mojovox.pandromeda.com has set channel members only flag to Weekend_Vox_-Mesh_Sesh
mojovox.pandromeda.com has set topic settable by chop only flag to Weekend_Vox_-Mesh_Sesh
Weekend_Vox_-Mesh_Sesh : davidflame
davidflame has set key lock rodluc flag to Weekend_Vox_-Mesh_Sesh
davidflame: Hiya all
davidflame: Welcome through
davidflame: :)
AceHarddrive has joined Weekend_Vox_-Mesh_Sesh
davidflame: Hi Tim
14.09.34 AceHarddrive: Hello again!
14.09.36 Yaroslav: now check who`s the fastest to type
lewis has joined Weekend_Vox_-Mesh_Sesh
davidflame: caly -without an hang over
davidflame: but with????
14.12.23 lewis: hello there
14.12.43 musijay: Hi
14.13.01 AceHarddrive: Okay, Dave, you can change the password now!
gberkus has joined Weekend_Vox_-Mesh_Sesh
davidflame: lol
davidflame: Yeah lock Bob out <grin>
14.13.57 gberkus: had to close a window and open again to see this place.....
davidflame: aha!!!
14.14.26 dmytry: what if somebody will close wrong window?
14.15.06 dmytry: accidently
davidflame: They will need to log back in with the password
14.15.32 dmytry: and if P
14.15.39 dmytry: if password is changed?
davidflame: I'm not changing it ...dont know how
davidflame: ;)
14.16.02 calyxa: type /key and it'll open the pw dialog ;)
14.16.07 dmytry: .key
14.16.12 musijay: did we loose two people?
davidflame: So you want Bob locked out Caly????
14.16.26 gberkus: ok, folks, so.... I'm going to watch some of this from the back seat...
davidflame: k np G
davidflame: I'll join you
14.16.44 dmytry: i'm too...
davidflame: lol
14.16.56 gberkus: ... while working on my own model.
davidflame: Just waiting to see if Annes coming through
14.17.45 Yaroslav: craps...I had to watch it too...stoped the frame which was rendering for 3 hours...this gonna be real good, D:)
14.17.57 Yaroslav: gonna be=have to be:)

davidflame: If people haven't downloaded the Market mesh let me know and I'll post the link
14.18.55 AceHarddrive: Anne's probably in the other room wondering where everyone is...
14.18.57 foe: I am away.
14.19.10 calyxa: I got Akabar.
14.19.23 calyxa: will I be lost without the market?
ACHPostma has joined Weekend_Vox_-Mesh_Sesh
14.19.34 Yaroslav: I`ve got it and everything else on that cool site:)
14.19.38 tennoki: hi Anne
14.19.45 foe: hi
davidflame: The market one is made up of four seperate smaller meshes
davidflame: easier to work with
davidflame: ;)
14.20.00 AceHarddrive: Hey slav, I noticed one of those files was "Locanda." Sound familiar, hmmmm?
14.20.01 ACHPostma: Sorry it took a while .. I just announced the Let's Rock Doc winners on 3D Commune !
14.20.18 dmytry: wow!
14.20.20 lewis: =)
14.20.22 Yaroslav: :)
14.20.42 Yaroslav: what`s Locanda, Tim?
14.21.11 AceHarddrive: That's the island on Levo in EV-land
14.21.39 AceHarddrive: It's also the name of a castle (I think) at rodluc.
14.21.55 Yaroslav: Aha...EV, right:)
14.22.08 AceHarddrive: Haven't played in a while, hmmm?
davidflame: K I've got another download for you
davidflame: something simple to start with
davidflame: http://www.avidflame.f2s.com/MeshMagic/WVSimpleTestMeshes.zip
14.23.04 Yaroslav: Dave Orchid going to be very upset, Anne
14.23.14 lewis: lol
davidflame: I put together some simple meshes without materials
davidflame: in different formats
14.23.57 foe: thanks foe picking me
14.24.21 Yaroslav: congrats foe:)
14.24.37 foe: tanx!!!!
