MojoTree_session_2 : davidflame foe lewis rbutt Yaroslav KrummenHacker OrchidDave Frauke pertm dmytry Woz2002
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14.01.46 dmytry: so everyone is moved...
14.01.50 Woz2002: 3 mins then well start
14.02.03 KrummenHacker: No news from Hakujin?
14.02.17 Woz2002: \away in the loo
14.02.23 Woz2002: I am away.
davidflame: too much information
14.02.40 rbutt: log jam
davidflame: just thought I'd get that in very Woz responded with anymore details
davidflame: very=before
14.03.56 rbutt: It was kind of to keep us up to date with his motions
davidflame: haha!
14.04.18 Yaroslav: I`M on the background
14.04.46 dmytry: oki,.... sorry for offtop, http://dmytry.ancientspledge.com/en/mojoworld/colored_clouds_jq95.jpg
14.05.04 dmytry: I'll tune colors more
14.05.09 dmytry: it's low quality
14.05.17 Yaroslav: Cool colors, Dim
14.05.26 KrummenHacker: Far better than KH_Atmos clouds.
14.05.30 OrchidDave: ok got coffee...got MW running
14.05.39 Woz2002: I am back.
davidflame: lovely clouds dmytry
14.05.56 Woz2002: Ok those of you that want start recording the log may wish to start now
14.06.01 rbutt: very summery
14.06.04 lewis: nie Dmytry
14.06.07 lewis: nice*
14.06.09 OrchidDave: nice clouds
14.06.15 Woz2002: well take a break every hr & Ill try to make it as light as possible
14.06.26 OrchidDave: ok
14.06.29 Woz2002: r we all here?
davidflame: more movement information there Bob
14.06.37 Woz2002: ..then Ill begin
14.06.43 OrchidDave: <~~Here
14.06.50 Woz2002: ====Welcome to MJT session2====
14.06.54 dmytry: I'm recording
14.07.18 Woz2002: Todays aim is to follow on from the 1st session where we basically got familiar with the interface
14.07.33 Woz2002: ....so today I propose to build a tree from scratch
14.07.52 Woz2002: this web image is what I had in mind
14.08.05 Woz2002: http://uk.wrs.yahoo.com/S=2114717014/K=Bonsai+trees/v=2/SID=e/l=IVS/;_ylt=Avqh8BdI1sIRSDHNMMfVTHVWBQx.;_ylu=X3oDMTA4NDgyNWN0BHNlYwNwcm9m/SIG=12ufap5rm/EXP=1108991937/*-http%3A//www.divineparadox.com/MythicLandscapes/Morikami/Bonsai/P1010076.jpg
14.08.16 OrchidDave: can you lead me to where the interface is...I should be ok after that
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14.09.10 OrchidDave: nice bonsai
14.09.16 OrchidDave: Hi bug
14.09.18 Woz2002: so to start we need a blank planet file & select the Tree icon under the parameter Bombs on the left hand side panel
14.09.29 Woz2002: panel
14.09.44 OrchidDave: ok
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14.10.16 Woz2002: select the red (active icon) on the left hand side of the RTR window & well get started on the guts of MJT
14.10.50 OrchidDave: ya lost me
14.11.23 OrchidDave: do I drag a tree into MW
14.11.37 Woz2002: Dave no....drag on the planets surface
14.11.43 OrchidDave: ok
14.11.45 Woz2002: have you clicked the tree icon ?
14.11.48 Woz2002: ok
14.11.59 Woz2002: drag onto the planets surface a circle
14.12.06 Woz2002: size irrespective at the moment
14.12.15 OrchidDave: ok
14.12.30 Woz2002: no click the red icon on the left of the RTR window
14.12.39 Woz2002: now
14.12.49 OrchidDave: mojo tree editor?
14.12.54 Woz2002: yep :)
14.13.01 OrchidDave: cool
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14.13.26 Woz2002: Ok when I build trees I always build a single tree, so change the DDLB from Local forest to single tree
14.13.31 OrchidDave: glad I got this new 19" monitor!
14.13.32 hakujin: hiya :)
14.13.33 Woz2002: Hi hak
14.13.35 KrummenHacker: Hi Hak!
14.13.43 hakujin: hello all:)
14.13.44 lewis: hi hack
14.13.49 OrchidDave: hak...hi
14.13.52 dmytry: hi
14.13.58 Woz2002: Hak> New planet..create a forest *& select single tree
14.14.05 hakujin: quite the crowd this morning!
14.14.15 hakujin: k
14.14.19 OrchidDave: we want trees
14.14.24 hakujin: Woz - I'm on it...
14.14.26 pertm: It's not morning here anymore
14.14.37 hakujin: ;)
14.14.39 dmytry: 16pm
14.14.45 Woz2002: Dave O...tree(s) come from creating one, then the many :)
14.14.55 OrchidDave: ok
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14.15.16 Woz2002: on variety 0 DDLB select Mojo Tree Branches
14.15.20 OrchidDave: lewis go poof
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14.15.41 Woz2002: wb Lewis
davidflame: For building - one 'single tree' is easier to work with
14.15.56 dmytry: and faster to render
14.15.58 Woz2002: Once you have a branch selected...activate it by clicking <
14.16.11 OrchidDave: k
14.16.40 Woz2002: as discussed last week naming is important.....so name this branch...Trunk
14.17.16 OrchidDave: k
14.17.23 Woz2002: If you still have the forest editor window open you can either park it or close it for now
14.17.35 Woz2002: ...its just in the way :)
14.17.48 OrchidDave: k
14.18.02 KrummenHacker: In MW editors are always in the way! :-(
14.18.07 Woz2002: important Note: Re-scale
14.18.09 OrchidDave: lol
14.18.36 foe: I am away.
14.18.51 OrchidDave: rescale to?
14.19.05 Woz2002: As planets have differing scale your trees scale is impacted as they will appear too large or too small. This is because many differing people build
planets at differing scales
14.19.23 OrchidDave: k
14.19.23 Woz2002: ...some build with mountains at 1000...others at 10000000
14.19.33 Woz2002: so scale I will not cover just yet.
14.20.10 Woz2002: I always build my MJT models regardless of planer scale & then scale them afterwards to the size that fits with the planet I want to use it with.
