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Vox_Session : davidflame
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davidflame: hiya welcome through
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davidflame: Hiya all
14.16.43 foe: yo
14.16.58 mojobug: I've seen you guys somewhere before?
davidflame: Heres the file you will want
14.17.11 AceHarddrive: Very familiar!
davidflame: http://www.avidflame.f2s.com/BoulderLibItem.zip
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davidflame: Anybody load materials for the medieval castle?
davidflame: from last weekend?
14.18.44 foe: yep
davidflame: Did the info provide help?
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davidflame: provided
14.19.23 foe: yep
davidflame: cool ;)
davidflame: hiya Anne

14.19.52 ACHPostma: ..lo

14.20.39 AceHarddrive: Didja announce in 3DC/Rosity?
davidflame: Yes but I forgot to give people some prior notice
davidflame: Busy with other stuff during the week
14.21.25 foe: nice rock
davidflame: simple and elegant
14.21.53 mojobug: Looks like a rock alright!
davidflame: :)
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14.22.17 mojobug: Hey slav
davidflame: Slav's arrived ...next door
davidflame: hehe!

14.23.04 Yaroslav: Hi guys!
davidflame: hiya Slav
14.23.08 mojobug: Hey slav
14.23.10 ACHPostma: Hi Slav
14.23.17 pertm: Hi Slav
14.23.35 Yaroslav: Have you started?
davidflame: Just beginning

davidflame: Need to check if theres any MJW 3 SE users
14.24.29 Yaroslav: sorry for being late;(
davidflame: np
davidflame: We aim to cover some Pro-Ui
14.24.54 Yaroslav: right
14.25.05 mojobug: Pro here
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14.25.14 foe: pro here
14.25.16 AceHarddrive: You mean MojoGraph?
14.25.22 Yaroslav: yes
14.25.24 AceHarddrive: Pro here
14.25.26 pertm: pro here
14.26.06 mojobug: Klattu Barada Nicto, rbutt
davidflame: Next door again Bug
davidflame: LOL
14.26.30 mojobug: Bahhhhh!
davidflame: this is Vox_Session room
14.26.41 mojobug: I need to look closer!
davidflame: ;)
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davidflame: K here we go then
davidflame: If you opened up the boulder base download
davidflame: you'll see a sphere in the RTR
14.28.39 AceHarddrive: okay
14.28.52 mojobug: yup
davidflame: Basically boulders are spheres whose 'displacements' are created not via the materials but by applying land textures to them
davidflame: My understanding of it is ...using land textures makes them faster to render
davidflame: so thats one good reason for land textures being used
14.30.26 Yaroslav: Not quite right
davidflame: lol
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14.30.46 Yaroslav: Land textures and Displacement textures use different code
davidflame: See I knew there was reason Slav was co-presenting
davidflame: hehe!
14.31.11 Yaroslav: Land textures are extrimely optimized against artifacts
14.31.29 Yaroslav: You could have made boulders in2.0
14.31.43 Yaroslav: applying displacement textures on he usual spheres
14.31.53 Yaroslav: but that produced artifacts
14.32.13 Yaroslav: hence you have the boulder spheres now
14.32.15 Yaroslav: :)
14.32.34 Yaroslav: Hi Lew
14.32.40 lewis: Hi Slav
14.33.06 Yaroslav: sorry for interrupting David:)
davidflame: No problem not an interupt ...it was an assist
davidflame: ;)
14.33.37 Yaroslav: :)
davidflame: These spheres have a fixed radius
14.34.47 dmytry: hehe...it's also possible to do hexagonal boulders....
davidflame: yes it is
davidflame: but shhhh!
davidflame: keep it simple for now
davidflame: lol
14.35.18 Yaroslav: lol
14.35.29 dmytry: football boulders
davidflame: ,grin>
14.36.33 Yaroslav: we are making simple boulder today...no football...soccer..or whatever:)
davidflame: But the boulders themselves are very flexible
davidflame: as dmytry so nicely pointed out
davidflame: Today our aim is to just introduce you to basic boulder setup
14.37.24 pertm: boulders as moon that's not very round
davidflame: We'll cover some Pro_UI because we'll be introducing you to RandomNodes
14.38.44 dmytry: i really made some version of my jupiter be boulder to test if it can eliminate artefacts...
davidflame: ;)
davidflame: With RandomNodes you can generate boulders that change shape slightly everytime you load a new one or copy it
davidflame: This allows you to build up a vast field of boulder which are of the same type but also have some variation to each
davidflame: The random node is something we'll be using
14.41.32 AceHarddrive: cool
davidflame: so we'll be taking you into Function Graphs
14.41.39 Yaroslav: :)...and then some
davidflame: lol
davidflame: Basically RandomNode is a node which has a largest possible size setting and a smallest
davidflame: and also a way to set how a random size selection between those two will be made
davidflame: It lets you mix things up a bit
davidflame: ;)
davidflame: Anyone with MJW 3 Standard will not be able to adjust this
davidflame: theres will be set
davidflame: But perhaps some of you kind gentleman may decide to build some new boulders for them
davidflame: This session will help ;)
davidflame: K - time for a break
14.44.58 Yaroslav: :)
davidflame: I can hear Slav ready to chew a cig
davidflame: hehe!
