Description: After saving the holy man Drezel, he's seeking some assistance again. This time he has a special request for any adventurous sorts to search for the Druid 'Filliman Tarlock' and brave the terrors that infest the swamp of Mort Myre.
Difficulty: Novice
Length: Medium
Requirements: Level 18 Crafting
Must have completed Restless Ghost quest
Must have completed the Priest In Peril quest
Must be able to defeat a level 30 monster
Items Needed: Some food, Amulet of Ghostspeak (You can get another one from Father Uhrney if you have completed the Restless Ghost quest), Silver Bar, About 10-20 gp (Silver Sickle mould costs), Teleportation Runes would be nice (optional) since there is quite a bit of walking involved.
Quest Points Reward: 2
Reward: 2k defence, 2k hitpoints, 3k crafting exp, a Blessed Silver Sickle, and a Druid Pouch, and with it ability to kill Ghasts in swamp.
Start Point: Underground chambers of the temple to Saradomin on the River Salve (where you finish the Priest in Peril Quest).
To Start: Speak to Drezel
Instructions:
Quest Completed!
If you lose your Sickle, just make another (same directions) but use it with the water in the Filliman's Grotto (it's directly north of where you enter, a small pond you could say) and it will automatically be blessed.
Ghasts and the Silver Sickles
Ghasts are souls who have died in the swamp, they drain your Prayer, and give 30 Prayer Exp. (thanks to kyse for the tip) when they're killed. They will attempt to turn your food into rotten food, but they often miss. If you have a filled druid pouch with you, they will become visible instead. You can also 'use' your filled Druid Pouch on a Ghast to make it visible so that you can fight it.
If the Silver Sickle is blessed, you can un-equip it to cast Bloom (casting Bloom drains a random amount of Prayer Points: 1-6 points) and get nature harvests for your Druid Pouch, allowing you to attack the Ghasts. 
These are the Ghast Pics and Silver Sickle with Druid Pouch Pics.
Here is the Altar of Nature, once you finish the quest, you can use it to re-charge your Prayer Points to full and a 2nd time to get +2 points (thanks to kyse once again).
And here we have the spell "Bloom" which drains a random amoount of Prayer Points (between 1-6) and if you're near certain special types of logs, branches or small bushes in the swamp, they will bloom and you can pick the fruit. A golden pear gives 3 pouches, a branch 2 and a fungi 1. When filling ht epouch, the game will automatically take the 3 best items in your inventory. The Mort Myre fungi is also used in herblore, for making the Super Energy Restore Potion.
Description: The observatory in South West Ardougne has been ransacked by a family of nearby goblins. Can you help the professors to rebuild it? Use your skills at crafting to make the various parts, and fight your way through the cavern under the observatory. Use the telescope and the stars hold a secret for you.
Difficulty: Novice
Length: Short
Requirements: Level 10 Crafting
Able to kill a level 42 guard
Items Needed: A bronze bar, molten glass, 3 planks, 10 crafting, a cure poison potion is recommened.
Quest Points Reward: 2
Reward: 3250 crafting xp, a jug of wine, a random reward depending on what constellation you see and a book on astrology (no good use).
Start Point: Observatory reception, South West of Ardougne, West across the river from the gnome maze, just next to the small goblin town.
To Start: Speak to the Observatory Professor
Instructions:
Dungeon Map:

Description: If you're fresh to Shilo Village after solving the mystery (or even if you did it some time ago), you may like to check out Yanni Salika's antiques shop. He's a busy chap revamping antique items, checking out new stock from potential adventurers and maybe he'll have a small(1) favour to ask of you? Probably nothing particularly large, Yanni isn't a demanding(2) person, should hardly take you any time(3) at all really, something to do when you have a spare moment. That's assuming there aren't any complications.
1: - Perception of the word "small" may be open to interpretation.
2: - In a recent vote, Yanni Salika was only voted the second most demanding person in Shilo Village.
3: - As everyone knows, time is relative.