14.20.29 Woz2002: Therefore if you wish to scale things to your own needs if you're a MJW designer
14.20.31 OrchidDave: makes sense
14.20.52 Woz2002: Therefore, looking at our Tree model end product:
14.20.59 Woz2002: http://uk.wrs.yahoo.com/S=2114717014/K=Bonsai+trees/v=2/SID=e/l=IVS/;_ylt=Avqh8BdI1sIRSDHNMMfVTHVWBQx.;_ylu=X3oDMTA4NDgyNWN0BHNlYwNwcm9m/SIG=12ufap5rm/EXP=1108991937/*-http%3A//www.divineparadox.com/MythicLandscapes/Morikami/Bonsai/P1010076.jpg
14.21.11 Woz2002: ^^benefit of Hak & Bug
14.21.43 Woz2002: Im going to set my tree length & radius to be equal...say 50
14.21.51 Woz2002: ..yes that 50Metres :)
davidflame: for a bonsai <grin>
14.22.28 Woz2002: The second most important thing I do is set the material
14.22.38 OrchidDave: 50,000000?
14.22.51 Woz2002: so looking down select the "m" & add a standard material with a flat colour
14.23.02 Woz2002: yes Dave
14.23.05 OrchidDave: ok
14.23.46 OrchidDave: :)
14.24.00 Woz2002: Creating the flat material I have named it...which will make sense later to Bark.....its doesn't have to resemble bark at all yet....as well do that later
davidflame: In the build phase as we are now - do you use strong contrasting colours so you can differentiate between different tree parts?
14.24.56 Woz2002: the reason for this is that our Bark material is applied to the trunk, each main branch, limb & twigs...therefore changing 1 material is easy :)
14.25.22 Woz2002: Dave...I use the RTR colour which can be changed to see what is what.
davidflame: Excellent
14.25.36 Woz2002: the default is that naff brown
14.25.52 KrummenHacker: That's the purpose of the RTR colors
davidflame: :)
14.26.07 Woz2002: next I position my camera I the RTR so I can see all of the trunk I have just created
14.26.23 OrchidDave: How?
14.26.44 Frauke: jog nav
davidflame: :)
14.26.52 Woz2002: I use the arrow keys in the RTR window...but you can use the jognav
14.27.02 mojobug: I am away.
14.27.07 Woz2002: <I still use N & M for altitude>
14.27.32 KrummenHacker: Hakujin use KH_Mover! :-))
14.27.34 OrchidDave: just get close to it?
davidflame: lol
14.27.48 Woz2002: in the rtr window you will see a single brown line & in the preview an image of a hut like shape
14.27.53 OrchidDave: ok
14.28.08 OrchidDave: got it
14.28.49 Woz2002: looking at our web image of the tree, the first thing to look at is the roots
14.29.07 Woz2002: The roots stem all the way along the trunk
14.29.19 Woz2002: OK...next
14.29.56 Woz2002: We need to select the child BELOW the material option & select MJT Branches
davidflame: k
14.30.22 OrchidDave: k
14.30.23 Woz2002: again activate this branch..BUT don't close the trunk window
davidflame: yup
14.30.49 OrchidDave: k
14.30.52 Woz2002: Name the new window Main Roots
14.31.15 hakujin: I am away.
14.31.35 Woz2002: The roots in the photo r a bout 1/10th of the radius of the trunk...so set the Main Roots radius to 5
davidflame: k
14.32.21 OrchidDave: woz...you a good tutor
14.32.38 Woz2002: Next is the length....The roots in the photo are longer than the trunk as the reach below & into the ground...so Ill set mine at 100 in length
14.32.56 Woz2002: Na...Im just a waffler :)
14.33.02 OrchidDave: lol
14.33.56 Woz2002: looking at the preview window you will see a stick sitting out of your hut.....so thats 1 Main Root we need to position better so its where we need it
to be
14.34.07 Woz2002: In the TRUNK window...
14.34.21 Woz2002: select Child 1 ABOVE the material Icon & expand it
14.34.41 Woz2002: This is what I call the Child Controller
14.35.19 Woz2002: The reason our root is sticking up from the top of our Trunk is because of........"anyone remembers from last session" ?
14.35.24 Woz2002: last^^
14.35.38 Frauke: first group position?
14.35.46 Woz2002: Correct Frauke
14.35.48 hakujin: :)
14.35.58 OrchidDave: I'm lost
davidflame: chocolate bunny to frauke
14.36.14 Woz2002: hehe :)
14.36.21 hakujin: Go back to TRUNK editor, Dave
14.36.22 Woz2002: Where r u lost at Dave O
14.36.30 OrchidDave: Is open
14.36.43 Woz2002: Select Child1 ABOVE the material Icon
14.36.49 OrchidDave: k
14.36.51 hakujin: Below 'End Cap'
14.36.56 OrchidDave: got it
14.36.56 hakujin: it says 'Child'
14.37.16 hakujin: k
14.37.33 Woz2002: For clarification in MJT Child 1 is referred to twice...The top one is the controlling interface..the bottom one the actual branch
14.37.37 KrummenHacker: Changing it to "Child x Ctrl" right now. :-)
14.37.49 Woz2002: Thx Bernard
14.38.01 Woz2002: OK
davidflame: :)
14.38.12 hakujin: 'Object Control' & 'Controlled Object'
14.38.20 OrchidDave: didn't catch what kH said
14.38.21 Woz2002: The first thing I do is to turn off that tilt
14.38.42 Woz2002: so set the branch tilt to 0
14.38.59 KrummenHacker: O, I just said that I changed the source code to remove that confusion.
14.39.06 Woz2002: In the preview the branch now sticks out of the top of the hut like shape
14.39.10 OrchidDave: k
14.39.20 Woz2002: hehe eh :)
14.40.05 Woz2002: now we need the single root to be many....by changing the group size from 1 to........get those calculators out :)
14.40.38 Frauke: 32 max
14.40.59 Woz2002: OK...THE ANSER IS SIMPLE
14.41.05 Woz2002: <caps off>
14.41.10 OrchidDave: lol
14.41.41 OrchidDave: what answer?
14.41.50 Woz2002: we need to work out the circumference of the 50m Trunk radius & divide it by 5 for the branches
14.42.13 Woz2002: this will then give the trunk roots all the way around neatly lined up
14.42.20 Frauke: 50x3.14/5
14.42.24 OrchidDave: so what number?
davidflame: 31.4
14.42.39 Frauke: 31.4 of course
14.42.53 OrchidDave: I'm no mathematician
14.43.06 Woz2002: hehe....
14.43.07 OrchidDave: group size is 31.4?
14.43.10 KrummenHacker: I'm lost.
14.43.12 Woz2002: 31
14.43.18 Woz2002: you cant set the .4
14.43.22 pertm: 31.4159...