14.45.20 Yaroslav: ;)
14.45.25 ACHPostma: Oh are we already started then :)
davidflame: 10 mins and then Slav will launch into the main build
davidflame: haha!
davidflame: Mr Postma
14.46.09 Yaroslav: I`llbe back in 5:)
davidflame: what happened to the n
davidflame: from the end Mr Postma...
davidflame: hehe!
davidflame: Anybody played around with Boulders
davidflame: ......apart from dmytry

davidflame: lol
14.49.13 ACHPostma: only once
14.49.32 mojobug: A little but not much...That's why I'm here...
14.49.32 AceHarddrive: same here
14.49.41 pertm: no
14.49.46 foe: yep
14.50.07 Yaroslav: I`m back
davidflame: K well heres Slav to build on that
14.50.39 Yaroslav: ok...can we start?
14.50.59 Yaroslav: everybody imported David`s boulder?
14.51.13 AceHarddrive: yup
14.51.15 pertm: yep
14.51.24 mojobug: yup
davidflame: I'll do surface detail - you do basic shape ..yes?
davidflame: lol...ooops missed whisper button
14.52.05 Yaroslav: ok
davidflame: cool
14.52.28 Yaroslav: ok lets move
14.52.41 Yaroslav: I presume that all of you did the import
14.53.02 Yaroslav: You have the sphere now in the RTR, right
14.53.25 ACHPostma: yes ...
14.53.29 Yaroslav: Depending on how much you dragged in the RTR when importing...it`llbe different sizes
14.53.51 Yaroslav: I have one which is 131m in World Position size
14.54.15 Yaroslav: Depending on what size your sphere is you`ll have to get you closer or far from it
14.54.17 Yaroslav: Do it
davidflame: A useful tip
14.55.08 ACHPostma: 2 mtrs
davidflame: use a square custom render setup
14.55.34 Yaroslav: If you have 2 m boulder then go to JogNav and do the 2m drop button:)
14.55.52 ACHPostma: you mean using cropping window right David ?
14.56.09 Yaroslav: Do the Crop render on this boulder and stove it
14.56.10 ACHPostma: or by setting a default square render setup ?
14.56.35 Yaroslav: We can use your favorite render settings today...
davidflame: When working with boulders I setup a custom square render setup
14.56.51 Yaroslav: the boulder we`ll make is not complex and will render fast
14.57.03 ACHPostma: k I prefer cropping .. continue :)
14.57.12 Yaroslav: Yes I crop too
davidflame: ;)
14.57.30 Yaroslav: So you rendered this one?
14.58.22 ACHPostma: yep
davidflame: ;)
14.58.40 Yaroslav: We`ll strip it of it shape and then make the same one
14.58.50 pertm: yes
15.00.29 Yaroslav: Ready...say when

15.00.37 ACHPostma: when
15.00.42 mojobug: when
15.00.51 AceHarddrive: just copy it?
15.01.15 Yaroslav: no don@t copy it
15.01.33 Yaroslav: just leave it as it is...will be stripping in a sec
15.01.39 AceHarddrive: k
15.01.44 Yaroslav: render and stove the rendered image
15.02.27 mojobug: done
15.02.37 Yaroslav: OK...I presume that boulder is selected
15.02.56 Yaroslav: Click on the Boulder Hot Button on the right of the RTR
15.03.03 Yaroslav: to open the Boulder Editor
15.04.17 Yaroslav: In the Boulder Editor on the top you have the boulders name....name it Default Boulder
15.04.42 Yaroslav: Next parameter is the Displacement...it`s driven now with texture
15.04.59 Yaroslav: This is what shapes boulder!!!!!
15.05.17 Yaroslav: Not the displacement in the Boulder Material Editor
15.05.43 Yaroslav: Boulders DO NOT respond to the material displacements
15.05.54 Yaroslav: so don`t even bother:)
15.07.21 Yaroslav: Change the texture in that Displacement parameter to Widget...check if it`s "0.0" and do the render of your boulder again...tell me when you`re done
15.08.21 ACHPostma: done
15.08.23 mojobug: Looks like a sphere now!
