role today, primarily in air command and air defense.

Price - 200,000 Credits

Speed - 4.4
Power - 2.9
Defense - 3.4
Mobility - 2.8

-Aircraft Number 6: Sea Harrier

Price - 6,200,000 Credits

Speed - 2.0
Power - 3.4
Defense - 2.2
Mobility - 2.9


-Aircraft Number 7: Mirage 2000

Price - 180,000 Credits

Speed - 4.0
Power - 3.0
Defense - 2.4
Mobility - 2.9


-Aircraft Number 8: MiG-31 Foxhound

Price - 280,000 Credits

Speed - 4.9
Power - 3.2
Defense - 3.6
Mobility - 3.3


-Aircraft Number 9: F-20 Tigershark

Price - 300,000 Credits

Speed - 4.0
Power - 3.8
Defense - 2.2
Mobility - 3.3


-Aircraft Number 10: AV-8B Harrier II

Price - 6,000,000 Credits

Speed - 2.0
Power - 3.4
Defense - 2.2
Mobility - 2.9


-Aircraft Number 11: MiG-29 Fulcrum

  Along with the Su-27, this lightweight fighter was designed to counter
  the F-15 and F-16.  With strong maneuverability based on small size and an
  aerodynamic shape, it appears to be more than a match for its Western
  rivals.

Price - 220,000 Credits

Speed - 4.0
Power - 3.4
Defense - 3.5
Mobility - 3.8


-Aircraft Number 12: F-16 Fighting Falcon

  This lightweight tactical fighter representative of current Western single
  engine single seaters.  Its blended wing body and other features
  incorporate the latest available technology.

Price - 260,000 Credits

Speed - 4.0 
Power - 3.2
Defense - 3.0
Mobility - 3.9


-Aircraft Number 13: F/A-18C Hornet

Price - 300,000 Credits

Speed - 3.0
Power - 3.2
Defense - 3.1
Mobility - 3.3


-Aircraft Number 14: F/A-18E Super Hornet

Price - 350,000 Credits

Speed - 3.2
Power - 3.3
Defense - 3.1
Mobility - 3.4


-Aircraft Number 15: Tornado F3

Price - 300,000 Credits

Speed - 4.2
Power - 2.9
Defense - 3.5
Mobility - 3.4


-Aircraft Number 16: A-10 Tunderbolt II

  The two turbofan engines mounted on the fuselage give this surface attack
  plane a distinctive appearance.  Its 30mm cartridge guns and large scale
  weapons capacity provide unrivaled firepower.

Price - 180,000 Credits

Speed - 2.0
Power - 2.3
Defense - 5.0
Mobility - 3.8


-Aircraft Number 17: F-14D Tomcat

  Main carrier-based VG wing fighter for the US Navy.  With multi-purpose
  attack capabilities, a long radius of activity, and superior handling, it
  was the premier fighter in the world during the 1980's.  Unfortunately, it
  is now being steadily retired.

Price - 450,000 Credits

Speed - 4.6
Power - 3.0
Defense - 4.0
Mobility - 3.1


-Aircraft Number 18: F-15E Strike Eagle

Price - 470,000 Credits

Speed - 5.0
Power - 3.7
Defense - 4.0
Mobility - 3.9


-Aircraft Number 19: F-117A Nighthawk (Stealth)

  The world's first stealth fighter, developed under a cloak of secrecy.
  Its peculiarly angular form sacrifices agility, but makes up for this by
  means of stealth capabilities.

Price - 480,000 Credits

Speed - 2.0
Power - 2.1
Defense - 3.0
Mobility - 4.0


-Aircraft Number 20: Su-27B Flanker

Price - 320,000 Credits

Speed - 4.6
Power - 3.4
Defense - 3.7
Mobility - 3.1


-Aircraft Number 21: F-115/MT Active

Price - 700,000 Credits

Speed - 4.8
Power - 3.8
Defense - 3.9
Mobility - 4.0


-Aircraft Number 22: JAS39 Gripen

Price - 380,000 Credits

Speed - 4.2
Power - 3.0
Defense - 2.8
Mobility - 3.9


-Aircraft Number 23: Rafale

Price - 420,000 Credits

Speed - 4.0
Power - 3.7
Defense - 3.0
Mobility - 3.8


-Aircraft Number 24: Su-34 Platypus

Price - 340,000 Credits

Speed - 3.3
Power - 2.6
Defense - 3.8
Mobility - 3.4


-Aircraft Number 25: EF2000Typhoon

Price - 480,000 Credits

Speed - 4.0
Power - 4.0
Defense - 2.8
Mobility - 3.4


-Aircraft Number 26: Su-37 Flanker

Price - 500,000 Credits

Speed - 4.0
Power - 3.2
Defense - 3.6
Mobility - 3.9


-Aircraft Number 27: YF-23 Blackwidow (Stealth)

Price - 650,000 Credits

Speed - 3.6
Power - 5.0
Defense - 3.3
Mobility - 4.4


-Aircraft Number 28: S-37 Berkut (Stealth)

  This new prototype fighter takes advantage of a three-surface shape,
  secretly developed in Russia.  The maneuverability provided by its unusual
  forward-slanting wings make it the world's strongest dogfighter.

Price - 800,000 Credits

Speed - 3.6
Power - 4.0
Defense - 3.9
Mobility - 4.6


-Aircraft Number 29: F-22 Raptor (Stealth)

  Chosen as the next-generation fighter replacing the F-15 according to the
  ATF plan by the US Air Force.  Highly maneuverable and stealth equipped,
  this state-of-the-art aircraft should dominate the skies for years to come.

Price- 600,000 Credits

Speed - 5.0
Power - 5.0
Defense - 3.8
Mobility - 4.6


-Aircraft Number 30: JSFX-32 (Stealth)

Price - 550,000 Credits

Speed - 3.0
Power - 3.3
Defense - 3.4
Mobility - 3.5


-Aircraft Number 31: MiG- 1.44 MFI 

Price - 5,000,000

Speed - 5.0
Power - 4.3
Defense - 3.8
Mobility - 4.2


-----------
6) Missions
-----------

Hard:

Mission 1 Home Air Defense

Mission Type - Story Mission
Mission Time Limit - 10'00"00

  What is thought to be a squadron of large bombers from Zabayral has
  penetrated Laconian airspace.  Your mission is to completely destroy the
  enemy B1 bombers that have invaded the skies over the city of Naxos.

  Multiple unmarked fighter plames presumed to be People's Federation Air
  Force crafts are on an incoming course heading towards the Delta Base.
  Your mission is to target this air squadron, presumed a People's Federation
  Air Force Strike team, for elimination.  The enmy is most likely a squadron
  of large bombers on a bombing raid of our base.  You are to carry out a
  preemptive assault.

Enemies:
  B-1B
  B-1B
  B-1B
  F15E
  M2000
  F16

Unlockables:
  MiG-21 Fishbed
  Kfir C.7


Mission 2 Federation Fleet Obstruction

Mission Type - Story Mission
Mission Time Limit - 07'00"00

  Your forces have received word that the main enemy fleet is massing in the
  Despard Islands (located in the seas controlled by Locania) in preperation
  for an invasion.  Completely destroy the ships currently converging from
  all directions.

  We have intelligence of an impending rendezvous in the Despard Island area
  of major enemy battleships dispersed in different regions.  Its success
  means the mobilization of a poweful fleet.  Your mission is to strike the
  enemy battleships before the rendezvous.  The defensive capabilities of an
  individual battleship are limited, but once a fleet has been assembled, our
  hands will be tied.  Prevent this at all Costs. 

Enemies:
  Sea Harrier
  DESTROYER
  DESTROYER
  DESTROYER
  Su-34
  F/A-18C
  Rafale
  F-14D
  F-14D
  Rafale
  CARRIER
  CARRIER
  DESTROYER
  CARRIER

Unlockables:
  F-4E PhantomII
  Mirage 2000

Mission 3: Military Supply Base

Mission Type - Story Mission
Mission Time Limit - 10'00"00

  The largest military supply base for your army has been captured by forces
  from Zabayral.  Your mission is to render the factories  unusable by the
  enemy.  Attack and destroy land-based facilities and fuel tanker trucks.

  We have been tricked.  The enemy fleet was nothing more than a diversion
  while they made their landing from another direction.  The enemy now has
  control of the largest of our military supply bases.  Your mission is to
  destroy the seized supply base and ensure that it is as useless to them as
  it is to ours.  You have the command's go-ahead to decimate the facility.

Enemies:
  Kfir
  Kfir
  TANK TRUCK
  TANK TRUCK
  TANK TRUCK
  Mig-21
  M I
  M I
  TANK TRUCK
  TANK TRUCK
  TANK TRUCK
  FACILITY
  F-4E
  F-4E
  TANK TRUCK
  TANK TRUCK
  TANK TRUCK
  F-5E
  Lightning
  FACILITY
  FACILITY
  FACILITY
  LEOPARD
  LEOPARD
  M I
  TANK TRUCK
  TANK TRUCK
  TANK TRUCK
  TANK TRUCK
  TANK TRUCK
  TANK TRUCK

Unlockables:
  MiG-31 Foxhound
  F-20 Tigershark


Mission 4: High-Velocity Recon Planes

Mission Type - Story Mission
Mission Time Limit - 10'00"00

  Your mission is to shoot down an enemy SR-71 high-velocity reconnaissance
  plane that has been confirmed to be flying over the mountainous terrain
  near the border.  Time you attack to coincide with the spy plane's slowdown
  for mid-flight refueling.

  Our ground forces have almost completed their removal of landed enemy 

  troops.  We have plans to attempt a landing of our own in hostile territry,
  but it is highly probable that the enemy's high-velocity reconnaissance
  planes will give them the means to detect our landing site.  Your mission
  is to neutralize these high-velocity reconnaissance planes.  Because
  their speed gives them a hight degree of invulnerability during flight, you
  will make your attack during the recon planes' aerial rendezvous with the
  fueling jet.  Do not miss this assault window.

Enemies:
  SR-71
  KC-135R
  SR-71

Unlockables:
  MiG-29 Fulcrum
  F-16 Fighting Falcon


Mission 5: Dogfight

Mission Type - Story Mission
Mission Time Limit - 10'00"00

  You are ordered by Air Command to strike PFAF's aerial force at Zeta Base.
  This is essential in procuring air control for out ground troops once they
  have successfully landed.  Your mission is to inflict maximum damage on the
  air squadron.  Also, there are unconfirmed sightings of our former
  comrades at the Zeta Base.  Keep in mind that the top squadron  of our
  - former - Dzavailar Foreign Air Corps was stationed at that base.  No
  possibility can be discounted: watch your back.

Enemies:
  F-4E
  MiG-21
  F-4E
  F-20
  JAS39
  F-4E
  MiG-29
  F-4E
  F-4E
  F-22

Unlockables:
  F/A-18E Super Hornet  


Mission 6: Escort Mission

Mission Type - Story Mission
Mission Time Limit - 10'00"00

  We have a request from the government.  A group of freed Laconian prisoners
  in Khalavar, one of the Federation's provincial capitals, is being
  transported by a civilian aircraft and needs an escort.  Your mission is
  to accompany and guard the plane from the time of its takeoff from the
  airport.  These are civilians who were detained when the war broke out.
  Bring them home safely.  The plane is scheduled for departure at 00:00.
  Also, enemy ground forces appear to be gearing up to recapture Khalavar.
  They are armed with anti-aircraft guns: destroy these and secure the 
  plane from attack.

Enemies:
  M I
  M I
  MISSILE POD
  MISSILE POD
  GUN POD
  GUN POD
  MISSILE POD
  GUN POD
  DESTROYER
  DESTROYER
  CARRIER
  K fir
  K fir
  MiG-21
  MiG-21
  F-20
  F-20
  F-14D
  F-14D
  DESTROYER
  DESTROYER
  CARRIER

Unlockables:
  Tornado F3  

Mission 7: The Gorge Base

Mission Type - Story Mission
Mission Time Limit - 10'00"00

  An attack is being mounted on an enemy supply base in the Algoss province
  in order to assist our ground forces to penetrate into the interior
  regions.  Your mission is to confirm the prescense of an eradicate the
  enemy supply base hidden in the mountains.  The site is a natural fortress,
  impregnable to land assault.  In addition, the air space above the gorges is
  saturated with their aerial defense network.  We reccomend that you fly
  withing the gorges, and be on guard against making contact with the rock
  face.

Enemies:
  GUN POD
  GUN POD
  AH-64D
  Mi-24
  GUN POD
  GUN POD
  BASE
  GUN POD
  GUN POD
  GUN POD
  BASE
  BASE
  GUN POD
  BASE
  AH-64D
  BASE
  Mi-24
  BASE
  BASE

Unlockables:
  A-10 ThunderboltII


Mission 8: POW Rescue

Mission Type - Story Mission
Mission Time Limit - 10'00"00

  Our intel department has discovered the whereabouts of a POW camp.  The
  Army Special Forces rescue team is on its way as we speak.  Your mission is
  to secure the air space above the camp perimeter.  The rescue team is being
  extracted by a chopper.  This calls for neutralization of enemy air
  facilities as well.  Ensure the rescue mission's success at any cost.

Enemies:
  GUN POD
  Mi-24
  B-2
  MiG-21
  GUN POD
  Mi-24
  GUN POD
  POW CAMP
  GUN POD
  GUN POD
  GUN POD
  GUN POD
  F-4E
  GUN POD
  POW CAMP
  F-4E
  F-4E
  GUN POD
  POW CAMP

Unlockables:
  F-14D Tomcat


Mission 9: Nuclear Transport Blockade

Mission Type - Story Mission
Mission Time Limit - 10'00"00

  We have information from one of the freed prisoners that the People's
  Federation is exchanging uranium for advanced weaponry with industrialized
  nations.  Taking out the uranium mine will ensure a drop in the enemies
  war capability.  Your mission is to destroy the uranium mine as well as
  the transport rail line to the north of Khalavar.  Fierce resistance from
  the enemy is guaranteed, given the strategic importance of the these
  sites.  Good luck.

Enemies:
  M2000
  M2000
  TRAIN
  DORA
  TRAIN
  CARGO
  TRAIN
  TRAIN
  DORA

Unlockables:
  F-117A Nighthawk (Stealth)
  F-15S/MT Active


Mission 10: Oil Refinery Seizure

Mission Type - Story Mission
Mission Time Limit - 10'00"00

  Our Military Command has decided to make the severing of the enemy supply
  route and annihilation of their war reserve our top priority.  Striking
  key production and supply points constitute an indirect assault against
  the enemy's war resources.  Your mission is to secure the oil refinery
  to the south of Gholanda.  The petroleum facility should prove an
  advantage to our invading forces, and you are ordered not to fire upon
  any of the related facilities.  In addition, we have reports of enemy
  air squads approaching in anticipation of our attack.  Secure the
  facility before their defenses are complete.

Enemies:
  PARATANK
  PARATANK
  PARATANK
  PARATANK
  PARATANK
  C-5B
  PARATANK
  PARATANK
  PARATANK
  PARATANK
  C-5B
  MISSILE POD
  F-16
  F-16
  PARATANK
  Tornado
  Tornado
  GUN POD
  GUN POD
  GUN POD
  GUN POD
  M I
  MISSILE POD
  A-10
  A-10
  M I
  MISSILE POD

Unlockables:
  JAS39 Gripen


Mission 11: Ceasefire Conference Security

Mission Type - Story Mission
Mission Time Limit - 10'00"00

  Our government and the People's Federation government have accepted the
  U.N.'s offer to arbitrate.  The negotiations are to be held in coastal
  city of Gholanda adjoining the zone under our military control but
  according to intelligence reports, the Federation government plans to
  attack the conference hall using men disguised as members of our forces.
  Your mission is to defend the high-rise housing the conference hall.  The
  success of their plot cold mean the ranging of the international community
  against us.  We cannot simply concede defeat: their plan must be stopped.

Enemies:
  EF2000
  M.R.M.T.
  EF2000
  M.R.M.T.
  B-2
  F-20
  M.R.M.T.
  M.R.M.T.
  M.R.M.T.
  M.R.M.T.
  M.R.M.T.
  M.R.M.T.
  M.R.M.T.
  M.R.M.T.

Unlockables:
  Rafale


Mission 12: The Silvan Fortress

Mission Type - Story Mission
Mission Time Limit - 10'00"00

  The Federation's conspiracy has been exposed to the world.  The
  international community is beginning to back our side.  The Military
  Command has decided to take this opportunity to mount an attack on all
  fronts.  Our corps will be mountaining an offensive against an enemy
  fortress apprehended by a military satellite.  Your mission is to
  neutralize an enemy fortress hidden in the forest.  We also have reports
  that this fortress houses a giant-class bomber plane carrying nuclear
  payload.  Fly in towards the point of two rivers' convergence.

Enemies:
  Rafale
  Rafale
  ATTACK SHIP
  ATTACK SHIP
  ATTACK SHIP
  AV-8B
  Rafale
  XBC-97
  Rafale
  GUN POD 
  GUN POD
  MISSILE POD
  GUN POD
  GUN POD
  GUN POD
  GUN POD
  GUN POD
  MISSILE POD
  XBC-97
  GUN POD
  GUN POD
  GUN POD
  GUN POD
  YF-23
  YF-23
  YF-23
  YF-23
  M I
  M I

Unlockables:
  EF2000 Typhoon


Mission 13: The Fort Base

Mission Type - Story Mission
Mission Time Limit - 10'00"00

  We have a request for assistance from the Army.  A medieval castel in the
  mountain regions has been fortified into a virtually impregnable base,
  and they can't get even near it.  Your mission is to infiltrate the castle
  fortress. This would normally fall under the Army's jurisdiction, but the
  site must have significant ground defenses for them to come crawling to
  us.  A thorough ground defense means a high level of air defenses.  The
  Army will owe us one if we pull this off.  Let's retire the castle
  ourselves.

Enemies:
  GUN POD
  Su-27B
  Su-27B
  AIR SHIP AA
  GUN POD
  GUN POD
  GUN POD
  GUN POD 
  GUN POD
  GUN POD
  AIR SHIP AG
  GUN POD
  GUN POD
  GUN POD
  GUN POD
  GUN POD
  F-22
  Mig-29
  JSF
  F-22
  JSF
  GUN POD
  GUN POD
  GUN POD
  GUN POD
  GUN POD
  GUN POD
  GUN POD

Unlockables:
  Su-37 Flanker


Mission 14: Satellite Intercept Mission

Mission Type - Story Mission
Mission Time Limit - 01'45"00

  An emergency communication just came in from the Command.  The orbit of a
  large Federation military satellite is degrading, and teh satellite has
  already begun its descent to the ground.  The estimated site of impact
  is judged to be in the vicinity of the former Federations capital that was
  liberated by our forces.  Your mission is to intercept the falling
  satellite.  Target the satellite's wing area and change the trajectory of
  its descent.  There's very little time - get to it!

Enemies:
  SATELLITE

Unlockables:
  YF-23 Blackwidow (Stealth)


Mission 15: The Ice Floe Base

Mission Type - Story Mission
Mission Time Limit - 10'00"00

  We have a Navy comunication  requesting assistance.  The Federation Navy
  has been active in their use of submarines to attack transport ships.
  Your mission is to search out and destroy the submarines' base of
  operation.  Unfortunately, the location of the enmy base is unclear.  The
  area is heavily snowbound, rendering radar sweeps ineffectual.  Track the
  course of icebreakers heading for the base.

Enemies:
  ICEBREAKER
  ICEBREAKER
  EF2000
  EF2000
  GUN POD
  GUN POD
  MISSLE POD
  SUBMARINE 
  SUBMARINE 
  SUBMARINE
  NC SUB
  GUN POD
  SUBMARINE

Unlockables:
  F-22 Raptor (Stealth)


Mission 16: The Mountain Base

Mission Type - Story Mission
Mission Time Limit - 10'00"00

  We are comencing an attack on our former Federation of Dzavailar AFB,
  the Alpha Base.  Just as in Zeta Base, the resistance we will be
  enountering, will be offered by our former comrades.  They are now the
  enemy, and nothing more.  You would be too new at the corps to know, but
  the Alpha Base is built using natural caves in the rock terrain.  Use
  Caution.

Enemies:
  AA RADAR
  GUN POD
  GUN POD
  F-20
  F-20
  B I
  A.E. SEEKER
  GUN POD
  AA RADAR
  AA RADAR
  F-117A
  F-22
  GUN POD
  F-22
  YF-23
  JAS39
  F-117A
  YF-23
  CEIL GUN
  B2
  YF-23

Unlockables:
  JSF X-32 (Stealth)


Mission 17: Mobile Infantry

Mission Type - Story Mission
Mission Time Limit - 10'00"00

  Our forces are planning a landing on the Klonne Island, the stronghold
  of the People's Federation government.  Our mission will be to precede
  the landing with an eradication of the remaining enemy fleet.  There are
  unconfirmed reports of large vessels left in the fleet.  There are also
  indications that the survivors of the old Air Force will be joining the
  fray en masse.  This will not be an easy flight.

Enemies:
  S-SHIP
  S-SHIP
  S-SHIP
  S-SHIP
  X-36
  X-36
  S-SHIP
  GUN POD
  LABORATORY
  AA RADAR
  MISSILE POD
  GUN POD
  MISSILE POD
  CV-X
  HANGAR
  CTRL TOWER
  MISSILE POD
  S-SHIP
  F/A-18C
  X-36
  X-36
  MISSILE POD
  MISSILE POd
  FACILITY
  HANGAR
  HANGAR
  HANGAR
  CV-X
  CV-X
  CV-X
  CTRL TOWER
  S-37

Unlockables:
  None


Mission 18: The Island Fortress

Mission Type - Story Mission
Mission Time Limit - 10'00"00

  The Federation capital has been liberated by our ground forces.  The
  leaders of the People's Federation have moved their operations  to the
  fortified off-shore city of Meloss, and are calling for continued fighting.
  We will neutralize this fortress city: you have orders for an all-out
  assault.  Proceed with caution.

Enemies:
  Su-27B
  Su-27B
  MISSILE POD
  FACILITY
  GUN POD
  FACILITY
  MISSILE POD
  GUN POD
  GUN POD
  FACILITY
  MISSILE POD
  TOWER
  HANGAR
  GUN POD
  HANGAR
  TOWER
  MISSILE POD
  GUN POD
  MISSILE POD
  GUN POD
  MISSILE POD
  FACILITY

Unlockables:
  None


Mission 19: The True Island Fortress

Mission Type - Story Mission
Mission Time Limit - 10'00"00

  It appeared as though our assault had silenced the fortress city, but we
  only succeeded in damaging its surface strata.  The Federation government
  is urging our forces to surrender, with one finger on the nuclear missile
  hidden away within the fortress.  We will not succumb to their ludicrous
  threats.  Your mission is to prevent the launch of the nuclear missile, and
  to neutralize the fortress.  This will be the last battle, and their
  resistance should be that much more fierce.  Remove these obstacles, and
  clear the way to peace.  We're counting on you, lieutenant.

Enemies:
  F-14D
  F-14D
  JSF
  JSF
  F-22
  F-22
  YF-23
  YF-23
  MISSILE POD
  FCIL. BLD.
  GUN POD
  MISSILE POD
  MISSILE POD
  MISSILE POD
  MISSILE POD
  FCIL. BLD.
  MISSILE POD
  GUN POD
  GUN POD
  MISSILE POD
  FCIL. BLD.
  FCIL. BLD.
  NC MISSILE
  NC MISSILE
  FCIL. BLD.
  FCIL. BLD.
  GUN POD
  MISSILE POD
  NC MISSILE
  NC MISSILE
  FCIL. BLD.
  MISSILE POD
  GUN POD
  GUN POD
  MISSILE POD
  NC MISSILE
  NC MISSILE

Unlockables:
  None


Mission 20: The Confrontation

Mission Type - Story Mission
Mission Time Limit - 10'00"00

  I have a message for you from Colonel Zan Daas.  the commander of the
  former Dzavailar Air Force.  It says, 'I will be on the beach of the
  fortress city.'  The colonel was one of the leaders of the Federational
  Revolution.  No doubt many of the old military's soldiers followed him into
  this war out of personal loyalty to him.  A People's Revolution delegate
  has just requested the opening of a peace dialogue.  Go and finish our war.

Enemies:
  MFI

Unlockables:
  Any Difficulty:
    Sea Harrier
    AV-8B HarrierII
    F/A-18C Hornet
    F-15E Strike Eagle
    Su-27B Flanker
    Su-34 Platypus
    S-37 Berkut (Stealth)

  Normal:
    MiG-1.44 MFI

  Hard:
    E.E. Lightning/F6


-------
7) Tips
-------

-Start out playing in one of the lower difficulties and get used to it then
work your way up.

-When you are locked on do all the evasive maneuvers you can, it is just
common sense that getting hit is not good.

-Always use the best plane you have available

-Save after each mission so if you get shot down you can reload without
having to buy a new plane.

-Shoot enemies down with guns if possible, it conserves missiles and it
scores you more money.

-Complete missions as fast as possible, but be thourough you need to do your
best to take out as many enemies as possible, other than the required ones,
and get the fastest copletion time it keeps you from getting shot down and
it gives you more money for completion time.

-Focus on the mission requirements first.

-Be smart

--------------
8) Unlockables
--------------

Mission 1:
  MiG-21 Fishbed
  Kfir C.7

Mission 2:
  F-4E PhantomII
  Mirage 2000

Mission 3:
  MiG-31 Foxhound
  F-20 Tigershark

Mission 4:
  MiG-29 Fulcrum
  F-16 Fighting Falcon

Mission 5:
  F/A-18E Super Hornet

Mission 6:
  Tornado F3

Mission 7:
  A-10 ThunderboltII

Mission 8:
  F-14D Tomcat

Mission 9:
  F-117A Nighthawk (Stealth)
  F-15S/MT Active

Mission 10:
  JAS39 Gripen

Mission 11:
  Rafale

Mission 12:
  EF2000 Typhoon

Mission 13:
  Su-37 Flanker

Mission 14:
  YF-23 Blackwidow (Stealth)

Mission 15:
  F-22 Raptor (Stealth)

Mission 16:
  JSF X-32 (Stealth)

Mission 17:
  None

Mission 18:
  None

Mission 19:
  None

Mission 20:
  Any Difficulty:
    Sea Harrier
    AV-8B HarrierII
    F/A-18C Hornet
    F-15E Strike Eagle
    Su-27B Flanker
    Su-34 Platypus
    S-37 Berkut (Stealth)

  Normal:
    MiG-1.44 MFI

  Hard:
    E.E. Lightning/F6


-----------------------------
9) Frequently Asked Questions
-----------------------------

(None)



---------
10) Thanks
---------

GameFAQs
Sega
Konami 
 
                            Sega GT FAQ/Walkthrough                            


 |--------------|  |--------------|  |------------------|     /-----------\    
 |              |  |              |  |                  |    /             \   
 |   |----------|  |     |--------|  |     |------------|   /      /-\      \  
 |   |             |     |           |     |               /      /   \      \ 
 |   |----------|  |     |--------|  |     | |----------|  |     /     \     | 
 |              |  |              |  |     | |          |  |     |     |     | 
 |----------|   |  |     |--------|  |     | |----|     |  |     |-----|     | 
            |   |  |     |           |     |      |     |  |                 | 
 |----------|   |  |     |--------|  |     |------|     |  |     |-----|     | 
 |              |  |              |  |                  |  |     |     |     | 
 |--------------|  |--------------|  |------------------|  |-----|     |-----| 


                   |------------------|  |-----------------|                   
                   |                  |  |                 |                   
                   |     |------------|  |-----|     |-----|                   
                   |     |                     |     |                         
                   |     | |----------|        |     |                         
                   |     | |          |        |     |                         
                   |     | |----|     |        |     |                         
                   |     |      |     |        |     |                         
                   |     |------|     |        |     |                         
                   |                  |        |     |                         
                   |------------------|        |-----|                         


-------------------------------------------------------------------------------




===============================================================================




-------------------------------------------------------------------------------

/----------------------------------\  Websites with permission to post this:
|                                  |  -NBox Gamer (www.nboxgamer.com)
| Author: Neil Stump               |  -GameFAQs (www.gamefaqs.com)
| E-mail: Neil.Stump@nboxgamer.com |  -Gamer Help (www.gamerhelp.com)
| Version: 2.1                     |  -Supercheats (www.supercheats.com)
| Date: 14 August 2005             |  -Game Renegades (www.gamerenegades.com)
| Copyright 2005 Neil Stump        |  -Neoseeker (www.neoseeker.com)
|                                  |  -IGN (www.ign.com)
\----------------------------------/  -(www.cheats.de)
                                    
/---------------------------\
|                           |  /----------------------------------------\
| Title: Sega GT            |  |                                        |
| Platform: Sega Dreamcast  |  | EVERYONE                               |
| ESRB Rating: E (Everyone) |  | Visit www.esrb.org or call             |
| Players: 1-2 Players      |  | 1-800-771-3772 for Rating information. |
| VMU Compatible: Yes       |  |                                        |
| Jump Pack Compatible: Yes |  \----------------------------------------/
|                           |
\---------------------------/

+-------------------+
| Table of Contents | Guide is based off of the North American Version.
+-------------------+
                                            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
1) Version History (1VHY)                   | Looking for something specific? |
2) Controls (2CRT)                          | Use the numbers to the right of |
3) Vehicle Database (3VDB)                  | each section. These numbers are |
4) Prize Database (4PDB)                    | used only one time so copy them |
5) Race Database (5RDB)                     | press Ctrl+F, paste the code in |
6) Track Database (6TDB)                    | the menu brought up press enter |
7) Walkthrough (7WLK)                       | and get the information needed. |
  7.1) License Test (7.1WLK)                +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
  7.2) Carrozzeria Factory License Tests (7.2WLK)
  7.3) Championship Mode (7.3WLK)
8) Thanks (8TNK)


+-----------------------------------------------------------------------------+
|                              1) Version History                             |
+-----------------------------------------------------------------------------+

Version 1.0 (10 June 2002):
I have added in all of the cars with their name, output, displacement,
price, license you have to have to drive them, and driving system. I have
also added in the company names.  Also a guide to the driving systems, and
a walkthrough.

Version 1.1 (26 March 2005): 
Found an old guide basically this is just a redecoration and basic
corrections for it.

Version 2.1 (14 August 2005):
Completely rewrote the main part of the guide after picking up another copy of
the game off of Ebay, it was nearly impossible to find the North American
Version, atleast for me.  Also I have changed things around, it looks better,
and is more comprehensive.


+-----------------------------------------------------------------------------+
|                                 2) Controls                                 |
+-----------------------------------------------------------------------------+

-TYPE 1:
Right Trigger Button - Accelerate
Left Trigger Button - Brake
A Button - Up Shift
B Button - Emergency Brake
Y Button - Change camera views
X Button - Down Shift

-TYPE 2:
Right Trigger Button - Accelerate
Left Trigger Button - Brake
A Button - Down Shift
B Button - Emergency Brake
Y Button - Change camera views
X Button - Up Shift

-TYPE 3:
Right Trigger Button - Accelerate
Left  Trigger Button - Brake
A Button - Up Shift
B Button - Change Camera View
Y Button - Down Shift
X Button - Emergency Brake

-TYPE 4:
Right Trigger Button - Accelerate
Left Trigger Button - Brake
A Button - Up Shift
B Button - Emergency Brake
Y Button - Down Shift
X Button - Change Camera Views

-TYPE 5:
Right Trigger Button - Up Shift
Left Trigger Button - Down Shift
A Button - Accelerate
B Button - Emergency Brake
Y Button - Change camera views
X Button - Brake

-TYPE 6:
Right Trigger Button - Up Shift
Left Trigger Button - Down Shift
A Button - Accelerate
B Button - Brake
Y Button - Change camera views
X Button - Emergency Brake

-TYPE 7:
Right Trigger Button - Up Shift
Left Trigger Button - Down Shift
A Button - Brake
B Button - Accelerate
Y Button - Change camera views
X Button - Emergency Brake

-TYPE 8:
Right Trigger Button - Up Shift
Left Trigger Button - Down Shift
A Button - Brake
B Button - Accelerate
Y Button - Emergency Brake
X Button - Change Camera Views


+-----------------------------------------------------------------------------+
|                          3) Vehicle Database (3VDB)                         |
+-----------------------------------------------------------------------------+
 
|------|
| Audi |
|------|

Car Name      Output   Displacement Driving System   Price    License
1.8T quattro  225hp     1781cc      4WD              18,530      A
2.8 quattro   193hp     2771cc      4WD              18,070     SA
2.7T quattro  230hp     2671cc      4WD              22,060     SA


|-------|
| Dodge |
|-------|

Car Name      Output   Displacement Driving System   Price    License
Viper Concept 500hp     8000cc      FR               160,000    SA


|-------|
| Honda |
|-------|

Car Name      Output  Displacement  Driving System   Price    License
Z Turbo       64hp       656cc      4WD              12,880      E
Beat          64hp       656cc      MR               5,980       E
CR-X SiR      160hp     1595cc      FF               6,200       B
Civic SiR     160hp     1595cc      FF               17,680      B
Civic Type R  185hp     1595cc      FF               19,980      B
Integra SiR   180hp     1797cc      FF               18,380      A
Integra       200hp     1797cc      FF               23,580      A
Accord SiR-T  200hp     1997cc      FF               21,480      A
S2000         250hp     1997cc      FR               33,800      A
Prelude       220hp     2156cc      FF               24,930     SA


|-------|
| Acura |
|-------|

Car Name      Output   Displacement Driving System   Price    License
NSX           280hp      3197cc     MR               103,570    SA


|-------------------|
| Mitsubishi Motors |
|-------------------|

Car Name      Output   Displacement Driving System   Price    License
toppo BJ R    64hp       659cc      FF               12,330      E
toppo BJ R    64hp       659cc      4WD              13,560      E 
Mirage Cyborg 175hp     1597cc      FF               19,080      B
FTO Version   200hp     1998cc      FF               21,600      A
FTO GPX       200hp     1998cc      FF               23,330      A
Lancer Evo 5  280hp     1997cc      4WD              27,800      A
Lancer Evo 6  280hp     1997cc      4WD              32,480      A
GTO '92       225hp     2972cc      4WD              12,800     SA
GTO Twin Turbo280hp     2972cc      4WD              17,500     SA 
Galant VR-4   280hp     2498cc      4WD              29,810     SA
GTO SR        225hp     2972cc      4WD              29,980     SA
GTO Turbo     280hp     2972cc      4WD              43,230     SA

|----------|
| Daihatsu |
|----------|

Car Name      Output   Displacement Driving System    Price   License
Mira TR 2WD    64hp      659cc       FF              10,130      E
Mira TR 4WD    64hp      659cc       4WD             11,330      E
Opti Aerodown  64hp      659cc       FF              10,750      E
Opti Aerodown  64hp      659cc       4WD             11,950      E
sortia X4     120hp      713cc       4WD             13,900      E


|------|
| Ford |
|------|
Car Name      Output   Displacement Driving System    Price   License
Mustang SVT   385hp      5409cc      FR               55,000    SA


|-------|
| Mazda |
|-------|

Car Name      Output   Displacement Driving System    Price   License
AZ-1           64hp       657cc      MR                8,450     E
1.6 MX-5      120hp      1597cc      FR                7,800     B
MX-5 SP       125hp      1579cc      FR               19,600     B
RX-7 GT-X     205hp     654x2cc      FR                7,800     A
RX-7 II       215hp     654x2cc      FR                8,200     A
MX-5 Miata S  130hp      1839cc      FR                9,000     A
RX-7 Type RZ  265hp     654x2cc      FR               16,800     A  
RX-7 Type RB  265hp     654x2cc      FR               22,800     A
MX-5 Miata SE 145hp      1839cc      FR               22,950     A
RX-7 Type R   280hp     654x2cc      FR               34,700     A
RX-7 Type RS  280hp     654x2cc      FR               37,780     A
Eunos SX 20B  280hp     654x3cc      FR               11,500    SA


|--------|
| Nissan |
|--------|

Car Name      Output   Displacement Driving System    Price   License
Pulsar (JN15) 175hp      1596cc      FF               17,400     B
Silvia (S13)  135hp      1809cc      FR                4,000     A
Silvia K's    175hp      1809cc      FR                5,200     A
Silvia Q's    140hp      1998cc      FR                6,900     A
Silvia K's    205hp      1998cc      FR                7,800     A
Pulsar GTI-R  230hp      1998cc      4WD               9,800     A
180SX (RPS13) 140hp      1998cc      FR               11,200     A
Silvia (S14)  160hp      1998cc      FR               13,300     A
180SX (RPS13) 205hp      1998cc      FR               14,800     A
Silvia (S14)  220hp      1998cc      FR               15,200     A
Silvia (S15)  165hp      1998cc      FR               20,700     A
Silvia (S15)  250hp      1998cc      FR               25,600     A
Skyline 25GT  200hp      2498cc      FR               23,950    SA
Skyline (R33) 280hp      2568cc      4WD              24,800    SA
Skyline 25GT  200hp      2498cc      4WD              26,360    SA
Skyline Turbo 280hp      2498cc      FR               28,980    SA
Skyline 25GT  200hp      2498cc      FR               24,700    SA
Skyline       200hp      2498cc      4WD              28,100    SA
Skyline Turbo 280hp      2498cc      FR               28,980    SA
Skyline GTR   280hp      2568cc      4WD              32,800    SA
Skyline (R34) 280hp      2568cc      4WD              49,980    SA
Skyline (R34) 280hp      2568cc      4WD              55,900    SA
Fairlady Z    230hp      2960cc      FR               30,700    SA
Fairlady Z S  280hp      2960cc      FR               39,900    SA


|--------|
| Subaru |
|--------|

Car Name      Output   Displacement Drive System      Price   License
Pleo RS        64hp      658cc       FF               12,650     E
Impreza WRX   280hp     1994cc       4WD              19,800     A
Impreza WRX   280hp     1994cc       4WD              20,800     A
Impreza WRX   280hp     1994cc       4WD              22,800     A
Legacy B4 RSK 280hp     1994cc       4WD              25,880     A
Impreza WRX   280hp     1994cc       4WD              28,590     A
Impreza WRX   280hp     1994cc       4WD              29,190     A
Impreza WRX   280hp     1994cc       4WD              30,090     A
Alcyone SVX   240hp     3318cc       4WD              15,900     A
Alcyone  S4   240hp     3318cc       4WD              19,500     A


|--------|
| Toyota |
|--------|

Car Name      Output   Displacement Drive System      Price   License
MR2 G         130hp     1587cc       MR                3,600     B
Sprinter GTV  130hp     1587cc       FR                6,500     B
Corolla GTV   130hp     1587cc       FR                6,500     B
MR2 Super     145hp     1587cc       MR                6,800     B
Corolla Levin 130hp     1587cc       FR                7,000     B
Sprinter GT   130hp     1587cc       FR                7,000     B
Corolla Levin 165hp     1587cc       FF               18,990     B
Sprinter BZ-R 165hp     1587cc       FF               18,990     B
MR2 G Limited 200hp     1998cc       MR               23,750     A
MR2 GT        245hp     1998cc       MR               29,550     A
Altezza AS200 160hp     1988cc       FR               23,700     A
Altezza RS200 210hp     1998cc       FR               25,000     A
Celica GT     255hp     1998cc       4WD              33,020     A
Supra Turbo   280hp     2491cc       FR                8,900    SA
Chaser Tourer 280hp     2491cc       FR               32,270    SA
Supra SZ-R    225hp     2997cc       FR               34,700    SA
Supra RZ      280hp     2997cc       FR               44,800    SA


|--------|
| Suzuki |
|--------|

Car Name     Output  Displacement Driving System     Price   License
Cappuccino     64hp      658cc       FR                7,800     E
Alto Works     64hp      658cc       FF               11,000     E
Alto Works     64hp      658cc       4WD              11,820     E
Cappuccino     64hp      658cc       FR                7,800     E


|-------|
| Isuzu |
|-------|

Car Name     Output  Displacement Driving System     Price   License
I-Mark         73hp     1471cc       FF                3,000     B


|-------|
| Nismo |
|-------|

Car Name     Output  Displacement Driving System    Price   License
Skyline GT-R 280hp      2568cc       4WD              22,800    SA


+-----------------------------------------------------------------------------+
|                           4) Prize Database (4PDB)                          |
+-----------------------------------------------------------------------------+

Works Cup Races:
E Class Suzuki Sport: Alto Works RS/Z
E Class STI: Subaru Pleo RS
E Class DRS: Opti Aerodown Beex
E Class Mugen: Honda Z Turbo
E Class Mazda Speed: Autozam AZ-1
E Class Ralliart: Toppo BJR
B Class DRS: Storia X4
B Class TRD: BP APEX Kraft Trueno
B Class Nismo: Pulsar VZ-R N1 Version II
B Class Mugen: Civic Type R
B Class Mazda: Roadster Special Package
B Class Ralliart: Mirage Cyborg ZR 
A Class STI: Cusco Impreza
A Class TRD: Momocorse Apex MRS
A Class Nismo: Xanavia Arta Silvia
A Class Mugen: Integra Type R
A Class Mazda Speed: Roadster C Touring Kit C Spec
A Class Ralliart: Lancer Evolution VI
SA Class STI: Impreza STi-22B
SA Class TRD: Castrol Toms Supra
SA Class Nismo: Pennzoil Nismo GTR
SA Class Mugen: Castrol Mugen NSX
SA Class Mazda Speed: RE Amemiya Matsumoto-Kiyoshi RX-7
SA Class Ralliart: GTO Twin Turbo

Factory License:
B Class: Factory B Class License Obtained
B Class: Cricketz Car Body (Carrozzeria)
B Class: Altair Car Body (Carrozzeria)
B Class: Lyell Car Body (Carrozzeria)
B Class: Freesia-X5 Car Body (Carrozzeria)
B Class: Wales-Mk9 Car Body (Carrozzeria)
A Class: Factory A Class License Obtained
A Class: Proof Car Body (Carrozzeria)
A Class: Trust 541 Car Body (Carrozzeria)
A Class: Fate Car Body (Carrozzeria)
A Class: Elnica Car Body (Carrozzeria)
A Class: Breathe Car Body (Carrozzeria)
A Class: Dobele-RB Car Body (Carrozzeria)
SA Class: Factory SA Class License Obtained
SA Class: Bullet GTV Car Body (Carrozzeria)
SA Class: Venom-RS Car Body (Carrozzeria)
SA Class: Gush Car Body (Carrozzeria)
SA Class: SGK-200006 Car Body (Carrozzeria)

Official Races:
Extra Class Cup: Suzuki Cappuccino
Extra Class Special Race: Mazda MX-5 Miata SE
B Class Cup: Nissan Pulsar Serie VZ-R N1 version II (JN15)
B Class Special Race: Nissan Silvia spec-R AERO (S15)
A Class Cup: MazdaSpeed Sports Factory MazdaSpeed MX-5 Miata A-spec
A Class Special Race: Nissan Fairlady Z Version S Twin Turbo 2seater (CZ32)
SA Class Cup: Mitsubishi GTO Twin Turbo MR
SA Class Special Race: Subaru Impreza 22B-STi

Open Event Races:
McDonald's Open Race: McDonald's Sponsorship 
McDonald's Open Race: Mazda MX-5 Miata Special Package
excite Open Race: excite's Sponsorship
excite Open Race: Toyota Sprinter Trueno GT Apex (AE86)
Pennzoil Open Race: Pennzoil's Sponsorship
Pennzoil Open Race: Nissan 180SC Type X (RPS13)

Small Event Races:
Hertz Novice Car Cup: Hertz's Sponsorship
Hertz Novice Car Cup: Daihatsu Storia X4
The Outlaw Original Car Cup: The Outlaw's Sponsorship
The Outlaw Original Car Cup: Mole-RX Car Body (Carrozzeria)
NA Small Car Race: Honda Civic Type R
One Make Small Car Race: Audi TT 1.8T quattro

Light Event Races:
Gumout Novice Car Cup: Gumout's Sponsorship
Gumout Novice Car Cup: Toyota Racing Development Altezza TRD Racing Model
Snap Original Car Cup: Snap's Sponsorship
Snap Original Car Cup: Mcs-501 Car Body (Carrozzeria)
NA Light Car Race: Honda Integra Type R
One Make Light Car Race: Mitsubishi Motors Lancer GSR Evolution VI

Large Event Races:
K&N Novice Car Cup: K&N's Sponsorship
K&N Novice Car Cup: Nissan Silvia AUTECH VERSION K's MF-T (S14)
Ford Racing Original Car Cup: Ford's Sponsorship
Ford Racing Original Car Cup: HTR-422 Car Body (Carrozzeria)
NA Large Car Race: Acura NSX
One Make Large Car Race: Dodge Viper GTS/R 2000 Concept


Special 1 Event Races:
virgin atlantic Time Attack: virgin atlantic's sponsorship
virgin atlantic Time Attack: Toyota Celica SS-II Super Strut Package
sportal.com Time Attack: sportal.com's sponsorship
sportal.com Time Attack: Toyota MR-S S Edition
0-400 Tournament: Deuteron Car Body (Carrozzeria)
0-1000 Tournament: TN240 Car Body (Carrozzeria)

Special 2 Event Races:
Pioneer Max Speed: Pioneer's Sponsorship
Pioneer Max Speed: Mazda RX-7 A-spec TYPE-15th
Bridgestone Endurance: Bridgestone's Sponsorship
Bridgestone Endurance: Subaru Impreza 22B-STi

W.S.K. Races:
Front Drive Car Cup: Toyota Carolla WRC
Rear Drive Car Cup: Toyota Supra TRD3000GT
4Wheel Drive Car Cup: Nissan Skyline GT-R Tuned by Nismo (R34)


+-----------------------------------------------------------------------------+
|                           5) Race Database (5RDB)                           |
+-----------------------------------------------------------------------------+

|----------------|
| Official Races |
|----------------|

+-------------------------------------+ +-------------------------------------+
| Name: Extra Class Cup               | | Name: Extra Class Special Race      |
+-------------------------------------+ +-------------------------------------+
| Course: Sky Peak Track              | | Course: Night Ground <REV>          |
|         Sky Peak Hill               | |                                     |
|         Night Section A             | |                                     |
+-------------------------------------+ +-------------------------------------+
| Required License: None              | | Required License: None              |
+-------------------------------------+ +-------------------------------------+
| Displacement: Under 1,000cc's       | | Displacement: Under 1,000cc's       |
+-------------------------------------+ +-------------------------------------+
| Other Rules: None                   | | Other Rules: Works or Original car  |
+-------------------------------------+ +-------------------------------------+
| Prize:                              | | Prize:                              |
|  Champion: 15000                    | |  Pole Position: 1000                |
|  Pole Position: 1000                | | Ranking:                            |
| Ranking:                            | |  1st: 5000                          |
|  1st: 3000                          | |  2nd: 1000                          |
|  2nd: 1000                          | |  3rd: 800                           |
|  3rd: 800                           | |  4th: 500                           |
|  4th: 500                           | |  5th: 300                           |
|  5th: 300                           | |  6th: 100                           |
|  6th: 100                           | |                                     |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+ +-------------------------------------+
| Name: B Class Cup                   | | Name: B Class Special Race          |
+-------------------------------------+ +-------------------------------------+
| Course: Sky Peak Hill               | | Course: Night Section A <REV>       |
|         Great Rock Road             | |                                     |
|         Snowy Mountain              | |                                     |
|         Night Section B             | |                                     |
+-------------------------------------+ +-------------------------------------+
| Required License: B-Class           | | Required License: B-Class           |
+-------------------------------------+ +-------------------------------------+
| Displacement: Under 1,600cc's       | | Displacement: Under 1,600cc's       |
+-------------------------------------+ +-------------------------------------+
| Other Rules: None                   | | Other Rules: Works or Original car  |
+-------------------------------------+ +-------------------------------------+
| Prize:                              | | Prize:                              |
|  Champion: 30000                    | |  Pole Position: 2000                |
|  Pole Position: 2000                | | Ranking:                            |
| Ranking:                            | |  1st: 10000                         |
|  1st: 5000                          | |  2nd: 3000                          |
|  2nd: 3000                          | |  3rd: 1000                          |
|  3rd: 1000                          | |  4th: 500                           |
|  4th: 500                           | |  5th: 300                           |
|  5th: 300                           | |  6th: 100                           |
|  6th: 100                           | |                                     |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+ +-------------------------------------+
| Name: A Class Cup                   | | Name: A Class Special Race          |
+-------------------------------------+ +-------------------------------------+
| Course: Solid Circuit               | | Course: Solid Circuit <REV>         |
|         Sky Peak Track              | |                                     |
|         Deep Rock Road              | |                                     |
|         Sky Peak Hill               | |                                     |
|         Night Ground                | |                                     |
+-------------------------------------+ +-------------------------------------+
| Required License: A-Class           | | Required License: A-Class           |
+-------------------------------------+ +-------------------------------------+
| Displacement: Under 2,000cc's       | | Displacement: Under 2,000cc's       |
+-------------------------------------+ +-------------------------------------+
| Other Rules: None                   | | Other Rules: Works or Original Car  |
+-------------------------------------+ +-------------------------------------+
| Prize:                              | | Prize:                              |
|  Champion: 50000                    | |  Pole Position: 4000                |
|  Pole Position: 4000                | | Ranking:                            |
| Ranking:                            | |  1st: 15000                         |
|  1st: 10000                         | |  2nd: 8000                          |
|  2nd: 8000                          | |  3rd: 5000                          |
|  3rd: 5000                          | |  4th: 3000                          |
|  4th: 3000                          | |  5th: 1000                          |
|  5th: 1000                          | |  6th: 500                           |
|  6th: 500                           | |                                     |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+ +-------------------------------------+
| Name: SA Class Cup                  | | Name: SA Class Special Race         |
+-------------------------------------+ +-------------------------------------+
| Course: Night Section A             | | Course: Sky Peak Hill <REV>         |
|         Deep Rock Road              | |                                     |
|         Night Ground                | |                                     |
|         Snowy Mountain              | |                                     |
|         Solid Circuit               | |                                     |
|         Night Section B             | |                                     |
+-------------------------------------+ +-------------------------------------+
| Required License: SA-Class          | | Required License: SA-Class          |
+-------------------------------------+ +-------------------------------------+
| Displacement: No limit              | | Displacement: No limit              |
+-------------------------------------+ +-------------------------------------+
| Other Rules: None                   | | Other Rules: Works or Original Car  |
+-------------------------------------+ +-------------------------------------+
| Prize:                              | | Prize:                              |
|  Champion: 80000                    | |  Pole Position: 8000                |
|  Pole Position: 8000                | | Ranking:                            |
| Ranking:                            | |  1st: 20000                         |
|  1st: 20000                         | |  2nd: 10000                         |
|  2nd: 10000                         | |  3rd: 6000                          |
|  3rd: 6000                          | |  4th: 3000                          |
|  4th: 3000                          | |  5th: 1000                          |
|  5th: 1000                          | |  6th: 800                           |
|  6th: 800                           | |                                     |
+-------------------------------------+ +-------------------------------------+


|------------------|
| Open Event Races |
|------------------|

+-------------------------------------+ +-------------------------------------+
| Name: McDonald's Open Race          | | Name: excite Open Race              |
+-------------------------------------+ +-------------------------------------+
| Course: Deep Rock Road              | |Course: Sky Peak Hill                |
+-------------------------------------+ +-------------------------------------+
| Required License: None              | | Required License: None              |
+-------------------------------------+ +-------------------------------------+
| Displacement: No Limits             | | Displacement: No Limits             |
+-------------------------------------+ +-------------------------------------+
| Other Rules: None                   | | Other Rules: None                   |
+-------------------------------------+ +-------------------------------------+
| Prize:                              | | Prize:                              |
|  Pole Position: 500                 | |  Pole Position: 1000                |
| Ranking:                            | | Ranking:                            |
|   1st: 1000                         | |   1st: 3000                         |
|   2nd: 500                          | |   2nd: 1000                         |
|   3rd: 400                          | |   3rd: 800                          |
|   4th: 300                          | |   4th: 500                          |
|   5th: 200                          | |   5th: 300                          |
|   6th: 100                          | |   6th: 100                          |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+
| Name: Pennzoil Open Race            |
+-------------------------------------+
| Course: Sky Peak Track              |
+-------------------------------------+
| Required License: None              |
+-------------------------------------+
| Displacement: No Limits             |
+-------------------------------------+
| Other Rules: None                   |
+-------------------------------------+
| Prize:                              |
|  Pole Position: 2000                |
| Ranking:                            |
|   1st: 5000                         |
|   2nd: 3000                         |
|   3rd: 1000                         |
|   4th: 500                          |
|   5th: 300                          |
|   6th: 100                          |
+-------------------------------------+


|-------------------|
| Small Event Races |
|-------------------|

+-------------------------------------+ +-------------------------------------+
| Name: Hertz Novice Car Cup          | | Name: The Outlaw Original Car Cup   |
+-------------------------------------+ +-------------------------------------+
| Courses: Snowy Mountain             | | Courses: Night Ground               |
|          Great Rock Road            | |          Deep Rock Road <REV>       |
|          Solid Circuit              | |          Sky Peak Hill              |
+-------------------------------------+ +-------------------------------------+
| Required License: None              | | Required License: None              |
+-------------------------------------+ +-------------------------------------+
| Displacement: Less than 1,000cc's   | | Displacement: Under 1,000cc's       |
+-------------------------------------+ +-------------------------------------+
| Other Rules: Unmodified production  | | Other Rules: Only Original Cars can |
|              vehicles.              | |              enter.                 |
+-------------------------------------+ +-------------------------------------+
| Prize:                              | | Prize:                              |
|  Champion: 10000                    | |  Champion: 10000                    |
|  Pole Position: 500                 | |  Pole Position: 500                 |
| Ranking:                            | | Ranking:                            |
|  1st: 1000                          | |  1st: 1000                          |
|  2nd: 500                           | |  2nd: 500                           |
|  3rd: 400                           | |  3rd: 400                           |
|  4th: 300                           | |  4th: 300                           |
|  5th: 200                           | |  5th: 200                           |
|  6th: 100                           | |  6th: 100                           |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+ +-------------------------------------+
| Name: NA Small Car Race             | | Name: One Make Small Car Class      |
+-------------------------------------+ +-------------------------------------+
| Course: Snowy Mountain              | | Course: Sky Peak Track <REV>        |
|         Sky Peak Track <REV>        | |         Great Rock Road <REV>       |
|         Night Section B             | |         Night Section A             |
+-------------------------------------+ +-------------------------------------+
| Required License: None              | | Required License: None              |
+-------------------------------------+ +-------------------------------------+
| Displacement: Under 1,000cc's       | | Displacement: Under 1,000cc's       |
+-------------------------------------+ +-------------------------------------+
| Other Rules: Only N/A Engined       | | Other Rules: Only Standard Cars can |
|              vehicles can enter.    | |              enter this race.       |
+-------------------------------------+ +-------------------------------------+
| Prize:                              | | Prize:                              |
|  Champion: 30000                    | |  Champion: 10000                    |
|  Pole Position: 500                 | |  Role Position: 500                 |
| Ranking:                            | | Ranking:                            |
|  1st: 1000                          | |  1st: 1000                          |
|  2nd: 500                           | |  2nd: 500                           |
|  3rd: 400                           | |  3rd: 400                           |
|  4th: 300                           | |  4th: 300                           |
|  5th: 200                           | |  5th: 200                           |
|  6th: 100                           | |  6th: 100                           |
+-------------------------------------+ +-------------------------------------+