14.25.15 Yaroslav: I`m out for a cig:)
davidflame: congrats ;)
davidflame: I was just about to start Slav
davidflame: ;)
14.26.15 musijay: congrats, foe!
davidflame: Slav asked me if theres a planet for todays session - the answers no
davidflame: I'm going to take a very simple approach to mesh
davidflame: Looking at developing them as library items
davidflame: So we'll only be using the grey default planet settings
14.27.28 Yaroslav: I`m back
davidflame: wb
14.28.23 dmytry: congrats!
14.28.37 dmytry: (bit too late)
davidflame: With MJW 3's abilities to save meshes to .mjl format with materials embedded it makes senses ...at least from my perspective ...to load up meshes ready for use later
14.29.04 calyxa: and sell them to Focus users ;)
davidflame: shhhh
14.29.16 ACHPostma: hehehe
14.29.18 dmytry: hehehe
davidflame: don't tell everybody
davidflame: lol
14.29.30 Yaroslav: since when your name became Jonathan, C?
14.29.32 Yaroslav: :)
davidflame: This session is about importing meshes ready for use later
davidflame: I'll leave working with them ready for rendering for another session
davidflame: You all got the zipped mesh file I gave the link for
14.31.48 AceHarddrive: yup
14.31.53 musijay: yes
14.31.56 Yaroslav: yes
14.32.02 foe: k
14.32.16 lewis: yep
davidflame: great there should be about five versions of the same mesh in different formats
14.32.53 tennoki: 4
14.33.09 calyxa: it's not showing the .wrl unless you show all files
davidflame: thanks Caly ;)
14.34.07 calyxa: hmm. doesn't load that one...
14.34.09 AceHarddrive: 5 here
14.34.18 Yaroslav: I have 6
14.34.27 dmytry: hehe
davidflame: I thought I'd decided not to add the bogus non loading .lwo
davidflame: Maybe I did ...lol
14.34.53 Yaroslav: 3ds,dxf, lwo,mtl,obj,wrl
14.35.01 calyxa: I have a .lwo and it won't load either
14.35.10 calyxa: the mtl is 'part of' the .obj
14.35.23 Yaroslav: ok
14.35.30 gberkus: it's a materials list
14.36.23 lewis: i get 4 (with show all supported files)
davidflame: ;)
14.36.40 lewis: =)
davidflame: the .lwo is a bogus file - MJW loads lightwave but only less than version 6
14.37.18 musijay: This would be the link that you just provided?
davidflame: that file is version 6 format
davidflame: :(
14.37.37 calyxa: that'll hopefully change sometime in the not too distant future..
davidflame: If you encounter this
davidflame: You need to make the aquaintance of a kindly person with Lightwave 8
davidflame: it can save to .lwo version 5 format ...which is what you currently need

davidflame: the other work round is to load it into another app that supports version 6 and save to obj or 3ds format
davidflame: All those meshes were saves using Bryce 5
davidflame: from a mesh produced in Wings 3d
davidflame: ;)
14.40.43 lewis: is wrl a format that is usable in v3?
14.41.03 calyxa: it's supposed to be.
davidflame: Never used it myself ...but I saw I could save to it and it was on the list of useables
14.41.23 lewis: ok, its not supported by v2 =)
14.41.57 calyxa: I know I did an export of a terrain from a PB w/ v2 to wrl.
davidflame: To simply things I personally tend to use - either .3ds or obj formats
davidflame: if I get a file in another format I generally convert to .3ds or .obj
davidflame: just a tip
14.43.35 Yaroslav: using?
14.43.37 gberkus: I got to know .obj really well and I tend to stick with it
14.43.39 tennoki: using bryce?
davidflame: yes bryce - but you could use freebie 3d modellers
14.44.09 tennoki: I have bryce5
14.44.22 gberkus: bryce triangulates everything....
