Working with Meshes – Part One –
Rough Sketches for Compositing/Planning
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Weekend_Vox
: davidflame
lewis has joined
Weekend_Vox
14.38.01 lewis:
hello
davidflame: hiya Lewis
davidflame:
welcome through
14.38.34 lewis: ty
lewis
has left channel WeekendVox
davidflame: You
won't need to draw anything today ;)
14.39.07
lewis: ok
14.39.08 lewis: =)
AceHarddrive
has joined Weekend_Vox
davidflame: I've
prepared some crude drawings earlier
14.39.41
lewis: hi Tim
davidflame: Very Blue
Peter
14.39.48 lewis: lol
14.39.49
lewis: ok
davidflame: heya Tim
14.39.53
AceHarddrive: gotcha!
14.40.29 lewis: just
need to log off / log on windows before we start
14.40.30
lewis: brb
davidflame: K
lewis
has left channel Weekend_Vox
lewis has
joined Weekend_Vox
davidflame: wb
Lewis
14.42.19 lewis: thats better
14.42.20
lewis: ty
davidflame: You ready to get
started Tim?
14.42.40 lewis: been having
some explorer problems
davidflame:
:(
14.42.48 AceHarddrive:
anytime
davidflame: Cool
davidflame:
and you lewis?
14.43.06 lewis: yep
rady
14.43.10 lewis: ready*
davidflame:
K
14.43.15 AceHarddrive: Try Mozilla
Firefox
14.43.26 lewis: i mean
explorer
davidflame: Windows
14.43.35
lewis: not Internet explorer
14.43.41 lewis:
keeps crashing
14.43.43 AceHarddrive:
ok
14.43.44 lewis: doenst do a
lot
davidflame: :(
14.43.52
lewis: just messes up task bar
14.44.05
lewis: it happened since i put modzilla on
14.44.09
lewis: anyways
davidflame: haha!
14.44.26
lewis: whenever your ready David
davidflame:
K you both worked with meshes in MJW
14.44.44
lewis: yes
14.44.50 AceHarddrive:
yup
davidflame: OK
14.44.55
lewis: mostly just importing not making adjustments in
mjw
davidflame: Right
davidflame:
I've been doing a lot of work exploring and using meshes
davidflame:
I got contacted about doing some work for an RPG company so I've been
looking at castles in particular
14.46.31
AceHarddrive: cool
davidflame: ;)
14.46.45
lewis: cool
davidflame: After working with
lots of meshes in development of mjw 3.0
davidflame:
I learned through experience
davidflame:
Scenes can get quite complex
14.47.24
AceHarddrive: best way
davidflame: So I
began to plan what I was going to put into an mjw scene
14.48.03
lewis: ok
davidflame: and I did this by
drawing small thumbnails
davidflame: so I
could decide on a basic layout
14.48.33
AceHarddrive: ok
davidflame: Now I've begun
drawing pics of scenes before I've even got a landscape
setup
davidflame: ;)
davidflame:
The great thing is these pics don't have to be
masterpieces
davidflame: their just to get a
general idea of what you are going to do
14.50.31
AceHarddrive: right
davidflame: I checked
out concept design websites
davidflame: and
this is the way most professional cg artists go about doing
things
davidflame: they do small thumbnails
of basic images - take about a min/2 mins a pic and just draw out
ideas
davidflame:
http://www.avidflame.f2s.com/Sketches/Image001.jpg
davidflame:
heres one I did
davidflame: Very
rough
14.53.39 AceHarddrive: yeah, that's
rough!
davidflame: but rather than loading a
meshes into mjw and trying to organise them into something reasonable
- you can generate layouts for them before they go in
davidflame:
Yes ...quick simple sketches
davidflame: Get
the ideas out
davidflame: and have a simple
visual aid to organise your meshes with
davidflame:
took about 20 mins to do that page ...hehe
davidflame:
Because I was new to using the drawing tool <grin>
14.55.36
lewis: =)
davidflame: Usually I've used a
pencil and paper
davidflame: but this I drew
with software tool
davidflame:
http://www.ambientdesign.com/artrage.html
davidflame:
Its a free drawing tool
davidflame: for use
with a graphics tablet
dreamer has joined
Weekend_Vox
14.57.12 dreamer: hello
guys
14.57.14 lewis: hi dreamer
davidflame:
Hi dreamer ...great timing
14.57.24 dreamer:
you have not started yet?
