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※The data acquired is still being investigated, so please don't worry about the validity。

■Blue Magic

※Verification Method
Of Physical Attack is done by using Sneak Attack
Of Magical Attack is done by modifying INT

Please refer to WSC when there is something like STR_10 and DEX_10

※Secondary Attribute Modifier is level corrected(Temporary)
Lv 1〜 5 ... 1.00
Lv 6〜11 ... 0.99
Lv12〜17 ... 0.98
Lv18〜23 ... 0.97
Lv24〜29 ... 0.96
Lv30〜35 ... 0.95
Lv36〜41 ... 0.94
Lv42〜47 ... 0.93
Lv48〜53 ... 0.92
Lv54〜59 ... 0.91
Lv60〜61 ... 0.90
Lv62〜63 ... 0.89
Lv64〜65 ... 0.88
Lv66〜67 ... 0.87
Lv68〜69 ... 0.86
Lv70〜71 ... 0.85
Lv72〜73 ... 0.84
Lv74〜75 ... 0.83


◇ Melee Physical Attack Category Attack defense ratio and attack defense function relation is the same with PC (Player Character) Attack is somehow dependent to Blue Magic Skill Defense is the Opponent defese The damage calculation is the same with PC WS damage calculation D Value=[D+SV+WS Correction]×Multiplier ※D ... It is expected to be: [Blue Magic Skill×0.11]×2+3. There's cap for each technique ※WS ... Related to Stats. Similar to WSC, there is level correction factor ※SV ... Modified by Your STR - Opponent VIT. Please refer to fSTR(2) table over here.      IfΔ=your STR - Opponent VIT is 28, SV is 8(the value of fSTR). For the rest of the value, whenever Δ+4 -> SV+1. Example: if Δ=84 -> SV is capped at 22(unconfirmed) ※For Multi Hit Blue magic, it's not yet been confirmed that second and consecutive hit will have multiplier 1.00 (Though it seems gonna be 1.00 anyway) ※We accept the counterexample of D value if the ones listed here is wrong. Raw data is ok too ※During Azure Lore, a certain multiplier is in effect.TP:Damage Correction only? ※During Chain Affinity, Secondary Attributed Modifier value(WS Correction) is doubled.  If the modifier is STR_30, then the value become (double of STR_30), not STR_60 (?) ------------------------------------------------------------------------------------------------------------------------------- VZX Note: I think the example maybe like this: you have 123 STR and the modifier is STR_30, during Blue Chain, the value should become: 2 x floor(0.83* floor(123*30%)) = 2 x floor(0.83* floor( 36.9 )) = 2 x floor(0.83* 36) = 2 x floor(29.88) = 58 Instead of we do it with STR_60: floor(0.83* floor(123*60%)) = floor(0.83* floor( 73.8 )) = floor(0.83* 73) = floor(60.59) = 60 ------------------------------------------------------------------------------------------------------------------------------- ※When the race is strong (of which the blue magic acquired from that mob family), the multiplier is raised by 0.25 ※When the race is weak (of which the blue magic acquired from that mob family), the multiplier is lowered by 0.25 ※H2H, Blunt= unconfirmed which... whether it is H2H or blunt Lv           TP0   TP150  TP300  2H HIT Stats Modifier Dmg type D Upper Cap  TP   SC Attribute Notes 1 Foot Kick     1.00 - - - 1  STR_10 DEX_10 Slashing 9    Crit  Detonation   4 Power Attack    1.125 - - - 1  STR_10 VIT_10 Blunt  11   Crit  Reverberation  4 Sprout Smack  1.50 - - - 1  VIT_30     Blunt 11    Duration Reverberation  Slow+15% 4 Wild Oats      1.84* - - - 1  AGI_30     Piercing  11?   