Difficulty: Intermediate
Length: Long
Requirements: Must have completed Rune Mysteries Quest
Must have completed Druidic Ritual Quest
Must have completed Shilo Village Quest
Level 25 Crafting
Level 18 Herblore
Level 36 Agility
Level 30 Smithing
Must defeat a level 92 Foe
Items Needed: 25 Coins (more, if you need coins to get to and from Karamja, or need replacement tools/gems), five Pigeon cages (you can pick these up on the way), 4 Steel bars, 1 Iron bar, 1 Bronze bar, Bowl of water, empty teacup (buy/thieve some tea in East Varrock, and drink it), 1 Harralander, 2 Guam leaves, 1 Marrentill, Chisel, Jade, Opal, Red topaz (only if you miss-hit the ones given to you during the quest), Hammer, 1 Pot
Suggestions/Recommendations: Ardougne teleport, Varrock teleport, and Watchtower teleport runes
Quest Points Reward: 2
Reward: 2 rewards lamps granting 10k exp in skills of your choice, Glider ride from Feldip Hills, Key ring, ability to make pot lids from clay.
Start Point: Antiques shop in Shilo Village
To Start: Talk to Yanni Salika
Instructions:


Description: Episode 1 of our multipart quest.
A shadow of disease has overcast Ardougne. Edmond's daugher Elena has gone missing in West Ardougne whilst trying to help the plague victims there. See if you can find out what's going on.
Difficulty: Novice
Length: Long
Requirements: None
Items Needed: 4 buckets of water, rope (can be bought from Ned in Draynor Village for 15 coins, or in Ardougne General Store), a bucket of milk (get a bucket and use it on a dairy cow), a bar of chocolate (can be bought from the Port Sarim food shop; OR you can instead buy a chocolate dust from the Gnome Stronghold), spade, dwell berry (mcgrubbs woods, go round the back and squeeze through the railing, watch out for level 44 dogs), pestle and mortar (can be bought at Herblaw shop), some snape grass (spawns on the peninsula west of the crafting guild)
Quest Points Reward: 1
Reward: 2425 mining xp, and a Magic Scroll which tells you that you can now cast the Ardougne teleport, providing you have the magic level and the runes
Start Point: East Ardougne
To Start: Speak to Edmond
Instructions:
Description: Recently contact has been lost with the temple to Saradomin on Misthalins' Eastern border. King Roald would be very interested to know what has caused this lack of communication, and seeks an adventurer willing to report back to him on the situation.
Difficulty: Novice
Length: Medium
Requirements: Be able to defeat a level 30 enemy
Finished Rune Mysteries quest
Items Needed: A bucket and 50 unnoted essence.
Quest Points Reward: 1
Reward: Wolfbane, A special silver dagger that prevents werewolves from shapeshifting into wolves when attacked, 1,406 prayer experience, and access to a new town.
Start Point: Varrock Palace
To Start: Speak to King Roald
Instructions:

Description: Gertrude knows of some ratcatchers in Varrock. Pay her a visit and she may tell you of their whereabouts. Perhaps they could show you and your cat a few pointers about ratcatching. Enter the subterranean world of the ratcatchers and discover more of your cat's true potential!
Difficulty: Intermediate
Length: Medium
Requirements: Must have completed Gertrude's Cat
and Icthlarin's Little Helper
A pet kitten/cat
Items Needed: Catspeak amulet, Kwuarm, Red spiders eggs, Vial, 4 Cheese, Pot, Weeds, Tinderbox, Bucket of milk, Marrentill, Ground unicorn horn, 2k coins, and food for your Kitten/Cat/Overgrown cat. Suggested Items: Teleports to Varrock, Ardougne, and Al Kharid
Quest Points Reward: 2
Reward: 4.5k Thieving Xp, Access to the Rat Pits, and having unlocked Wiley and Lazy cats.
Start Point: Gertrude's House
To Start: Have a cat/ kitten and talk to Gertrude
Instructions:

Description: The Temple Knights of Saradomin, a secret organisation founded many centuries ago by Saradomin himself, are currently looking to expand their ranks with some new blood.
After the successful thwarting of the Black Knights' plans to take over Asgarnia, and with the personal recommendation of Sir Amik, you have now been offered the chance to apply for membership in this organisation... but are you up to the challenge?
Difficulty: Novice
Length: Short
Requirements: Must have completed Black Knights' Fortress
Must have completed Druidic Ritual Quest
Be able to defeat a level 20 enemy without any weapons or armour
Be able to solve very taxing puzzles and logic problems
Be a female or go to the makeover mage with 3k if you are a male (this 3k will be repaid).
Items Needed: None
Quest Points Reward: 1
Reward: 1000 Prayer exp, 1000 Herblore exp, and 1000 Agility exp, Gaze of Saradomin, Temple knights initate helmet, 3000gp, and if you were a male when you began the quest you will get a Makeover voucher (good for 1 free makeover).
