Boulder_Session_2 : davidflame dmytry AceHarddrive Yaroslav
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14.15.04 Yaroslav: cheers
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14.15.30 AceHarddrive: and roebuck!
14.16.36 Yaroslav: should we kick the others:)
14.16.44 mojobug: I started my running log in case my bad eyes give out with the small font...
14.16.58 AceHarddrive: same here, bug!
14.17.14 mojobug: LOL
davidflame: just use your good ones ...leave your bad eyes in the cupboard
davidflame: ;)
14.18.15 mojobug: LOL
14.18.39 Yaroslav: lets start in 5
14.18.54 mojobug: 4...3...2...1........
14.19.13 Yaroslav: lol:)
14.19.48 mojobug: Ya can't fool us Slav....You'rte stepping out for a smoke!
14.20.03 AceHarddrive: caught ya!
14.20.05 Yaroslav: yeah:)...I`m already away:)
14.20.57 mojobug: Use a pipe while Mojoing., Slav..The smoke won't get in your eyes...
14.21.29 AceHarddrive: or ashes in the keyboard
14.24.18 mojobug: Tick,,,Tock...Tick...Tock....
14.24.26 Yaroslav: ok...I`m back and you`re still here...so can we start, David
14.26.11 Yaroslav: Hey XSI man:)
davidflame: yep
davidflame: I was here ...just my slow fingers today
davidflame: its cold ...what can I say
14.26.40 Yaroslav: Lets rol then..Boulder Session..part 2...materials
davidflame: yeeha
davidflame: <whiplash>
14.27.36 Yaroslav: I`ll make the introduction....and David will kindly explain some other stuff
14.28.06 Yaroslav: So the materials....there isn`t much to talk about them:)...oops
davidflame: lol
14.28.42 Yaroslav: Basicly making materials for boulders doesn`t differ much from making the textures for shaping them up
14.28.54 Yaroslav: Here`s the KeyWords:
14.29.13 foe: I am away.
14.29.46 Yaroslav: First if you use some Fractals (mono, multi, noise) to drive the boulder texture you need to use the object position space for this textures
14.30.29 Yaroslav: Of course you can use World Position or Surface Position in the space slots, but.....
14.30.46 AceHarddrive: I am away.
14.31.12 foe: I am back.
14.31.26 Yaroslav: everytime you move your boulder it`s materials(colors) will be changing acoording to the position of the boulder in World Space
14.32.00 Yaroslav: So it`s up to you....but in most cases you`d want to lock your mat to your boulder...so.....Object Position
14.32.19 Yaroslav: Next keyword......Random Node
14.32.44 Yaroslav: You used Random Node a couplde of times during the last session
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14.33.14 AceHarddrive: I am back.
14.33.30 Yaroslav: When making materials you want your boulders to look(have the same texture) the same....but not totaly "THE SAME"
14.34.45 AceHarddrive: each one a bit different from the others
14.35.01 Yaroslav: Use Random Nodes in Largest Feature Size slot of the fractals driving colors to change the sizes of the of the patterns on each boulder
14.35.10 Yaroslav: Right, Tim
14.36.35 Yaroslav: No huge graphs are needed...convert the LFS to function and hook the Random Node into final output
14.37.12 Yaroslav: Or look it to the Boulder Size....remember that function for shaping the boulders?
14.37.37 AceHarddrive: yup
14.37.41 Yaroslav: Object size node Multiplied by Random Node
14.38.17 Yaroslav: Random Node will be also efficiaent in the Offset slot of you color making fractals
14.38.57 Yaroslav: As you may remember Offset "moves and rotates fractal"
14.39.37 Yaroslav: So Randomising the Offset value will give you so variety of the colors in the boulders
14.40.03 mojobug: ahhhh!
davidflame: ;)
14.40.18 Yaroslav: Result Scale also can be Randomised as well as Roughness
14.40.51 mojobug: Randonizing the roughness? I hadn't thought of that
14.41.13 Yaroslav: When making Random Node for the RS you may want to set the Position of that Random Node to "1"
14.41.50 Yaroslav: and then set Varience of the Random Node to 0.5 or more
14.42.36 Yaroslav: In this case some color textures on teh boulders will be outputing the whole range of your color gradient
14.42.46 Yaroslav: in case"1" or more
14.43.44 Yaroslav: and on the boulders which get the color texture with RS set to 0.5 you`ll get more pastel smoothed colors
14.44.30 Yaroslav: Same goes ro Roughness....some boulders will have very comlex color patterns and some will be smoother