15.08.42 Yaroslav: Right:)...sphere

15.09.12 AceHarddrive: done
15.09.18 Yaroslav: For those who like to start something from the blank page...save this boulder now into the default boulder library
15.09.58 Yaroslav: You`ll have a naked sphere for the next time
15.10.26 Yaroslav: Resave it under the different name to avoide overwriting
15.10.43 mojobug: Done....
15.11.11 Yaroslav: From here we`ll make the almost similarly shaped boulder
15.11.33 mojobug: With all those boulders, I may have to reinforce my desk!
15.11.49 Yaroslav: Don`t distort the shape of the sphere with the transform tools untill I ask you to:)
15.12.02 Yaroslav: lol, bug:)
davidflame: ;)
15.12.33 Yaroslav: We@ll be following the instructions from the Pandromeda actually:)
15.12.42 Yaroslav: From Brian Sharpe
davidflame: weekend vox .....by numbers
15.13.01 Yaroslav: who made that simple tutorial for the MW3.0 content making team
15.13.46 Yaroslav: At the begining of the session David said that the size of the boulders is fixed...remember this
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15.14.10 Yaroslav: IBoulder`s radius is fixed on "1"
15.14.27 Yaroslav: so you already guessed that boulder diameter is "2"
15.14.30 Yaroslav: 2m
15.15.13 Yaroslav: Let`s start shaping it
15.15.57 Yaroslav: Change the Displacement parameter on the top of the Boulder Editor to texture and create the default texture...(the default Monofractal)
15.16.35 AceHarddrive: k
15.16.38 Yaroslav: Name that texture..." Boulder Texture"...whatever
15.17.33 Yaroslav: Name the texture leaf(that monofractal one) the "Basic Shape"
15.17.41 AceHarddrive: renamed to "Boulder Texture Whatever"
15.17.49 Yaroslav: :)
15.17.51 ACHPostma: k named it Boulder Texture Whatever
15.18.00 Yaroslav: Change Monofractal to Noise
15.18.28 mojobug: K
15.18.44 Yaroslav: You can use Monofractal of course...but we are making the simple fast rendering shape now
15.19.03 AceHarddrive: right
15.19.08 Yaroslav: and then you`ll add the details to it with monofractal
15.19.38 Yaroslav: OK...set the BF(Basis Function) of this Noise to Voronoi
15.20.20 AceHarddrive: k
15.20.28 mojobug: k
15.20.32 Yaroslav: Voronoi is good to making reall nature boulder shapes.....which you already knew:)...you used it a lot for the displacements in the terrain mats
15.20.44 pertm: ok
15.20.50 Yaroslav: But it`s not necessity
15.20.52 AceHarddrive: :)
15.21.13 Yaroslav: You can use whatever BF you want to shape your boulders in future
15.21.24 ACHPostma: Of course ;)
davidflame: Get creative ...after this session ;)
15.21.47 Yaroslav: Change the space(position) of this Noise to Object Position...from World Position
15.22.08 ACHPostma: Yep, we should create a large library of boulders !
15.22.33 AceHarddrive: k
15.23.59 Yaroslav: We wan to weld all the transformation in shape of this boulder to it...when you use the transform tools to stretch:)
15.24.40 Yaroslav: So if you use the World position your boulder will change it`s shape every time you just move it
15.24.52 Yaroslav: You don`t want it, do you?
15.25.53 Yaroslav: Change the LF (Largest Feature) of this Noise to 1.1
15.26.33 Yaroslav: Remember..."The boulder radius is fixed to 1"
15.29.26 Yaroslav: So we`re making the LF just a bit bigger then it`s radius when the boulder is calculated in the Object`s space
15.29.40 Yaroslav: It`ll have the basic Voronoi shape this way:)
15.30.29 Yaroslav: It`s quite useful to set LF of the main shaping texture leaves to the values a bit bigger then it`s radius
15.31.35 mojobug: It's....It's....It's CHANGING! Ahhhhhhhh!
15.31.51 AceHarddrive: hehe
15.32.14 Yaroslav: Just remember that in the Object`s Space boulder`s radius is 2m (always)...so if you set the space to Object Position and the LF to more then "2.0" then your LF will be larger then the boulder
15.33.10 Yaroslav: No matter how much you stretch your boulder in your RTR...those figures for its size will be shown in the World Position units(meters)
15.33.25 Yaroslav: but the original Object`s Space will still be 2m
15.33.44 AceHarddrive: what about setting LF to less than radius?
15.34.02 Yaroslav: Yes.....no problem with this
15.34.39 Yaroslav: It`s just when you make the basic shape you may want to deform it generally...so the big values
15.34.51 Yaroslav: it=boulder
15.35.35 Yaroslav: If you don`t have other questions can we make a short break?
15.35.47 AceHarddrive: ok
15.35.59 mojobug: SMOKE BREAK!