Start Point: Falador Castle
To Start: Speak to Sir Amik Varze in the White Knights Castle. (Go up two flights of stairs)
Instrunctions:
Description: Continuing the plague city series, the Regicide quest takes you beyond the 'Well of Voyage' to a new realm. King Lathas will employ you once again, this time for the grim task of deposing his brother. Once you have travelled to the realm you will find yourself surrounded by new and strange plants, animals and even a new race. Once there, you will see that everything is not as serene as it first appears.
Difficulty: Master
Length: Long
Requirements: Level 56 Agility (Higher level agility is an advantage)
Must have completed Underground Pass
Must be able to beat a level 110 guard
Items Needed: Pot, Pestle and mortar, 4 Balls of wool, 3 items to kill a lvl 110 guard, prayer pots, food, a few ropes, a bow and arrows, spade, pickaxe (to mine Limestone), a few antipoisons, and a few agility potions if you are 53 to 56 agility. Optional Items: Hatchet for cutting down trees to get logs and a tinderbox to make fires which can be used to cook rabbit and bear on the spot.
Quest Points Reward: 3
Reward: 13k Agility Experience, 15000 coins, and the ability to buy and wield the Dragon Halberd.
Start Point: Anywhere
To Start: Receive a message from the king's messenger(Random Event).
Instructions:
Description: Deep in the elven forests of Isafdar, live a duo of roving elves: Islwyn a grumpy, old elf who dislikes humans and his companion Eluned who is a beautiful, friendly, young female elf with a kind heart. In this quest you are challenged to overcome Islwyn's prejudice against humans and alleviate the burdens of the past.
Difficulty: Master
Length: Short
Requirements: Must have completed Regicide quest
Must defeat a Level 84 moss giant unarmed(Protect from Magic is helpful)
Items Needed: Glarial's Pebble (See Waterfall Quest), Glarial's amulet, 2 Ropes, and a Spade (Optional: Teleport Runes)
Quest Points Reward: 1
Reward: 10k Strength exp, 1 free partly-used Crystal bow or Crystal shield
Start Point: Isafdar woods, Tirannwn (Refer to map)
To Start: Speak to Islwyn
Instructions:
Islwyn will allow you to choose either a Crystal bow or a Crystal shield for your reward. The bow requires 70 ranged in order to wield it. The shield requires 70 defense and 50 agility (not a problem since you completed the Regicide quest already). They are Not Tradeable!
Your reward bow or shield is rated 2/10, meaning that it is not fully charged. They *will* deteriorate with use. The 2/10 bow has 200 uses (no arrows required). After the item wears out, it deteriorates to a seed again. Jagex has added a third roving elf in the forests of Isafdar. She will create a new crystal bow or shield from a seed when your existing equipment runs out of charges.
The first time that you take the seed to the elf, she will charge the standard price for either the crystal bow or shield (bow costs 900k and the shield costs 750k). However, every time you go back to her she will reduce the price, but she will not go below 180k for the bow or 150k for the shield.
Crystal equipment now also has 2500 charges before it reverts to its seed.
The Crystal bow (2/10) stat effects are 0 for everything except Range Attack which is plus 68. The Crystal shield (2/10) stat effects are Attack Stab 0, Slash 0, Crush 0, Magic -10, Range -10; Defense Stab 35, Slash 38, Crush 37, Magic 0, and Range 64.
Description: Zombie pirates have arisen on Braindeath Island, and they don't look friendly. Production of 'rum' has stopped, and the pirate brewers are running scared.
Can you overcome the horde of drunken, undead pirates?
Can you even get to the island without getting a splitting headache?
Difficulty: Experienced
Length: Medium
Requirements: Level 40 Farming
Level 50 Fishing
Level 47 Prayer
Level 42 Crafting
Level 42 Slayer
Must be able to defeat a level 150 monster
Must have completed Zogre Flesh Eaters
Items Needed: Armour and a good weapon, a small amount of food, Slayer gloves (Buy from any slayer master), Ring Of Charos (u) (helpful, but not required), Ectophial (allows quick banking and a close teleport to the start of the quest, but not required).
Quest Points Reward: 2
Reward: 7k Farming, Prayer and Fishing experience, Holy Wrench
Start Point: North of Port Phasmatys
To Start: Talk to Pirate Pete
Instructions:
Description: Thormac has lost his rare lesser kharid scorpions after leaving their cage door open. These scorpions have hidden in areas that are rather difficult to get into. You will have to overcome various challenges (and drink a lot of beer) to get all the scorpions back. If you manage to help him Thormac will improve your battle staffs.