14.43.39 OrchidDave: got it
14.43.40 Frauke: ..27
14.43.48 Woz2002: set the first group position to 0.9
14.44.21 OrchidDave: k
14.44.24 Woz2002: OK
14.44.52 Woz2002: Lets turnoff that endcap (hut roof)....in the TRUNK window select endcap & make curvature = 0
14.45.04 Woz2002: this enables us to see the roots clearer
14.45.27 OrchidDave: OK
14.45.36 Woz2002: now we need to get the roots to offset at the edge of the trunk
14.45.49 Woz2002: in the ROOTS window
14.46.21 Woz2002: select offset 50 for the middle option
14.46.37 Woz2002: Offset options....x then Y then Z
14.46.47 hakujin: Only the base name should be capitalised
14.46.55 Woz2002: these offset options are the keys to building things other than trees :)
14.46.56 OrchidDave: huh?
14.47.51 OrchidDave: I set middle offset at 50
14.47.56 Woz2002: Dave...with MJT I constantly flip back n forth between 2 windows....it takes time
14.48.01 hakujin: it flipped over...
14.48.11 Woz2002: yes the 50 offset pushes the roots out to the edge of the trunk
14.48.18 OrchidDave: looks like a bunch of brown lines
14.48.36 Woz2002: correct...because they are all touching each other
14.48.42 hakujin: I must have done something wrong here - my roots flipped upside-down
14.49.01 Woz2002: not yet hak....the roots will flip upright in a sec
14.49.26 OrchidDave: luv your typing :)
14.49.47 Woz2002: In the TRUNK window, Child 1 controller select the branch tilt to -180
davidflame: k
14.50.20 Woz2002: the roots are now the right way up & running down the outside of the trunk...yes?
14.50.32 OrchidDave: yes
14.50.33 Woz2002: ..the trunk is hidden
14.50.39 hakujin: OK - got ti
14.50.53 Woz2002: OK before we move ahead let me explain what we have done & why :)
14.51.00 hakujin: it
14.51.27 Woz2002: The trunk is hidden yet still there...when we add displacements that will deform the roots there will be gaps that the trunk will fill
14.51.47 OrchidDave: k
14.51.55 Woz2002: Therefore no voids as in our photo
14.52.29 Woz2002: You can now park the TRUNK window
14.52.54 OrchidDave: parked
14.53.04 Woz2002: now we need to get those roots to have smaller Child roots & also to bend out away from the trunk
14.53.12 Woz2002: Parked...minimise....
14.53.19 OrchidDave: got it
14.53.31 Woz2002: OK
14.53.51 Woz2002: MAIN ROOTS window we need to add some tilt slightly to the roots....
14.54.14 OrchidDave: segment tilt?
14.54.15 Woz2002: I have chosen -5
14.54.20 Woz2002: correct
14.54.53 OrchidDave: k
14.55.11 Woz2002: before Il move on I need to add the same material to my Main roots as I did to my trunk....so please add the material :0
14.55.34 OrchidDave: how?
14.55.40 Woz2002: Material> New Material> select Bark from the DDLB
14.55.55 hakujin: here's my mojoTree robot: http://users.easystreet.com/buddycat/workShop/roboTree10.jpg
14.56.16 Woz2002: ...Hehe cool Hak
14.56.33 OrchidDave: ummm...I don't see bark in library
14.56.33 hakujin: :)
14.56.47 Woz2002: OK at this point I pull a quick test render to see exactly what's going on
14.57.21 OrchidDave: I figured it out...ready
davidflame: :)
14.58.09 Woz2002: cool.
14.58.25 OrchidDave: looks like a bunch of tubes in a circle
14.58.34 OrchidDave: I did quick render
14.58.42 Woz2002: so looking at our test render we see something of the starting blocks of the photo...do you agree...if somewhat primitive
14.59.01 OrchidDave: mine doesn't
14.59.05 dmytry: can I make little off topic post.... http://dmytry.ancientspledge.com/en/mojoworld/colored_clouds2_jq95.jpg
14.59.09 Woz2002: DaveO...MJT is basically what you just said...a bunch of tubes :)
14.59.15 OrchidDave: OK
davidflame: Hey guys wait until the break to post pic links
14.59.36 Woz2002: ..that's nice Dmy
14.59.53 KrummenHacker: Woz, just a question: what is your "Group axial spacing" in the trunk "child 1" controller?
14.59.59 Woz2002: next is to add the roots that join onto the Main roots then well break
15.00.01 Frauke: renaming this one tubeytree
15.00.24 hakujin: Great clouds!
15.00.29 Woz2002: Bernard I haven't used the Group...I used the Branch offset instead..greater control
15.01.15 KrummenHacker: If you leave it at the default 0.1 value, you have two layers of roots. One at 0.9 and one at 1.0 of the trunk length.
15.01.16 Woz2002: OK
15.01.36 Woz2002: ^^Good point & thx
15.02.08 KrummenHacker: So, just change the Group axial spacing to 0.11 and you are OK.
15.02.32 Woz2002: As Bernard just pointed out...we NEED to go back to the TRUNK window & change within the Child1 Controller 1...the Group axial spacing to
1.0 from 0.1
15.03.00 Woz2002: ..hehehhe
15.03.53 OrchidDave: OK..one sec
davidflame: 1.0 or 0.11 as the new value?
15.04.10 hakujin: either would work
davidflame: k
15.04.17 Woz2002: OK...I use 1.0 but as B suggested you can set to 0.11
15.04.19 hakujin: in this case
15.04.25 hakujin: '1', to be sure
15.04.27 OrchidDave: lost in space
15.04.36 Woz2002: OK let's take a break
15.04.42 Woz2002: ===BREAK===
15.04.48 OrchidDave: group axial?
davidflame: how long Woz?
15.04.55 Woz2002: yes
15.05.03 Frauke: <crack>
15.05.04 Woz2002: 510 mins max
15.05.08 Woz2002: 10 mins
15.05.09 hakujin: how do you get those tri-angular profiles, WoZ?
15.05.16 hakujin: profiles
15.05.23 OrchidDave: I got lost on last adjustment
15.05.25 Woz2002: Hak there radius'
15.05.41 OrchidDave: help
15.05.56 Woz2002: DaveO TRUNK> Child Connrlle1 set Group axial spacing to 1.0
15.05.57 KrummenHacker: O, open the trunk editor
15.06.10 OrchidDave: OK
15.06.10 hakujin: using a Curve on the Radius?
15.06.16 Woz2002: yes Hak
15.06.26 Woz2002: experiment with the curves
15.06.27 OrchidDave: k
15.06.39 hakujin: can you make a square one?
15.06.49 Woz2002: ....kinda aware
15.06.52 Woz2002: square
15.06.59 Woz2002: rounded corners
15.07.07 hakujin: k
15.07.12 Woz2002: its called a catenary curve
15.07.16 Woz2002: called
15.07.26 Woz2002: covering in next weeks session
15.07.38 rbutt: check out the beach huts on the CD Hak
15.07.58 Woz2002: Thx B for the reminder...its easy to get lost when hosting & doing yet remain focussed:)
15.08.21 rbutt: you lost me with this math stuff pi and 50
15.08.23 KrummenHacker: no problem. I'm here for that.
15.08.25 rbutt: why?