|-------------------|
| Light Event Races |
|-------------------|

+-------------------------------------+ +-------------------------------------+
| Name: Gumount Novice Car Cup        | | Name: Snap Original Car Cup         |
+-------------------------------------+ +-------------------------------------+
| Course: Night Ground                | | Course: Sky Peak Track              |
|         Sky Peak Hill <REV>         | |         Solid Circuit <REV>         |
|         Snowy Mountain <REV>        | |         Night Section A <REV>       |
+-------------------------------------+ +-------------------------------------+
| Required License: B-Class           | | Required License: B-Class           |
+-------------------------------------+ +-------------------------------------+
| Displacement: Less than 1,900cc's   | | Displacement: Less than 1,900cc's   |
+-------------------------------------+ +-------------------------------------+
| Other Rules: Unmodified production  | | Other Rules: Only Original Cars     |
|              vehicles.              | |              can enter.             |
+-------------------------------------+ +-------------------------------------+
| Prize:                              | | Prize:                              |
|  Champion: 30000                    | |  Champion: 30000                    |
|  Pole Position: 1000                | |  Pole Position: 1000                |
| Ranking:                            | | Ranking:                            |
|  1st: 3000                          | |  1st: 3000                          |
|  2nd: 1000                          | |  2nd: 1000                          |
|  3rd: 800                           | |  3rd: 800                           |
|  4th: 500                           | |  4th: 500                           |
|  5th: 300                           | |  5th: 300                           |
|  6th: 100                           | |  6th: 100                           |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+ +-------------------------------------+
| Name: NA Light Car Race             | | Name: One Make Light Car Race       |
+-------------------------------------+ +-------------------------------------+
| Course: Night Ground <REV>          | | Course: Solid Circuit               |
|         Night Section B             | |         Sky Peak Hill               |
|         Great Rock Road <REV>       | |         Snowy Mountain <REV>        |
+-------------------------------------+ +-------------------------------------+
| Required License: B-Class           | | Required License: B-Class           |
+-------------------------------------+ +-------------------------------------+
| Displacement: Less than 1,900cc's   | | Displacement: Less than 1,900cc's   |
+-------------------------------------+ +-------------------------------------+
| Other Rules: Only NA Engined        | | Other Rules: Only Standar Cars can  |
|              vehicles can enter.    | |              enter this race.       |
+-------------------------------------+ +-------------------------------------+
| Prize:                              | | Prize:                              |
|  Champion: 50000                    | |  Champion: 30000                    |
|  Pole Position: 1000                | |  Pole Position: 1000                |
| Ranking:                            | | Ranking:                            |
|  1st: 3000                          | |  1st: 3000                          |
|  2nd: 1000                          | |  2nd: 1000                          |
|  3rd: 800                           | |  3rd: 800                           |
|  4th: 500                           | |  4th: 500                           |
|  5th: 300                           | |  5th: 300                           |
|  6th: 100                           | |  6th: 100                           |
+-------------------------------------+ +-------------------------------------+


|-------------------|
| Large Event Races |
|-------------------|

+-------------------------------------+ +-------------------------------------+
| Name: K&N Novice Car Cup            | | Name: Ford Racing Original Car Cup  |
+-------------------------------------+ +-------------------------------------+
| Course: Solid Circuit               | | Course: Great Rock Road             |
|         Sprint Zone                 | |         Sprint Zone <REV>           |
|         Sky Peak Hill               | |         Snowy Mountaini <REV>       |
+-------------------------------------+ +-------------------------------------+
| Required License: A-Class           | | Required License: A-Class           |
+-------------------------------------+ +-------------------------------------+
| Displacement: No limits             | | Displacement: No limits             |
+-------------------------------------+ +-------------------------------------+
| Other Rules: Unmodified Production  | | Other Rules: Original Cars only.    |
|              vehicles.              | |                                     |
+-------------------------------------+ +-------------------------------------+
| Prize:                              | | Prize:                              |
|  Champion: 50000                    | |  Champion: 50000                    |
|  Pole Position: 3000                | |  Pole Position: 3000                |
| Ranking:                            | | Ranking:                            |
|  1st: 5000                          | |  1st: 5000                          |
|  2nd: 3000                          | |  2nd: 3000                          |
|  3rd: 1000                          | |  3rd: 1000                          |
|  4th: 500                           | |  4th: 500                           |
|  5th: 300                           | |  5th: 300                           |
|  6th: 100                           | |  6th: 100                           |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+ +-------------------------------------+
| Name: NA Large Car Race             | | Name: One Make Large Car Race       |
+-------------------------------------+ +-------------------------------------+
| Course: Solid Circuit               | | Course: Night Section A <REV>       |
|         Sprint Zone <REV>           | |         Sky Peak Track              |
|         Sky Peak Hill <REV>         | |         Solid Circuit <REV>         |
+-------------------------------------+ +-------------------------------------+
| Required License: A-Class           | | Required License: A-Class           |
+-------------------------------------+ +-------------------------------------+
| Displacement: No Limits             | | Displacement: No Limits             |
+-------------------------------------+ +-------------------------------------+
| Other Rules: N/A cars only          | | Other Rules: Standard Cars Only     |
+-------------------------------------+ +-------------------------------------+
| Prize:                              | | Prize:                              |
|  Champion: 80000                    | |  Champion: 50000                    |
|  Pole Position: 3000                | |  Pole Position: 3000                |
| Ranking:                            | | Ranking:                            |
|  1st: 50000                         | |  1st: 5000                          |
|  2nd: 3000                          | |  2nd: 3000                          |
|  3rd: 1000                          | |  3rd: 1000                          |
|  4th: 500                           | |  4th: 500                           |
|  5th: 300                           | |  5th: 300                           |
|  6th: 100                           | |  6th: 100                           |
+-------------------------------------+ +-------------------------------------+


|-----------------------|
| Special 1 Event Races |
|-----------------------| 
                                     
+-------------------------------------+ +-------------------------------------+
| Name: virgin atlantic Time Attack   | | Name: sportal.com Time Attack       |
+-------------------------------------+ +-------------------------------------+
| Course: Snowy Mountain <REV>        | | Course: Deep Rock Road <REV>        |
+-------------------------------------+ +-------------------------------------+
| Required License: None              | | Required License: None              |
+-------------------------------------+ +-------------------------------------+
| Displacement: No Limits             | | Displacement: No Limits             |
+-------------------------------------+ +-------------------------------------+
| Other Rules: None                   | | Other Rules: None                   |
+-------------------------------------+ +-------------------------------------+
| Prize:                              | | Prize:                              |
|  Ranking:                           | |  Ranking:                           |
|   1st: 20000                        | |   1st: 30000                        |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+ +-------------------------------------+
| Name: 0-400 Tournament              | | Name: 0-1000 Tournament             |
+-------------------------------------+ +-------------------------------------+
| Course: Industrial 400              | | Course: Heat Stage 1000             |
+-------------------------------------+ +-------------------------------------+
| Required License: None              | | Required License: None              |
+-------------------------------------+ +-------------------------------------+
| Displacement: No limits             | | Displacement: No limits             |
+-------------------------------------+ +-------------------------------------+
| Other Rules: None                   | | Other Rules: None                   |
+-------------------------------------+ +-------------------------------------+
| Prize:                              | | Prize:                              |
|  Champion: 100000                   | |  Champion: 100000                   |
| Winners Prize:                      | | Winners Prize:                      |
|   Heat 1: 2000                      | |  Heat 1: 2000                       |
|   Heat 2: 5000                      | |  Heat 2: 5000                       |
|   Heat 3: 10000                     | |  Heat 3: 10000                      |
|   Heat 4: 30000                     | |  Heat 4: 30000                      |
+-------------------------------------+ +-------------------------------------+


|-----------------------|
| Special 2 Event Races |
|-----------------------|

+-------------------------------------+ +-------------------------------------+
| Name: Pioneer Max Speed             | | Name: Bridgestone Endurance         |
+-------------------------------------+ +-------------------------------------+
| Course: Sprint Zone                 | | Course: Night Section B <REV>       |
+-------------------------------------+ +-------------------------------------+
| Required License: SA-Class          | | Required License: SA-Class          |
+-------------------------------------+ +-------------------------------------+
| Displacement: None                  | | Displacement: None                  |
+-------------------------------------+ +-------------------------------------+
| Other Rules: Standard/Original cars | | Other Rules: Standard/Original cars |
|              only.                  | |              only.                  |
+-------------------------------------+ +-------------------------------------+
| Prize:                              | | Prize:                              |
|  Ranking:                           | |  Pole Position: 6000                |
|   1st: 30000                        | | Ranking:                            |
|                                     | |  1st: 100000                        |
|                                     | |  2nd: 50000                         |
|                                     | |  3rd: 30000                         |
|                                     | |  4th: 10000                         |
|                                     | |  5th: 5000                          |
|                                     | |  6th: 3000                          |
+-------------------------------------+ +-------------------------------------+

|--------|
| W.S.K. |
|--------|

+-------------------------------------+ +-------------------------------------+
| Name: Front Drive Car Cup           | | Name: Rear Drive Car Cup            |
+-------------------------------------+ +-------------------------------------+
| Course: Nigth Section A <REV>       | | Course: Night Section B <REV>       |
+-------------------------------------+ +-------------------------------------+
| Required License: SA-Class          | | Required License: SA-Class          |
+-------------------------------------+ +-------------------------------------+
| Displacement: No limits             | | Displacement: No limits             |
+-------------------------------------+ +-------------------------------------+
| Other Rules: Front-wheel-drive only | | Other Rules: Rear-wheel-drive only  |
+-------------------------------------+ +-------------------------------------+
| Prize:                              | | Prize:                              |
|  Pole Position: 10000               | |  Pole Position: 10000               |
| Ranking:                            | | Ranking:                            |
|  1st: 100000                        | |  1st: 100000                        |
|  2nd: 50000                         | |  2nd: 50000                         |
|  3rd: 30000                         | |  3rd: 30000                         |
|  4th: 10000                         | |  4th: 10000                         |
|  5th: 5000                          | |  5th: 5000                          |
|  6th: 3000                          | |  6th: 3000                          |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+
| Name: 4Wheel Drive Car Cup          |
+-------------------------------------+
| Course: Sky Peak Hill <REV>         |
+-------------------------------------+
| Required License: SA-Class          |
+-------------------------------------+
| Displacement: No limits             |
+-------------------------------------+
| Other Rules: Four-wheel-drive only  |
+-------------------------------------+
| Prize:                              |
|  Pole Position: 10000               |
| Ranking:                            |
|  1st: 100000                        |
|  2nd: 50000                         |
|  3rd: 30000                         |
|  4th: 10000                         |
|  5th: 5000                          |
|  6th: 3000                          |
+-------------------------------------+


+-----------------------------------------------------------------------------+
|                           6) Track Database (6TDB)                          |
+-----------------------------------------------------------------------------+

Deep Rock Road:
  -E-Class License Mugen
  -McDonald's Open Race
  -A Class Cup
  -SA Class Cup

Deep Rock Road <REV>:
  -sportal.com Time Attack
  -The Outlaw Original Car Cup

Great Rock Road:
  -E-Class License DRS
  -B-Class License Mugen
  -A-Class License Mugen
  -Hertz Novice Car Cup
  -B Class Cup
  -Ford Racing Original Car Cup

Great Rock Road <REV>:
  -SA-Class License Mugen
  -One Make Small Car Race
  -NA Light Car Race

Heat Stage 1000:
  -Heat 1
  -Heat 2
  -Heat 3
  -Heat 4

Industrial 400:
  -Heat 1
  -Heat 2
  -Heat 3
  -Heat 4

Night Ground:
  -B-Class License Ralliart
  -The Outlaw Original Car Cup
  -Gumout Novice Car Cup
  -A Class Cup
  -SA Class Cup

Night Ground <REV>:
  -SA-Class License Nismo
  -Extra Class Special Race
  -NA Light Car Race

Night Section A:
  -E-Class License Ralliart
  -A-Class License STI
  -A-Class License Ralliart
  -Extra Class Cup
  -One Make Small Car Race
  -SA Class Cup

Night Section A <REV>:
  -B-Class License DRS
  -B Class Special Race
  -Snap Original Car Cup
  -One Make Large Car Race
  -Front Drive Car Cup

Night Section B:
  -SA-Class License Ralliart
  -NA Small Car Race
  -NA Light Car Race
  -B Class Cup
  -SA Class Cup

Night Section B <REV>:
  -Bridgestone Endurance
  -Rear Drive Car Cup

Sky Peak Hill:
  -E-Class License STI
  -B-Class License Mazda Speed
  -A-Class Nismo
  -excite Open Race
  -Extra Class Cup
  -The Outlaw Original Car Cup
  -One Make Light Car Race
  -B Class Cup
  -A Class Cup
  -K&N Novice Car Cup

Sky Peak Hill <REV>:
  -SA-Class License Mazda Speed
  -Gumout Novice Car Cup
  -NA Large Car Race
  -SA Class Special Race
  -4Wheel Drive Car Cup

Sky Peak Track:
  -Pennzoil Open Race
  -Extra Class Cup
  -Snap Original Car Cup
  -A Class Cup
  -One Make Large Car Race

Sky Peak Track <REV>:
  -NA Small Car Race
  -One Make Small Car Race

Snowy Mountain:
  -E-Class License Suzuki Sport
  -A-Class License TRD
  -Hertz Novice Car Cup
  -NA Small Car Race
  -B Class Cup
  -SA Class Cup

Snowy Mountain <REV>:
  -B-Class License TRD
  -SA-Class License STI
  -virgin atlantic Time Attack
  -Gumout Novice Car Cup
  -One Make Light Car Race
  -Ford Racing Original Car Cup

Solid Circuit:
  -E-Class License Mazda Speed
  -B-Class License Nismo
  -A-Class License Mazda Speed
  -Hertz Novice Car Cup
  -One Make Light Car Race
  -A Class Cup
  -K&N Novice Car Cup
  -NA Large Car Race
  -SA Class Cup

Solid Circuit <REV>:
  -SA-Class License TRD
  -Snap Original Car Cup
  -A Class Special Race
  -One Make Large Car Race

Sprint Zone:
  -Pioneer Max Speed
  -K&N Novice Car Cup

Sprint Zone <REV>:
  -NA Large Car Race
  -Ford Racing Original Car Cup

Trial A-1:
  -Factory License A-Class Trial 1

Trial A-2:
  -Factory License A-Class Trial 2

Trial A-3:
  -Factory License A-Class Trial 3

Trial A-4:
  -Factory License A-Class Trial 4

Trial A-5:
  -Factory License A-Class Trial 5

Trial B-1:
  -Factory License B-Class Trial 1

Trial B-2:
  -Factory License B-Class Trial 2

Trial B-3:
  -Factory License B-Class Trial 3

Trial B-4:
  -Factory License B-Class Trial 4

Trial B-5:
  -Factory License B-Class Trial 5

Trial SA-1:
  -Factory License SA-Class Trial 1

Trial SA-2:
  -Factory License SA-Class Trial 2

Trial SA-3:
  -Factory License SA-Class Trial 3

Trial SA-4:
  -Factory License SA-Class Trial 4

Trial SA-5:
  -Factory License SA-Class Trial 5


+-----------------------------------------------------------------------------+
|                              7) Walkthrough (7WLK)                          |
+-----------------------------------------------------------------------------+

Below is a full walkthrough for the Championship Mode.

|-----------------------------------------------------------------------------|
|                          7.1) License Test (7.1WLK)                         |
|-----------------------------------------------------------------------------|

DRS: DRS (Daihatsu Racing Service) is a participator in the All Japan Rally
     Championship.  DRS uses its racing experience and research to market tuned
     parts to Daihatsu owners.  DRS is an exclusive maker of after market parts
     for Daihatsu.

Mazda Speed: Mazda Speed used to be a big racing participator for Mazda.
             Recently they've stopped their racing activity and their position
             is now to develop and market performance parts for a division of
             Mazda.  Mazda's own tuning division A-SPEC and B-SPEC are famous
             tuners in their own right.

Mugen: Mugen is an independant company, but extremely close to Honda.  Mugen is
       mostly known for its F-1 engine developement.  Mugen is also the main
       supplier of after market parts for Honda's mass-produced cars.

Nismo: NISMO (Nissan Motor Sports International) develops race cars for Nissan
       as an affiliated company. They also develop and sell racing parts. They
       also provide driving lessons as a service to the user.

Ralliart: Ralliart is a direct race car supplier of Mitsubishi.  Their main
          activity is supplying Mitsubishi cars for Rally Racing.  They also
          use their Rally Racing and development to market performance parts.
          They also sponsor the ''Mirage Cup'', which is an introductory race
          for four-wheel drive cars.

Suzuki Sport: Exclusive supplier of after market parts for Suzuki.  They supply
              items like suspension kits, brake pads and exhaust systems for
              Suzuki cars.

STI: STI (Subaru Technical International) is a division of Subaru that develops
     race cars for use at the WRC.  It also develops and sells production
     versions of their cars to the consumer.

TRD: TRD (Toyota Racing Development) is a main developer of motor sports
     vehicles and parts for Toyota.  TRD also manufactures and markets
     performance parts to the consumer as an affiliated company.

|---------|
| E-Class |
|---------|

+-------------------------------------+ +-------------------------------------+
| E-Class Suzuki Sport                | | E-Class STI                         |
+-------------------------------------+ +-------------------------------------+
| Prescribed Time: 01'22''294         | | Prescribed Time: 01'22''999         |
+-------------------------------------+ +-------------------------------------+
| Course: Snowy Mountain              | | Course: Sky Peak Hill               |
+-------------------------------------+ +-------------------------------------+
| Test Car: Alto 4WD                  | | Test Car: Pleo RS <FF>              |
+-------------------------------------+ +-------------------------------------+
| Description: Course set up within   | | Description: A technical driving    |
| a snowy mountain range.  Handling   | | course that requires speed and      |
| the turns at high speeds is         | | finesse. Handling the large hairpin |
| important to getting the best       | | turns at each end of the course is  |
| times.                              | | important to get the best times.    |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+ +-------------------------------------+
| E-Class DRS                         | | E-Class Mugen                       |
+-------------------------------------+ +-------------------------------------+
| Prescribed Time: 01'18''647         | | Prescribed Time: 01'13''564         |
+-------------------------------------+ +-------------------------------------+
| Course: Great Rock Road             | | Course: Deep Rock Road              |
+-------------------------------------+ +-------------------------------------+
| Test Car: Opti 4WD                  | | Test Car: Honda Z <4WD>             |
+-------------------------------------+ +-------------------------------------+
| Description: Sunken course in the   | | Description: Sunken course          |
| middle of the desert.  Handling the | | surrounded by rocky hills.  Good    |
| tight corners is the key to the     | | racing lines at hight speeds are    |
| fastest times.                      | | importatn to get the best times.    |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+ +-------------------------------------+
| E-Class Mazda Speed                 | | E-Class Ralliart                    |
+-------------------------------------+ +-------------------------------------+
| Prescribed Time: 01'23''258         | | Prescribed Time: 01'53''642         |
+-------------------------------------+ +-------------------------------------+
| Course: Solid Circuit               | | Course: Night Section A             |
+-------------------------------------+ +-------------------------------------+
| Test Car: ZA-1 <MR>                 | | Test Car: toppo 4WD                 |
+-------------------------------------+ +-------------------------------------+
| Description: High speed course with | | Description: A night course set up  |
| circuit type attributes.  The       | | in a downtown metropolis.  How you  |
| handling of tight corners is key    | | handle many turns will determine    |
| to getting the best times.          | | how good your time is.              |
+-------------------------------------+ +-------------------------------------+


|---------|
| B-Class |
|---------|

|-------------------------------------+ +-------------------------------------+
| B-Class DRS                         | | B-Class TRD                         |
+-------------------------------------+ +-------------------------------------+
| Prescribed Time: 01'46''662         | | Prescribed Time: 01'09''258         |
+-------------------------------------+ +-------------------------------------+
| Course: Night Section A <REV>       | | Course: Snowy Mountain <REV>        |
+-------------------------------------+ +-------------------------------------+
| Test Car: Storia X4 <4WD>           | | Test Car: 111 Trueno <FF>           |
+-------------------------------------+ +-------------------------------------+
| Description: A night course set up  | | Description: Course set up within   |
| in a downtown metropolis. Handling  | | a snowy mountain range. Handling    |
| the continuous turns and the tight  | | the turns at high speeds is         |
| corners right after the Starting    | | important to getting the best       |
| Line will determine how good your   | | times.                              |
| time is.                            | |                                     |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+ +-------------------------------------+
| B-Class Nismo                       | | B-Class Mugen                       |
+-------------------------------------+ +-------------------------------------+
| Prescribed Time: 01'14''915         | | Prescribed Time: 01'08''551         |
+-------------------------------------+ +-------------------------------------+
| Course: Solid Circuit               | | Course: Great Rock Road             |
+-------------------------------------+ +-------------------------------------+
| Test Car: N15 Pulsar <FF>           | | Test Car: Civic R <FF>              |
+-------------------------------------+ +-------------------------------------+
| Description: High speed course with | | Description: Sunken course in the   |
| circuit type attributes. Handling   | | middle of the desert. Handling the  |
| of the first turn after the         | | tight corners  is the key to        |
| straight-a-way is important to      | | getting the fastest times.          |
| getting the best times.             | |                                     |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+ +-------------------------------------+
| B-Class Mazda Speed                 | | B-Class Ralliart                    |
+-------------------------------------+ +-------------------------------------+
| Prescribed Time: 01'15''230         | | Prescribed Time: 00'44''327         |
+-------------------------------------+ +-------------------------------------+
| Course: Sky Peak Hill               | | Course: Night Ground                |
+-------------------------------------+ +-------------------------------------+
| Test Car: MX-5 Miata <FR>           | | Test Car: Mirage ZR <FF>            |
+-------------------------------------+ +-------------------------------------+
| Description: A technical driving    | | Description: Short track course set |
| course that requires speed and      | | up in the suburbs of a town.        |
| finesse. Handling the large hairpin | | Handling of the first turn after    |
| turns at each end of the course is  | | the straight-a-way is important to  |
| important to get the best times.    | | get the best times.                 |
+-------------------------------------+ +-------------------------------------+


|---------|
| A-Class |
|---------|

+-------------------------------------+ +-------------------------------------+
| A-Class STI                         | | A-Class TRD                         |
+-------------------------------------+ +-------------------------------------+
| Prescribed Time: 01'32''231         | | Prescribed Time: 01'05''159         |
+-------------------------------------+ +-------------------------------------+
| Course: Night Section A             | | Course: Snowy Mountain              |
+-------------------------------------+ +-------------------------------------+
| Test Car: Impreza V <4WD>           | | Test Car: MR2 GT <MR>               |
+-------------------------------------+ +-------------------------------------+
| Description: A night course set up  | | Description: Course set up within a |
| in a downtown metropolis. How you   | | snowy mountain range. Handling the  |
| handle the many turns will          | | turns at high speeds is important   |
| determine how good your time is.    | | getting the best times.             |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+ +-------------------------------------+
| A-Class Nismo                       | | A-Class Mugen                       |
+-------------------------------------+ +-------------------------------------+
| Prescribed Time: 01'10''433         | | Prescribed Time: 01'06''218         |
+-------------------------------------+ +-------------------------------------+
| Course: Sky Peak Hill <REV>         | | Course: Great Rock Road             |
+-------------------------------------+ +-------------------------------------+
| Test Car: S15 Sivlia <FR>           | | Test Car: Integra R <FF>            |
+-------------------------------------+ +-------------------------------------+
| Description: A technical driving    | | Description: Sunken course in the   |
| course that requires speed and      | | middle of the deser. Handling the   |
| finesse. Handling of the sharp      | | tight corners is the key to getting |
| Left-hand turn at the end of the    | | the fastest times.                  |
| tunnel is important to get the best | |                                     |
| times.                              | |                                     |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+ +-------------------------------------+
| A-Class Mazda Speed                 | | A-Class Ralliart                    |
+-------------------------------------+ +-------------------------------------+
| Prescribed Time: 01'14''752         | | Prescribed Time: 01'35''268         |
+-------------------------------------+ +-------------------------------------+
| Course: Solid Circuit <REV>         | | Course: Night Section A <REV>       |
+-------------------------------------+ +-------------------------------------+
| Test Car: MX-5 Miata <FR>           | | Test Car: Lancer VI <4WD>           |
+-------------------------------------+ +-------------------------------------+
| Description: High speed course with | | Description: A night course set up  |
| circuit type attributes. Handling   | | in a downtown metropolis. How you   |
| of the first turn after the         | | handle the many turns will          |
| straight-a-way is important to      | | determine how good your time is.    |
| getting the best time.              | |                                     |
+-------------------------------------+ +-------------------------------------+


|----------|
| SA-Class |
|----------|

+-------------------------------------+ +-------------------------------------+
| SA-Class STI                        | | SA-Class TRD                        |
+-------------------------------------+ +-------------------------------------+
| Prescribed Time: 01'00''684         | | Prescribed Time: 01'06''015         |
+-------------------------------------+ +-------------------------------------+
| Course: Snowy Mountain <REV>        | | Course: Solid Circuit <REV>         |
+-------------------------------------+ +-------------------------------------+
| Test Car: 22B-STi <4WD>             | | Test Car: Supra RZ <FR>             |
+-------------------------------------+ +-------------------------------------+
| Description: Course set up within a | | Description: High speed course with |
| snowy mountain range. Handling the  | | circuit type attributes. Handling   |
| turns at high speeds is important   | | of the first turn after the         |
| to getting the best times.          | | straight-a-way is important to      |
|                                     | | getting the best times.             |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+ +-------------------------------------+
| SA-Class Nismo                      | | SA-Class Mugen                      |
+-------------------------------------+ +-------------------------------------+
| Prescribed Time: 00'39''007         | | Prescribed Time: 1'00''875          |
+-------------------------------------+ +-------------------------------------+
| Course: Night Ground <REV>          | | Course: Great Rock Road <REV>       |
+-------------------------------------+ +-------------------------------------+
| Test Car: 34 GTR V <4WD>            | | Test Car: NSX <MR>                  |
+-------------------------------------+ +-------------------------------------+
| Description: Short track course set | | Description: Sunken course in the   |
| up in the suburbs of a town.        | | middle of the desert. Handling the  |
| Handling of the first turn after    | | tight corners is the key to getting |
| the straight-a-way is most          | | the fastest times.                  |
| important to getting the best       | |                                     |
| times.                              | |                                     |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+ +-------------------------------------+
| SA-Class Mazda Speed                | | SA-Class Ralliart                   |
+-------------------------------------+ +-------------------------------------+
| Prescribed Time: 01'11'164          | | Prescribed Time: 01'26''214         |
+-------------------------------------+ +-------------------------------------+
| Course: Sky Peak Hill <REV>         | | Course: Night Section B             |
+-------------------------------------+ +-------------------------------------+
| Test Car: Cosmo <FR>                | | Test Car: GTO Turbo <4WD>           |
+-------------------------------------+ +-------------------------------------+
| Description: A techincal driving    | | Description: A night course set up  |
| course that requires speed and      | | in a downtown metropolis. Handling  |
| finesse. Handling of the sharp      | | of the slalom section before the    |
| Left-hand turn at the ened of the   | | Starting Line is most important to  |
| tunnel is important to get the best | | getting the best times.             |
| times.                              | |                                     |
+-------------------------------------+ +-------------------------------------+


|-----------------------------------------------------------------------------|
|               7.2) Carrozzeria Factory License Tests (7.2WLK)               |
|-----------------------------------------------------------------------------|

|---------|
| B Class |
|---------|

+-------------------------------------+ +-------------------------------------+
| Name: B-Class Trial 1               | | Name: B-Class Trial 2               |
+-------------------------------------+ +-------------------------------------+
| Prescribed time: 00'21''811         | | Prescribed time: 00'18''481         |
+-------------------------------------+ +-------------------------------------+
| Course: Trial B-1                   | | Course: Trial B-2                   |
+-------------------------------------+ +-------------------------------------+
| Description: Drive through a        | | Description: Drive through a        |
| section of a downtown metropolis    | | section of a downtown metropolis    |
| within the prescribed time. This    | | within the prescribed time.  This   |
| section consists of a straight-a-   | | section consits of a straight-a-    |
| way and a downhill curve, so proper | | way and a Right-angled corner.      |
| braking after the straight-a-way is | | Proper car placement in that corner |
| important to gettin a good time.    | | is important.                       |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+ +-------------------------------------+
| Name: B-Class Trial 3               | | Name: B-Class Trial 4               |
+-------------------------------------+ +-------------------------------------+
| Prescribed time: 00'22''544         | | Prescribed time: 00'22''677         |
+-------------------------------------+ +-------------------------------------+
| Course: Trial B-3                   | | Course: Trial B-4                   |
+-------------------------------------+ +-------------------------------------+
| Description: Drive through a        | | Description: Drive through a        |
| section of a circuit within the     | | section of a circuit within the     |
| prescribed time. This section       | | prescribed time. This section       |
| consists of a straight-a-way and an | | consists of a straight-a-way and a  |
| easy Left-hand corner, so how you   | | long Left turn.  Handling the       |
| handle the corner is important to   | | corner during braking is important  |
| getting a good time.                | | to getting a good time.             |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+
| Name: B-Class Trial 5               |
+-------------------------------------+
| Prescribed time: 00'19''147         |
+-------------------------------------+
| Course: Trial B-5                   |
+-------------------------------------+
| Description: Drive through a        |
| section of a snowy mountain range   |
| within the prescribed time. This    |
| section consists of an easy Right-  |
| hand uphill corner followed by a    |
| narrow tunnel.  Car placement in    |
| the tunnel is important to getting  |
| a good time.                        |
+-------------------------------------+


|---------|
| A Class |
|---------|

+-------------------------------------+ +-------------------------------------+
| Name: A-Class Trial 1               | | Name: A-Class Trial 2               |
+-------------------------------------+ +-------------------------------------+
| Prescribed time: 00'22''612         | | Prescribed time: 00'18''194         |
+-------------------------------------+ +-------------------------------------+
| Course: Trial A-1                   | | Course: Trial A-2                   |
+-------------------------------------+ +-------------------------------------+
| Description: Drive through a        | | Description: Drive through a        |
| section of a circuit within the     | | section of a circuit withing the    |
| prescribed time. This section       | | prescribed time. This section       |
| consists of straight-a-way followed | | consists of a straight-a-way and a  |
| by an easy Left-hand corner.        | | difficult Left-hander. So how you   |
| Handling of the corner is important | | handle the second turn during       |
| to getting a good time.             | | braking is importatn to getting a   |
|                                     | | good time.                          |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+ +-------------------------------------+
| Name: A-Class Trial 3               | | Name: A-Class Trial 4               |
+-------------------------------------+ +-------------------------------------+
| Prescribed time: 00'24''508         | | Prescribed time: 00'25''474         |
+-------------------------------------+ +-------------------------------------+
| Course: Trial A-3                   | | Course: Trial A-4                   |
+-------------------------------------+ +-------------------------------------+
| Description: Drive through a        | | Description: Drive through a        |
| section of a circuit within the     | | section of a circuit within the     |
| prescribed time. This section       | | prescribed time. This section       |
| consists of an easy Left-hand       | | consists of a set of complex uphill |
| corner followed by a sharp Right    | | and downhill corners.  Good racing  |
| corner. So how you handle the sharp | | lines in the corners are important  |
| Right corner is important to        | | to getting a good time.             |
| getting a good time.                | |                                     |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+
| Name: A-Class Trial 5               |
+-------------------------------------+
| Prescribed time: 00'22''011         |
+-------------------------------------+
| Course: Trial A-5                   |
+-------------------------------------+
| Description: Drive through a        |
| of a downtown metropolis within the |
| prescribed time. This section       |
| consists of an easy Righ-hand       |
| corner followed by a difficult      |
| Right-hand corner. How you handle   |
| the second corner is important to   |
| getting a good time.                |
+-------------------------------------+


|----------|
| SA Class |
|----------|

+-------------------------------------+ +-------------------------------------+
| Name: SA-Class Trial 1              | | Name: SA-Class Trial 2              |
+-------------------------------------+ +-------------------------------------+
| Prescribed time: 00'22''444         | | Prescribed Time: 00'16''883         |
+-------------------------------------+ +-------------------------------------+
| Course: Trial SA-1                  | | Course: Trial SA-2                  |
+-------------------------------------+ +-------------------------------------+
| Description: Drive through a        | | Description: Drive through a        |
| section of a downtown metropolis    | | section of a circuit within the     |
| within the prescribed time. This    | | prescribed time. This section       |
| section consists of a straight-a-   | | consists of a straight-a-way, an    |
| way followed by two difficult       | | easy Right-hander and a difficult   |
| Right-hand turns, so turning during | | Left-hander. Handling of the second |
| braking is most important to        | | turn during braking is important to |
| getting a good time.                | | getting a good time.                |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+ +-------------------------------------+
| Name: SA-Class Trial 3              | | Name: SA-Class Trial 4              |
+-------------------------------------+ +-------------------------------------+
| Prescribed time: 00'24''442         | | Prescribed time: 00'20''879         |
+-------------------------------------+ +-------------------------------------+
| Course: Trial SA-3                  | | Course: Trial SA-4                  |
+-------------------------------------+ +-------------------------------------+
| Description: Drive through a        | | Description: Drive through a        |
| section of a circuit within the     | | section of a snowy mountain range   |
| prescribed time. This section       | | within the prescribed time. This    |
| consists of straight-a-way and a    | | section consists of an easy Right-  |
| long Left turn. How you handle the  | | hand uphill corner followed by a    |
| turn during braking is important    | | narrow tunnel. So car placement in  |
| to getting a good time.             | | the tunnel is important to getting  |
|                                     | | a good time.                        |
+-------------------------------------+ +-------------------------------------+

+-------------------------------------+
| Name: SA-Class Trial 5              |
+-------------------------------------+
| Prescribed time: 00'20''555         |
+-------------------------------------+
| Course: Trial SA-5                  |
+-------------------------------------+
| Description: Drive through a        |
| section of a downtown metropolis    |
| within the prescribed time. This    |
| section consists of a long Right    |
| tunnel turn, so keeping your speed  |
| up is important to getting a good   |
| time.                               |
+-------------------------------------+


|-----------------------------------------------------------------------------|
|                       7.3) Championship Mode (7.3WLK)                       |
|-----------------------------------------------------------------------------|

First of all make sure you have at least 42 blocks free on  your VMU (Visual
Memory Unit.)  Go into the Championship Mode, then to the License area.  Enter
the Extra Class License Tests.  Select Mugen and do the license test at Deep
Rock Road.  After clearing this test by beating a time of 01'13''564, go to the
B Class License Tests.  Select Ralliart and do the license test at Night
Ground.  After clearing this test by beating a time of 00'44'327 go to the A
Class License Tests.  Select TRD and do the license test at Snowy Mountain.
After clearing this test by beating a time of 01'05''159 go to the SA Class
License Tests.  Select Nismo and do the license test as Night Ground <Rev>.
Continue to do this license test until you get the first seat by beating a time
of 00'36''608, this will allow you to race in the SA Class Works Car Cup for
Nismo.  More information on the License Tests can be found in section 7.1)
License Test (7.1WLK).

Head to the License menu, from here go to the Works Cup.  Scroll down to the
SA Class, scroll down to Nismo.  Select Start, go to Set Up, go to Setting once
you are there select engine, and go to the turbo boost, raise it up to level 7.
Then go to suspension and go to stabilizer raise the front and back to level 5.
Then go to Tires and leave the front on medium but put the back on soft.
Finally go to Down Force raise the front and back to level 10.  Now you are
ready to race.  Before any race I highly  encourage you to practice and
qualify.  If you practice you will know the course better before you qualify,
and if you get first in qualifying you will not only get a good starting
position but sometimes big bucks.  After you practice and qualify, you are 
ready to race.  For winning this race you will receive the Pennzoil Nismo GT-R.

After winning this race you can do some more of the Works Cup Races, or you can
continue along on your path to the top.  Get in your Pennzoil Nimso GT-R, go to
Race, then to Special 1.  This is an excellent way to make quick cash at the
start of your career.  Go to the 0-400 Tournament,  race all four heats of this
tournament, you should have no trouble winning with your car's stock settings.
For being tournament champion you will get 100,000 Credits, and will unlock a
new Carrozzeria Factory body, which will be explained later.  Stay in your
Pennzoil Nismo GT-R and go to the Open Event Races.  Race the McDonald's Open
Race, the excite Open Race, and the Pennzoil Open Race, win all three of these.
For winning these races you will be sponsored by McDonald's, excite, and
Pennzoil, which means you will get some extra sponsor cash after every race.

Stay in your Pennzoil Nismo GT-R and go to the Special 1 Races, enter the
virgin atlantic Time Attack.  After this race stay in your Pennzoil Nismo GT-R
and go to the Special 1 Races, race the sportal.com Time Attack.  After this
go to the Car Dealer.  Go to Daihatsu and purchase a Storia X4.  Go to the
tuning menu, enter the engine area, and purchase a Step 3 Turbo, and a racing
muffler.  From here go to the Official Race Menu, and enter the Extra Class
Cup.  Now time to learn about Carrozzeria, enter the Carrozzeria menu, go to
Factory, under the Extra Class select 1000 for the displacement, chose a
Straight-4 as the engine type.  Select Turbo for the engine aspiration, place
the engine in the middle of the vehicle, and make it 4WD, put the Favor RS body
on it and manufacture the car.  Get in it and take it to the Official Races.
Go into the Extra Class, and go to the Extra Class Special Race.

Head to the car Dealership, go to Dodge and purchase a Viper GTS/R 2000 Concept
and go to the tuning menu.  Purchse the Step 3 Naturally Aspirated (NA) Engine.
Go to Race and then to Special 2.  Enter the Pioneer Max Speed event.  Your
goal is to reach a top speed of 212, this event is easily exploitable, all you
need to do is hit a top speed of 213MPH, once you do so hit the breaks and
continue to go around the track at a speed below 213, you will cross the finish
line and set a new record.  Continue to do this and raise your MPH by 1 each
time and you can gain an extreme amount of money.  Also each time you win this
race you receive a Mazda RX-7 A-spec TYPE-15th, which can be sold in the used
car dealership for 10,000 dollars.  Head to the tuning shop in your Viper,
purchase a Racing Muffler, a Racing Transmission, a Step 3 Clutch, a Racing
Suspension Kit, a Hard Stabilizer, a Racing Brake Kit, Racing Tires and a Step
3 Weight Reduction.  Take the Viper to the Special 1 Events and enter the
0-1000 Tournament.  You should have no trouble winning this in your Viper.
For winning this Tournament you will unlock another Carrozzeria body.  After
this head back tot he 0-400 Tournament, you can re-race it and your Viper will
top your previous times from the Pennzoil Nismo GT-R, so it is just a way for
some extra cash.  Change your Viper's final gear ratio to 3.9000 and you will
have no trouble.

Get back into your Daihatsu Storia X4, take it to the Small Event Races and
enter the One Make Small Car Race.  Go into your garage, select your Daihatsu
Storia X4, go to Set Up, then into change parts.  Take off all of the
aftermarket parts you put on your Storia X4, make it stock again.  Get into the
car, and take it to the Small Event Races. Enter the Hertz Novice Car Cup.  Get
in the Favor RS Carrozzeria car you made go ahead and purchase the engine
upgrades for it and take it to the Small Event Races.  Enter The Outlaw
Original Car Cup.  Go to Carrozzeria, select the Extra Class 1000.  Choose a
Straight-4 Engine, NA Type, put the engine in the middle, with 4WD, choose the
Razza Body style, manufacture the car and go to the tuning shop.  Purchase a
Step 3 NA Engine upgrade and a Racing Muffler.  Take this car to the Small
Event Race Mode and enter the NA Small Car Race.

Get in the Audi TT 1.8T quattro that you just won from the Light Event Race
Mode NA Small Car Race and take it to the Light Event Race Mode and enter the
Gumount Novice Car Cup.  Go to your garage and get in your Mazda MX-5 Miata SE,
take it to the tune shop, purchase a Step 3 NA Tuning Engine and a Racing
Muffler, then take it to the Light Event Race Mode and enter the NA Light Car
Race.  After this race take your Mazda MX-5 Miata SE to the Light Event Race
Mode and enter the One Make Light Car Race.  Now go into your garage and get
in your Honda Civic Type R, take it to the Official Races, go to the B Class,
and enter the B Class cup.  After this race go to your garage, get in the
Favor RS that you made in the Carrozzeria previously, then head to the
Carrozzeria.

Go to the Factory License section, go to B Class and do trials 1-5, information
can be found in section 7.2) Carrozzeria Factory License Tests (7.2WLK).  After
completing B Class Trials 1-5 go into the Factory and choose the 1,600cc
displacement, choose the Straight-4 Engine, Turbo Charged, place it in the
middle, make it 4WD, and put the newly unlocked Lyell car body on it.  Take
this car to the Official Races and enter the B Class Special Race.  Stay in
your Lyell and take it to the Carrozzeria, go to the Factory License section,
and enter the A Class, information can be found in section 7.2) Carrozzeria
Factory License Tests (7.2WLK).  Go into the Carrozzeria Factory.  Choose the
displacement as A Class 1800, choose the Straight-4, Turbo Charge it, place the
engine in the middle, make it 4WD, and choose the Fate Car Body.  Manufacture
this car, take it to the Light Event Races and enter the Snap Original Car
Cup.

Stay in your Fate, take it to the Official Races and enter the A Class Cup.
Make sure you are still in your Fate, take it to the Official Races and enter
the A Class Special Race.  Stay in your Fate and take it to the Special 2 Event
Races and enter the Bridgestone Endurance.  Get in your Dodge Viper GTS/R 2000
Concep and take it to the Large Event Races and enter the NA Large Cup Race.
Take your Dodge Viper GTS/R 2000 Concept to the Large Event Races and enter the
K&N Novice Car Cup.  Then take your Daihatsu Storia X4 to the Large Event
Races and enter the One Make Large Car Race, most of the high horsepower cars
will tend to have extreme difficulty on the first track, since this is a One
Make Race you can force everyone to use lower horsepower cars.  From here go to
you garage, get in your Fate and take it to the the Carrozzeria, go to the
Factory License section, and enter the SA Class, information can be found in
section 7.2) Carrozzeria Factroy License Tests (7.2WLK).

Stay in your Fate and take it to the Large Event Races and enter the Ford
Racing Original Car Cup.  Get in your Honda Civic Type R, take it to the Large
Event Races and enter the NA Large Car Race.  Get in your Fate, take it to the
Official Races and enter the SA Class Special Race.  Stay in your Fate and take
it to the Official Races and enter the SA Class Cup.  If you have followed this
guide so far then after you finish this series it will give an 'ending' if you
will, but there is still more to be done in the game.

Go to Carrozzeria, select Factory go to 654x3, choose Rotary, Turbo, Front,
Front, put the TN 240 Car Body on it, manufacture that car.  Take it to the
W.S.K. Events, and enter the Front Drive Car Cup.  Get into your Pennzoil Nismo
GT-R, take it to the W.S.K. Events and enter the Rear Drive Car Cup.  Get in
your Fate and enter the W.S.K Events 4Wheel Drive Car Cup.  Here you will see
another ending, that is it, all that you can really do is work on the license
tests and get the Works Cup Cars.  Good Job.

+-----------------------------------------------------------------------------+
|                                8) Thanks (8TNK)                             |
+-----------------------------------------------------------------------------+

NBox Gamer (www.nboxgamer.com)
GameFAQs
Sega
Wow Entertainment INC.

 

 

                       Tokyo Xtreme Racer FAQ/Walkthrough                      

|-------------| |-------------| |---|    /---/ \---\      /---/ |-------------|
|             | |             | |   |   /   /   \   \    /   /  |             |
|----|   |----| |   |-----|   | |   |  /   /     \   \  /   /   |   |-----|   |
     |   |      |   |     |   | |   | /   /       \   \/   /    |   |     |   |
     |   |      |   |     |   | |   |/   /         \      /     |   |     |   |
     |   |      |   |     |   | |       |           |    |      |   |     |   |
     |   |      |   |     |   | |   |\   \          |    |      |   |     |   |
     |   |      |   |     |   | |   | \   \         |    |      |   |     |   |
     |   |      |   |-----|   | |   |  \   \        |    |      |   |-----|   |
     |   |      |             | |   |   \   \       |    |      |             |
     |---|      |-------------| |---|    \---\      |----|      |-------------|

\---\    /---/ |-----------| |----------| |-------  |--------------| |-------
 \   \  /   /  |           | |  |----|  | |       | |              | |       |
  \   \/   /   |---|   |---| |  |    |  | |  |----  |  |--|  |--|  | |  |----
   \      /        |   |     |  |----|  | |  |----| |  |  |  |  |  | |  |----|
   /      \        |   |     |        --| |  |----| |  |  |  |  |  | |  |----|
  /   /\   \       |   |     |  |--\  \   |  |----  |  |  |  |  |  | |  |----
 /   /  \   \      |   |     |  |   \  \  |       | |  |  |  |  |  | |       |
/---/    \---\     |---|     |--|    \--\ |-------  |--|  |--|  |--| |-------

          |----------|    /---\    |----------| |-------  |----------|
          |  |----|  |   /     \   |          | |       | |  |----|  |
          |  |    |  |  /  /-\  \  |  |-------| |  |----  |  |    |  |
          |  |----|  | /  /---\  \ |  |         |  |----| |  |----|  |
          |        --| |         | |  |         |  |----| |        --|
          |  |--\  \   |  |---|  | |  |-------| |  |----  |  |--\  \
          |  |   \  \  |  |   |  | |          | |       | |  |   \  \
          |--|    \--\ |--|   |--| |----------| |-------  |--|    \--\
                                           __________________________________
Websites with permission to post this:    /                                  \ 
-NBox Gamer (www.nboxgamer.com)           | Author: Neil Stump               |
-GameFAQs (www.gamefaqs.com)              | E-mail: Neil.Stump@nboxgamer.com |
-Gamer Help (www.gamerhelp.com)           | Version: 1.0                     |
-Supercheats (www.supercheats.com)        | Date: 9 August 2005              |
-Game Renegades (www.gamerenegades.com)   | Copyright 2005 Neil Stump        |
-Neoseeker (www.neoseeker.com)            \__________________________________/
-IGN (www.ign.com)             
 ________________________________     
/                                \    ________________________________________
| Title: Tokyo Xtreme Racer      |   /                                        \
| Platform: Sega Dreamcast       |   | EVERYONE                               |
| ESRB Rating: E (Everyone)      |   | Visit www.esrb.org or call             |
| Players: 1-2                   |   | 1-800-771-3772 for Rating information. |
| Jump Pack Compatabile: Yes     |   \________________________________________/
| VMU Compatable: Yes (5 Blocks) |   
\________________________________/


+-------------------+
| Table of Contents |  This guide is based off of the North American version.
+-------------------+
                                            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
1) Version History (1VHY)                   | Looking for something specific? |
2) Controls (2CTRL)                         | Use the numbers to the right of |
3) General Driving Tips (3DRT)              | each section. These numbers are |
4) Vehicle List (4VHL)                      | used only one time so copy them |
5) Course Information (5CRI)                | press Crtl+F, paste the code in |
6) Rivals (6RVL)                            | the menu brough up, press enter |
7) Quest Mode Walkthrough (7WLK)            | and get the information needed. |
8) Thanks (8TNK)                            +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+

+-----------------------------------------------------------------------------+
|                          1) Version History (1VHY)                          |
+-----------------------------------------------------------------------------+

Version 1.0  The guide is finished.  9 August 2005


+-----------------------------------------------------------------------------+
|                             2) Controls (2CTRL)                             |
+-----------------------------------------------------------------------------+

Standard Controls (From Instruction Booklet)

Analog Thumbpad: Steering wheel / Moves cursor to select menus
Direction Button: Moves cursor / Selects menus
Start Button: Pauses game
X Button: Down-shift
Y Button: Changes viewpoint / Car performance when in GARAGE screen
B Button: Challenge rival-Highbeam / Cancels menu selection
A Button: Up-shift / Enter menu selections

Right Trigger: Gas Pedal
Left Trigger: Brake Pedal


+-----------------------------------------------------------------------------+
|                        3) General Driving Tips (3DRT)                       |
+-----------------------------------------------------------------------------+

Here are some basic things to help you out in your racing.

-Tune your car evenly for best driving balance. (For example do not only buy
 power upgrades, because if you do not buy anything else the cars handling will
 become poor.)

-Try to learn to use the manual transmission because you can choose to stay in
 a gear going up a hill for maximum power, or you can shift up a gear to get
 the most out of the hill.

-Do not waste money buying Aero Parts, everything is just for show, so unless
 seeing your car stock really bothers you do not waste your money in Aero
 Parts, save the money for performance modifications.

-Work on your car settings test them out, if you like them, keep them, if you
 do not like them change them.

-Practice the turns on the course, find places where you are quick and race
 tough opponents there.