14.45.05 Yaroslav: David will you talk about the Planet Materials?
14.45.24 Yaroslav: Do you want me to?
davidflame: Can do
davidflame: I'll do some experiments later
davidflame: ;)

davidflame: If you cover it fine ...if not I'll take over
14.47.27 Arre: lunchtime - i'll be away for a while.. logging all this. :) cya later.
14.48.02 Yaroslav: See ya, Arvid
14.48.24 AceHarddrive: cya Arvid!
14.48.30 Arre: later :)
14.48.57 Yaroslav: OK...one more intersting way for colorising your boulders
14.49.26 Yaroslav: Will check out some Library boulders you have now
davidflame: :)
14.49.50 Yaroslav: First open the MojoWorld`s v2.0 default planet
14.50.02 Yaroslav: do you still have it on your HDs
14.50.53 Yaroslav: say when:)
14.51.18 mojobug: I have mine open...
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14.51.40 Yaroslav: cool...whay about the others:)
14.52.04 AceHarddrive: got it!
14.52.35 Yaroslav: Anybody else following the session?:)
14.52.44 ACHPostma: yep
davidflame: k
14.53.21 Yaroslav: ok...lets move on then(you 3)...oh 4
14.53.54 Yaroslav: Your are about 14m above the ground in the default view
14.54.06 Yaroslav: In the mountains
14.54.08 mojobug: yep
14.54.08 AceHarddrive: right
14.54.13 ACHPostma: 13.88 yes
davidflame: precision
davidflame: hehe!
14.54.31 ACHPostma: ;)
14.54.41 Yaroslav: Adjust your camera view so it be looking at the ground below you
14.54.56 ACHPostma: 'C'
14.54.59 Yaroslav: pitch it
14.55.15 Yaroslav: you don`t have to pitch it all the way
14.55.41 mojobug: k
14.55.43 Yaroslav: Now will inport one boulder from the library...open your boulder library
14.56.17 AceHarddrive: k
14.56.19 Yaroslav: Open "v2dp.mjl"
14.56.32 Yaroslav: and place it in the area of the snow
14.57.03 ACHPostma: done
14.57.03 mojobug: k
14.57.06 AceHarddrive: k
14.57.22 Yaroslav: Do the test render...at any resolution (size) you want
14.57.59 AceHarddrive: k
14.58.06 mojobug: yup
14.58.42 Yaroslav: you see the boulder which looks right in place...it`s covered with snow...and looks to have the same rock colors as the surrounding terrain
14.58.51 ACHPostma: yep
14.58.56 AceHarddrive: yup
14.59.00 Yaroslav: Now clone your camera
14.59.23 mojobug: done
14.59.39 AceHarddrive: k
14.59.45 Yaroslav: and move it to the beach area....very close to the water...where you have some patches of the sand...durty...what...yellow?
14.59.54 Yaroslav: gray?...whatever
15.01.33 AceHarddrive: k
15.01.34 Yaroslav: when you positioned your camera on the beach, load the same "v2dp.mjl" boulder again...and place it on the sand
15.01.51 Yaroslav: do the test render
15.03.28 Yaroslav: done?
15.03.58 mojobug: It took me a minute to hike over there...
15.04.06 Yaroslav: :)
15.04.08 AceHarddrive: k
15.04.44 Yaroslav: on your render you see that although you used the same boulder, it has different textures now
15.05.00 mojobug: sure does!
15.05.04 Yaroslav: Sandy look of the rock surfaces covered with grass
davidflame: yep
15.05.06 ACHPostma: myep
15.05.13 AceHarddrive: right
15.05.41 mojobug: And they say moss does grow on a rolling stone!
15.05.57 Yaroslav: why is that...open the Planet Material editor.....
15.06.25 Yaroslav: Open that boulder`s Material Editor.....don`t close Planet`s one
15.06.32 Yaroslav: compare those too
15.07.23 mojobug: hmmmm.....! The same!
15.07.43 Yaroslav: YES!!!....you get the donut today!
davidflame: hehe!