14.44.38 gberkus: ...and confuses Mojonauts in the process
14.44.48 Yaroslav: I tried once converting dxf in Bryce to obj...produced some crappy stuff
davidflame: Here speaks the voice of wisdom on the matter
davidflame: G ;)
14.45.16 Yaroslav: yes, G...triangulated
14.46.23 gberkus: also: Bryce has no sense of _Size_
14.46.46 gberkus: it's all exatly one BO
14.46.49 gberkus: BU
14.47.05 gberkus: what a typo
14.47.08 gberkus: ;)
14.47.20 lewis: lol
14.47.44 Yaroslav: they used to promote BU in the Bruce manual:)
14.47.53 tennoki: might be able to use vue
14.47.56 Yaroslav: Bryce
davidflame: Not sure how nice Vue is for dealing with them
14.48.37 tennoki: Vue Pro is alot better .. but you pay for that
davidflame: Ahhh
davidflame: I've got Vue 3.1 so behind the times there
davidflame: :(
davidflame: How you got on with loading the files
davidflame: ?
14.50.30 AceHarddrive: all fine
14.50.32 calyxa: 3 loaded - the obj, 3ds and the dxf
davidflame: k
14.50.41 foe: k
14.50.51 musijay: ok
14.51.32 AceHarddrive: 3 loaded: obj, 3ds, lwo
14.51.38 lewis: all loaded in 2 expept the lwo
14.51.43 Yaroslav: I was able to load only 3ds and obj
14.52.05 Yaroslav: Caly, could you try it on Mac?
davidflame: 3ds and obj are generally a safe bet
davidflame: as I said those are the ones I'd go for if theres a choice
14.52.58 gberkus: I havened got them - I'm only watching
davidflame: and if not I'd convert to those if possible
davidflame: ;)
14.53.44 Yaroslav: k
14.53.53 AceHarddrive: right
davidflame: If you've all got .3ds and .obj
davidflame: check out the materials for those two
davidflame: .....they load differently
14.54.28 calyxa: it'll take me a few minutes to shuffle files and whatnot...
14.55.20 Yaroslav: yep
davidflame: click on the mesh in 3 ...access via the list in 2
davidflame: should give you the primitive and its M on the left
14.56.53 AceHarddrive: yup
davidflame: With Mojoworld 3 the mesh handling is greatly improved ;)
davidflame: Take a look at the .3ds materials and then the .obj materials notice whats different
14.58.42 calyxa: on my mac only two loaded - the 3ds and the obj
14.58.54 Yaroslav: specular and shiness
14.58.58 AceHarddrive: previews?
davidflame: Slavs spotted it ;)
14.59.13 Yaroslav: same here, Caly
14.59.35 Yaroslav: oh now I get the bonus point (finally:)
davidflame: Poor mac users <grin>
davidflame: silver star ...would've been gold
davidflame: but your on a mac
davidflame: hehe!
15.00.30 Yaroslav: I just thrown a solted peanut at you:)
davidflame: lol
davidflame: and I flap my ears
davidflame: ...dumbo
15.01.02 Yaroslav: lol
davidflame: K
15.01.24 AceHarddrive: I thought you always worked for peanuts, Dave?
davidflame: that was the old Dave <grin>
davidflame: Anybody got a graphics tablet
15.02.38 AceHarddrive: I do, I do!!
davidflame: with a pen
15.02.41 gberkus: I do
15.02.42 Yaroslav: no
15.02.48 AceHarddrive: yup!
15.02.51 musijay: yes
15.02.59 dmytry: no
15.03.10 dmytry: but i have precise mouse
davidflame: Use the pen tool to work with Material stacks
15.03.19 lewis: no
davidflame: its a lot, lot, lot faster
davidflame: I did about 30 material setups with a pen and tablet in much less time than it took me to setup 10 material setups with a mouse
davidflame: Which sets us up for the main event
mojobug has joined WeekendVox
15.06.50 tennoki: hi bug
15.07.01 Yaroslav: hi
davidflame: bugs next door
15.07.10 AceHarddrive: Hey bug!
davidflame: lol
15.07.16 musijay: hi
15.07.18 Yaroslav: lol
15.07.27 AceHarddrive: hey anyway!
15.07.29 tennoki: hehe .. me noob to vox ;)
davidflame: If we take a 10 minute break now
15.07.54 Yaroslav: I need one...30 sec:)
davidflame: I'll go prep Bug and slide him the password under the door
davidflame: Everybody got the Market mesh?