+-----------------------------------------------------------------------------+
|                            4) Vehicle List (4VHL)                           |
+-----------------------------------------------------------------------------+

 +---------------------------------+       +---------------------------------+
 | Vehicle: TYPE-AE86L             |       | Vehicle: TYPE-AE86T             |
 | Price: 16000 CP                 |       | Price: 16000 CP                 |
 | Length: 4200 mm                 |       | Length: 4215 mm                 |
 | Width: 1625 mm                  |       | Width: 1625 mm                  |
 | Height: 1355 mm                 |       | Height: 1355 mm                 |
 | Wheelbase: 2400 mm              |       | Wheelbase: 2400 mm              |
 | F. Tread: 1355 mm               |       | F. Tread: 1355 mm               |
 | R. Tread: 1345 mm               |       | R. Tread: 1345 mm               |
 | Weight: 960 kg                  |       | Weight: 960 kg                  |
 | Engine Type: IL -4 DOHC NA      |       | Engine Type: IL -4 DOHC NA      |
 | Displacement: 1587 CC           |       | Displacement: 1587 CC           |
 | Max Power: 128 HP / 6000 rpm    |       | Max Power: 128 HP / 6000 rpm    |
 | Max Torque: 15.2 kgm / 5200 rpm |       | Max Torque: 15.2 kgm / 5200 rpm |
 | Drive Train: FR                 |       | Drive Train: FR                 |
 | Final Gear: 4.3000              |       | Final Drive: 4.3000             |
 +---------------------------------+       +---------------------------------+

 +---------------------------------+       +---------------------------------+
 | Vehicle: TYPE-SW20              |       | Vehicle: TYPE-JZA80             |
 | Price: 30000 CP                 |       | Price: 45000 CP                 |
 | Length: 4170 mm                 |       | Length: 4520 mm                 |
 | Width: 1695 mm                  |       | Width: 1810 mm                  |
 | Height: 1235 mm                 |       | Height: 1275 mm                 |
 | Wheelbase: 2400 mm              |       | Wheelbase: 2550 mm              |
 | F. Tread: 1470 mm               |       | F. Tread: 1520 mm               |
 | R. Tread: 1450 mm               |       | R. Tread: 1525 mm               |
 | Weight: 1270 kg                 |       | Weight: 1520 kg                 |
 | Engine Type: IL -4 DOHC TURBO   |       | Engine Type: IL -6 DOHC TURBO   |
 | Displacement: 1998 CC           |       | Displacement: 2997 CC           |
 | Max Power: 241 HP / 6000 rpm    |       | Max Power: 276 HP / 5600 rpm    |
 | Max Torque: 31.0 kgm / 4000 rpm |       | Max Torque: 46.0 kgm / 3600 rpm |
 | Drive Train: MR                 |       | Drive Train: FR                 |
 | Final Gear: 4.2850              |       | Final Gear: 3.2660              |
 +---------------------------------+       +---------------------------------+

 +---------------------------------+       +---------------------------------+
 | Vehicle: TYPE-XE10              |       | Vehicle: TYPE-JZX100            |
 | Price: 35000 CP                 |       | Price: 33000 CP                 |
 | Length: 4400 mm                 |       | Length: 4715 mm                 |
 | Width: 1720 mm                  |       | Width: 1755 mm                  |
 | Height: 1410 mm                 |       | Height: 1400 mm                 |
 | Wheelbase: 2670 mm              |       | Wheelbase: 2730 mm              |
 | F. Tread: 1495 mm               |       | F. Tread: 1485 mm               |
 | R. Tread: 1485 mm               |       | R. Tread: 1490 mm               |
 | Weight: 1360 kg                 |       | Weight: 1470 kg                 |
 | Engine Type: IL -4 DOHC NA      |       | Engine Type: IL -6 DOHC TURBO   |
 | Displacement: 1998 CC           |       | Displacement: 2491 CC           |
 | Max Power: 207 HP / 7600 rpm    |       | Max Power: 276 HP / 6200 rpm    |
 | Max Torque: 22.0 kgm / 6400 rpm |       | Max Torque: 38.5 kgm / 2400 rpm |
 | Drive Train: FR                 |       | Drive Train: FR                 |
 | Final Gear: 4.1000              |       | Final Gear: 3.7270              |
 +---------------------------------+       +---------------------------------+

 +---------------------------------+       +---------------------------------+
 | Vehicle: TYPE-S13               |       | Vehicle: TYPE-S14               |
 | Price: 20000 CP                 |       | Price: 25000 CP                 |
 | Length: 4470 mm                 |       | Length: 4520 mm                 |
 | Width: 1690 mm                  |       | Width: 1730 mm                  |
 | Height: 1290 mm                 |       | Height: 1295 mm                 |
 | Wheelbase: 2475 mm              |       | Wheelbase: 2525 mm              |
 | F. Tread: 1465 mm               |       | F. Tread: 1480 mm               |
 | R. Tread: 1460 mm               |       | R. Tread: 1470 mm               |
 | Weight: 1170 kg                 |       | Weight: 1270 kg                 |
 | Engine Type: IL -4 DOHC TURBO   |       | Engine Type: IL -4 DOHC TURBO   |
 | Displacement: 1998 CC           |       | Displacement: 1998 CC           |
 | Max Power: 202 HP / 6000 rpm    |       | Max Power: 216 HP / 6000 rpm    |
 | Max Torque: 28.0 kgm / 4000 rpm |       | Max Torque: 28.0 kgm / 4800 rpm |
 | Drive Train: FR                 |       | Drive Train: FR                 |
 | Final Gear: 4.0830              |       | Final Gear: 4.0830              |
 +---------------------------------+       +---------------------------------+

 +---------------------------------+       +---------------------------------+
 | Vehicle: TYPE-RPS13             |       | Vehicle: TYPE-R32               |
 | Price: 24000 CP                 |       | Price: 45000 CP                 |
 | Length: 4520 mm                 |       | Length: 4545 mm                 |
 | Width: 1690 mm                  |       | Width: 1755 mm                  |
 | Height: 1290 mm                 |       | Height: 1355 mm                 |
 | Wheelbase: 2475 mm              |       | Wheelbase: 2615 mm              |
 | F. Tread: 1465 mm               |       | F. Tread: 1480 mm               |
 | R. Tread: 1460 mm               |       | R. Tread: 1480 mm               |
 | Weight: 1230 kg                 |       | Weight: 1500 kg                 |
 | Engine Type: IL -4 DOHC TURBO   |       | Engine Type: IL -6 DOHC TURBO   |
 | Displacement: 1998 CC           |       | Displacement: 2568 CC           |
 | Max Power: 202 HP / 6000 rpm    |       | Max Power: 276 HP / 6800 rpm    |
 | Max Torque: 28.0 kgm / 4000 rpm |       | Max Torque: 36.0 kgm / 4400 rpm |
 | Drive Train: FR                 |       | Drive Train: T4WD               |
 | Final Gear: 4.0830              |       | Final Gear: 4.1110              |
 +---------------------------------+       +---------------------------------+

 +---------------------------------+       +---------------------------------+
 | Vehicle: TYPE-R33               |       | Vehicle: TYPE-Z32               |
 | Price: 50000 CP                 |       | Price: 40000 CP                 |
 | Length: 4657 mm                 |       | Length: 4520 mm                 |
 | Width: 1780 mm                  |       | Width: 1800 mm                  |
 | Height: 1360 mm                 |       | Height: 1255 mm                 |
 | Wheelbase: 2720 mm              |       | Wheelbase: 2570 mm              |
 | F. Tread: 1480 mm               |       | F. Tread: 1495 mm               |
 | R. Tread: 1490 mm               |       | R. Tread: 1535 mm               |
 | Weight: 1540 kg                 |       | Weight: 1560 mm                 |
 | Engine Type: IL -6 DOHC TURBO   |       | Engine Type: V6 DOHC TURBO      |
 | Displacement: 2568 CC           |       | Displacement: 2960 CC           |
 | Max Power: 276 HP / 6800 rpm    |       | Max Power: 276 HP / 6400 rpm    |
 | Max Torque: 37.5 kgm / 4400 rpm |       | Max Torque: 39.6 kgm / 3600 rpm |
 | Drive Train: T4WD               |       | Drive Train: FR                 |
 | Final Gear: 4.1110              |       | Final Gear: 3.6920              |
 +---------------------------------+       +---------------------------------+

 +---------------------------------+       +---------------------------------+
 | Vehicle: TYPE-Y33C              |       | Vehicle: TYPE-Y33G              |
 | Price: 38000 CP                 |       | Price: 38000 CP                 |
 | Length: 4860 mm                 |       | Length: 4875 mm                 |
 | Width: 1765 mm                  |       | Width: 1765 mm                  |
 | Height: 1425 mm                 |       | Height: 1425 mm                 |
 | Wheelbase: 2800 mm              |       | Wheelbase: 2800 mm              |
 | F. Tread: 1500 mm               |       | F. Tread: 1500 mm               |
 | R. Tread: 1495 mm               |       | R. Tread: 1495 mm               |
 | Weight: 1600 kg                 |       | Weight: 1590 kg                 |
 | Engine Type: V6 DOHC TURBO      |       | Engine Type: V6 DOHC TURBO      |
 | Displacement: 2987 CC           |       | Displacement: 2987 CC           |
 | Max Power: 266 HP / 6000 rpm    |       | Max Power: 266 HP / 6000 rpm    |
 | Max Torque: 37.5 kgm / 3600 rpm |       | Max Torque: 37.5 kgm / 3600 rpm |
 | Drive Train: FR                 |       | Drive Train: FR                 |
 | Final Gear: 3.9160              |       | Final Gear: 3.9160              |
 +---------------------------------+       +---------------------------------+

 +---------------------------------+       +---------------------------------+
 | Vehicle: TYPE-EK9               |       | Vehicle: TYPE-DC2               |
 | Price: 20000 CP                 |       | Price: 25000 CP                 |
 | Length: 4185 mm                 |       | Length: 4380 mm                 |
 | Width: 1695 mm                  |       | Width: 1695 mm                  |
 | Height: 1360 mm                 |       | Height: 1330 mm                 |
 | Wheelbase: 2620 mm              |       | Wheelbase: 2570 mm              |
 | F. Tread: 1480 mm               |       | F. Tread: 1480 mm               |
 | R. Tread: 1480 mm               |       | R. Tread: 1485 mm               |
 | Weight: 1070 kg                 |       | Weight: 1080 mm                 |
 | Engine Type: IL -4 DOHC NA      |       | Engine Type: IL -4 DOHC NA      |
 | Displacement: 1595 CC           |       | Displacement: 1797 CC           |
 | Max Power: 182 HP / 8200 rpm    |       | Max Power: 197 HP / 8000 rpm    |
 | Max Torque: 16.3 kgm / 7500 rpm |       | Max Torque: 19.0 kgm / 6200 rpm |
 | Drive Train: FF                 |       | Drive Train: FF                 |
 | Final Gear: 4.4000              |       | Final Gear: 4.7850              |
 +---------------------------------+       +---------------------------------+

 +---------------------------------+       +---------------------------------+
 | Vehicle: TYPE-NA2               |       | Vehicle: TYPE-CE9A              |
 | Price: 95000 CP                 |       | Price: 35000 CP                 |
 | Length: 4430 mm                 |       | Length: 4310 mm                 |
 | Width: 1810 mm                  |       | Width: 1695 mm                  |
 | Height: 1160 mm                 |       | Height: 1420 mm                 |
 | Wheelbase: 1530 mm              |       | Wheelbase: 2510 mm              |
 | F. Tread: 1510 mm               |       | F. Tread: 1465 mm               |
 | R. Tread: 1530 mm               |       | R. Tread: 1470 mm               |
 | Weight: 1270 mm                 |       | Weight: 1260 kg                 |
 | Engine Type: V6 DOHC NA         |       | Engine Type: IL -4 DOHC TURBO   |
 | Displacement: 3179 CC           |       | Displacement: 1997 CC           |
 | Max Power: 276 HP / 7300 rpm    |       | Max Power: 266 HP / 6250 rpm    |
 | Max Torque: 31.0 kgm / 5300 rpm |       | Max Torque: 31.5 kgm / 3000 rpm |
 | Drive Train: MR                 |       | Drive Train: F4WD               |
 | Final Gear: 4.0620              |       | Final Gear: 5.3580              |
 +---------------------------------+       +---------------------------------+

 +---------------------------------+       +---------------------------------+
 | Vehicle: TYPE-CP9A              |       | Vehicle: TYPE-FC                |
 | Price: 40000 CP                 |       | Price: 30000 CP                 |
 | Length: 4350 mm                 |       | Length: 4335 mm                 |
 | Width: 1770 mm                  |       | Width: 1690 mm                  |
 | Height: 1415 mm                 |       | Height: 1270 mm                 |
 | Wheelbase: 2510 mm              |       | Wheelbase: 2430 mm              |
 | F. Tread: 1510 mm               |       | F. Tread: 1450 mm               |
 | R. Tread: 1505 mm               |       | R. Tread: 1440 mm               |
 | Weight: 1360 kg                 |       | Weight: 1230 kg                 |
 | Engine Type: IL -4 DOHC TURBO   |       | Engine Type: RE -2 ROTARY TURBO |
 | Displacement: 1997 CC           |       | Displacement: 654 CC x 2        |
 | Max Power: 276 HP / 6500 rpm    |       | Max Power: 211 HP / 6500 rpm    |
 | Max Torque: 38.0 kgm / 3000 rpm |       | Max Torque: 28.0 kgm / 4000 rpm |
 | Drive Train: F4WD               |       | Drive Train: FR                 |
 | Final Gear: 4.5290              |       | Final Gear: 4.1000              |
 +---------------------------------+       +---------------------------------+

 +---------------------------------+       +---------------------------------+
 | Vehicle: TYPE-FD                |       | Vehicle: TYPE-GC8               |
 | Price: 45000 CP                 |       | Price: 40000 CP                 |
 | Length: 4285 mm                 |       | Length: 4340 mm                 |
 | Width: 1760 mm                  |       | Width: 1690 mm                  |
 | Height: 1230 mm                 |       | Height: 1405 mm                 |
 | Wheelbase: 2425 mm              |       | Wheelbase: 2520 mm              |
 | F. Tread: 1460 mm               |       | F. Tread: 1470 mm               |
 | R. Tread: 1460 mm               |       | R. Tread: 1460 mm               |
 | Weight: 1280 mm                 |       | Weight: 1240 mm                 |
 | Engine Type: RE -2 Rotary Turbo |       | Engine Type: HO -4 DOHC TURBO   |
 | Displacement: 654 CC x 2        |       | Displacement: 1994 CC           |
 | Max Power: 276 HP / 6500 rpm    |       | Max Power: 276 HP / 6500 rpm    |
 | Max Torque: 32.0 kgm / 5000 rpm |       | Max Torque: 36.0 kgm / 4000 rpm |
 | Drive Train: FR                 |       | Drive Train: F4WD               |
 | Final Gear: 4.3000              |       | Final Gear: 4.4440              |
 +---------------------------------+       +---------------------------------+

 +---------------------------------+       +---------------------------------+
 | Vehicle: TYPE-GFLF              |       | Vehicle: TYPE-GFLS              |
 | Price: 40000 CP                 |       | Price: 40000 CP                 |
 | Length: 4395 mm                 |       | Length: 4458 mm                 |
 | Width: 1745 mm                  |       | Width: 1750 mm                  |
 | Height: 1295 mm                 |       | Height: 1290 mm                 |
 | Wheelbase: 2510 mm              |       | Wheelbase: 2560 mm              |
 | F. Tread: 1515 mm               |       | F. Tread: 1515 mm               |
 | R. Tread: 1505 mm               |       | R. Tread: 1505 mm               |
 | Weight: 1330 kg                 |       | Weight: 1330 kg                 |
 | Engine Type: IL -4 DOHC TURBO   |       | Engine Type: V6 DOHC TURBO      |
 | Displacement: 1997 CC           |       | Displacement: 1997 CC           |
 | Max Power: 226 HP / 6000 rpm    |       | Max Power: 197 HP / 5500 rpm    |
 | Max Torque: 29.5 kgm / 2500 rpm |       | Max Torque: 28.3 kgm / 4500 rpm |
 | Drive Train: F4WD               |       | Drive Train: FF                 |
 | Final Gear: 4.1530              |       | Final Gear: 4.1530              |
 +---------------------------------+       +---------------------------------+

 +---------------------------------+       +---------------------------------+
 | Vehicle: TYPE-S15               |       | Vehicle: TYPE-R34               |
 | Price: 33000 CP                 |       | Price: 55000 CP                 |
 | Length: 4445 mm                 |       | Length: 4600 mm                 |
 | Width: 1695 mm                  |       | Width: 1785 mm                  |
 | Height: 1285 mm                 |       | Height: 1360 mm                 |
 | Wheelbase: 2525 mm              |       | Wheelbase: 2665 mm              |
 | F. Tread: 1470 mm               |       | F. Tread: 1480 mm               |
 | R. Tread: 1460 mm               |       | R. Tread: 1490 mm               |
 | Weight: 1250 kg                 |       | Weight: 1560 kg                 |
 | Engine Type: IL -4 DOHC TURBO   |       | Engine Type: IL -6 DOHC TURBO   |
 | Displacement: 1998 CC           |       | Displacement: 2568 CC           |
 | Max Power: 246 HP / 6000 rpm    |       | Max Power: 276 HP / 6800 rpm    |
 | Max Torque: 28.0 kgm / 4800 rpm |       | Max Torque: 40.0 kgm / 4400 rpm |
 | Drive Train: FR                 |       | Drive Train: T4WD               |
 | Final Gear: 3.6920              |       | Final Gear: 3.5450              |
 +---------------------------------+       +---------------------------------+

 +---------------------------------+       +---------------------------------+
 | Vehicle: TYPE-AP1               |       | Vehicle: TYPE-P930              |
 | Price: 40000 CP                 |       | Price: 130000 CP                |
 | Length: 4135 mm                 |       | Length: 4275 mm                 |
 | Width: 1750 mm                  |       | Width: 1775 mm                  |
 | Height: 1285 mm                 |       | Height: 1290 mm                 |
 | Wheelbase: 24000 mm             |       | Wheelbase: 2272 mm              |
 | F. Tread: 1470 mm               |       | F. Tread: 1422 mm               |
 | R. Tread: 1510 mm               |       | R. Tread: 1488 mm               |
 | Weight: 1240 kg                 |       | Weight: 1470 kg                 |
 | Engine Type: IL -4 DOHC NA      |       | Engine Type: HO -6 SOCH TURBO   |
 | Displacement: 1997 CC           |       | Displacement: 3600 CC           |
 | Max Power: 246 HP / 8300 rpm    |       | Max Power: 354 HP / 5800 rpm    |
 | Max Torque: 22.2 kgm / 7500 rpm |       | Max Torque: 54.0 kgm / 4200 rpm |
 | Drive Train: FR                 |       | Drive Train: RR                 |
 | Final Gear: 4.1000              |       | Final Gear: 3.6760              |
 +---------------------------------+       +---------------------------------+

 +---------------------------------+       +---------------------------------+
 | Vehicle: TYPE-FDD               |       | Vehicle: TYPE-R34D              |
 | Price: 45000 CP                 |       | Price: 55000 CP                 |
 | Length: 4285 mm                 |       | Length: 4600 mm                 |
 | Width: 1760 mm                  |       | Width: 1785 mm                  |
 | Height: 1230 mm                 |       | Height: 1360 mm                 |
 | Wheelbase: 2425 mm              |       | Wheelbase: 2665 mm              |
 | F. Tread: 1460 mm               |       | F. Tread: 1480 mm               |
 | R. Tread: 1460 mm               |       | R. Tread: 1490 mm               |
 | Weight: 1280 kg                 |       | Weight: 1560 kg                 |
 | Engine Type: RE -2 ROTARY TURBO |       | Engine Type: IL -6 DOHC TURBO   |
 | Displacement: 654 CC x 2        |       | Displacement: 2568 CC           |
 | Max Power: 276 HP / 6500 rpm    |       | Max Power: 276 HP / 6800 rpm    |
 | Max Torque: 32.0 kgm / 5000 rpm |       | Max Torque: 40.0 kgm / 4400 rpm |
 | Drive Train: FR                 |       | Drive Train: T4WD               |
 | Final Gear: 4.3000              |       | Final Gear: 3.5450              |
 +---------------------------------+       +---------------------------------+

 +---------------------------------+       
 | Vehicle: TYPE-JZA80D            |       
 | Price: 45000 CP                 |       
 | Length: 4520 mm                 |       
 | Width: 1810 mm                  |       
 | Height: 1275 mm                 |       
 | Wheelbase: 2550 mm              |       
 | F. Tread: 1520 mm               |       
 | R. Tread: 1525 mm               |       
 | Weight: 1520 kg                 |       
 | Engine Type: IL -6 DOHC TURBO   |       
 | Displacement: 2997 CC           |       
 | Max Power: 276 HP / 5600 rpm    |       
 | Max Torque: 46.0 kgm / 3600 rpm |       
 | Drive Train: FR                 |       
 | Final Gear: 3.2660              |       
 +---------------------------------+       


+-----------------------------------------------------------------------------+
|                         5) Course Information (5CRI)                        |
+-----------------------------------------------------------------------------+

The highway has been limited to C1 Circuit since C1 Inner Circuit and C1 Outer
Circuit are opposite directions of the same highway and share the same
features.  

C1 Circuit:  This course is slightly faster than C1 Outer Circuit due to
  the slightly looser turns.  The eastern section of the highway is fast since
  it is fairly straight and is a great area to outrace the faster opponents
  because they will brake heavily in this area.  If your vehicle has
  exceptional handling then you are best suited to race your rivals on the
  western part of the highway.  While it is not a very technical area you still
  get an edge over the opponents since they will ride the brakes through here.
  The rest of the interstate loop (which is a little under 10 miles) is free
  game.



+-----------------------------------------------------------------------------+
|                               6) Rivals (6RVL)                              |
+-----------------------------------------------------------------------------+

Rivals are in order of their respective gang.

+--------------------+--------------------------------------------------------+
|NO.  (Rival Number) | (Rival Name)                                           |
+--------------------+                                                        |
|             (Description)                                                   |
|             (Description)                                                   |
+-----------------------------------------------------------------------------+

Rolling Guy (4 Members)
+-----------+-----------------------------------------------------------------+
|NO.       1| Rolling Dude #1 (Leader)                                        |
+-----------+                                                                 |
|    Mainly races on the circuits and is famous for his wild and aggresive    |
|    style even on the street.                                                |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.       2| Rolling Dude #2                                                 |
+-----------+                                                                 |
|    Uses an orthodox style taking advantage of his car's grip.  Team         |
|    leader's younger brother.                                                |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.       3| Rolling Dude #3                                                 |
+-----------+                                                                 |
|    Likes to show off when driving: likes to side-swipe rivals when          |
|    cornering.                                                               |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.       4| Rolling Dude #4                                                 |
+-----------+                                                                 |
|    Polished skills drifting in the mountains, but unable to use skills well |
|    in the city.                                                             |
+-----------------------------------------------------------------------------+


Curving Edge (5 Members)
+-----------+-----------------------------------------------------------------+
|NO.       5| Prince of the Highways (Leader)                                 |
+-----------+                                                                 |
|    Wealthy; has put countless amounts into tuning and upgrading his         |
|    vehicle.                                                                 |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.       6| Burning Hiroshi                                                 |
+-----------+                                                                 |
|     Prides himself on his ability to corner with minimum drift.             |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.       7| 25-hour's Wind                                                  |
+-----------+                                                                 |
|     Rarely-seen racer who appears out of nowhere and disappears just as     |
|     quickly.                                                                |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.       8| Professor Taka                                                  |
+-----------+                                                                 |
|     Racer fighting a life-threatening disease; respected for his mechanical |
|     knowledge.                                                              |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.       9| Thunderflare                                                    |
+-----------+                                                                 |
|    Tried to improve his car, but ended up making it slower than before;     |
|    still keeps racing in spite of this.                                     |
+-----------------------------------------------------------------------------+


SS Limited (6 Members)
+-----------+-----------------------------------------------------------------+
|NO.      10| North Star (Leader)                                             |
+-----------+                                                                 |
|     Wants to be the fastest racer on the highways; has an elegant driving   |
|     style and doesn't make aggresive moves.                                 |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      11| Heaven's 4-Door                                                 |
+-----------+                                                                 |
|      Will only drive 4-doors; keeps racing trying to improve technique.     |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      12| Black Rain                                                      |
+-----------+                                                                 |
|      No one challenges him because they're afraid of his threatening        |
|      appearance more than his racing skill.                                 |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      13| Red Flash                                                       |
+-----------+                                                                 |
|      Can't afford to tune-up his vehicle; doesn't seem to get better no     |
|      matter how much he practices.                                          |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      14| Sport Car Killer                                                |
+-----------+                                                                 |
|      Involved in an accident long ago when cut off by a sports car; has had |
|      a hatred for them ever since.                                          |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      15| Rising Star                                                     |
+-----------+                                                                 |
|      Goes way back with Team Leader Takahashi; love for the city and speed  |
|      is unmatched.                                                          |
+-----------------------------------------------------------------------------+


Elegant Wild (6 Members)
+-----------+-----------------------------------------------------------------+
|NO.      16| 300-Mile Red Ruby (Leader)                                      |
+-----------+                                                                 |
|      Runs his own shop; strong-willed racer who frequents the racetracks.   |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      17| Deep Green                                                      |
+-----------+                                                                 |
|      Used-car salesman knowledgeable about cars.  Constantly tuning his car |
|      to make it faster.                                                     |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      18| White Revolution                                                |
+-----------+                                                                 |
|      Cares more about style than speed; doesn't care if he wins unless he   |
|      looks cool!                                                            |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      19| Hostman Hat                                                     |
+-----------+                                                                 |
|       Claims to be No. 2 man at club in Shinjuku, but his racing skills     |
|       don't match his boasting.                                             |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      20| Lisa B-Sky                                                      |
+-----------+                                                                 |
|       Fashion model who also races on the track as well as the streets.     |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      21| Infinity Yellow                                                 |
+-----------+                                                                 |
|       Has raced in the city in a trademark yellow car for over 20 years but |
|       his age is catching up with him.                                      |
+-----------------------------------------------------------------------------+


Max Racing (8 Members)
+-----------+-----------------------------------------------------------------+
|NO.      22| Bloody Rose (Leader)                                            |
+-----------+                                                                 |
|       Normally a friendly person but turns into a wild maniac behind the    |
|       wheel.                                                                |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      23| Golden Beast                                                    |
+-----------+                                                                 |
|       Always looking to increase his car's power; prides himself on his     |
|       straightaway speed.                                                   |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      24| Crazy Hooligan                                                  |
+-----------+                                                                 |
|       Has modified his car to make it as light as possible so that it       |
|       drives much faster than one would think.                              |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      25| The Blue Shadow                                                 |
+-----------+                                                                 |
|       Started because of his brother in FREE WAY; friendly off the track    |
|       but quiet and serious when racing.                                    |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      26| Death Panther                                                   |
+-----------+                                                                 |
|       Runs the 1/4 mile around Yokohama.  Now that he is racing in Tokyo he |
|       is finding it hard to get his car set up right.                       |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      27| Blue Thunder                                                    |
+-----------+                                                                 |
|       Takes advantage of his sedan's size, but loses in a fair race.        |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      28| White Blade                                                     |
+-----------+                                                                 |
|       Believes bigger is better--hence his choice of cars.                  |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      29| Blood Rain                                                      |
+-----------+                                                                 |
|       Always ready for a fight; enjoys beating sports cars with his sedan.  |
+-----------------------------------------------------------------------------+


Diamond Image (6 Members)
+-----------+-----------------------------------------------------------------+
|NO.      30| Lightning Shift Takuya (Leader)                                 |
+-----------+                                                                 |
|       Uses his mountain-honed skills on the highway; has made extensive     |
|       modifications to his car.                                             |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      31| Lone Wolf                                                       |
+-----------+                                                                 |
|       College student in heavy debt; always borrowing money to improve his  |
|       car.                                                                  |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      32| Spring Roll Itsuki                                              |
+-----------+                                                                 |
|       Loves the feeling when pulling a tight curve; relies on his cornering |
|       skill more than engine power to win.                                  |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      33| Silver Bullet                                                   |
+-----------+                                                                 |
|       Relies on his natural sense of rhythm when driving; makes it look as  |
|       if his car is dancing.                                                |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      34| Air Blade                                                       |
+-----------+                                                                 |
|       Works as a navy mechanic; rumored to have attatched a radar to his    |
|       car!                                                                  |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      35| Yellow Angel                                                    |
+-----------+                                                                 |
|       College student who belongs to a camera club; she became interested   |
|       in racing while shooting racers practicing.                           |
+-----------------------------------------------------------------------------+


Fine Drive (8 Members)
+-----------+-----------------------------------------------------------------+
|NO.      36| Red Comet (Leader)                                              |
+-----------+                                                                 |
|       Renowned for his control; wishs to become a pro racer.                |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      37| Sylvester                                                       |
+-----------+                                                                 |
|       Looking for a new rival to challenge his skills.                      |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      38| Hell's Drifter                                                  |
+-----------+                                                                 |
|       Used to be an off-road racer; regarded as being the master of drift   |
|       control.                                                              |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      39| Shimo-Kitazawa 2000CC                                           |
+-----------+                                                                 |
|      Drives nothing but S13s (Currently on his third) and loves them more   |
|      than anything in the world.                                            |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      40| Drift Baby                                                      |
+-----------+                                                                 |
|     Claims to be the best 2000cc racer; usually quit but gets excited when  |
|     talking about cars.                                                     |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      41| Funky Monkey                                                    |
+-----------+                                                                 |
|     Looks down on all cars except FR models; hasn't lost a race for an      |
|     entire year.                                                            |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      42| Natural-Born Soldier                                            |
+-----------+                                                                 |
|      Originally wasn't interested in racing, but is slowly learning to      |
|      enjoy it.                                                              |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      43| Firebird                                                        |
+-----------+                                                                 |
|       A reserved city racer who has an as-yet untapped inner power.         |
+-----------------------------------------------------------------------------+


Twister (6 Members)
+-----------+-----------------------------------------------------------------+
|NO.      44| Shimmering Illusion (Leader)                                    |
+-----------+                                                                 |
|     Has impressive skills honed over a long career; has almost              |
|     supernatural control.                                                   |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      45| Smile: Y 0                                                      |
+-----------+                                                                 |
|      Racer famous in west Japan; moved to east Japan over a year ago.       |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      46| SWEET BLUES                                                     |
+-----------+                                                                 |
|      Has a natural aptitude for racing but lacks experience.                |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      47| Blue Rider                                                      |
+-----------+                                                                 |
|      Not that fast, but hates to lose; is particular about how he wins.     |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      48| Shooting Star                                                   |
+-----------+                                                                 |
|      Racer of average skill; learned how to race in the city following      |
|      other team member's example.                                           |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      49| The Duke                                                        |
+-----------+                                                                 |
|      Rich official; has spent a lot of money on his car but is not that     |
|      of a driver.                                                           |
+-----------------------------------------------------------------------------+


R-Gangs (7 Members)
+-----------+-----------------------------------------------------------------+
|NO.      50| Drift Dancer (Leader)                                           |
+-----------+                                                                 |
|      Always looking for a new challenger for his turbo-tuned 86.            |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      51| Street Dancer                                                   |
+-----------+                                                                 |
|      Off-road winning ratio was above 80 percent, but is only 35 percent in |
|      the city.                                                              |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      52| Hell's Bartender                                                |
+-----------+                                                                 |
|      Bartender who is known for his drifting skills: handles his car as     |
|      his shaker.                                                            |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      53| Professor Speed                                                 |
+-----------+                                                                 |
|      Approaches racing from an analytical point of vies; normally quiet but |
|      don't make him angry!                                                  |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      54| Gazelle                                                         |
+-----------+                                                                 |
|      Reckless driver who always floors the accelerator: has crashed         |
|      numerous times when racing.                                            |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      55| Black Illusion                                                  |
+-----------+                                                                 |
|     Economical driver who will not go above 5000RPM.                        |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      56| Raindrop                                                        |
+-----------+                                                                 |
|     Became a racer following the footsteps of his brother, but joined a     |
|     different team to distinguish himself.                                  |
+-----------------------------------------------------------------------------+


Tokio Jungle
+-----------+-----------------------------------------------------------------+
|NO.      57| Io (Leader)                                                     |
+-----------+                                                                 |
|      Racer sponsored by a shop; drift freak who prefers compact cars.       |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      58| MJ6feet6                                                        |
+-----------+                                                                 |
|      Former basketball player for his company; specializes in darting in    |
|      and out to gain position.                                              |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      59| Black Wind                                                      |
+-----------+                                                                 |
|     Newcomer to the racing world; sticks to the highway.                    |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      60| White Fox                                                       |
+-----------+                                                                 |
|     Although talented, he doesn't follow through and drops the ball in a    |
|     pinch.                                                                  |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      61| Salty Dog                                                       |
+-----------+                                                                 |
|     Started racing only recently and has a lot to learn, but shows good     |
|     potential.                                                              |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      62| Slide Freak                                                     |
+-----------+                                                                 |
|      Just moved to Tokyo and still has trouble navigating the highway.      |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      63| Running Blue Wave                                               |
+-----------+                                                                 |
|      Spends a lot of money on his car, but doesn't care too much about its  |
|      appearance, inside or out.                                             |
+-----------------------------------------------------------------------------+


Top Level (6 Members)
+-----------+-----------------------------------------------------------------+
|NO.      64| Tarmac Suzuki (Leader)                                          |
+-----------+                                                                 |
|       Rumored to be a former rally racer, his skill with a rally car is     |
|       unmatched.                                                            |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      65| Mystery Girl                                                    |
+-----------+                                                                 |
|      Junior college student who borrows her boyfriend's car (without        |
|      asking!) to race every night on the highway.                           |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      66| Tragic Red Tear                                                 |
+-----------+                                                                 |
|     After losing her boyfriend in an accident, became a racer to see what   |
|     it is he was trying to find.                                            |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      67| Legendary Blue Collar                                           |
+-----------+                                                                 |
|      Is never distracted or in a bad form: specializes in slipping in and   |
|      out of a crowd.                                                        |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      68| Midnight Thru                                                   |
+-----------+                                                                 |
|      Born in northern Japan, very emotional.  Has talent, but lacks the     |
|      ruthlessness needed to win.                                            |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      69| Red General                                                     |
+-----------+                                                                 |
|      A decent rally racer who has come to challenge the capital's racers.   |
+-----------------------------------------------------------------------------+


Free Way (9 Members)
+-----------+-----------------------------------------------------------------+
|NO.      70| Blue Comet (Leader)                                             |
+-----------+                                                                 |
|     Perhaps the fastest on the highway, with a finely-tuned racing machine. |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      71| Accel Junky                                                     |
+-----------+                                                                 |
|     Car-lover who works at a car parts store: has a bad and dangerous habit |
|     of accelerating and braking suddenly.                                   |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      72| Highway Bomber                                                  |
+-----------+                                                                 |
|     Younger brother of MAX RACING's Takaki, is having trouble paying back   |
|     the loan he took out to start racing.                                   |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      73| Crystal Nights                                                  |
+-----------+                                                                 |
|     A natural talent; commutes to the capital everyday to try to become the |
|     champion of the highway.                                                |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      74| Ultimate Killer                                                 |
+-----------+                                                                 |
|     A Driver disliked by everyone else for his poor manners and dangerous   |
|     driving style.                                                          |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      75| Silent Reviver                                                  |
+-----------+                                                                 |
|     A driver who quit once 3 years ago, but couldn't get racing out of his  |
|     system.                                                                 |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      76| Nightmare of the Loop                                           |
+-----------+                                                                 |
|    Driver who quit racing city to go on the track to polish his skills, and |
|    has only recenlty returned to the highway.                               |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      77| Silver Fox                                                      |
+-----------+                                                                 |
|     Driver whose racing style is said to resemble a dancing fox.            |
|                                                                             |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      78| Orange Head                                                     |
+-----------+                                                                 |
|     A Calculating, strategic driver whose actions don't match his garish    |
|     appearance.                                                             |
+-----------------------------------------------------------------------------+


Another Star (5 Members)
+-----------+-----------------------------------------------------------------+
|NO.      79| Blue Speed (Leader)                                             |
+-----------+                                                                 |
|     A natural genius who can aim for and hit a can on the road when         |
|     drifting.                                                               |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      80| Silver Speed                                                    |
+-----------+                                                                 |
|     Joined the team out of respect for the leader; is currently practicing  |
|     how to drift.                                                           |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      81| Master Burke                                                    |
+-----------+                                                                 |
|     A body-builder who works out in a gym; known for his cornering skills.  |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      82| Red Shout                                                       |
+-----------+                                                                 |
|     An artistic woman who wants to become a singer, she can lose control    |
|     when racing.                                                            |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      83| Herr Schneider                                                  |
+-----------+                                                                 |
|     Some think that he runs the QA department of a game company, but racing |
|     is his true passion.                                                    |
+-----------------------------------------------------------------------------+


Speed Box (6 Members)
+-----------+-----------------------------------------------------------------+
|NO.      84| Time's Cloud (Leader)                                           |
+-----------+                                                                 |
|      An engineer for an auto manufacturer who is obsessed with every last   |
|      detail of his car.                                                     |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      85| Blazing Drift Liner                                             |
+-----------+                                                                 |
|      Wants to quit racing but is addicted to the thrill of speed.           |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      86| Burning Rider                                                   |
+-----------+                                                                 |
|     A former motorcycle racer who is aiming to become champion of the       |
|     highway.                                                                |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      87| Max Araki                                                       |
+-----------+                                                                 |
|      An ace pitcher for a pro baseball team who races secretly at night.    |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      88| Killing Machine                                                 |
+-----------+                                                                 |
|      Never loses his cool when driving, no matter the circumstances; some   |
|      say he's a maching himself.                                            |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      89| Street Tank                                                     |
+-----------+                                                                 |
|    A hard-working businessman by day, at night he becomes a har-core racer. |
+-----------------------------------------------------------------------------+


TR Racing (6 Members)
+-----------+-----------------------------------------------------------------+
|NO.      90| Unstoppable Black Dragon (Leader)                               |
+-----------+                                                                 |
|     Having lost faith in society, he lives now only to race.                |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      91| Lovely Rina                                                     |
+-----------+                                                                 |
|     An off-road racer who has recently come to the highway.                 |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      92| 180 Master                                                      |
+-----------+                                                                 |
|     Old-time racer who has been using his current car for 7 years.          |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      93| Redline Cindy                                                   |
+-----------+                                                                 |
|     Used to just race the quarter mile, but has just switched to the Tokyo  |
|     Highways and wants to be the best.                                      |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      94| Street Queen                                                    |
+-----------+                                                                 |
|     Likes to be the center of attention; shows off with his flashy car and  |
|     wild driving.                                                           |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      95| Dancing Chaser                                                  |
+-----------+                                                                 |
|     Used to flying up and down Route-3 while living in Yokohama, but        |
|     recently has been challenging drivers on the Tokyo Highway.             |
+-----------------------------------------------------------------------------+


Cupid Arrows (6 Members)
+-----------+-----------------------------------------------------------------+
|NO.      96| Sonic Runner (Leader)                                           |
+-----------+                                                                 |
|      Claims she's not a rebel in spite of her dyed hair: hard-core racer    |
|      who's out on the highway everyday.                                     |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      97| Alluring Fairy                                                  |
+-----------+                                                                 |
|      Skilled driver in spite of the fact she only got her license 12 monts  |
|      ago.                                                                   |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      98| Moonlight Child                                                 |
+-----------+                                                                 |
|      Normally a quiet woman, she takes to the road when the moon is out.    |
|                                                                             |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.      99| Cowboy Girl                                                     |
+-----------+                                                                 |
|      Although she really wants to be an actress, don't let her looks fool   |
|      you--she races with the best of them!                                  |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     100| Silver Impact                                                   |
+-----------+                                                                 |
|     A slower driver than the rest of the team, she works at organizing      |
|     everyone.  Confident in her grip skill.                                 |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     101| 246 Heartbreaker                                                |
+-----------+                                                                 |
|      secretary who races to get over her broke hearts.  Her beautiful       |
|      exterior hides a master racer.                                         |
+-----------------------------------------------------------------------------+


Wind Stars (9 Members)
+-----------+-----------------------------------------------------------------+
|NO.     102| Wolf's Requiem (Leader)                                         |
+-----------+                                                                 |
|     Having lost a friend to an accident years ago, she races to carry on    |
|     his memory.                                                             |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     103| R Magic                                                         |
+-----------+                                                                 |
|      Started racing to get popular with the girls, now he loves his car     |
|      more than anything else.                                               |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     104| Black Magician                                                  |
+-----------+                                                                 |
|      Driver who can stick to the road like glue; aims to be the fastest on  |
|      the highway.                                                           |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     105| Diamond Dust                                                    |
+-----------+                                                                 |
|     His love of rock can be seen in the way he handles corners.             |
|                                                                             |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     106| Rampaging Tank                                                  |
+-----------+                                                                 |
|     After losing his brother, he races in his brothers car as if he were    |
|     possessed.                                                              |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     107| Yellow Flare                                                    |
+-----------+                                                                 |
|     Knows the rhythm of the highway and uses it to his advantage.           |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     108| Fleet Valkyrie                                                  |
+-----------+                                                                 |
|      Kind of person who can't quit something once they've begun.            |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     109| Queen                                                           |
+-----------+                                                                 |
|     A circuit racer known for her speed, she mostly drives in the city now. |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     110| Blue Star                                                       |
+-----------+                                                                 |
|     Driver respected by the other racers for his passion and zeal.          |
|                                                                             |
+-----------------------------------------------------------------------------+


Rotary Revolution (8 Members)
+-----------+-----------------------------------------------------------------+
|NO.     111| Silver Duke (Leader)                                            |
+-----------+                                                                 |
|      Oldest son of a wealthy conglomerate owner who enjoys philosophizing   |
|      about racing.                                                          |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     112| Cornering Artist                                                |
+-----------+                                                                 |
|      Second son of a wealthy conglomerate owner; blessed with a natural     |
|      skill for racing.                                                      |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     113| Asphalt Sream                                                   |
+-----------+                                                                 |
|     Driver who calls himself the "Drift Master".  He is indeed a master of  |
|     the drift (if nothing else).                                            |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     114| HIROSHI                                                         |
+-----------+                                                                 |
|     Lead singer in a rock band who uses his natural sense of rhythm when    |
|     racing.                                                                 |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     115| Dark Memorial                                                   |
+-----------+                                                                 |
|    A former racer suffering from amnesia, who races to try to regain his    |
|    memory.                                                                  |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     116| RevoEmag                                                        |
+-----------+                                                                 |
|    A Video Game producer by day and a super fast racer by night, this       |
|    driver is known for his lover for his car.                               |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     117| Blind Roc                                                       |
+-----------+                                                                 |
|     A large man, who in spite of his appearance handles the wheel gently, a |
|     a master of control.                                                    |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     118| High-speed Star                                                 |
+-----------+                                                                 |
|     A professional racer who will race for hours non-stop until he's        |
|     satisfied with the results.                                             |
+-----------------------------------------------------------------------------+


Rings (6 Members)
+-----------+-----------------------------------------------------------------+
|NO.     119| Lonely Jackal (Leader)                                          |
+-----------+                                                                 |
|     A master driver who appears suddenly and cannot be chased.  Some say no |
|     mere human could be as skilled as he is...                              |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     120| Super Slide Tail                                                |
+-----------+                                                                 |
|     Originally used to be a quarter-mile racer.  His ability to push the    |
|     car to the limit and maintain control is unmatched.                     |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     121| Shooting Star Yosuke                                            |
+-----------+                                                                 |
|      A one-time champion; it's said he can tell the condition of a car just |
|      by driving.                                                            |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     122| The Mechanic                                                    |
+-----------+                                                                 |
|     A talented racer who takes care of his car entirely by himself.         |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     123| Sliver Angel                                                    |
+-----------+                                                                 |
|     A high-class college student who ignores what's around her when         |
|     driving.                                                                |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     124| Sonic White Devil                                               |
+-----------+                                                                 |
|     A racer who tried to give up racing but couldn't forget the thrill of   |
|     speeding down the highway.                                              |
+-----------------------------------------------------------------------------+


Speed Master (9 Members)
+-----------+-----------------------------------------------------------------+
|NO.     125| Iceman (Leader)                                                 |
+-----------+                                                                 |
|     A talented driver who makes calculated, daring moves.  Has the respect  |
|     of all other racers.                                                    |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     126| Full Moon Lunatic                                               |
+-----------+                                                                 |
|     An aggressive driver who dominates the road; considered the best of the |
|     team by the other members.                                              |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     127| Sunset Runner                                                   |
+-----------+                                                                 |
|     No. 3 of the Speed Masters; a street-savvy racer.                       |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     128| White Witch                                                     |
+-----------+                                                                 |
|     A beautiful young woman who prefers to calmly leave her opponents       |
|     behind rather than show off her skills.                                 |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     129| Visual Tail                                                     |
+-----------+                                                                 |
|     A driver who maintains control at all times and remains calm under all  |
|     conditions.                                                             |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     130| Pearl White Kiss                                                |
+-----------+                                                                 |
|     Drives almost as if to escape something.                                |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     131| Maniac Player                                                   |
+-----------+                                                                 |
|     A pianist who is able to use his innate sense of rhythm and timing to   |
|     leave rivals behind.                                                    |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     132| Black Angel                                                     |
+-----------+                                                                 |
|     A driver famous for her skill as well as her beauty.                    |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     133| First Beat                                                      |
+-----------+                                                                 |
|     A writer who, while investigating racers for a story, became entranced  |
|     by it and joined them.                                                  |
+-----------------------------------------------------------------------------+


The 4 Devas  
+-----------+-----------------------------------------------------------------+
|NO.     134| Grim Reaper                                                     |
+-----------+                                                                 |
|     A driver afraid of nothing--not even death--who remains apart from      |
|     everyone else.                                                          |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     135| Midnight Cinderella                                             |
+-----------+                                                                 |
|     Drives wild, American-style; no one has ever seen her lose.             |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     136| Nocturnal Wolf                                                  |
+-----------+                                                                 |
|     A loner; it's said that whoever drives with him wil end up in an        |
|     accident.                                                               |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     137| Banshee                                                         |
+-----------+                                                                 |
|     Possessor of the fastest lap speed on the highway; no one has ever seen |
|     him when driving except from behind.                                    |
+-----------------------------------------------------------------------------+


The 4 Devils
+-----------+-----------------------------------------------------------------+
|NO.     138| Raven Blood                                                     |
+-----------+                                                                 |
|     A driver who has superhuman skill; some say he's possessed...           |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     139| Exhaust Eve                                                     |
+-----------+                                                                 |
|     Normally a quiet office worker, her second personality, Eve, appears on |
|     nights with a full moon.                                                |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     140| ZERO                                                            |
+-----------+                                                                 |
|     A legendary driver, who has driven here undefeated for over 10 years.   |
+-----------------------------------------------------------------------------+

+-----------+-----------------------------------------------------------------+
|NO.     141| ???                                                             |
+-----------+                                                                 |
|     Said to be the ghost of a legendary driver who died 10 years ago.  None |
|     have faced him and lived to tell the tale.                              |
+-----------------------------------------------------------------------------+

+-----------------------------------------------------------------------------+
|                       7) Quest Mode Walkthrough (7WLK)                      |
+-----------------------------------------------------------------------------+

This section covers all the information to get through the Quest Mode.


Start out by purchasing a TYPE-S14 for 25000 CP.  Start out by selecting Race!
(Below is the information from my quest mode, this can be used as reference
points throughout the game.)

Day 1
-Credits: 0
-Route: C1 Inner Circuit
-Rivals Beaten:
  Rolling Dude Number 4 of Rolling Guy
  Rolling Dude Number 3 of Rolling Guy
  Rolling Dude Number 2 of Rolling Guy
  Rolling Dude Number 1 (Leader) of Rolling Guy 
  Rising Star of SS Limited
  25-hour's Wind of Curving Edge
-Total Rivals Defeated: 6/141

Day 2
-Credits: 112
-Route: C1 Inner Circuit
-Rivals Beaten:
  Black Rain of SS Limited
  White Blade of Max Racing
  White Revolution of Elegant Wild
  Black Cinderella of Elegant Wild
-Total Rivals Defeated: 10/141

Day 3
-Credits: 3512
-Route: C1 Inner Circuit
-Rivals Beaten:
  Red Flash of SS Limited
  The Blue Shadow of Max Racing
  Heaven's 4 - Door of SS Limited
  Thunderflare of Curving Edge
  Sports Car Killer of SS Limited
  North Star (Leader) of SS Limited
-Total Rivals Defeated: 16/141

Day 4
-Credits: 1616
-Route: C1 Inner Circuit
-Rivals Beaten:
  Crazy Hooligan of Max Racing
  Spring Roll Itsuki of Diamond Image
  Hostman Hat of Elegant Wild
  Blue Thunder of Max Racing
  Yellow Angel of Diamond Image
-Total Rivals Defeated: 21/141

Day 5
-Credits: 2781
-Route: C1 Inner Circuit
-Rivals Beaten:
  Burning Hiroshi of Curving Edge
  Shimo - Kitazawa 2000cc of Fine Drive
  Death Panther of Max Racing
  Professor Taka of Curving Edge
  Prince of the Highways (Leader) of Curving Edge
-Total Rivals Defeated: 26/141

Day 6
-Credits: 2739
-Route: C1 Inner Circuit
-Rivals Beaten:
  Sylvester of Fine Drive
-Total Rivals Defeated: 27/141

Day 7
-Credits: 6880
-Route: C1 Inner Circuit
-Rivals Beaten:
  Rampaging Tank of Wind Stars
  Silver Bullet of Diamond Image
  Fire Bird of Fine Drive
  Air Blade of Diamond Image
  Lone Wolf of Diamond Image
  Lightning Shift Takuya (Leader) of Diamond Image
  Infinity Yellow of Elegant Wild
-Total Rivals Defeated: 34/141

Day 8
-Credits: 503
-Route: C1 Inner Circuit
-Rivals Beaten:
  Shooting Star of Twister
  Raindrop of R-Gangs
  The Duke of Twister
  SWEET BLUES of Twister
  Grim Reaper of The 4 Devas (Boss)
-Total Rivals Defeated: 39/141

Day 9
-Credits: 1310
-Route: C1 Inner Circuit
-Rivals Beaten:
  Professor Speed of R-Gangs
  Golden Beast of Max Racing
  Smile: Y O of Twister
  Black Illusion of R-Gangs
-Total Rivals Defeated: 43/141

Day 10
-Credits: 4564
-Route: C1 Inner Circuit
-Rivals Beaten:
  Gazelle of R-Gangs
  Deep Green of Elegant Wild
  300 - Mile Red Ruby (Leader) of Elegant Wild
  Running Blue Wave of Tokio Jungle
  Drift Baby of Fine Drive
  Midnight Thru of Top Level
-Total Rivals Defeated: 49/141

Day 11
-Credits: 2558
-Route: C1 Inner Circuit
-Rivals Beaten:
  Salty Dog of Tokio Jungle
  Slide Freak of Tokio Jungle
  MJ6feet6 of Tokio Jungle
  Natural - Born Soldier of Fine Drive
-Total Rivals Defeated: 53/141

Day 12
-Credits: 7894
-Route: C1 Inner Circuit
-Rivals Beaten:
  White Fox of Tokio Jungle
  Tragic Red Tear of Top Level
  Hell's Bartender of R-Gangs
  Blood Rain of Max Racing
  Bloody Rose (Leader) of Max Racing
-Total Rivals Defeated: 58/141

Day 13
-Credits: 867
-Route: C1 Inner Circuit
-Rivals Beaten:
  Crystal Nights of Free Way
  Nightmare of the Loop of Free Way
  Funky Monkey of Fine Drive
  Blue Ride of Twister
  Shimmering Illusion (Leader) of Twister
-Total Rivals Defeated: 63/141

Day 14
-Credits: 1225
-Route: C1 Inner Circuit
-Rivals Beaten:
  Street Dancer of R-Gangs
  Drift Dancer (Leader) of R-Gangs
  Silent Reviver of Free Way
  Midnight Cinderella of The 4 Devas (Boss)
  Red General of Top Level
  Accel Junky of Free Way
  Battle Scratch of Another Star
-Total Rivals Defeated: 70/141

Day 15
-Credits: 48533
-Route: C1 Inner Circuit
-Rivals Beaten:
  Silver Speed of Another Star
  Street Tanks of Speed Box
  Mystery Girl of Top Level
  Ultimate Killer of Free Way
-Total Rivals Defeated: 74/141

Day 16
-Credits: 70519
-Route: C1 Inner Circuit
-Rivals Beaten:
  Max Araki of Speed Box
  Silver Fox of Free Way
  Highway Bomber of Free Way
  Orange Head of Free Way
  Blue Comet (Leader) of Free Way
-Total Rivals Defeated: 79/141

(After Day 16 I purchased a TYPE - NA2)

Day 17
-Credits: 1257
-Route: C1 Inner Circuit
-Rivals Beaten:
  Blazing Drift Liner of Speed Box
  Razor Miura of Another Star
  Redline Cindy of TR Racing
  Red Shout of Another Star
  Blue Speed (Leader) of Another Star
-Total Rivals Defeated: 84/141

Day 18
-Credits: 1575
-Route: C1 Inner Circuit
-Rivals Beaten:
  Hell's Drifter of Fine Drive
  Red Comet (Leader) of Fine Drive
  Cowboy Girl of Cupid Arrows
  Blue Star of Wind Stars
  Killing Machine of Speed Box
-Total Rivals Defeated: 89/141

Day 19
-Credits: 892
-Route: C1 Inner Circuit
-Rivals Beaten:
  Black Wind of Tokio Jungle
  Io (Leader) of Tokio Jungle
  Diamond Dust of Wind Stars
  Queen of Wind Stars
  Alluring Fairy of Cupid Arrows
-Total Rivals Defeated: 94/141

Day 20
-Credits: 2110
-Route: C1 Inner Circuit
-Rivals Beaten:
  Fleet Valkyrie of Wind Stars
  180 Master of TR Racing
  Legendary Blue Collar of Top Level
  Tarmac Suzuki (Leader) of Top Level
-Total Rivals Defeated: 98/141

Day 21
-Credits: 1720
-Route: C1 Inner Circuit
-Rivals Beaten:
  Hiroshi of Rotary Revolution
  Burning Rider of Speed Box
  Time's Cloud (Leader) of Speed Box
  Blind Roc of Rotary Revolution
  Yellow Flare of Wind Stars
-Total Rivals Defeated: 103/141

Day 22
-Credits: 15304
-Route: C1 Inner Circuit
-Rivals Beaten:
  Silver Impact of Cupid Arrows
  Nocturnal Wolf of The 4 Devas (Boss)
  Dark Memorial of Rotary Revolution
  Sonic White Devil of Rings
  246 Heartbreaker of Cupid Arrows
-Total Rivals Defeated: 108/141

Day 23
-Credits: 28649
-Route: C1 Inner Circuit
-Rivals Beaten:
  Black Angel of Speed Master
  Banshee of The 4 Devas (Boss)
-Total Rivals Defeated: 110/141

Day 24
-Credits: 71474
-Route: C1 Inner Circuit
-Rivals Beaten:
  Lovely Rina of TR Racing
  Red Devil of The 4 Devils (Boss)
  Super Slide Tail of Rings
  First Beat of Speed Master
  Pearl White Kiss of Speed Master
  Maniac Player of Speed Master
-Total Rivals Defeated: 116/141

Day 25
-Credits: 171385
-Route: C1 Inner Circuit
-Rivals Beaten:
  Moonlight Child of Cupid Arrows
  Sonic Runner (Leader) of Cupid Arrows
  Cornering Artist of Rotary Revolution
  Exhaust Eve of The 4 Devils (Boss)
  Sunset Runner of Speed Master
  Risky Cat of Rotary Revolution
-Total Rivals Defeated: 122/141

Day 26
-Credits: 295399
-Route: C1 Inner Circuit
-Rivals Beaten:
  Visual Tail of Speed Master
  Street Queen of TR Racing
  High-speed Star of Rotary Revolution
  Shooting Star Yosuke of Rings
  Black Magician of Wind Stars
-Total Rivals Defeated: 127/141

Day 27
-Credits: 351906
-Route: C1 Inner Circuit
-Rivals Beaten:
  The Mechanic of Rings
  Dancing Chaser of TR Racing
  Unstoppable Black Dragon (Leader) of TR Racing
  Asphalt Scream of Rotary Revolution
  Silver Duke (Leader) of Rotary Revolution
  Full Moon Lunatic of Speed Master
  ZERO of The 4 Devils (Boss)
-Total Rivals Defeated: 134/141

Day 28
-Credits: 481537
-Route: C1 Inner Circuit
-Rivals Beaten:
  White Witch of Speed Master
  Iceman of (Leader) Speed Master
  R Magic of Wind Stars
  Wolf's Requiem (Leader) of Wind Stars
-Total Rivals Defeated: 138/141

Day 29
-Credits: 544241
-Route: C1 Outer Circuit
-Rivals Beaten:
  Sliver Angel of Rings
  Lonely Jackal (Leader) of Rings
-Total Rivals Defeated: 140/141

Day 30
-Credits: 575037
-Route: C1 Inner Circuit
-Rivals Beaten:
  ??? of The 4 Devils (Boss)


+-----------------------------------------------------------------------------+
|                               8) Thanks (8TNK)                              |
+-----------------------------------------------------------------------------+

NBox Gamer
GameFAQs
Sega
Import Tuner
Crave Entertainment
Genki

 

 

Pokemon Sapphire/Ruby
FAQ done by Mike W. and Neil Stump
17 August 2005 
Version 1.0
E-mails:
  Mike W. - TheeMikester@aol.com
  Neil Stump - neil.stump@nboxgamer.com

Copyright 2005 Mike W. & Neil Stump

                     ____        __
                    / __ \____  / /_____  ____ ___  ____  ____ 
                   / /_/ / __ \/ //_/ _ \/ __ `__ \/ __ \/ __ \
                  / ____/ /_/ / ,< /  __/ / / / / / /_/ / / / /
                 /_/    \____/_/|_|\___/_/ /_/ /_/\____/_/ /_/ 
                                                               
          _____                   __    _                              __
         / ___/____ _____  ____  / /_  (_)_______     ____ _____  ____/ /
         \__ \/ __ `/ __ \/ __ \/ __ \/ / ___/ _ \   / __ `/ __ \/ __  / 
        ___/ / /_/ / /_/ / /_/ / / / / / /  /  __/  / /_/ / / / / /_/ /  
       /____/\__,_/ .___/ .___/_/ /_/_/_/   \___/   \__,_/_/ /_/\__,_/   
                 /_/   /_/                                               
                              ____        __         
                             / __ \__  __/ /_  __  __
                            / /_/ / / / / __ \/ / / /
                           / _, _/ /_/ / /_/ / /_/ / 
                          /_/ |_|\__,_/_.___/\__, /  
                                            /____/ 
 
                                    .oOOOo.  
                                   .O`````o. 
                                   O```````o 
                                   o---O---O 
                                   o       O 
                                   `o     O' 
                                    `OoooO'  
 
*******************************************************************************
WARNING! YOU MAY FIND SPOILERS IN THIS WALKTHROUGH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 
*******************************************************************************
 
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personal, private use. It may not be placed on any web site or otherwise 
distributed publicly without advance written permission. Use of this guide on 
any other website or as a part of any public display is strictly prohibited, 
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---------------
Version history
---------------

1.00- Started everything, finished everything for the most part. The guide may
      see an overhaul if needed.
 