15.08.41 OrchidDave: OK..I think it looks the same as before...a bunch of tubes in a circle?
15.08.41 hakujin: thanks, B:)
15.08.42 Woz2002: Bernard did u look at the curves with blends I sent you?
15.09.02 Woz2002: Yes Dave O slightly tilted out at the bottom
15.09.18 OrchidDave: lemme look then I need more coffee
15.09.21 KrummenHacker: That's why I said "I'm lost" myself. The meaning is to have them to tough their neighbour.
15.09.38 Woz2002: ?
15.09.45 Woz2002: to tough their neighbour?
15.10.05 OrchidDave: looks that way...brb
15.10.16 rbutt: is it necessary?
15.10.18 Woz2002: I need to do some 2d drawings to better explain MJT to people
15.10.20 KrummenHacker: Each roo branch to be just aside the next one.
15.10.28 KrummenHacker: root
15.10.40 KrummenHacker: each root
15.10.42 rbutt: hak http://www.sciencenews.org/articles/20040403/mathtrek.asp
15.10.51 rbutt: to clue to square trees
15.11.02 rbutt: the clue
15.11.12 Frauke: touch maybe?
15.11.12 Woz2002: hehe bob that took me hours to work it out :)
15.11.35 Woz2002: the biggest clue is REPEAT
15.11.48 rbutt: yeh but I didn't know Eric had included them on the disc at the time
15.11.56 Woz2002: :)))
15.12.19 rbutt: cool bicycle tho' :)
15.12.43 Woz2002: at the mo everything is widget driven once we have the core structure well move on to driving with textures
15.12.45 pertm: I think it would be hard to turn with those wheels if the road did not also turn
15.12.59 Woz2002: cant get a rectangle though:(((
15.13.00 rbutt: if its any consolation I spent hours too, with bits of cardboard a pin and a pencil
15.13.33 Woz2002: ..in the article Per the bike rides smoothly
15.13.36 rbutt: you can get rectangle but the curves have to be just right
15.13.38 KrummenHacker: You could. Just make two sides in the curve.
15.13.49 rbutt: w shaped
15.13.57 Woz2002: REPEAT = 0.6....& 2 curves
15.13.58 rbutt: but a lop-sided w
15.14.01 hakujin: do you make the catenary curve using just a curve node or are there other math nodes involved?
15.14.13 Woz2002: yep but 1 side of the w has to be scaled to the second
15.14.14 rbutt: no just in the curve editor
15.14.18 hakujin: cosine & stuff?
15.14.20 pertm: Yes but only when it goes straight forward it can not do it if you do not ride in the direction of the road
15.14.21 hakujin: k
15.14.24 rbutt: not needed hak
15.14.25 hakujin: thanks, Bob :)
15.15.06 Woz2002: OK ready?
15.15.10 Woz2002: r we all here?
15.15.13 hakujin: yep:)
15.15.21 Woz2002: ===End of break==
15.15.23 OrchidDave: I had to make a new pot o coffee...be ready in a sec
15.15.32 OrchidDave: here
15.15.41 KrummenHacker: All those who are marked as away, type /autoaway !
15.15.43 dmytry: I can make catenary in MJW but that'll be long....
15.16.12 Woz2002: Nest we need to add the roots that adjoin the main Roots using the same method AS WE USED FOR THE TRUNK & MAIN ROOTS....
15.16.28<lewis>: OK great
davidflame: :)
15.16.45 Woz2002: SO IN main roots add a child & open the window & name to roots
15.17.23 Woz2002: next add the bark material
15.17.25 OrchidDave: below end cap?
15.17.31 hakujin: I am back.
15.17.34 Woz2002: below material
15.17.36 OrchidDave: child 1?
15.17.39 Woz2002: yes
15.18.01 Woz2002: tell me when your ready
15.18.14 pertm: ready
15.18.19 OrchidDave: how to name it?
15.18.24 Woz2002: ROOTS
15.18.35 Woz2002: TRUNK>MAIN ROOTS>ROOTS
15.18.36 OrchidDave: name child 1 roots?
15.18.58 OrchidDave: maybe I'm in wrong editor
15.19.06 Woz2002: select Child 1 ....MJT branches...open the branches window & =name to roots
15.19.30 Woz2002: from the MAIN ROOTS window...not the TRUNK window
15.19.41 Woz2002: windows ...windows & more windows :)
davidflame: hehe!
15.20.24 Woz2002: you will need the 2 windows open MAIN ROOTS & ROOTS
15.20.29 OrchidDave: I don't see anywhere to rename it
15.20.46 Woz2002: DaveO...what windows do u have open ?
15.21.12 OrchidDave: Main Roots/Child 1
15.21.31 Woz2002: Child 1 from BELOW the material icon ?
15.21.51 OrchidDave: that one says NONE
15.22.05 Woz2002: OK select the DDLB & select MJT branches
15.22.16 Woz2002: then open that window & rename to ROOTS
15.22.24 Woz2002: ... u r now with us :)
15.22.34 OrchidDave: lost
15.22.57 Woz2002: OK
15.23.00 OrchidDave: totally lost me...so sorry
15.23.05 Woz2002: where it says none
15.23.11 Woz2002: No problem :)
15.23.21 Woz2002: click the drop-down arrow
15.23.32 Woz2002: in the list select mojotree branches
15.23.34 OrchidDave: k
15.23.43 OrchidDave: k
15.23.44 Woz2002: now click < beside that branch
15.23.57 OrchidDave: k
15.23.58 Woz2002: new window opens up
15.24.02 OrchidDave: yes
15.24.06 Woz2002: rename this window to ROOTS
15.24.23 OrchidDave: OK...says MJT branches3 now
15.24.40 Woz2002: within the ROOTS window goto material & add new material..select Bark from the list :)
15.24.57 hakujin: In the manual it says that only the base branch should be all-caps
15.25.06 hakujin: all-caps
15.25.44 hakujin: doesn't it?
15.25.45 Woz2002: sorry Im trying to make it clear what window we are in by using CAPS...
15.25.55 hakujin: OK
15.26.04 OrchidDave: OK..think I got it
15.26.29 Woz2002: OK....so we have 2 windows open MAIN ROOTS & ROOTS
edegiuli has joined MojoVox
15.26.52 OrchidDave: yes
15.26.59 hakujin: hey, eric-san:)
15.27.13 Woz2002: ..we know need to setup where the roots will join the main roots
davidflame: gotcha Hak
15.27.21 Woz2002: this is done where?
davidflame: ...he's next door
15.27.24 pertm: wrong room
15.27.48 hakujin: oh, I see...