15.08.11 Yaroslav: so this is the trick
15.08.43 Yaroslav: if you plan to infest your planet with boulders...you may apply your Planet`s Material to them
15.09.06 AceHarddrive: infest?
15.09.18 mojobug: LOL!
davidflame: over 50
15.09.31 Yaroslav: Boulder colors will be subject to the changes according to the Altitude and Slope in your world
davidflame: use more than 50 boulders=infest
davidflame: its in the hyperspatial dictionary
15.10.00 mojobug: I'm an exterminator....50 isn't an infestation;)
15.10.00 Yaroslav: And will look preaty natural in the surrounding lanscape
15.10.09 AceHarddrive: mojobug does not infest anything!
15.10.39 AceHarddrive: He gets rid of infestations!
davidflame: One thing to be aware of when working with boulders using Planet Materials
15.10.53 ACHPostma: LoL
davidflame: The boulders will not take the planet material displacements
15.11.49 Yaroslav: Now....you can say..."well, it`s simple to do in the v2.0 world, it doesn`t use any fractals in the color materials"
15.11.52 mojobug: That is an advantage for renders, right David?
15.12.15 Yaroslav: that`s true...if you look at all those textures...they are all driven by Slope or by Altitude
15.12.41 Yaroslav: Thanks, David:)
15.12.42 ACHPostma: http://www.graphmonkeys.com/temp/bouldertest.jpg
15.13.01 Yaroslav: yeah, right...I can`t open your site:)
15.13.25 Yaroslav: but I managed to open the image:)
15.13.36 Yaroslav: nice presentation, Anne:)
davidflame: depends what displacement was used Bug - if its a big displacement - boulders can look weird even though the colours match up
15.13.45 ACHPostma: ;)
davidflame: Its his own private stash of pics Slav - so he made sure theres easy access <grin>
15.14.34 Yaroslav: :)LOL
davidflame: ;)
15.15.10 Yaroslav: ok...back to the topic
15.15.46 Yaroslav: The Planet material can be applied to the boulders even if the Planet Has the complex mats...lts check it out
15.17.07 Yaroslav: Open Caly`s world, called "Majic Redowa"...I don`t think you have it in the default 3.0 planet library though
davidflame: No its available at 3dc though
davidflame: if you haven't got it already
15.17.42 Yaroslav: right
15.18.14 Yaroslav: if you haven`t got it you missed a lot:)
15.19.05 mojobug: Give me a few to find it at 3dc
15.19.10 ACHPostma: http://www.3dcommune.com/3d/page.mv?/3d/mjwc_04/Planets2004.html
15.19.14 ACHPostma: planet 117
15.19.16 Yaroslav: ok...I`ll have a cig then
davidflame: any excuse
davidflame: lol
15.19.33 ACHPostma: hehehe
15.21.46 mojobug: Thank you Anne, and I have it up...(while Slav grabs a Fag)
15.22.06 ACHPostma: you're welcome ;)
15.23.47 ACHPostma: http://www.graphmonkeys.com/temp/bouldertest2.jpg
15.24.24 Yaroslav: heh:)
15.24.40 AceHarddrive: Anne, you've got WAAAY too much time on your hands, hehe!
15.25.13 ACHPostma: grin .. browsing the net too and rendering another MW image LOL
15.25.15 mojobug: Too much time!...(especially since he's a newlywed)
15.25.24 ACHPostma: working on my first full 3.0 planet
15.26.01 AceHarddrive: cool!
15.26.20 Yaroslav: I finally started one yesterday
15.26.36 ACHPostma: http://www.graphmonkeys.com/temp/wip004a.jpg
15.26.41 ACHPostma: http://www.graphmonkeys.com/temp/wip005.jpg

15.27.17 ACHPostma: oops : http://www.graphmonkeys.com/temp/wip004c.jpg
15.28.11 mojobug: "You can always tell a Dutchman, but you can't tell him much!"
15.28.28 Yaroslav: That`s some boulder piles you`ve got out there, Anne:)
15.28.56 Yaroslav: everybody is ready with MagicRedowa?
15.29.02 ACHPostma: Yeah ..
15.29.09 mojobug: yup
15.29.14 AceHarddrive: There be mountains here!
15.29.30 mojobug: Purty Mts
15.29.54 AceHarddrive: Whatcha gonna call it? Rock World?
15.31.05 mojobug: I notice that the Zip Renderer doesn't like V2 worlds
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15.32.12 mojobug: You have to do a manual update (at least on this instance)
15.32.35 mojobug: Did we chase Slav away?
15.32.58 AceHarddrive: Lost connection, probably
15.33.04 ACHPostma: yeah
15.33.07 mojobug: ;)
15.33.42 mojobug: International Dateline conflict?