If you have problems reading this, use a monowidth font.
 
If the numbers, letters, punctuation marks, and spaces/tabs (indicated by the 
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|               |
 
 
/=============================================================================\
)Table of Contents$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$(
\=============================================================================/
 
1.) Introduction                      +------------------------------+
2.) Pokemon Basics                    |Want to get to a section fast?|
 2.1 - Weaknesses/strengths           |Highlight the name of a section\
 2.2 - Gym leaders                    |and press ctrl+F. Then, type in/
3.) Pokemon Contests                  |the section name and GO!!!!!!!|
4.) TM/HM List                        +------------------------------+
  4.1 - TMs
  4.2 - HMs
5.) Hoenn Map
6.) The Trick House
  6.1 - Trick House: Stage 1
  6.2 - Trick House: Stage 2
7.) Pokedex
8.) Legendary Pokemon List
9.) Walkthrough
 9.1 - Starting out on the road
 9.2 - Getting to the first gym
 9.3 - The first gym
 9.4 - Getting to the second gym
 9.5 - The second gym
 9.6 - Getting to the third gym
 9.7 - The third gym
 9.8 - Getting to the fourth gym
 9.9 - The fourth gym
 9.10 - Getting to the fifth gym
 9.11 - The fifth gym
 9.12 - Getting to the sixth gym
 9.13 - The sixth gym
 9.14 - Getting to the seventh gym
 9.15 - The seventh gym
 9.16 - Getting to the eighth gym 
 9.17 - The eighth gym
 9.18 - Getting to the Elite Four
 9.19 - The Elite Four
 9.20 - Steven
 9.21 - Rayquaza
   9.21.1) Why should I get Rayquaza?
   9.21.2) Stats and Moves
   9.21.3) Suggested Material list
   9.21.4) Where should I go?
   9.21.5) Beating Sky Pillar
   9.21.6) The Ultimate Battle
   9.21.7) Fine Tuning
 9.22 - Beldum
 9.23 - Finding Pacifidlog Town
 9.24 - Sealed Cavern
 

/=============================================================================\
)1) Introduction                                                              (
\=============================================================================/
 
Welcome to the FAQ!
 
We all know the Pokemon series. These two new games are new additions to the
Pokemon Gaming series. That's what this FAQ is about. Now, you are a young
inhabitant of a new city, you are trying to be a pokemon trainer. Team
Magma/Aqua is trying to turn the world into a dry/flooded place. You have to
become a pokemon trainer, and stop the evil plot of Team Aqua/Magma.
 
I would also like to mention that this is mainly for Ruby, so there may be
a few differences if you are playing Sapphire.

 
/=============================================================================\
)2) Pokemon Basics                                                            (
\=============================================================================/


-------------------------
2.1) Weaknesses/Strengths
-------------------------

First, we shall start out with types and weaknesses/strengths against each
other. The types/weaknesses/effectives are...  

Key:
+ = Effective
- = Not effective
X = Immune
    
+--------------------------------------------------+
|        |B|D|Dr|E|F|Fir|Fl|G|Gr|Gnd|I|N|P|Ps|R|S|W|
|Bug     | |+|  | |-| - |- | |+ |   | | |-|+ | |-| |
|Dark    | |+|  | |-|   |  |+|  |   | | | |+ | |-| |
|Dragon  | | |+ | | |   |  | |  |   | | | |  | |-| |
|Electric| | |  |-| |   |+ | |- | X | | | |  | | |+|
|Fighting|-|+|  | | |   |- |X|  |   |+|+|-|- |+|+| |
|Fire    |+| |- | | | - |  | |+ |   |+| | |  |-|+|-|
|Flying  |+| |  |-|+|   |  | |+ |   | | | |  |-|-| |
|Ghost   | |-|  | | |   |  |+|  |   | |X| |+ | |-| |
|Grass   |-| |- | | | - |- | |- | + | | |-|  |+|-|+|
|Ground  |-| |  |+| | + |X | |- |   | | |+|  |+|+| |
|Ice     | | |+ | |-|   |+ | |+ | + |-| | |  | |-|-|
|Normal  | | |  | | |   |  | |  |   | | | |  |-|-| |
|Poison  | | |  | | |   |  | |+ | - | | |-|  |-|X| |
|Psychic | |X|  | |+|   |  | |  |   | | |+|- | |-| |
|Rock    |+| |  | |-| + |  | |  | - |+| | |  | |-| |
|Steel   | | |  |-| | - |  | |  |   |+| | |  |+|-|-|
|Water   | | |- | | | + |  | |- | + | | | |  |+| |-|
+--------------------------------------------------+
 

Now that that's out of the way, we can discuss Gym leaders and strategies to
beat them.

----------------
2.2) Gym Leaders
----------------
 
-------
ROXANNE
-------
 
She uses a lv14 Geodude and a lv15 Nosepass.
 
Just use a water pokemon. See if you can get a decent water attack to use
against them. I HIGHLY recommend that you do not use anything but water/grass
moves.
 
You get Rock Tomb as a prize.
 

------
BRAWLY
------
 
He uses a lv17 Machop and a lv18 Makuhita.
 
Get a psychic pokemon if you can. If not, just use your strongest pokemon to
beat down these two fighters.
 
You get Bulk Up as a prize.
 

-------
WATTSON
-------
 
He uses a lv22 Magnemite, a lv20 Voltorb, and a lv23 Magneton.
 
Get a good ground pokemon. Why? Electric can't harm ground! Teach that pokemon
Earthquake, and the badge will be yours.
 
You get Shock Wave as a prize.
 

--------
FLANNERY
--------
 
She uses two lv26 Slugmas and a lv28 Torkoal.
 
Just get a water pokemon, teach it a powerful water move, and win. Watch out
for Torkoal when she's low in health, though, she will use flail and pretty
much kill your pokemon instantly.

You get Overheat as a prize.


------
Norman
------

He uses a lv28 Slaking, a lv31 Slaking, and a lv30 Vigoroth.

He will use normal type Pokemon, they are basic, and fairly strong.  Their
only weakness is Fighting Attacks.  Get yourself a Pokemon that knows fighting
style moves, then make sure it stays alive.

You get Facade as a prize.


------
Winona
------

She uses a lv31 Swellow, lv30 Pelipper, lv32 Skarmory, and a lv33 Altaria

This gym is based on the Flying Type Pokemon, lead off the battles with a
Ice or Lightning Type and you will be fine.

You get Aerial Ace as a prize.


-------------
Tate and Liza
-------------

They use a lv42 Lunatone and a lv42 Solroc

This gym is mostly Psychic, just use powerful attack moves.  Fight smart and
this will be fairly easy.

You get Calm Mind as a prize.


-------
Wallace
-------

He uses a lv40 Luvdisc, a lv42 Whicash, a lv40 Sealeo, a lv42 Seaking, lv43
Milotic.

This gym is best suited for electric type attacks, if there are no electric
attacks available, otherwise just use your most powerful attacks.

You get Water Pulse as a prize.

 
/============================================================================\
)3) Pokemon Contests                                                         (
\============================================================================/
 
A new addition to the Pokemon series, we now have Pokemon contests. These are
located in...
 
Verdanturf town
Fallabor town
Slateport city
Lilycove city
 
You have to do the contests in Verdanturf, then Fallabor, then Slateport, then
Lilycove.
 
-------------------------------------------------------------------------------
 
The basic rules for Pokemon Contests are as follows...
 
-There are four other Pokemon contestants.
-You first have to show your Pokemon and let people vote if they like it.
-There are five rounds of appeal time, where you can show off your Pokemon's
moves.
-If you repeat an appeal, you lose 2 points.
-There are some move combinations that earn extra points (Ex. Sunny Day, Ember)
-If you perform a move that corresponds with the contest (Ex. Doing a Cool
move in a Cool Contest), you get an extra point and fill the Applause meter. If
you are the one to finally fill it completely, you het TONS of points.
-Every move has an effect, like lowering points, preventing loss of points, 
etc.

-------------------------------------------------------------------------------

 
+-----------------------------------------------------------------------------+
|Now, here are some basic pointers.                                           |
|                                                                             |
|-ALWAYS make some Pokeblocks and feed them to your pokemon. For more info on |
|this subject, check out the other FAQs.                                      |
|-NEVER try to learn a new move just for a contest. What's good in a contest  |
|may screw you over in battling. (Ex. Growl)                                  |
|-Try to enter a contest where your Pokemon has at least 2 moves corresponding|
|with the contest type. This way, you can get the bonus for filling the bar.  |
|-If you can, hope you can get a move that lowers other people's points. Why? |
|So you can smash a person's points.                                          |
+-----------------------------------------------------------------------------+
 
(If you need a Pokeblock case, a little girl in Slateport has an extra one)


/=============================================================================\
)4)TM/HM List                                                                 (
\=============================================================================/
 
Here is a list of TMs/HMs.
 
--------
4.1) TMs
--------
 
01- Focus Punch (Fighting)
02- Dragon Claw (Dragon)
03- Water Pulse (Water)
04- calm Mind (Psychic)
05- Roar (Normal)
06- Toxic (Poison)
07- Hail (Ice)
08- Bulk Up (Fighting)
09- Bullet Seed (Grass)
10- Hidden Power (Psychic)
11- Sunny Day (Fire)
12- Taunt (Normal)
13- Ice Beam (Ice)
14- Blizzard (Ice)
15- Hyper Beam (Normal)
16- Light Screen (Psychic)
17- Protect (Normal)
18- Rain Dance (Water)
19- Giga Drain (Grass)
20- safeguard (Normal)
21- Frustration (Normal)
22- Solar Beam (Grass)
23- Iron Tail (Steel)
24- Thunderbolt (Electric)
25- Thunder (Electric)
26- Earthquake (Ground)
27- Return (Normal)
28- Dig (Ground)
29- Psychic (Psychic)
30- Shadow Ball (Ghost)
31- Brick Break (Fighting)
32- Double Team (Normal)
33- Reflect (Psychic)
34- Shock wave (Electric)
35- Flamethrower (Fire)
36- Sludge Bomb (Poison)
37- Sandstorm (Rock)
38- Fire Blast (Fire)
39- Rock Tomb (Rock)
40- Aerial Ace (Flying)
41- Torment (Normal)
42- Facade (Normal)
43- Secret Power (Normal)
44- Rest (Psychic)
45- Attract (Normal)
46- Theif (Dark)
47- Steel Wing (Steel)
48- Skill Swap (Psychic)
49- Snatch (Dark)
50- Overheat (Fire)
 
--------
4.2) HMs
--------
 
01- Cut (Normal)
02- Fly (Flying)
03- Surf (Water)
04- Strength (Normal)
05- Flash (Normal)
06- Rock Smash (Fighting)
07- Waterfall (Water)
08- Dive (Water)
 
Number of TMs/HMs that are...
 
Normal: 14
Fire: 4
Water: 5
Grass: 3
Electric: 3
Ground: 2
Psychic: 6
Dark: 2
Steel: 2
Rock: 2
Ghost: 1
Flying: 2
Poison: 2
Fighting: 4
Dragon: 1
Bug: 0
Ice: 3


/=============================================================================\
)5.)Hoenn Map                                                                 (
\=============================================================================/

/-----------------------------------------------------------------------------\
|                                                                             |
|  //======o========================\\    //=o=\\                             |
|  ||                             XX||    ||   ||                             |
|  ||                             XX||    ||   ||                             |
| //                                ||    ||   ||    XX                       |
| ||                    o===========||    ||   \\============()************   |
| ||                                ||    ||         ||        ************   |
| ||                                ||    ||         XX        **********()   |
| ()==================              ||    ||         ||        ************   |
| ||                 \\=============()=================        ************   |
| ||                                ||                         ***o******** ()|
| ||                  ==============||                         ************** |
| *|o=================o             ||                                 ****   |
| **                  ||            ()**********************o**************   |
| **                  o             **                                        |
| **                                **                                        |
| **                                **                                        |
| ************                      **                                        |
|            o************************                                        |
|                                                                             |
\-----------------------------------------------------------------------------/

KEY:

||,//,=~ Land route

**~ Ocean Route

XX~ Important Landmark

()~ Big City

o~ Small City

/=============================================================================\
)6.) The Trick House                                                          (
\=============================================================================/

This section covers walkthroughs for the Trick House stages.

-------------------------
6.1) Trick House: Stage 1
-------------------------

+--------------------------+ Enter the Trick House, take one step forward from
|Items:                    | where you enter, you will get a message saying
|  Orange Mail             | ''You're being watched...''  You will then see a
|  Scroll (Not Obtainable) | gleem on the top right side of the coffee cup.
|  Rare Candy              | Walk one step forward to the table, take two
+--------------------------+ steps right, three steps upwards, one step left,
                              face the talbe, press A you will find the
Trickmaster.  He will challenge you to get through his trick house.  Go through
the big hole behind the scroll next to you.

+----------------------------------+       +----------------------------------+
|Name: Lass Robin                  |       |Name: Youngster Eddie             |
+----------------------------------+       +----------------------------------+
|Pokemon:                          |       |Pokemon:                          |
|-Level 14 Skitty                  |       |-Level 15 Zigzagoon               |
|-Level 14 Marill                  |       |-Level 16 Zigzagoon               |
|-Level 14 Shroomish               |       +----------------------------------+
+----------------------------------+       |-Zigzagoon: Wingull's Wing Attack |
|Strategy:                         |       +----------------------------------+
|-Skitty: Geodude's Magnitude      |       
|-Marill: Geodude's Magnitude      | Cut down the first tree to your right,
|-Shroomish: Wingull's Wing Attack | walk forward, Lass Sally will challenge
+----------------------------------+ you.  Cut through the only other tree in
                                     the area, the one to the north of you, cut
+----------------------------------+ the next tree to the north, cut the tree
|Name: Lass Sally                  | to the west, and check the Item container,
+----------------------------------+ it is the Orange Mail.  Run back to where
|Pokemon:                          | you entered this area, this time cut the
|-Level 16 Oddish                  | tree to the north.  cut the next tree to
+----------------------------------+ the north, and Lass Robin will challenge
|Strategy:                         | you.  Cut the next tree to the north, then
|-Oddish: Geodude's Magnitude      | cut the next tree to the east, cut the
+----------------------------------+ next tree to the east, then the next to
                                     the east, now remember how to get back
here.  Turn around go three rooms west, 2 rooms south, one room east, then cut
the tree to the north, cut the tree to the east, battle Youngster Eddie.  After
the battle look at the scroll next to Youngster Eddie, now go back to that area
I told you to remember.  Now you will automatically write the secret code on
the scroll on the door, the lock will open and go through.

In the next room speak to the Trick Master, he will give you a Rare Candy, it
raises the Pokemons level it given to 1.  Go through the wall where the wood is
hammered up above it, follow this out, when youncome to the exit it will put
you back into the main room you entered, go through the main door to exit.


-------------------------
6.2) Trick House: Stage 2
-------------------------

+--------------------------+ Enter the Trick House, walk forward, you will get
|Items:                    | a message saying ''You're being watched...'' you
|  Harbor Mail             | will see a twinkle over by the plant on the right,
|  Scroll (not obtainable) | walk over to it and press A the Trick Master is
+--------------------------+ hiding there.  Take on the challenge of his trick
                             house, go through the opening behind the scroll.

+--------------------------+        +----------------------------------+
|Name: School Kid Ted      |        |Name: School Kid Paul             |
+--------------------------+        +----------------------------------+
|Pokemon:                  |        |Pokemon:                          |
|-lv17 Ralts               |        |-lv15 Numel                       |
+--------------------------+        |-lv15 Oddish                      |
|Strategy:                 |        |-lv15 Wingull                     |
|-Ralts: Combusken's Ember |        +----------------------------------+
+--------------------------+        |Strategy:                         |
                                    |-Numel: Combusken's Ember         |
+------------------------------+    |-Oddish: Combusken's Ember        |
|Name: School Kid Georgia      |    |-Wingull: Combusken's Double Kick |
+------------------------------+    +----------------------------------+
|Pokemon:                      |
|-lv16 Shroomish               | Enter, go 7 steps right, 2 steps up, 2 steps
|-lv16 Beautifly               | right, 2 steps up, 3 steps right, challenge
+------------------------------+ School Kid Ted, then head south and press the
|Strategy:                     | button.  Head 4 steps north, 4 steps left, 2
|-Shroomish: Combusken's Ember | steps south, 2 steps left, 2 steps south, 6
|-Beautifly: Combusken's Ember | steps left, 7 steps up, 2 steps left, 2 steps
+------------------------------+ north, 4 steps right, 2 steps south, 2 steps
                                 right, 3 steps south, 2 steps right, step on
the trigger.  Go 2 steps left, 3 steps up, 2 steps left, 2 steps up, 2 steps
left, 3 steps up and challenge School Kid Paul.  Go 3 steps up, 2 steps left, 4
steps up, get the item in the Item Container, it is the Harbor Mail.  Head 4
steps down, 2 steps right, 5 steps south, 2 steps left, 2 steps down, 2 steps
right, 7 steps down, 6 steps right, two steps up, two steps right, 4 steps up,
1 step right, 2 steps up.  Go 3 steps right, 2 steps up, 5 steps left, 2 steps
up, 3 steps right, 2 steps up then challenge School Kid Georgia.  Go 1 step up,
1 step right, 1 step up, 3 steps left, 5 steps down, then step on the button.
From the button go, 6 steps up, 5 steps right, 2 steps up, 3 steps left, and
step on the button.  Go 4 steps right, now remember how to get back to this
area, 2 steps down, 2 steps left, 2 steps down, 1 step left, 3 steps down, 3
steps right, 2 steps down, 3 steps right, 2 steps up, 2 steps right, 2 steps
up, 3 steps right, 2 steps up, 2 steps right, then check the Scroll, head back
to the place I had you remember, then check automatically write the code on the
door.

Go through the door, speak to the Trickmaster, he will give you the Timer Ball,
then exit through the wood surrounded door.

/=============================================================================\
)7.) Pokedex                                                                  (
\=============================================================================/

---Red, Blue, Yellow versions---

Bulbasaur
Ivysaur
Venusaur
Charmander
Charmelion
Charizard
Squirtle
Wartortle
Blastoise
Caterpie
Metapod
Buterfree
Weedle
Kakuna
Beedrill
Pidgey
Pidgeotto
Pidgeot
Rattata
Raticate
Spearow
Fearow
Ekans
Arbok
Pikachu
Raichu
Sandshrew
Sandslash
Nidoran Female
Nidorina
Nidoqueen
Nidoran Male
Nidorino
Nidoking
Clefairy
Clefable
Vulpix
Ninetails
Jigglypuff
Wigglytuff
Zubat
Golbat
Oddish
Gloom
Vileplume
Paras
Parasect
Venonat
Venomoth
Diglett
Dugtrio
Meowth
Persian
Psyduck
Golduck
Mankey
Primape
Growlithe
Arcanine
Poliwag
Poliwhirl
Poliwrath
Abra
Kadabra
Alakazam
Machop
Machoke
Machamp
Bellsprout
Weepinbell
Victreebell
Tentacool
Tentacruel
Geodude
Graveler
Golem
Ponyta
Rapidash
Slowpoke
Slowbro
Magnemite
Magneton
Farfetch'd
Doduo
Dodrio
Seel
Dewgong
Grimer
Muk
Shelder
Cloyster
Gastly
Haunter
Gengar
Onyx
Drowzee
Hipno
Krabby
Kingler
Voltorb
Electrode
Exeggcute
Exeggutor
Cubone
Marowak
Hitmonlee
Hitmonchan
Lickitung
Koffing
Weezing
Rhyhorn
Rhydon
Chancey
Tangela
Kangeskhan
Horsea
Seadra
Goldeen
Seaking
Starys
Starmie
Mr. Mime
Scyther
Jinx
Electabuzz
Magmar
Pinsir
Tauros
Magikarp
Gyarados
Lapras
Ditto
Eevee
Vaporeon
Jolteon
Flareon
Poragon
Omanyte
Omastar
Kabuto
Kabutops
Aerodactyl
Snorlax
Articuno
Zapdos
Moltres
Dratini
Dragonair
Dragonite
Mewtwo
Mew

--Gold, Silver, Crystal Versions---

Chikorita
Bayleef
Meganium
Cyndaquil
Quilava
Typhlosion
Totodile
Croconaw
Feraligatr
SentretFurret
Hoot-hoot
Noctowl
Ledyba
Ledian
Spinarak
Ariados
Crobat
Chinchou
Lantern
Pichu
Cleffa
Iglybuff
Togepi
Togetic
Natu
Xatu
Mareep
Flaafy
Ampharos
Bellossom
Marill
Azumarill
Sudowoodo
Politoad
Hoppip
Skiploom
Jumpluff
Aipom
Sunkern
Sunflora
Yanma
Wooper
Quagsire
Espeon
Umbreon
Murkrow
Slowking
Misdreavus
Unown
Wobbuffet
Girafarig
Pineco
Forretress
Dunsparce
Gligar
Steelix
Snubbul
Granbull
Qwilfish
Scizor
Shuckle
Heracross
Sneasel
Teddiursa
Ursaring
SLugma
Magcargo
Swinub
Pilowswine
Corsola
Remoraid
Octillery
Delibird
Mantine
Skarmory
Houndour
Houndoom
Kingdra
Phanphy
Donphan
Porygon 2
Stantler
Smeargle
Tyrogue
Hitmontop
Smoochum
Elekid
Magby
Miltank
Blissey
Raikou
Entei
Suicune
Larvitar
Pupitar
Tyranitar
Lugia
Ho-oh
Celebi

---Ruby, Sapphire, Emerald Versions---

Treecko
Grovyle
Sceptile
Torchic
Combusken
Blaziken
Mudkip
Marshstomp
Swampert
Poochyena
Mightyena
Zigzagoon
Linoone
Wurmple
Silcoon
Beautifly
Cascoon
Dustox
Lotad
Lombre
Ludicolo
Seedot
Nusleaf
Shiftry
Taillow
Swellow
Wingull
Pelipper
Ralts
Kirlia
Gardevoir
Surskit
Masquerain
Shroomish
Breloom
Slakoth
Vigoroth
Slaking
Nincada
Ninjask
Shedinja
Whismur
Loudred
Exploud
Makuhita
Hariyama
Azurill
Nosepass
Skitty
Delcatty
Sableye
Mawile
Aron
Lairon
Aggron
Meditate
Medicham
Electrike
Manectric
Plusle
Minun
Volbeat
Illumise
Roselia
Gulpin
Swalot
Carvahna
Sharpedo
Wailmer
Wailord
Numel
Camerupt
Torkoal
Spoink
Grumpig
Spinda
Trapinch
Vibrava
Flygon
Cacnea
Cacturne
Swablu
Altaria
Zangoose
Seviper
Lunatone
Solrock
Barboach
Whiscash
Corphish
Crawdaunt
Baltoy
Claydol
Lileep
Cradily
Anorith
Armaldo
Feebas
Miloctic
Castform
Kecleon
Shuppet
Banette
Duskull
Dusclops
Tropius
Chimecho
Absol
Wynaut
Snorunt
Glalie
Spheal
Sealeo
Walrein
Clamperl
Huntail
Gorebyss
Relicanth
Luvdisc
Bagon
Shelgon
Salamence
Beldum
Metang
Metagross
Regirock
Regice
Registeel
Latias
Latios
Kyogre
Groudon
Rayquaza
Jirachi
Deoxys


/=============================================================================\
)8.) Legendary Pokemon List                                                   (
\=============================================================================/
  
(Alphabetically listed)

Articuno
Celebi
Deoxys
Dragonair
Dragonite
Dratini
Entei
Feebas
Groudan
Ho-oh
Kyogre
Latias
Latios
Lugia
Mew
Mewtwo
Miloctic
Moltres
Raikou
Rayquaza
Suicune
Unown
Zapdos


/=============================================================================\
)9.) Walkthrough                                                              (
\=============================================================================/



-----------------------------
9.1) Starting out on the road
-----------------------------

Let the walkthrough begin! First, it shows a scene where you need to pick your
gender and your name.  After this cutscene, you are shown in a moving truck.
Once the screen stops shaking exit to the right.  Speak to your mother, then
follow her inside.  Walk upwards, go up the set of steps you see, this will
lead you to your room.  One step to your left is a clock, face it and set the
current time.  Your mother will then come up she asks you how you like your new
room, she will then let you know everything is moved in and take care of.  Go
over to the left, look at the book on the desk for a few simple game tips.
Then go over to your computer right next to it, go into the Item Storage menu,
Withdrawl Item menu, then take out the Potion, this item will restore any given
Pokemon's health by 20 Hit Points, it can only be used one time.  Exit out of
your computer, go down the set of steps to your right.  Now that you are back
downstairs, your mother will have you come look at the televison, your father,
Norman, leader of the Petalburg Gym is on the television.  You just barely miss
seeing your father on tv, she will then tell you that one of your fathers
friends lives in Littleroot, his name is Professor Birch, he lives right next
door, so it is only proper to go and say hello.  Exit out of your new home, go
one house to your right, and enter it.  Professor Birch's wife will come over
when you enter and greet you.  She will tell you that she has a daughter about
your age, head up stairs and you will meet May.  She is sitting over at her
desk, go speak to her.  After a short conversation she will bolt out of the
house.  Head back downstairs and leave Professor Birch's home.

Go to the left, walk upwards between your house and Professor Birch's house,
speak to the young man standing between the trees, from what he says it sounds
like someone is in a bit of trouble, run upwards past him, you will hear
someone yell ''H-help me!'' continue upwards you will see that it is noneother
than Professor Birch.  Go into his bag laying on the ground (walk up to it and
press A) There are three Pokemon in his bag, for our purposes choose the middle
one (Chick Pokemon Torchic) this will determine your starting Pokemon, be sure
you pick Torchic.  You will now jump into your first battle.  You are facing
a level 2 Poochyena, just keep using your Torchic's Scratch attack until the
Wild Poochyena faints, two attacks should do it.  Professor Birch will take you
back to his Pokemon Lab so you two can talk for a bit, he will give you the
Torchic you used to fight the Poochyena in return for saving him.  At this
point you can choose whether or not to give the Torchic a nickname.  He will
then suggest you go talk to May his daughter, she is up on Route 103 battling.
Now you need to treat your Pokemon right, when their health gets low heal them,
give them status boosting items that you come across later in the game.  This
will ensure that they are happy, some Pokemon only evolve into their stronger
states if you treat them right.

Exit Birch's Pokemon Lab go north, and you will pass between the trees where
the yong man told you someone neede help (note: at the top left of your screen
your location will be displayed when you enter a new area).  Continue going
upwards, fight wild Pokemon in the grass as much as possible through this
area to boost your Torchic's stats.  If you continue to follow Route 101 you 
will come to the next town, Oldale Town, when you enter you will immediately
see a grayish colored building with a red roof, saying P.C. on the front, this
is a Poke Center, here you can heal your Pokemon back to full health, and
replenish their moves for free.  Continue to travel upwards, you will come to a
building that is similar to the Poke Center that was previously described,
except this building says MART on the front, this is a Poke Mart, here they
sell all the Pokemon accessories that you need.  For now their is really 
nothing that you need to purchase.  Continue upwards to Route 103, continue
through all the tall grass upwards, at the end you will see May standing in the
tall grass, speak to May, she will challenge you to a duel.

After the battle head back south, run through Oldale Town, continue south, you
will run into May, she will tell you to continue to Littleroot.  Continue
south, you will reach Route 101, continue south, once you enter Littleroot, go
to the southern most point and enter Professor Birch's Pokemon Lab.  Speak to
him, he will give you a Pokedex, it records data about Pokemon you run into and
capture.  You will also receive 5 Poke Balls from May.  Now it is time to start
catching and trained Pokemon for the first gym.

Start out by running back north through Route 101.  On your way your mom will
stop you and give you your Running Shoes (''Press the B Button while wearing
these RUNNING SHOES to run extra-fast'').  Continue north through Route 101.
You will then come to Oldale Town, speak to the lady standing near the building
to your left, she works at the Poke Mart, she will take you there, and give you
a promotional Potion.  Heal your Pokemon at the Pokecenter, and pick up a few
Poke Balls and Potions if desired.  Continue north to Route 103.            
                                 
Now the only Pokemon at this point that you absolutely need is a Wingull, catch
it at any level and then train it up.  Now to catch a Pokemon, just weaken its
health to around or below 1/4th, then go to the BAG, to the Poke Balls Pocket,
then select whatever kind of Poke Ball you have, in this case select a regular
Poke Ball.  Harming an enemy Pokemon's status is also an effective tactic, for
example, confusing them, paralyzing them, burning then, etc. mAfter catching
your Wingull, go and heal your Pokemon, your Wingull's HP will be low from
having to harm it to capture it, then press start, go to Pokemon, select
Wingull, select Switch, then move it over to the block that is offset to
the left, your Torchic should be occupying it, but they will switch places.
This will cause your Wingull to lead off in any battle (Note: your lead off
Pokemon can be changed at any time).  If your Wingull is at an extremely low
level and you are having trouble keeping it from fainting in battle, leave your
Torchic in the lead off spot, and once the battle commences go to Pokemon,
select Torchic, then select Switch, this will cause your stronger Torchic to go
in and take care of the opposing Pokemon, but the Experience will be split
between Wingull and Torchic (Note: this trick works with all Pokemon).  After
catching a Wingull, head back into Oldale Town at the main intersection in town
head to the left towards Route 102.


-----------------------------
9.2) Getting to the first gym
-----------------------------

Continue to the left, Youngster Calvin will challenge you.  In this area go
ahead and catch a Seedot, you will need it a little later in the game.
Continue to the left, Bug Catcher Rick will challenge you.  After this battle
continue west, then to the north, Youngster Allen will challenge you.  Look to
the northeast, check those trees, and take the berries off of both of them.
Head to the west, Lass Tiana will challenge you to a battle.  After the battle
continue west and enter Petalburg City.


Walk west into the city, stop at the Poke Center if your Pokemon need healing.
Also just north of the Poke Center is the Poke Mart, pick up a Potions or Poke
Balls if need be.  Head to the west of the Poke Mart, you will see Petalburg
City's Gym, your father Norman is the Gym leader (you can not battle him yet,
but enter the gym).  Walk forward, speak to your father, after a short talk a
young trainer trainer to be, Wally, will enter.  Your father will lend Wally
his Level 7 Zigzagoon and a Poke Ball.  Go with out into the wild.  Wally will
run around in some tall grass, then you will encounter a Level 5 Ralts, all you
need to do is watch him catch a Pokemon.  After he catches it you will both
head back to the Gym.  Your father will send you off to the next town Rustboro
City, he advises you to challenge the Gym Leader there, Roxanne.  Your father
will not battle you until you have become stronger.  Exit his Gym and head
west.  You will come to Route 104.

Your dad then sends you to Rustboro city, where you'll get your
first badge. Go toward the western part of the city and enter route 104. Go
on the beach, and head north, avoiding the trainers (the girl facing the steps
isn't a trainer). Go north, and pick the berries off the trees. Go left, and
pick a fight with Rich Boy Winston. Two embers should take that lv7 Zigzagoon
out. After that victory, head into Petalburg Woods.

Go left, and face the trainer, Bug Catcher Lyle. He has 6 lv3 Wurmples. Embers
should kill these guys in one hit. After that, go north and get the Item
lying on the ground. It contains Parylz Heal (heals paralysis). Go right and
then north, avoiding the grass. Some dude complains to you that he lost his
pokemon. Then, a Team Magma Grunt comes and challenges you to a battle. He
has a lv9 poochyena, which should be taken down with 2 Embers. That was easy.
After the battle, the Devon Worker gives you a great ball. Yay. After he runs
away, go north, left, then north again, and challenge Bug Catcher James. He
has a lv8 Nincada. Take that thing down with your Torchic. Go north and get
the Item lying on the ground. It contains Ether (replenishing PP of one move
by 10). Go right and then north, and Exit Petalburg woods.

Go left and get the berries off the trees.  Speak to the character near the
trees, he will give you TM09, it contains Bullet Seed, it can only be used
on one Pokemon, so be sure of your choice. Go right, challenge Lady Cindy,
she sends a lv7 Zigzagoon at you. One to two embers should take that down. If
you don't kill him in the first go, she might use a potion on him, so watch
out. After Cindy's battle, go right two steps and challenge Lass Haley. She
first sends out a lv7 Lotad, which should fall in 2 embers. She then sends
out Shroomish at lv7, which falls in one ember. Go onto the bridge. See
those two girls? Challenge them to a battle. This will be your first team
battle. The opponents will use a lv8 Seedot and a lv8 Lotad. Take out Seedot
first, and then concentrate on Lotad. After you win, pat yourself on the
back, because that was your first victory in a team battle. Get off the
bridge by going north and turn left, then north. After you enter Rustboro,
go north, then right, then north, until you reach the gym.  Enter it, and
start your first gym battle.
 

------------------
9.3) The First Gym
------------------

 
For starters, take the Wingull that you should've gotten and put it at the
start of your list. Then, battle the first Youngster, Youngster Josh. His first
Pokemon is a lv10 Geodude. The water gun whould take the Geodude out in two
hits. Just pray you live that long. His next pokemon is a lv8 Geodude,
followed by a lv6 Geodude. Water gun should take them out instantly. Now for
the next Youngster,  Youngster Tommy. He has a lv11 Geodude. A single Water
Gun from Wingull should knock the Geodude out. Now for the gym leader, Roxanne.
When you talk to her, she sounds so white bread... Anyways, she starts out with
a lv14 Geodude. If water gun doesn't wipe Geodude out, you're gonna lose
Wingull. If you do, send out Torchic, and use Scratch to finish him off. Then,
Roxanne will send out Nosepass. Use Ember on Nosepass, and hope to live. Also 
hope for a burn. If you still have Wingull, use Water Gun. Supersonic would 
also not be a bad idea. Roxanne uses potions a lot on Nosepass. Anyway you 
choose, you should beat Roxanne and get the TM for Rock Tomb, along with the 
the Stone Badge. It takes a while to beat her, but by beating her Geodude over
and over again, you are training your pokemon and getting them ready for
Nosepass.  For Defeating her you will receive TM39 which contains Rock Tomb.
Also you will receive the STONE BADGE.
 
************************
*Roxanne's defeat story*
*                      *
************************
 
Here's how I defeated Roxanne...
 
I started out with a lv14 Wingull. Took out Geodude in one hit and leveled up.
When Nosepass came, I used a supersonic... And missed. Nosepass struck me with
Rock tomb, and almost knocked me out. I used supersonic again, and made
contact. Nosepass hurt himself in confusion. Then, I hit Nosepass with water
gun and came THIS CLOSE ( ) to knocking him out. Roxanne used a potion then.
Afterwards, I used water gun and hit Nosepass. Nosepass snapped out of
confusion and hit me with rock tomb, and knocked me out. I then sent out
Torchic, and kept on using Ember. I eventually burned him. Roxanne used potion
again on Nosepass. I kept on using Super potions on Torchic (lv14) so he
could live. With the burn and the Ember, Nosepass finally went down.
 
------------------------------
9.4) Getting to the Second Gym
------------------------------

 
After you've beaten Roxanne, go down to the Pokemon Center and take a left to
the Cutter's house. Don't worry about Team Magma yet or the Devon guy. Talk to
the guy and get the HM01, AKA cut. Teach it to Torchic. Now, go north towards
Route 115. Right before the route, turn right and talk to the Devon guy in the
green suit. After you've talked to him, pass him and go to route 116.  Put
Torchic back at the top of your list. Take the northern route and battle
Youngster Joey. He starts out with a lv8 Zigzagoon.  An Ember from Torchic
should take him down.  He then sends out a lv10 Machop. Two embers should take
him out (don't worry if he attacks you, most likely he'll use Focus Energy).
By this time you should reach level 16 and learn Peck. Remove Growl for this
move.  If your Torchic has not reached level 16, stay in this area, fight
until you reach level 16 let Torchic evolve into the new creature (Combusken).
Once evolved, Combusken should try to learn Double Kick. Get rid of Focus
Energy for this.  Keep going forward.

Battle Lass Janice.  She starts out with a Marill. Use your new move, double
kick (Ember is a fire move, and Marill is a water pokemon) and knock Marill
out. Move on now. Keep going right and battle Hiker Clark. Your fighting
moves are good against rock, which is his main Pokemon type. He starts out
with a lv8 Geodude. Take him out with Double Kick. He then sends out another
Geodude, lv8. Use the same strategy as before. After this Geodude, Clark
sends out another lv8 Geodude. Use the same strategy as before. Keep going
right until you see a tunnel. Enter it and follow it until you see an Magma
Team goon. He will try to run away (err... Take one step back), but you just
follow him and talk to him. Then, a battle arises. This grunt has a lv11
Poochyena. Use double kick on Poochyena and knock it out. After you have
won the battle, the Grunt will give you the Devon Goods and run. Then, the
old man will come and retrieve his pokemon. 

After this, run out of the tunnel. You can get the Item at the top, which
contains a Poke Ball, but you don't have to. Go to the mountain at the right
is an item collect it and The X Special is inside. Go back left and to the
northern path, use cut to remove the goofy looking trees (by pressing A in
front of the tree). At the end, you should see an Item container and four
trees. Pick the berries from the trees. Then, go and get the Item container,
which contains Ether. Then, just jump off of the rocks. Go back to Rustbobo,
and the Devon Man will talk to you, give you a Poke Ball, and bring you to
his President's office. He then tells you that you have to bring the Goods
to Slateport. Then, you talk to the president. He tells you to give a
letter to Steven in Dewford. He also gives you a Pokenav! It is like a map,
that can record other things, such as the trainers you battled. Keep going
downstairs and leave the Devon Building. 

Then, run south to Route 104. Cross the bridge, cut the tree down and get the
Item container, which contains X accuracy. Re enter Petalburg Woods, and find
your way out. The easiest way is just to keep jumping down the rocks. Then,
go down,  and visit the Beachside house. Jump in front of the old man and talk
to him. You then hop in his boat and sail to Dewford. Once you reach Dewford,
go south of the dock and talk to the Fisherman. He'll give you an old rod. Go
north to Route 106 and battle Fisherman Ned. His only Pokemon is a lv12
Tentacool. Cut should shut up this squid. Then, enter the cave. Talk to the
hiker, and he'll give you flash. Leave, the cave, and battle Fisherman Elliot.
He starts out with a lv11 Magikarp. Use Double Kick and knock him out. Then,
he sends out a lv8 Tentacool, which will fall to a cut. He then sends out a
lv11 Magikarp, which will fall to a double kick. Then, head back into Dewford
and beat Brawly, the next gym leader.  The gym is at the most southern point
of this town.
 
-------------------
9.5) The Second Gym
-------------------
 
When you enter, you'll find out you have to walk in Complete darkness to get
to the gym leader. Run through the darkness, Battle Girl Laura will challenge
you, she has a lv14 Meditate. Meditate likes using detect. Just attack
Meditate with your Combusken, she will then go down. With a little more light,
continue thorugh, you will come to Black Belt Hideki, Use Cut on his lv14
Machop. After the battle, continue through, you will come to Battle Girl
Tessa.  Challenger her, her first pokemon is a lv12 Meditate that likes using
detect. Remember, just attack. Another Meditate with the same stats should
come out. Use the previous strategy to beat this Meditate. Afterwards, a lv12
Machop comes out. Cut the thing to death. After this battle, continue through
the gym, you will come to Brawly, the gym leader.

His first Pokemon is a lv17 Machop. Use Ember. That does the most damage.
Again, use Ember on Makuhita. If Combusken faints, send out Wingull. If Wingull
is necessary, use Supersonic, and then Wing attack. Makuhita likes to use Knock
off, Bulk up, and Arm Thrust. For Defeating him you will receive TM08  which
contains Bulk Up.  The Ability to use Flash outside of battles, and also you
will receive the KNUCKLE BADGE.

***********************
*Brawly's defeat story*
*                     * 
***********************

Have your Combusken lead off this battle, mine was at lv18.  Brawly will send
out his lv17 Machop, which is weak against your Ember attack, two hits should
take him out.  My Combusken leveled up to lv19 after defeating his Machop.  His
next Pokemon is a lv18 Makuhita it is fairly weak against your Combusken's
Double Kick attack.  This battle is easily completed on the first try.


-----------------------------
9.6) Getting to the third gym
-----------------------------

Exit Brawly's gym, gym number two, go to the right, around the building, then
north.  Go into the building that is next to the dock, talk to the lady inside
sitting at the table, she will give you a silk scarf, just a nice item to boost
the power of Normal-type moves.  Exit this building continue to travel north,
then go west, it will lead you back to the cave we were previously in.  Go back
in, run over to the left side of the area, you will see an Item container, pick
it up, inside is an escape rope, use it to quickly exit any type of cave.  It
is best saved if you absolutely need it.  Stay in this area, catch a Geodude,
start to train it up, you will need it for the next gym we are going to.  Stay
in this area, level up your Geodude a bit.  Now remember that Seedot we caught
a long time ago? Teach it HM05, also known as Flash.

Go down the ladder you see, now you will be in a completely dark room, except
for the cirle of light that is illuminated around your body, press the Start
Button, go to Pokemon, choose Seedot, then select FLASH, this will make the
circle of light slightly larger.  From the ladder go north, follow the path as
it goes right, you will see a slide to the north of you, ignore it, you can not
go up it, continue to the right, take the first path south that you come to, at
the end is an Item container, pick it up, it contains one Poke Ball.  Go back
north, make a right, continue this way, then go south.  The path will go right
again, you will come to yet another ladder leading down follow it to the next
level.  Go up, then left, continue left, you will soon come to a set of steps,
go up them, follow this path rightm you will see a ladder leading upwards, take
it up to the next level, just to the left of that is another ladder, take it
upwards to the main level.  From this ladder go to the left, then downwards,
you will see the exit of the cave in the wall, and go through it.  Speak to the
man in this room, he is Steven, give him the letter.  In return he will give
you TM47 which contains Steel Wing.  He will exit this area, follow him out of
this room.  Look to your right, jump down the rock ledges to get back to the
main level faster.  Continue to the right, and exit through the main cave exit.

Heal your Pokemon back up at the Poke Center.  Have your Geodude at atleast
level 16.  Teach it Magnitude in place of the Defense curl move, you will need
it.  Go back to the boat you used to travel to this island, speak to Mr. Briney
on the dock, and tell him you wish to go to Slateport.  Run forward, Sailor
Huey will challenge you.  He sends out a lv14 Machop, have your Wingull attack
him with Wing Attack, two of these should take him out.  Coninue north, Tuber
Ricky will challenge you, he has a lv14 Zigzagoon, which should be no problem
for your Wingull's Wing Attack.  Go to the left from Tuber Ricky, speak to the
man on the chair, this is Sailor Edmond, challenge him.  His first Pokemon is a
lv12 Wingull, it should be no problem for Combusken's Cut.  His second Pokemon
is another lv12 Wingull, just use Combusken's Cut, and for his third pokemon he
sends out a lv12 Machop, use Combusken's Ember.  Go north of here, head into
the building, head forward, make a right between the desks, battle Beauty
Johanna.  Her only Pokemon is a lv13 Goldeen, use your Wingull's Wing Attack,
and her Goldeen should fall.  Go to the little boy in the bottom right of this
area, fight him, he will start out with a lv12 Azurill, attack it with
Wingull's Wing Attack, it should fall in two or three hits.  He will finish
off with a lv12 Marill, use Combusken's Double Kick to dispatch of Marill.
Next go to the upper left of this room, speak to the sailor, challenge Sailor
Dwayne, he will start with a lv11 Wingull, use Combusken's Cut, his next
Pokemon is a lv11 Machop, use Combusken's Eber to burn him, he will then finish
up with a lv11 Tentacool, use Combusken's Cut to take him out.  Next speak to
the man with his back to the wall in this room, he will give you half a dozen
bottles of Soda Pop.  Leave this area, go to the right, under a beach umbrella
is your next opponent, Tuber Lola, challenger her, she will start out with a
lv13 Azurill, use Wingull's Wing Attack, next she will send out a lv13 Azurill,
use the same strategy as before.

After that battle go upwards, up some steps, follow this path as it
goes left, and you will be in Slateport city.  Go north at the first chance
you get you will see a wooden boat on your right, go into the large building
that the back of it is facing, head straight, speak to the man behind the
desk with the boat plans.  He will ask you to find Captain Stern and deliver
the parcel to him.  Exit this building get back on the road to the left,
continue upwards, take the next right you come to, go into that building, it
is the museum.  There is a 50 Dollar entrance fee, pay it.  Speak to the
closest member of Team Magma, he is the one who you delt with earlier, he
will give you TM46, which contians Thief, as an apology.  Go up the steps
you see to your left.  Once upstairs, go right, speak to the man looking at
the boat, he is Captain Stern, give him Part one of his order, then two
grunts from Team Magma will come up, they will try to take them, fight the
first one, he uses a lv15 Numel, hit it with Geodude's Magnitude, one hit
should kill it.  Afterwards the other Team Magma grunt will fight you, he
has two Pokemon, his first is a lv14 Zubat, hit it with Geodude's Rock
Throw, one hit should kill it.  Next he will use a lv14 Numel, use
Geodude's Magnitude, and one hit should kill it.  Afterwards Team Magma's
Maxie will come up, speak with him, then they will leave.  Captain Stern
will then leave.  Exit the museum, head left, past the Pokemart, then go
upwards.  When you come to a large red building, go right, then the path
will go upwards again, follow it under an awning and to Route 110.

Follow the road as it goes upwards, completely ignore the building on your
right, there is nothing you can do there, it leads to the cycling road, and
you do not have a bike yet.  Follow this road upwards, use this area to
train up your Geodude some more.  You will come to Pokefan Isabel, she will
start out with lv15 Plusle, hit her with Geodude's Magnitude, one hit should
taker her down.  Her last Pokemon is a lv15 Minun, hit it wil Geodude's
Magnitude, again, one hit should take it out.  Go up past her, look to the
house you see, go in, it is the Trick House.

From the exit of the building, go left, head down this path, Aroma Lady Daisy
will challenge you.  She has a lv16 Roselia, use Wingull's Wing Attack, it
should fall in two hits.  After defeating her, look to the north, go between
the trees, then go east, cut the trees, get over to the Item container, it
contains Guard Spec.  Continue through check the trees, then go back to where
you battled Aroma Lady Daisy.  Continue to the west, challenge the two Twins
Amy and Liv.  They will send out a lv16 Plusle and a lv16 Minun.  Hit Plusle
with Geodude's Magnitude, and hit Minun with Wingull's Wing Attack.  Magnitude
will take out both enemies, Wingull is just backup.  Continue to the west, you
will get challenged by Pokefan Miguel, he has only one Pokemon, it is a lv16
Skitty.  Use Geodude's Rock Throw attack, two should take it out.  After you
defeat him, continue west speak to the fisherman running around frantically.
Fisherman Andrew will send out a lv5 Magikarp first, use Geodude's Rock Throw
to take him out, next is a lv10 Tentacool, use Geodude's Rock Throw to take it
out.  He will end the fight with a lv15 Magikarp, use Geodude's Rock Throw.
After the battle, head back to the east, pass under the cycling road.  Continue
east, you will come to an Item container, check it, it is a Dire Hit.  Pick a
battle with Youngster Timmy, he will start out with a lv12 Poochyena, hit it
with Geodude's Magnitude, next is a lv16 Aron, use Geodude's Magnitude, one
hit should kill it, and he will end with a lv14 Electrike, use Goedude's
Magnitude, one hit should take out Electrike.  From here head north, you will
run into May, you know from the beginning of the game.  She will start out with
a lv18 Shroomish, hit it with Combusken's Ember, two hits should do it.  Next
is a lv20 Marshtomp, hit it with Combusken's Doulbe Kick, two attacks should do
it.  She will end the battle with a lv18 Numel, attack it with Geodude's
Magnitude, one hit should be enough.  After beating her she will give you an
Itemfinder.

Continue north, it will turn to the west, follow it you will run into Collector
Edwin, he will start the fight with a lv14 Lombre, hit it with Combusken's
Ember, he will end the battle with a lv14 Nuzleaf, use Combusken's Ember here
also.  After the battle continue west, cross back under the Bike road,
challenge Psychic Edward to a battle, he only has one Pokemon, it is a lv16
Abra, use your Geodude's Magnitude, and it should fall in one hit.  After the
battle continue north, you will see a man fishing to the right, challenge him
to a fight.  Fisherman Dale will start with a lv12 Tentacool, use Geodude's
Rock Throw, one hit should do it, next he will use a lv15 Wailmer, use
Geodude's Rock Throw, two hits should do it, for his third he will send out a
lv9 Tentacool, hit it with Geodude's Rock Throw, one hit should do it, now he
will end the battle with a lv12 Tentacool, again, use Geodudes Rock Throw.
After this battle head north, pick the berries off of the trees, continue north
into Mauville City.

Head to the right past the Pokemart, you will see the wooden fence at the
bottom end, you can walk on the opposite side of it to pick up the Item
container, it contains a X Speed.  Go into the house just above where you
exited the fence, speak to the man, he will give you HM06, it contains Rock
Smash, exit this house, go north, to the right, and into the building, speak to
the man, tell him you came from far away.  He will give you a choice between a
Mach bike and an Acro bike, choose the Acro.  Exit the store, go west, you will
see two people standing out in front of the Gym, speak to them.  This is Wally,
from the start of the game, challenge him. He has only one Pokemon, it is a
lv16 Ralts, have Geodude use Rock Throw on it, and one shot should do it, to
take out the Pokemon, now head into the gym.


--------------------
9.7) The third gym
--------------------

One great thing about having a Geodude is the fact that electricty does no
damage to him, he is a ground type Pokemon.  In this gym there is practically
nothing to fear.

Go forward, talk to the man on the left, this is Guitarist Kirk challenge him,
he will start with a lv18 Electrike, use Geodude's Magnitude attack, he sounds
out a lv18 Magnemite, use Geodude's Magnitude, it will drop in one hit.  Step
on the Lightning bolt on the floor to the left of who you just challenged, now
go challenge the Youngster behind Guitarist Kirk.  Youngster Ben has only one
Pokemon, it is a lv19 Zigzagoon, use Geodude's Magnitude, one hit will take out
Zigzagoon.  Head to the right of where Guitaris Kirk was, walk to the right,
challenge Battle Girl Vivian, she has only one Pokemon, it is a lv19 Meditite,
hit it with Geodude's Magnitude attack.  Next step on the Lighting Switch next
to Battle Girl Vivian, speak to the man just above you, this is Guitarist
Shawn, he will start out with a lv17 Voltorb, hit it with Geodude's Magnitude,
next he will switch to a lv17 Voltorb, then he will finish off with a lv17
Voltorb, just keep using Geodude's Magnitude to finish them off, one hit should
do it. At this point your Geodude should be up to level 25, or that should have
already happened, it his has not happened, level up until your Geodude reaches
level 25.  It will evolve into Gravler.  Now you are ready to take on the gym
leader Wattson.  Cross over to the other side, step on the Lightning Switch,
now walk up to the northern most point on the screen, here stands Wattson, the
gym leader, challenge him.

He will start with a lv22 Magnemite, hit it with your Gravler's Magnitude, one
hit should do it, he will then send out a lv20 Voltorb, use your Gravler's
Magnitude, and one hit should do it.  He will then send out his lv23 Magneton,
hit it with your Gravlers Magnitude, one should be enough to finish it off.
For Defeating Wattson you will receive TM34 which contains Shock Wave.  The
Ability to use Rock Smash outside of battles, and also you will receive the
DYNAMO BADGE.

************************
*Wattson's defeat story*
*                      * 
************************

Have your Gravler lead off this battle, mine was at level 25, he will start his
lv22 Magnemite, I hit it with Magnitude, one hit took it right out.  Next he
sent out his lv20 Voltorb, I hit it with my Gravler's Magnitude, one hit took
it right out.  He send out his lv23 Magneton to finish up the battle, one hit
from my Gravler's Magnitude, took it right out.  With Gravler this battle
should be completed on the first try.


------------------------------
9.8) Getting to the fourth gym
------------------------------

Teach HM06, Rock Smash, to your Gravler, put it in place of the Mud Sport 
Attack.  Exit the gym, go right, then upwards.  Follow this path to Route 111,
go up some steps, look to the left you will see a house, speak to the man out
front, challenge the family to a Pokemon Series.  First you take on Winstrate
Victor, he has two Pokemon, he will lead off with a lv16 Taillow, use your
Wingull's Wing Attack, he will then send out a lv16 Zigzagoon, your Wingull's
Water Gun can take it out in two hits.  Once he is taken care of, then the next
opponent will come out Winstrate Victoria has only one Pokemon, she will
challenge you with a lv17 Roselia, use your Wingull's Wing Attack, just two
should take it out.  Next you will be challenged by Winstrate Vivi, she will
lead off with a lv15 Marill, use your Combusken's Double Kick, just two should
take care of Marill, next she will send out a lv15 Shroomish, use your
Combusken's Ember, one should do it, she will then finish off this battle with
a lv15 Numel, use your Combusken's Double Kick, just one should do it.  Now for
the final challenger, it is none other than Winstrate Vicky, not that you are
suppossed to know her, I'm just building the suspense.  She has only one
Pokemon, it is a lv18 Mediati, use Gravler's Magnitude Attack, and this battle
should beover very soon.  After winning follow Winstrate Vicky inside the
house.  Speak to the mother, she will give you the Macho Braclet. Exit the
house, and continue north.