15.28.00 Woz2002: ...anyone?
15.28.09 OrchidDave: I'm waiting
15.28.11 OrchidDave: lol
15.28.27 Woz2002: ...In the MAIN ROOTS Child controller 1
15.28.37 hakujin: First Group Position
15.29.04 OrchidDave: I have child 1 open
15.29.39 Woz2002: OK so get the Roots to join the main roots at about halfway
15.30.20 Woz2002: set the first group position to 0.5
15.30.33 Woz2002: in the MAIN ROOTS window
15.30.37 Woz2002: for child 1
15.31.11 Frauke: ? these main roots are 60% underground, wouldn't 0.2 be better?
15.31.14 OrchidDave: k
15.31.17 Woz2002: oops wrong...0.2
15.31.22 OrchidDave: gees
15.31.25 Woz2002: Thx Frauke
15.31.34 Frauke: :]
15.31.46 OrchidDave: got it
15.31.53 Woz2002: Branch tilt to -35
15.32.08 OrchidDave: OK
15.32.13 Woz2002: so they face outwards
15.32.20 OrchidDave: they do
15.32.29 hakujin: http://users.easystreet.com/buddycat/workShop/roboArmAniTEST.mov
15.32.31 Woz2002: Ill set the group size to 2
15.32.44 OrchidDave: haku...stop that
15.32.50 hakujin: sorry;)
15.32.53 Woz2002: np
15.33.06 Woz2002: <pls whisper individuals> :)
15.33.10 OrchidDave: OK
15.33.13 OrchidDave: sorry
15.33.31 OrchidDave: done
15.33.39 Woz2002: In the ROOTS window we need to extend the length of the root & set the radius
15.34.03 Frauke: group size 2 points one inward
15.34.04 OrchidDave: k
15.34.07 Woz2002: I've set my length to 100
15.34.20 Woz2002: Frauke...will resolve shortly
15.34.21 OrchidDave: k
15.34.48 Woz2002: next we need to set the radius of the roots to a texture. by click the curve
15.35.04 Woz2002: select new texture
15.35.13 Woz2002: & click on the T
15.35.31 Woz2002: name this texture to Roots Taper
15.35.44 OrchidDave: where?
15.35.51 Woz2002: change Monofractal to none
15.36.03 Woz2002: change World position to UV position
15.36.08 OrchidDave: lost again
15.36.25 OrchidDave: lost at 'curve'
15.36.26 Woz2002: DaveO in Roots> radius>
15.36.40 OrchidDave: radius is a number
15.36.51 Woz2002: click the curve to change to a texture
15.37.11 OrchidDave: k
15.37.24 Woz2002: follow the instruction as above
15.37.32 OrchidDave: OK..one sec
15.38.45 Woz2002: ready
15.38.47 OrchidDave: done!
15.38.55 Woz2002: open the I/O curve
15.39.12 Woz2002: horizontally flip the curve
15.39.14 OrchidDave: where?
15.39.35 Woz2002: 5th icon at the bottom of the curve window
15.40.00 OrchidDave: lost again...sorry
15.40.03 Woz2002: mouse over & it should say flip curve horizontally
15.40.36 Woz2002: do u see it?
15.40.42 OrchidDave: I'm in value texture editor
15.40.59 Woz2002: You should be in the Curve editor
15.41.07 OrchidDave: close this?
15.41.16 Frauke: output control>>>input curve
15.41.28 OrchidDave: OK
15.41.34 Woz2002: flip curve?
15.41.46 Woz2002: set max output to 5
15.42.13 OrchidDave: OK...done
15.42.22 Woz2002: setting this to 5 will mean that at the base of the roots taper it will be equal to the main roots radius giving the effect of joining better
15.42.37 OrchidDave: thx frauke
15.42.51 Frauke: welcome
15.43.29 Woz2002: OK close the curve window & the texture window
15.43.30 OrchidDave: done in curve editor?
15.43.48 OrchidDave: k
15.43.58 Woz2002: HAK...for your information only...this is where you mess with radius curves
15.44.00 OrchidDave: back in Roots?
15.44.04 Woz2002: yes
15.44.11 OrchidDave: :)
15.44.22 Woz2002: pull a quick test & you'll see that the roots have tapered
15.44.26 Woz2002: quick
15.44.29 OrchidDave: k
15.44.53 OrchidDave: cool
15.45.07 OrchidDave: tapered roots
15.45.26 Woz2002: now we need them to twist & tilt
15.45.35 Woz2002: a...as if branching out
15.45.47 Woz2002: in the roots WINDOW
15.46.48 Woz2002: SET THE NUMBER OF SEGMENTS TO 16
15.46.55 Woz2002: <caps off>
15.47.07 OrchidDave: lol
15.47.18 Woz2002: set the segment twist to 60
15.47.28 Woz2002: set the segment twist to -30
15.47.38 OrchidDave: huh?
15.47.44 pertm: ??
15.47.51 Frauke: tilt maybe?
15.48.06 Woz2002: sorry yes..segment tilt - 30
15.48.10 OrchidDave: lol
15.48.35 Woz2002: ok?
15.48.36 pertm: Nice
davidflame: k :)
15.48.39 OrchidDave: wow
15.49.06 Woz2002: do you see what impact it has...spend 2 mins messing about with the values..but be sure to come back to what we have above
15.49.14 Woz2002: ...time for a smoke :)
15.49.30 pertm: We should have roots going the other way too
15.49.41 hakujin: I've been doing that all morning, Woz;)
15.50.33 OrchidDave: break again?
15.50.35 Woz2002: ...apologies to DaveO & others If I confused things...once you understand what we've done it will become easier..I'll do a pictorial MJT session :)
15.50.43 Woz2002: no Im here
15.51.03 OrchidDave: I'm doing ok
15.51.12 Woz2002: OK in the photo our branches are longer on 1 side than the other & also the trunk is not bolt upright
15.51.14 OrchidDave: no apologies needed
15.51.53 Woz2002: as all branches are relative to the first branch our trunk...we can change all of this quite easily by giving the TRUNK a slight tilt
15.52.15 Woz2002: open the TRUNK window
15.52.30 OrchidDave: k
15.53.17 Woz2002: just change the segment tilt to 4 then test render to see the impact
15.53.48 Woz2002: you will now see everything has taken on a slant
15.53.57 OrchidDave: it has
15.54.04 Woz2002: In addition our trunk is too small
15.54.13 OrchidDave: yup
15.54.37 Woz2002: If you amend the trunk length to 100
15.55.15 Woz2002: you'll see that everything else is impacted.....so the alternative is to set radius smaller...both have impacts..dependant on which you choose
15.55.37 Woz2002: ...so we will set the length to 100 only
15.55.53 OrchidDave: trunk length 100
15.55.58 OrchidDave: ?
15.56.08 Woz2002: yes....I often have to revise what I started with
15.56.16 Woz2002: often
15.56.37 Woz2002: ...this is because the true scales are not known...just guesstimated
15.56.43 OrchidDave: 100.000000?
15.56.47 Woz2002: yes
15.56.49 OrchidDave: k
15.57.42 Frauke: roots are flying everywhere
15.57.45 Woz2002: Our main roots are fine...its just the roots that need amending, as we have them set to Group axial spacing of ?