15.40.16 Yaroslav: OK...I`m back
15.40.23 Yaroslav: ready to go on?
15.40.42 AceHarddrive: try setting LF to something like .3 WILD!
15.41.11 mojobug: Makes a fuzzy rock!
15.41.37 Yaroslav: Right Ace...that`s because we haven`t touched the RS of this Boulder
15.42.38 Yaroslav: The Dispacements of the boulders are done in the "world space"
15.43.00 Yaroslav: The size of the bumps, lumps and debts on the boulder
15.43.39 pertm: World space of the boulder?
15.43.41 Yaroslav: So you ALWAYS have to constrain the size of this bumps etc to you Boulder Size
15.44.24 Yaroslav: yes...world space of the boulder
15.44.57 Yaroslav: So you always want to have a texture or Function driven RS for your boulder shaping textures
15.46.40 Yaroslav: Let`s make the function for the RS
15.47.52 Yaroslav: Change the RS parameter of that noise to Function and click on that "F" icon and open the MojoGraph(ProUI)
15.48.31 mojobug: k
15.48.33 Yaroslav: ready?
15.49.33 Yaroslav: From the menu on top of the Editor, choose "Create New Node"
15.49.35 AceHarddrive: k
15.50.06 pertm: yes
15.50.20 Yaroslav: In the Leaf Nodes section select "Object Size" and create this node
15.50.46 AceHarddrive: k
15.50.50 mojobug: k
15.51.05 pertm: ok
15.52.06 Yaroslav: Space parameter of this node should be "World"
15.52.28 AceHarddrive: right
15.52.37 mojobug: yep
15.52.48 pertm: yes
15.52.50 Yaroslav: Size metric parameter should be Smallest Edge
15.53.24 AceHarddrive: k
15.53.41 Yaroslav: Most of the time it`s OK to use Default settings
15.54.03 Yaroslav: But you can play after with the size matrics settings
15.54.28 Yaroslav: to see how the size of the boulder`s displacements chnges
15.55.06 Yaroslav: But Smallest Size is a very SAFE(wise) choice
15.56.30 Yaroslav: Now do the Created New Node again and make the Multiply Node(you`ll find it in the Math Node`s section)
15.57.46 Yaroslav: When done...hook this Multiply node to Result Scale node which you had when you opened the graph editor(the final input node)
15.58.54 Yaroslav: Click on the Multiply node and set one of the parameters to "0.25"...doesn`t matter which one
15.59.35 Yaroslav: Hook the Object Size Node into the other parameter of the Multiply Node
16.01.20 Yaroslav: The basic "basic" graph is done...do you understand it?
16.02.17 Yaroslav: ????
16.02.53 pertm: Yes I think so, the render now looks strange...
16.03.46 Yaroslav: strange?
16.04.01 pertm: spiky
16.04.46 Yaroslav: Well...this is tthe Voronoi shape
16.05.26 Yaroslav: The basic Voronoi produces a conical shape
16.06.56 Yaroslav: This graph says that all the bumps and dents on that boulder won`t be larger then 1/4(0.25) of the Boulder Smallest edge size
16.07.38 Yaroslav: no matter how much you transform it in the RTR (shrink it to the tiny one or make yourself a moon boulder)
16.07.48 Yaroslav: are we clear on this?
16.08.16 Yaroslav: `cause there`s still lots of fun
16.08.21 ACHPostma: yeps
16.08.24 pertm: yes
16.08.31 AceHarddrive: k
16.09.09 Yaroslav: now....you`ll usually have scene where there`s not one boulder but many or at least some of them
16.09.55 Yaroslav: You usually use the Stamp tool to clone the boulder you made or imported
davidflame: :)
16.10.39 Yaroslav: If you try to Stamp this one all it`s clone will look the same as the one you`ve made...not a very natural thing