You will come to two goofy looking rocks, they are slighltly darker and more
defined than the others.  Use Gravler's Rock Smash, HM06, on them, and pass
through.  Continue upwards, to the right you will see an Interviewer and her
cameraman, challenge them.  Interviewer Gabby and Ty will send out a lv19
Magnemite, and a lv19 Whimsur, use Gravler's Magnitude Attack, and both
enemies will fall.  Let them keep their pride by allowing them an interview.
Continue north, you will come to Picknicker Irene, she will start out with a
lv18 Shroomish, use Combusken's Ember to take it out in one hit, next she will
send out a lv18 Marill, use Combusken's Double Kick against it, that should
easily take care of Marill.  Continue north, challenge Camper Travis, he has
one Pokemon, he will use a lv19 Sandshrew, hit it with Wingull's Water Gun, one
hit should do it.  Just past him go left, you will come to Camper Larry, he
will start with a lv18 Zigzagoon, hit it with Wingull's Water Gun, next he will
use a lv18 Nuzleaf, use Combusken's Ember, one hit should do it.  From here go
north, challenge Picknicker Carol, she will start with a lv18 Taillow, use
Combusken's Ember, two should take care of it, next she will send out a lv18
Lombre, hit it with one of Combusken's Doulbe Kicks, one attack should do it.
Go up the steps, challenge Hiker Trent at the top, he will start out with a
lv16 Geodude, hit it with Wingull's Water Gun, one hit should do it, next he
will send out another lv16 Geodude, use Wingull's Water Gun again, he will send
out one more lv16 Geodude, use Wingull's Water Gun again, he will send out even
one more lv16 Geodude, hit it with Wingull's Water Gun.  Head futher north 
challenge Hiker Brice, he will start out with a lv18 Numel, hit it with
Gravler's Magnitude, next he will send out a lv18 Machop, use Gravler's
Magnitude, one hit should take it out.

From here go left, go into this cave.  Go through this cave, you will find an
exit at the other end.  Go right, then north, pick the berries off the trees,
continue to the right.  You will now be back on Route 111, challenge the
person standing to the north.  It is Cool Trainer Wilton, he will start with a
lv18 Electrike, hit it with Gravler's Magnitude, next he will use a lv18
Wailmer, use Combusken's Double Kick, two attacks should take it out, he will
end the battle with a lv18 Makuhita, use Combusken's Double Kick, one attack
should do it.  After this battle continue north.  Speak to the person looking
at the tree, say yes to what they ask you, the will give you TM43, Secret
Power, teach one of your Pokemon Secret Power and go up to tall trees like
that or indents in rock walls and you can build a secret base.  From here
continue north pick the berries off of the trees, from here go to the right,
then down to the south, go into this house, speak to the lady inside, she will
allow you to rest there, that will fully heal your Pokemon.  Exit this
building, go back north, go left, speak to the girl who is walking back and
forth, she will give you some berries.  Continue left, you will be challenged
by Cool Trainer Brooke, she will start with a lv18 Wingull, hit it with
Combusken's Double Kick, she will then use a lv18 Numel, use Combusken's
Double Kick, two attacks should do it, she will end with a lv18 Roselia, hit
it with Combusken's Ember, two hits should be enough.  After the battle
continue west, cut throuth the tall ash covered grass, you will come to
Youngster Neal, he wiill start with a lv18 Trapinch, hit it with Combusken's
Ember, one attack should do it, he will then end with a lv20 Linoone, hit it
with Gravler's Magnitude Attack, one attack should do it, after the battle,
head north, challenge the person hiding behind mound of ashes.  It is Ninja
Boy Lao, he will start with a lv17 Koffing, use Combusken's Ember, one hit
should do it, he will use another lv17 Koffing, use Combusken's Ember again,
one hit should be enough, one more lv17 Koffing will come out, hit it with
your Combusken's Ember, then he will then end with lv19 Koffing, use
Combusken's Ember.  From this point continue to the west, challenge Parasol
Lady Madeline, she has only one Pokemon, it is a lv20 Numel, use Combusken's
Double Kick, one attack should be enough to take it out.  From Parasol Lady
Madeline, continue west, then north, challenge the Twins Tori and Tia, they
have two lv20 Whismur's, use Gravler's Magnitude, and that should be enought
to take them both out.  After the battle continue west, a trainer is hiding
behind a pile of soot, challenge him, it is Ninja Boy Lung.  He will start with
a lv19 Nincada, Combusken's Ember will take it out in one hit, he will then
send out a lv19 Ninjask, use Combusken's Ember on it, one hit should do it.
Continue west, jump the ledge, then go south.  Challenge Youngster Dillon, he
has only one Pokemon, it is a lv20 Aron, use Combusken's Double Kick, one hit
should do it.  After teh battle continue west and ride into Fallarbor Town.

Right as you enter the town you will see a Poke Center, go inside and heal if
you need to, this town is just really a heal point for our purposes, continue
west and onto Route 114.  Go into the house you see, speak to the person
inside, he will give you TM28, or Dig.  Exit this house, continue west, speak
to the man with the Pokemon next to him, he will give you TM05, or Roar.
Head south, challenge the man fishing by the bridge, it is Fisherman Nolan, he
has a lv20 Barboach, use Wingull's Wing Attack, two should do it.  By now your
Wingull should have reached level 21, it will try to learn Mist, put mist in
place of Growl.  Head south down the bridge, challenge Fisherman Claude, he
has four Pokemon, he will start with a lv16 Goldeen, use Wingull's Wing attack,
he will then send out a lv16 Goldeen, use Wingull's Wing Attack again, he will
send out one more lv16 Goldeen, use Wingull's Wing Attack, again, then he will
end with a lv18 Barboach, use Wingull's Wing Attack.  After the battle continue
south, challenge Picknicker Nancy, she will start with a lv19 Marill, use
Wingull's Wing Attack, three should take out this Marill, she will then send
out a lv19 Lombre, usee Wingull's Wing Attack, one hit should do it.  At this
point, go south, jump the ledge to your right, challenge the two people next to
eachother, they are SR. and JR. Tyra and Ivy, they will use a lv21 Gravler and
a lv.19 Roselia, Use Wingull's Water Gun on Gravler, and Combusken's Ember on
Roselia, they should both fall in one hit.  After the battle continue south,
challenge Camper Shane, he has two Pokemon, they are a lv19 Sandshrew, use
Wingull's Water Gun on this, and then he will use a lv19  Nuzleaf, use
Combusken's Ember on it.  After the battle continue south, challenge Pokemaniac
Steve, he has a lv20 Aron, use Wingull's Water Gun.  From here head up the
stairs you see to the west, follow this path, it will lead you up another set
of steps, challenge Kindler Bernie, he will start with a lv19 Slugma, use
Wingull's Water Gun Attack, then he will send out a lv19 Wingull, use your
Wingull's Wing Attack, two hits should do it.  Keep following this path,
challenge Hiker Lucas, he will start with a lv18 Geodude, use Wingull's Water
Gun Attack, he will use another lv18 Geodude, use Wingull's Water Gun Attack,
he will end the battle with another lv18 Geodude, use Wingull's Water Gun
Attack.  After the battle go up the two sets of steps you see, then to the
west, challenge Hiker Lenny, he will start with a lv19 Machop, use Wingull's
Wing Attack, one hit should do it, he will then use a lv19 Machop, hit it with
Wingull's Wing Attack.  After the battle continue west, then down the steps.
Head into the cave at the end.

By now your Wingull should have reached lv25, and it will evolve a new Pokemon,
Pelipper.  Do not bother to learn Protect.  Continue west across the bridge,
you will see Team Magma, go over to where they are, they will start talking,
then take notice to you, then, Team Aqua will come in.  Team Magma will take
off then Archie of Team Aqua will come speak to you.  Go down the steps, speak
to the Professor he will tell you how Team Magma tricked him, then head down
the steps do the west.  Jump down the ledges, then exit the opening in the
cave.  Head south down the steps, challenge Black Belt Nob, he will use a lv20
Machop, use Pelippers Wing Attack, continue south, challenge Collector Hector,
he will use a lv20 Seviper, use Pelippers Wing Attack, two should do it.  
Continue south and into Rustboro City.

Continue south, look for the Devon Building on your left, go into it, run to
upper level of the builiding, speak to the president, he will give you the exp.
Share, then exit, head north past the city's gym, then head east, go onto
Route 116, head into the tunnel at the end, its the one the Team Magma Grunt
was in way back in the game.  Follow it, you will reach some breakable rocks,
speak to the man at the rock, then break the rock next to him, he will give you
HM04 for breaking the rock, HM04 is strength.  Teach strength to Gravler in
place of Tackle.  Head south, go down the steps, challenge the Hiker you come
to, he will start with a lv16 Geodude, use Pelipper's Water Gun, he will use
a lv16 Geodude, use Pelipper's Water Gun, then he will send out a lv16 Machop
to end the battle, use Pelipper's Wing Attack.  Exit the cave just south of
the Hiker you battled.  You will now be in Verdanturf Town, exit it to the
east, battle Pokemon Breeder Isaac, it will start with a lv12 Whismur, hit it
with Pelipper's Wing Attack, then he will send out a lv12 Zigzagoon, use
Pelipper's Wing Attack, next he sends out a lv12 Aron, hit it with Wingull's
Water Gun, next is a lv12 Poochyena, use Pelipper's Wing Attack, he will send
out a lv12 Taillow, use Pelipper's Wing Attack, he will end the battle with a
lv12 Makuhita, use Pelipper's Water Gun Attack.  Head east, challenge Bug
Maniac Derek, he will start with a lv15 Nincada, use Pelipper's Wing Attack,
next is a lv15 Dustox, use Pelipper's Wing Attack, then he will end teh battle
with a lv15 Beautifly, use Pelipper's Wing Attack. After This battle head north,
challenge Triathlete Maria, she uses a lv18 Doduo, hit it with Pelipper's Wing
Attack.  Continue east, challenge Pokemon Breeder Lydia, she will start with a
lv12 Wingull, use Pelipper's Wing Attack, next is a lv12 Goldeen, use
Pelipper's Wing Attack, then a lv12 Shroomish, use Pelipper's Wing Attack, then
a lv12 Roselia, use Pelipper's Wing Attack, then a lv12 Marill, use Pelipper's
Wing Attack, the battle will end with a lv12 Skitty, use Pelipper's Wing
Attack.  After the battle continue east, go to the north, challenge Triathelete
Dylan, hit his lv18 Doduo with Pelipper's Wing Attack.  Go back to the fork,
head south, challenge the two people standing together, SR. and JR. Anna and
Meg.  They use a lv16 Zigzagoon and a lv18 Makuhita, just use Gravler's 
Magnitude Attack.  After the battle continue east and enter Mauville City.

Exit Mauville City to the north, take Route 111, go up the steps past the
Winstrate homestead and up to the breakable rocks, use Rock Smash to break
them and continue through.  Continue north, follow the road as it branches
left to Route 112, go up the steps, then off to the right, you will go between
some gates and into an open building.  This is the Cable Car Building, speak
to the lady inside and go up to the top on the cable car.  Exit the Cable Car
Building and go right, head up the steps you see to the north, follow the steps
all the way to the top, speak to the man in blue from Team Aqua, Archie,
continue to the west, when this path ends go north, challenge the Team Magma
Grunt, he will start with a lv20 Zubat, use Pelippers Wing Attack, then he will
use a lv20 Poochyena, use Pelippers Wing Attack, after the battle continue to
the north.  Next challenge the Magma Admin Tabitha.  She will use a lv20 Numel,
use Pelipper's Wing Attack, next is a lv20 Poochyena, use Pelipper's Wing
Attack, she will end the battle with a lv20 Numel, use Pelipper's Wing Attack.
After the battle head to the north, speak to Maxie, the leader of Team Magma,
get ready to challenge him.  He will start with a lv24 Mightyena, use
Gravler's Magnitude, one hit should be enough, next is a lv25 Camerupt, use
Pelipper's Water Gun, one hit should do it, next is a lv24 Golbat, use
use Gravler's Rock Throw, one hit should do it.  After the battle Archie will
thank you for helping him.

Head back to the Cable Car Building, go south from it and down the Jagged Pass.
Head south, jump down the rock ledges, you can avoid all the trainers, exit
the Jagged Pass and go east into Lavaridge Town, run to the south eastern part
of the town and enter the Gym, the leader her is Flannery.


----------------------
9.9) The fourth gym
----------------------

This is a Fire-Type Gym, so keep your Wingull in the lead off spot.  Follow
these directions exactly to get to Flannery, this is a puzzle style gym.

1 - Go through the first hole on the left
2 - Take the other hole in this room
3 - Go to the hole in the top right
  Here Cool Trainer Zane will jump out, he has 1 Pokemon, it is a lv24 Kecleon,
  use Pelipper's Supersonic to confuse it then, use moves according to Kecleon
  as it changes types.
4 - Take the hole to the left of Cool Trainer Zane
5 - Take the other hole in this room
6 - Go to the southern most hole on the right hand wall
  Here is Kindler Axle, he will start with a lv23 Numel, use Peipper's Wing
  Attack, next is a lv23 Slugma, use Pelipper's Water Gun.
7 - Take the northern most hole on the left wall
8 - Take the northern most hole in this room
9 - Take the northern most hole on the right hand wall
10 - Take the other hole in this room
11 - Take the southern most hole of the left hand wall
12 - Take the other hole in this room and its for the gym leader.
  Lead off the battle with Pelipper, she will start with a lv26 Slugma, one hit
  from your Pelipper's Water Gun will take care of it.  She will then use a
  lv26 Slugma, use Pelipper's Water Gun.  Last is a lv28 Torkoal, use
  Pelipper's Water Gun, one hits should do it.  For Defeating Flannery you will
  receive TM50 which contains Overheat.  The Ability to use Rock Smash outside
  of battles, and also you will receive the HEAT BADGE.

13 - Use the hole on the lower right side wall
14 - Run to the bottom, jump the ledge, to through the hole on the right side
15 - Exit the gym


*************************
*Flannery's defeat story*
*                       * 
************************* 

I led off the battle with a lv30 Pelipper, I used Water Gun on her lv26
Slugma, it went down in one hit.  She sent out another lv26 Slugma, use
Pelipper's Water Gun, one hit did it.  To finish off she sent out a lv28
Torkoal, two hits from Pelipper's Water Gun finished it off.  This battle can
really be done in only 4 hits, and should be completed on the first try.


------------------------------
9.10) Getting to the fifth gym
------------------------------

As you exit the gym May will come greet you, she will give you the GO-GOGGLES.
Head to the east, jump all the ledges, hit Route 111, then go south, break
through the Rocks you come to, head west to Route 117, pass through
Verdanturf Town, go into the Rusturf Tunnel, exit the other side, head west
back to Rustboro City.  Exit Rustboro City to the south, cross the bridge you
come to, go through the Petalburg Woods, then exit the other side.  Cross the
beach, and head east into Petalburg City.  Heal at the Poke Center, then head
to your Fathers Gym.


-------------------
9.11) The fifth gym
-------------------

Walk in, Go through the SPEED ROOM door, it is the one on the left.  Challenge
the trainer in this room, it is Cool Trainer Randall, he will use a lv27
Delcatty, use Combusken's Ember, two hits should be enough.  By now your
Combusken should be around lv32, teach it Quick Attack in place of Scratch.
Go through the door on the right, the DEFENSE ROOM, lead off this battle with
your Gravler.  Challenge the trainer in here, this is Cool Trainer Lori, she
will use a lv27 Linoone, use Gravler's Magnitude Attack.  She will tend to
start the battle with an X Defend, so it will take a few more attacks to take
out Linoone than normal.  After the Battle go into the ONE-HIT KO ROOM, start
out with Gravler, Cool Trainer Berke will start with a lv27 Zangoose, use
Gravler's Magnitude Attack, two hits should do it.  After the battle head
through the other door in this room, it will lead to Norman.

Speak to your father, he will start with a lv28 Slaking, use Combusken's
Double Kick, two hits should do it.  Next he will send out a lv31 Slaking, use
Combusken's Double Kick.  He will use a lv30 Vigoroth, use Combusken's Double
Kick, two hits should do it.  For Defeating Norman you will receive TM42 which
contains Facade.  The Ability to use Surf outside of battles, and also you will
receive the BALANCE BADGE.

***********************
*Norman's defeat story*
*                     *
***********************

I started with my lv32 Combusken's, Norman started with a lv28 Slaking, I used
Combusken's Double Kick, two attacks took it out.  My Gravler grew to lv29, it
tried to learn Rollout, do not teach it Rollout.  Next Norman sent out another
Slaking, this one was at lv31, use the same tactic as before.  He then sent
out a lv30 Vigoroth, I used Combusken's Double Kick and it went down in two
attacks.


------------------------------
9.12) Getting to the sixth gym
------------------------------

Exit the gym, go west, then into Wally's house, speak to the man, he will give
you HM03, Surf.  Teach HM03 to Pelipper, teach it in place of Mist.  Exit
Petalburg City to the east and take Route 102.  Pass through Oldale Town and
then go north to Route 103, when you come to the water swim in it.  Swim
over to the other side.  Follow the road past the trick house, go south, and
ride up the cycling road to the cycling road to Mauville City.  Enter the city,
then head east out onto Route 118, go up to the water and surf.  Cross east,
avoid the trainers here and go up onto the grass, a man will jump over the
ledge, it is Steven.  Head north to Route 119.  The grass is so thick that you
can't even ride a bike in it, so you'll have to walk through it.  Exit the
other side, then go up the steps you see, follow the steps all the way up to
the top, then cross the bridge you come too, go up the steps at the end, pass
through the tall grass.  Continue north through the tall grass, go up the
steps you come to, continue up the steps, when you come to the Weather
Institute, go in.

Off to the left of this building is a rest area, you can heal your Pokemon
here or use the computer to access your computer.  Head to the east side of
the room, challenge Team Magma Grunt.  He will use a lv28 Numel, use
Gravler's Magnitude.  Continue through this floor, challenge the next Team
Magma Grunt, he will use a lv27 Zubat, use Gravler's Rock Throw, next is a lv27
Poochyena, use Combusken's Ember.  After the battle go up the steps, challenge
the Team Magma Grunt up here, he will use a lv27 Poochyena, use Combusken's
Ember, next is a lv27 Numel, use Gravler's Magnitude.  Continue west, challenge
the Team Magma Grunt, he will start with a lv26 Poochyena, use Combusken's
Ember, next is a lv26 Numel, use Gravler's Magnitude.  Last is a lv26 Zubat,
use Gravler's Rock Throw.  Continue to the west, challenge the Magma Admin
Courtney at the end, she will use a lv28 Numel, use Gravler's Magnitude, next
is a lv28 Miughtyena, use Combusken's Double Kick.  After the battle, they will
leave, speak go the scientist, he will give you a lv25 Castform.  Exit the
Weather Institute.

Head east over the bridge, then go up the stairs, May will come greet you.
She will start the battle with a lv29 Shroomish, use Combusken's Ember, next
is a lv29 Numel, use Gravler's Magnitude, she will end the battle with a lv31
Marshtomp, use Gravler's Rock Throw.  After the battle she will give you HM02,
or better known as Fly.  Continue north up the stairs, head north, then east
into Fortree City.  Pass through the city by way of the tree paths.  Do not
bother to go into the gym yet, it is blocked.  Go east onto Route 120.

Challenge Parasol Lady Clarissa, she wil start with a lv29 Goldeen, use
Gravler's Rock Throw, next is a lv29 Wailmer, use Gravler's Rock Throw.  After
the battle continue east, run down through the tall grass, cross the bridge,
speak to Steven on the bridge, he will use the Devon Scope to remove the
barrier.  This will make the invisible lv30 Kecleon perfectly visible, use
Combusken's Double Kick and the Pokemon should go down in one hit.  He will
then give you the Devon Scope, run back into Fortree City.  Follow the rope
bridges to the Gym, use the Devon Scope on the mysterious obstacle in your in
your way.  Head into the Gym.


-------------------
9.13) The sixth gym
-------------------

Enter Winona's Gym.  Challenge Bird Keeper Jared, he will use a lv30 Doduo,
use Combusken's Ember Attack, one hit should do it, continue east.  Challenge
Picknicker Kylee, she will use a lv30 Swablu, use Combusken's Ember, one attack
should be enough.  Continue north through the gym.  Challenge Camper Terrell,
he starts with a lv29 Taillow, use Combusken's Ember, next is a lv29 Swellow,
use Combusken's Ember.  Continue through the gym, sneak past the next trainer
you come to, then work your way to Winona.

She will start out with a lv31 Swellow, use Gravler's Rock Throw, she will then
send out a lv30 Pelipper, use Gravler's Rock Throw, next is lv32 Skarmory, use
Pelipper's Water Gun.  She will end with a lv33 Altaria, use Gravler's Rock
Throw, if he faints, use Pelipper's Supersonic to confuse it, then Wing Attack
to finish things off.  For Defeating Winona you will receive TM40 which
contains Aerial Ace.  The Ability to use Fly outside of battles, and also you
will receive the FEATHER BADGE.

***********************
*Winona's defeat story*
*                     * 
***********************

I led the battle off with a lv33 Gravler, she started with her lv31 Swellow,
I used Rock Throw, then she sent out a lv30 Pelipper, I used Gravler's Rock
Throw, it has to hit quick or else you will be dead by the Water Gun Attack.
I sent out my lv25 Castform that is received at the Weather Institute,  I used
Powder Snow on the lv32 Skarmory she sends out, I froze it and she never fixed
the status ailment.  Then she will send out a lv33 Altaria, I used Gravler's 
Rock Throw.


--------------------------------
9.14) getting to the seventh gym
--------------------------------

After this battle your Combusken should have leveled up to 36, Combusken will
evolve into Blaziken, delete your Quick Attack and teach Blaziken Blaze Kick.
Exit Winona's Gym, teach HM02, Fly, to your Pelipper, put it in place of
Supersonic, head east to Route 120.  Cut through the tall grass here, it
will curve back to the left, cross the bridge you come to.  Head south at the
end, then follow it as it goes east, sneak by these trainer's, there is no need
to fight them.  Follow the path as it heads south, through the tall grass,
jump the ledge you come to and cross the bridge.  Head south, pass the trainer
you come to, continue south, follow the road as it goes right, and enter
Route 121.  Continue east sneaking past the trainers.  You will soon see Team
Magma talking, go down the steps and continue east, follow the path as it
weaves through the fence area.  You will soon enter Lillycove City.

Head to the northern area of this city, you will see May in front of the
department store, challenger her, she will use a lv31 Swellow, use Blaziken's
Blaze Kick, next is a lv33 Numel, use Gravler's Magnitude, next is a lv32
Shroomish, use Combusken's Blaze Kick, she ends with a lv34 Marshtomp, use
Gravler's Magnitude Attack.  From here head east, jump the ledges you come to,
walk down the steps and get onto the beach.  Run over to the dark blue water
and use surf.  Head north and enter the Magma Hideout, it is a lonely cave.
Head back west, exit Lillycove City and pass through Route 121, head south
when you get a chance to Route 122.  Head down the steps you see and surf
across the water.  This is Route 122, follow it.  Swing around to the other
side of Mt Pyre, enter the cave you see, this will lead into a cemetary, go
through this room, make a left, exit through the opening, follow this path all
the way up to the top of Mt Pyre.  You will run into some Team Magma Grunts.
First Team Magma Grunt will start with a lv30 Zubat, use Gravler's Rock Throw,
next is a lv30 Zubat, use Gravler's Rock Throw, then there is another lv30
Zubat, use Gravler's Rock Throw.  Continue up this path, the next Team Magma
Grunt uses a lv31 Poochyena, use Blaziken's Blaze Kick, next is a lv31 Numel,
use Gravler's Magnitude.  Keep following this path, challenge the next Team
Magma grunt, he will use lv31 Numel, use Gravler's Magnitude, next is a lv31
Numel, use Gravler's Magnitude.  Continue up the path, it is Maxie,  Maxie says
he is going to Slateport next, right after that all of Team Magma will
disappear you are given the Red Orb by the old lady at the top.  Maxie says he
is going to Slateport next, right after that all of Team Magma will disappear.

Descend the mountain.  Re-enter the grave yard area, go up the steps in the
northern area of this room, on the next floor challenge Pokemaniac Mark, he
will use a lv32 Lairon, use Blaziken's Blaze Kick.  Below this trainer you will
see an Item Container, pick it up, it is an Ultra Ball.  Challenge the two
people standing together, it is Young Couple Dez and Luke, they will use a lv32
Delcatty, and a lv32 Manectric, use Blaziken's Blaze Kick on Delcatty and
Gravler's Magnitude to finish up.  Now go up the stairs to the next floor.  Go
south, challenge Psychic Kayla, she will use a lv32 Kadabra, use Combusken's
Double Kick, two hits should be enough.  Head west, check the Item container,
it holds a Super Repel, continue north, challenge the trainer.  This is Psychic
William, he will use a lv31 Ralts, use Blaziken's Blaze Kick, one hit should
do it, next is a lv31 Kirlia, use Blaziken's Blaze Kick.  Continue up to the
next floor.  Head east, challenge the trainer you come to, it is Black Belt
Atsushi, he will send out a lv30 Makuhita, use Gravler's Magnitude, next is a
lv30 Machoke, use Gravler's Magnitude, next is a lv30 Hariyama, use Gravler's
Magnitude.  Head up the next set of steps, challenge the trainer in this room,
it is Hex Maniac Tasha, she will use a lv31 Shuppet, use Blaziken's Blaze Kick,
next is a lv31 Kadabra, use Blazakin's Blaze Kick.  Go up the next set of
steps.  Challenge the trainer here, it is Hex Maniac Valerie, she will use a
lv32 Sableye, use Blazakin's Blaze Kick.  After the battle go down the steps,
pick up the Item container, it is TM30, or Shadowball.  Drop down the hole in
the ground, check the Item container, it contains Lax Incense, drop down the
hole to the south, pick up the Item container, it is the Sea Incense.  Continue
to drop down these holes until you get back to the lower level, and exit.

Use Pelipper's Fly and fly back to Slateport.  Head north, then east from the
Poke Center, go into the mob of people, speak to Captain Stern, he is the man
being interviewed and is directly in front of the door.  Speak to Captain
Stern, you will then hear Team Magma over the Megaphone, they are trying to
steal the submarine and get to the hidden cavern, follow Captain Stern inside,
head forward, speak to Maxie, he will say that you can't even catch him in
their hidden base in Lillycove City, then he jumps off into the water, so that
means off to Lillycove City next, exit the building you are in and use Pelipper
to Fly to get to Lillycove City.  From Lillycove's Poke Center head up the
steps to the east, run east, jump down the ledge's you see and walk down the
steps.  Run east then go north, use Pelipper's Surf ability and go north enter
the cave you see.

Head up the three sets of steps you come to, at the top challenge the Team
Magma Grunt, he will use a lv32 Poochyena, use Combusken's Ember, next up is a
lv32 Poochyena, use Combusken's Ember.  Go up the next set of steps you come
to.  On the next floor go throukgh the portal on the southern end of this room,
check the Item Container, it holds a Max Elixer, go back through the portal,
take the other portal in this room.  Head through the door in this room, in
this room go east, challenge the Team Magma Grunt in this room, he will use a
lv33 Zubat, use Gravler's Rock Throw.  After the battle head up the steps, step
on the teleporter in this room, head all the way east, challenge the stationary
Team Magma Grunt, he will use a lv32 Numel, use Gravler's Magnitude, next up
is a lv32 Zubat, use Gravler's Rock Throw.  Now go challenge the Team Magma
Grunt that is running back and forth in the room, he will use a lv31 Poochyena,
use Gravler's Magnitude, next is a lv31 Numel, use Gravler's Magnitude, next up
is a lv31 Numel, use Gravler's Magnitude.  Continue west and go through the
portal.  Head through the portal in this next room.  In the next room go
through the left portal, then the middle portal, then the right, then the
right portal.  Check all the Items on the floor, one is a lv30 Electrode, use
Gravler's Magnitude, another lv30 Electrode, use Gravler's Magnitude, one is
the Master Ball, and the other is a Nugget.  Go back through the portal, in
this room go through the middle portal, then the left, in this next room, go
through the northern most portal.  Go through the other portal in this next
room, in the next room you come to go east and through the portal you come to.
Challenge the Team Magma Grunt in this room, he will use a lv30 Zubat, use
Gravler's Rock Throw, next is a lv30 Numel, use Gravler's Magnitude, next is a
lv30 Poochyena, use Gravler's Magnitude, the Grunt will end with a lv30
Poochyena, use Gravler's Magnitude.  By now your Gravler should be up at lv37,
teach it Rock Blast in place of Rock Throw.  Go down the steps in this room.
Run east, challenge the Team Magma Grunt running around, he will use a lv33
Numel, use Gravler's Rock Blast.  Continue east, step on the portal, in the
next room run south, speak to the Team Magma Grunt in this room.  Challenge
the Magma Admin Tabitha, she will start with a lv32 Numel, use Gravler's
Rock Blast, next up is a lv32 Camerupt, use Pelipper's Water Gun, two attacks
should do it, she will end the battle with a lv32 Mightyena, use Gravler's
Magnitude.  After the battle Maxie, the boss will get away, head all the way
west, step on the portal, this will take you back to the entrance, leave the
Team Magma Base, swim back to Lillycove City, heal your Pokemon, then go back
to the water and swim east.  You will then come to Mossdeep City.

Enter the city, heal your Pokemon and go into the city's gym, the leaders here
are Liza and Tate.

---------------------
9.15) The seventh gym
---------------------

Step on the pad to the right with the arrows facing right, you will come to a
wall, the arrows will send you upwards.  When you stop take one step left,
challenge Psychic Fritz, he will use a lv35 Natu, use Gravler's Rock Blast, one
attack should do it, next is a lv35 Girafarig, use Gravler's Magnitude, two
hits should do it, next is a lv35 Kadabra, use Gravler's Rock Blast.  Now just
to the north of the man you battled is a switch, flip it so the arrow to your
left that is red is facing left.  From the switch, take one step right, then go
north up the sliding path, when you stop take one step right, slide over the
arrow, head north, challenge the trainer, it is Psychic Maura, she starts with
a lv36 Kadabra, use Gravler's Rock Blast, next is a lv36 Kirlia, use Gravler's
Magnitude.  To the right of Psychic Maura is a path of arrows going north,
follow them, challenge the trainer here, it is Psychic Samantha, she will use
a lv37 Xatu, use Gravler's Rock Blast, one attack should do it.  After the
battle go left, flip the switch until you see the arrow below you that is
outlined in red is facing to the right.  From the switch, take two steps right,
then go south down the arrows facing south, at the end take two steps south,
two steps left, one step south, then step on the arrow facing right, run east
until you come to a switch, flip the switch you come to, look to your left,
make sure that the red outlined arrow is facing north, now from the switch,
take 3 steps right, 3 steps south, one step left, then step on the arrows
facing left, when you come to the end you will be sent off the path by one of
the red arrows.  Challenge the trainer you come to, it is Psychic Hannah, she
will start with a lv36 Ralts, use Gravler's Rock Blast, next is a lv36 Kirlia,
use Gravler's Rock Blast.  After the battle go 3 steps left, and step on the
arrow to the south, challenge the trainer here, it is Psychic Virgil, he will
use a lv36 Ralts, use Gravler's Rock Blast, next is a lv36 Kadabra, use
Gravler's Rock Blast.  After the battle flip the switch to your right, you will
see the panel to the right turn from the left to the right.  Head south and
step on the row of arrows facing south, when you stop head five steps left, two
steps south, two steps right and step on the row of arrows.  Now go ahead and
switch your Blaziken to the first spot, and Gravler to the second spot.  When
the path stops head upwards and challenge the two leaders Liza and Tate.

Leader Tate and Liza will lead off the battle with a lv42 Lunatone and a lv42
Solroc, this is a dual battle, use Blaziken's Double Kick on Solrock, and use
Gravler's Rock Blast on Solrock.  The best plan is to Focus on Solrock since
it has the strongest offensive attacks, then focus on Lunatone with the same
combination of attacks.  For Defeating Tate and Liza you will receive TM04
which contains Calm Mind.  The Ability to use Dive outside of battles, and also
you will receive the MIND BADGE.

******************************
*Tate and Liza's defeat story*
*                            *
******************************

I led off the battle with a lv 42 Blaziken I tought it Slash in place of Ember,
when it leveled up to have the stronger attack for later, and a lv 39 Gravler. 
They will start with a lv42 Lunatone and a lv42 Solrock, this is a dual battle.
I used Blaziken's Double Kick on Solrock, then used Gravler's Rock Blast on
Solrock, it went down after that round.  I used the same combination of attacks
on Lunatone and it went down after the next round.


-------------------------------
9.16) Getting to the eighth gym 
-------------------------------

Exit Tate and Liza's gym by using the teleporter over to the right, walk out of
the main door.  Run back to the Poke Center and heal.  Exit the Poke Center,
head west, then go north, enter the house, this is Steven's house, he will give
you HM08 which contains Dive.  Run back down to the shallow water, surf out on
your Pelipper, and swim around in the water, catch a Tentacool and teach it
Dive.  Swim into the water, go south, you will come to a gigantic area you can
dive in, follow it as long as you can, you will see a cave, go in it.  Inside
is the Submarine Explorer 1, inside this room, re-surface, swim to the sand
and run through the next cave.  Enter the cave, go left, break the rock to the
north, then push the moveable rock to the point where the breakable rock was.
Go east, then push this rock east, continue north, challenge the Team Magma
Grunt here.  He will use a lv37 Poochyena, use Gravler's Magnitude, next is a
lv37 Numel, use Gravler's Magnitude.  Go up the steps and challenge the Grunt
to the south.  He will use a lv38 Numel, use Gravler's Magnitude.  Head south
through the cave opening, head south, you will come to two rocks side by side,
use Gravlers Strenght to move the rock, move the rock on the right, push it
two steps south, take one step left and break the jagged rock.  Continue south
and go through the door.  Head east, then north, go through the cavern door,
in, push the boulder you come to north, go west, push the rock you come to
east, then go south, exit this room, and re-enter.  Push the rock north, go
east, then north, go west, push the rock over to the west, break the rock to
the north, go north, push the rock to the north, go west, break the rock, push
the next rock west, then go north through the cave opening.  Use surf to get to
the ledge on the left side of this room, if you go down the middle area it will
take you back to the start.  Go through the cave, move the boulders in this
room, challenge Magma Admin Courtney, she starts with lv38 Camerupt, use
Pelipper's Water Gun, next is a lv38 Mightyena, use Gravler's Rock Blast.
After the battle continue past Magma Admin Courtney, go through the cave
opening.  Push through the rocks in this room, go through the opening on the
other side.  Run east, check the Item container, it is TM26, or Earthquake,
continue south, down the steps.  Follow this as far as you can, you will soon
be stopped by Maxie yelling at you.  He will challenge you, he uses a lv41
Mightyena, use Gravler's Rock Blast, next is a lv43 Camerupt, use Pelipper's
Water Gun, he will end the battle with a lv41 Crobat, use Gravler's Rock
Blast.  You will go outside, swim west to Sootopolis City.  To enter the city
you must dive into the deep water and find the cave entrance, on the inside
surface.  Swim to the left inside the city, go up all the steps, you will come
to Steven, he will introduce you to Wallace, this towns gym leader.  He will
then have you follow him.  When you stop enter the Cave of Origin.

Run forward, go through the next opening, have your Seedot use Flash.  Go left
and down the ladder.  Go south, west, then north down the ladder.  Go through
this next room and down the ladder at the end.  In this room head north, check
the Item container, it is HM07, or Waterfall.  Continue east down the ladder.
This room will have a Pokemon, run so it can see you, it will come over to you
and challenge you, it is a lv45 Groudon, now if you still have your Master
Ball, which you should, throw it at this Pokemon and it will get an instant
catch no matter what.  Exit the Cave of Origin.  Now heal your Pokemon and make
sure that you have the lv45 Groudon in your party in place of Castform.  Enter
the gym.


--------------------
9.17) The eighth gym
--------------------

Upon entering the gym, go up the steps, at the top take one step forward, one
step right, one step forward, two steps left, one step up, one step right, now
go up the steps.  At the top go one step forward, three steps left, two steps
forward, two steps right, one step down, three steps right, one step down, one
step right, two steps up, three steps left, and go up the steps.  On this next
floor take one step forward, two steps right, one step forward, two steps
right, one step south, one step right, three steps north, two steps left, one
step south, one step left, one step upwards, one step left, two steps south,
two steps left, one step south, one step left, one step upwards, one step left,
one step south, one step left, one step upwards, one step left, two steps
upwards, one step right, one step south, one step right, one step upwards, one
step right, one step south, one step right, one step upwards, one step right,
then go up the stairs that appear.

He will start the battle with a lv40 Luvdisc, use Groudon's Earthquake, one hit
should do it.  Next is a lv42 Whicash, use Groudon's Earthquake, one hit.  Next
is a lv40 Sealeo, use Groudon's Earthquake.  Next up is a lv42 Seaking, use
Froudon's Earthquake.  He ends the battle with a lv43 Milotic, use Groudon's
Earthquake.  For Defeating Wallace you will receive TM03 which contains Water
Pulse.  The Ability to use Waterfall outside of battles, and also you will
receive the RAIN BADGE.

************************
*Wallace's defeat story*
*                      *
************************

I led off the battle with a lv45 Groudon, he sent out his lv40 Luvdisc, I used
Earthquake, one hit took it out.  Next he sent out a lv42 Whicash, I used
Groudon's Earthquake, one hit took it out.  He sent out a lv40 Sealeo, I used
Groudon's Earthquake, one hit took it out.  Next he sent a lv42 Seaking, I
used Groudon's Earthquake.  He will end the battle with a lv43 Milotic, I used
Groudon's Earthquake, two hits did it.


-------------------------------
9.18) Getting to the Elite Four
-------------------------------

Exit Wallace's Gym.  Exit the city and head east to Ever Grande City.  Teach
Waterfall to your Tentacool, when you reach Ever Grande City you will have to
enter through a huge waterfall, use Tentacool's Waterfall to reach the top.
Swim up on to the land, heal at the Poke Center, then enter Victory Road.
Enter, run forward, go up the steps, go left across the bridge.  Go north,
challenge this trainer, it is Cool Trainer Hope, she uses a lv44 Roselia, use
Groudon's Slash, two hits should do it.  Go down the ladder you come to, in
this area use Seedot's Flash.  Work through this area, go south, break through
the first rock you come to, follow the path, challenge the trainer you come to,
it is Cool Trainer Samuel, he uses a lv42 Dodrio, use Groudon's Fire Blast,
next is a lv42 Lairon, use Blaziken's Double Kick, next up is a lv42 Kadabra,
use Blaziken's Blaze Kick.  Continue through this tunnel, go down the ladder
you come to. Head north, challenge this trainer, it is Cool Trainer Julie, she
will use a lv43 Sandslash, use Groudon's Earthquake, next up is a lv43
Ninetales, use Groudon's Earthquake.  Continue forward, swim up the watefall
you come to, swim west, drop down the next waterfall, swim east, go up the
ladder you come to.  Run south, break through the rocks you come to and move
the others using strength.  Go up the ladder you come to, on the next floor, go
up the steps, cross the bridge, go down the steps, go north, challenge the
trainer you come to, it is Cool Trainer Edgar, he will use a lv44 Cacturne, use
Groudon's Fire Blast.  Continue north, go Wally will come running up behind
you.  He will start with a lv44 Altaria, use Groudon's Slash, next up is a lv44
Roselia, use Groudon's Earthquake, one hit should do it, next is a lv43
Delcatty, use Groudon's Earthquake, one hit should be enough, next is a lv41
Magneton, use Gravler's Magnitude, and to end the battle he uses a lv45
Gardevoir, use Blaziken's Blaze Kick.  After the battle exit through the cave
opening.  Run through this city, enter the Pokemon League building you come
to.  In this room you can heal your Pokemon to the left and buy new items to
the right.  Stock up on Hyper Potions, Full Restores, and Revives.  Also fly to
Lillycove City, go to the 4th floor of the super market and purchase TM25, use
it on Groudon, teach it to him in place of Bulk Up, next purchase TM14, and
teach it to Pelipper in place of Water Gun.  Fly back to Ever Grande City


--------------------
9.19) The Elite Four
--------------------

First off is a lv46 Mightyena, use Blaziken's Blaze Kick.  Next is a lv48
Sharpedo, use Blaziken's Slash, next up is a lv46 Cacturne, use Blaziken's
Blaze Kick, next he uses a lv49 Absol, use Blaziken's Double Kick, one attack
should do it, he will then end the battle with a lv48 Shiftry, use Blaziken's
Double Kick.

Go into the next room, this is Phoebe's Room, she starts with a lv48 Dusclops,
use Groudon's Earthquake, two hits should do it, next is a lv51 Dusclops, use
Groudon's Earthquake, then a lv49 Banette, use Blaziken's Blaze Kick.  Next is
a lv50 Sableye, use Groudon's Fire Blast, and last is a lv49 Banette, use
Groudon's Earthquake.

Head off to the next room, this is Glacia's room, she will start with a lv50
Glalie, use Blaziken's Blaze Kick, next is a lv50 Sealeo, use Groudon's
Thunder, next is a lv52 Sealeo, use Groudon's Thunder, next is a lv52 Glalie,
use Blaziken's Blaze Kick, and last is a lv53 Walrein, use Groudon's Thunder.

Into the next room, this is Drake's Room.  He will start with a lv53 Shellygon,
use Pelipper's Blizzard attack, next is a lv53 Flygon, use Pelipper's Blizzard
attack, next is another lv53 Flygon, use Pelipper's Blizzard, he sends out a
lv54 Altaria next, use Pelipper's Blizzard, he ends the battle with a lv55
Salamence, use Pelipper's Blizzard.


------------
9.20) Steven
------------

Steven will start with a lv57 Skarmony, use Blaziken's Double Kick, next is a
lv56 Armaldo, use Blaziken's Double Kick, next is a lv58 Metagross, use
Gravler's Magnitude Attack.  Next is a lv56 Cradily, use Blaziken's Blaze Kick,
next is a lv55 Claydol, use Blaziken's Double Kick, and he ends the battle
with a lv56 Aggron, use Blaziken's Double Kick.

You have just finished the game, congratulations, now its to to go and catch
'em all.


--------------
9.21) Rayquaza
--------------

**********************************
9.21.1) Why should I get Rayquaza?
**********************************

Are you kidding? This is the best pokemon in the game! It has incredible
looks, ungodly power, super speed, and a hot lil' defense. It completes your
Pokedex, too. Although, you have to be ready, otherwise, Rayquaza will OWN you!
Rayquaza can only be seen once, so that's another issue to pad on. But, once
you catch the ultimate Rayquaza, you'll be glad you did.


***********************
9.21.2) Stats and Moves
***********************

Ahh... The well awaited part. So, here are Rayquaza's base stats...

POKEMON: Rayquaza
NUMBER: 200, 385 for National Dex.
TYPE 1: Dragon
TYPE 2: Flying
HEIGHT: 23'00
WEIGHT: 455.2 lbs
ABILITY: Air lock; Negates all weather effects.
RESIDENCE: Sky Pillar
ITEM: None
RIBBON: None
HP: 238/238
ATTACK: 203
DEFENSE: 138
SP. ATK: 229
SP. DEF: 159
SPEED: 152
MOVES:

FLY 70/95 Flies on first turn, strikes on next. HM Effect: Can transport you to
previously visited cities. CONTEST: Smart; Can avoid being startled by others.
1 appeal.

REST ---/100 Heals you of all status ailments except frozen and heals your HP
completely. Requires you to stay asleep for 2 turns. CONTEST: Cute; Can avoid
being startled by others. 1 appeal.

EXTREMESPEED 80/100 An extremely fast attack that always strikes first.
CONTEST: Cool; The next appeal can be made earlier next turn. 3 appeal.

OUTRAGE 90/100 An attack lasting 2-3 turns that confuses the user after that
time period. CONTEST: Cool; Jams the others, and misses one turn of appeals.
4 appeal, 4 jam.

POKEDEX NAME: Sky High Pokemon
POKEDEX ENTRY: Rayquaza lived for hundreds of millions of years in the Earth's
ozone layer, never descending to the ground. This pokemon appears to feed on
water and particles in the atmosphere.

ESTIMATED SIZE: 4 times as big as you


*******************************
9.21.3) Suggested Material list
*******************************

30 Ultra Balls (or a Master ball if you have more than one)
Timer balls
Groudon
Regice
Blaziken
LOTSA Max potions/revives/full heals
A pokemon that knows Surf
Mach Bike

HOW TO GET EACH MATERIAL:

Ultra/Master balls: You could just buy the ultra balls. For the Master balls,
defeat the Elite Four and get it, then duplicate it (explained in other FAQs).

Timer balls: Buy them in Fortree City.

Groudon: In Ruby, beat the game until you enter Cave of Origin. Catch Groudon
with Ultra balls and weakening.

Regice: Complete Sealed Cavern, then go to the Sea and find the cave. Defeat
the puzzle inside, and catch Regice with some ultra balls and weakening.

Blaziken: Pick Torchic as your starter pokemon and evolve it into Combusken,
then into Blaziken.

Max Potions/Revives/Full heals: Buy them at the Poke Mart in the Pokemon
League.

A pokemon that Knows surf: Het HM03 and teach it to a pokemon.

Mach Bike: Get it from Rydle's Cycles in Mauville.


**************************
9.21.4) Where should I go?
**************************

Sky Pillar. To do so... Go to Pacifidlog town. Then, surf as far north as you
can (that's not very far). Then, surf east until you see a kind of rock swirl
formation. Navigate through it, and enter the cave. Get ready to fight 
Rayquaza.


**************************
9.21.5) Beating Sky Pillar
**************************

Pokemon seen: Mawile, Dusclops, Claydol, Golbat, between lv 45-60

If you haven't figured it out already, then you must realize that the hardest
part of getting Rayquaza is getting through Sky Pillar. First, go up and
around, and cross the sand to the building. The first part is easy. Just go
left and navigate the rocks. Here's where it gets hard. You have to ride across
the cracked floor with your mach bike as fast as you can, and you can't stop
or hit anything. Here's what the floor should look like...

+-----------------------------------------------------------------------------+
|             _                                                    _          |
|            | |       .................................          | |         |
|                      .................................                      |
|        O O           .................................           O          |
|            X X       .................................           X X X X    |
|        X X X X       .................................           X X X X    |
|        X X X X       .................................                 O    |
|        X X           .................................                      |
|        X                                                         X X        |
|                        O X X                                    OX X X X    |
|                       O  X X                                     X X X X    |
|                        X X X                                               O|
|                                                                             |
+-----------------------------------------------------------------------------+

 _
| |= Door
...= Open Floor
X= Cracked Space
O= Rock

Just ride a straight line for the first two cracked areas. Speed another
straight line through the third one. For the fourth one, take a good running 
start, and turn right. If you don't, the rocks will slow you down and make you
fall. After you have passed this, it's time for the next floor. Erm... just
ride through it, there's no challenge here. Uh oh, here comes he hard floor...
Map provided:

+-----------------------------------------------------------------------------+
|             _                             _                      _          |
|            | |                           | |                    | |         |
|                                             O                               |
|                        OOOOOOOOOOOOOOOOOOOOOOO                          O   |
|                     O O                       O                             |
|                       O                                                     |
|                          X       Z Z        X                               |
|           X     X O  .................................           X X X      |
|           X     X O  .................................           X X X      |
|    O      X     X O  .................................           X O        |
|    O      X          .................................               O      |
|                      .................................                      |
|                          X                     X                 O X X      |
|                   O              X        X        X        X      X X      |
|                                                               O  X X X      |
|                          X           X         O                            |
+-----------------------------------------------------------------------------+

 _
| |= Door
...= Open Floor
X= Cracked Space
O= Rock
Z= Fall-through rock


This is hard. To start off, you go your top speed through the first section.
Then, you have to turn right between the rocks WITHOUT STOPPING and keep going.
Then, you turn right again WITHOUT STOPPING between the open floor and the
three rocks. YOu can stop now. Back up three steps and go left one step and
make your back wheel touch the rock to your side. Ride as fast as you can
through the first crack. YOU MUST FALL THROUGH ONE OF THE NEXT TWO CRACKS!!!!!!
This is imperitive. Once you do, go north and enter the room. Go left a little
and up the stairs. Navigate through the rocks and go up the stairs. Go up the
stairs again here, and talk to the big green thing in the middle of the room.
Begin your fight with Rayquaza.



***************************
9.21.6) The Ultimate Battle
***************************

Your fight with Rayquaza has just begun! Start out with Regice and use
Icy Wind. It has STAB, plus it's good against both Rayquaza's types, making it
330 power. O_O. It shouldn't knock him out (lv40 against lv70), but it should
weaken him. Rayquaza will eventually use rest; Belt him with Icy winds when
that happens. When he's weak enough, get him with the ultra ball. Since he's
asleep and weak, that should be game. If not, keep throwing balls at him. If
the battle gets longer than 50 turns, start using Timer Balls. If Regice
happens to faint, use either Blaziken or Groudon to weaken Rayquaza and then
catch him. Watch out for his Outrage attack; It's powerful and it has STAB.
It confuses him, though. Once you have caught him, pat yourself on the back for
a good catch.


*******************
9.21.7) Fine Tuning
******************* 

We have a Rayquaza. But we need to give it some tuning in order to battle with
it... Here are the steps for the tuning...

1.) Give it some Zincs to increase it's SP.DEF stat. This will help against
it's major weakness to Ice and Dragon.

2.) Get a heart scale and go to the move tutor. Replace Outrage with Dragon
Claw. This way, you lose 10 power, but gain the freedom of not using the same
move for 2-3 turns and also losing the confusion factor.

3.) Replace Rest with Surf.  Why would you need Rest anyway?

4.) If you want, you can replace Extremespeed with Flamethrower, to help 
overcome it's weakness to ice.

Now you have a perfect Rayquaza!


------------
9.22) Beldum
------------
 
Beldum is a Psychic/Steel Pokemon. It evolves into Metang, who evolves into the
mighty Metagross. In order to get Beldum, you have to go to Mossdeep city. From
the Pokemon Center, Go north and then west. Steven's house is the one on the
far right. Read the letter, take the Pokeball on the counter, and you have
Beldum! Oh, make sure you have an empty space in your party. You can't take him
otherwise.
 
-----------------------------
9.23) Finding Pacifidlog Town
-----------------------------
 
Pacifidlog is a little town that you do not visit during your adventure. After
you beat the Elite four, you can find Pacifidlog. Now, Pacifidlog town is the
town that's between Route 131 and 132. To get to it, surf west from Ever Grande
City until you can go south  and reach Route 130. After that, keep surfing west
until you find a town resting on a bunch of wooden logs. You are now at
pacifidlog, a town built out of logs. Ironic. Anyway, Pacifidlog contains of
a pokemon center and four houses. The house farthest to the southeast has a man
that tells you if Mirage Island is visible.

-------------------
9.24) Sealed Cavern
-------------------
 
Okay, to start off, beat the Elite four. Also catch the pokemon Relicanth and
Wailord, and put them in your party. (Relicanth is found underwater at Routes
124-126 and Wailord is found at Route 129)
 
Fly to pacifidlog town. You should arrive at the Pokemon Center. Go two steps
down and go to the logs at the right. Surf for 12 steps left, 8 steps south,
and 7 steps left. The current then should get you and you should battle this 
guy. Win. Then, take 4 steps south, 7 steps left, and surf. The current should
take you to another island. Go straight left until you reach the water, and
surf. The current should bring you to open water. Take 6 steps left and surf
yet again. You should land on an island. Go 4 steps north, 6 steps left, 3
steps south, 7 steps left, 3 steps south, three steps left, one step north,
and one step left, and surf. The current should take you to another island. Go
straight left across the island and surf again. You should reach deep water.
Now, dive.
 
Go two steps south and into the entranceway. Go 25 steps south, 3 steps right,
11 steps south, 3 steps left, 6 steps south, 5 steps right, and press B.
 
Okay, go to the back with the big braille writing. Teach one of your pokemon
dig and use it. Onto the next stage.
 
Again, go to the back. Put Relicanth at the beginning of your party, and
Wailord as the last pokemon in your party. Go to the rock at the end, and
press A. That's it. You then have to go find caves and get Regirock, Registeel,
and RegiIce.
 
REGIROCK
 
Go into the desert, and go way south, until you reach a cave. Go straight
Forward. The braille says...
 
RIGHT RIGHT DOWN DOWN THEN USE STRENGTH
 
Do so, and the wall opens. Go straight forward and encounter REGIROCKlv40!
CATCH HIM! Use water moves until he's very low in health. It also helps if you
make him fall asleep. Then leave. SAVE BEFORE THE BATTLE!!!!!!!!!!
 
REGIICE
 
Fly to Dewford. Go to granite cave, go north of it, and surf north, until you
reach two islands with trees on them. Go to the islands, and surf north, until
you reach a cave. Go to the braille. It says...
 
STOP AND WAIT WAIT FOR TIME TO PASS TWICE
 
Erm, just stare at the rock (with the braille still up) for two minutes. Go to
the pokemon and FIGHT!!!!!!!! Use the same strategy as before. Time for the
last Regi. SAVE BEFORE THE BATTLE!!!!!!!!!!
 
REGISTEEL
 
Okay, fly to Fortree City. Then, go east and follow Route 120. After you cross
a bridge made of logs, go as far south as possible. When you see stairs, climb
them. Go north from the stairs, cut through the grass, climb another set of
stairs, and enter the cavern. Go to the braille. It says...
 
WITH NEW TIME HOPE AND LOVE AIM TO THE SKY IN THE MIDDLE
 
Take four steps down and use the HM fly. The door should now open. Go in and
face Registeel. He is very hard to catch. Weaken him as much as possible and
then put him to sleep. Throw some Ultra Balls at him and catch him (You'll have
to use a lot of ultra balls). That's it for Sealed Cavern. SAVE BEFORE THE
BATTLE!!!!!!!!!!

/=============================================================================\
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\=============================================================================/

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Dynasty Warriors 4: Empires FAQ

Dynasty Warriors 4: Empires FAQ/Guide

20 November 2004
Author - Neil Stump
E-Mail: TruSlyde@AOL.com
Version 1.3
Copyright 2004 Neil Stump

(If you wish to E-Mail me please put something related to 
Dynasty Warriors 4: Empires in the subject. Thank you.)

Websites with my permission to post this FAQ/Guide:
-www.gamefaqs.com (GameFAQ’s)
-www.cheatcc.com (Cheat Code Central)
-www.cheatplanet.com (Cheat Planet)

Seriously people do not plagiarize!