Duration Transfixion VIT Down *470/256=approx 1.84 12 Battle Dance    2.00  - - - 1  STR_30     Slashing 17   Duration Impaction DEX Down  12 Head Butt     1.75  2.125 2.25 2.375 1  STR_20 INT_20 Blunt   17   D    Impaction Stun/Knockback 16 Hell Dive      1.25  1.625 2.00 2.125 1  AGI_30     Blunt 19   D   Transfixion Knockback 18 Bludgeon      1.00  - - - 3  CHR_30     H2H   21   Accuracy Liquefaction 20 Claw Cyclone   1.4375 -    -   - 2  DEX_30     Slashing 23   Attack? Scission TP: Attack modifier? 26 Screwdriver    1.375  - - - 1  STR_20 MND_20 Piercing  27   Crit   Transfixion/ Scission 30 Grand Slam    1.00  -    -   - 1  VIT_30     H2H   33   Attack? Induration TP: Attack modifier? 34 Smite of Rage    1.50  2.25  2.50 2.53125 1  STR_20 DEX_20 Slashing 35   D   Detonation  2.53125=81/32 38 Uppercut    1.50  -    -   - 1  STR_35     H2H   39   Attack? Liquefaction/ Impaction Knockback TP: Attack modifier? 38 Jet Stream  1.125 - - - 3  AGI_30     Blunt  39   Accuracy Impaction 40 Terror Touch    1.50  - - - 1  DEX_20 INT_20 H2H   41   Accuracy Compression Attack down 44 Mandibular Bite   2.00  -    -   - 1 STR_20 INT_20 Slashing  45   Attack? Induration  TP: Attack modifier? 48 Sickle Slash  1.50  -    - - 1 DEX_50     H2H 49   Crit  Compression High Attack? 60 Dimensional Death  2.25  -    - - 1  STR_50     H2H ?   Attack? Transfixion/ Impaction TP: Attack modifier? 60 Death Scissors   1.50  2.75  3.25   3.30* 1  STR_60     Slashing ?   D   Compression/Reverberation High Attack? 3.30=844/256 62 Body Slam     1.50  -    -    - 1 VIT_40     Blunt ?   Attack? ?  TP: Attack modifier? 63 Spinal Cleave  3.00 - - - 1 STR_30 Slashing ?   Accuracy Scission/Detonation 63 Frenetic Rip    1.36* 2.08* 2.36* 2.61* 3 STR_20 DEX_20 H2H ?   D   Induration 348/256=approx 1.36 530/256=approx 2.08 604/256=approx 2.36 668/256=approx 2.61 63 Fry Pan      1.78* - - - 1 STR_20 MND_20 Blunt ?   Accuracy Impaction? 454/256=approx 1.78 63 Hydro Shot   1.25  -    -    - 1  AGI_30     H2H   ?   Chance  Reverberation?  Enmity down 69 Tail Slap    1.625  -    -    - 1  STR_20 VIT_50 H2H ?   Attack? ?  TP: Attack modifier? 69 Hysteric Barrage  1.25 1.625 1.75 1.875? 5  DEX_30     H2H ?   D   ? 70 Cannonball    1.75 2.125 2.75 2.875 1 STR_50 VIT_50 H2H    ?   D   Fusion  72 Disseverment   1.50  - - - 5 STR_20 DEX_20 Piercing  ?   Accuracy Distortion  Poison  73 Ram Charge     1.00  1.375 1.75 1.875? 1 STR_30 MND_50 Blunt  ?   D   Fragmentation  Knockback 75 Vertical Cleave  3.00  - - - 1  STR_50  Slashing  ?   Attack? Gravitation  TP: Attack modifier? ・D reference: Skill 276 -> D63 Skill 282 -> D65 *Unconfirmed* Skill 291 -> D67 Skill 300 -> D69 *Investigating* Skill 310 -> D71 *Impossible to confirm now* Skill 319 -> D73 *Impossible to confirm now* Skill 328 -> D75 *Impossible to confirm now* The D cap seems to cap at 14~15 level after the skill is learned Since Jet Stream is learned at Lv38, the D is capped at Lv52 with Blue Magic skill 168 (164 to be accurate). ------------------------------------------------------------------------------------------- VZX Note: Actually... Blue Magic Skill is capped at 163 for lv 52 BLU. do they have wrong calculator? ------------------------------------------------------------------------------------------- ・Comment about Bludgeon It's surprisingly unexpected that the stat modifier is CHR_30% It's not related to STR? well,if you say it's not、remember that STR modify the SV value. When you convert SV value to WS Correction, you can say it is a modifier which has the property about STR_25, Whether you're going to call it STR modified or CHR modified, it's really up to you. But accuracy up and enemy defense down is more important, I think.
