Waterloo's tools
(last updated:
2006/12/04 00:03:19)

WE10_set_default_color
5.2.0
- Support PES6 (PAL), PES6 (PC), and JLWE10EL
- Not yet tested, please report if you got any bugs
WE10_set_default_color
5.1.1
- Fix bugs on re-link default 2D kit. (Actually not test, but seems work).
- Only the selectable teams can be relinked 3D kit and 2D kit due to bugs
of re-link default 2D kit.
- Since it is impossible to recover your corrupted SLPM file from my
tools, but you may use hex editor to fix it. Thanks triplex from evo-web
Forum for info.
- Open clean SLPM file, goto offset#2695728, with pattern start as "05
08 10 11 13 14 15 16 17 1A 1B 1C 1E 20 23 25",
- Copy 144 bytes from this offset, and paste these 144 bytes to your
corrupted SLPM file.
WE10_set_default_color
5.1.0
- Can edit the remaining 33 teams, such as China, Jamaica, etc
- Add function to relink the default 2D-kit, included In-game Editor, and
Strip Selection screen.
- Still not yet to complete the "Edit Kit" function.
WE10_set_default_color 5.0.1
- Support WE10 (PS2)
- Add kit preview for WE10 (PS2), thanks
Mephisto.
- Add function to select default kit slot for WE10
It's not a final version, Edit Kit function is not ready for WE10, just
the same as WE9, it works fine also but some kits are different. This function
will be updated later.
Since my PS2 can't load a disc which burned by my DVD writer, I don't know
why. So I haven't test it, if you got problem, please tell me.
WE9_set_default_color
4.1.0
- Support PES5 (PS2), WE9UE (PSP).
- Add function to preview kit for WE9, PES5 (PS2), WE9UE, use preference
to set the location of corresponding 0_text.afs.
Tips on migrate WE9 to PES5 (PS2)
- Retrieve param_dat of WE9, and save .dat
- Retrieve param_dat of PES5 (PS2)
- Load .dat from step 1
- Select teams you want to migrate, this will help you to migrate
team-by-team, i.e. ireland(WE9) -> ireland(PES5 PS2), arsenal (WE9) ->
arsenal (PES5 PS2), all new teams, e.g. promoted teams, will be excluded in
migration.
- Beware on the new 3D Models, some teams have different 3D Model as in
WE9.
- Write file
WE9_set_default_color
4.0.1
- Support Winning Eleven 9.
- Add function to edit the "edit" kit, it is useful to display the 2D kit
correctly.
- Radar color seems come back, you can make use on changing the "base
color" (i.e. the main color of edit kit), or use "edit kit" function for
accurate 2D kit display.
Before using this tool
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- Extract unknow_00019.bin or unnamed_19.bin from O_TEXT.AFS with AFSExplorer 3.6,
GGS, DKZ Studio or other similar tools,
- Use we6fe_zlib_tool or Zlib Manager in AFSExplorer 3.4 to decompress it
as 4 files, unknow_00019.bin_000, unknow_00019.bin_001,
unknow_00019.bin_002, unknow_00019.bin_003, unknow_00019.bin_004
- Extract/copy file SLPM_660.09 to same directory in step 2.
- There should at least 7 files in this directory, they are
unknow_00019.bin, unknow_00019.bin_000, unknow_00019.bin_001,
unknow_00019.bin_002, unknow_00019.bin_003, unknow_00019.bin_004, and
SLPM_660.09
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Usage:
- Input/Browse the file unknow_00019.bin, and click "Retrieve file"
- As usual, please refer to previous version for usage : ) (still
lazy on typing)
- After "Save file", use we6fe_zlib_tool or other similar tools to import
the files unknow_00019.bin_000, unknow_00019.bin_001, unknow_00019.bin_002
to unknow_00019.bin
- Import back unknow_00019.bin to O_Text.AFS with AFSExplorer, GGS, or DKZ
Studio, etc.
WE8_set_default_color
3.3.0
- Support
Winning Eleven 8 Liveware Evolution (WE8LE).
- For usage, please refer to previous version.
- I haven't tested it yet, but seems similar to WE8
- Please note that since the Back No. and Back Name Font in WE8LE are
stored in each uni* files, so the "Back No. Style" is not necessary to
change, but I don't know the effect if you changed it, you can try it, and
please tell me the result.
- The "Back Name Style" seems remain 2 styles in WE8LE, one is "Type1 -
Normal", and the other is "Type2 - Normal + Bend". Like "Back No. Style", I
remain the other styles of previous version, if you have tested it, please
tell me the result.