1) Version History
2) Character Goals
3) Character Weapon Type and Skills
4) Main Menu
  4a) Empire Mode
  4b) Versus Mode
  4c) Archives
  4d) Edit Mode
  4e) Options
5) Items
  5a) Harnesses
  5b) Orbs
  5c) Special Items
6) Political Proposals
  6a) Product Development
  6b) Officer Affairs
  6c) Diplomacy
  6d) Battle Tactics
  6e) Heal Forces
  6f) Reinforce Military
  6g) Government
7) Weapon Database
8) Character Biographies
  8a) Wei
  8b) Wu
  8c) Shu
  8d) Other
  8e) Troops
9) Region Info
10) Battle Strategy
11) FAQ's
12) Thanks



=======================================================================
1) Version History
=======================================================================
1.0 - I have finished the Items section, and the Region Info, I still
have a little bit left to do in the Character goals and weapon type and
skills.  As of right now I have no FAQ's, but I have finished
the Political Proposals from the game manual, I will be adding more
in as I come across new ones in the game.  I have also pretty much
finished the Main Menu section unless I change it around or add in
some more information about it.   11 November 2004

1.1 - I have finished up some of the unfinished sections and added in
a new section about the characters weapons.  I have gone more in 
in depth on the Main Menu section, and added more character goals
and weapon types and skills.  One other larger section that I have
added is a section about character information, this gives their name,
nickname, height, age, and a short biography of them  I have added in 
Cheat Code Central (cheatcc.com) into the websites that are allowed to 
post this FAQ/Guide.  This weekend I will be heading off on a retreat
and will not be back until mid day on Sunday, so there won't be too 
much more this weekend unless I have some time after I get back
and finish my work.  13 November 2004

1.2 - I have finished the Weapon Database and the Character Biographies.
18 November 2004

1.3 - Have added in some more info in different sections, the Main Menu
Section and some other typo corrections.  I have also added section 
About Battle Info. 20 November 2004


=======================================================================
2) Character Goals
=======================================================================
(Note: All Characters are listed in alphabetical order.)

Goal Descriptions:
X amount of Points - Earn that many points
X amount of Proposals - Have X amount of proposals accepted
Served X amount of Turns - Serve X amount of Turns in one army 
X amount of Areas - Have X amount of areas in your control
Grand General - Be appointed to the position of Grand General
Strategist - Be appointed to the position of Strategist
Govern Well - Serve in an army with a compassionate Ruler
X amount of Revenue - Serve in an army with X amount of Revenue
Weapon Level X - Level of character's weapon is X levels


-Bo Zhang:
6000 Points
15000 Points
30000 Points
Weapon Level 3

-Cai Mao:
6000 Points
30000 Points
9 Proposals Accepted
Occupy 3 Regions

-Cao Cao:
12000 Points
Occupy 3 Regions
Occupy 8 Regions
Occupy 12 Regions

-Cao Ren:
15000 Points
30000 Points
Served 15 Turns
Weapon Level 6

-Chen Ji:
9000 Points
15000 Points
24000 Points
7 Proposals Accepted

-Chen Lan:
6000 Points
15000 Points
24000 Points
Absolute Rule

-Cheng Gong:
21000 Points
11 Proposals Accepted
Served 10 Turns
Occupy 3 Regions

-Cheng Pu:
21000 Points
9 Proposals Accepted
Served 20 Turns
Occupy 5 Regions

-Cheng Yuanzhi:
9000 Points
15000 Points
30000 Points
Weapon Level 3

-Da Qiao:
6000 Points
15000 Points
Weapon Level 6
Weapon Level 9

-Deng Ai:
12000 Points
24000 Points
5 Proposals Accepted
Occupy 12 Regions

-Deng Mao:
6000 Points
15000 Points
24000 Points
Weapon Level 6

-Dian Wei:
9000 Points
15000 Points
27000 Points
Weapon Level 9

-Diao Chan:
27000 Points
9 Proposals Accepted
Served 10 Turns
Occupy 3 Regions

-Ding Feng:
6000 Points
27000 Points
Occupy 5 Regions
Weapon Level 6

-Dong Tu Ne:
6000 Points
12000 Points
18000 Points
27000 Points

-Dong Zhou:
30000 Points
Served 10 Turns
Occupy 3 Regions
Absolute Rule

-Fa Zheng:
7 Proposals Accepted
13 Proposals Accepted

Served 10 Turns
Occupy 5 Regions

-Fan Neng:
9000 Points
15000 Points
27000 Points
5 Proposals Accepted

-Gan Ning:
9000 Points
18000 Points
30000 Points
Weapon Level 3

-Guan Hai:
12000 Points
27000 Points
Weapon Level 3
Weapon Level 6

-Guan Xing:
12000 Points
24000 Points
Occupy 8 Regions
Weapon Level 6

-Guan Yu:
30000 Points
Served 10 Turns
Become Grand General
Weapon Level 6

-Gongsun Zan:
15000 Points
27000 Points
Served 10 Turns
Occupy 5 Regions

-Han Dang:
15000 Points
27000 Points
Served 20 Turns
Occupy 5 Regions

-Han Sui:
30000 Points
11 Proposals Accepted
Served 10 Turns
Occupy 3 Regions

-Han Xian:
12000 Points
18000 Points
27000 Points
Weapon Level 3

-He Yi:
3000 Points
15000 Points

27000 Points
Absolute Rule

-Hu Che Er:
6000 Points
Weapon Level 3
Weapon Level 6
Weapon Level 9

-Huang Gai:
15000 Points
27000 Points
Served 20 Turns
Occupy 5 Regions

-Huang Shao:
3000 Points
15000 Points
27000 Points 
Absolute Rule


-Huang Zhong:
15000 Points
30000 Points
Served 20 Turns
Weapon Level 3

-Huang Zu:
6000 Points
18000 Points
27000 Points
Occupy 3 Regions

-Ji Ling:
9000 Points
27000 Points
Weapon Level 3
Weapon Level 6

-Jiang Wei:
9000 Points
24000 Points
5 Proposals Accepted
Occupy 8 Regions

Lei Bo:
6000 Points
15000 Points
24000 Points
Absolute Rule

-Liu Bei:
15000 Points
Occupy 3 Regions
Occupy 15 Regions
Govern Well

-Liu Biao:
3 Proposals Accepted
11 Proposals Accepted
Occupy 8 Regions
Govern Well

-Liu Han:
12000 Points
21000 Points
24000 Points
Weapon Level 3

-Liu Pi:
3000 Points
9000 Points
18000 Points
27000 Points

-Liu Xun:
3000 Points
15000 Points
24000 Points
Occupy 10 Regions

-Liu Yong:
21000 Points
5 Proposals
9 Proposals
Occupy 5 Regions

-Liu Zhang:
18000 Points
3 Proposals Accepted
9 Proposals Accepted
Occupy 12 Regions

-Lu Bu:
30000 Points
Served 10 Turns
Occupy 3 Regions
Weapon Level 9

-Lu Kuang:
6000 Points
12000 Points
21000 Points
27000 Points

-Lu Meng:
24000 Points
11 Proposals Accepted
Served 15 Turns
Occupy 5 Regions

-Lu Xiang:
6000 Points
12000 Points
21000 Points
27000 Points

-Lu Xun:
24000 Points
13 Proposals
Served 15 Turns
Weapon Level 3

-Ma Chao:
27000 Points
Served 10 Turns
Govern Well
Weapon Level 6

-Ma Dai:
12000 Points
24000 Points
Govern Well
Weapon Level 6

-Ma Teng:
12000 Points
27000 Points
Occupy 3 Regions
Govern Well

-Ma Zhong:
3000 Points
12000 Points
18000 Points
27000 Points

-Meng Huo:
21000 Points
30000 Points
Served 15 Turns
Occupy 3 Regions

-Meng You:
3000 Points
15000 Points
27000 Points
5 Proposals Accepted

-Mi Fang:
9000 Points
18000 Points
24000 Points
Gold 2000

-Mi Zhu:
3 Proposals Accepted
5 Proposals Accepted
9 Proposals Accepted
Gold 2500

-Niu Jin:
6000 Points
15000 Points
21000 Points
30000 Points

-Pang De:
30000 Points
7 Proposals Accepted
Served 15 Turns
Occupy 3 Regions

-Pang Tong:
12000 Points
9 Proposals Accepted
15 Proposals Accepted
Served 5 Turns

-Sima Yi:
3 Proposals Accepted
11 Proposals Accepted
Occupy 5 Regions
Occupy 12 Regions

-Sun Ce:
15000 Points
27000 Points
Served 10 Turns
Occupy 5 Regions

-Sun Jian:
12000 Points
24000 Points
Occupy 5 Regions
Occupy 10 Regions

-Sun Shang Xiang:
9000 Points
24000 Points
Occupy 5 Regions
Weapon Level 6

-Sun Quan:
12000 Points
Occupy 5 Regions
Occupy 8 Regions
Occupy 15 Regions

-Taishi Ci:
9000 Points

27000 Points
Servd 15 Turns
Weapon Level 9

-Tao Qian:
9000 Points
21000 Points
5 Proposals Accepted
Occupy 10 Regions

-Wei Yan:
9000 Points
21000 Points
30000 Points
Weapon Level 6

-Wen Chou:
15000 Points
24000 Points
Served 10 Turns
Weapon Level 9

-Xiahou Dun:
15000 Points
30000 Points
Served 10 Turns
Become Grand General

-Xiahou Yuan:
15000 Points
24000 Points
Served 10 Turns
Weapon Level 9

-Xiao Qiao:
6000 Points
15000 Points
Weapon Level 6
Weapon Level 9

-Xu Huang:
15000 Points
30000 Points
Occupy 8 Regions
Weapon level 3

-Xu Zhu:
9000 Points
21000 Points
30000 Points
Weapon Level 6

-Xue Li:
9000 Points
24000 Points
5 Proposals Accepted
9 Proposals Accepted

-Xun Yu:
7 Proposals Accepted
13 Proposals Accepted
Served 10 Turns
Become Strategist

-Yan Baihu:
6000 Points
24000 Points
Weapon Level 3
Absolute Rule

-Yan Gang:
3000 Points
21000 Points
30000 Points
Occupy 3 Regions

-Yan Liang:
15000 Points
24000 Points
Served 10 Turns
Weapon Level 9

-Yan Yan:
24000 Points
Served 25 Turns
Occupy 5 Regions
Weapon Level 6

-Yan Yu:
6000 Points
24000 Points
5 Proposals Accepted
Weapon Level 6

-Yan Zheng:
6000 Points
27000 Points
5 Proposals Accepted
9 Proposals Accepted

-Yang Feng:
12000 Points
18000 Points
27000 Points
Weapon Level 3

-Yin Li:
6000 Points
12000 Points
21000 Points
27000 Points

-Yu Mi:
6000 Points
18000 Points
27000 Points
5 Proposals Accepted

-Yuan Shao:
15000 Points
Occupy 3 Regions
Occupy 5 Regions
Occupy 15 Regions

-Yuan Shu:
Occupy 3 Regions
Occupy 10 Regions
Absolute Rule
Gold 2000

-Yuan Yin:
18000 Points
21000 Points
3 Proposals Accepted
9 Proposals Accepted

-Yue Jiu:
3000 Points
18000 Points
27000 Points
Occupy 5 Regions

-Yue Ying:
15000 Points
11 Proposals Accepted
Govern Well
Weapon Level 3

-Zang Ba:
3000 Points
15000 Points
27000 Points
Weapon Level 6

-Zhang Bao:
15000 Points
7 Proposals Accepted
Occupy 5 Regions
Occupy 10 Regions

-Zhang Fei:
12000 Points 
30000 Points
Served 10 Turns
Weapon Level 9

-Zhang He:
12000 Points
30000 Points
Occupy 10 Regions
Weapon Level 3

-Zhang Jiao:
12000 Points
7 Proposals Accepted
Occupy 5 Regions
Occupy 8 Regions

-Zhang Liang:
21000 Points
Occupy 5 Regions
Occupy 10 Regions
Weapon Level 3

-Zhang Liao:
12000 Points
24000 Points
Served 15 Turns
Weapon Level 9

-Zhang Lu:
18000 Points
3 Proposals Accepted
7 Proposals Accepted
11 Proposals Accepted

-Zhang Man Cheng:
6000 Points
15000 Points
30000 Points
Weapon Level 3

-Zhang Xiu:
9000 Points
27000 Points
7 Proposals Accepted
Occupy 3 Regions

-Zhang Ying:
15000 Points
24000 Points
9 Proposals Accepted
Weapon Level 3

-Zhao Fan:
9000 Points
21000 Points
5 Proposals Accepted
11 Proposals Accepted

-Zhao Yun:
15000 Points
27000 Points
Served 10 Turns
Weapon Level 9

-Zhen Ji:
12000 Points
21000 Points
5 Proposals Accepted
Weapon Level 6

-Zhou Tai:
12000 Points
18000 Points
30000 Points
Weapon Level 3

-Zhou Yu:
21000 Points
11 Proposals Accepted
Served 10 Turns
Occupy 5 Regions

-Zhou Xin:
12000 Points
21000 Points
3 Proposals Accepted
9 Proposals Accepted

-Zhu Rong:
21000 Points
Served 15 Turns
Occupy 3 Regions
Weapon Level 9

-Zhuge Liang:
5 Proposals Accepted
15 Proposals Accepted
Served 5 Turns
Become Strategist



=======================================================================
3) Character Weapon Types and Skills
=======================================================================
(Note: All Characters are listed in alphabetical order.)

-Bo Zhang:
Weapon Type - Sword
Skill - Shield

-Cai Mao:
Weapon Type - Pike
Skill - Ambush

-Cao Cao:
Weapon Type - Sword
Skill - Ambush

-Cao Ren:
Weapon Type - Sword
Skill - Shield

-Chen Ji:
Weapon Type - Pike
Skill - Taunt

Chen Lan:
Weapon Type - Pike
Skill - Taunt

-Cheng Gong:
Weapon Type - Sword
Skill - Taunt

-Cheng Pu:
Weapon Type - Pike
Skill - Shield

-Cheng Yuanzhi:
Weapon Type - Sword
Skill - Charge

-Da Qiao:
Weapon Type - Mace
Skill - Rally

-Deng Ai:
Weapon Type - Sword
Skill - Ambush

-Deng Mao:
Weapon Type - Pike
Skill - Taunt

-Diao Chan:
Weapon Type - Mace
Skill - Negotiate

-Dian Wei:
Weapon Type - Sword
Skill - Shield

-Ding Feng:
Weapon Type - Sword
Skill - Shield

-Dong Tu Ne:
Weapon Type - Sword
Skill - Ambush

-Dong Zhou:
Weapon Type - Sword
Skill - Rally

-Fa Zheng:
Weapon Type - Sword
Skill - Ambush

-Fan Neng:
Weapon Type - Pike
Skill - Shield

-Gan Ning:
Weapon Type - Sword
Skill - Charge

-Gongsun Zan:
Weapon Type - Sword
Skill - Charge

-Guan Hai:
Weapon Type - Pike
Skill - Charge

-Guan Xing:
Weapon Type - Pike
Skill - Charge

-Guan Yu:
Weapon Type - Pike
Skill - Rally

-Han Dang:
Weapon Type - Sword
Skill - Charge

-Han Sui:
Weapon Type - Pike
Skill - Shield

-Han Xian:
Weapon Type - Pike
Skill - Ambush

-He Yi:
Weapon Type - Pike
Skill - Ambush

-Hu Che Er:
Weapon Type - Pike
Skill - Ambush

-Huang Gai:
Weapon Type - Mace
Skill - Shield

-Huang Shao:
Weapon Type - Pike
Skill - Ambush

-Huang Zhong:
Weapon Type - Sword
Skill - Taunt

-Ji Ling:
Weapon Type - Pike
Skill - Shield

-Jiang Wei:
Weapon Type - Pike
Skill - Ambush

-Lei Bo:
Weapon Type - Pike
Skill - Shield

-Liu Bei:
Weapon Type - Sword
Skill - Support

-Liu Biao:
Weapon Type - Sword
Skill - Shield

-Liu Han:
Weapon Type - Sword
Skill - Shield

-Liu Pi:
Weapon Type - Pike
Skill - Shield

-Liu Xun:
Weapon Type - Pike
Skill - Taunt

-Liu Yong: 
Weapon Type - Sword
Skill - Charge

-Liu Zhang:
Weapon Type - Sword
Skill - Shield

-Lu Bu:
Weapon Type - Pike
Skill - Charge

-Lu Kuang:
Weapon Type - Pike
Skill - Charge

-Lu Meng:
Weapon Type - Pike
Skill - Encourage

-Lu Xiang:
Weapon Type - Pike
Skill - Taunt

-Lu Xun:
Weapon Type - Sword
Skill - Encourage

-Ma Chao:
Weapon Type - Pike
Skill - Charge

-Ma Dai:
Weapon Type - Pike
Skill - Charge

-Ma Teng:
Weapon Type - Pike
Skill - Charge

-Ma Zhong:
Weapon Type - Pike
Skill - Ambush

-Meng Huo:
Weapon Type - Mace
Skill - Charge

-Meng You:
Weapon Type - Pike
Skill - Taunt

-Mi Fang:
Weapon Type - Sword
Skill - Taunt

-Mi Zhu:
Weapon Type - Sword
Skill - Taunt

-Niu Jin:
Weapon Type - Pike
Skill - Charge

-Pang De:
Weapon Type - Pike
Skill - Charge

-Pang Tong:
Weapon Type - Mace
Skill - Ambush

-Sima Yi:
Weapon Type - Mace
Skill - Ambush

-Sun Ce:
Weapon Type - Mace
Skill - Charge

-Sun Jian:
Weapon Type - Sword
Skill - Rally

-Sun Shang Xiang:
Weapon Type - Sword
Skill - Taunt

-Sun Quan:
Weapon Type - Sword
Skill - Encourage

-Taishi Ci:
Weapon Type - Mace
Skill - Shield

-Tao Qian:
Weapon Type - Sword
Skill - Taunt

-Wei Yan:
Weapon Type - Pike
Skill - Charge

-Wen Chou:
Weapon Type - Sword
Skill - Charge

-Xiahou Dun:
Weapon Type - Sword
Skill - Rally

-Xiahou Yuan:
Weapon Type - Mace
Skill - Taunt

-Xiao Qiao:
Weapon Type - Mace
Skill - Taunt

-Xu Huang:
Weapon Type - Pike
Skill - Shield

-Xu Zhu:
Weapon Type - Mace
Skill - Charge

-Xue Li:
Weapon Type - Sword
Skill - Shield

-Xun Yu:
Weapon Type - Sword
Skill - Ambush

-Yan Baihu:
Weapon Type - Pike
Skill - Shield

-Yan Gang:
Weapon Type - Pike
Skill - Charge

-Yan Liang:
Weapon Type - Sword
Skill - Charge

-Yan Yan:
Weapon Type - Pike
Skill - Shield

-Yan Yu:
Weapon Type - Pike
Skill - Ambush

-Yan Zheng:
Weapon Type - Pike
Skill - Taunt

-Yang Feng:
Weapon Type - Pike
Skill - Taunt

-Yin Li:
Weapon Type - Pike
Skill - Ambush

-Yu Mi:
Weapon Type - Sword
Skill - Taunt

-Yue Jiu:
Weapon Type - Pike
Skill - Ambush

-Yue Ying:
Weapon Type - Pike
Skill - Taunt

-Yuan Shao:
Weapon Type - Sword
Skill - Negotiate

-Yuan Shu:
Weapon Type - Sword
Skill - Taunt

-Yuan Yin:
Weapon Type - Pike
Skill - Taunt

-Zang Ba:
Weapon Type - Pike
Skill - Ambush

-Zhang Bao:

Weapon Type - Sword
Skill - Ambush

-Zhang Fei:
Weapon Type - Pike
Skill - Charge

-Zhang He:
Weapon Type - Sword
Skill - Negotiate

-Zhang Liang:
Weapon Type - Sword
Skill - Charge

-Zhang Liao:
Weapon Type - Pike
Skill - Charge 

-Zhang Lu:
Weapon Type - Sword
Skill - Shield

-Zhang Jiao:
Weapon Type - Mace
Skill - Negotiate

-Zhang Man Cheng:
Weapon Type - Sword
Skill - Shield

-Zhang Xiu:
Weapon Type - Sword
Skill - Ambush

-Zhang Ying:
Weapon Type - Pike
Skill - Shield

-Zhao Fan:
Weapon Type - Pike
Skill - Taunt

-Zhao Yun:
Weapon Type - Pike
Skill - Charge

-Zhou Yu:
Weapon Type - Sword
Skill - Ambush

-Zhou Tai:
Weapon Type - Sword
Skill - Shield

-Zhou Xin:
Weapon Type - Sword
Skill - Shield


-Zhen Ji:
Weapon Type - Mace
Skill - Taunt

-Zhu Rong:
Weapon Type - Sword
Skill - Rally

-Zhuge Liang:
Weapon Type - Mace
Skill - Hawkeye


=======================================================================
4) Main Menu
=======================================================================

---------------
4a) Empire Mode
---------------

++++++++
New Game
++++++++ 
This section initiates the main mode of the game, Empire Mode.  In 
Empire Mode your main goal is to unite the 24 regions of China, for a 
list of all 24 regions and their regional information look at the 
section titled Region Info.  At the start of this you will have to 
choose one of two scenario's, your choices are Historical Mode, 
and Fictional Mode.  You will also need to choose what difficutly 
you wish to play on, as if you do not know easy difficulty is well
the easiest as it implies, and hard difficulty is the hardest, as it
implies, and normal falls right between easy and hard.

In Historical Mode you will get a chance to relive a certain rulers
history, but with a twist of your own you get to hire the officers,
choose political proposals, it is almost like a Madden Football game,
or a Roller Coaster Tycoon game you get to manage your forces and such.
The officers that you can take over as are: 
Gongsun Zan
Yuan Shao
Liu Bei
Dong Zhou
Zhang Jiao
Cao Cao
Tao Qian
Liu Baio
Yuan Shu
Sun Jian
Liu Yong
Meng Hou
Liu Zhang
Ma Teng
and you can also create an office of your own and play as them as your
ruler in Historical Mode, what you have to do is create them in Edit 
Mode, which is explained later in this Guide, and select an empty
region and select them as your ruler.

There are 3 Historical battles that you can participate in, but you
have to fufill certain requirements, and the battles are:
The Yellow Turban Rebellion (YTR)
Anti Dong-Zhou Coalition (ADZC)
and The Battle of Chi-Bi

Once you have united all 24 regions, failed to unite all 24 regions in
100 turns, or you have lost all of your regions the game will be over.

In Fictional Mode you will be able to chose a region, any region because
they are all unoccupied, and select a ruler for your region.  2 Officers
will be automatically assigned to you, if you do not like the officers 
assigned to you you can press the triangle button and go back and go 
through this until you get what you want.  Some suggestions for choosing
an area you need to take into consideration the area location, what
kind of protection you have, the areas total revenue, and what items
the area can produce.  Same as Historical mode, once you have united all 
24 regions, failed to unite all 24 regions in 100 turns, or lost all of 
your regions the game will be over.


+++++++++
Load Game
+++++++++
From here you load saved Historical Mode data, or Fictional Mode Data



><><><><><><><><><><
Empire Mode In Depth
><><><><><><><><><><

Scenario and Difficulty Choice:
Historical - Begin a game with positions based on history.
Fictional - Begin game with rulers and officers positioned randomly.

Easy - the easiest difficulty, good if you are just starting to play
Dynasty Warriors.

Normal - a step up, I reccomend it for people who are used to the 
Dynasty Warriors Series.

Hard - True War.  I reccomend that only people who are prepared to
get into long battles.  This difficulty is truly hard.


Region Select:
In Historical Mode the open regions are:
Bei Hai
Chang An
Tian Shui
Han Zhong
He Fei
Chai Sang
Nan Hai

Ling Ling
Jiao Zhi

In Fictional Mode all regions are open for you to settle into.


Setting Confirmation:
You get a rundown of your Ruler, your Rulers name, your rulers 
area, your scenario type (Historical or Fictional), difficulty
level, your officers, and your product information, and revenue.


Basic Turn setup:
Each turn starts out with your Base Revenue + your Area Revenue
which equals your Total Revenue. In the top right of your screen
you will see how much gold you have (Tota), and on the right hand
side of your screen you will see your product developement.

Proposal Selection, your officers will supply you with 2 proposals
each (you can have a maximum of 4 different officers supplying you a
proposal at a time, so you can have a total of 8 proposals to choose
from).  If you do not like any of the proposals that are offered to 
you you can select Reject All on the bottom left of the screen.  
In the top right of your screen is the total amount of gold you 
currently have.  In the middle of the screen and on the right of the
screen you will see two card shaped proposals, each will offer a 
different proposal.  Under the two cards you will see costs for
each one and then you on the far right you will see a Total Cost 
section.  

From the previous screen press "O" and you will go to an Info/Save
Menu.  Here will be a section on Region Info, Personnel, Force Info,
and the Save screen.

Region Info, it is all the basic region info which is covered in the
section Region Info.  

Personnel, this lists information about Generals, Lieutenants, Items,
Allies, Ploy's effective for current turn, and an Overview.

Force Info, indepth information about all enemy/ally forces all over
China, all 24 regions.

Save, the save section has 3 slots that you can save in.

Back to the political proposal screen choose a poposal, or reject a
proposal whichever you choose, your choice will be executed and you
will now get to go to the Select Battle screen Invade, Defend,
Joint attack, Help Ally, or Skip Battle, whichever best suites your
position.

Invade, charge into an enemy region and take over, you need to 
either defeat the enemy general, or take over the enemy's main camp.
You will be defeated if you fail take over before time runs out,
or your main camp is taken.

Defend, protect a region of yours against enemy attack.  You win if 
the clock runs out.

Joint Attack, Join an ally in attack of an enemy area.

Help Ally, Help an ally defend their region.

Skip Battle, do not participate in a battle this turn.


Weapon Developement:
Pikesmith - Pike Type Weapons Level +2
Swordsmith - Sword Type Weapons Level +2
Macesmith - Mace Type Weapons Level +2
Weaponsmith - All Weapon Types level +1


---------------

4b) Versus Mode
---------------
These are the 2 player modes in this game, you do not have to have
a second player though, you can play against the computer.

Power Ups
Sorceress Blade:
Opponent's attack has no effect. (10 seconds)
Opponent's attack is decreased by half. (10 seconds)
Attack X2 (10 seconds)

Sorceress Shield:
Opponent's guard has no effect. (10 seconds)
Opponent's guard is decreased by half. (10 seconds)
Guard X2 (10 seconds)

Sorceress Boots:
Opponent's speed and jump decrease. (10 seconds)
Opponent cannot jump. (10 seconds)
Speed X2 (10 seconds)

Storyland Seal:
Opponent's Musou Gauge becomes 0.
Musou Gauge maxed. (10 seconds)

Magic Guide:
Become a phantom troop. (10 seconds)

Fortune Book:
Opponent's summons gauge empties. (Vanquish)
Opponent is frozen. (Vanquish) (Endurance)
Summon points increase. (Vanquish)
All enemies concentrate on opponent. (Endurance) (10 seconds)
Opponent negates 5 points. (Pilfer) (Melee)
Gain 5 points. (Pilfer) (Melee)

Magic Orb:
Effects are random.


++++++++
Vanquish
++++++++
(Game Description) Use ANNOUNCE when the Summon Gauge is full to surround
your opponent with enemy officers.  Player will always be revived.

Choose your difficulty, time limit, and officer then start playing.  Once 
this mode is started your goal is to defeat more enemies than your 
opponent.  Take into consideration the announce feature to give you an
advantage.

++++++
Pilfer
++++++
(Game Description) Give an item to a merchant to get points.  If you 
take too many items, your speed will go down.  Items will be 
dropped if you fall.  Player will always be revived.

Choose a difficulty, time limit, and officer then start playing.  Your
goal is to try to rack up more points than your opponent, to rack up 
points break open the wooden crates and take what you find to the 
merchant on your map, but pay attention, the merchant will move.

+++++
Melee
+++++
(Game Description) The lower their life, the further the allies and
enemies alike will be blown away after a significant attack.  Allies
and enemies alike will not be defeated unless they fall off the arena.
Player will always be revived.

Choose a difficulty level, a time limit, and the officer you want to 
play as, then you can start playing.  Your goal is to knock as many
enemies off of the arena area.  In this mode you will need to see
what attacks your character has that will launch enemies into the air
and knock them off the ledge.

+++++++++
Endurance
+++++++++
(Game Description) Enemy officers will retreat afeter a given time.
Enemy officers will be stronger every time tehy appear.

Choose a difficulty level, and an officer.  You have a 10 minute time
limit.  Your goal is to defeat more officers than your opponent.  Try 
to stay on the center part, because the water is poison water and will
slowly drain away your health.  All kills count as 1 even enemy officers
so if you are behind focus on the normal soldiers because they are weaker.


------------
4c) Archives
------------

++++++++
Officers
++++++++
This area lists all of the officers in the game, except for the faceless
ones which is coincidentally the largest majority of officers, but oh 
well, if you are interested in learning about the three kingdoms era 
and other things I stongly suggest reading the Romance of the Three 
Kingdoms or other books like that, if you are interested in just 
information about officers then I suggest you do an online search for
that officer and you will most likely find some good information.  But
back to what I was saying, you can read biographies about each officer
and hear their in game voice in this section.

++++++
Troops
++++++
This section is closesly related to the Officers section except it has
information about the normal foot troops and just see what certain
types of officers were used for and such.  

+++++++
Artwork
+++++++
This section has some pictures and some ending scenes that are unlocked.
If you are looking for how to unlock these you can reffer to PiggyMog's 
guide about this.  I will try to hopefully soon go a little further 
indepth on them.

+++++++
Weapons
+++++++
Here you can look at the weapon name, the weapon attack, the number of
attacks, and the special effects for each characters weapon at every 
level.

+++++
Items
+++++
This is the information that I have coved in the Items section of this 
Guide.

-------------
4d) Edit Mode
-------------
Here you can create up to 4 unique characters of yours.  You can
choose there name, their model type (Hero, Warrior, Strategist, 
Princess, Amazon, or Girl), you can choose from 3 voice types (Fiery,
Savage, and Calm), you can choose edit models information (Color, head,
chest, arms/legs, and waist), you can choose a skill for your character
(Charge, Shield, Taunt, Ambush, Negotiate, Support, Rally, Encourage,
or Hawkeye), and lastly you can choose the character type (Normal,
Berserker, Defender, Avisor, Warrior, Crusader, or Average)

-----------
4e) Options
-----------
Just pretty much basic game options nothing really to explain here
if you have played any video game, then these are pretty much exactly 
the same as those.



=======================================================================
5) Items
=======================================================================
The basic in game items nothing to fancy here except what you need to 
know

-----------------------
5a) Harnesses (5 total)
-----------------------

Red Hare Harness - Begin stage on Red Hare
Hex Mark Harness - Begin stage on Hex Mark
Storm Harness - Begin stage on Storm Runner
Shadow Harness - Begin stage on Shadow Runner
Elephant Harness - Begin stage on Elephant

------------------
5b) Orbs (6 total)
------------------

Fire Orb - Elemental Attack - Fire
Lightning Orb - Elemental Attack - Lightning
Vorpal Orb - Elemental Attack - Vorpal
Ice Orb - Elemental Attack - Ice
Blast Orb - Elemental Attack - Blast
Poison Orb - Elemental Attack - Poison

------------------------
Special Items (35 total)
------------------------

Peacock Urn - Life MAX increases
Dragon Amulet - Musou MAX increases
Tiger Amulet - Attack increases
Tortoise Amulet - Defense increases
Speed Scroll - Speed increases
Wing Boots - Jump ability increases
Huang's Bow - Bow Attack increases
Nanman Armor - Bow Defense increases
Horned Helm - Mounted Attack increases
Cavalry Armor - Mounted Defense increases
Seven Star Sash - Luck increases
Elixir - Musou Gauge fills faster
Herbal Remedy - Chage Attack increases
Art of War - Extend time for Ability boosts
Survival Guide - Attack x2 when near death
Bodyguard Manual - Bodyguards become stronger
Way of Musou - Can always use True Musou Attack
Power Scroll - Neve lose weapon deadlocks
Wind Scroll - Attack range increases
Fire Arrows - Can use fire arrows
Charge Bracer - Endure hits while using Charge Attacks
Power Rune - Attack increases, defense decreases
Code of Chivalry - No time limit for duels
Meat Bun Sack - Meat Buns appear more frequently
Musou Armor - Wearer not stunned by bow attacks
Master of Musou - Musou Attack deflects enemy blocks
War Drum - Ally Morale goes up easier
Secret of Orbs - Orb items have greater effect
Helm of Might - Peons can't attack during Announce
Horseshoes - Horse's attack ability increases




=======================================================================
6) Political Proposals
=======================================================================

Here is a list of some of the political proposals, and hopefully it
will be a complete list of all possible proposals in the near 
future.

-----------------------
6a) Product Development
-----------------------

Commerce:
-(Game Manual example) Promote a region's industry, acquire 300 gold
  Cost ----

Restructure:
-(Game Manual example) Cancel current production, and begin production
of a new product.
  Cost 1500+

Expand:
-(Game Manual example) Begin production of a new prouct in addition to 
the production of current products.
  Cost 2000

Accelerate:
-(Game Manual example) Shorten production time by  turns.
  Cost 1000

Refine: 
-(Game Manual example) Raise the level of a product.
  Cost 850+

Perfect:
-(Game Manual example) Substantially raise the level of a product
  Cost 2500

Mass Produce:
-(Game Manual example) Speed up the production an entire region's 
products so that those products can be used in the next battle.
  Cost 1000

-------------------
6b) Officer Affairs
-------------------
Tutor:
-(Game Manual example) Raise the level of your officer.
  Cost 3000

Local Search:
-(Game Manual example) Search your area for free officers.
  Cost 1700+

Wide Search:
-(Game Manual example) Search the entire country for free officers.
  Cost 2200+

Recruit:
-(Game Manual example) Recruit talent and choose an officer to employ.
  Cost 2000

Bribe:
-(Game Manual example) Present a product to another force in order
to convince an officer to join you.  You cannot select which specific
officer will join you.
  Cost 3200+
-Entice Cao Ren of Chang An; offer Peacock Urn.
  Cost 4700

Entice:
-(Game Manual example) Present a product to specific officer from 
another force to convince him to join you.  Once completed a new 
product will be developed.
  Cost 1000


-------------
6c) Diplomacy
-------------

Trade:
-(Game Manual exemple) Encourage an area's commerce, acquire gold.
  Cost ----

Swap:
-(Game Manual example) Exchange production facilities with another ruler
  Cost 500

Send Craftsmen:
-(Game Manual example) Support production of another force ad form an 
alliance for 3 turns.  
  Cost 1000

Short Alliance:
-(Game Manual example) Form an alliance for 4 turns.
  Cost 400
-Form an alliance with Zhang Jiao.  Valid for 4 turns.
  Cost 400

Long Alliance:
-(Game Manual example) Form an alliance fo 8 turns.
  Cost 1000

Joint Attack:
-(Game Manual example) Receive ally reinforcements in the next battle.
  Cost 1000

Threaten:
-(Game Manual example) Coerce a force to enter into an alliance and
make them pay gold.  Alliance lasts 4 turns.
  Cost ----

------------------
6d) Battle Tactics
------------------
Lt. Skill:
-(Game Manual example) Allow Lieutenenats to use Skills in battle.
  Cost ----

Hinder:
-(Game Manual example) Delay enemy reinforecements.
  Cost 400

Fast Heal:
-(Game Manual example) Hasten the arrival of reinforcement.
  Cost 600

Incite:
-(Game Manual example) During an invasion, friendly local 
troops will appear to assist you.
  Cost 500

Blockade:
-(Game Manual example) Hinder the arrival of enemy assistance.
  Cost 800

Defection:
-(Game Manual example) Force the defection of an enemy officer.
  Cost 2000

Take Over:

-(Game Manual example) Begin the battle with half of the bases
already secured.
  Cost 1200

---------------
6e) Heal Forces
---------------

Heal 1:
-(Game Manual example) Restore 1000 troops to an officer's forces.
  Cost 200

Heal 2:
-(Game Manual example) Completely restore an officer's forces.
  Cost 1000

Triple Heal:
-(Game Manual example) Restore 1000 troops to up to three officers'
forces.
  Cost 800

Heal All 1:
-(Game Manual example) Restore 500 troops to all officers' forces.
  Cost 300

Heal All 2:
-(Game Manual example) Restore 1000 troops to all officers' forces.
  Cost 2000

Heal All 3:
-(Game Manual example) Restore 2000 troops to all officers' forces.
  Cost 3000

Heal All 4:
-(Game Manual example) Completely restore all forces.
  Cost 4000

----------------------
6f) Reinforce Military
----------------------

Fire Arrows:
-(Game Manual example) Equip all archers with fire arrows.
  Cost 200

Sorcers:
-(Game Manual example) Sorcers will join your forces.
  Cost 300

Shamans:
-(Game Manual example) Shamans will join your forces.
  Cost 400

Extend:
-(Game Manual example) Increase time limit by 10 minutes.
  Cost 400

Point Increase:
-(Game Manual example) player controlle officer's score is doubled.
  Cost 600

Wood Ox:
-(Game Manual example) The Wood Ox is added to your forces.
  Cost 500

Juggernaut:
-(Game Manual example) Juggernauts are added to your forces.
  Cost 500

--------------
6g) Government
--------------

Survey:
-(Game Manual example) Conduct a survey to hear the people's needs.
  Cost 300

Holiday:
-(Game Manual example) Delay production by one turn to give people
a holiday.
  Cost 300

Forced Labor:
-(Game Manual example) Force people to harder labor to speed up
production by one turn.
  Cost ----

Release:
-(Game Manual example) Allow troops to returen home with a pension.
Forces are reduced by 20%
  Cost 300

Emergency Tax: 
-(Game Manual example) Collect 500 gold from the people in your kingdom.
  Cost ----

Conscription:
-(Game Manual example) Conduct a draft.  All officers' forces are 
increased by 2000 troops.
  Cost 1500

Philanthropy:
-(Game Manual example) Donate gold to the people of your kingdom.
  Cost 2000

Grand Tax:
-(Game Manual example) Collect 1000+ (Area population x 50)



=======================================================================
7) Weapon Database
=======================================================================
This section covers all of the information about every weapon in the 
game.

--------------
Zhao Yun (Shu)
--------------

Bronze Spear (Pike)
Weapon Level 1
Weapon Attack +15
Number of Attacks 4
No Special Effects

Bronze Spear (Pike)
Weapon Level 2
Weapon Attack +18
Number of Attacks 4
No Special Effects

Bronze Spear (Pike)
Weapon Level 3
Weapon Attack +21
Number of Attacks 4
No Special Effects

Great Spear (Pike)
Weapon Level 4
Weapon Attack +25
Number of Attacks 5
No Special Effects

Great Spear (Pike)
Weapon Level 5
Weapon Attack +28
Number of Attacks 5
No Special Effects

Great Spear (Pike)
Weapon Level 6
Weapon Attack +31
Number of Attacks 5
No Special Effects

Dragon Spear (Pike)
Weapon Level 7
Weapon Attack +40
Number of Attacks 6
No Special Effects

Dragon Spear (Pike)
Weapon Level 8 
Weapon Attack +42
Number of Attacks 6
No Special Effects

Dragon Spear (Pike)
Weapon Level 9 
Weapon Attack +44
Number of Attacks 6
No Special Effects

Fierce Dragon (Pike)

Weapon Level 10
Weapon Attack +46
Number of Attacks 6
No Special Effects

Raging Dragon (Pike)
Weapon Level 11
Weapon Attack +49
Number of Attacks 6
Special Effects:
-Dragon Amulet Level 18
-Cavalry Armor Level 14
-Elixir Level 20
-Herbal Remedy Level 13


-------------
Guan Yu (Shu)
-------------

Crescent Blade (Pike)
Weapon Level 1
Weapon Attack +16
Number of Attacks 4
No Special Effects

Crescent Blade (Pike)
Weapon Level 2
Weapon Attack +19
Number of Attacks 4
No Special Effects

Crescent Blade (Pike)
Weapon Level 3
Weapon Attack +22
Number of Attacks 4
No Special Effects

Moon Blade (Pike)
Weapon Level 4 
Weapon Attack +27
Number of Attacks 5
No Special Effects

Moon Blade (Pike)
Weapon Level 5 
Weapon Attack +30
Number of Attacks 5
No Special Effects

Moon Blade (Pike)
Weapon Level 6 
Weapon Attack +33
Number of Attacks 5
No Special Effects

Blue Dragon (Pike)
Weapon Level 7 
Weapon Attack +42
Number of Attacks 6
No Special Effects

Blue Dragon (Pike)
Weapon Level 8 
Weapon Attack +44
Number of Attacks 6
No Special Effects

Blue Dragon (Pike)
Weapon Level 9
Weapon Attack +46
Number of Attacks 6
No Special Effects

Blue Moon Dragon (Pike)
Weapon Level 10
Weapon Attack +48
Number of Attacks 6
No Special Effects

Divine Dragon (Pike)
Weapon Level 11
Weapon Attack +51
Number of Attacks 6
Special Effects:
-Peacock Urn Level 17
-Speed Scroll Level 17
-Huang's Bow Level 13
-Horned Helm Level 20


---------------
Zhang Fei (Shu)
---------------

Bronze Pike (Pike)
Weapon Level 1
Weapon Attack +17
Number of Attacks 4
No Special Effects

Bronze Pike (Pike)
Weapon Level 2
Weapon Attack +20
Number of Attacks 4
No Special Effects

Bronze Pike (Pike)
Weapon Level 3
Weapon Attack +23
Number of Attacks 4
No Special Effects

Iron Pike (Pike)
Weapon Level 4
Weapon Attack +28
Number of Attacks 5
No Special Effects

Iron Pike (Pike)
Weapon Level 5
Weapon Attack +31
Number of Attacks 5
No Special Effects


Iron Pike (Pike)
Weapon Level 6
Weapon Attack +34
Number of Attacks 5
No Special Effects

Serpent Blade (Pike)
Weapon Level 7
Weapon Attack +43
Number of Attacks 6
No Special Effects

Serepent Blade (Pike)
Weapon Level 8
Weapon Attack +45

Number of Attacks 6
No Special Effects

Serpent Blade (Pike)
Weapon Level 9
Weapon Attack +47
Number of Attacks 6
No Special Effects

Viper Blade (Pike)
Weapon Level 10
Weapon Attack +49
Number of Attacks 6
No Special Effects

Venom (Pike)

Weapon Level 11 
Weapon Attack +53
Number of Attacks 6
Special Effects:
-Tiger Amulet Level 20
-Horned Helm Level 13
-Elixir Level 18
-Herbal Remedy Level 17


----------------
Xiahou Dun (Wei)
----------------

Scimitar (Sword)
Weapon Level 1
Weapon Attack +16
Number of Attacks 4
No Special Effects

Scimitar (Sword)
Weapon Level 2
Weapon Attack +19
Number of Attacks 4
No Special Effects

Scimitar (Sword)
Weapon Level 3
Weapon Attack +22
Number of Attacks 4
No Special Effects


Great Scimitar (Sword)
Weapon Level 4
Weapon Attack +26
Number of Attacks 5
No Special Effects

Great Scimitar (Sword)
Weapon Level 5
Weapon Attack +29
Number of Attacks 5
No Special Effects

great Scimitar (Sword)
Weapon Level 6
Weapon Attack +32
Number of Attacks 5
No Special Effects

Kirin Blade (Sword)
Weapon Level 7
Weapon Attack +41
Number of Attacks 6
No Special Effects

Kirin Blade (Sword)
Weapon Level 8
Weapon Attack +43
Number of Attacks 6
No Special Effects

Kirin Blade (Sword)
Weapon Level 9
Weapon Attack +45
Number of Attacks 6
No Special Effects

Kirin Fang (Sword)
Weapon Level 10
Weapon Attack +47
Number of Attacks 6
No Special Effects

Kirin Blaze (Sword)
Weapon Level 11
Weapon Attack +50
Number of Attacks 6
Special Effects:
-Tortoise Amulet Level 16
-Nanman Armor Level 20
-Seven Star Sash Level 12
-Elixir Level 18


--------------
Dian Wei (Wei)
--------------

Hand Axe (Sword)
Weapon Level 1
Weapon Attack +18
Number of Attacks 4

No Special Effects

Hand Axe (Sword)
Weapon Level 2
Weapon Attack +21
Number of Attacks 4
No Special Effects

Hand Axe (Sword)
Weapon Level 3
Weapon Attack +24
Number of Attacks 4
No Special Effects

Strike Axe (Sword)
Weapon Level 4
Weapon Attack +29
Number of Attacks 5
No Special Effects

Strike Axe (Sword)
Weapon Level 5
Weapon Attack +32
Number of Attacks 5
No Special Effects

Strike Axe (Sword)
Weapon Level 6
Weapon Attack +35
Number of Attacks 5
No Special Effects

Bull (Sword)
Weapon Level 7
Weapon Attack +44
Number of Attacks 6
No Special Effects

Bull (Sword)
Weapon Level 8
Weapon Attack +46
Number of Attacks 6
No Special Effects

Bull (Sword)
Weapon Level 9
Weapon Attack +48
Number of Attacks 6
No Special Effects

Mad Bull (Sword)
Weapon Level 10
Weapon Attack +50
Number of Attacks 6
No Special Effects

Bull Rampage (Sword)
Weapon Level 11
Weapon Attack +53
Number of Attacks 6
Special Effects:
-Tortoise Amulet Level 15
-Speed Scroll Level 17
-Nanman Armor Level 20
-Cavalry Armor Level 16


------------
Xu Zhu (Wei)
------------

Club (Mace)
Weapon Level 1
Weapon Attack +19
Number of Attacks 4
No Special Effects

Club (Mace)
Weapon Level 2
Weapon Attack +22
Number of Attacks 4
No Special Effects

Club (Mace)
Weapon Level 3 
Weapon Attack +25
Number of Attacks 4
No Special Effects

Spiked Club (Mace)
Weapon Level 4
Weapon Attack +29
Number of Attacks 5
No Special Effects

Spiked Club (Mace)
Weapon Level 5
Weapon Attack +32
Number of Attacks 5
No Special Effects

Spiked Club (Mace)
Weapon Level 6
Weapon Attack +35
Number of Attacks 5
No Special Effects

Bone Crusher (Mace)
Weapon Level 7
Weapon Attack +44
Number of Attacks 6
No Special Effects

Bone Crusher (Mace)
Weapon Level 8
Weapon Attack +46
Number of Attacks 6
No Special Effects

Bone Crusher (Mace)
Weapon Level 9 
Weapon Attack +48
Number of Attacks 6
No Special Effects

Stone Crusher (Mace)
Weapon Level 10
Weapon Attack +50
Number of Attacks 6
No Special Effects

Earth Shaker (Mace)
Weapon Level 11
Weapon Attack +53
Number of Attacks 6
Special Effects:
-Peacock Urn Level 14
-Speed Scroll Level 20
-Wing Boots Level 19
-Seven Star Sash Level 16


------------
Zhou Yu (Wu)
------------

Bronze Sword (Sword)
Weapon Level 1
Weapon Attack +14
Number of Attacks 4
No Special Effects

Bronze Sword (Sword)
Weapon Level 2
Weapon Attack +17
Number of Attacks 4
No Special Effects

Bronze Sword (Sword)
Weapon Level 3
Weapon Attack +20
Number of Attacks 4
No Special Effects

Iron Sword (Sword)
Weapon Level 4
Weapon Attack +24
Number of Attacks 5
No Special Effects

Iron Sword (Sword)
Weapon Level 5
Weapon Attack +27
Number of Attacks 5
No Special Effects

Iron Sword (Sword)
Weapon Level 6
Weapon Attack +30
Number of Attacks 5
No Special Effects

Elder Sword (Sword)
Weapon Level 7
Weapon Attack +38
Number of Attacks 6
No Special Effects

Elder Sword (Sword)
Weapon Level 8
Weapon Attack +40
Number of Attacks 6
No Special Effects

Elder Sword (Sword)
Weapon Level 9
Weapon Attack +42
Number of Attacks 6
No Special Effects

Ancients Sword (Sword)
Weapon Level 10
Weapon Attack +44
Number of Attacks 6
No Special Effects

Scion Sword (Sword)
Weapon Level 11
Weapon Attack +47
Number of Attacks 6
Special Effects:
-Tortoise Amulet Level 16
-Wing Boots Level 18
-Seven Star Sash Level 13
-Elixir Level 17


-----------
Lu Xun (Wu)
-----------

Twin Sabers (Sword)
Weapon Level 1
Weapon Attack +14
Numer of Attacks 4
No Special Effects

Twin Sabers (Sword)
Weapon Level 2
Weapon Attack +17
Numer of Attacks 4
No Special Effects

Twin Sabers (Sword)
Weapon Level 3
Weapon Attack +20
Numer of Attacks 4
No Special Effects

Wing Sabers (Sword)
Weapon Level 4
Weapon Attack +24
Numer of Attacks 5
No Special Effects

Wing Sabers (Sword)
Weapon Level 5
Weapon Attack +27
Numer of Attacks 5
No Special Effects

Wing Sabers (Sword)
Weapon Level 6
Weapon Attack +30
Numer of Attacks 5
No Special Effects

Eagle (Sword)
Weapon Level 7
Weapon Attack +37
Numer of Attacks 6
No Special Effects

Eagle (Sword)
Weapon Level 8
Weapon Attack +39
Numer of Attacks 6
No Special Effects

Eagle (Sword)
Weapon Level 9
Weapon Attack +41
Numer of Attacks 6
No Special Effects

Falcon (Sword)
Weapon Level 10
Weapon Attack +43
Numer of Attacks 6
No Special Effects

Raptor (Sword)
Weapon Level 11
Weapon Attack +46
Numer of Attacks 6
Special Effects:
-Tiger Amulet Level 14
-Speed Scroll Level 20
-Wing Boots Level 17
-Cavalry Armor level 11


--------------
Taishi Ci (Wu)
--------------

Twin Rods (Mace)
Weapon Level 1
Weapon Attack +16
Numer of Attacks 4
No Special Effects

Twin Rods (Mace)
Weapon Level 2
Weapon Attack +19
Numer of Attacks 4
No Special Effects

Twin Rods (Mace)
Weapon Level 3
Weapon Attack +22
Numer of Attacks 4
No Special Effects

Spiral Rods (Mace)
Weapon Level 4
Weapon Attack +27
Numer of Attacks 5
No Special Effects

Spiral Rods (Mace)
Weapon Level 5
Weapon Attack +30
Numer of Attacks 5
No Special Effects

Spiral Rods (Mace)
Weapon Level 6
Weapon Attack +33
Numer of Attacks 5
No Special Effects

Wolf Slayer (Mace)
Weapon Level 7
Weapon Attack +42
Numer of Attacks 6
No Special Effects

Wolf Slayer (Mace)
Weapon Level 8
Weapon Attack +44
Numer of Attacks 6
No Special Effects

Wolf Slayer (Mace)
Weapon Level 9
Weapon Attack +46
Numer of Attacks 6
No Special Effects

Tiger Slayer (Mace)
Weapon Level 10
Weapon Attack +48
Numer of Attacks 6
No Special Effects

Demon Slayer (Mace)
Weapon Level 11
Weapon Attack +51
Numer of Attacks 6
Special Effects:
-Tiger Amulet Level 20
-Wing Boots Level 11
-Nanman Armor Level 16
-Herbal Remedy Level 19


-----------------
Diao Chan (Other)
-----------------

Mace (Mace)
Weapon Level 1
Weapon Attack +13
Numer of Attacks 4
No Special Effects

Mace (Mace)
Weapon Level 2
Weapon Attack +16
Numer of Attacks 4
No Special Effects

Mace (Mace)
Weapon Level 3
Weapon Attack +19
Numer of Attacks 4
No Special Effects

Great Mace (Mace)
Weapon Level 4
Weapon Attack +23
Numer of Attacks 5
No Special Effects

Great Mace (Mace)
Weapon Level 5
Weapon Attack +26
Numer of Attacks 5
No Special Effects

Great Mace (Mace)
Weapon Level 6
Weapon Attack +29
Numer of Attacks 5
No Special Effects

Enchantress (Mace)
Weapon Level 7
Weapon Attack +36
Numer of Attacks 6
No Special Effects

Enchantress (Mace)
Weapon Level 8
Weapon Attack +38
Numer of Attacks 6
No Special Effects

Enchantress (Mace)
Weapon Level 9
Weapon Attack +40
Numer of Attacks 6
No Special Effects

Diva (Mace)
Weapon Level 10
Weapon Attack +42
Numer of Attacks 6
No Special Effects

Muse (Mace)
Weapon Level 11
Weapon Attack + 45
Numer of Attacks 6 
Special Effects:
-Dragon Amulet Level 12
-Seven Star Sash level 15
-Elixir Level 20
-Herbal Remedy Level 14


-----------------
Zhuge Liang (Shu)
-----------------

War Fan (Mace)
Weapon Level 1
Weapon Attack +11
Number of Attacks 4
No Special Effects

War Fan (Mace)
Weapon Level 2
Weapon Attack +14
Number of Attacks 4
No Special Effects

War Fan (Mace)
Weapon Level 3
Weapon Attack +17
Number of Attacks 4
No Special Effects

Warlord Fan (Mace)
Weapon Level 4
Weapon Attack +21
Number of Attacks 5
No Special Effects

Warlord Fan (Mace)
Weapon Level 5
Weapon Attack +24
Number of Attacks 5
No Special Effects

Warlord Fan (Mace)
Weapon Level 6
Weapon Attack +27
Number of Attacks 5
No Special Effects

White Feather (Mace)
Weapon Level 7
Weapon Attack +35
Number of Attacks 6
No Special Effects

White Feather (Mace)
Weapon Level 8
Weapon Attack +37
Number of Attacks 6
No Special Effects

White Feather (Mace)
Weapon Level 9
Weapon Attack +39
Number of Attacks 6
No Special Effects

Peacock Feather (Mace)
Weapon Level 10
Weapon Attack +41
Number of Attacks 6
No Special Effects

Divine Feather (Mace)
Weapon Level 11
Weapon Attack +44
Number of Attacks 6
Special Effects:
-Tiger Amulet Level 11
-Nanman Armor Level 20
-Cavalry Armor Level 20
-Seven Star Sash Level 9


-------------
Cao Cao (Wei)
-------------

Broad Sword (Sword)
Weapon Level 1
Weapon Attack +14

Number of Attacks 4
No Special Effects

Broad Sword (Sword)
Weapon Level 2
Weapon Attack +17
Number of Attacks 4
No Special Effects 

Broad Sword (Sword)
Weapon Level 3
Weapon Attack +20
Number of Attacks 4
No Special Effects