◇ Ranged Physical Attack Category Ranged Attack/defense ratio and correction of ranged attack/defense function is the same of that PC (player character?), The type is throwing ---------------------------------------------------------------------------------- VZX Note: since the type of attack is throwing, the damage sweetspot is close to melee range ---------------------------------------------------------------------------------- Ranged Attack is somehow dependent on Blue Magic skill Defense is the Opponent defese
D Value = [D + SV + WS Correction] × Multiplier ※D ... It is expected to be: [Blue Magic Skill×0.11]×2+3 There's cap for each technique ※WS ... Related to Stats.Similar to WSC, there is level correction factor (Like Lv75 have level correction factor 0.83) ※SV ... Modified by Your STR - Opponent VIT. Please refer to fSTR2 table over here.      IfΔ=your STR - Opponent VIT is 28, SV is 16(the value of fSTR2). For the rest of the value, whenever Δ+2 -> SV+1. Example: if Δ=84 -> SV is capped at 44      Something like that, though it's kinda unclear. --------------------------------------------------------------- VZX Note: It must be saying it's almost impossible to have such high cap) Even the final relic bow only have cap at 34 --------------------------------------------------------------- Lv          Multiplier HIT Stats Correction Dmg Type D Upper Cap TP   SC Attribute Notes 8 Queasyshroom   1.75  1  INT_20      Piercing  15  Duration Compression Poison 12 Feather Storm   2.00  1  AGI_30      Piercing  17  Chance Transfixion Poison 36 Pinecone Bomb  2.25  1  STR_20 AGI_20  Piercing  37  Duration Liquefaction Sleep ・Comment on Feather Storm Though it's AGI_30, Similar to PC ranged attack, generally you can say SV is STR_50, so when it comes down to calculation, STR is more important than AGI If you can't raise the STR, shouldn't AGI be good enough?

◇ Magical Attack Category ※Same with Magical WS? Damage= [[D + ST]×Multiplier + INT bonus]×Magic Attack etc ※D ... Calculated as Lv+2. There is cap to this ※ST ... Related to stats. There is level correction ※INT bonus = (your INT - opponent INT)×System Multiplier (I Multiplier) ※Half reduce threshold exist ※During Burst Affinity, Status Correction (ST) is doubled. ※When MB is half resisted, "Magic Burst!" didn't show up on the log. Bug? Lv           Element Status Correction   Multiplier I Multiplier Half reduce value D Upper Cap Notes 1 Sandspin      Earth  INT_20      1.00 1.0  16   13   Additional Effect: Accuracy Down 18 Blastbomb     Fire  INT_20 1.375 1.0  25   30   Additional Effect: Bind 18 Cursed Sphere   Water  INT_30 1.50   1.0  46   30   28 Bomb Toss     Fire  INT_20 1.625 1.0  ?    40 34 Death Ray     Darkness  INT_20 MND_10 1.625 1.0  ?   51   Azure Lore: Multiplier +2.00 44 Blitzstrahl   Lightning  INT_30 MND_10 1.5625 1.0  ?   61   Additional Effect: Stun 50 Ice Break    Ice  INT_30 2.25  1.0  ?   ?    Additional Effect: Bind 61 Maelstorm   Water  INT_30 MND_10 2.375  1.5  ?   ?    Additional Effect: STR Down 68 Firespit  Fire  INT_20 MND_20 3.00  1.5  ?   ? ※The ones are modified by CHR Damage=[[D+ST]×Multiplier + CHR bonus]×Magic attack etc CHR Bonus = (Your CHR - opponent's CHR)×System Multiplier 40 Mysterious Light  Wind CHR_30     2.00  1.0  ?   56   Additional Effect: Heavy 61 Eyes on Me Darkness CHR_40     2.625  1.5  ?   ?   Azure Lore: Multiplier +2.00 ※The ones that are modified by MND Damage=[[D+ST]×Multiplier + MND bonus]×Magic attack etc MND Bonus=(Your MND - opponent's MND)×System Multiplier 73 Mind Blast Thunder MND_30 2.08* 1.5 ? ? Additional effect:Paralysis Azure Lore:Multiplier+0.50 531/256=約2.08 74 Magic Hammer Light MND_30 1.00 1.0 60 35 MP absorbed depending on damage Azure Lore:Multiplier+0.50 ※Special 50 Self-Destruct   Fire  Damage dependent on HP, not constant 62 1000 Needle
