Description: Ali Morrisane - RuneScape's self proclaimed greatest merchant is having difficulties. He is selling things at such a rate that he cannot keep his market stall in stock.
Word has it that he is on the lookout for someone to recruit him some help from his home town Pollnivneach, a somewhat anarchic place south of the Shantay pass.
Difficulty: Intermediate
Length: Medium
Requirements: 30 thieving
Items Needed: Ability to kill level 75 bandit. Shantay pass, Water filled waterskins or waterskins and a knife to cut a cactus to fill them, at least 1k coins, and a bucket. Also some Gloves will be needed, but the store there provides most of what you need. You may need bit of food and or prayer pots if you are worried about the fights.
Quest Points Reward: 1
Reward: Blackjack, 15K thieving xp, Desert disguise, 500 coins and an addy scimitar (Addy scimitar gotten as drop from Bandit Champion)
Start Point: Al-Kharid Bazaar
To Start: Talk to Ali Morrisane
Instructions:

Description: The prosperous Servil family have been abducted by the infamous General Khazard. He plans to have the family battle for his entertainment in the fight arena. Can you rescue the Servil's before the tyrant has these innocent (not to mention wealthy) civillians slain. (This quest has some really cool cutscenes in it.)
Difficulty: Experienced
Length: Medium
Requirements: Ability to defeat level 137 Bouncer and level 112 General Khazard.
Items Needed: 5 coins, a good weapon and armor are a MUST.
Quest Points Reward: 2
Reward: 1,000 coins, 2175 Thieving xp, 12,175 Attack xp
Start Point: Southeast of the gnome battlefield, the northwest edge of the arena camp.
To Start: Talk to Lady Servil
Instructions:

Description: The mountain Dwarves home would be an ideal way to get across White Wolf mountain safely. However, the Dwarves aren't too fond of strangers. They will let you through if you can bring them a trophy. The trophy is the prize for the annual Hemenster fishing competition.
Difficulty: Novice
Length: Short
Items Needed: 5-10 coins, garlic (you can find one in Draynor Village on the second story of a house), a regular fishing rod (can be bought from any fishing shop) and at least lvl 10 fishing, a spade.
Quest Points Reward: 1
Reward: 2437- 3225 fishing experience (varies depending on your current XP), access to the underground home of the Mountain Dwarves.
Start Point: West of White Wolf Mountain or East of White Wolf Mountain
To Start: Talk to the dwarf by the shack next to the mountain.
Instructions:


Description: Forgettable Tale of a Drunken Dwarf is part 2 in the Rise of the Red Axe series, focussing on the dwarves and their capital city of Keldagrim. After the events in The Giant Dwarf, the Red Axe mining company has departed the city and set up a new headquarters in a remote underground location.
Veldaban, the Commander of the Black Guard in Keldagrim, wants you to investigate the case and find out if the Red Axe is planning anything nefarious.
The problem is, the only lead he's got is an extremely drunken and kebab obsessed dwarf!
Use your farming and brewing abilities to your advantage, then prepare to be perplexed by puzzles as you follow the trail to the Red Axe...
Difficulty: Intermediate
Length: Medium
Requirements: 17 Farming, 22 Cooking, Must have completed Giant Dwarf and Fishing Contest
Items Needed: 4 beers, 2 kebabs, 2 buckets of water, pot, 2 barley malt, 2k coins (for travelling and buying things) and a random item the rowdy dwarf asks for.
Quest Points Reward: 2
Reward: 5000 Farming, 5000 Cooking and 2 Mature Dwarven Stouts
Start Point: The Black Guard HQ in Keldagrim.
To Start: Speak to commander Veldaban.
Instructions:

Description: Council workmen have at last found the time to make repairs to the footbridge that connects Kandarin with the Barbarian town of Rellekka.
Do you have what it takes to impress the barbarians who live there, and perhaps be welcomed as an honorary member of their clan? (Complete seven tasks to be granted admittance into the Fremennik clan.)
Difficulty: Intermediate
Length: Long
Requirements: Level 40 woodcutting, Level 40 crafting, and Level 25 fletching
Items Needed: Medium to high combat level (Mage and or Range optional), 5,250 gp, 1 Beer from Fremennik pub, Tinderbox, woodcutting axe, a Cabbage (not from Draynor manor), a potato, an onion (all three veggies can be obtained during the quest), Knife, 1 Raw shark.
Quest Points Reward: 3
Reward: 2813 experience in strength, attack, defence, hitpoints, crafting, agility, thieving, fletching, woodcutting, and fishing. Ability to speak and trade with Fremennik villagers and steal from stalls. You keep the lyre you make, which can be re-enchanted to teleport you to Rellekka (one teleport per enchantment). Ability to access Miscellania and Etceteria via boat ride.
Start Point: Rellekka main hall.
To Start: Talk to Brundt 
Instructions:
1. Talk to Brundt in the main building with the quest icon. Ask him how to get into the Fremennik clan. He'll tell you that you need a majority vote from the 12 members of the council (7 Votes). You can do the below 7 tasks to get the 7 votes in any order you choose.
Manni the Reveller
1. Talk to Manni in the bar, he'll offer his vote if you can manage to defeat him in a drinking contest.
2. Grab a keg and a beer off the table just north of him and challenge him, you'll lose.
3. Now head down to Seer's Village. Make sure you have 250 gp with you and talk to the Poison salesman just west of Camelot.
4. After a long and boring speech about his new product, ask to purchase some.
5. You now have low alcohol beer. Head to the Second bridge (beside the lvl 64 Wolf) and use your regular beer on the Council workman. He'll give you a Strange object (a cherry bomb).
6. Head outside to the east of the Longhall (quest start building). You'll see a pipe.
7. Use your cherry bomb with your tinderbox and then use the lit bomb on the pipe.
8. Now run back into the building and use your low alcohol keg on a regular keg. Challenge Manni again and you'll win.
Swensen the Navigator
1. Now talk to Swensen in the building just a bit south west of the quest start. He'll tell you to complete his maze for a vote.
2. Head down the ladder into the maze, you'll be in a room with four portals in each direction.
3. Take the portals from room to room in this direction and order: South, West, East, North, South, East, North (They spell out Swensen, in case you haven't noticed.)
4. Head up the ladder and you've finished his challenge.
Sigli the Huntsman
1. Now speak with Sigli, just a bit south east of the last building. He'll tell you that you'll need to defeat the Draugen for his vote.
2. Accept his challenge and receive the Hunter's talisman.
3. Head just south of the village towards the woods and click your talisman to begin the long, boring process of finding the Draugen.
4. Keep following the directions til he finally appears and attacks you. A tip for those who're a bit lazy. Just stand along the riverbed until he appears. He'll be level 69, so be ready.
5. After you defeat him, it will automatically collect his essence in the Hunter's talisman. Bring this back to Sigli and you've gotten one more vote.
Olaf the Bard
1. Now head north east from Sigli and talk to Olaf.
2. Talk to him once more; you'll now need to create your lyre. (You can also just kill Lanzig until he drops a lyre.)
3. Head east-southeast of the village and east to a hill with a tree icon.
4. Cut the Swaying tree and fletch the branch.
5. Southeast of the tree, talk to Lalli the troll. Ask him about the other human.
6. Now you must find Askeladden back in the village, just south of the quest start. Get the pet rock from him. Stop at the garden near the gate to get an Onion, Potato and Cabbage.
7. Talk to Lalli again, and you'll offer to make him some rock soup.
8. Use on the cauldron, in this order, your rock, onion, potato, and cabbage (which can be obtained near the entrance to the village).
9. After, talk to him again to get your golden fleece.
10. Now spin your fleece and attach it to the lyre. The closest spinning wheel is in Seers' Village. You can't use the one in Rellekka yet, since you aren't accepted into the clan.
11. Now head to the Fossegrimen, south west of the entrance to the village (just go west after you cross the second bridge on your way back from Seers'.)
12. Place your Raw shark on the strange altar and she'll appear to enchant your lyre.
13. Head back to the Longhall (quest start location), just on its' east wall is a smaller building, head inside and walk past the bouncer onto the stage.
14. Now play your lyre and after the cheesy lyrics are over, you'll receive one more vote.
Sigmund the Merchant
1. Now speak with Sigmund in the market area, just west of where the quest start is. He'll ask you to find a rare flower for him.