General's Sword (Sword)
Weapon Level 4
Weapon Attack +24
Number of Attacks 5
No Special Effects

General's Sword (Sword)
Weapon Level 5
Weapon Attack +27
Number of Attacks 5
No Special Effects

General's Sword (Sword)
Weapon Level 6
Weapon Attack +30
Number of Attacks 5
No Special Effects

Sword of Heaven (Sword)
Weapon Level 7
Weapon Attack +41
Number of Attacks 6
No Special Effects

Sword of Heaven (Sword)
Weapon Level 8
Weapon Attack +43
Number of Attacks 6
No Special Effects

Sword of Heaven (Sword)
Weapon Level 9
Weapon Attack +45
Number of Attacks 6
No Special Effects

Wrath of Heaven (Sword)
Weapon Level 10
Weapon Attack +47
Number of Attacks 5
No Special Effects

King of Wei (Sword)
Weapon Level 11
Weapon Attack +50
Number of Attacks 6
Special Effects:
-Tortoise Amulet Level 18
-Huang's Bow Level 12
-Cavalry Armor Level 16
-Seven Star Sash Level 20


-------------
Lu Bu (Other)
-------------

Halberd (Pike)
Weapon Level 1
Weapon Attack +16
Number of Attacks 4
No Special Effects

Halberd (Pike)
Weapon Level 2
Weapon Attack +19
Number of Attacks 4
No Special Effects

Halberd (Pike)
Weapon Level 3
Weapon Attack +22
Number of Attacks 4
No Special Effects

Great Halberd (Pike)
Weapon Level 4
Weapon Attack +27
Number of Attacks 4
No Special Effects

Great Halberd (Pike)
Weapon Level 5
Weapon Attack +30
Number of Attacks 5 
No Special Effects

Great Halberd (Pike)
Weapon Level 6
Weapon Attack +33
Number of Attacks 5
No Special Effects

Sky Piercer (Pike)
Weapon Level 7
Weapon Attack +45
Number of Attacks 6
No Special Effects

Sky Piercer (Pike)
Weapon Level 8
Weapon Attack +47
Number of Attacks 6
No Special Effects

Sky Piercer (Pike)
Weapon Level 9
Weapon Attack +49
Number of Attacks 6
No Special Effects

Sky Scorcher (Pike)
Weapon Level 10
Weapon Attack +51
Number of Attacks 6
No Special Effects

Maelstrom (Pike)
Weapon Level 11
Weapon Attack +54
Number of Attacks 6
Special Effects:
-Tiger Amulet Level 20
-Huang's Bow Level 15
-Horned Helm Level 15
-Herbal Remedy Level 20


--------------------
Sun Shang Xiang (Wu)
--------------------

Chakram (Sword)
Weapon Level 1
Weapon Attack +14
Number of Attacks 4
No Special Effects

Chakram (Sword)
Weapon Level 2
Weapon Attack +17
Number of Attacks 4
No Special Effects

Chakram (Sword)
Weapon Level 3
Weapon Attack +20
Number of Attacks 4
No Special Effects

Moon Chakram (Sword)
Weapon Level 4
Weapon Attack +24
Number of Attacks 5
No Special Effects

Moon Chakram (Sword)
Weapon Level 5
Weapon Attack +27
Number of Attacks 5
No Special Effects

Moon Chakram (Sword)
Weapon Level 6
Weapon Attack +30
Number of Attacks 5
No Special Effects

Luna Chakram (Sword)
Weapon Level 7
Weapon Attack +37
Number of Attacks 6
No Special Effects

Luna Chakram (Sword)
Weapon Level 8
Weapon Attack +39
Number of Attacks 6
No Special Effects

Luna Chakram (Sword)
Weapon Level 9
Weapon Attack +41
Number of Attacks 6
No Special Effects

Sol Chakram (Sword)
Weapon Level 10
Weapon Attack +43
Number of Attacks 6
No Special Effects

Astral Chakram (Sword)
Weapon Level 11
Weapon Attack +46
Number of Attacks 6
Special Effects:
-Tortoise Amulet Level 14
-Speed Scroll Level 19
-Wing Boots Level 12
-Huang's Bow Level 16


-------------
Liu Bei (Shu)
-------------

Long Sword (Sword)
Weapon Level 1
Weapon Attack +14
Number of Attacks 4
No Special Effects

Long Sword (Sword)
Weapon Level 2
Weapon Attack +17
Number of Attacks 4
No Special Effects

Long Sword (Sword)
Weapon Level 3
Weapon Attack +20
Number of Attacks 4
No Special Effects

Imperial Sword (Sword)
Weapon Level 4
Weapon Attack +24
Number of Attacks 5
No Special Effects

Imperial Sword (Sword)
Weapon Level 5
Weapon Attack +27
Number of Attacks 5
No Special Effects

Imperial Sword (Sword)
Weapon Level 6
Weapon Attack +30
Number of Attacks 5
No Special Effects

Gold Dragon (Sword)
Weapon Level 7
Weapon Attack +38
Number of Attacks 6
No Special Effects

Gold Dragon (Sword)
Weapon Level 8
Weapon Attack +40
Number of Attacks 6
No Special Effects

Gold Dragon (Sword)
Weapon Level 9
Weapon Attack +42
Number of Attacks 6
No Special Effects

Gold Moon Dragon (Sword)
Weapon Level 10
Weapon Attack +44
Number of Attacks 6
No Special Effects

King of Shu (Sword)
Weapon Level 11
Weapon Attack +47
Number of Attacks 6
Special Effects:
-Tortoise Amulet Level 19
-Speed Scroll Level 14
-Horned Helm Level 9
-Seven Star Sash Level 20


-------------
Sun Jian (Wu)
-------------

Tiger Sword (Sword)
Weapon Level 1
Weapon Attack +14
Number of Attacks 4
No Special Effects

Tiger Sword (Sword)
Weapon Level 2
Weapon Attack +17
Number of Attacks 4
No Special Effects

Tiger Sword (Sword)
Weapon Level 3
Weapon Attack +20
Number of Attacks 4
No Special Effects

Tiger Claw (Sword)
Weapon Level 4
Weapon Attack +25
Number of Attacks 5
No Special Effects

Tiger Claw (Sword)
Weapon Level 5
Weapon Attack +28
Number of Attacks 5 
No Special Effects

Tiger Claw (Sword)
Weapon Level 6
Weapon Attack +31
Number of Attacks 5
No Special Effects

Lone Tiger (Sword)
Weapon Level 7
Weapon Attack +39
Number of Attacks 6
No Special Effects

Lone Tiger (Sword)
Weapon Level 8
Weapon Attack +41
Number of Attacks 6
No Special Effects

Lone Tiger (Sword)
Weapon Level 9
Weapon Attack +43
Number of Attacks 6
No Special Effects

Savage Tiger (Sword)
Weapon Level 10
Weapon Attack +45
Number of Attacks 6
No Special Effects

King of Wu (Sword)
Weapon Level 11
Weapon Attack +48
Number of Attacks 6
Special Effects:
-Tortoise Amulet Level 20
-Wing Boots Level 10
-Nanman Armor Level 18
-Herbal Remedy Level 16


-------------
Sun Quan (Wu)

-------------

Wolf Sword (Sword)
Weapon Level 1
Weapon Attack +14
Number of Attacks 4
No Special Effects

Wolf Sword (Sword)
Weapon Level 2
Weapon Attack +17
Number of Attacks 4
No Special Effects

Wolf Sword (Sword)
Weapon Level 3
Weapon Attack +20
Number of Attacks 4
No Special Effects

Wolf Claw (Sword)
Weapon Level 4
Weapon Attack +24 
Number of Attacks 5
No Special Effects

Wolf Claw (Sword)
Weapon Level 5
Weapon Attack +27
Number of Attacks 5
No Special Effects

Wolf Claw (Sword)
Weapon Level 6
Weapon Attack +30
Number of Attacks 5
No Special Effects

King Wolf (Sword)
Weapon Level 7
Weapon Attack +38
Number of Attacks 6
No Special Effects

King Wolf (Sword)
Weapon Level 8
Weapon Attack +40
Number of Attacks 6
No Special Effects

King Wolf (Sword)
Weapon Level 9
Weapon Attack +42
Number of Attacks 6
No Special Effects

Master Wolf (Sword)
Weapon Level 10
Weapon Attack +44
Number of Attacks 6
No Special Effects

Legacy (Sword)
Weapon Level 11
Weapon Attack +47
Number of Attacks 6
Special Effects:
-Tortoise Amulet Level 18
-Cavalry Armor Level 14
-Seven Star Sash Level 15
-Elixir Level 16


-----------------
Dong Zhou (Other)
-----------------

Tyrant Sword (Sword)
Weapon Level 1
Weapon Attack +16
Number of Attacks 4
No Special Effects

Tyrant Sword (Sword)
Weapon Level 2
Weapon Attack +19
Number of Attacks 4
No Special Effects

Tyrant Sword (Sword)
Weapon Level 3
Weapon Attack +22
Number of Attacks 4
No Special Effects

Great Tyrant (Sword)
Weapon Level 4
Weapon Attack +26
Number of Attacks 5
No Special Effects

Great Tyrant (Sword)
Weapon Level 5
Weapon Attack +29
Number of Attacks 5
No Special Effects

Great Tyrant (Sword)
Weapon Level 6
Weapon Attack +32
Number of Attacks 5
No Special Effects

Fear (Sword)
Weapon Level 7
Weapon Attack +41
Number of Attacks 6
No Special Effects

Fear (Sword)
Weapon Level 8
Weapon Attack +43
Number of Attacks 6
No Special Effects

Fear (Sword)
Weapon Level 9
Weapon Attack +45
Number of Attacks 6
No Special Effects

Horror (Sword)
Weapon Level 10
Weapon Attack +47
Number of Attacks 6
No Special Effects

Pandemonium (Sword)
Weapon Level 11
Weapon Attack +50
Number of Attacks 6
Special Effects:
-Tiger Amulet Level 17
-Wing Boots Level 14
-Horned Helm Level 20
-Cavalry Armor Level 16


-----------------
Yuan Shao (Other)
-----------------

Noble Sword (Sword)
Weapon Level 1
Weapon Attack +14
Number of Attacks 4
No Special Effects

Noble Sword (Sword)
Weapon Level 2
Weapon Attack +17
Number of Attacks 4
No Special Effects

Noble Sword (Sword)
Weapon Level 3
Weapon Attack +20
Number of Attacks 4
No Special Effects

Regal Sword (Sword)
Weapon Level 4
Weapon Attack +24
Number of Attacks 5
No Special Effects

Regal Sword (Sword)
Weapon Level 5
Weapon Attack +27
Number of Attacks 5
No Special Effects

Regal Sword (Sword)
Weapon Level 6
Weapon Attack +30
Number of Attacks 5
No Special Effects

Sword of Honor (Sword)
Weapon Level 7
Weapon Attack +38
Number of Attacks 6
No Special Effects

Sword of Honor (Sword)
Weapon Level 8
Weapon Attack +40
Number of Attacks 6
No Special Effects

Sword of Honor (Sword)
Weapon Level 9
Weapon Attack +42
Number of Attacks 6
No Special Effects

Sword of Kings (Sword)
Weapon Level 10
Weapon Attack +44
Number of Attacks 6
No Special Effects

Majesty (Sword)
Weapon Level 11
Weapon Attack +47
Number of Attacks 6
Special Effects:
-Dragon Amulet Level 15
-Wing Boots Level 11
-Cavalry Armor Level 19
-Herbal Remedy Level 18


-------------
Ma Chao (Shu)
-------------

Iron Spear (Pike)
Weapon Level 1
Weapon Attack +16
Number of Attacks 4
No Special Effects

Iron Spear (Pike)
Weapon Level 2
Weapon Attack +19
Number of Attacks 4
No Special Effects

Iron Spear (Pike)
Weapon Level 3
Weapon Attack +22
Number of Attacks 4
No Special Effects

Stallion Spear (Pike)
Weapon Level 4
Weapon Attack +27
Number of Attacks 5
No Special Effects

Stallion Spear (Pike)
Weapon Level 5
Weapon Attack +30
Number of Attacks 5
No Special Effects

Stallion Spear (Pike)
Weapon Level 6
Weapon Attack +33
Number of Attacks 5
No Special Effects

Silver Stallion (Pike)
Weapon Level 7
Weapon Attack +42
Number of Attacks 6
No Special Effects

Silver Stallion (Pike)
Weapon Level 8
Weapon Attack +44
Number of Attacks 6
No Special Effects

Silver Stallion (Pike)
Weapon Level 9
Weapon Attack +46
Number of Attacks 6
No Special Effects

Stallion Fury (Pike)
Weapon Level 10
Weapon Attack +48
Number of Attacks 6
No Special Effects

Last Stallion (Pike)
Weapon Level 11
Weapon Attack +51
Number of Attacks 6
Special Effects:
-Tiger Amulet Level 12
-Horned Helm Level 20
-Cavalry Armor Level 20
-Elixir Level 15


-----------------
Huang Zhong (Shu)
-----------------

War Sword (Sword)
Weapon Level 1
Weapon Attack +15
Number of Attacks 4
No Special Effects

War Sword (Sword)
Weapon Level 2
Weapon Attack +18
Number of Attacks 4
No Special Effects

War Sword (Sword)
Weapon Level 3
Weapon Attack +21
Number of Attacks 4
No Special Effects

Veteran Sword (Sword)
Weapon Level 4
Weapon Attack +25
Number of Attacks 5
No Special Effects

Veteran Sword (Sword)
Weapon Level 5
Weapon Attack +28
Number of Attacks 5
No Special Effects

Veteran Sword (Sword)
Weapon Level 6
Weapon Attack +31
Number of Attacks 5
No Special Effects

Sage Sword (Sword)
Weapon Level 7
Weapon Attack +39
Number of Attacks 6
No Special Effects

Sage Sword (Sword)
Weapon Level 8
Weapon Attack +41
Number of Attacks 6
No Special Effects

Sage Sword (Sword)
Weapon Level 9
Weapon Attack +43
Number of Attacks 6
No Special Effects

Oracle Sword (Sword)
Weapon Level 10
Weapon Attack +45
Number of Attacks 6
No Special Effects

Venerable Master (Sword)
Weapon Level 11
Weapon Attack +48
Number of Attacks 6
Special Effects:
-Peacock Urn Level 8
-Huang's Bow Level 20
-Nanman Armor Level 20
-Herbal Remedy Level 16


-----------------
Xiahou Yuan (Wei)
-----------------

Battle Rod (Mace)
Weapon Level 1
Weapon Attack +16
Number of Attacks 4
No Special Effects

Battle Rod (Mace)
Weapon Level 2
Weapon Attack +19
Number of Attacks 4
No Special Effects

Battle Rod (Mace)
Weapon Level 3
Weapon Attack +22
Number of Attacks 4
No Special Effects

Strike Rod (Mace)
Weapon Level 4
Weapon Attack +26
Number of Attacks 5
No Special Effects

Strike Rod (Mace)
Weapon Level 5
Weapon Attack +29
Number of Attacks 5
No Special Effects

Strike Rod (Mace)
Weapon Level 6
Weapon Attack +32
Number of Attacks 5
No Special Effects

Power Rod (Mace)
Weapon Level 7
Weapon Attack +40
Number of Attacks 6
No Special Effects

Power Rod (Mace)
Weapon Level 8
Weapon Attack +42 
Number of Attacks 6
No Special Effects

Power Rod (Mace)
Weapon Level 9
Weapon Attack +44
Number of Attacks 6
No Special Effects

Enforcer Rod (Mace)
Weapon Level 10
Weapon Attack +46
Number of Attacks 6
No Special Effects

Ogre Rod (Mace)
Weapon Level 11
Weapon Attack +49
Number of Attacks 6
Special Effects:
-Tiger Amulet Level 10
-Huang's Bow Level 19
-Nanman Armor Level 19
-Elixir Level 17


----------------
Zhang Liao (Wei)
----------------

Pole Blade (Pike)
Weapon Level 1
Weapon Attack +16
Number of Attacks 4
No Special Effects

Pole Blade (Pike)
Weapon Level 2
Weapon Attack +19
Number of Attacks 4
No Special Effects

Pole Blade (Pike)
Weapon Level 3
Weapon Attack +22
Number of Attacks 4
No Special Effects

Great Blade (Pike)
Weapon Level 4
Weapon Attack +27
Number of Attacks 5
No Special Effects

Great Blade (Pike)
Weapon Level 5
Weapon Attack +30
Number of Attacks 5
No Special Effects

Great Blade (Pike)
Weapon Level 6
Weapon Attack +33
Number of Attacks 5
No Special Effects

Blue Wyvern (Pike)
Weapon Level 7
Weapon Attack +42
Number of Attacks 6
No Special Effects

Blue Wyvern (Pike)
Weapon Level 8
Weapon Attack +44
Number of Attacks 6
No Special Effects

Blue Wyvern (Pike)
Weapon Level 9
Weapon Attack +46
Number of Attacks 6
No Special Effects

Gold Wyvern (Pike)
Weapon Level 10
Weapon Attack +48
Number of Attacks 6
No Special Effects

Celestial Wyvern (Pike)
Weapon Level 11
Weapon Attack +51
Number of Attacks 6
Special Effects:
-Dragon Amulet Level 17
-Huang's Bow Level 11
-Horned Helm Level 18
-Elixir Level 20


-------------
Sima Yi (Wei)
-------------

Strategist's Fan (Mace)
Weapon Level 1
Weapon Attack +11
Number of Attacks 4
No Special Effects

Strategist's Fan (Mace)
Weapon Level 2
Weapon Attack +14
Number of Attacks 4
No Special Effects

Strategist's Fan (Mace)
Weapon Level 3
Weapon Attack +17
Number of Attacks 4
No Special Effects

Command Fan (Mace)
Weapon Level 4
Weapon Attack +21
Number of Attacks 5
No Special Effects

Command Fan (Mace)
Weapon Level 5
Weapon Attack +24
Number of Attacks 5
No Special Effects

Command Fan (Mace)
Weapon Level 6
Weapon Attack +27
Number of Attacks 5
No Special Effects

Black Feather (Mace)
Weapon Level 7
Weapon Attack +35
Number of Attacks 6
No Special Effects

Black Feather (Mace)
Weapon Level 8
Weapon Attack +37
Number of Attacks 6
No Special Effects

Black Feather (Mace)
Weapon Level 9
Weapon Attack +39
Number of Attacks 6
No Special Effects

Dark Feather (Mace)
Weapon Level 10
Weapon Attack +41
Number of Attacks 6
No Special Effects

Abyssal Feather (Mace)
Weapon Level 11
Weapon Attack +44
Number of Attacks 6
Special Effects:
-Tortoise Amulet Level 18
-Nanman Armor Level 15
-Cavalry Armor Level 15
-Seven Star Sash Level 11


------------
Lu Meng (Wu)
------------

Gliave (Pike)
Weapon Level 1
Weapon Attack +15
Number of Attacks 4
No Special Effects


Gliave (Pike)
Weapon Level 2
Weapon Attack +18
Number of Attacks 4
No Special Effects

Gliave (Pike)
Weapon Level 3
Weapon Attack +21
Number of Attacks 4
No Special Effects

Great Gliave (Pike)
Weapon Level 4
Weapon Attack +25
Number of Attacks 5
No Special Effects

Great Gliave (Pike)
Weapon Level 5
Weapon Attack +28
Number of Attacks 5
No Special Effects

Great Gliave (Pike)
Weapon Level 6
Weapon Attack +31
Number of Attacks 5
No Special Effects

Tiger Hook (Pike)
Weapon Level 7
Weapon Attack +40
Number of Attacks 6
No Special Effects

Tiger Hook (Pike)
Weapon Level 8
Weapon Attack +42 
Number of Attacks 6
No Special Effects

Tiger Hook (Pike)
Weapon Level 9
Weapon Attack +44
Number of Attacks 6
No Special Effects

White Tiger (Pike)
Weapon Level 10
Weapon Attack +46
Number of Attacks 6
No Special Effects

Mystic Hunter (Pike)
Weapon Level 11
Weapon Attack +49
Number of Attacks 6
Special Effects:
-Tortoise Amulet Level 19
-Speed Scroll Level 15

-Huang's Bow Level 10
-Herbal Remedy Level 20


-------------
Gan Ning (Wu)
-------------

Pirate Sword (Sword)
Weapon Level 1
Weapon Attack +16
Number of Attacks 4
No Special Effects

Pirate Sword (Sword)
Weapon Level 2
Weapon Attack +19

Number of Attacks 4
No Special Effects

Pirate Sword (Sword)
Weapon Level 3
Weapon Attack +22
Number of Attacks 4
No Special Effects

River Sword (Sword)
Weapon Level 4
Weapon Attack +26
Number of Attacks 5
No Special Effects

River Sword (Sword)
Weapon Level 5
Weapon Attack +29
Number of Attacks 5
No Special Effects

River Sword (Sword)
Weapon Level 6
Weapon Attack +32
Number of Attacks 5
No Special Effects

River Master (Sword)
Weapon Level 7
Weapon Attack +41
Number of Attacks 6
No Special Effects

River Master (Sword)
Weapon Level 8
Weapon Attack +43
Number of Attacks 6
No Special Effects

River Master (Sword)
Weapon Level 9
Weapon Attack +45
Number of Attacks 6
No Special Effects

Sea Master (Sword)
Weapon Level 10
Weapon Attack +47
Number of Attacks 6
No Special Effects

Leviathan (Sword)
Weapon Level 11
Weapon Attack +50
Number of Attacks 6
Special Effects:
-Speed Scroll Level 20
-Horned Helm Level 11
-Seven Star Sash Level 16
-Herbal Remedy Level 19


---------------
Jiang Wei (Shu)
---------------

Trident (Pike)
Weapon Level 1
Weapon Attack +15
Number of Attacks 4
No Special Effects

Trident (Pike)
Weapon Level 2
Weapon Attack +18
Number of Attacks 4
No Special Effects

Trident (Pike)
Weapon Level 3
Weapon Attack +21
Number of Attacks 4
No Special Effects

Great Trident (Pike)
Weapon Level 4
Weapon Attack +25
Number of Attacks 5
No Special Effects

Great Trident (Pike)
Weapon Level 5
Weapon Attack +28
Number of Attacks 5
No Special Effects

Great Trident (Pike)
Weapon Level 6
Weapon Attack +31
Number of Attacks 5
No Special Effects

Vapor (Pike)
Weapon Level 7 
Weapon Attack +40
Number of Attacks 6
No Special Effects

Vapor (Pike)
Weapon Level 8
Weapon Attack +42
Number of Attacks 6
No Special Effects

Vapor (Pike)
Weapon Level 9
Weapon Attack +44
Number of Attacks 6
No Special Effects

Blink (Pike)
Weapon Level 10
Weapon Attack +46
Number of Attacks 6
No Special Effects

Prodigal (Pike)
Weapon Level 11
Weapon Attack +49
Number of Attacks 6
Special Effects:
-Peacock Urn Level 14
-Wing Boots Level 20
-Horned Helm Level 14
-Herbal Remedy Level 17


----------------
Zhang Jiao (Wei)
----------------

Magic Staff  (Mace)
Weapon Level 1
Weapon Attack +13
Number of Attacks 4
No Special Effects

Magic Staff (Mace)
Weapon Level 2
Weapon Attack +16
Number of Attacks 4
No Special Effects

Magic Staff (Mace)
Weapon Level 3
Weapon Attack +19
Number of Attacks 4
No Special Effects

Mystic Staff (Mace)
Weapon Level 4
Weapon Attack +24
Number of Attacks 5
No Special Effects

Mystic Staff (Mace)
Weapon Level 5
Weapon Attack +27
Number of Attacks 5
No Special Effects

Mystic Staff (Mace)
Weapon Level 6

Weapon Attack +30
Number of Attacks 5
No Special Effects

Fire Staff (Mace)
Weapon Level 7
Weapon Attack +36
Number of Attacks 6
No Special Effects

Fire Staff (Mace)
Weapon Level 8
Weapon Attack +38
Number of Attacks 6
No Special Effects


Fire Staff (Mace)
Weapon Level 9
Weapon Attack +40
Number of Attacks 6
No Special Effects

Volcano Staff (Mace)
Weapon Level 10
Weapon Attack +42
Number of Attacks 6
No Special Effects

Staff of Peace (Mace)
Weapon Level 11
Weapon Attack +45
Number of Attacks 6
Special Effects:
-Peacock Urn Level 15
-Speed Scroll Level 17
-Nanman Armor Level 10
-Seven Star Sash Level 20


--------------
Xu Huang (Wei)
--------------

Battle Axe (Pike)
Weapon Level 1
Weapon Attack +18
Number of Attacks 4
No Special Effects

Battle Axe (Pike)
Weapon Level 2
Weapon Attack +21
Number of Attacks 4
No Special Effects

Battle Axe (Pike)
Weapon Level 3
Weapon Attack +24
Number of Attacks 4
No Special Effects

Great Axe (Pike)
Weapon Level 4
Weapon Attack +28
Number of Attacks 5
No Special Effects

Great Axe (Pike)
Weapon Level 5
Weapon Attack +31
Number of Attacks 5
No Special Effects

Great Axe (Pike)
Weapon Level 6
Weapon Attack +34
Number of Attacks 5
No Special Effects

Destroyer (Pike)
Weapon Level 7
Weapon Attack +43
Number of Attacks 6
No Special Effects

Destroyer (Pike)
Weapon Level 8
Weapon Attack +45
Number of Attacks 6
No Special Effects

Destroyer (Pike)
Weapon Level 9
Weapon Attack +47
Number of Attacks 6
No Special Effects

Marauder (Pike)
Weapon Level 10
Weapon Attack +49
Number of Attacks 6
No Special Effects

Annihilator (Pike)
Weapon Level 11
Weapon Attack +52
Number of Attacks 6
Special Effects:
-Dragon Amulet Level 16
-Huang's Bow Level 13
-Horned Helm Level 19
-Elixir Level 19


--------------
Zhang He (Wei)
--------------

Iron Claw (Sword)
Weapon Level 1
Weapon Attack +14
Number of Attacks 4
No Special Effects

Iron Claw (Sword)
Weapon Level 2
Weapon Attack +17
Number of Attacks 4
No Special Effects

Iron Claw (Sword)
Weapon Level 3
Weapon Attack +20
Number of Attacks 4
No Special Effects

Strike Claw (Sword)
Weapon Level 4
Weapon Attack +24
Number of Attacks 5
No Special Effects

Strike Claw (Sword)
Weapon Level 5
Weapon Attack +27
Number of Attacks 5
No Special Effects

Strike Claw (Sword)
Weapon Level 6
Weapon Attack +30
Number of Attacks 5
No Special Effects

Peacock Talon (Sword)
Weapon Level 7
Weapon Attack +37
Number of Attacks 6
No Special Effects

Peacock Talon (Sword)
Weapon Level 8
Weapon Attack +39
Number of Attacks 6
No Special Effects

Peacock Talon (Sword)
Weapon Level 9
Weapon Attack +41
Number of Attacks 6
No Special Effects

Phoenix Talon (Sword)
Weapon Level 10
Weapon Attack +43
Number of Attacks 6
No Special Effects

Infernal Talon (Sword)
Weapon Level 11
Weapon Attack +46
Number of Attacks 6
Special Effects:
-Peacock Urn Level 12
-Speed Scroll Level 20
-Wing Boots Level 20
-Huang's Bow Level 10


-------------
Zhen Ji (Wei)
-------------

Flute (Mace)
Weapon Level 1
Weapon Attack +12
Number of Attacks 4
No Special Effects

Flute (Mace)
Weapon Level 2
Weapon Attack +15
Number of Attacks 4
No Special Effects

Flute (Mace)
Weapon Level 3
Weapon Attack +18
Number of Attacks 4
No Special Effects

Iron Flute (Mace)
Weapon Level 4
Weapon Attack +22
Number of Attacks 5
No Special Effects

Iron Flute (Mace)
Weapon Level 5
Weapon Attack +25
Number of Attacks 5
No Special Effects

Iron Flute (Mace)
Weapon Level 6
Weapon Attack +28
Number of Attacks 5
No Special Effects

Moon Flute (Mace)
Weapon Level 7
Weapon Attack +36
Number of Attacks 6
No Special Effects

Moon Flute (Mace)
Weapon Level 8
Weapon Attack +38
Number of Attacks 6
No Special Effects

Moon Flute (Mace)
Weapon Level 9
Weapon Attack +40
Number of Attacks 6
No Special Effects

Dark Moon Flute (Mace)
Weapon Level 10
Weapon Attack +42
Number of Attacks 6
No Special Effects

Twilight Flute (Mace)
Weapon Level 11
Weapon Attack +45
Number of Attacks 6
Special Effects:
-Dragon Amulet Level 18
-Nanman Armor Level 10
-Horned Helm Level 13
-Seven Star Sash Level 20


--------------
Huang Gai (Wu)
--------------


Iron Rod (Mace)
Weapon Level 1
Weapon Attack +16
Number of Attacks 4
No Special Effects

Iron Rod (Mace)
Weapon Level 2
Weapon Attack +19
Number of Attacks 4
No Special Effects

Iron Rod (Mace)
Weapon Level 3
Weapon Attack +22
Number of Attacks 4
No Special Effects

Great Rod (Mace)
Weapon Level 4
Weapon Attack +26
Number of Attacks 5
No Special Effects

Great Rod (Mace)
Weapon Level 5
Weapon Attack +29
Number of Attacks 5
No Special Effects

Great Rod (Mace)
Weapon Level 6
Weapon Attack +32
Number of Attacks 5
No Special Effects

Shadow Rod (Mace)
Weapon Level 7
Weapon Attack +41
Number of Attacks 6
No Special Effects

Shadow Rod (Mace)
Weapon Level 8
Weapon Attack +43
Number of Attacks 6
No Special Effects

Shadow Rod (Mace)
Weapon Level 9
Weapon Attack +45
Number of Attacks 6
No Special Effects

Dark Shadow (Mace)
Weapon Level 10
Weapon Attack +47
Number of Attacks 6
No Special Effects

Shade (Mace)
Weapon Level 11
Weapon Attack +50
Number of Attacks 6
Special Effects:
-Peacock Urn Level 19
-Speed Scroll Level 17
-Elixir Level 14
-Herbal Remedy Level 16


-----------
Sun Ce (Wu)
-----------

Tonfa (Mace)
Weapon Level 1
Weapon Attack +14
Number of Attacks 4
No Special Effects

Tonfa (Mace)
Weapon Level 2
Weapon Attack +17
Number of Attacks 4
No Special Effects

Tonfa (Mace)
Weapon Level 3
Weapon Attack +20
Number of Attacks 4
No Special Effects

Studded Tonfa (Mace)
Weapon Level 4
Weapon Attack +24
Number of Attacks 5
No Special Effects

Studded Tonfa (Mace)
Weapon Level 5
Weapon Attack +27
Number of Attacks 5
No Special Effects

Studded Tonfa (Mace)
Weapon Level 6
Weapon Attack +30
Number of Attacks 5
No Special Effects

Conqueror (Mace)
Weapon Level 7
Weapon Attack +39
Number of Attacks 6
No Special Effects

Conqueror (Mace)
Weapon Level 8
Weapon Attack +41
Number of Attacks 6
No Special Effects

Conqueror (Mace)
Weapon Level 9
Weapon Attack +43
Number of Attacks 6
No Special Effects

Overlord (Mace)
Weapon Level 10
Weapon Attack +45
Number of Attacks 6
No Special Effects

Hierophant (Mace)
Weapon Level 11
Weapon Attack +48
Number of Attacks 6
Special Effects:
-Dragon Amulet Level 19
-Wing Boots Level 10
-Huang's Bow Level 15
-Elixir Level 20


-------------
Wei Yan (Shu)
-------------

Double Voulge (Pike)
Weapon Level 1
Weapon Attack +16
Number of Attacks 4
No Special Effects

Double Voulge (Pike)
Weapon Level 2
Weapon Attack +19
Number of Attacks 4
No Special Effects

Double Voulge (Pike)
Weapon Level 3
Weapon Attack +22
Number of Attacks 4
No Special Effects

Strike Voulge (Pike)
Weapon Level 4
Weapon Attack +26
Number of Attacks 5
No Special Effects

Strike Voulge (Pike)
Weapon Level 5
Weapon Attack +29
Number of Attacks 5
No Special Effects

Strike Voulge (Pike)
Weapon Level 6
Weapon Attack +32
Number of Attacks 5
No Special Effects

Double Star (Pike)
Weapon Level 7
Weapon Attack +42
Number of Attacks 6
No Special Effects

Double Star (Pike)
Weapon Level 8
Weapon Attack +44
Number of Attacks 6
No Special Effects

Double Star (Pike)
Weapon Level 9
Weapon Attack +46
Number of Attacks 6
No Special Effects

Comet Strike (Pike)
Weapon Level 10
Weapon Attack +48
Number of Attacks 6
No Special Effects

Meteor Strike (Pike)
Weapon Level 11
Weapon Attack +51
Number of Attacks 6
Special Effects:
-Peacock Urn Level 18
-Nanman Armor Level 14
-Cavalry Armom Level 16
-Herbal Remedy Level 19


---------------
Pang Tong (Shu)
---------------

Vision Staff (Mace)
Weapon Level 1
Weapon Attack +13
Number of Attacks 4
No Special Effects

Vision Staff (Mace)
Weapon Level 2
Weapon Attack +16
Number of Attacks 4
No Special Effects

Vision Staff (Mace)
Weapon Level 3
Weapon Attack +19
Number of Attacks 4
No Special Effects

Mirage Staff (Mace)
Weapon Level 4
Weapon Attack +24
Number of Attacks 5
No Special Effects

Mirage Staff (Mace)
Weapon Level 5
Weapon Attack +27
Number of Attacks 5
No Special Effects

Mirage Staff (Mace)
Weapon Level 6
Weapon Attack +30
Number of Attacks 5
No Special Effects

Wind Staff (Mace)
Weapon Level 7
Weapon Attack +36
Number of Attacks 6
No Special Effects

Wind Staff (Mace)
Weapon Level 8
Weapon Attack +38
Number of Attacks 6
No Special Effects

Wind Staff (Mace)
Weapon Level 9
Weapon Attack +40
Number of Attacks 6
No Special Effects

Tornado Staff (Mace)
Weapon Level 10
Weapon Attack +42
Number of Attacks 6
No Special Effects

Great Phoenix (Mace)
Weapon Level 11
Weapon Attack +45
Number of Attacks 6
Special Effects:
-Dragon Amulet Level 14
-Nanman Armor level 20
-Cavalry Armor Level 20
-Seven Star Sash Level 7


----------------
Meng Hou (Other)
----------------

Nanman Gauntlet (Mace)
Weapon Level 1
Weapon Attack +18
Number of Attacks 4
No Special Effects

Nanman Gauntlet (Mace)
Weapon Level 2
Weapon Attack +21
Number of Attacks 4
No Special Effects

Nanman Gauntlet (Mace)
Weapon Level 3
Weapon Attack +24
Number of Attacks 4
No Special Effects

Beast Gauntlet (Mace)
Weapon Level 4
Weapon Attack +28
Number of Attacks 5
No Special Effects

Beast Gauntlet (Mace)
Weapon Level 5
Weapon Attack +31
Number of Attacks 5
No Special Effects


Beast Gauntlet (Mace)
Weapon Level 6
Weapon Attack +34
Number of Attacks 5
No Special Effects

Beast Master (Mace)
Weapon Level 7
Weapon Attack +43
Number of Attacks 6
No Special Effects

Beast Master (Mace)
Weapon Level 8
Weapon Attack +45

Number of Attacks 6
No Special Effects

Beast Master (Mace)
Weapon Level 9
Weapon Attack +47
Number of Attacks 6
No Special Effects

King of Beasts (Mace)
Weapon Level 10
Weapon Attack +49
Number of Attacks 6
No Special Effects

King of Nanman (Mace)
Weapon Level 11
Weapon Attack +52
Number of Attacks 6
Special Effects:
-Tortoise Amulet Level 17
-Speed Scroll Level 15
-Wing Boots Level 16
-Herbal Remedy Level 20


----------------
Zhu Rong (Other)
----------------

Boomerang (Sword)
Weapon Level 1
Weapon Attack +13
Number of Attacks 4
No Special Effects

Boomerang (Sword)
Weapon Level 2
Weapon Attack +16
Number of Attacks 4
No Special Effects

Boomerang (Sword)
Weapon Level 3
Weapon Attack +19
Number of Attacks 4
No Special Effects

Spitfire (Sword)
Weapon Level 4
Weapon Attack +23
Number of Attacks 5
No Special Effects

Spitfire (Sword)
Weapon Level 5
Weapon Attack +26
Number of Attacks 5
No Special Effects

Spitfire (Sword)
Weapon Level 6
Weapon Attack +29
Number of Attacks 5
No Special Effects

Magma Wheel (Sword)
Weapon Level 7
Weapon Attack +38
Number of Attacks 6
No Special Effects

Magma Wheel (Sword)
Weapon Level 8
Weapon Attack +40
Number of Attacks 6
No Special Effects

Magma Wheel (Sword)
Weapon Level 9
Weapon Attack +42
Number of Attacks 6
No Special Effects

Inferno (Sword)
Weapon Level 10
Weapon Attack +44
Number of Attacks 6
No Special Effects

Fire Goddess (Sword)
Weapon Level 11
Weapon Attack +47
Number of Attacks 6
Special Effects:
-Tiger Amulet Level 11
-Huang's Bow Level 20
-Cavalry Armor Level 15
-Elixir Level 17


------------
Da Qiao (Wu)
------------

Twin Fans (Mace)
Weapon Level 1
Weapon Attack +12
Number of Attacks 4 
No Special Effects

Twin Fans (Mace)
Weapon Level 2
Weapon Attack +15
Number of Attacks 4 
No Special Effects

Twin Fans (Mace)
Weapon Level 3
Weapon Attack +18
Number of Attacks 4 
No Special Effects

Violet Fans (Mace)
Weapon Level 4
Weapon Attack +22
Number of Attacks 5
No Special Effects

Violet Fans (Mace)
Weapon Level 5
Weapon Attack +25
Number of Attacks 5
No Special Effects

Violet Fans (Mace)
Weapon Level 6
Weapon Attack +28
Number of Attacks 5 
No Special Effects

True Beauty (Mace)
Weapon Level 7
Weapon Attack +36
Number of Attacks 6 
No Special Effects

True Beauty (Mace)
Weapon Level 8
Weapon Attack +38
Number of Attacks 6 
No Special Effects

True Beauty (Mace)
Weapon Level 9
Weapon Attack +40
Number of Attacks 6 
No Special Effects

Qiao Beauty (Mace)
Weapon Level 10
Weapon Attack +42
Number of Attacks 6 
No Special Effects

Mortal Beauty (Mace)
Weapon Level 11
Weapon Attack +45
Number of Attacks 6 
Special Effects:
-Peacock Urn Level 19
-Nanman Armor Level 15
-Horned Helm Level 11
-Seven Star Sash Level 15


--------------
Xiao Qiao (Wu)
--------------

Double Fans (Mace)
Weapon Level 1
Weapon Attack +12
Number of Attacks 4 
No Special Effects

Double Fans (Mace)
Weapon Level 2
Weapon Attack +15
Number of Attacks 4 
No Special Effects

Double Fans (Mace)
Weapon Level 3
Weapon Attack +18
Number of Attacks 4 
No Special Effects

Peach Fans (Mace)
Weapon Level 4
Weapon Attack +22
Number of Attacks 5 
No Special Effects

Peach Fans (Mace)
Weapon Level 5
Weapon Attack +25
Number of Attacks 5 
No Special Effects

Peach Fans (Mace)
Weapon Level 6
Weapon Attack +28
Number of Attacks 5 
No Special Effects

True Grace (Mace)
Weapon Level 7
Weapon Attack +36

Number of Attacks 6 
No Special Effects

True Grace (Mace)
Weapon Level 8
Weapon Attack +38
Number of Attacks 6 
No Special Effects

True Grace (Mace)
Weapon Level 9
Weapon Attack +40
Number of Attacks 6 
No Special Effects

Qiao Grace (Mace)
Weapon Level 10
Weapon Attack +42
Number of Attacks 6 
No Special Effects

Fatal Grace (Mace)
Weapon Level 11
Weapon Attack +45
Number of Attacks 6 
Special Effects:
-Dragon Amulet Level 17
-Speed Scroll Level 14
-Elixir Level 19
-Herbal Remedy Level 10


-------------
Cao Ren (Wei)
-------------

Buckler Blade (Sword)
Weapon Level 1
Weapon Attack +15
Number of Attacks 4 
No Special Effects

Buckler Blade (Sword)
Weapon Level 2
Weapon Attack +18
Number of Attacks 4 
No Special Effects

Buckler Blade (Sword)
Weapon Level 3
Weapon Attack +21
Number of Attacks 4 
No Special Effects

Strike Buckler (Sword)
Weapon Level 4
Weapon Attack +25
Number of Attacks 5 
No Special Effects

Strike Buckler (Sword)
Weapon Level 5
Weapon Attack +28
Number of Attacks 5 
No Special Effects

Stike Buckle (Sword)
Weapon Level 6
Weapon Attack +31
Number of Attacks 5 
No Special Effects

Crane (Sword)
Weapon Level 7
Weapon Attack +40
Number of Attacks 6 
No Special Effects

Crane (Sword)
Weapon Level 8
Weapon Attack +42
Number of Attacks 6 
No Special Effects

Crane (Sword)
Weapon Level 9
Weapon Attack +44
Number of Attacks 6 
No Special Effects

Roc (Sword)
Weapon Level 10
Weapon Attack +46
Number of Attacks 6 
No Special Effects

Kai (Sword)
Weapon Level 11 
Weapon Attack +49
Number of Attacks 6 
Special Effects:
-Peacock Urn Level 18
-Nanman Armor Level 17
-Cavalry Armom Level 19
-Seven Star Sash Level 12


-------------
Zhou Tai (Wu)
-------------

Eastern Sword (Sword)
Weapon Level 1
Weapon Attack +16
Number of Attacks 4 
No Special Effects

Eastern Sword (Sword)
Weapon Level 2
Weapon Attack +19
Number of Attacks 4 
No Special Effects

Eastern Sword (Sword)
Weapon Level 3
Weapon Attack +22
Number of Attacks 4 
No Special Effects

Katana (Sword)
Weapon Level 4
Weapon Attack +26
Number of Attacks 5 
No Special Effects

Katana (Sword)
Weapon Level 5
Weapon Attack +29
Number of Attacks 5 
No Special Effects

Katana (Sword)
Weapon Level 6
Weapon Attack +32
Number of Attacks 5 
No Special Effects

Dawn (Sword)
Weapon Level 7
Weapon Attack +41
Number of Attacks 6 
No Special Effects

Dawn (Sword)
Weapon Level 8
Weapon Attack +43
Number of Attacks 6 
No Special Effects

Dawn (Sword)
Weapon Level 9
Weapon Attack +45
Number of Attacks 6 
No Special Effects

Dusk (Sword)
Weapon Level 10
Weapon Attack +47
Number of Attacks 6 
No Special Effects

Setsuna (Sword)
Weapon Level 11
Weapon Attack +50
Number of Attacks 6 
Special Effects:
-Dragon Amulet Level 14
-Wing Boots Level 13
-Horned Helm Level 18
-Elixir Level 20


--------------
Yue Ying (Shu)
--------------

War Spear (Pike)
Weapon Level 1
Weapon Attack +14
Number of Attacks 4 
No Special Effects

War Spear (Pike)
Weapon Level 2
Weapon Attack +17
Number of Attacks 4 
No Special Effects

War Spear (Pike)
Weapon Level 3
Weapon Attack +20
Number of Attacks 4 
No Special Effects

Martial Spear (Pike)
Weapon Level 4
Weapon Attack +24
Number of Attacks 5 
No Special Effects

Martial Spear (Pike)
Weapon Level 5
Weapon Attack +27
Number of Attacks 5 
No Special Effects

Martial Spear (Pike)
Weapon Level 6
Weapon Attack +30
Number of Attacks 5 
No Special Effects

Horizon (Pike)
Weapon Level 7
Weapon Attack +38
Number of Attacks 6 
No Special Effects

Horizon (Pike)
Weapon Level 8
Weapon Attack +40
Number of Attacks 6 
No Special Effects

Horizon (Pike)
Weapon Level 9
Weapon Attack +42

Number of Attacks 6 
No Special Effects

Oblivion (Pike)
Weapon Level 10
Weapon Attack +44
Number of Attacks 6
No Special Effects

Nether Realm (Pike)
Weapon Level 11
Weapon Attack +47
Number of Attacks 6 
Special Effects:
-Tiger Amulet Level 18
-Huang's Bow Level 13
-Horned Helm Level 14
-Herbal Remedy Level 18


-----------------------------------------
Original Weapon Number 1 (Edit Character)
-----------------------------------------

Great Sword (Sword)
Weapon Level 1
Weapon Attack +17
Number of Attacks 4 
No Special Effects

Great Sword (Sword)
Weapon Level 2
Weapon Attack +20
Number of Attacks 4 
No Special Effects

Great Sword (Sword)
Weapon Level 3
Weapon Attack +23
Number of Attacks 4 
No Special Effects

Crusher Sword (Sword)
Weapon Level 4
Weapon Attack +27
Number of Attacks 5 
No Special Effects

Crusher Sword (Sword)
Weapon Level 5
Weapon Attack +30
Number of Attacks 5 
No Special Effects

Crusher Sword (Sword)
Weapon Level 6
Weapon Attack +33
Number of Attacks 5 
No Special Effects

Holy Avenger (Sword)
Weapon Level 7
Weapon Attack +42
Number of Attacks 6 
No Special Effects

Holy Avenger (Sword)
Weapon Level 8
Weapon Attack +44
Number of Attacks 6 
No Special Effects

Holy Avenger (Sword)
Weapon Level 9
Weapon Attack +46
Number of Attacks 6 
No Special Effects

Fu Xi's Sword (Sword)
Weapon Level 10
Weapon Attack +48
Number of Attacks 6 
No Special Effects

Fengshen Sword (Sword)
Weapon Level 11
Weapon Attack +51
Number of Attacks 6 
Special Effects:
-Peacock Urn Level 19
-Speed Scroll Level 19
-Wing boots Level 14
-Elixir Level 15


------------------------------------------
Origional Weapon Number 2 (Edit Character)
------------------------------------------

Rapier (Sword)
Weapon Level 1
Weapon Attack +13
Number of Attacks 4 
No Special Effects

Rapier (Sword)
Weapon Level 2
Weapon Attack +16
Number of Attacks 4 
No Special Effects

Rapier (Sword)
Weapon Level 3
Weapon Attack +19
Number of Attacks 4 
No Special Effects

Swift Rapier (Sword)
Weapon Level 4
Weapon Attack +23
Number of Attacks 5 
No Special Effects

Swift Rapier (Sword)
Weapon Level 5
Weapon Attack +26
Number of Attacks 5 
No Special Effects

Swift Rapier (Sword)
Weapon Level 6
Weapon Attack +29
Number of Attacks 5 
No Special Effects

Celestial Blade (Sword)
Weapon Level 7
Weapon Attack +37
Number of Attacks 6 
No Special Effects

Celestial Blade (Sword)
Weapon Level 8
Weapon Attack +39
Number of Attacks 6 
No Special Effects

Celestial Blade (Sword)
Weapon Level 9
Weapon Attack +41
Number of Attacks 6 
No Special Effects

Nu Wa's Rapier (Sword)
Weapon Level 10
Weapon Attack +43
Number of Attacks 6 
No Special Effects

Fengshen Rapier (Sword)
Weapon Level 11
Weapon Attack +46
Number of Attacks 6 
Special Effects:
-Dragon Amulet Level 14
-Wing Boots Level 17
-Huang's Bow Level 13
-Seven Star Sash Level 18


------------------------------------------
Origional Weapon Number 3 (Edit Character)
------------------------------------------

Sword (Sword)
Weapon Level 1
Weapon Attack +14
Number of Attacks 4 
No Special Effects

Sword (Sword)
Weapon Level  2
Weapon Attack +17
Number of Attacks 4

Sword (Sword)
Weapon Level 3
Weapon Attack +20
Number of Attacks 4 
No Special Effects 

High Sword (Sword)
Weapon Level 4
Weapon Attack +24
Number of Attacks 5 
No Special Effects

High Sword (Sword)
Weapon Level 5
Weapon Attack +27
Number of Attacks 5 
No Special Effects

High Sword (Sword)
Weapon Level 6
Weapon Attack +30
Number of Attacks 5 
No Special Effects

Phoenix Sword (Sword)
Weapon Level 7
Weapon Attack +39
Number of Attacks 6 
No Special Effects

Phoenix Sword (Sword)
Weapon Level 8
Weapon Attack +41
Number of Attacks 6 
No Special Effects

Phoenix Sword (Sword)
Weapon Level 9
Weapon Attack +43
Number of Attacks 6 
No Special Effects

Phoenix Tail (Sword)
Weapon Level 10
Weapon Attack +45
Number of Attacks 6 
No Special Effects

Phoenix Wing (Sword)
Weapon Level 11
Weapon Attack +48
Number of Attacks 6 
Special Effects:
-Tiger Amulet Level 16
-Speed Scroll Level 16
-Nanman Armor Level 13
-Herbal Remedy Level 19
No Special Effects


------------------------------------------
Origional Weapon Number 4 (Edit Character)
------------------------------------------

Spear (Pike)
Weapon Level 1
Weapon Attack +15
Number of Attacks 4 
No Special Effects

Spear (Pike)
Weapon Level 2
Weapon Attack +18
Number of Attacks 4 
No Special Effects

Spear (Pike)
Weapon Level 3
Weapon Attack +21
Number of Attacks 4 
No Special Effects

Force Spear (Pike)
Weapon Level 4
Weapon Attack +25
Number of Attacks 5
No Special Effects

Force Spear (Pike)
Weapon Level 5
Weapon Attack +28
Number of Attacks 5 
No Special Effects

Force Spear (Pike)
Weapon Level 6
Weapon Attack +31
Number of Attacks 5 
No Special Effects

Sonic Sphere (Pike)
Weapon Level 7
Weapon Attack +40
Number of Attacks 6 
No Special Effects

Sonic Sphere (Pike)
Weapon Level 8
Weapon Attack +42
Number of Attacks 6 
No Special Effects

Sonic Sphere (Pike)
Weapon Level 9
Weapon Attack +44
Number of Attacks 6 
No Special Effects

Typhoon (Pike)
Weapon Level 10
Weapon Attack +46
Number of Attacks 6 
No Special Effects

Cyclone (Pike)
Weapon Level 11
Weapon Attack +49
Number of Attacks 6 
Special Effects:
-Dragon Amulet Level 18
-Wing Boots Level 16
-Horned Helm Level 11
-Elixir Level 20


------------------------------------------
Origional Weapon Number 5 (Edit Character)
------------------------------------------

Pike (Pike)
Weapon Level 1
Weapon Attack +16
Number of Attacks 4 
No Special Effects

Pike (Pike)
Weapon Level 2
Weapon Attack +19
Number of Attacks 4 
No Special Effects

Pike (Pike)
Weapon Level 3
Weapon Attack +22
Number of Attacks 4 
No Special Effects

War Pike (Pike)
Weapon Level 4
Weapon Attack +26
Number of Attacks 5 
No Special Effects

War Pike (Pike)
Weapon Level 5
Weapon Attack +29
Number of Attacks 5 
No Special Effects

War Pike (Pike)
Weapon Level 6
Weapon Attack +32
Number of Attacks 5 
No Special Effects

Star Pike (Pike)
Weapon Level 7
Weapon Attack +41
Number of Attacks 6 
No Special Effects

Star Pike (Pike)
Weapon Level 8
Weapon Attack +43
Number of Attacks 6 
No Special Effects

Star Pike (Pike)
Weapon Level 9
Weapon Attack +45
Number of Attacks 6 
No Special Effects

Eclipse (Pike)
Weapon Level 10
Weapon Attack +47
Number of Attacks 6 
No Special Effects

Obliteration (Pike)
Weapon Level 11
Weapon Attack +50
Number of Attacks 6 
Special Effects:
-Tiger Amulet Level 20
-Huang's Bow Level 10
-Cavalry Armom Level 19
-Seven Star Sash Level 17


=======================================================================
8) Character Biographies
=======================================================================
If you wish to look further into a historical figure's background, you
can do a search on Google, or some other search engine, and search for
the figure you are looking for.  You can find a great abundance of 
information on the internet about these historical figures.

+++++++
8a) Wei
+++++++

----------
Xiahou Dun
----------
The One-Eyed Visionary

Height - 188 cm
Age - 29

A cousin and confidant to Cao Cao.  He lost an eye to an arrow in a 
battle against Lu Bu and shocked everyone on the battlefield by
eating it.  As a general, he was cool and collected, but as a warrior 

he was as dangerous as they came.


--------
Dian Wei
--------
The Loyal Blade

Height - 192 cm
Age - 27

Cao Cao's personal bodyguard.  A giant of a man, his strength and 
grotesque features gave him the name, "Coming Evil."  During a 
surprise attack at Wan Castle, he gave his life so that Cao Cao could
escape the enemy troops.


------
Xu Zhu
------
The Demon of Battle with the Heart of a Child

Height - 184 cm
Age - 25

A general under Cao Cao who was as big around as he was tall.  His 
jovial personality brought smiles to those around him, but he 
transformed on the battlefield, fighting with the fierceness of a tiger
and earning the nickname "Crazy Tiger."


-------
Cao Cao
-------
The Hero of Chaos

Height - 174 cm
Age - 36

A cunning general referred to as a "Hero of Chaos."  He established a 
foothold in the Central Plains with a series of victories and laid the 
foundation for the Wei Empire.  He was distinguished in the are of war
and as a scholar.


-----------
Xiahou Yuan
-----------
The Lightnin Strike on the Battlefield

Height - 183 cm
Age - 28

He served under Cao Cao together with his brother Xiahou Dun, leading
one flank of Cao Cao's army.  Famous for his lightning quick strikes
and ability with a bow, he was merciless to his enemies and generous
to his allies.


----------
Zhang Liao
----------
The Fledgling Dragon of Wei

Height - 185 cm
Age - 27

Served Lu Bu and fough in several battles under him.  After Lu Bu's 
death, he joined Cao Cao and distinguished himself with his unerring
judgement and cool head on the battlefield.  He became the leader
of the Five Wei Generals.