- Compared with PES4, 3D model Style of a few teams have changed,
| Teams |
Styles in WE8/PES4 |
Styles in WE8LE
(* New Styles) |
| Fiorentina |
00 |
33 |
| Juventus |
46 |
63* |
| Parma
|
00 |
67* |
| Sampdoria |
51 |
64* |
| Albacete |
00 |
59* |
| Numancia |
00 |
62* |
| Betis
|
00 |
66* |
| Zaragoza |
36 |
04 |
| Valencia |
46 |
65* |
- I 'm sorry that, I couldn't find the Radar color yet.
Before using this tool
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- Open O_TEXT.AFS with AFSExplorer 3.4, or other similar tools
- Extract unnamed_3598
- Use we6fe_zlib_tool or Zlib Manager in AFSExplorer 3.4 to decompress it
as unnamed_3598
- Extract/copy file SLPM_657.88 to same directory in step 3.
- There should at least 3 files in this directory, unnamed_3598,
unnamed_3598_000, SLPM_657.88
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WE8_set_default_color
3.2.0
- Support European Club Soccer Winning Eleven Tactics, and
J.
League Winning Eleven 8 Asian Championship.
- For usage, please refer to ver. 3.1.0.
Tips on migrate PES4 to European Club Soccer
Winning Eleven Tactics (WE8 Tactics)
- Retrieve param_dat.bin_000 of PES4, and save .dat
- Retrieve param_dat.bin_000 of WE8 Tactics
- Load .dat from step 1
- Select teams you want to migrate, and Write file
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WE8_set_default_color
3.1.0
Before using this tool
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- Open DATA_J.AFS with AFSExplorer 3.3, or other similar tools
- Extract pl.afs > pl_para.afs > param_dat.bin
- Use we6fe_zlib_tool or Zlib Manager in AFSExplorer 3.3 to decompress it as param_dat.bin_000
- Extract/copy file SLES_527.60 to same directory in step 3.
- There should at least 3 files in this directory, param_dat.bin,
param_dat.bin_000, SLES_527.60
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Usage:
- Please refer to 3.0.1
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Tips on migrate WE8 to PES4:
- Retrieve param_dat.bin_000 of WE8, and save as .dat
- Retrieve param_dat.bin_000 of PES4, and load .dat of step 1
- Message prompt up, press OK, and another dialog shown. You can select
which teams you want to migrate to corresponding teams in PES4. i.e.
Arsenal(WE8) to Arsenal(PES4), Villa(WE8) to Villa(PES4). Press the button
"Auto-select for PES4", it help you to select teams in WE8 except Licensed
teams and relegated teams, e.g. Leicester City, Leeds United, etc.
- Press OK when finished selection.
WE8_set_default_color
3.0.1
Before using this tool
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- Open DATA_J.AFS with AFSExplorer 3.2, or other similar tools
- Extract pl.afs > pl_para.afs > param_dat.bin
- Use we6fe_zlib_tool to decompress it as param_dat.bin_000
- Extract/copy file SLPM_656.57 to same directory in step 3.
- There should at least 3 files in this directory, param_dat.bin,
param_dat.bin_000, SLPM_656.57
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Usage:
- Similar to previous version, except the interface changed.
- After saved the file param_dat.bin_000, use we6fe_zlib_tool to compress
it back to param_dat.bin
- Import param_dat.bin to DATA_J.AFS
- Import DATA_J.AFS to WE8 image
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Tips:
- I have added a preview function to show the kit and the position (not
exactly)/color of back no, back name, short no, etc, but due to I haven't
the algorithm of WE8 uni* decryption, it can't directly access the uni*.bin
to show the kit. To show the kit properly, extract the 512x256 .bmp to the
directory of param_dat.bin_000 and named as uni???XX.bmp, which ??? is the
id. of teams, and XX as "ga", "gb", "pa", "pb". It seems trouble :(
- Always backup :)
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Tips on Migrate data from WE7(i) to WE8
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- Select previous version
- Browse/input file name, e.g. SLPM_654.97 of WE7i and press <Retrieve>
button
- Press <Migrate WE7 to WE8> button, a dialog shown
- Browse/input destination file name to save.
- Select one WE7 team, one WE8 team to convert, and press <Add> button, it
means migrate the data of this team in WE7 to the selected team in WE8.
- You may select the version, it support Original and Wendetta version. It
automatically select the corresponding teams to be converted.
- Press <Remove> button to remove selected items in migrate list.
- Press button <Migrate data>
- Data saved, and press <Exit> to return back.
- Load the saved file, and check whether is ok or not.
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Note:
- There are total 45 styles in WE8, each team can have 2 styles, one for
home, and other for away.