15.08.43 lewis: yep
15.08.49 ACHPostma: yep
15.08.49 musijay: i have it
15.09.07 gberkus: I'll be off, folks, have fun!
davidflame: If not can someone point any without in the direction of the download while I jump next door
15.09.14 ACHPostma: cya G
15.09.16 tennoki: cya g
davidflame: See ya G
15.09.20 gberkus: see yah all
15.16.26 AceHarddrive: Long jump.
15.16.51 ACHPostma: definately no HyperSpace jump :)
Woz2002 has joined WeekendVox
mojobug has joined Weekend_Vox_-Mesh_Sesh
davidflame: Shucks I just left and now Woz is here
15.18.45 AceHarddrive: Hey bug!
15.18.54 mojobug: Greetings
15.18.56 ACHPostma: the bug is here :)
15.19.09 lewis: lol
15.19.14 lewis: hi bug
15.19.18 mojobug: Hola
15.20.05 mojobug: Which "Market" file are we using?
davidflame: 3ds
15.21.30 mojobug: Yes, but there are 4 meshes
davidflame: I thought you might mean that ...but wasn't sure
davidflame: hehe
davidflame: You guys choose one
15.22.31 mojobug: The one with the cart of bread is cool
davidflame: works for me
davidflame: which mesh is it?
15.23.07 tennoki: 1
davidflame: Even better ...do them in numerical order
davidflame: Sheesh you guys are geniuses

15.24.04 tennoki: thought it was a cart of apples
15.24.06 mojobug: Please don't inflate my ego
15.24.28 ACHPostma: Someone should direct the host obviously <grin>
15.24.36 ACHPostma: Hiya WoZ
15.24.38 tennoki: hi Woz
15.24.43 Woz2002: Hi all...crowded room..can I squeeze in :)
15.24.57 musijay: hi
15.25.00 lewis: Hi
davidflame: ouch mister postma ...lol
15.25.23 mojobug: I noticed that sometimes when loading the meshes that Mojo has trouble finding the textures and the like and I hae to find them manually. This is one example
15.25.30 Woz2002: K i have the market mesh....MT planetfile ok ?
davidflame: K - one thing
15.25.49 Woz2002: ^^empty
davidflame: I'm not budging from this room again now
davidflame: yes plain default planet file
15.26.42 Woz2002: thx :)
davidflame: Its a good idea to make sure the meshes and mats are in the same folder
davidflame: but even then sometimes you need to tell mjw where specific files are
15.27.41 AceHarddrive: yup
davidflame: Much better than with MJW 2
davidflame: believe me

15.28.14 Woz2002: I have a folder within my MJW which deatils the models by folder by types.
15.28.31 lewis: =(
15.28.36 Woz2002: ..therefore all items to a single mesh are together & easy to find :)
davidflame: It seems like a wicked form of torture to me now ....lol
15.29.01 lewis: ...
davidflame: <evil laugh - while looking in the direction of Lewis>
15.29.18 Woz2002: Market 1 file ?
15.29.22 lewis: grrrr
15.29.24 Yaroslav: :)
15.29.24 tennoki: yep
davidflame: yep Woz
15.29.28 Woz2002: thx
15.29.29 lewis: evil stare back
15.29.45 Yaroslav: one more peanut?
15.29.50 lewis: ha
15.29.53 lewis: =)
davidflame: for Lewis
davidflame: ;)