davidflame: Just
introducing people to software you pointed me to
14.57.34
lewis: cool
14.57.38 AceHarddrive: Just
background material
14.57.42 dreamer:
cool
davidflame:
http://www.ambientdesign.com/artrage.html
14.57.54
dreamer: oh :)
14.58.03 dreamer: i know
plenty other ones too :p
14.58.12
AceHarddrive: Seems sorta like Corel Painter
davidflame:
http://www.freewebs.com/weekendvox/projects/Sketches/Image001.jpg
14.58.29
dreamer: the guy who made painter did it
davidflame:
Just covered using quick thumbnail sketches for working with
meshes
davidflame: On that page ...Castle
through trees ...I've started producing in Mojoworld
14.59.42
dreamer: bouhou :( ... i still did not receive mojo3
15.00.10
dreamer: we wont need any meshes from it today?
davidflame:
No covering setup stuff
15.00.30 dreamer:
ok
davidflame: I know I used to jump in and
just load meshes
15.00.48 dreamer: is there
any casttle in the cd?
davidflame: now I
prepare things first
davidflame: No but I'll
be giving a link to a site where you can download them from ...as
part of this series
davidflame: ;)
15.01.39
dreamer: cool, i like casttle :)
15.02.00
dreamer: i have the feeling i am not spelling it right
tho
davidflame: one t not two
davidflame:
;)
15.02.22 dreamer: :)
davidflame:
The second pic on that page is meant to be ...lol
15.02.57
lewis: rodluc
davidflame: an idea for doing
floating islands
davidflame: yep Lewis
;)
15.03.15 dreamer: rodluc?
15.03.17
lewis: very cool meshes
davidflame: So
having done the pic
davidflame: I know I
need four boulders
15.04.00 dreamer: what is
a rodluc?
davidflame: which I will have to
shape
davidflame: its Lewis giving away the
castle website <grin.
15.04.36 lewis:
ooops
15.04.38 dreamer: oh :)
davidflame:
np
15.05.16 lewis: cool idea of using
boulders
davidflame: :)
davidflame:
I also drew two quick ladders and a bridge connecting them
up
davidflame: and a tree on two of them and
a castle on the largest
davidflame: so I
know what I need to setup
15.06.23 lewis:
ok
15.06.30 AceHarddrive: right
davidflame:
I can import a tree mesh ...or use mojotrees
15.06.50
dreamer: do i have to dl something from rodluc now?
davidflame:
No just sit back and relax
15.07.12 dreamer:
ok :)
davidflame: while jabber
on
davidflame: lol
15.07.45
lewis: =)
15.08.12 dreamer: not sure about
what jabber is :)
davidflame: By using
sketches I can work out what I'm going to need in terms of
meshes/boulders etc before I start using MJW
davidflame:
For the bottom one the sideways landscape image
15.09.18
AceHarddrive: jabber=talking endlessly
15.09.24
lewis: lol
15.09.33 dreamer: :)
15.09.43
dreamer: wow, rodluc is really cool
davidflame:
I worked out a way to hide the bottoms of castle towers as if
mimicing grass growing as mounds
davidflame:
using smooth round boulders with a grass material
15.10.41
lewis: cool
davidflame: so I could then go
into mjw and make it happen
davidflame:
Using sketches you can work out a lot of the basics before you open
MJW
davidflame: Heres another picture I did
where I expanded on one of the previous drawings and started to do
some planning out in rough
davidflame:
http://www.freewebs.com/weekendvox/projects/Sketches/Image002.jpg
15.13.23
lewis: cool
davidflame: Before you load a
mesh into MJW heres somethings to consider
davidflame:
I started with the castle and decided to play with a
spotlight
davidflame: I drew some rough
shadowing
davidflame: ....very rough
......lol
15.15.05 lewis: =)
davidflame:
Then I started writing out what I would need to consider to produce a
finished render similar to the image I'd drawn in rough
15.15.39
dreamer: ji thought it was smoke, castle burning :)
davidflame:
lol
davidflame: When you start working with
meshes shadows become much more important
15.16.29
dreamer: indeed
davidflame: :)
15.17.01
dreamer: by the way, is there a way to bypass shadows in normal
render when using meshes?