Style 0 - 11: Support Collar, show badge in national teams
Style 12: Support Collar, without badge. Default style to Japan
Style 13: Not support Collar, without badge. The front no is a bit lower
than Style 12. Default style to Korea.
Style 14 - 44: Special style, may or may not support collar, I haven't
tested all yet, not recommend use it in national teams, because a big badge
will show on kits, and some styles make the front no will not shown.
- The Home/Away Player/GK Front No. are only used for style 21 (default of
FC Utrecht), but I don't understand much on it, not recommend to use, and
this style seems not support Collar.
- Radar color in WE8 cannot be edited yet, I still can't find it.
- The button <Change National teams to 'No Badge' Style>, is used to
automatically change the style of national teams 000 - 063 to Style 12, and
Style 13, except Japan and Korea. If one of collar setting is "Have Collar",
the style will changed to style 12. If all of collars are "No Collar", the
style will changed to style 13.
- Seems no tight-fit 3D Model now. :(
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Tips to open other than default one (version
2.2.0 only)
- Press button <Scan Other Version> on Main Form
- Input the Original File name (i.e. Non-edited version, the tools need to
search the offset of corresponding data)
- Press button <Scan>, and wait for a while, if the offset found, a
message will be prompted to save the information. If not found, that means
the file is invalid, and this tools can't access this.
- Return to Main Form, and select the version for "Others", and the
operation is as same as before.
Please note that you needn't "Scan" each time you open version other than the
specific ones, since the offset information is saved.
Tips to migrate data from different version
For example, migrate data from WE7 to PES3 (PC), please make backup first.
- Retrieve File "SLPM_623.56" of WE7
- Save as .dat
- Retrieve File "pes3.exe" of PES3(PC)
- Load from .dat of step 2, and select which teams to be loaded from
pop-up dialog, Press <OK>
- Write File, that's all.
WE7_set_default_color
2.3.0
- Fix bugs on Have Collar/No Collar for Styles 5
- Fix bugs on retrieving Team Name, now you can Retrieve SPLM* of Wendetta
without error.
WE7_set_default_color
2.2.0
- Support version other than default WE7, PES3, PES3PC, PES3Demo, i.e.
Official Patch etc
- For operation, please refer the tips above.
WE7_set_default_color
2.1.0
- Support PES3 (PC) now
- Changes in <Load from .dat>, you can select which teams to be
loaded.
- Startup message is removed, as I haven't received anymore bugs about the
prefer-3D model.
WE7_set_default_color
2.0.1
Description:
- This tools is used to set the default values of kits for each teams
- Color of Back No., Back Name, Front No. and Short No. (Actually
Front No. does not take effect, same as Back no.) of Home/Away
Players & Home/Away Goalkeepers
- Back Name Styles and Number Styles.
- Badge Position and Position of Short No.
- Radar color. (No effect for GK)
- Set whether the Kits have collar or no collar (or round neck,
someone said this terms)
- Prefer 3D Model, which mainly set the Kit use which styles, e.g.
Normal, Tight-fit, and more.
- Supported WE7, PES3, PES3Demo(PC).
- This tool is still under development, as I haven't tested in PES3 (coz'
I haven't this, but logically work in it, correct me if I am wrong), please
report what's your findings in PES3, especially the Prefer 3D Model, it
seems there are some differences from WE7 (e.g. Styles 8).
Installation:
- Extract above file and just run it.
- This tools is developed under Win2K+VB6 SP5 environment, I don't
guarantee you can run this in your system.
- Please make sure you have installed VB Runtime library, search it in web
if you got any.
Changes:
- Fixed bugs in Tools to set the default Kit/Name No. Style for WE7,
previous version may write abnormal data to the SPLM* file, leads unexpected
result in game, or even crash.
- Change description in Prefer 3D Model Styles 8 for WE7, which is mostly
like Training Kits rather than Feyenood styles, but PES3Demo and PES3
remains unchanged.
WE7 Kit Editor
- Simulate In-game Kit Editor for WE7.
- This tool seems to be useless now, as we can import/export the 'true'
Kits to the game. Anyway, maybe useful in the future WE8 or else.
WE6FE_set_default_color
- Set default values for WE6FE.
- Color of Back No., Back Name, Front No. and Short No. (Actually Front
No. does not take effect, same as Back no.) of Home/Away Players & Home/Away
Goalkeepers. Set transparent color is available.
- Back Name Styles and Number Styles.
- Radar color. (No effect for GK)
For those inquiries & bugs reported, please mail
me.
Feel free to host these tools in your web sites if you like.
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