16.11.16 Yaroslav: You need some randomness=variety in shapes...as David pointed at the beginning of the session
16.11.34 Yaroslav: So here enters Random Node
16.12.16 Yaroslav: I presume that you still have the Function Graph editor opened
16.12.31 Yaroslav: with your simple RS function graph
16.12.34 AceHarddrive: yup
16.13.05 pertm: Now it's open again
16.13.30 Yaroslav: lets make the values for the size of the RS of this boulder random...varied in each of it`s clones
16.14.04 Yaroslav: Do the Create New Node...and in the Utilities section find Random Node and create one
16.14.28 AceHarddrive: k
16.14.51 Yaroslav: Hook it into the parameter of the Multiply slot that you previously have set to "0.25"
16.15.14 Yaroslav: the bump size Scaling value
16.16.11 Yaroslav: Random Node...well the name says for itself...it produces for you some random value (number)
16.17.05 Yaroslav: Fist set the Position to "0.25"
16.17.51 AceHarddrive: Object Size node gets unhooked?
16.18.10 Yaroslav: This is to say that all the random values which this node will give you in the future should be close to 0.25
16.18.29 Yaroslav: Ace hook the Random in the "0.25" parameter on the Multiply
16.18.42 Yaroslav: not in the Object Size connected slot
16.19.21 AceHarddrive: Multiply has two slots, one we did for .25 to be connected to Object size
16.19.27 Yaroslav: You should have Object Size and Random Node connected to the Multiply now
16.19.35 Yaroslav: no
16.19.59 Yaroslav: One for Object Size...to say "what to scale down"
16.20.15 Yaroslav: other one to 0.25...to say "how much scale down"
16.20.25 Yaroslav: OK?
16.20.32 AceHarddrive: right
16.21.22 Yaroslav: so Random Node goes into 0.25 slot...it`ll be giving us the random scaling down values which will be close to the 0.25 which we originally set as the constant value
16.22.25 Yaroslav: Now click on the Random Node and set its Variance to "0.1"
16.23.01 Yaroslav: This parameter defines the randomness range of the values produced by that Random Node
16.25.09 Yaroslav: If you have the Position of the Random Node set to "0.25" and Variance set to "0.1"....then the random numbers range this node produce will be somewhere "0.15~0.35"
16.25.26 ACHPostma: Crystal clear
16.25.54 Yaroslav: Ok set now the Sigma parameter of the Random Node to "Cubic"
16.27.28 Yaroslav: You can choose 5 sigma`s variants in that slot...all you want to know about them is that they define the level of the randomness
16.27.58 Yaroslav: The Uniform on top is least random
16.28.16 AceHarddrive: least random
16.28.31 Yaroslav: and "Fouratric" at the bottom is most random
16.28.36 Yaroslav: Thanks Tim:)
16.28.43 AceHarddrive: np
16.29.11 Yaroslav: So Cubic is OK random:)
16.29.35 Yaroslav: The Random Node is ready
davidflame: Yipeeee!!!!
16.30.27 AceHarddrive: hehe
16.31.00 Yaroslav: There is the Randomise button on it ...click it once and try to render your boulder...click again and render again....you`l see that this Random Node is not a great tool to randomise the piles of boulders but also for tweaking the one you`re presently making
16.31.13 Yaroslav: And I`m out to have a sig

16.34.49 Yaroslav: how did you go?
16.34.54 Yaroslav: it
16.37.01 Yaroslav: Now last addition to the Basic Shape of the boulder...we@ll make it a bit more Random
16.37.10 Yaroslav: (talk to me, people:)
davidflame: Hi Slav ...how ya doing?
16.37.59 Yaroslav: ;)
davidflame: Basic Shape ...looked like Brian Sharpe for a second
davidflame: lol
16.38.56 AceHarddrive: no changes here
16.39.12 Yaroslav: ok....I presume everybody except David is blown away and speachless by the power of Random Node
16.39.21 Yaroslav: hmmm...Tim
davidflame: hooked up?
16.39.52 Yaroslav: you spoiled my phrase up there:)
davidflame: ;)
16.40.21 Yaroslav: Multiply hooked to Result Scale
16.40.33 AceHarddrive: yup
16.40.37 Yaroslav: Object Size and Random Node hooked to Multiply
16.40.49 AceHarddrive: yup
16.40.54 Yaroslav: Hit the Randomise button a couple times
davidflame: get it working
davidflame: lol
davidflame: try an hammer
16.41.17 AceHarddrive: did no changes
davidflame: Hows everybody else?
davidflame: No change in RTR or photorealistic render ...hehe!
16.43.08 Yaroslav: ah...ok I see...Tim almost right
16.43.41 Yaroslav: only Random RS does very slight changes...very tiny indeed
davidflame: Is there anyone else alive in here?????
16.43.43 Yaroslav: me bad
16.43.47 pertm: It looks a bit different, but it's hard to see the difference
16.44.13 Yaroslav: yes...very slightly different....will fix it in a min
16.44.29 ACHPostma: Yep .. think we need a higher random value to see a clear difference
16.44.31 Yaroslav: Close that Graph editor
16.44.59 Yaroslav: Rs is not enough to do it
16.45.25 Yaroslav: We need to shift the noise we have to get the real randomness
16.45.50 foe: still alive and well
16.45.51 Yaroslav: Now the Noise itself is stationary
16.46.21 ACHPostma: gotta to go have dinner .. will catch up later .. got it on auto-save
16.46.32 ACHPostma: I am away.
16.46.36 Yaroslav: So....we`ll make the Offset parameter of this noise also random
16.46.38 pertm: On the boulder or the planet?