davidflame: K you all got it loaded
15.30.16 tennoki: yep
15.30.20 musijay: yep
15.30.25 AceHarddrive: got it
15.30.29 Woz2002: am I the only one with missing image files ie: STO003B.JPG
15.30.35 tennoki: no
15.30.43 AceHarddrive: click through it
15.30.45 Woz2002: k
15.30.59 Woz2002: "No to all"
15.31.31 Woz2002: Comment: wish you could ungroup & regroup in MW :)
davidflame: why did I let you in ...Can someone remind me
davidflame: <grin>
15.31.46 Woz2002: LMAO
15.31.56 AceHarddrive: cause you're a nice guy!
15.31.58 mojobug: Setting the Sun at app 310 degrees brings out good detail
15.32.00 Yaroslav: hah...that was short... none of the meshes would load on Mac...shoot me:(
15.32.20 AceHarddrive: BANG!
davidflame: None of them :(
15.32.27 Yaroslav: no
15.32.40 Yaroslav: Caly?
davidflame: I thought the mac probs were dead and buried
15.32.57 Yaroslav: I thought too;(
15.33.09 calyxa: I haven't tried them on my mac. I know for sure that the mac is a lot less forgiving about meshes
davidflame: thanks tim ...I knew there was a reason
15.33.19 AceHarddrive: np
davidflame: K
15.34.01 Woz2002: .ready
davidflame: Theres a few differences working with meshes
davidflame: If you're going to setup custom render settings
davidflame: the lower quality settings can be pretty horrible where meshes are concerned
15.34.56 mojobug: I agree
davidflame: I tend to use a 600x400 window
15.35.12 Woz2002: ^^ Oh Yer...guess its to do with the poly count
davidflame: and I use high render quality and geometry
davidflame: 5 and 5
15.35.55 mojobug: If I have meshes I rarely render below AA4 GD5
davidflame: Hence one of the benefits of setting up the basics in the default plain grey planet
15.36.57 mojobug: David, above 5 & 5; is pretty useless isn't it?
davidflame: Not generally much noticable improvement
15.38.05 mojobug: I recalled reading that in the manual or a Tute

davidflame: not something I did for planet build but for working with meshes its what I've found works best
15.39.18 Woz2002: One point to add of interest all...is: DO NOT use texture displacement in 3DSMax as it creates a surface displacement in MJW! :-) Much to my own horror :(
15.39.34 Woz2002: ^^when importing a mesh
davidflame: Everybody here know how to setup custom render settings?
15.40.00 tennoki: yep
15.40.00 Woz2002: yep
15.40.03 mojobug: yep
15.40.07 musijay: yep
15.40.09 AceHarddrive: yep
15.40.20 AceHarddrive: buncha yeppers around here
davidflame: some new faces ...so I thought I better check
15.40.29 mojobug: The yeps have it!
15.40.31 foe: of course
davidflame: excellent
davidflame: K another tip is to setup a 1024x768 full render custom setting
15.41.35 tennoki: I ran through the BIGtut in the wee hours this morning .. so I got the basics
15.41.37 AceHarddrive: already had it
davidflame: The reason to do this one is so you can do crop renders of portions of the mesh
davidflame: to check how different portions show up
davidflame: K have you altered the sun position
15.43.24 tennoki: yep
15.43.26 Woz2002: yep
15.43.38 AceHarddrive: yeppers
15.43.50 Woz2002: TOD 45 Degs
15.43.53 Woz2002: ?
15.43.55 musijay: alter to what
15.44.18 mojobug: I found having the sun at about 310 is cool
15.44.34 musijay: ok
15.44.43 tennoki: I just wtached the preview so it picked out the detail the best
davidflame: K now something some of you may not have been doing
15.45.27 Woz2002: ?...Drop ?
davidflame: whack the sun intensity up to 1.7 to 1.9
davidflame: Later you may be using spotlights and pointlights to work with the meshes
davidflame: but for the intial setup increase the sun intensity to allow for that
davidflame: You all ok with increasing sun intensity?
15.47.08 Woz2002: k Sun i =1.9
15.47.17 tennoki: yep
15.47.24 tennoki: 1.79
15.47.26 Woz2002: <sunglasses on>
15.47.29 musijay: yes
15.47.34 AceHarddrive: sun at 310, intensity at 1.8
15.47.37 mojobug: Kind bright!