15.57.51 Woz2002: exactly frauke
15.58.22 Woz2002: ...as we have them set to Group axial spacing of ?
15.58.28 Woz2002: anyone?
15.58.35 OrchidDave: what window?
15.58.42 Woz2002: ...well its 0.1
15.59.01 Woz2002: DaveO I was hoping you would have told me...lets me know how much is sinking in :)
15.59.15 OrchidDave: lol
15.59.20 Woz2002: the answer is in the MAIN ROOTS window under the controller
15.59.26 Frauke: it's the first group position that's the problem
davidflame: Woz is directing you to keep track Dave - its something you need to be able to do to work effectively with MJTrees
16.00.00 Woz2002: Thx Dave
16.00.14 OrchidDave: sorry I'm slow
16.00.23 Woz2002: Frauke your correct its due to both...the first position & the spacing
16.00.35 Woz2002: Np DaveO...we all have to learn sometime :)
davidflame: lol@ dave
16.00.58 OrchidDave: you guys are losing me again
16.01.31 Woz2002: setting the First group position to 0.6 & group axial spacing to 0.2 looks ok to me try it
16.01.34 KrummenHacker: If you make a test render, you may see blobs at the end of the roots. This is a bug. You may get rid of the blobs by removing the roots cap.
16.01.53 Woz2002: DaveO> MAIN ROOTS window...child 1 Controller ABOVE materials
16.02.03 Woz2002: Thx B
16.02.07 OrchidDave: I'm sorry but I don't know where I'm supposed to be
16.02.18 Woz2002: DaveO> MAIN ROOTS window...child 1 Controller ABOVE materials]
16.02.39 OrchidDave: ok?
16.03.00 Woz2002: setting the First group position to 0.6 & group axial spacing to 0.2 looks ok to me try it
16.03.02 Woz2002: OK?
16.03.04 OrchidDave: got child 1 open
16.03.14 Woz2002: Frauke how u doing /
16.03.47 Woz2002: ..moving on
16.03.55 OrchidDave: ok...done..I think
16.04.36 Woz2002: Ok so at the mo we have a tilted trunk...with main roots & child roots
16.04.57 OrchidDave: as to remembering what I'm doing...that's what the log is for!..lol
davidflame: not when you are producing your own trees
16.05.21 Frauke: still a few floating roots on the left side
16.05.23 OrchidDave: lol
16.05.30 Woz2002: some of those roots are sitting above the ground which can be remedied by extending the ROOTS length or amending the twist & tilt to lower
values, therefore extending the branch
davidflame: ;)
16.06.33 Woz2002: not when you are producing your own trees-----& that s the purpose of this
16.06.38 Woz2002: ..sorry..
16.06.52 OrchidDave: I'll practice
16.06.59 Frauke: length @ 150 Segment tilt @ -25 works well
16.07.28 Woz2002: as Bernard mentioned pulling a test shot will show blobs on the ends...so we`ll just quickly remove those....ROOTS> endcap...unclick the X for active
16.08.05 Woz2002: whatever works Frauke...its good to see your experimenting with it. Getting used to the values & impacts is what its all about :)
16.08.10 OrchidDave: oops...I lost ROOTS window
16.08.38 OrchidDave: ok..ready
16.08.45 Woz2002: Ok IF you loose a window you can simple select the MojoForest Icon...& open all of the windows to find the one you need
16.09.09 Woz2002: If you lose the forest icon you can get t back from the world object window
16.09.15 OrchidDave: thx
16.09.24 Woz2002: next well create the Branches for now
16.09.53 Woz2002: looking at the photo we appear to have about 9 branches
16.10.13 hakujin: I've got to go, all - crepes with peaches this morning & I don't want to be late! See ya all @ euroVox :)
16.10.16 Woz2002: so from the TRUNK window
16.10.25 Woz2002: c u Hak
16.10.41 KrummenHacker: See you Hak
16.10.48 pertm: see you Hak
16.10.51 OrchidDave: L8R hak
16.11.02 hakujin: thanks, Woz - very useful session!
16.11.10 Woz2002: ..select Child 2> select MJT Branches> open & rename to main branches
16.11.11 hakujin: see ya's:)
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16.12.09 Woz2002: edit the material & as before select bark
16.12.48 OrchidDave: something not look right
16.13.09 Woz2002: for the MAIN BRANCH change the RTR colour for something recognisable
16.13.13 lewis: See ya
16.13.15 Woz2002: whats up DaveO
16.13.17 OrchidDave: select child 2 below End cap?
16.13.20 Woz2002: c u Lewis
16.13.29 lewis: that was to Hak but i was late
16.13.32 Woz2002: No below Material
davidflame: lol@lewis
16.13.42 lewis: =(
16.13.44 Woz2002: lol@Lewis
16.14.46 Woz2002: ...hopefully you can see a proocess starting to build up here
davidflame: yep
16.15.08 Woz2002: Branch> add a child amend the child> control the child etc
16.15.28 Woz2002: ...its all pernting you know :)
16.15.31 Woz2002: OK
16.15.37 Woz2002: DaveO you ready?
16.15.41 OrchidDave: maybe
davidflame: whats pernting?
davidflame: lol
16.15.59 Woz2002: parenting spellt wrong
davidflame: hehe!