16.46.45 Yaroslav: On the Boulder
16.47.03 AceHarddrive: see ya Anne
16.47.05 Yaroslav: In you Basic Shape Texture leaf
16.47.34 Yaroslav: change the Voronoi Noise`s "Offset" parameter to Function
16.48.44 Yaroslav: Open the Function Graph editor for the Offset function
16.49.05 Yaroslav: You have lonely Position Offset there now
16.49.11 AceHarddrive: k
16.49.21 Yaroslav: Choose the Create New Node from the Top menu
16.49.36 Yaroslav: and create another Random Node(it`s in te Utilities:)
16.49.57 Yaroslav: Hook it into the Position Offset
16.50.18 AceHarddrive: k
16.50.24 Yaroslav: Now will make the large random numbers with it
16.50.51 Yaroslav: Set the Position of the Random Node to "100000"
16.51.00 Yaroslav: or more...it`s up to you
16.51.12 Yaroslav: Set the Variance parameter to 80000
16.51.44 Yaroslav: So the random values range is very wide
16.52.00 Yaroslav: Set the Sigma to Uniform
16.52.27 AceHarddrive: k
davidflame: thats should sort it
16.52.50 Yaroslav: If you want to produce more random number every time you clone that boulder set it to anything below Uniform...Cubic...etc
16.53.13 Yaroslav: Now click randomise button and render your boulder again
16.54.28 AceHarddrive: That's got it!
16.54.42 Yaroslav: you may click Randomise again and check it out
16.55.31 Yaroslav: May be you`ve ready the description of the Offset parameter in the old version`s manual
16.55.56 Yaroslav: "Offset-moves and rotates fractal"...yeah...say what:)
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16.57.22 AceHarddrive: Very nice!
16.57.31 Yaroslav: Clicking on the Randomise button you moves and rotates that Voronoi Noise so each time a bit different part of it`s shape assigned to your boulder
16.58.27 Yaroslav: Last thing about randomising...close the textures editor`s for a while and Open the Boulder Editor
16.58.46 AceHarddrive: k
16.58.53 Yaroslav: Click on the Randomness parameter there
17.00.02 Yaroslav: You can see another Randomise button there...does the same thing...only it sends a call to all the Random Nodes in the texture of his boulder....and they give the random values all at once
17.00.04 AceHarddrive: k
17.00.46 Yaroslav: Also you may want to set your Auto Randomise mode to your liking
17.01.37 AceHarddrive: right
17.01.47 Yaroslav: If you saved some boulder which shape you liked a lot and then when loading it next time you want to get exacly the same shape
17.01.58 Yaroslav: you may want to set it to None
17.02.08 Yaroslav: Or just on Clone
17.02.15 Yaroslav: up to you....
17.02.21 ACHPostma: I am back.
davidflame: wb
17.02.34 Yaroslav: OK...this is it for the Basic Shape....David, they are all yours:)
17.02.36 ACHPostma: tnx .. catching up ;)
17.02.48 Yaroslav: wb, Anne
davidflame: K - so I'll just do a quick check see who is actually around
17.03.32 foe: present
davidflame: So I know how many 'yups' to wait for and stuff
17.03.59 lewis: yup
17.04.04 pertm: I'm here but I am going to eat dinner soon
17.04.14 foe: this is a great session .i just want to say thanks !!!!
davidflame: K I'm going to cover 'putting the little bumps onto the big bumps
17.04.39 Yaroslav: :)
17.04.41 AceHarddrive: yup
davidflame: as jba described it
davidflame: Now that you've got the basic shape of your boulders
davidflame: we're going to add some finer detailing to the surfaces
17.06.06 pertm: GReat
davidflame: Gets a bit boring when all the surfaces of your rocks are just smooth
17.06.12 Yaroslav: :)
17.06.25 pertm: Or just spikes
17.06.30 ACHPostma: k caught up
davidflame: It would depend how you wanted to do spikes
17.07.00 ACHPostma: randomation works too now :) Nice job Yaroslav, thanks !
davidflame: but yes you could get some cuddly little spikes there if you wanted
17.08.27 Yaroslav: np, Anne:)
davidflame: To do it we need to open up a new texture beneath the shaper texture you just made with Slav
davidflame: So make a new texture leaf
17.10.48 AceHarddrive: k
davidflame: this one we'll call detailer or small bumps ...something like that
davidflame: k
17.12.30 AceHarddrive: k
davidflame: Next change the blend between your two textures from Maximum to add
17.12.44 pertm: ok
17.13.15 AceHarddrive: right
davidflame: You want to add the smaller bumps onto the surface being created by the bigger bumps
davidflame: shaped ...not created
davidflame: oops
17.14.12 Yaroslav: :)
davidflame: K now we change the space from World Position to Bounding Box
davidflame: This is something new
davidflame: ;)
17.15.23 Yaroslav: very usefull space setting for the boulders
davidflame: We're going to use bounding box because we don't want the smaller bumps to stretch and deform when anybody changes the scale of the boulder
davidflame: it has the ability to keep the bumps intact as you planned them to be
17.17.23 ACHPostma: Good to know !
davidflame: ;)