15.34.44 AceHarddrive: Is that where you can find Japanese girlfriends? The International Dateline?
15.34.53 dmytry: hehehe
15.34.56 mojobug: Anne: I've got to get you to translate that saying above for me so I can put it in my house...
davidflame: whooooooo
davidflame: ...and I though my jokes were bad
davidflame: ;)
15.35.52 ACHPostma: It doesn't come out good in Dutch Bug .. you will miss the pun
15.35.55 mojobug: Dat's bad Ace
15.36.14 AceHarddrive: I thought so too!
15.36.42 Arre: back, but i gotta do some errands. cya all :)
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15.36.56 mojobug: That's what I found out using Balbefish. I thought it would work better having a Native do it....Oh well...
davidflame: I'll give Slav another five minutes and if he's not back I'll take over
15.37.27 ACHPostma: Je kunt altijd zien dat het een Nederlander is, maar je kunt hem niet veel vertellen.
15.37.56 mojobug: It almost sounds obsene!
15.37.58 ACHPostma: that would be the dutch translation, but tell is 'zien' in the first part and 'vertellen' in the second part
15.38.02 ACHPostma: hahaha
15.38.58 mojobug: My Grandfather never taught me any of his Dutch, so I have to rely on friends...
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15.39.22 mojobug: Yeaaaaaa!
davidflame: wb
15.39.33 Yaroslav: ooopppsss...I must have droped out
15.39.41 AceHarddrive: or got dropped
15.39.59 Yaroslav: yeah...that was probably evil David
davidflame: wasnt me
davidflame: honest
15.40.17 Yaroslav: :)
davidflame: <fingers crossed behind back>
15.41.02 Yaroslav: OK....open the texture leaf called "green" in that "gree-n-dirt" diffuse texture
15.41.14 Yaroslav: Click on the MonoFractal there
15.41.32 Yaroslav: You see that LFS has the texture in it`s slot
15.41.38 Yaroslav: Open that texture
15.42.00 Yaroslav: it`s called "object size scaling 1/5"
15.42.32 Yaroslav: This is the way to lock the size of the LFS without Randomising it and using ProUI
15.42.51 Yaroslav: Check out the "onefifth" texture leaf
15.43.12 Yaroslav: It`s set to Object Size for the space slot
15.43.23 Yaroslav: and doesn`t have any fractals
15.43.43 Yaroslav: Open the Curve of this texture
15.43.48 Yaroslav: say when:)
15.44.14 Yaroslav: ????
15.44.17 AceHarddrive: not mine
15.44.33 Yaroslav: eh?
15.44.45 AceHarddrive: green n dirt>green>no texture in monofractal
15.44.58 mojobug: My LFS is a widget
15.45.17 Yaroslav: David what about you?
15.45.32 Yaroslav: Anne?
15.46.25 Yaroslav: May be I have the early version of that Caly`s boulder....which she made during the testing:)
davidflame: There were two versions
davidflame: I'm just checking
15.46.57 AceHarddrive: Could be. I just downloaded mine from the link you gave.
15.46.57 Yaroslav: Or are you guys sure that you looking at the Boulder`s Materials and not the Planet`s ones
15.47.15 AceHarddrive: magicredowa.mjw
15.47.27 mojobug: Planet, I haven't placed a boulder yet
15.47.30 Yaroslav: You`re looking at the Planet`s mat
15.47.39 AceHarddrive: right
15.47.40 Yaroslav: doah.....
15.47.50 Yaroslav: craps
davidflame: but I've got the onefifth
15.48.15 Yaroslav: place it then....did I drop out that long ago
davidflame: in my beta folder
15.48.48 Yaroslav: place the boulder from the library(default 3.0) called "magicredowa.mjl"
15.49.54 Yaroslav: do you have one in your libraries (bouldes)?
15.49.59 AceHarddrive: right
davidflame: Yeah I got it in both
15.50.19 Yaroslav: OK...cool...place it on the ground somewhere
davidflame: I was checking to see if they are same
15.50.30 Yaroslav: no need for the render
15.50.50 AceHarddrive: that's got it!
15.50.55 AceHarddrive: one fifth
15.51.04 Yaroslav: Bug, are you OK?
15.51.15 mojobug: I'm back on track
15.51.20 ACHPostma: k got it now too
15.51.47 Yaroslav: so open the Boulder Mats....open the green-n-dirt`s diffuse
15.52.04 Yaroslav: and open the LFS texture for the Green texture leaf
15.52.51 AceHarddrive: k
15.52.58 Yaroslav: David have you seen me explaning the Object Position stuff for that boulder before I droped out?
15.53.30 Yaroslav: or was I just typing into nothing being already out

15.53.58<Yaroslav>: shoot...forgot to wisper:)
davidflame: You'd just introduced Magic redowa boulder
15.55.04 Yaroslav: OK, guys...nobody heard then the explanation about the mats on this planet ,right
15.55.32 AceHarddrive: yup
15.56.00 mojobug: Lost...