16.16.06 Woz2002: :)
16.16.19 Woz2002: I make many typos....
16.16.23 Woz2002: REAFY?
16.16.27 Woz2002: READY?
16.16.32 OrchidDave: not sure...keep going...my brain is on overload...not your fault
davidflame: You made ...put it past tense
davidflame: ;)
16.17.25 Woz2002: Ok for the MAIN BRANCH make the radius to 20 & add the radius taper as wed just did tfor the roots & set the length to 200
16.17.30 Woz2002: ...off you go :)
16.18.19 Woz2002: ...done?
16.18.34 Woz2002: hehhe
16.18.45 Frauke: jep
16.18.47 OrchidDave: radius taper at?
16.18.47 Woz2002: set the MAIN BRANCH length to 200
16.19.01 Woz2002: Radius taper max output to 20
16.19.09 Woz2002: remember to flip the curve
16.19.22 Woz2002: set worldpos to UV pos & Monofractal to none
16.19.57 Woz2002: next we need to amend the TRUNK child 2 controller
16.20.03 Woz2002: ...u with us DaveO?
16.20.14 KrummenHacker: Don't forget to disable the cap!
16.20.15 Woz2002: Im going to start to pace things up
16.20.20 OrchidDave: no...my brain is malfunctioning..and I'm lost
16.20.35 Woz2002: where r u at ?
16.20.47 OrchidDave: My fibromyalgia is making this hard on me...not your fault
16.20.47 Woz2002: Have youcreate the MAIN BRANCH?
16.21.23 OrchidDave: I screwed up somewhere...I'll just watch you guys now
16.21.34 Woz2002: K..& thx
16.21.41 Woz2002: ..u can pick up from the log
16.21.46 OrchidDave: yes
16.21.48 foe: I am back.
16.23.21 Woz2002: Ok so we need a set of 9 MAIN BRANCHES & need them to be outset as to fill the trunks open end
16.23.55 Woz2002: this is done again from the Child 2 within the TRUNK controller
16.24.02 Woz2002: Group size 9
davidflame: yep
16.25.02 Woz2002: I have just set the the branch origin offset to 30...this poushes the branches out to the edge....similar to the actual branch offset control
16.25.19 Woz2002: ...so we now have 2 ways of controlling the offset branches appear at
16.26.01 OrchidDave: I'm going to go...I got totally lost and can't understand this at this point...sorry guys to slow up your tutorial
16.26.02 Woz2002: next we need to cotrol the tilt & twsit of the MAIN BRANCH
16.26.22 OrchidDave: thx for trying woz
16.26.37 Woz2002: k sorry Dave...catch up with logf & experiment with what has sunk in so far :)
16.26.42 Woz2002: NP m8
16.26.42 OrchidDave: ok
16.26.49 OrchidDave: TTFN
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16.27.07 Woz2002: OK soz lost concentration...
16.27.11 pertm: Offset where Trunk s controller at child 2 or Main branch?
16.27.26 Woz2002: Per...you can use either :)
16.27.42 KrummenHacker: They behave differently, take care!
16.28.41 pertm: Yeah I see they moved all over the place when I used 30 in Trunk
16.28.43 Woz2002: 1 acts as X Y & Z as in the branch & the Branch Origin Offset works where the connecting point of the the 2 branches make contact by X axis
only....thats correct isn't it B?
16.30.23 Woz2002: Does anyone want a quick break & then I can speed things up a bit ?
16.30.27 KrummenHacker: In the child controller, the offset make the child branch slide along its axis... Well, I'm a bit confused, now. Have to check. Continue. I'll tell later.
davidflame: Yes I could do with getting a drink soon
16.31.18 Woz2002: OK lets just get these branches set & take a break
davidflame: k
16.32.10 Woz2002: so has ev1 set the MAIN BRANCH to 30 in the Child2 controller ?
16.32.21 Woz2002: for the Branch offset?
16.32.42 Woz2002: Ill take that as a yes
16.33.02 pertm: Yes but they are no longer connected to the tree
16.33.09 KrummenHacker: I told wrong things. In the child controller, the offset act on the offset along the main branch radius (perpendicular to to main branch axis)....
16.33.27 Woz2002: pull a quick test & the MAIN BRANCHes should be filling the trunk.....
16.33.41 Woz2002: thats what I said B :)
16.33.50 Frauke: Branches are floating far far away
16.33.54 Woz2002: X axis offset do the same :)
16.34.19 Woz2002: pull back in RTR....we need to add twist & tilt to the branches so they will appear shorter soon
16.35.07 Woz2002: In the Main Branch window experiment to see if you can get the twist & tilt near what the photo has
16.35.20 Woz2002: this i will leave to your own discretion
16.35.22 KrummenHacker: In the branch editor, it is a 3D offset on the branch own coordinate system. Looks complex, right. You better have to experiment. :-)
16.35.44 Woz2002: :)
16.36.22 Woz2002: I chose 2 for twist & tilt
16.36.43 Woz2002: pull a quick test have a view & lkets take a break so I can recompose :)
16.36.51 Woz2002: ===Break====
davidflame: back in 10 mins OK?
16.37.21 Woz2002: k
16.37.42 foe: I am away.
16.38.09 Woz2002: at the mo our tree doesnt resemble the bonsai much at all...this is because we need to revisit some of my guesstimates & then start to add colours &
disps & drive somethings with textures
16.38.33 foe: I am back.
16.41.08 Woz2002: theres a lot to go through...its easy for me to do....cos im just flipping between windows & tweaking values
16.41.38 Woz2002: once the process sinks in & things start to click
16.42.11 Woz2002: ...creating your own trees will be so easy you wont believe it
davidflame: :)
16.43.09 Woz2002: ..its hard as well due to some of the quirks with MJT for others to keep up...which again only slows down the process....& I dont blame anyone for
that :)
16.43.22 Woz2002: ..well except Bernard p'haps...lol :)))
16.43.31 Woz2002: <joking>
16.43.53 KrummenHacker: Well, I'm almost lost. :-)
16.43.59 Woz2002: hehe
16.44.08 Woz2002: you shouldn't be
16.44.17 mojobug: I hope you folks don't mind that I'm just taking the log and using it later. My dying eyes have so much trouble with the small font of MojoVox.:(
16.44.21 KrummenHacker: I lost the thread when checking for the offset.
16.44.28 Woz2002: np bug
16.44.47 Woz2002: this log maybe hard to read anyways...lots of jumping back n forth
16.44.55 KrummenHacker: How many levels of branches yet?
16.45.05 Woz2002: 4
16.45.17 Woz2002: I normally build a tree to 8+
16.45.25 Woz2002: 3 childs
16.45.30 Woz2002: 4 branches
16.45.42 Woz2002: now wrong way round..lol
16.45.54 KrummenHacker: trunk -> main branches-> ????
16.46.14 Woz2002: TRUNK> MAINBRANCHES>BRANCHES>TWIGS>LEAVES
16.46.23 Woz2002: TRUNK>MAIN ROOTS>ROOTS
16.47.06 KrummenHacker: nothing in the logs about branches, twigs nor leaves. :-(
16.47.23 Woz2002: yet...I know...thats the problem,,,weve yet do them
16.47.32 Frauke: dinner calls, be back later. Just recording now.
16.47.39 Woz2002: K frauke
16.47.54 Woz2002: K Im going to speed things up a bit
16.47.58 Woz2002: ev1 here?
davidflame: k
16.48.25 KrummenHacker: ok, so what is strange for me is "so has ev1 set the MAIN BRANCH to 30 in the Child2 controller ?"
