Description: New areas in the Southern part of Karamja Island have been discovered with a mysterious village. Who knows what hidden treasures exist, and what dangers lurk to guard them?
Difficulty: Experienced
Length: Long
Requirements: Must have completed Jungle Potion Quest.
Level 32 Agility and Level 20 Crafting.
Must fight three Monsters around Level 90.
Items Needed: a Spade, 3 normal Bones, a Rope, Lit candle, Chisel, Hammer, Bronze bar (all of these can be bought at Jumaya's General Store northwest of Tai Bwo Wannai Village), and must be able to battle lots of level 60 Undeads.
Quest Points Reward: 2
Reward: 3915 Crafting experience. Ability to get into Shilo Village.
Start Point: South of Karamja Island.
To Start: Speak to anyone you find there.
Instructions:
Description: The people in the desert village of Nardah have a problem: their town well has dried up and any water they try to bring back to the town from the river mysteriously disappears before they can get it back. The villagers suspect they have been cursed in some way. Can you unravel what is going on and save the village?
Difficulty: Intermediate
Length: Medium
Requirements: Level 33 Magic, Level 37 Ranged, Level 37 Mining, and Level 37 Thieving.
Be able to defeat three Level 75 monsters.
Items Needed: Law and Air runes for telekinetic grab, a rope, a needle and thread, weapons (with slash, crush, and stab attack styles), any bow and arrows, any pickaxe, any source of light, knife, ancestral key (found during quest), robes of elidinis (found during quest) and some money (for carpet travelling and a shantay pass).
Quest Points Reward: 2
Reward: Use of the shrine to pray at, 8000 Prayer exp, 1000 Theiving exp, and 1000 Magic exp.
Start Point: The village of Nardah, Southeast of Pollnivneach.
To Start: Speak to Awusah the mayor of Nardah
Instructions:









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Description: Deep beneath the earth, Juna the Serpent has guarded the Tears of Guthix for three thousand years.
If adventurers can relieve her boredom with an entertaining story, she will let them into the cave to collect the tears. But first she has a short task for them to do.
Difficulty: Intermediate
Length: Short
Requirements: 43 Quest Points.
Level 49 Firemaking, Level 20 Crafting and Level 20 Mining.
Items Needed: Bullseye lantern (You need 49 Crafting to put the Sapphire in the Bullseye lantern and you can't get a friend to do it because then it becomes untradable), tinderbox, chisel, sapphire, rope, spiny helmet, pickaxe.
Quest Points Reward: 1
Reward: 1000xp in Crafting, and access to the Tears of Guthix cave.
Start Point: The Tears of Guthix cave, deep beneath the Lumbridge Swamp.
To Start: Speak to Juna
Instructions:

Quest Complete!

How to make a Bullseye Lantern
Materials needed: Molten glass (seaweed and a bucket of sand, used on a furnace), glassblowing pipe, steel bar, hammer, swamp tar, tinderbox.
Use your pipe on the molten glass to make a Bullseye lantern Lens (Requires 49 crafting). Now use your steel bar on an anvil and make a Bullseye Lantern (Frame, Requires 49 Smithing). Next use the lens with the frame and go to Lumbridge Swamps and get some Swamp Tar. Take this to the Chemist west of Rimmington. Speak with him about the lanterns and he will say he has a still you can use to make oil. Use your Swamp Tar on the still (its on a table in his house), and then use your Bullseye Lantern on the still too. You will get a bullseye lantern. Too light it, use your tinderbox on it (Requires 49 Firemaking).
Talk to Juna to get your bowl and begin the minigame. You need to collect as much water with the bowl in 90 seconds, collecting 1 water per second. You will get +1 water when you click on a blue stream and -1 water from a green stream. You can play this once a week to gain experience towards your lowest skill.
Shortcut Route
Description: A mysterious stranger called Lucien asks you to go on a mission deep under the Temple of Ikov in central Kandarin. He wants you to retrieve an artifact known as the Staff of Armadyl. Towards the end of the quest you are presented with a choice on how to complete the quest.
Difficulty: Experienced
Length: Long
Requirements: Level 42 thieving and Level 40 ranged.
Items Needed: Yew or Magic bow, a Candle (can be bought in Catherby), a Tinderbox, 20 Limpwurt roots, a Knife.
Recommered: Dragon leather ranger armor, prayer restore potions (if you have 37+ prayer and less than 50 ranged), Melee resistant armor (to withstand 15 minutes of attacks from level 61 Ice spiders), a trustworthy friend to do the quest with.
Quest Points Reward: 1
Reward: 10500 Range XP, 8000 Fletching XP, and admittance to the restricted areas of the Temple of Ikov (by wearing the Pendant of Lucien).
Start Point: Flying Horse Inn, Ardougne.
To Start: Speak to Lucien.
Instructions:
1. Talk to Lucien, he will be in the Flying Horse Bar, north west of the Paladin's Tower, on the west side of the river. Lucien will tell you about how he needs the Staff of Armadyl. He gives you a pendant and asks you to get it for him.