15.56.02 Yaroslav: Open the Planet`s Material Editor....you`ll see that the materials used on the Planet and on the boulder are the same
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15.56.28 Yaroslav: Click on the green-n-dirt material in the Planet`s Material editor
15.56.45 Yaroslav: Click on the Diffuse texture for that mat
15.57.25 Yaroslav: You now should have the "green-n-dirt" texture for tthe boulder and for the planet opened before you
15.57.32 Yaroslav: Right?
15.57.37 AceHarddrive: k
davidflame: k
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15.58.37 Yaroslav: "Gree" texture leaf for the planet is calculated in the World Position
15.59.01 Yaroslav: and the same name texture leaf for the boulder is calculated in the Object psition
15.59.32 AceHarddrive: right
15.59.45 Yaroslav: That`s the way to use the Planet Materials on the boulders, when Planet materials have fractal driven color textures
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davidflame: wb bug
16.00.27 mojobug: got dropped, sorry...continue
16.01.22 Yaroslav: SO when you`re done with your world and made the Planet`s mats.....you would want to clone the Planet materials(the whole set)...rename it to Planet Mats for Boulders(whatever) and then swich back to your original Planet Material
16.02.38 AceHarddrive: aahhhh
16.03.01 Yaroslav: If you use not the Material`s clones but the original set on the boulders...switching the spaces for the color textures to Object Position...will have the same effect in the WOrld:)
16.03.26 Yaroslav: and would mess up your colors on the Planet
davidflame: :(
16.03.51 Yaroslav: Now back to that "Gree" LFS for the boulder
16.04.23 Yaroslav: You see the texture there...open it..."object size scaling 1/5"
16.04.30 Yaroslav: OK?
davidflame: yep
16.04.45 Yaroslav: You see the texture leaf "onefifth"
16.04.53 AceHarddrive: k
16.04.59 Yaroslav: Check out its settings
16.05.17 Yaroslav: It has the Object Size for the Space and no fractals
davidflame: yep
davidflame: and in the output control .........
16.06.07 Yaroslav: This is the way to lock the size of the LF to your boulder without Randomising and ProUI
16.06.18 Yaroslav: Open the Curve for this texture
16.06.48 Yaroslav: You see that the Max Output is set to "0.2"
davidflame: 1/5 = 0.2
16.07.02 Yaroslav: right:)
davidflame: ;)
16.07.19 Yaroslav: 1/5th of what? then....close the Curve
16.07.40 Yaroslav: Click on the Object Size for this texture
16.08.11 Yaroslav: On the right you see "Size metric"
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16.08.47 Yaroslav: "Longest Edge"....so LFS should be 1/5th of the Longest Edge of the Boulder
16.09.03 Yaroslav: That`s it:)
davidflame: ;)
16.09.35 Yaroslav: I`m done with my part for a while...sorry for the inconveniences on the road:)
davidflame: np Slav
16.10.05 Yaroslav: Now David will be showing you his stuff:)
davidflame: thanks for what you did ;)
16.10.20 Yaroslav: :)
davidflame: Now I get to make you guys work
davidflame: <muauahaahaugh>
davidflame: continuing on with boulders and materials
16.11.37 Yaroslav: :)
16.11.39 AceHarddrive: right
16.12.00 mojobug: My Head hurts Mr. David!
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davidflame: if you have a planet with quite a few materials
davidflame: something you might like to consider producing is this
davidflame: http://www.fettes.com/Cairngorms/glacial%20erratics.htm
16.13.10 Yaroslav: cool shots
davidflame: so say place a boulder on a grass part and grab just the rock section of the materials
davidflame: and apply that to your boulder
16.13.44 mojobug: Ahhhhh!
davidflame: clever hey?