16.48.31 Woz2002: Im going to start assumning that you all know the basics with MJT...child controllers & Taper textures
16.48.49 Woz2002: should have B...why?
16.49.00 KrummenHacker: What param? Offset?
16.49.19 Woz2002: Branch offset = 30
16.49.37 Woz2002: pushes branches outwards to edge of trunk
16.49.59 Woz2002: OK
16.50.05 Woz2002: ==end break==
16.50.24 KrummenHacker: Must check. Offset is in radius units. would move it 30 main branch radius out!
16.51.00 KrummenHacker: This is were i'm lost.
16.51.06 Woz2002: yES b 30 METRES OFFSET
16.51.30 KrummenHacker: OK. Please continue. We will look at this later.
16.51.35 Woz2002: ok :)
16.51.38 Woz2002: next we need to add a BRANCH to our MAIN BRANCHES...as before a dd a new branch to the MAIN BRANCHES window
16.51.53 Woz2002: & rename to BRANCH
16.53.03 Woz2002: Now we want to control where the branch appear on the MAIN BRANCHES notice that in the photo is appear within the top half of the branch
16.53.18 Woz2002: so we need to set it above 0.5 <above halfway>
davidflame: k
16.54.24 Woz2002: set the first group position to 0.8
davidflame: yep
16.55.10 Woz2002: Branch tilt to 60
16.55.27 Woz2002: leave group axial spacing at 0.1 for now
16.55.39 Woz2002: goto BRANCH window & amend length to 100
16.55.47 foe: I am away.
davidflame: k
16.56.07 Woz2002: don't forget to also add your material for the BRANCH
16.56.13 Woz2002: ..to bark
davidflame: k
16.58.58 Woz2002: we need to edit the BRANCH radius to a taper & set the max output to 2
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16.59.58 Woz2002: next we need to amend the MAIN BRANCH to have a minimum output = 2 so that both branches join neatly
17.00.51 Woz2002: In addition we need to set the tilt & offset for the BRANCH
17.01.04 Woz2002: not offset..twist
davidflame: k
17.02.49 pertm: Good for now it looks more like a cactus
17.02.58 Woz2002: k I have my Branch set to as follows
17.03.20 Woz2002: twist = 30, tilt = 5
17.03.25 Woz2002: segments = 10
17.03.57 Woz2002: ....well quickly add the Twigs then we'll get into the Materials :)
17.04.31 Woz2002: From the BRANCH window add a branch to child 1...call it twigs
davidflame: k
17.05.55 Woz2002: set length to 50 add a taper to the radius with max output of 1
17.06.34 Woz2002: dont foget to add the material
davidflame: k
17.07.05 Woz2002: for the twigs as our TRUNK>MAIN BRANCHES > BRANCH>TWIGS are all based upon the same material
17.08.17 Woz2002: next goto the child controller & amend d the positioning of the twigs
17.08.37 Woz2002: set first group position to 0.5 & group axial spacing top 0.2
17.08.45 Woz2002: also adjust the branch tilt to 10
17.08.59 Woz2002: pull a quick test render
17.09.52 Woz2002: Your main branches should now look thick at the bottom thinning into whispy branches
17.10.02 KrummenHacker: Should the group size of branch and twig to stay at 1?
17.10.35 Woz2002: Ive amended mine to 2
17.10.38 Woz2002: sorry
davidflame: thanks
17.11.11 Woz2002: next I want to add some leaves & get an overall feel for the tree
17.11.29 Woz2002: after the leaves I normally go back & fix many of my errors
17.11.41 Woz2002: then drive things through textures
17.11.59 Woz2002: so next is to add the leaves
17.12.15 Woz2002: select Child 1 from the TWIGS window& select MJT leaves
17.12.40 Woz2002: the first thing I do with leaves is get the shape right
17.12.59 Woz2002: open up the leave profile
davidflame: yep
17.13.22 Woz2002: in outr photio the leaves have a long spinney effect
17.13.40 Woz2002: so drop the midpoint of the curve near to the middle of the graph
17.14.41 Woz2002: ...actually its a lot lower than that...try to get your curve to reflect half of the length of the leaf in the photo
17.15.10 Woz2002: ^^hope that makes sense...so in effect you have a low curve
17.15.32 Yaroslav: Going to bed, guys....see ya
17.15.40 Woz2002: c u Slav
17.15.43 KrummenHacker: See you Slav
17.15.46 lewis: c u Slav!
17.15.50 pertm: See you slav
17.16.04 Yaroslav: I`ll leave my ghost to record:)
davidflame: see ya Slav
17.16.36 KrummenHacker: If you want to make the leave thinner, the right way is to change the curve max output value.
17.16.42 Frauke: back again, just catching now
rbutt has quit MojoVox.
17.18.23 Woz2002: .....guys my mouse batteries have just given up on me
17.18.37 Woz2002: I cant continue
17.18.49 Woz2002: we need to get much more done
17.19.26 Woz2002: tab doesnt work
17.19.29 KrummenHacker: That's bad!
17.19.41 Woz2002: 1 sec.....
17.20.58 Woz2002: ...back..RESULT
17.21.27 KrummenHacker: New batteries?
17.21.34 Woz2002: robbed remote
davidflame: lol
17.21.56 KrummenHacker: wireless is not always the best solution!
17.22.34 Woz2002: this is where I struggle with leaves....cos we need to get a radial distribution of 5 leaves for each twig & we need more twigs on outr branches
17.23.34 Woz2002: In addition we need to set the max output of our leaves to 1 from 0.1 & set the scale to something like 100 to be able to see them...si here goes
davidflame: rom=from ..yes?
17.24.16 Woz2002: from yes
davidflame: :)
17.24.44<Woz2002>: yes m8..im tired...& this session is not going well at the point of pulling the plug
17.25.18 Woz2002: In the twig controller for child1
17.25.27 Woz2002: set the group size to 5
17.26.30 Woz2002: do a quick test render & you'll see what problems need to be fixed
17.27.16 Woz2002: ..at this point for today I am going to STOP!
davidflame: Thats fine with me
17.27.57 Woz2002: ...next week Ill issue a tree file for all with the fixes fixed & well move on to textures & materials based upon this model
17.28.03 KrummenHacker: You teached for more than 3 hours. Wow!
davidflame: Exactly
17.28.54 KrummenHacker: Woz, send me the file in advance so I can check it for this offset issue.
17.28.56 Woz2002: In addition we should finish the tree in about 1 1/2 hrs & we`ll look at Experimenting with the Branches radius...."where the fun begins"
17.29.07 Woz2002: ===END session==
davidflame: Thanks for the session(s) Woz
17.29.20 KrummenHacker: Thanks Woz.