davidflame: Its a nifty anti-stretch device
17.18.13 Yaroslav: YES!
davidflame: Mr Indestructible probably has one in his shorts
davidflame: ...or wishes he had
17.19.04 AceHarddrive: even though letting them stretch might lead to some interesting results!
17.19.14 foe: yep
davidflame: Lol
17.19.27 Yaroslav: if you want to
davidflame: at my own joke you haven't heard yet
17.19.38 ACHPostma: It all depends on the purpose no doubt :)
davidflame: .....these steps ...aren't written in stone
17.19.55 Yaroslav: little feature of the stones are roundy...pointy...
davidflame: Yes you can experiment but if your building large fields of stones
17.20.41 Yaroslav: transform=stretch your boulder with the transform tool and all your small bumps will be stretched out too if you have them in Object Space
davidflame: you may want the smaller bumps to retain their shape across boulders
davidflame: this is a way of ensuring it
17.21.57 lewis: I am away.
17.22.04 lewis: I am back.
davidflame: Some of the things I've done with Boulders if I did not use bounding box the small bumps would've been stretched so much it would've been pointless making them
17.22.20 pertm: That was fast
davidflame: So its really useful to have IMO
17.22.54 Yaroslav: IMO too:)
davidflame: With Bounding box selected
davidflame: go to de-stretch mode and change it from none to average side
davidflame: ok?
17.24.17 foe: k
17.24.19 AceHarddrive: k
davidflame: sweet
davidflame: Now select Monofractal
17.24.40 pertm: ok
17.25.03 AceHarddrive: k
davidflame: and you want to change result scale to a function graph
davidflame: so that you open up the ProUI
davidflame: yup?
17.26.43 AceHarddrive: k
davidflame: Now to get creative
17.26.54 foe: of course
17.27.15 AceHarddrive: please do
davidflame: You want to create an Object Size node
davidflame: from the leaf node category
17.29.08 AceHarddrive: k
davidflame: Within the Object Size node set metric to 'smallest edge'
17.30.21 AceHarddrive: already there
davidflame: space = world
davidflame: Great ;)
17.30.54 AceHarddrive: yup
davidflame: k everybody else done that?
17.31.21 pertm: yup
17.31.30 foe: yes
davidflame: k - no from the Maths category select a multiply node
davidflame: no=now
davidflame: hook the multiply node up to the Result scale down at the bottom there
17.34.02 pertm: MW crashed
davidflame: any message pertm
17.35.12 pertm: That the program had done some illegal operation and was terminated
davidflame: strange
17.35.49 AceHarddrive: what did you hook to what?
davidflame: Theres more nodes to come before we hook everything up
davidflame: k pertm after opening mojo again
davidflame: open tempmojo.mjw file
davidflame: you should be able to recover most of what was lost
17.38.34 Yaroslav: :)..yep
davidflame: back with us OK pertm?
17.39.43 pertm: If I can find that file
davidflame: its in the pandromeda folder
17.40.41 dmytry: it's in folder where mojoworld executable is placed
davidflame: yup
davidflame: Probably the MJW 3 folder now
17.42.07 dmytry: in /Program Files/Pandromeda/MojoWorld3
17.42.23 dmytry: usually
17.42.44 foe: lol
17.42.52 pertm: I found it, but I started going through everything and it looks like MW wrote a new one from that
davidflame: k
davidflame: somebody email him the latest step
davidflame: I'm mojoless here
17.43.54 ACHPostma: I can email it
17.43.58 AceHarddrive: what's yer email? I saved up to here.
davidflame: thanks Anne
17.44.49 pertm: pertm(at)c2i.net
17.45.05 pertm: I could not get the sign in email

17.46.12<Yaroslav>: it`s almost 3a.m. here and I don`t think I`ll be able to stay till the end...sorry
davidflame: We'll carry on with the Pro_UI stuff and let pertm catch up
davidflame: now create a random node again

17.48.11 AceHarddrive: k
17.49.04 pertm: I got it
davidflame: k on the random node set position parameter to 0.06
davidflame: and the variance parameter to 0.02
davidflame: For the sigma ...this time we're going to use Quadratic
17.50.33 AceHarddrive: k
davidflame: Hit the randomise button <to kick start it>
davidflame: to get an initial value
17.51.33 AceHarddrive: k
davidflame: now hook the random node down to the multiply
davidflame: and hook the object size down to the random
davidflame: ooops
davidflame: wrong
17.52.59 ACHPostma: second multiply node right ?
davidflame: the object size is hooked into the free spot on the multiply
davidflame: yes Anne
17.53.27 Yaroslav: OK, guys, I`ve got to go....almost 3am in Japan...
davidflame: far more elegantly stated than me too
17.53.57 Yaroslav: see you next week:)
davidflame: K ..we've got a bit more to go here
davidflame: Thanks for co-providing this session Slav
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davidflame: You can close the Pro UI now
davidflame: Now we want to be back in the second texture leaf with Monofractal selected
davidflame: This time we're going to convert the largest feature size to a function graph so we can hook up a random node for this
davidflame: So in the Pro-UI once more
davidflame: create another random node
davidflame: k?