15.48.18 mojobug: The shine from the anvil hurts my eyes;)
davidflame: The reason for the bug is the specular and shineness on the meshes need adjusting
davidflame: that
davidflame: But first something I do is adjust the ambient
davidflame: Not neccessary for everyone but I tend to adjust the ambient anyway
15.49.34 calyxa: what sort of adjustment?
15.49.36 tennoki: lighter?
davidflame: I go for a much darker blue
15.49.53 tennoki: ahh
davidflame: With meshes I tend to automatically use shadows on
davidflame: darker ambient gives better shadows IMO
15.50.53 tennoki: yep
davidflame: It also takes the edge of that intensfied sunlight <grin>
15.51.26 mojobug: That does look better with a darker blue
15.51.41 Woz2002: ....makes colder
davidflame: It allows you to consider doing interesting things with the shadows from your meshes
davidflame: ;)
davidflame: K you all OK with those adjustments?
15.53.26 tennoki: improves contrast
15.53.26 Woz2002: yep
davidflame: yes definitely tennoki
davidflame: It was actually jaffle who put me onto this
15.54.05 AceHarddrive: yup
15.54.18 Woz2002: do you amend the shadow Bias at all ?
davidflame: Not for this part
15.54.41 Woz2002: k
davidflame: k - now we're ready to go into the material stack
davidflame: do them in sequence one at a time
15.56.16 Woz2002: 1st = botte_steel
davidflame: you can keep track of the changed and unchanged because when you change a material in the multi-material stack it will change to show tree after it
davidflame: I did material setups with 50+ materials and this was a good thing to learn
davidflame: so i could keep track of what I'd changed
davidflame: I've not actually got MJW 3 open - so I'll take your word for it woz
davidflame: lol
davidflame: Look at the specular
davidflame: is it a light grey?
15.58.46 AceHarddrive: k
15.58.51 tennoki: no
15.58.53 Woz2002: Yep...near white
15.59.03 mojobug: white
15.59.05 tennoki: very near white
15.59.07 musijay: white
15.59.10 AceHarddrive: yes
davidflame: hehe!
davidflame: Guess what?
davidflame: darken it
15.59.28 Woz2002: near white - greay :)
15.59.49 mojobug: How much?
16.00.06 Woz2002: from 0.898 to 0.35 ?
davidflame: Here you'll need to develop your own judgement about what works
davidflame: But for now lets get it to a nice dark grey
davidflame: With .3ds it loads this white specular constantly
16.01.37 Woz2002: 0.16 ?
davidflame: even a tree mesh might load with this whiteish specular
davidflame: where really your going to want a darkish green
davidflame: But for this steel - go with a darkish grey
16.03.20 AceHarddrive: okay
davidflame: This is why some meshes in mjw in the past when rendered have looked very 2D
davidflame: K how you doing
16.06.59 Woz2002: im OK :)
davidflame: ready to look at the shineiness
16.07.30 AceHarddrive: yup
16.07.32 musijay: yes
davidflame: lower numbers are shinier - higher numbers duller
16.08.27 mojobug: 15+?
gberkus has joined Weekend_Vox_-Mesh_Sesh
davidflame: Yes for the metal you will want some shineness
16.08.58 ACHPostma: wb G !
davidflame: maybe as high as +5
16.09.23 gberkus: hi - don't mind me, just carry on ;)
16.09.26 mojobug: OK
16.09.40 dmytry: also i tried to make shininess be texture, seems that it improves realism....
16.09.56 Woz2002: Q> Dave - Shininess- is that cos it works on feature size to intensity? Therfore smaller the number the smaller the feature..therfore more intense...larger less intense ?
16.09.58 dmytry: because in nature it is not constant
davidflame: Depending on the extent to which your mesh has steel metal in it
davidflame: You can do a session on it Dmytry
davidflame: <muauhahaha>
16.11.31 dmytry: shininess control "sharpness/fuzzyness" of light reflected in material
davidflame: along with faking radiosity <grin>
16.11.48 dmytry: more, sharper
16.11.59 Woz2002: yep...same lines...thx
16.12.21 dmytry: if it is negative, it may make artefacts
16.12.40 musijay: I am not noticing much difference between settings of 5 and 15 on the anvil
davidflame: ;)
davidflame: Good
davidflame: Is that in RTR or render?