16.14.50 Yaroslav: <grin>
16.14.52 AceHarddrive: very
16.15.19 foe: yep
davidflame: If you want to be really clever ...what about grabbing the rock and sand and applying those to the boulder <grin>
davidflame: You can create a boulder that doesn't fit in the location ...but does fit the planet itself
davidflame: K - that was just something I thought of as Slav was doing his portion
davidflame: Everybody ready to do some boulder work or do you want a 5min break?
16.18.43 Yaroslav: I`m ready
16.18.52 AceHarddrive: lets go
16.19.13 mojobug: Onward
16.19.30 AceHarddrive: and Upward
davidflame: K - now we've covered materials I thought we'd cover boulder placement and manipulation in more detail
davidflame: So if you just want to load up a new clean planet
16.20.56 AceHarddrive: and I was just getting used to this one <sigh>
davidflame: then grab any boulder and load it in
16.21.27 AceHarddrive: I can't find one marked "any"
davidflame: look for the one called smartarse
16.22.13 AceHarddrive: I do have that one!
davidflame: and let me know in an hour when you havent found it
davidflame: shucks!!!!
16.22.34 mojobug: Banger looks like something from an arse....
davidflame: lol
davidflame: Yeah I made that one bug
davidflame: thanks
davidflame: <grin>
16.23.04 mojobug: I know......grin
davidflame: k its stamping time
davidflame: lets try out the different stamping tools and notice the differences
davidflame: so to begin with click on your boulder
davidflame: so that thats what you will begin to stamp
davidflame: and then click on the stamp
davidflame: you should get a drop down menu with four options
16.25.30 AceHarddrive: k
davidflame: yes?
16.25.36 mojobug: Si
davidflame: k click the top - stamp
davidflame: now move the cursor and you should have a yellow bounding box moving around in the RTR with your cursor movements
16.26.58 AceHarddrive: yup
davidflame: k each time you click it stamp off a copy of your boulder
16.27.57 AceHarddrive: unless randomized, you get exact copies
davidflame: each time you do this you get a copy of the first boulder yep ...unless its setup to randomise
davidflame: This stamp tool is fine on the empty planet
davidflame: but lets try it on an actual planet now
16.30.16 Yaroslav: which one?
davidflame: ...hey presto ...tim you shall go back to the default v2 world
16.30.33 AceHarddrive: ok
16.30.59 Yaroslav: K
davidflame: K - now on the default planet just do the simple stamp as before
davidflame: and place the boulders on some of the mounds
davidflame: stamp copies and get confused as nothing is visible <grin>
davidflame: First time I did this I though I had a dud stamper
16.33.11 Yaroslav: :)
16.33.39 AceHarddrive: ran out of ink
davidflame: With the plain stamp tool you can easily lose boulders because it don't care what altitude the terrain is or whether you placed the boulder in the middle of a mound - thats where it will go
davidflame: I initially used this stamp tool, but then........
davidflame: swoon..... fell in love with SmartStamp
16.35.29 Yaroslav: I never used plain Stamp before today:)
16.35.40 mojobug: I think we both have issues....I love smart stamp, too...
16.35.49 Yaroslav: I liked the name "Smart" from the first sight:)
davidflame: With SmartStamp the copies of the boulder/object whatever get placed at the same relative height above ground
davidflame: so if your initial boulder is partially buried ....as all good boulders should be <grin>
davidflame: when you use SmartStamp all the copies are placed at the same relative height above ground
davidflame: Yeah Slav ...I've only got Smart lately
16.38.06 Yaroslav: :)
davidflame: ....should the top Stamp be called DumbStamp????
16.38.35 mojobug: Dumb "Stump"?
davidflame: hehe!
davidflame: Isn't that in mojotrees?
16.39.05 mojobug: hehehe
davidflame: ;)
davidflame: K - you all had a play with the 'highly intelligent version' of stamp
16.39.52 Yaroslav: LOL:)
16.40.48 AceHarddrive: I noticed it shows where the boulder is above ground and below with either solid or dashed lines.
davidflame: Yeah you get a guide
davidflame: I did a pic with loads of space ships high above a planet
16.41.46 mojobug: A "Smart Guide"! More Smarts!
davidflame: I used smart stamp
davidflame: the weird thing was I positioned the spaceships by placing them on the planet but they showed up at the same height as the original above the planet
davidflame: so my cursor placement was on the planet but the smart stamp meant it showed up at the height above the ground same as the original
davidflame: when I tried to place them the same height it wouldn't work
16.44.08 mojobug: That's what makes it "Smart"...They are Spaceships not Planetships...