Difficulty: Intermediate
Length: Long
Requirements: Level 31 prayer
Be able to go Deep in to the Taverly Members Dungeon.
Quest Points Reward: 1
Reward: 6625 Strength Exp, Thormac will enchant battlestaffs for you for 40,000 gp
Start Point: Sorcerer's tower south of Seers Village.
To Start: Speak to Thormac the sorcerer
Instructions:
Speak to Thormac. He tells you that he has lost his scorpions and wants you to get them back. He will give you a cage and tell you that the Seer in Seers Village could help you in locating them. You don't have to go back to the Seer every time in RS2 but I recommend it so you get the full experience of the quest.
First Scorpion
Second Scorpion
Third Scorpion
When you have all of the Scorpions, head back to Thormac and he will give you you're reward.
Description: Something strange is happening on the fishing platform. Missing fishermen and the presence of dozens of strange sea creatures gives cause for concern. Investigate the platform, discover the truth before it's too late.
Difficulty: Intermediate
Length: Short
Requirements: Level 30 Fire making
Items Needed: Swamp paste (you can buy some at Khazard port store, or you can make by getting tar from Lumbridge swamps, using flour with it, and cooking it), hatchet, and tinderbox recomended.
Quest Points Reward: 1
Reward: Oyster pearls, 7175 fishing xp
Start Point: South of the Legends Guild and East of Ardougne
To Start: Speak to Caroline
Instructions:

Description: Mort Myre's south border has been breached, and a path towards a strange town called 'Mort'ton' has been found.
Strangers return from such visits with tales of the 'Afflicted' and shadowy creatures who jealously guard their tomb treasure.
Difficulty: Intermediate
Length: Short
Requirements: Level 15 Herblore
Level 20 Crafting
Must be able to kill a level 40 foe
Requires a team of people:
The higher their crafting levels the smaller that team can be.
Items Needed: Tarromin, Axe (hatchet), Tinderbox, about 10,000 coins, 2 Vials of water, Armour and Weapon.
Items purchasable at Mort'ton shop: (General Store) Hammer, Olive oil; (Building-supplies Store) 5 Limestone bricks, 5 Limestone, 10 Swamp paste, 5 Planks
Quest Points Reward: 3
Reward: 2,000 Herblore XP and the ability to go down into temple north of the General Shop. Taking the Diary to the Apothecary in Varrock earns one-time additional herblore xp (may vary: I got 335 xp). Some people also get Crafting XP.
Start Point: The town of Mort'ton to the South east of Filliman Tarlocks camp (South of Mort Myre, cross bridge near Nature Spirit Quest Starting Location)
To Start: Explore the town and uncover it's secrets
Instructions:
Description: A sinister group of dark wizards is attempting to summon Agrith-Naar, a demon of exceptional mystical power.
Rather than try to prevent them, a Saradomist priest asks the player to help summon the demon and then kill it once and for all.
But all is not as it seems...
Difficulty: Intermediate
Length: Medium
Requirements: Must have completed Demon Slayer Quest and The Golem Quest.
Level 30 Crafting.
Must defeat a level 100 post-apocalyptic demon.
Items Needed: You have to wear a black outfit of at least three pieces, Coins (about 2k), Desert items (Tickets, Waterskins, Knife, Desert clothes), Silver bar, Vial, Pestle and Mortar, Food for the fight, and an Amulet of glory or a Ring of dueling is recommended to teleport to Al Kharid. (For the outfit, you can wear Black dragonhide, Black mystic robes, Dark wizard robes, Zamorack robes, Ghosty robes, or Desert robes dyed black using the mushroom).
Quest Points Reward: 1
Reward: Darklight's sword, and you can pick 1 of the 6 combat skills to receive 10K experience in (Attack, Strength, Defense, HP, Magic, or Range).
Start Point: Al Kharid.
To Start: Speak to Fr. Reen
Instructions:






Description: There have been rumours about plague-infected sheep escaping into East Ardougne. If these rumours are true then they must be found and disposed of before the whole town is infected. Time is of the essence!
Difficulty: Novice
Length: Short
Requirements: N/A
Items Needed: 100gp.
Quest Points Reward: 4
Reward: 3100gp (3K reward plus 100gp reimbursement for plague suit).
Start Point: East Ardougne.
To Start: Speak to Councillor Halgrive
Instructions:
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