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My MOD Project

 

Warlords Forever
Maps & Campaigns galore

The new downloads links to this mod are here   http://www.warlordsforever.ca/Mod.htm


WBC3 103.5 version 1

After the Orclands project was done I felt there was so much potential to see new playable sides for Warlords Battlecry3. I began working for the first time with the source code for the game and began the process of adding a new playable side. I had originally thought of doing a Giant race but decided to go with Ogres instead as they were a race in Warlords IV. I did new animations (well some a  couple times each) for 4 units . The Ogre hero , Cave Troll , Ogre Mage and Ogre Titan.

Now Today for the first time I am releasing the first version of my MOD!!!! I called the version 103.5 as I used the 1.03 code base. The MOD contains amung other things.

-New Playable Side Ogres

-4 new Units, Ogre Hero, Cave Troll, Ogre Mage and Dugog the Ogre Titan

-300 Hero portrait limit!!!

-1 new class from 1.03 Tyrant

-a few new items relating to Ogre Race & Time Magic

From 103.23 code base Time Magic

 


Features

New Hero Race & hero class

The return of the WBC1 Giant!!!!

 


A new spellcaster the Ogre Mage

Custom Portrait slots to put your favorite hero portraits


MOD Credits

Original 1.03 source Code Programmed by Steve Fawkner and company at Infinite Interactive Games

103.23 Source code Time Magic - coded by Jodwin and effects for Time Magic by Storm

1.035 Ogre Race code and animations by ahatch


103.5 Version 2

Well everything I learned building the Ogre Race made adding a second playable side much easier and I improved my modeling skill through the first version and with less mistakes more time was available to adding new units. I started by building a Goblin hero avator for the Orc Race but that quickly changed to whole Goblin Race! And I reloaded my ol' Ogre Race AI stuff and added Goblins in there and wouldn't you know the Goblin AI worked flawlessly!!! So folks get ready to take on the ultimate nuisence race.

Changes From Version 1

-MOD will play alongside 103 or 103.21 versions of game so standard multiplayer will not be affected but I think Goblins will be a hit anyway!!!

- 1 MORE PLAYABLE SIDE GOBLINS!

-1 More Hero Race Goblin

-Alternate Hero Avators for Orcs

- Goblin Custom Race slots

-6 NEW UNITS including Goblin Slinger, Goblin Sneek, Giant Rat, Goblin Cannon , Goblin Zeppelin, Goblin Titan,

-1 New attitude type

-Ogre Race revamped slightly

-A separate version with new AI type GRAND WARLORD

The Goblin Sneek the Goblin general, Slingers are the little guys beside em'

The Goblin Cannon! More Gob shooting fun!

Some Giant Rats!

And Best Of ALL ,Goblin AI that works!

Version 2 Credits

All models and coding of Goblin Race  by Ahatch

 


103.5 Version 3

Good day all:

Today I am releasing the latest version of my Mod. There is alot of changes from the last version. Amung other things:

New playable side : Dragons
Contains 9 new units and 2 returning units
Dwarven Bandit, Dragon Smith, Dragon Guard, Avenger, Dragon Queen , 4 Land Dragon types, Titan,
Race has playable AI so you can do battle versus them as well
Building graphics are done by myself hope you like.
Dragon custom portrait slots.
New Hero Race Dragons:
New Dragon Morphing tree!
New Building Set
And Ogre & Dragon AI that works!
Other Notes:
Goblins:
Improved armour stats on Zeppelins & Goblin Cannon
New Powerup to increase Range for above
Goblin critter class is unchanged but I included a second Battlecry10352.exe in which it is disabled.
Better Goblin AI
Ogres:
AI Now works! So this means on can play random races without worrying about the crash that used to exist.
OgreKeeps now have side colours and improved graphics.
Dugug armour increased.
Also:
Support for additional terrain packs! So now when you load up Orclands & Kharnpak1 terrain tile set you can scroll to the bottom of and select water tiles at the bottom. Before this those tiles were unavailable.

Two lair types and a Dragon morale item has also been added.

Again the MOD plays alongside your regular version of the game.
 
Version 3 Credits
Dragon Race code , new units and building set by Ahatch



Version 3 Upgrade

On March 10 /2009 I updated the archive adding a few features I've worked on the last couple months.

-Ships: Races now have a choice of 4 different ships buildable at the shipyard( set up for ready made maps only)

-New Feature pack and dock terrain pack for ships and new maps included in pack

New hero class : - Hordemaster



Ahatch's fan site

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