16.44.24 ACHPostma: hahahaha
davidflame: ;)
davidflame: k - now you've got me all flustered and in a 'spin'
davidflame: time to get my own back
16.45.27 mojobug: Segue into....Spin Stamp?
davidflame: load a new planet
davidflame: hehe!
davidflame: I'm getting you to load a clean new planet because you might not be able to to notice the results as obviously on a ready built planet with variations in height etc
davidflame: Spin stamp this time and cluster them close to each other with gaps between
davidflame: ....you'll definately need to render here to see the results
davidflame: With the 'spin' stamp it randomly rotates your boulders (an any other objects you care to put through the stamper)
davidflame: This is also a MJW Pro only tool. Not available to Standard MJW users
davidflame: k how you doing?
16.50.12 foe: k
davidflame: Ready for the big finale
16.50.23 AceHarddrive: at least these you get to change height above ground
davidflame: Some heavy duty randomisation
16.51.08 AceHarddrive: good
16.51.10 Yaroslav: nksdnsdkfnsdkfnsd
davidflame: Yeah great on this clean planet or a flat plane Tim ...but maybe not so hot on a varied terrain
16.51.29 Yaroslav: random typing
16.51.45 AceHarddrive: slav's fell asleep on his keyboard again
davidflame: On a mountain side I'd use Smart stamp every time
16.52.00 mojobug: 1000110000011110000....(random binary)
davidflame: and hand rotate the suckers
davidflame: OK think of a random number
davidflame: anybody
16.52.49 AceHarddrive: 3.1415927
davidflame: OK Tim
davidflame: How do you know it was random?
16.53.20 AceHarddrive: cos I says it is
davidflame: lol
16.53.43 mojobug: Its too early for Pi...I'll have Ice Cream instead...
davidflame: K everybody load a boulder of your choice and random stamp it
16.54.52 mojobug: k
davidflame: Any ideas what you will use the different stamps for?
16.56.43 AceHarddrive: rocks on beaches, rocks in the water...
davidflame: which stamp?
16.57.21 mojobug: Hillsides for random looks good
16.57.23 AceHarddrive: all of them!
davidflame: hehe!
davidflame: cop-out <grin>
davidflame: ;)
16.58.08 AceHarddrive: simple for beaches
davidflame: ;)
16.59.01 AceHarddrive: spin for barren spots (like making a StoneHenge)
davidflame: yep
davidflame: K time for a cuppa here ....then I'll guide you through producing a pile of rocks
davidflame: fit for selling to any gallery for $$$$$s
davidflame: slav as ciggies ...I have a cup of tea
17.01.02 mojobug: Remember that Van Gogh died a broken man who never sold anything...
17.01.48 ACHPostma: I'm off dining ... bbl
17.01.50 ACHPostma: I am away.
17.01.55 Yaroslav: zzzzzz
davidflame: k
davidflame: Yes don't emulate old masters
17.02.31 AceHarddrive: cos they're dead!
davidflame: They mostly lived crappy lifes and died poor
17.02.52 mojobug: We Are "The New Masters"!
17.02.57 AceHarddrive: and now (only after death) are they famous
davidflame: exactly ;)
17.03.21 AceHarddrive: at one time, they were the New Masters
davidflame: art for fun and profit ....NOW
17.03.37 foe: that would be nice
17.03.39 AceHarddrive: I am away, keep it going...
17.03.44 AceHarddrive: I am away.
davidflame: k
davidflame: Anybody used Mojoviews?
17.04.59 foe: yes
17.05.16 foe: you can place your boulders better
davidflame: yep exactly
17.05.27 mojobug: A little, but not much....Helps with placements, however
davidflame: Which viewport have you been using to load boulders in?
17.06.30 foe: straight ahead and then i do a tope view
17.06.34 mojobug: I've used Overhead to place Meshes
17.06.50 foe: to move them
davidflame: Depends what you are doing but with smart stamp - top down is best IMO
davidflame: for initial placement of boulders
17.07.15 foe: yep
davidflame: if you get a clean new planet again
davidflame: Lets play with boulders
17.08.34 foe: i'm making a brige right now
davidflame: haha!
17.08.42 foe: bridge
davidflame: k cool
davidflame: how you doing it foe?
17.09.40 foe: plain stamp and movingit up and over
davidflame: k - have you cloned camera position?