Description: Rumours have been coming back from Miscellania that all is not well, it is said that the king has been turned into a monster! An exceptional hero is required to investigate. Experience in ruling kingdoms, wooing royality and negotiating peace would be an advantage. Apply within.
Difficulty: Experienced
Length: Medium
Requirements: Must have completed The Heroes Quest.
Must have completed The Fremennik Trials Quest.
It would be an advantage to have at least one of the following skills:
Level 35 Herblore or Level 45 Woodcutting.
Items Needed: You will need flowers (or 15 gp to buy them in Miscellania), iron bar, any ring, a hatchet, a harpoon or lobster cage, a pickaxe and around 100 coins. Male players will need a bow of some sort and Female players will need a cake. You will not get back the Bow or cake, the Ring, The Iron Bar and the flowers, so make sure they are expendable!
Quest Points Reward: 1
Reward: Your very own kingdom to manage! and 10k gp (speak to the adviser, select see how you're going, and in coffers there is 10k, withdraw it).
Start Point: Miscellania, take the ship from Rellekka.
To Start: Speak to King Vargas
Instructions:

Part 1: Get married - Male Players

Part 1: Get married - Female Players
Part 2: The Treaty

Kingdom Management
After you've finished the quest the kingdom is yours, in it you can do various tasks to gain resources etc
Go to the advisor and speak to him about his book, he will give you one for free, it explains how to run the kingdom properly
You must keep your popularity up otherwise the workers will not work for you very much at all, you must also pay them for their services otherwise they wont collect resources for you, to do this take an amount of gp (up to 5 million) and talk to the advisor, talk to him about changing management and in the screen with the map on deposit the amount you wish to pay them, one tenth of this is used a day, but the more you pay the more they will collect
You must also keep up your popularity, to do this do the same as in the quest by helping the workers with their chores, the higher your popularity the more they will work
Changing the amount of people on each task will also change how much of resource you get, such as all on herbs will get you a lot of herbs etc
Don't keep going back every hour for resources as probably not much will have been collected, go once a day and get bigger but less frequent amounts
I think that sums up kingdom management in a nutshell
Here is a picture of your new kingdom courtesy of bob151jr