-------
Sima Yi
-------
The Strategist who Saw the Future

Height - 177 cm
Age - 24

He was discovered by Cao Cao and given an important post.  He excelled
in strategy and served the Cao family over four generations before 
seizing control of Wei.  He then laid the foundation of what became
the Jin Dynasty.


--------
Xu Huang
--------
The Pursuer of Strength

Height - 185 cm
Age - 33

A noble warrior, he was one of the Five Wei Generals.  Cao Cao praised
him as a "Match for Sun Wu" after he defeated Guan Yu.  Almost 
religious in his devotion to the martial arts, he showed respect to 
any who had mastered them.


--------
Zhang He
--------
The Poet of Battle

Height - 194 cm
Age - 29

Once under Yuan Shao, he was compelled to defect to Cao Cao after false
charges were brought against him by Guo Tu.  He later became one of the 
Five Wei Generals.  Literature and music were some o his many talents.


-------
Zhen Ji
-------
The Flute of Death

Height - 164 cm
Age - 25

A Woman of peerless beauty, she was the wife of Yuan Shao's second son,
Yuan Xi.  However, when Cao Cao captured the Ji Province, his son Cao
Pi fell in love with her and made her his wife.


-------
Cao Ren
-------
The Soul of Peace, the Body of War

Height - 174 cm
Age - 31

Cousin to Cao Cao, he fought alongside otehr Wei veterans such as 
Xiahou Dun.  He had nerves of steel and was a master of the martial 
arts.  Yet he was actually an idealist that preferred diplomacy to
war, reverting to the latter only when necessary.


++++++
8b) Wu
++++++

-------
Zhou Yu
-------
The King-maker of Jiang Dong

Height - 178 cm
Age - 25

Sworn brother of Sun Ce.  At the Battle of Chi Bi, he served as 
commander and led his fleet to victory over the much larger forces 
of Cao Cao.  Well-versed in the arts of literature and music, he was
often complimented on his good looks.


------
Lu Xun
------
The Young Genius of Tactics

Height - 171 cm
Age - 17

A spirited young general known for his integrity and sharp wit.  He 
defeated Guan Yu with the help of Lu Meng and reclaimed the Jing 
Province.  At the Battle of Yi Ling, he led Wu to victory  over
larger forces of Shu.


---------
Taishi Ci
---------
The Warrior of Steadfast Loyalty

Height - 190 cm
Age - 27

A man whose every action was motivated by duty, he once rescued Kong
Rong, Prefect of Bei Hai, out of obligation for his mother who had 
received assistance from him.  He served under Liu Yong but joined
Sun Ce after being defeated.


---------------
Sun Shang Xiang
---------------
The Ray of Light on the Battlefield

Height - 167 cm
Age - 18

Daughter of Sun Jian and a cheerful woman who hated losing.  She took
a strong interest in martial arts and always took the frontlines during
battle.  Recogninzed for her skill in war and her beauty, she was 
called the "Bow Princess."


--------
Sun Jian
--------
The Raging Tiger of Chaos

Height - 182 cm
Age - 38

A descendant of the legendary Sun Tzu.  He made a name for himself by
defeating a band of pirates and later for his victories against the 
Yellow Turbans.  He spearheaded the march on Dong Zhou, being the
first to reach Luo Yang.


--------
Sun Quan
--------
The Hope of a New Era

Height - 178 cm
Age - 24

Son of Sun Jian and brother to Sun Ce.  Known for defense, he achieved
victory over the much larger Wei Army in the Battle of Chi Bi.  He had
the drive of a great leader and continually strove to surpass his
legendary father.


-------
Lu Meng
-------
The Scholar of Cunning Moves

Height - 181 cm
Age - 29

Although a capable warrior, he has admonished by Sun Quan for his lack
of scholarship and became an avid pursuer of learning.  His unassuming
personality earned him trust of many people.


--------
Gan Ning
--------
The Roaring Flame of Honor

Height - 181 cm
Age - 23

A former pirate, his bell-laden outfit signaled his arrival, striking
fear in his opponents.  He served Liu Biao and Huang Zu, but joined
Wu after being denied promotion.  Though known for his tmeper, he
took excellent care of his men.


---------
Huang Gai
---------
The Master of Martial Arts

Height - 187 cm
Age - 55

An officer who served under Sun Jian.  An experienced warrior, he
always sought the riskiest battles, putting his life on the line.  At
the Battle of Chi Bi, his and Zhou Yu's plot led Wu to victory over 
the much larger Wei forces.


------
Sun Ce
------
The Spirit of War Incarnate

Height - 176 cm
Age - 26

Sun Jian's oldest son, he lived to fight.  His sweeped conquest of 
Jiang Dong at a young age gave him the nam "Little Conqueror."  As
a leader, he attracted many talented officers, establishing the
foundation of Wu.


-------
Da Qiao
-------
The Flower of Purity

Height - 160 cm
Age - 17

Daughter of Qiao Xuan and wife of Sun Ce.  Together with her younger
sister, Xiao Qiao, they were known as the most beautiful women of 
their time.  Though averse to war, she put on a brave front for the 
sake of he husband.


---------
Xiao Qiao
---------
The woman who Acts for Love, not War

Height - 160 cm
Age - 16

Daughter of Qiao Xuan and wife of Zhou Yu.  Along with Da Qiao, they
were known as the greatest beauties of their time.  She always 
accompanied her husband to war, but a bit naive, she treated battles 
as a type of diversion.


--------
Zhou Tai
--------
The Loyal Flashing Blade

Height - 200 cm
Age - 25

A former pirate who later swore allegiance to Sun Ce.  At the Battle 
of He Fei, he saved Sun Quan from danger by using his own body as a
shield.  He was a pragmatist who never lost his composure under
pressure.


+++++++
8c) Shu
+++++++

--------
Zhao Yun
--------
The Blue Dragon of Battle

Height - 185 cm
Age - 24

Once a servant of Yuan Shao and Gongsun Zan, he joined Liu Bei after
being impressed by the leader's character.  Bold and daring, he once
charged through enemy lines to rescue Liu Bei's son.  He is one of
Shu's Five Tiger Generals.


-------
Guan Yu
-------
The Impregnable Wargod of Shu

Height - 207 cm
Age - 30

Sworn brother of Liu bei and Zhang Fei, and a member of the Five
Tigers.  his skills in battle was said to be a match for 10,000 men.
His tireless sense of duty on the battlefield earned him admiration 
from friend and foe alike.


---------
Zhang Fei
---------
Indomitable Warrior Worth a Thousand

Height - 190 cm
Age - 27

Sworn brother of Liu Bei and Guan Yu, and a member of the Five Tigers.
He was so feared that one shout from him was enough to push back a 
million of Cao Cao's men.  his notorious love for drinking often led 
to his defeat.


-----------
Zhuge Liang
-----------
The Divinely Inspired Strategist

Height - 180 cm
Age - 22

A Shu strategist and the foremsot intellectual of his time.  He was 
often referred to as the "Sleeping Dragon."  He joined Liu Bei after
being honored by three visits from the young leader.  He would later 
go on to lead the Shu Kingdom.


-------
Liu Bei
-------
The Champion of Virtue and Good Will

Height - 174 cm
Age - 31

Together with his sworn brothers Guan Yu and Zhang Fei, he fought
valiantly and established Shu, ushering in the era of the Three 
Kingdoms.  A man of virtue, he earned the affection and trust of
many due to his affable personality.
   

-------
Ma Chao
-------
The Defender of Justice

Height - 186 cm
Age - 24

Eldest son of Ma Teng.  His skills in battle earned him the nickname
"Ma Chao the Splendid."  He served Liu Bei and was appointed to the 
Five Tigers.  Fighting in the name of Justice, he left many
achievements to his name.


-----------
Huang Zhong
-----------
The Bow of Wisdom

Height - 184 cm
Age - 62

Generally a sociable old man, he was a fierce warrior on the 
battlefield, never missed a shot with his bow.  While under Han Xuan, 
he braved an intense fight against Guan Yu.  He was later counted 
among the Five Tiger Generals of Shu.


---------
Jiang Wei
---------
The Heir to a New Era

Height - 180 cm
Age - 19

Originally an officer of Wei, he joined Shu after being recruited by
Zhuge Liang.  Entrusted with important affairs of state as Zhuge
Liang's successor, he took it upon himself to defend the declining
Shu Kingdom after his master's death.


-------
Wei Yan
-------
The Beast of Destruction

Height - 182 cm
Age - 37

A servant of Liu Biao, he later joined Liu Bei.  Zhuge Liang 
disapproved because of Wei Yan's rebellious nature, but he was
taken in by Liu Bei anyway.  his strength and fearsome presence
inspired fear in enemy and ally alike.


---------
Pang Tong
---------
The Phoenix of Chaos

Height - 160 cm
Age - 32

A brilliant strategist often compared to Zhuge Liang.  Although a
practical joker, he was an extrememly capable strategist who made
keen assessments.  At the Battle of Chi Bi, he helped with the plan
that ensured victory for the Allies.


--------
Yue Ying
--------
The Wind that Rises with the Dragon

Height - 169 cm
Age - 23

Wife of Zhuge Liang, she was proficient in astronomy, geography and 
tactics.  Her talents not being limited to books, she fought in 
battles alongside her husband, contributing her resourcefulness in
his support.


+++++++++
8d) Other
+++++++++

---------
Diao Chan
---------
The Dancer who Toppled Kingdoms

Height - 168 cm
Age - 19

A skilled songstress known for her unparalled beauty.  Raised by Wang 
Yun, she played a key role in his plot to bring down Dong Zhou by using
her feminine wiles to tear the unstoppable pair of him and Lu Bu apart.


-----
Lu Bu
-----
The Avatar of Battle, The Ultimate Warrior

Height - 208 cm
Age - 29

a master of the martial afts.  The saying of the times, "Among men, Lu
Bu... Among horses, Red Hare..." attested to his might as a warrior. 
Loyal only to himself, he betrayed both his stepfatehr and Dong Zhou in
his endless pursuit of power


---------
Dong Zhou
---------
The Tyrant who Brings Chaos

Height - 183 cm
Age - 40


Former Prefect of Xi Liang.  He was summoned to Luo Yang by He Jin to
protect the young Emperor.  He adopted the warrior Lu Bu and became
drunk with power, leading to a reign of terror due to his selfishness
and brutality.


---------
Yuan Shao
---------
Man of Lineage, Man of Honor

Height - 178 cm
Age - 37

A member of the distinguished Yuan family, he led the coalition against
Dong Zhou.  Later, he fought with Cao Cao, whom he had known as a child.  
He was a capable leader befiting his cla, but was known to have a 
massive ego.


----------
Zhang Jiao
----------
The Teacher of thw Way of Peace

Height - 183 cm
Age - 55

Founder of the religious sect known as the Way of Peace, he used the
turmoil of the land to gather support and formed the Yellow Turbans.
Declaring himself the "General of Heaven," he led a rebellion against
the Han Dynasty.


--------
Meng Hou
--------
The Nanman King

Height - 210 cm
Age - 35

King of Nanman, he prided himself in his unmatched size and strength.
He had control of southern Shu, but was defeated by Zhuge Liang.  
Prone to act on impulse, his greatest weakness was his hopeless fear 
of his domineering wife.


--------
Zhu Rong
--------
The Daughter of the Sun God

Height - 173 cm
Age - 28

Wife of Meng Hou and self-declared descendant of the legendary God of
Fire.  She was a spirited woman who hated to lose.  Clever and 
resourceful, she backed her tactless husband in all matters of
government.


++++++++++
8e) Troops
++++++++++  

-------
Warrior
-------

These are spirited, battle-hardened officers.  Although impulsive,
they harbor the kind of drive indispensable for victory in war.  They
rip through battlefields in pursuit of provoking their mettle.


----
Hero
----

Valiant and honoralbe officers with a burning desire to fight.  They 
have a strong, clear voice and their heroism in battle is an 
inspiration to all of those around them.


----------
Strategist
----------

Intellectual officers who can dictate the outcome of a battle with 
their schemes.  Although they excel in matters of strategy, they are
not very effective when engaging in actual fights.


--------------
Nanman Officer
--------------

Officers who serve Meng Huo and defend the southern regions.  They 
draw on their extensive knowledge of the land to their advantage
and can also command beasts.  Another strongpoint of these officers
is their solidarity.


------------
Common Troop
------------

The most common type of soldier, making up the majority of men in any
army.  In peacetime, they devote themselves to agriculture.  In wartime,
they take up arms and join the battlefield.


-----------
Heavy Troop
-----------

Armored soldiers, these men are a large percentage of any army.  Most
of them are men who come from important regional families or are private
soldiers working under an officer.


------
Amazon
------

Female warriors, their physical strenghts fall short of their male 
equivalents, but they excel in using their quickness to throw the 
enemy into confusion.  These warriors are eagerly recruited by 
female officers such as Yue Ying and Sun Shang Xiang.


-------
Captain
-------

Commanding officers in charge of common soldiers.  They have good
fitness and military skills surpassing those of ordinary troops due
to their intensive training.


------ 
Archer
------

Soldiers trained in archery.  These soldiers' strengths lie in ranged
attacks and thus play an important support role in every battle.  
However, they are weak against direct attacks.


-----------
Head Archer
-----------

Leaders of archery units.  Their advanced skills with a bow allow 
them to excel in long-range attacks, but they are weak in hand-to-hand
combat.  On the battlefield, they provide reinforcements for the ground
troops.


---------------
Turban Infantry
---------------

Followers of the Yellow Turbans.  Most of them are civilians who have
risen to the call of their religious leader, Zhang Jiao.  They don 
yellow cloths on their heads and fight fervently in the name of their
leader.


--------------
Turban Captain
--------------

These soldiers lead the Yellow Turban common troops with an energy 
and zeal that could only come from a belief in divine inspiration.
On the negative side, these men falter in the absence of their
leader.


---------------
Nanman Infantry
---------------

The bulk of Nanman soldiers consist of this type of soldier.  They
are very well-build from training, and they are noted for having
the bravery to rush headfirst into enemy lines.


-----------
Armor Troop
-----------

These are soldiers serving under the Nanman Officer, Wu Tugu.
They wear a unique type of armor made from tightly-woven vines
treated with oil.  Their armor makes them highly resileient to 
arrow and sword attacks.


-------------
Nanman Amazon
-------------

Female Nanman soldiers, they are scantily clad, which makes them
weak to attacks but quick-footed.  Zhu Rong actively recruits
these warriors.


--------------
Nanman Captain
--------------

Leaders of the Nanman troops, they don armor but are otherwise 
lightly clad.  Though of a lower rank than the officers, they are
stalwart soldiers in their own right.


---------
Bombadier
---------

A special type of soldier who utilizes explosives, leaving a swath
of destruction in their wake that does not discriminate between
friend or foe.  For this reason, they are amon the most feared 
units on the battlefield.
 


=======================================================================
9) Region Information
=======================================================================
(Note: All Regions are listed in alphabetical order.)

-Bei Hai

Products:
Speed Scroll Level 5

Elixir Level 5
Bodyguard Manual

Revenue: 100


-Bei Ping

Products:
Tortoise Amulet Level 5
Cavalry Armor Level 5

Survival Guide

Revenue: 100


-Chai Sang

Products:
Vorpal Orb Level 1
Herbal Remedy Level 5
Master of Musou

Revenue: 100


-Chang An

Products:
Peacock Urn Level 5
Seven Star Sash Level 5
Swordsmith
Secret of Orbs

Revenue: 200


-Chang Sha

Products:
Elixir Level 5
Pikesmith
Fire Orb Level 1
Charge Bracer

Revenue: 200

-Cheng Du

Products:
Seven Star Sash Level 5
Tortoise Amulet Level 5
Blast Orb Level 1
Power Rune

Revenue: 100



-Han Zhong

Products:
Tiger Amulet Level 5
Huangs Bow Level 5
Weaponsmith

Revenue: 100


-Hei Fei

Products:
Dragon Amulet Level 5
Macesmith
Blast Orb Level 1
Art of War

Revenue: 200


-Jiao Zhi

Products:
Tiger Amulet Level 5
Lightning Orb

Revenue: 150


-Jian Ye

Products:
Ice Orb Level 1
Weaponsmith
Nanman Armor Level 5
Meatbun Sack

Revenue: 150


-Jiang Ling

Products:
Tortoise Amulet Level 5
Vorpal Orb Level 1
Storm Harness
Weaponsmith

Revenue: 200

-Jin Yang

Products:
Cavalry Armor Level 5
Macesmith
Ice Orb Level 1

Revenue: 150


-Ling Ling

Products:
Peacock Urn Level 5
Swordsmith
Helm of Might

Revenue: 100


-Lou Yang

Products:
Wing Boots Level 5
Dragon Amulet Level 5
Weaponsmith
Red Hare Harness

Revenue:200


-Nan Hai

Products:
Poison Orb Level 1
Weaponsmith

Revenue: 100


-Nanman

Products:
Nanman Armor Level 5
Elephant Harness
Macesmith

Revenue: 100


-Ping Yuan

Products:
Peacock Urn Level 5
Poison Orb Level 1
Weaponsmith
Power Scroll

Revenue: 200



-Pu Yang

Products:
Tiger Amulet Level 5
Pikesmith
Elixir Level 5
Musou Armor

Revenue: 200


-Tian Shui

Products:
Herbal Remedy Level 5
Fire Orb Level 1
Code of Chivalry

Revenue 100


-Xia Pi

Products:
Huang's Bow Level 5
Seven Star Sash Level 5
Horse Shoes

Revenue: 100


-Xi Liang

Products:
Horned Helm Level 5
Pikesmith
Way of Musou

Revenue: 100


-Xu Chang

Products:
Lightning Orb Level 1
Swordsmith
Speed Scroll Level 5
War Drum

Revenue: 250



-Xiang Yang

Products:
Wing Boots Level 5
Speed Scroll Level 5
Horned Helm Level 5
Wind Scroll

Revenue: 150


-Yong An

Products:
Weaponsmith
Hex Mark Harness
Fire Arrows

Revenue: 200


=======================================================================
10) Battle Strategy
=======================================================================

Once you have engaged in a battle your goal is to take over an enemy 
territory, protect your own, or help an ally. 

When invading, capture all of the bases adjacent to your main camp and
the enemy camp.  Win by capturing the Enemy Main Camp or by defeating the 
enemy Ruler.  When defending, destroy the enemy commander, or protect 
your main camp until time runs out to win.  You can review the enemy 
commander's information in the Information Screen.


You can capture a base by defeating all the enemy troops that are in 
the radius of the base.

Bases supply troops and health supplies.  If a base is isolated from
a main base it will not receive supplies or troops.  

Some good ways of defeating an enemy easily is to work your way 
behind enemy lines and take out the bases that connect to the enemy's
main camp.  By doing this you will take away their supplies and you will
disable the revival of their troops in isolated areas.  If you defeat
a general in an area that is controlled by you they will be captured
so if you are up against tough enemies charge behing their lines and 
isolate them.  You need to be careful with this method, because if you
take an enemy base behind ther lines, you can be attacked from behind, 
isolated, and in big trouble, but you can usually hack and slash your
way out.  I recommend this method for easy or normal mode.

Another method is to take over a line of enemy lines and force a direct 
line to the enemy base, and you can fan out from there.  This is a more
effective and safer way to take over when you are playing under hard 
mode.

You can tell who controls a stronghold by what the poles have on them,
if the flags are blue then they are allied strongholds, if they are 
red then they are enemy strongholds, and if they are white they are
neutral strongholds.

When engulfed in a large battle with many enemies, go for the
officers first to take out the enemy strength, and the foot troops
morale will drop along with the officers defeat.  The archers attack
quite quickly so they are good to focus on after you have taken out
the officers.  If you can isolate a whole enemy unit, then you can 
take them out in one swoop rather than multiple advancements.

For choosing whose region to invade, it would be wise to ally with the 
larger empires around you and attack the smaller regions so you can build
your strength.  After you have gotten your forces to nearly equal size, or 
as large as you can get it, launch an attack on the enemy empire's outer
regions and that will lower their overall strength.

That is it for the Battle Strategy section. 



=======================================================================
11) FAQ's
=======================================================================

(As of right now there are none)


=======================================================================
12) Thanks
=======================================================================
GameFAQ's - for being a great website for gamers to visit




Dynasty Warriors 4: Empires Character FAQ

Dynasty Warriors 4: Empires  Character Goals FAQ


18 November 2004
Author - Neil Stump
E-Mail: TruSlyde@AOL.com
Version 1.3
Copyright 2004 Neil Stump


(If you wish to E-Mail me please put something related to 
Dynasty Warriors 4: Empires in the subject. Thank you.)

Websites with my permission to post this FAQ/Guide:
-www.gamefaqs.com

Seriously people do not plagiarize!

1) Version History
2) Character Goals
3) Character Weapon Types and Skills
4) Region Information
5) FAQ's
6) Thanks


-----------------------------------------------------------------------
1) Version History
-----------------------------------------------------------------------
1.0 - All of the beginning Characters Goals and other information has
been added in; all of the Region Information has been finished.
10 October 2004

1.1 - I have added in more Character Goals, Character Weapon Types 
and Skills.  12 October 2004

1.2 - Got my laptop working again so you are in for an update, I know
that I am still missing quite a few of the main characters, but I am
going to get those later because I know where to find them, the 
fictional mode character select screen, and I would just feel better
getting the randomly scattered ones over with. 3 November 2004 
(Congratulations President Bush, Senator Kerry you put up a tough 
race, congratulations to you too.) 3 November 2004

1.3 - Just an update nothing really new except a few more character 
goals, weapon types, and skills 18 November 2004


=======================================================================
2) Character Goals
=======================================================================
(Note: All Characters are listed in alphabetical order.)

Goal Descriptions:
X amount of Points - Earn that many points
X amount of Proposals - Have X amount of proposals accepted
Served X amount of Turns - Serve X amount of Turns in one army 
X amount of Areas - Have X amount of areas in your control
Grand General - Be appointed to the position of Grand General
Strategist - Be appointed to the position of Strategist
Govern Well - Serve in an army with a compassionate Ruler
X amount of Revenue - Serve in an army with X amount of Revenue
Weapon Level X - Level of character's weapon is X levels


-Bo Zhang:
6000 Points
15000 Points
30000 Points
Weapon Level 3

-Cai Mao:
6000 Points
30000 Points
9 Proposals Accepted
Occupy 3 Regions

-Cao Cao:
12000 Points
Occupy 3 Regions
Occupy 8 Regions
Occupy 12 Regions

-Cao Ren:
15000 Points
30000 Points
Served 15 Turns
Weapon Level 6

-Chen Ji:
9000 Points
15000 Points
24000 Points
7 Proposals Accepted

-Chen Lan:
6000 Points
15000 Points
24000 Points
Absolute Rule

-Cheng Gong:
21000 Points
11 Proposals Accepted
Served 10 Turns
Occupy 3 Regions

-Cheng Pu:
21000 Points
9 Proposals Accepted
Served 20 Turns
Occupy 5 Regions

-Cheng Yuanzhi:
9000 Points
15000 Points
30000 Points
Weapon Level 3

-Da Qiao:
6000 Points
15000 Points
Weapon Level 6
Weapon Level 9

-Deng Ai:
12000 Points
24000 Points
5 Proposals Accepted
Occupy 12 Regions

-Deng Mao:
6000 Points
15000 Points
24000 Points
Weapon Level 6

-Dian Wei:
9000 Points
15000 Points
27000 Points
Weapon Level 9

-Diao Chan:
27000 Points
9 Proposals Accepted
Served 10 Turns
Occupy 3 Regions

-Ding Feng:
6000 Points
27000 Points
Occupy 5 Regions
Weapon Level 6

-Dong Tu Ne:
6000 Points
12000 Points
18000 Points
27000 Points

-Dong Zhou:
30000 Points
Served 10 Turns
Occupy 3 Regions
Absolute Rule

-Fa Zheng:
7 Proposals Accepted
13 Proposals Accepted
Served 10 Turns
Occupy 5 Regions

-Fan Neng:
9000 Points
15000 Points
27000 Points
5 Proposals Accepted

-Gan Ning:
9000 Points
18000 Points
30000 Points
Weapon Level 3

-Guan Hai:
12000 Points
27000 Points
Weapon Level 3
Weapon Level 6

-Guan Xing:
12000 Points
24000 Points
Occupy 8 Regions
Weapon Level 6

-Guan Yu:
30000 Points
Served 10 Turns
Become Grand General
Weapon Level 6

-Gongsun Zan:
15000 Points
27000 Points
Served 10 Turns
Occupy 5 Regions

-Han Dang:
15000 Points
27000 Points
Served 20 Turns
Occupy 5 Regions

-Han Sui:
30000 Points
11 Proposals Accepted
Served 10 Turns
Occupy 3 Regions

-Han Xian:
12000 Points
18000 Points
27000 Points
Weapon Level 3

-He Yi:
3000 Points
15000 Points
27000 Points
Absolute Rule

-Hu Che Er:
6000 Points
Weapon Level 3
Weapon Level 6
Weapon Level 9

-Huang Gai:
15000 Points
27000 Points
Served 20 Turns
Occupy 5 Regions

-Huang Shao:
3000 Points
15000 Points
27000 Points 
Absolute Rule

-Huang Zhong:
15000 Points
30000 Points
Served 20 Turns
Weapon Level 3

-Huang Zu:
6000 Points
18000 Points
27000 Points
Occupy 3 Regions

-Ji Ling:
9000 Points
27000 Points
Weapon Level 3
Weapon Level 6

-Jiang Wei:
9000 Points
24000 Points
5 Proposals Accepted
Occupy 8 Regions

Lei Bo:
6000 Points
15000 Points
24000 Points
Absolute Rule

-Liu Bei:
15000 Points
Occupy 3 Regions
Occupy 15 Regions
Govern Well

-Liu Biao:
3 Proposals Accepted
11 Proposals Accepted
Occupy 8 Regions
Govern Well

-Liu Han:
12000 Points
21000 Points
24000 Points
Weapon Level 3

-Liu Pi:
3000 Points
9000 Points
18000 Points
27000 Points

-Liu Xun:
3000 Points
15000 Points
24000 Points
Occupy 10 Regions

-Liu Yong:
21000 Points
5 Proposals
9 Proposals
Occupy 5 Regions

-Liu Zhang:
18000 Points
3 Proposals Accepted
9 Proposals Accepted
Occupy 12 Regions

-Lu Bu:
30000 Points
Served 10 Turns
Occupy 3 Regions
Weapon Level 9

-Lu Kuang:
6000 Points
12000 Points
21000 Points
27000 Points

-Lu Meng:
24000 Points
11 Proposals Accepted
Served 15 Turns
Occupy 5 Regions

-Lu Xiang:
6000 Points
12000 Points
21000 Points
27000 Points

-Lu Xun:
24000 Points
13 Proposals
Served 15 Turns
Weapon Level 3

-Ma Chao:
27000 Points
Served 10 Turns
Govern Well
Weapon Level 6

-Ma Dai:
12000 Points
24000 Points
Govern Well
Weapon Level 6

-Ma Teng:
12000 Points
27000 Points
Occupy 3 Regions
Govern Well

-Ma Zhong:
3000 Points
12000 Points
18000 Points
27000 Points

-Meng Huo:
21000 Points
30000 Points
Served 15 Turns
Occupy 3 Regions

-Meng You:
3000 Points
15000 Points
27000 Points
5 Proposals Accepted

-Mi Fang:
9000 Points
18000 Points
24000 Points
Gold 2000

-Mi Zhu:
3 Proposals Accepted
5 Proposals Accepted
9 Proposals Accepted
Gold 2500

-Niu Jin:
6000 Points
15000 Points
21000 Points
30000 Points

-Pang De:
30000 Points
7 Proposals Accepted
Served 15 Turns
Occupy 3 Regions

-Pang Tong:
12000 Points
9 Proposals Accepted
15 Proposals Accepted
Served 5 Turns

-Sima Yi:
3 Proposals Accepted
11 Proposals Accepted
Occupy 5 Regions
Occupy 12 Regions

-Sun Ce:
15000 Points
27000 Points
Served 10 Turns
Occupy 5 Regions

-Sun Jian:
12000 Points
24000 Points
Occupy 5 Regions
Occupy 10 Regions

-Sun Shang Xiang:
9000 Points
24000 Points
Occupy 5 Regions
Weapon Level 6

-Sun Quan:
12000 Points
Occupy 5 Regions
Occupy 8 Regions
Occupy 15 Regions

-Taishi Ci:
9000 Points
27000 Points
Servd 15 Turns
Weapon Level 9

-Tao Qian:
9000 Points
21000 Points
5 Proposals Accepted
Occupy 10 Regions

-Wei Yan:
9000 Points
21000 Points
30000 Points
Weapon Level 6

-Wen Chou:
15000 Points
24000 Points
Served 10 Turns
Weapon Level 9

-Xiahou Dun:
15000 Points
30000 Points
Served 10 Turns
Become Grand General

-Xiahou Yuan:
15000 Points
24000 Points
Served 10 Turns
Weapon Level 9

-Xiao Qiao:
6000 Points
15000 Points
Weapon Level 6
Weapon Level 9

-Xu Huang:
15000 Points
30000 Points
Occupy 8 Regions
Weapon level 3

-Xu Zhu:
9000 Points
21000 Points
30000 Points
Weapon Level 6

-Xue Li:
9000 Points
24000 Points
5 Proposals Accepted
9 Proposals Accepted

-Xun Yu:
7 Proposals Accepted
13 Proposals Accepted
Served 10 Turns
Become Strategist

-Yan Baihu:
6000 Points
24000 Points
Weapon Level 3
Absolute Rule

-Yan Gang:
3000 Points
21000 Points
30000 Points
Occupy 3 Regions

-Yan Liang:
15000 Points
24000 Points
Served 10 Turns
Weapon Level 9

-Yan Yan:
24000 Points
Served 25 Turns
Occupy 5 Regions
Weapon Level 6

-Yan Yu:
6000 Points
24000 Points
5 Proposals Accepted
Weapon Level 6

-Yan Zheng:
6000 Points
27000 Points
5 Proposals Accepted
9 Proposals Accepted

-Yang Feng:
12000 Points
18000 Points
27000 Points
Weapon Level 3

-Yin Li:
6000 Points
12000 Points
21000 Points
27000 Points

-Yu Mi:
6000 Points
18000 Points
27000 Points
5 Proposals Accepted

-Yuan Shao:
15000 Points
Occupy 3 Regions
Occupy 5 Regions
Occupy 15 Regions

-Yuan Shu:
Occupy 3 Regions
Occupy 10 Regions
Absolute Rule
Gold 2000

-Yuan Yin:
18000 Points
21000 Points
3 Proposals Accepted
9 Proposals Accepted

-Yue Jiu:
3000 Points
18000 Points
27000 Points
Occupy 5 Regions

-Yue Ying:
15000 Points
11 Proposals Accepted
Govern Well
Weapon Level 3

-Zang Ba:
3000 Points
15000 Points
27000 Points
Weapon Level 6

-Zhang Bao:
15000 Points
7 Proposals Accepted
Occupy 5 Regions
Occupy 10 Regions

-Zhang Fei:
12000 Points 
30000 Points
Served 10 Turns
Weapon Level 9

-Zhang He:
12000 Points
30000 Points
Occupy 10 Regions
Weapon Level 3

-Zhang Jiao:
12000 Points
7 Proposals Accepted
Occupy 5 Regions
Occupy 8 Regions

-Zhang Liang:
21000 Points
Occupy 5 Regions
Occupy 10 Regions
Weapon Level 3

-Zhang Liao:
12000 Points
24000 Points
Served 15 Turns
Weapon Level 9

-Zhang Lu:
18000 Points
3 Proposals Accepted
7 Proposals Accepted
11 Proposals Accepted

-Zhang Man Cheng:
6000 Points
15000 Points
30000 Points
Weapon Level 3

-Zhang Xiu:
9000 Points
27000 Points
7 Proposals Accepted
Occupy 3 Regions

-Zhang Ying:
15000 Points
24000 Points
9 Proposals Accepted
Weapon Level 3

-Zhao Fan:
9000 Points
21000 Points
5 Proposals Accepted
11 Proposals Accepted

-Zhao Yun:
15000 Points
27000 Points
Served 10 Turns
Weapon Level 9

-Zhen Ji:
12000 Points
21000 Points
5 Proposals Accepted
Weapon Level 6

-Zhou Tai:
12000 Points
18000 Points
30000 Points
Weapon Level 3

-Zhou Yu:
21000 Points
11 Proposals Accepted
Served 10 Turns
Occupy 5 Regions

-Zhou Xin:
12000 Points
21000 Points
3 Proposals Accepted
9 Proposals Accepted

-Zhu Rong:
21000 Points
Served 15 Turns
Occupy 3 Regions
Weapon Level 9

-Zhuge Liang:
5 Proposals Accepted
15 Proposals Accepted
Served 5 Turns
Become Strategist


=======================================================================
3) Character Weapon Types and Skills
=======================================================================
(Note: All Characters are listed in alphabetical order.)

-Bo Zhang:
Weapon Type - Sword
Skill - Shield

-Cai Mao:
Weapon Type - Pike
Skill - Ambush

-Cao Cao:
Weapon Type - Sword
Skill - Ambush

-Cao Ren:
Weapon Type - Sword
Skill - Shield

-Chen Ji:
Weapon Type - Pike
Skill - Taunt

Chen Lan:
Weapon Type - Pike
Skill - Taunt

-Cheng Gong:
Weapon Type - Sword
Skill - Taunt

-Cheng Pu:
Weapon Type - Pike
Skill - Shield

-Cheng Yuanzhi:
Weapon Type - Sword
Skill - Charge

-Da Qiao:
Weapon Type - Mace
Skill - Rally

-Deng Ai:
Weapon Type - Sword
Skill - Ambush

-Deng Mao:
Weapon Type - Pike
Skill - Taunt

-Diao Chan:
Weapon Type - Mace
Skill - Negotiate

-Dian Wei:
Weapon Type - Sword
Skill - Shield

-Ding Feng:
Weapon Type - Sword
Skill - Shield

-Dong Tu Ne:
Weapon Type - Sword
Skill - Ambush

-Dong Zhou:
Weapon Type - Sword
Skill - Rally

-Fa Zheng:
Weapon Type - Sword
Skill - Ambush

-Fan Neng:
Weapon Type - Pike
Skill - Shield

-Gan Ning:
Weapon Type - Sword
Skill - Charge

-Gongsun Zan:
Weapon Type - Sword
Skill - Charge

-Guan Hai:
Weapon Type - Pike
Skill - Charge

-Guan Xing:
Weapon Type - Pike
Skill - Charge

-Guan Yu:
Weapon Type - Pike
Skill - Rally

-Han Dang:
Weapon Type - Sword
Skill - Charge

-Han Sui:
Weapon Type - Pike
Skill - Shield

-Han Xian:
Weapon Type - Pike
Skill - Ambush

-He Yi:
Weapon Type - Pike
Skill - Ambush

-Hu Che Er:
Weapon Type - Pike
Skill - Ambush

-Huang Gai:
Weapon Type - Mace
Skill - Shield

-Huang Shao:
Weapon Type - Pike
Skill - Ambush

-Huang Zhong:
Weapon Type - Sword
Skill - Taunt

-Ji Ling:
Weapon Type - Pike
Skill - Shield

-Jiang Wei:
Weapon Type - Pike
Skill - Ambush

-Lei Bo:
Weapon Type - Pike
Skill - Shield

-Liu Bei:
Weapon Type - Sword
Skill - Support

-Liu Biao:
Weapon Type - Sword
Skill - Shield

-Liu Han:
Weapon Type - Sword
Skill - Shield

-Liu Pi:
Weapon Type - Pike
Skill - Shield

-Liu Xun:
Weapon Type - Pike
Skill - Taunt

-Liu Yong: 
Weapon Type - Sword
Skill - Charge

-Liu Zhang:
Weapon Type - Sword
Skill - Shield

-Lu Bu:
Weapon Type - Pike
Skill - Charge

-Lu Kuang:
Weapon Type - Pike
Skill - Charge

-Lu Meng:
Weapon Type - Pike
Skill - Encourage

-Lu Xiang:
Weapon Type - Pike
Skill - Taunt

-Lu Xun:
Weapon Type - Sword
Skill - Encourage

-Ma Chao:
Weapon Type - Pike
Skill - Charge

-Ma Dai:
Weapon Type - Pike
Skill - Charge

-Ma Teng:
Weapon Type - Pike
Skill - Charge

-Ma Zhong:
Weapon Type - Pike
Skill - Ambush

-Meng Huo:
Weapon Type - Mace
Skill - Charge

-Meng You:
Weapon Type - Pike
Skill - Taunt

-Mi Fang:
Weapon Type - Sword
Skill - Taunt

-Mi Zhu:
Weapon Type - Sword
Skill - Taunt

-Niu Jin:
Weapon Type - Pike
Skill - Charge

-Pang De:
Weapon Type - Pike
Skill - Charge

-Pang Tong:
Weapon Type - Mace
Skill - Ambush

-Sima Yi:
Weapon Type - Mace
Skill - Ambush

-Sun Ce:
Weapon Type - Mace
Skill - Charge

-Sun Jian:
Weapon Type - Sword
Skill - Rally

-Sun Shang Xiang:
Weapon Type - Sword
Skill - Taunt

-Sun Quan:
Weapon Type - Sword
Skill - Encourage

-Taishi Ci:
Weapon Type - Mace
Skill - Shield

-Tao Qian:
Weapon Type - Sword
Skill - Taunt

-Wei Yan:
Weapon Type - Pike
Skill - Charge

-Wen Chou:
Weapon Type - Sword
Skill - Charge

-Xiahou Dun:
Weapon Type - Sword
Skill - Rally

-Xiahou Yuan:
Weapon Type - Mace
Skill - Taunt

-Xiao Qiao:
Weapon Type - Mace
Skill - Taunt

-Xu Huang:
Weapon Type - Pike
Skill - Shield

-Xu Zhu:
Weapon Type - Mace
Skill - Charge

-Xue Li:
Weapon Type - Sword
Skill - Shield

-Xun Yu:
Weapon Type - Sword
Skill - Ambush

-Yan Baihu:
Weapon Type - Pike
Skill - Shield

-Yan Gang:
Weapon Type - Pike
Skill - Charge

-Yan Liang:
Weapon Type - Sword
Skill - Charge

-Yan Yan:
Weapon Type - Pike
Skill - Shield

-Yan Yu:
Weapon Type - Pike
Skill - Ambush

-Yan Zheng:
Weapon Type - Pike
Skill - Taunt

-Yang Feng:
Weapon Type - Pike
Skill - Taunt

-Yin Li:
Weapon Type - Pike
Skill - Ambush

-Yu Mi:
Weapon Type - Sword
Skill - Taunt

-Yue Jiu:
Weapon Type - Pike
Skill - Ambush

-Yue Ying:
Weapon Type - Pike
Skill - Taunt

-Yuan Shao:
Weapon Type - Sword
Skill - Negotiate

-Yuan Shu:
Weapon Type - Sword
Skill - Taunt

-Yuan Yin:
Weapon Type - Pike
Skill - Taunt

-Zang Ba:
Weapon Type - Pike
Skill - Ambush

-Zhang Bao:
Weapon Type - Sword
Skill - Ambush

-Zhang Fei:
Weapon Type - Pike
Skill - Charge

-Zhang He:
Weapon Type - Sword
Skill - Negotiate

-Zhang Liang:
Weapon Type - Sword
Skill - Charge

-Zhang Liao:
Weapon Type - Pike
Skill - Charge 

-Zhang Lu:
Weapon Type - Sword
Skill - Shield

-Zhang Jiao:
Weapon Type - Mace
Skill - Negotiate

-Zhang Man Cheng:
Weapon Type - Sword
Skill - Shield

-Zhang Xiu:
Weapon Type - Sword
Skill - Ambush

-Zhang Ying:
Weapon Type - Pike
Skill - Shield

-Zhao Fan:
Weapon Type - Pike
Skill - Taunt

-Zhao Yun:
Weapon Type - Pike
Skill - Charge

-Zhou Yu:
Weapon Type - Sword
Skill - Ambush

-Zhou Tai:
Weapon Type - Sword
Skill - Shield

-Zhou Xin:
Weapon Type - Sword
Skill - Shield

-Zhen Ji:
Weapon Type - Mace
Skill - Taunt

-Zhu Rong:
Weapon Type - Sword
Skill - Rally

-Zhuge Liang:
Weapon Type - Mace
Skill - Hawkeye


=======================================================================
4) Region Information
=======================================================================
(Note: All Regions are listed in alphabetical order.)

-Bei Hai

Products:
Speed Scroll Level 5
Elixir Level 5
Bodyguard Manual

Revenue: 100


-Bei Ping

Products:
Tortoise Amulet Level 5
Cavalry Armor Level 5

Survival Guide

Revenue: 100


-Chai Sang

Products:
Vorpal Orb Level 1
Herbal Remedy Level 5
Master of Musou

Revenue: 100


-Chang An

Products:
Peacock Urn Level 5
Seven Star Sash Level 5
Swordsmith
Secret of Orbs

Revenue: 200


-Chang Sha

Products:
Elixir Level 5
Pikesmith
Fire Orb Level 1
Charge Bracer

Revenue: 200

-Cheng Du

Products:
Seven Star Sash Level 5
Tortoise Amulet Level 5
Blast Orb Level 1
Power Rune

Revenue: 100



-Han Zhong

Products:
Tiger Amulet Level 5
Huangs Bow Level 5
Weaponsmith

Revenue: 100


-Hei Fei

Products:
Dragon Amulet Level 5
Macesmith
Blast Orb Level 1
Art of War

Revenue: 200


-Jiao Zhi

Products:
Tiger Amulet Level 5
Lightning Orb

Revenue: 150


-Jian Ye

Products:
Ice Orb Level 1
Weaponsmith
Nanman Armor Level 5
Meatbun Sack

Revenue: 150


-Jiang Ling

Products:
Tortoise Amulet Level 5
Vorpal Orb Level 1
Storm Harness
Weaponsmith

Revenue: 200

-Jin Yang

Products:
Cavalry Armor Level 5
Macesmith
Ice Orb Level 1

Revenue: 150


-Ling Ling

Products:
Peacock Urn Level 5
Swordsmith
Helm of Might

Revenue: 100


-Lou Yang

Products:
Wing Boots Level 5
Dragon Amulet Level 5
Weaponsmith
Red Hare Harness

Revenue:200


-Nan Hai

Products:
Poison Orb Level 1
Weaponsmith

Revenue: 100


-Nanman

Products:
Nanman Armor Level 5
Elephant Harness
Macesmith

Revenue: 100


-Ping Yuan

Products:
Peacock Urn Level 5
Poison Orb Level 1
Weaponsmith
Power Scroll

Revenue: 200



-Pu Yang

Products:
Tiger Amulet Level 5
Pikesmith
Elixir Level 5
Musou Armor

Revenue: 200


-Tian Shui

Products:
Herbal Remedy Level 5
Fire Orb Level 1
Code of Chivalry

Revenue 100


-Xia Pi

Products:
Huang's Bow Level 5
Seven Star Sash Level 5
Horse Shoes

Revenue: 100


-Xi Liang

Products:
Horned Helm Level 5
Pikesmith
Way of Musou

Revenue: 100


-Xu Chang

Products:
Lightning Orb Level 1
Swordsmith
Speed Scroll Level 5
War Drum

Revenue: 250



-Xiang Yang

Products:
Wing Boots Level 5
Speed Scroll Level 5
Horned Helm Level 5
Wind Scroll

Revenue: 150


-Yong An

Products:
Weaponsmith
Hex Mark Harness
Fire Arrows

Revenue: 200


-----------------------------------------------------------------------
5) FAQ's
-----------------------------------------------------------------------

(As of right now there are none)


-----------------------------------------------------------------------
6) Thanks
-----------------------------------------------------------------------
GameFAQ's - for being a great website for gamers to visit



Dynasty Warriors 4: Xtreme Legend Cao Ren Character FAQ

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(Above is a product of ASCII Generator)

22 June 2004
Author - Neil Stump
E-mail: TruSlyde@AOL.com
Version 1.0
Copyright 2004 Neil Stump

Websites with my permission to post this FAQ:
-www.gamefaqs.com
-www.neoseeker.com
-www.ign.com

1) Version History
2) Cao Ren's History
3) Unlocking Cao Ren
4) Moves
5) Weapon Stats
6) Level 10 Weapon Unlocking
7) Level 11 Weapon Unlocking
8) Costumes
9) Legend Mode Walkthrough
10) Pro's and Con's
11) Recommended Items
12) Thanks

-----------------------------------------------------------
1) Version History
-----------------------------------------------------------
1.0 - Everything is done, updates if I get any new information.


-----------------------------------------------------------
2) Cao Ren's History
-----------------------------------------------------------
(From the in game Biography)

(168 - 223)
A General of Wei.  Cao Cao's younger cousin.  Cao Ren excels in all martial 
arts, including archery and horsemanship.  At the Battle of Chi Bi, he acts as 
defender of Jing.  Under Cao Pi he holds the rank of Lord Grand Marshall. 

-----------------------------------------------------------
3) Unlocking Cao Ren
-----------------------------------------------------------
At the beginning of the game every character is unlocked, and Cao Ren is no 
exception.

(Only applies to DW4XL)

-----------------------------------------------------------
4) Moves
-----------------------------------------------------------
S = Square
T = Triangle

SSSSSS: Swings right, swings left, slightly jumps and swings the shield down in 
front of him, a strike to the left, and a strike downward directly in front of 
him, then he slides forward a few feet holding his shield directly in front of 
himself.

T: Punches into an enemy with his right hand, and then throws them. 

ST: Swings his left arm to the right, and pulls the blade out and swings it 
upwards.

SST: Swings right, swings left, pulls blade out and shoots fireballs.

SSST: Swings right, swings left, slightly jumps and swings the shield down in 
front of him, then slams his arms into an enemy.

SSSST: Swings right, swings left, slightly jumps and swings the shield down in 
front of him, a strike to the left, then a charged stab upwards.

SSSSST: Swings right, swings left, slightly jumps and swings the shield down in 
front of him, a strike to the left, a strike downward directly in front of him, 
then he runs forward while holding his shield in front of himself.

Running Attack: He bends down, speeds up, pulls the wooden rod with blades at 
each end out of his shield, and then swings the shield to the left, and the 
blade to the right

Jumping Attack: Jumps and strikes to the right with his weapon.

Jumping Charge: Does a forward flip and stabs the blade of his weapon into the 
ground

Musou Attack: Swings his weapon from side to side, then ends with a spin and 
then stomps the ground.

True Musou: Essentially the same as his regular Musou except he thrashes around 
more.

Regular Horse Attack: He swings his weapon to the right of the horse, to the 
left, to the right, to the left, nothing too exciting.

Charged Horse Attack: A charged swing to the right, then one to the left

Musou Horse Attack: Same as his normal horse attack except it is noticeably 
faster and causes more damage.


-----------------------------------------------------------------------
5) Weapon Stats
-----------------------------------------------------------------------
Level 1    Buckler Blade      Weapon Exp 0       Power +15     Attacks 4
Level 2    Buckler Blade      Weapon Exp 1000    Power +18     Attacks 4
Level 3    Buckler Blade      Weapon Exp 3000    Power +21     Attacks 4
Level 4    Strike Buckler     Weapon Exp 6000    Power +25     Attacks 5
Level 5    Strike Buckler     Weapon Exp 10000   Power +28     Attacks 5
Level 6    Strike Buckler     Weapon Exp 15000   Power +31     Attacks 5
Level 7    Crane              Weapon Exp 21000   Power +40     Attacks 6
Level 8    Crane              Weapon Exp 28000   Power +43     Attacks 6
Level 9    Crane              Weapon Exp 36000   Power +46     Attacks 6
Level 10   Roc                Weapon Exp *       Power +56     Attacks 6
Level 11   Kai                Weapon Exp **      Power +60     Attacks 6

*Refer to Level 10 Weapon Unlocking 

** Refer to Level 11 Weapon Unlocking


(Level 11 Weapon does not apply to DW4, it only applies to DW4XL)
-----------------------------------------------------------------------
6) Level 10 Weapon Unlocking
-----------------------------------------------------------------------
Note: Difficulty must be set at the level of "Hard" or higher.

Defeat Gan Ning and Han Dang in under 3 minutes


(The information above is from "Muni Shinobu's" Level 10 Weapon FAQ)



-----------------------------------------------------------------------
7) Level 11 Weapon Unlocking
-----------------------------------------------------------------------
(Only applies to DW4XL)

Note: Difficulty must be set at the level of "Expert"

=== Cao Ren ===
Name: Kai
Map:  Bottom left corner of Yi Ling
Restrictions:  No bodyguards

1. Before defeating both Han Dang and Gan Ning, do the following:
a. Do NOT meet with Niu Jin.
b. Seal Gan Ning and Han Dang's gates.
c. Boost Niu Jin's morale to 8 stars (each 15 KOs by Cao Ren will boost Niu
Jin's morale by 1 star).
2. After that, defeat Han Dang, Gan Ning, Zhou Tai ambush and Zhou Yu ambush.
3. Must complete within 10 minutes.
4. Level 11 message.

Note:  Defeating both Gan Ning and Han Dang will make Cao Ren meet Niu Jin
automatically.  You can defeat one of them first, but make sure the other one
is alive when you complete step 1.

Weapon Stats:
lv 18 peacock urn, lv 17 nanman armour, lv 19 calvalry armour, lv 12 SSS


(The above information on the Level 11 Weapon is directly from "The Left Wings"
Level 11 Weapons Guide)


-----------------------------------------------------------------------
8) Costumes
-----------------------------------------------------------------------

Costume #1 - (Initially unlocked)
He is wearing a pair of purple pants, a full set of upper armor, a silver spiked
helmet.  The armor is mainly white, yellow, blue, and purple.

Costume #2 - (Unlocked when Rank Level 12 is reached)
The helmet is now black, his pants are black, and his armor is mainly white, 
blue, and yellow.

Costume #3 - (Unlocked when Rank Level 7 is reached)
This Costume is nearly identical to Costume #1 the only difference is that 
instead of a spiked helmet; the helmet has a Mohawk on it.  It also has a guard 
over the mouth.

Costume #4 - (Unlocked when Rank Level 7 is reached)
This Costume is nearly identical to Costume #2 the only difference is that
instead of a spiked helmet; the helmet has a Mohawk on it.  It also has a guard
over the mouth.

Costume #5 - (Unlocked when Rank Level Max is reached)
Nearly the same colors as Costumes #1 and #3, the only real differences are that
there is a red cloth over his right shoulder, and he has one little feather
thing on his helmet.

Costume #6 - (Unlocked when Rank Level Max is reached)
Nearly the same colors as Costumes #2 and #4, the only real differences are that
there is a green cloth over his right shoulder, and he has one little feather
thing on his helmet.




-----------------------------------------------------------------------
9) Legend Mode Walkthrough
-----------------------------------------------------------------------
(Only applies to DW4XL)
Officer Item Drops:

Beginner:
Gan Ning - Attack +2
Han Dang - Attack +1
Zhou Tai - Attack +2
Zhou Yu - Attack +2

Total Gain:
Life +0
Musou +0
Attack +7
Defense +0

Easy:
Gan Ning - Attack +2
Han Dang - Attack +1
Zhou Tai - Attack +2
Zhou Yu - Attack +2

Total Gain:
Life +0
Musou +0
Attack +7
Defense +0


Normal:
Gan Ning - Attack +4
Han Dang - Attack +2
Zhou Tai - Attack +4
Zhou Yu - Attack +4

Total Gain:
Life +0
Musou +0
Attack +12
Defense +0


Hard:
Gan Ning - Attack +8
Han Dang - Attack +4
Zhou Tai - Attack +8
Zhou Yu - Attack +8

Total Gain:
Life +0
Musou +0
Attack +28
Defense +0


Expert:
Gan Ning - Attack +8
Han Dang - Attack +4
Zhou Tai - Attack +8
Zhou Yu - Attack +8

Total Gain:
Life +0
Musou +0
Attack +28
Defense +0



Officer Weapon Exp Gain:

Beginner:
Gan Ning - 204
Han Dang - 102
Zhou Tai - 204
Zhou Yu - 408

Total Gain:
918 Exp


Easy:
Gan Ning - 204
Han Dang - 102
Zhou Tai - 204
Zhou Yu - 408

Total Gain:
918 Exp


Normal:
Gan Ning - 409
Han Dang - 204
Zhou Tai - 409
Zhou Yu - 818

Total Gain:
1840 Exp


Hard:
Gan Ning - 1024
Han Dang - 512
Zhou Tai - 1024
Zhou Yu - 2048

Total Gain:
4608 Exp

Expert:
Gan Ning - 1024
Han Dang - 512
Zhou Tai - 1024
Zhou Yu - 2048

Total Gain:
4608 Exp


Encounter at Jiang Ling:
(Note: Niu Jin can not die)
At the start of the level, head south towards Han Dang and Gan Ning, defeat as 
many enemy soldiers as you can, it would be wise to seal the enemy gates before 
being seen by Han Dang or Gan Ning.  After you have defeated Han Dang and Gan 
Ning head North, and Zhou Tai will appear, defeat him and his soldiers, and keep
heading North.  Once you are near the castle again Zhou Yu will appear with some
soldiers, defeat Zhou Yu and proceed to the castle.



Dim Sum - In a clay pot near Han Dang's position

Musou Wine - In a clay pot near the Southeastern gate 

Item Box #1 - In the Northeastern area of the Square part of the battlefield in 
a wooden box

Item Box #2 - In the Northwestern area of the Square part of the battlefield in 
a wooden box


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10) Pro's and Con's
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Pro's
-Above Average Life
-Average Attack
-Average Defense
-Effective Musou

Con's
-Slow Running Speed
-Slow Attack Speed
-Average Attack
-Average Defense
-Poor Attack Range
-4 Item Slots

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11) Recommended Items
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Harness:
Shadow Harness - It holds you on the horse even while enemies attack you, very 
helpful in situations when you need to escape.

Orb:
Ice Orb - Freezing a strong enemy officer and momentarily immobilizing him, 
nothing better than that

Item:

Slot #1 - Peacock Urn - Extra Life is essential

Slot #2 - Tiger Amulet - Extra Attack power never hurt anyone...except your 
enemies.

Slot #3 - Tortoise Amulet - Now you can dish out the pain, and take plenty of 
damage yourself

Slot #4 - Wind Scroll - Solve that pesky problem of low range weapons.


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12) Thanks
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GameFAQ's - For setting up a great website

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