◇Drain Category Magic Attack/Magic defense function doesn't affect the calculation. Your INT - Opponent INT also doesn't affect the calculation. Resist is possible. Lv           Attribute  Ammount Drained 20 Blood Drain    Darkness  [Skill×0.11]×3 36 Digest       Darkness  [Skill×0.11]×5 48 Blood Saber Darkness  [Skill×0.11]×3.5 42 MP Drainkiss    Darkness  Not constant, not sure whether INT influences it or not
◇Breath Attack Category Damage= D Value + HP percentage D value is related to Level Magic Attack/Magic defense function doesn't affect the calculation. Resist can happen Though it can be Magic Bursted, the damage seems not increasing. When dealing with multiple enemy, there seems to be correction factor of 1/(2^n) depending on angle ? ------------------------------------------------------------------------------------------------------------------- VZX Note: It must be saying that if the enemy stand right in front of you, it'll be full damage, and damage is reduced if the opponent doesn't stand right in front of you. I'm confused what is the metric of n: degree? radian? I personally think it's not possible they implement exponential calculation on damage, the computational cost is very expensive. ------------------------------------------------------------------------------------------------------------------- Lv           Attribute HPRatio D Value 22 Poison Breath   Water   1/10   Level÷1.25  (About 0.80 times of your level) 46 Magnetite Cloud  Earth   1/6    Level÷1.875 (About 0.53 times of your level) 54 Hecatomb Wave   Wind   1/4   Level÷1.5  (About 0.66 times of your level) 54 Radiant Breath   Light   1/5   Level÷0.75  (About 1.33 times of your level) 58 Flying Hip Press  Wind   1/3   None 61 Bad Breath     Earth   1/8   Level÷3 (About 0.33 times of your level)No need to say about this 66 Frost Breath    Ice   1/3   Level÷0.625 (About 1.60 times of your level) 71 Heat Breath    Fire   1/2    None
◇ Enhancing (buff) Category Metallic Body Coccoon      Defense+50%    Effect duration: 90 secs Refueling    Haste+10%?  Effect duration: 300 secs Feather Barrier Memento Mori     Magic Atk+20    Effect duration: 30 secs Voracious Trunk Diamond Hide Warm Up Amplification   Magic Atk+10  Magic Defense+? Saline Coat   Magic Defense+ around 40? Effect decreases overtime Reactor Cool    Ice Spike  Defense+12.x%? Effect duration: 120 secs Plasma Charge
◇ Healing Category Pollen Healing Breeze Magic Fruit
◇ Enfeebling (debuff) Category Sheep Song Soporific Sound Blast (about) INT-9 with Skill 307 Chaotic Eye Venom Shell 6 HP/3 sec poison with Skill 307 Stinking Gas (about) VIT-10 with Skill 307 Geist Wall Awful Eye (about) STR-33 with Skill 307 Jettatura Frightful Roar Defense -26/256(around 10%) Cold Wave 18 HP/3 sec poison with Skill 307, (about) AGI-39 Filamented Hold    Slow +25%  Effect duration: 120 secs Light of Penance Yawn Feather Tickle Infrasonics      Evasion-20     Effect duration: 60 secs Sand Spray Enervation      Defense-26/256 Magic Defense-8 Lowing Temporal Shift Actinic Burst