Description: South of Al Kharid a new desert pass has opened up, leading to the dangers of the Kharid desert.
Don your desert garb and make sure your waterskin is full before heading off into the trackless dunes in search of desert adventure.
Difficulty: Intermediate
Length: Long
Requirements: Level 10 Fletching and Level 20 Smithing.
Must be able to defeat a lvl 52 Captain.
Items Needed: Desert Gear [Boots, Robe, and Shirt], Shantay Pass, Knife, Full or Empty Waterskin(s), Hammer, 2-3 Bronze Bars, 10-30 Feathers [all of the previous items can be purchased at Shantay Pass], at least 105gp, Food, Amulet, and Weapon. (NOTE: The only armor that won't burn you in the desert is helmet, cape, and shield. But you MUST un-equip the helmet and shield around guards).
Quest Points Reward: 2
Reward: Ana will give you a Wrought Iron Key useful for getting to a Mith and Addy mine in the Mining Camp; Irena will give you the choice of free exp in 2 skills - Agility, Thieving, Smithing, or Fletching (the higher your level the better the exp; also, you can choose the same skill twice!); Ability to make darts.
Start Point: The Shantay Pass south of Al Kharid.
To Start: Shantay or one of his assistants and anyone else you find there.
Instructions:
1 ) Start by talking to Irena. She is found through the Shantay Pass. (Pay Shantay 5gp to buy a pass first. Then go through and speak with Irena. NOTE: Shantay sells other items you will need for this quest!)
Description: The tree gnomes are in trouble. General Khazard's forces are hunting them to extinction. Find your way through the hedge maze to the gnomes secret treetop village. Then help the gnomes fight Khazard and retrieve the orbs of protection.
Difficulty: Intermediate
Length: Long
Requirements: Must defeat a Level 112 warlord.
Items Needed: 6 normal Logs.
Quest Points Reward: 2
Reward: A Gnome amulet of protection, about 11500 attack xp, and the ability to use the Spirit trees to travel.
Start Point: Centre of maze.
To Start: Speak to Bolren
Instructions:
Description: Lord Handelmort of Ardougne is a collector of exotic artifacts. A recent addition to his private collection is a strange looking totem from Karamja. The Rantuki tribe are not happy about the recent disaperance of their totem.
Difficulty: Intermediate
Length: Medium
Requirements: Level 21 Thieving.
Items Needed: Coins for travel to Karamja.
Quest Points Reward: 1
Reward: Approx 1775 Thieving experience, and 5 Cooked Swordfish.
Start Point: Brimhaven.
To Start: Speak to Kangai Mau
Instructions:

Description: Ug loves Aga, but Aga is together with Arrg. Since Arrg is a lot stronger than Ug, Ug can't follow the regular mating ritual, which involves ripping the opponent into pieces. Will you be able to find out what will impress the troll female more than a display of violence? Will you survive the journey to help a lonely troll find love?
Difficulty: Experienced
Length: Medium
Requirements: Must have completed Death Plateau Quest.
Must have completed Troll Stronghold Quest.
Level 28 Agility.
Must be able to defeat a level 113 Troll.
Items Needed: Iron bar, Rope, Cake tin, Maple or Yew log, Swamp tar, Climbing boots, Protect from Melee, and Missles optional, Bucket of wax (see note at bottom for obtaining these items). Trollheim teleport runes (2 Fires and 2 Laws, requires level 61 Magic; will need to use at least 3 times), Games necklace, and Amulet of glory. Ranging/melee equipment, Prayer potions to maintain Protect from Melee (level 43 Prayer required), or food (Sharks recommended if you do not have 43 Prayer - he hits 30's!)
Quest Points Reward: 2
Reward: 8K agility exp, 4K strength exp, 4 uncut emeralds, 2 uncut rubies, 1 uncut diamond, and a sled.
Start Point: Troll Stronghold.
To Start: Speak to Ug
Instructions:


Additional info: Rope and Cake tin can be purchased at Catherby General Store, among other places. Swamp tar can be found in Lumbridge swamp (walk southeast of Draynor Village). To get a Bucket of wax, get Insect repellant from the house north of Catherby bank. Go to the beehives west-northwest of Catherby (south of Camelot). Grab the bucket spawn there. Use the Insect repellant on one of the beehives, then click the beehive to obtain a Bucket of wax.
Description: The Imperial Guard raid was a failure, and Dunstan's son has been captured by the trolls! Journey through Trollheim to the Troll Stronghold, and rescue him!
Difficulty: Experienced
Length: Medium
Requirements: Level 15 Agility.
Must beat a level 113 Troll.
Must have completed Death Plateau Quest/.
Good thieving is an advantage.
Items Needed: 12 Gp, Prayer 43+ is helpful, Prayer potion, Food, and Good armour/weapon.
Quest Points Reward: 1
Reward: Law Talisman, and once you have freed the captured man you can trade him logs for stews up on the hill.
Start Point: Imperial Guard training camp in Burthorpe, North of the Hero's Guild.
To Start: Speak to Denulth
Instructions:
Description: The Underground Pass, sealed for thousands of years, has now been reopened to reveal a complex labyrinth of tunnels and chasms. You must find a way through, and get one step closer to the evil King Tyras. But the road is long and it could be lonely. When fatigue starts to take it's toll, mental strength is what you'll need...
The Underground Pass is the third part of our ongoing Members' Quest.
Difficulty: Experienced
Length: Long
Requirements: Level 25 Ranged.
Must beat three level 91 demons.
Must have completed Biohazard Quest.
Good Thieving and Agility is an advantage.
Items Needed: Bow, arrows, Spade, Rope (maybe 2 if you want to save a tiny bit of time), armour and weapon, food (Note: you might want to take a bow and arrows that you do not mind dropping. After certain points you will not need them again, and inventory space can get pretty low).
Quest Points Reward: 5
Reward: Agility exp (amount depends on your level), Attack exp (amount usually equal to amount of agility exp given), Staff of Iban, 15 Death runes, 30 Fire runes, and the right to use Iban Blast.
Start Point: East Ardougne.
To Start: Speak to King Lathas
Instructions:
Description: A dangerous exiled criminal called Solus has returned once more to threaten the civilised lands of RuneScape. The White Knights responsible for dealing with this threat don't seem capable of meeting the challenge... perhaps some adventurer can succeed where they have failed?
Use all of your tracking skills, and a little Temple Knight technology, to track him down and bring this criminal to justice once and for all!
Difficulty: Intermediate
Length: Short
Requirements: Must have completed Recruitment Drive Quest.
Must have completed Priest In Peril Quest.
Must have completed Lost Tribe Quest.
Must have completed Rune Mysteries Quest.
Must have 32 Quest points.
Items Needed: Food, 10k or {Slayer gem, molten glass and a law rune}, and 20 rune essence.
Quest Points Reward: 1
Reward: 5k Slayer Experience, and Access to the White Knight Armoury.
Start Point: Falador Park.
To Start: Speak to Sir Tiffy
Instructions:




Description: Investigate the death of elven leaders of old. Search for the elf King Baxtorian's tomb and discover the mysterious hidden treasure of the waterfall.
Difficulty: Intermediate
Length: Long
Requirements: Fight Level 86 Fire giants.
Items Needed: Some rope (one if you do it right, but buy a few from Ned, in Draynor Village just in case, 15 coins each), 6 air runes, 6 water runes, and 6 earth runes, a good weapon, some good armor, a stat restore potion, lots of food.
Quest Points Reward: 1
Reward: 40 mithril seeds (allows you to grow flowers), 2 cut diamonds, 2 gold bars, 13750 experience to attack and 13750 experience to strength.