16.14.39 musijay: render
davidflame: k
davidflame: anybody using the zip renderer?
davidflame: the new render window on the upper left
16.16.02 Woz2002: nope
davidflame: lol
16.16.09 tennoki: bit small
16.16.11 musijay: no
16.16.17 gberkus: I do, all the time
16.16.19 mojobug: maybe for a thumbnail gaze but thats all
16.16.23 Woz2002: well using it,,,,but dont use it for judgement calls
16.16.33 gberkus: for light tests
davidflame: k crop render around the anvil
16.16.38 tennoki: use it to get overall impression of changes
davidflame: now in the zip render drop down
davidflame: select crop view
davidflame: and render
davidflame: by clicking on the window
16.18.07 musijay: is the magnifier necessary
16.18.16 Woz2002: you need to have the crop panel active ?
16.18.27 tennoki: yes
davidflame: it helps
davidflame: lol
16.18.37 mojobug: I just did a +5 and a + 15 shininess render and side by side the +5 looked better
16.18.39 Woz2002: ....no sh*t :)
16.18.57 musijay: That's a big difference!
davidflame: I told you I'm sitting here with no active mjw open
davidflame: and you trust me to make specific designs about the look
davidflame: lol
16.20.02 Yaroslav: this guy is a genius:)
16.20.15 tennoki: made ambient light a bit too dark
davidflame: decisions
davidflame: K good
davidflame: your noticing
davidflame: its not a do a. do b, do c.....voila instant setup
16.21.38 Woz2002: brb...
16.21.40 Woz2002: \away
16.21.44 Woz2002: I am away.
davidflame: I'm partly wanting you to setup a mesh ....but I'm more interested in you learning how different elements interact
davidflame: so you get a feel for this yourself
16.24.05 Woz2002: I am back.
davidflame: K - something I've done thats not that clever but occassionally gives better results
16.25.47 Yaroslav: bye guys...going to bed...be nice to my fantom
16.25.57 tennoki: cya slav
davidflame: I've loaded the diffuse bitmap as a displacement
16.26.04 AceHarddrive: night slav!
16.26.06 Woz2002: Q> perhaps Im jumping the gun here...but whys the Displavcement Material > Bitmap Node set to UV position rather than world position ?
davidflame: tut tut
16.26.14 lewis: c ya Slav
16.26.19 gberkus: bye, slav, g'night
16.26.25 Woz2002: c u Slav
davidflame: see ya Slav
16.26.47 calyxa: any time you apply a bitmap to a mesh it uses uv position
16.26.57 ACHPostma: bye Slav !
16.26.59 Woz2002: Thx Cal
16.27.19 lewis: bye Bug
16.27.29 Woz2002: ^^lol
16.27.31 AceHarddrive: probably got cut off
davidflame: I think it was an unplanned leave yep
davidflame: What effect does a bitmap have as a displacement Caly?
davidflame: when applied to a mesh
16.28.43 gberkus: Woz, I posted a small article explaining UV to 3DC...
16.28.57 Woz2002: Thx GB
16.29.11 calyxa: it creates a bump map sort of deal - doesn't change the shape of the mesh at all, but does affect its lighting
16.29.46 Woz2002: Ive noticed that the Bitmap file used for the texture is also the same file as the displacement. Any particular reason or is that just a feature from the object ?
davidflame: yep thats what I found when I did that cathedral interior
mojobug has joined Weekend_Vox_-Mesh_Sesh
16.29.55 gberkus: it "paints in surface shadows"
16.30.09 AceHarddrive: wb bug!
16.30.11 lewis: wb
16.30.18 Woz2002: wb
16.30.20 mojobug: I was shut out but I'm back
davidflame: wb