15.17.18 dreamer:
normal quality i mean
davidflame: Use custom
settings
ACHPostma has quit
MojoVox.
davidflame: setup custome renders
settings for yourself
15.17.47 dreamer:
ok
davidflame: like you did in Slav's
Materials session
15.18.10 dreamer: i know
how to do that :p
davidflame: ;)
15.18.41
dreamer: but i was intrigued, cause nomarl setting doesnt use shadows
usually
davidflame: Not noticed ...I use
custom settings all the time
davidflame:
Never use normal
15.19.33 dreamer: i use
custom at final rendering time usually
davidflame:
Can you read my writing in that second picture ok?
15.20.23
lewis: yes
15.20.33 dreamer: yes
15.20.47
lewis: =)
15.20.56 AceHarddrive:
np
davidflame: When working with meshes -
bump up the sun intensity
davidflame: This
is is a way to get better results
15.21.36
dreamer: (if we have a castle to dl later, just remember i have a
small connection, so warn me before) :p
davidflame:
I'll give people a weeks warning for downloading ....so relax
15.22.11 dreamer: oh
davidflame:
that should be enough time <grin>
15.22.37
dreamer: hopefully
davidflame: If you are
going to use a spotlight you may need to leave the sunlight at the
default intensity
davidflame: Using
spotlights - you can apply a gel in mjw 3 and colour the
mesh
davidflame: So if your sunlight is
setup for a particular terrain to make the terrain look good you may
be able to get the mesh looking good with a spotlight with a
different colour applied
15.24.54 lewis:
right
davidflame: Whats good lighting for a
terrain - may not be good for meshes
15.26.23
AceHarddrive: yup
davidflame: With doing a
preliminary sketch ...you may not be able to work out the exact
settings but you can figure out some of the things you need to
consider
davidflame: Which will speed things
up when you actually get round to launching mjw
davidflame:
Ambience is a biggy for getting decent results from meshes
15.28.34
lewis: ah
15.28.55 dreamer: do you use the
widget or a texture for ambience usually?
davidflame:
The default blue setting ...sucks big time for working with
meshes
davidflame: I generally darken the
ambient with a widget
15.29.28 lewis:
black?
davidflame: But I also have some
textures preset up too
davidflame: Depends
on the terrain Lewis
15.29.43 dreamer: like
slope ... ?
15.29.52 lewis: ok
davidflame:
Some terrains don't take black so well
davidflame:
Yeah I've got a normella texture which goes from a medium to a dark
blacky blue
davidflame: that I use
sometimes
davidflame: If you were to load a
mesh on Copperwine
davidflame:
....hehe!
davidflame: Then you'd have to
work with the ambient
15.31.28 lewis:
yeh
15.31.29 lewis: true
davidflame:
;)
15.32.29 AceHarddrive: right
davidflame:
I have an habit of automatically adjusting the ambient on all worlds
to a darker setting
davidflame: lol
15.33.02
dreamer: me too :)
davidflame: to make sure
the shadows work better
davidflame: Has that
been useful so far?
15.34.20 dreamer:
talking to me?
davidflame: and everyone else
<grin>
15.34.44 dreamer: i wasn't sure
:p
15.35.19 dreamer: for the moment, i am on
know terrain :)
davidflame: kewl
davidflame:
Going to show you some things I did with sketching when I looked at
reworking an existing render
15.36.03
dreamer: does known terrain work in english?
15.36.05
lewis: yep, from my point of view I have already started playing with
those castles but got stuck on layout because the planet I am using
is not very flat so the idea of using boulders and trees is cool, plu
i didnt think about lighting
15.36.25 lewis:
plu = plus
davidflame: Yes boulders are
great for castles
15.36.47 lewis: so maybe
working on paper to prepare for such terrain is a much better start
=)
15.36.53 dreamer: specially with a
catapult :)
15.37.00 lewis: hehe
davidflame:
I've already done the castle through trees as a setup render in
mjw
davidflame: For trees I also used
photobillboards
15.37.32 lewis: =_
15.37.33
lewis: )
davidflame: something else to add
to the possibilities in mjw now ;)