Start Point: House near Baxtorian falls.
To Start: Speak to Almera
Instructions:
Almera's house is on top.
Hadley's house is in the bottom left corner.
The grave is the grey circle place with a walk way to the circle.
1. Talk to Almera in her house and she will tell you her son is looking for treasure at the waterfall. There is a raft behind the house. Get on it and it will take you down stream and the raft will crash and break in half, and you will see the boy. Talk to him. Once you are done talking to him, look down the way to the waterfall (south Bottom View) and you will see a rock, now you right click on it and it will say "Swim to", use the rope with this rock and you will go across. Now use the rope on the dead tree and you will appear by a doorway, get in the barrel and you will end up by a fence, follow it up to a house, Climbing on the dead tree at the top of the waterfall gives 8 damage and opening the door on the ledge without a Glarial's amulet gives 5 damage.
2. Inside the house talk to Hadley, then go north and talk to Almera and then go back to Hadley's house. Go upstairs, get the book called "The book of baxster" and read it. Go back downstairs and speak to Hadley again. If you want you can go by the grave east of Hadley's house.
3. Go to Gnome Village, not Gnome Stronghold. Go through the maze and get to the cave. (Use the maze map below.) Once you get to the cave, go down. There are two ways to go, left or right. Go to the right. Search the crates and boxes and find the key, then go to the other side and use the key with the jail door. Go inside the jail and talk to the gnome, get the pebble, then climb up the ladder and get out the same way you came in.
4. Put all of your armour, weapons, and your other stuff in the bank, just bring food and the pebble. Now go to the grave east of Hadley's house. (It won't let you in with armour or weapons.) Use the pebble with the grave. You appear in a cave. Go straight and open the chest and you get an amulet. Then go the other way, open the coffin and it gives you an urn. Now climb the ladder and get out.
5. Keep the urn and amulet on you and go get your armour and weapon, food, rope, stat restore potion, and the 18 runes (6 water, 6 air, 6 earth) that were mentioned earlier out of the bank. Go back to Almera's house and put on the amulet you got from the grave.
6. Go get on the raft and you will appear on the island again, go to the end of the island, use the rope with the rock again and go across. use the rope with the dead tree thats on the edge of the waterfall and this time you will appear on the waterfall in front of a door (got to have the amulet from the grave to get in), open the door. Note: You can open the waterfall doors with the ammy but it does not have to be on, only in your inventory also if you open and you dont have the ammy you will take about 8 dmg and fall to the bottom
7. When you enter the waterfall there will be shadow spiders, fire giants, and mage skeletons. There are three ways to go (left, straight, or right), you want to go to the right. Search the boxes and crates, one of them will have a key. Exit the right side and go to the left side. There are fire giants in this room but you can run through them to a door in the right corner of the room. Use the key on the door to go through. There will be another door that you have to use the key with, then you should be in the room.
8. This is where you use your runes. There are 6 pillars: Put 1 water on each pillar, then 1 air on each pillar, then 1 earth on each pillar and then use Glarials Amulet with her statue so the floor will rise. Go up to the trophy, use the urn with the trophy and you have completed the quest! If you are unsuccessful you must put your armour and weapon back in the bank and go back to the grave and get the amulet again.