17.10.39 foe: no
davidflame: Something I've found useful - not neccesary but useful
17.10.51 foe: k thanks
davidflame: Get a viewpoint you like
davidflame: the clone camera
17.11.19 foe: never thought of that
davidflame: The viewpoint is safe and you can work with the cloned camera for setup
17.11.53 foe: i building a stairway to the stars now lol
davidflame: haha!
davidflame: Are you guys placing boulders in or on the ground?
davidflame: Its a good idea to sink them into the ground
17.13.12 foe: i'm making a rock lobster
davidflame: if your placing them as plain rocks on a landscape
davidflame: so if you guys are ready to build a pile of rocks
davidflame: while foe builds his bridge/stairway to heaven
17.14.11 mojobug: I've got my Transit at the ready...
davidflame: K load a boulder and select a stamp option of your choice
17.14.50 foe: i'm making a rock dinosaur now
17.15.01 foe: k
davidflame: then try to load it directly on top
davidflame: <evil grin>
davidflame: just by using the stamp option
davidflame: how you doing
17.17.05 foe: laughing real bad
davidflame: ;D
davidflame: A couple of ways to make a quick pile of rocks
davidflame: load a boulder - then smart stamp
17.19.17 AceHarddrive: I am back.
davidflame: in top down load them side by side
davidflame: click of stamp and go into a side on view and move then finetune positioning in front on view
davidflame: the other option is to stamp boulders and select each boulder in turn from the object list
davidflame: and move them using two views to help with positioning
davidflame: Anybody got a boulder stack done?
17.23.44 foe: if that's what you want to call it
davidflame: pile, stack whatever
davidflame: k - open your object list
davidflame: select the boulder with the lowest numeric
davidflame: should be 1 but might not be
davidflame: this is the boulder you stamped
davidflame: Open up its material editor
davidflame: yes?
17.27.16 mojobug: yup
17.27.39 foe: k
17.28.07 AceHarddrive: k
davidflame: k change the material of that boulder in some visibly obvious way
davidflame: ie change the material completely by loading a new library mat
davidflame: change the gradient
davidflame: do something that makes a big difference to the material you're using
davidflame: then check the effect on the pile of rocks
17.30.10 mojobug: Do I get another donut if I tell you the whole pile changed?
davidflame: you do indeed get another donut for telling me that <grin>
17.31.02 mojobug: Just what my diet needs.....sigh
davidflame: One of the bonuses of using Stamped boulders
davidflame: but what if you'd used one of Slav's custom random materials?
davidflame: Something to check out later perhaps?
17.32.05 Yaroslav: :)
17.32.24 foe: yes in deed
17.32.43 mojobug: I'll try making a stack of several different mats and get back to you.
17.32.45 Yaroslav: so sleeeepppyyy....
davidflame: you should be in bed
17.33.09 Yaroslav: it`s OK:)
davidflame: You did your part of the session
17.33.23 mojobug: Is it Monday there already?
17.33.37 Yaroslav: yep...2:30
17.33.48 mojobug: Work tomorrow?
davidflame: What time do your travels begin?
17.34.13 Yaroslav: I go to work tommorow and fly next day
davidflame: ;)
17.34.25 Yaroslav: oh...not tommorow...today
17.34.44 mojobug: You can sleep on the flight
davidflame: Another idea for something to do with a pile of boulders
davidflame: hehe!
17.35.09 Yaroslav: I can sleep in the office may be too:)
davidflame: On a planet with multiple materials select different material leafs to apply to each of the seperate boulders
17.35.49 mojobug: If I go to sleep in my office, I'll crash! (my office is my truck!)
17.36.08 Yaroslav: lol
davidflame: haha!
davidflame: Slav is it me ...or is renderosity kind of quiet at the moment?
davidflame: mojowise
17.37.25 mojobug: One advantage to that though, Slav....My office is a Smoking allowed Office!
17.37.58 Yaroslav: mine too in the smoking area though
17.38.15 Yaroslav: Yes...Renderosity is quiet
17.38.26 Yaroslav: and not befor ethe storm;(
17.38.37 mojobug: America sucks in that respect...No one lets you smoke anymore!
davidflame: :(
17.39.11 Yaroslav: Bruce is very busy at work
davidflame: K you guys - that about wraps up boulders
davidflame: :(
17.39.51 Yaroslav: You should go to Finland, Bug...then you`ll reconsider the meening of the word "suck"
17.39.55 foe: k thanks for some new ideas
17.40.07 mojobug: David & Slav? Thanks again! I'm off to Christmas Shop...
davidflame: hehe!
davidflame: your welcome