17.58.24 pertm: ok
davidflame: set the position parameter to be 0.3
davidflame: Set the variance to 0.1
davidflame: and set the sigma to be linear
davidflame: Click randomize to get an initial value
davidflame: and now feed the output into the largest feature at the bottom here
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davidflame: and once more close the Pro-Ui
davidflame: Now render your boulder and check it out
davidflame: Looks different?
18.02.30 AceHarddrive: very much
davidflame: hehe
davidflame: got bumps on it now
davidflame: You can play around with this boulder now
davidflame: hit randomise for the whole rock
18.06.25 pertm: That's better found something that I had missed when MW crashed
18.06.48 ACHPostma: Now yer talking David :)
davidflame: or go into the individual random nodes and fire one of those off
davidflame: and watch that sucker change
18.07.13 pertm: Very nice
davidflame: Got it sorted OK Perm
davidflame: pertm
18.07.46 pertm: yup everything is fine here
davidflame: Excellent
davidflame: Now you've got the ability to generate multiple boulders using the randomise
davidflame: You can also experiment with different basis functions
18.09.23 AceHarddrive: Excellent!
18.09.50 ACHPostma: Great session !
davidflame: Just like with shaping the boulder you can explore adding different kinds of fine detailing to it
davidflame: You could even add a third leaf
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davidflame: with a smaller bump setup
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davidflame: explore blending detailing in different ways
davidflame: Lots of options
davidflame: I've just been exploring using dmytry's lattice plugin to shape and detail boulders
davidflame: Great fun
davidflame: So Lets Rock.......
18.12.26 ACHPostma: Endless possibilities :) 2005 should become a fun year !!
davidflame: Yep
18.12.55 AceHarddrive: Even funnier than this one!
davidflame: Most definately ...looking forwards to seeing what you guys start to pump out
18.13.04 pertm: I tried out boulder moon looks nice
davidflame: Excellent
davidflame: Next week we'll cover creating special materials for boulders
davidflame: Slav has a special recipe
davidflame: lol
18.14.08 ACHPostma: k I'll make sure I'll be around !
18.14.30 foe: thanks for all the info
davidflame: When you load boulders into planets you can have them integrate in by using the planet materials
davidflame: or say the rock or sand materials only
18.14.57 AceHarddrive: Muchas Gracias Senor Fleming!
18.15.01 pertm: I have to see if I can get the new laptop for next weekend or borrow a PC and instal VOX and MW there
davidflame: Your welcome
davidflame: Glad you found it of use
davidflame: We'll need a boulder bank
davidflame: hehe!
18.16.01 pertm: Just don't hope somebody robs it
davidflame: for all your creations
18.16.07 AceHarddrive: Watch out for those "heavy withdrawals"
18.16.10 foe: http://www.3dcommune.com/3d/galview.mv?MojoWorld+aqU1FCMhp+1100999272
davidflame: lol
18.16.33 AceHarddrive: Agreed!
18.16.41 foe: that's a pic i did with just boulders and water and cattails
davidflame: Cool
18.17.49 foe: thanks
davidflame: slav's yuri rock mat by the look of it I think
18.17.58 AceHarddrive: and snakes?
18.18.06 foe: yes i think so
18.18.40 foe: snakes lol
davidflame: Hows it create one boulder or multiple boulders?
18.19.01 foe: my titles i come up with are crazy
18.19.12 foe: mutiple
18.19.16 AceHarddrive: nice hotdog plants!
18.19.27 foe: he he
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davidflame: You guys want to move through next door ...so I can start stacking the chairs
18.20.23 foe: hey i think this was a great session with alot of useful info ...thanks again!!!
18.20.30 AceHarddrive: I guess I'll be heading on out. Past my lunchtime!
davidflame: You're welcome
18.20.40 AceHarddrive: See y'all next time!
18.20.47 foe: cya later
18.20.51 pertm: See you
18.20.53 mojobug: See Ya later all
davidflame: See ya Tim
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18.21.07 foe: going going
davidflame: Not sure what can be done about the font Bug
18.21.20 foe: gone
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