Description: A young boy who lives in Taverley has kicked his ball into the garden of a scary old lady. He asks you to get it back for him. This proves more difficult than it first sounds.
Difficulty: Intermediate
Length: Medium
Requirements: Must kill a mystery lvl-53 monster.
Items Needed: Cheese, and Gloves (Gloves can be obtained in Varrock clothes store, Cheese in Draynor).
Quest Points Reward: 4
Reward: 6325 Hitpoints exp.
Start Point: Taverley
To Start: Speak to the boy.
Instructions:
ZOGRE FLESH EATERS
Description: Run for your lives...the Zombie Ogres are here for your flesh! An Ogre ceremonial dance area, used to communicate with ancient Ogrish ancestors, has been overrun with diseased undead ogres.
How could something like this have happened? And what sort of rewards could an enterprising adventurer gain from exploring the tombs of such a place? Adventurers with a good ranged level will be at an advantage.
Difficulty: Intermediate
Length: Long
Requirements: Must have completed Jungle Potion Quest.
Must have completed Big Chompy Bird Hunting Quest.
Must be able to defeat a level 111 foe.
The following would be an advantage:
Level 8 Herblore, Level 30 Ranged, Level 4 Smithing, Level 20 Strength, and Level 30 Fletching.
Items Needed: Ring of dueling, Prayer potion, Stat restore potion, Food, Weapon/armour, and Teleport runes. Rogues purse and Snake weed optional if you are making the potion.
Quest Points Reward: 1
Reward: Ability to make Brutal Arrows and Cure disease potions, 2k of Ranged, Fletching, and Herblore exp, and 2000 gp for giving the Black Prism to the wizard or 5000 gp for giving it to Yanni Salika at Shilo Village. Uglug nar will buy the relicym balm (4) for 1k (1000) gp, only once (this is once you have made it on the quest).
Start Point: West of the Ogre city and south of Castle wars arena.
To Start: Speak to Grish
Instructions:
1. Begin by speaking to Grish who can be found south of Castle Wars and west of Gu'Tanoth, the Ogre city west of Yanille.
2. Grish wants you to figure out why the Zogres have appeared. He will give you three chompy birds and two super restore potions.
3. Go a bit east and talk to the ogre guard about letting you pass the barricades. You just have to mention Grish's name and he'll smash them and let you pass.
4. Go past the Zogres and then climb down the stairs, then head to the north west part of the caves. (See Zogre Dungeon Map).
5. Search the broken lectern and you'll find a torn page. Search the skeleton and you'll get attacked by a lvl 34 zombie. Kill it to get a backpack. You'll need 3 inventory spaces to open it, and inside is a Knife, a Dragon Head Inn tankard, and some rotten food.
6. Search the tomb directly west of you, then use your Knife on the tomb, then search it again to get a Black prism.
Torn page:
Backpack:
Black prism:
Tankard:
7. Go to Yanille then go to the Dragon Head Inn and show the tankard to the Bartender. He tells you it belongs to a man called Brentle Vahn and that he has been murdered, although he was last seen talking to a wizard.
8. Go to the Magic Guild and you'll find a bell outside. Ring it and a wizard will appear. Show him the piece of paper and tankard and he will tell you that there has been a curse and that the paper and Black prism are the cause of it.
9. Next, go north of the Magic Guild to a house. Head upstairs and talk to the man in the bed in the west room. He will let you search his room where you'll find three books, some Charcoal and some Papyrus. Use the Papyrus on the man and you'll draw a portrait of him. Continue taking papyrus from the drawers, drawing new portraits until you get the "realist" portrait. Take this portrait to the Bartender and he will identify him as the wizard talking to Brentle Vahn. He will sign it to show it is the wizard that he saw.
Portraits:
10. Take the signed portrait and the rest of the evidence to the wizard at the Magic Guild and he'll give you a potion to use on Sithik. When you use it on him he won't take it so Use it on the Cup of tea on top of the drawers.
11. Go back and talk to the wizard and then head back and talk to Sithik who has transformed into an ogre. You can now get some answers from him. He tells you that you have to make some new arrows and to find two rare herbs which can be found on Karamja. The first herb is Snake weed and the other is Rogues purse. (See map below for locations.) If you make the potion give it to the ogre near Grish named Uglag Nar and he will buy it from you for 650gp. You will then gain the ability to trade with him to buy more Relicym's balms and other stuff. (He won't pay that much again, lol.) To make the potion just use the two herbs with a Vial of water. It can also be used to cure diseases.
Here are the items you can buy from Grish:
12. Go back to Grish and he will give you a key to the doors that are locked down in the dungeon. He wants you to fetch an artifact for him.
Battle:
13. Go down the tomb, head west, and use the key he gave you on the door. Go down the stairs and search the stand. You'll get attacked by a lvl 111 ogre named Slash Bash; kill him to get the artifact. He has two attacks, a range and a melee, so use protect from melee as these damage you more. You can use melee to kill him, range him with Brutal arrows, or you could also use the spell 'Crumble Undead' (Magic Level 39 required).
14. Once you have killed him, grab the artifact and take it back to Grish. He will be very grateful to you.
Quest Complete!
How to make composite bows and the new arrows
Items needed axe, bowstrings, knife, feathers, hammer, wolf bones, achey tree logs, food/armour, and nails.
Requirements to make
Item - Fletching Level Required
Composite Bow - 30
Bronze Brutal arrows - 7
Iron Brutal arrows - 18
Steel Brutal arrows - 33
Black Brutal arrows - 38
Mithril Brutal arrows - 49
Adamant Brutal arrows - 62
Rune Brutal arrows - 77
To make the comp. ogre bow, you must first ask rantz the question "is there a stronger bow"
Bow Using your axe cut down an Achey tree. Once you have some logs go kill a wolf to get wolf bones. Once you have the logs along with wolf bones use your knife on the log and a menu will come up on your screen. Click on the bow option to make the unstrung bow then use a bowstring on it to make a composite bow.
Arrows First cut down a Achey tree and then use your knife on the logs. A menu will come up again but this time choose the arrow shafts option. (The number of shafts made is random each time.) Now use your feathers with the shafts. It takes about 4 feathers per shaft.) Finally use your nails on the headless arrows and you are done!
The bow gives a +33 ranged bonus
New Bones
Zogre bones: 22.5 exp
Fyrag bones: 87 exp
Raurag bones: 96 exp
Ourg bones: 140 exp
These bones are obtained by killing the Zombie and Skeleton Ogres, picklocking coffins, or using a key on them. Fyrag and above are only available through coffins. You need to be Lvl 20 Thieving to picklock them and if you fail you can lose up to 3 theiving points.
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