2. Now run a bit north west towards the larger dock and talk with the sailor, he'll want a romantic ballad.
3. You'll need to visit Olaf, ask him to compose you a ballad and he'll say he needs sturdy boots.
4. Speak with Yrsa in the clothing shop, then head back to the main hall.
5. Speak with Brundt and proceed on to Sigli.
6. Sigli will request a special bowstring.
7. Now head to the helmet shop and talk to Skulgrimen, he'll request a rare fish for the string.
8. Head towards the smaller dock, just west of there and speak with the Fisherman, he'll request a map from the Navigator, who's just south.
9. After speaking with the Navigator, proceed on to the Seer for the weather forecast.
10. The Seer will ask for a body guard.
11. Head to the helmet shop and speak to Thorvald, he'll want a seat in the Longhall. You'll now want to talk to Manni.
12. After Manni requests the cocktail speak with Thora.
13. Thora will request a contract from Askeladden, he's just outside.
14. He'll request 5000 gp; pay him.
15. Once you have the paper, head back through the people in this order Thora, Manni, Thorvald, Seer, Navigator, Fisherman, Skulgrimen, Sigli, Brundt, Yrsa, Olaf, Sailor, and then back to Sigmund. Now you have another vote!
Thorvald the Warrior
1. Now remove all weapons and armor, stash them in the Seer's bank and Speak to Thorvald in the helmet shop. He'll ask you to defeat his warrior 4 times in a battle to the death without weapons or armor.
2. Use food for the first two fights and prayer on the 3rd, if you have it. As the fourth battle begins your prayer will be drained to 0, don't bother wasting anymore food.
3. Let Koschei defeat you and you'll be teleported upstairs. If you choose to fight him, bring prayer pots, food, and use several rings of recoil as he only hits 1's, but 3-4 hits per second. It is not required to defeat him in order to complete the quest. If you use Protect from Melee prayer and do not kill him fast enough (within 20 minutes), he gets bored with you and leaves. Congratulations, one more vote.
Peer the Seer
1. Talk to Peer who is located south of the stalls. To get this guy's vote, you need to simply make it through his house!
2. Yet again, you'll need no armor or weapons for this part.
3. Once you have disrobed, try to open the door. You'll find that you need to solve a riddle.
4. After reading through the riddle, choose the option to solve it.
5. The possible answers for this riddle are Wind, Fire, Mind, Mage, Tree, Life, or Time.
6. Now go inside and up the ladder.
7. You're now in a room filled with many boxes which has a range, bookcase, cupboard, frozen table, etc.
8. Search everything in the room to gather materials for this puzzle. The only materials you'll need are: the red disk, the wooden disk (eyes of head on the wall upstairs), red herring, bucket, jug.
9. Cook the herring on the range to get sticky red goop.
10. Use the goop on the wooden disk to make it match the red disk.
11. Next, go downstairs and use them on a strange mural.
12. This should give you the lid to a vase.
13. Now you need something not too heavy and not too light for the balance on the chest.
14. Using a bucket (gathered from the cupboard) and a jug try to get a bucket that's 4/5ths filled with water. (To get the water for the bucket, use the bucket on the tap which is above the drain).
1 jug = 3/5 bucket
Aim: 4/5 bucket
Use the bucket with tap
Use bucket on jug
Empty jug down drain
Use bucket on jug again you now have an empty bucket and a 2/3 full jug
Use the bucket with tap
Use full bucket on 2/3 full jug to get 4/5 bucket of water.
15. Once you have a bucket 4/5ths filled with water, use the bucket on the scale on the chect to open the chest.
16. You'll get a vase.
17. Use the vase on the tap to fill it with water.
18. Close the vase by using the lid on it.
19. Now use the closed vase on the frozen table.
20. It will shatter and give you a frozen key.
21. Use the key on the range to melt the ice.
22. Now use the key downstairs to exit the house! Congratulations, you have just received another vote!
Once you have the 7 votes, head back to Brundt and claim your reward.
Note: Talk to Olaf after finishing the quest and he will tell you a secret: The Enchanted Lyre teleports to Rellekka have been slightly tweaked: offerings of raw shark will now give you 2 teleports to Rellekka before your lyre needs re-enchanting, but offerings of sea turtles and manta rays will allow you 3 or 4 teleports before you need to re-enchant your lyre.

Description: Queen of Varrock seeks experienced gardener to help construct a garden of peace and serenity as surprise for husband. Only serious Farmers need apply. Peasants welcome (although not that welcome). Tools not supplied. Please note: under no circumstances are the contents of this message to be disclosed to Rollie – um, one means King Roald.
Difficulty: Intermediate
Length: Medium
Requirements: Must have completed the Creature of Fenkenstrain Quest. 25 farming
Items Needed: Ring of charos, Seed dibber, Rake, Spade, Watering can, 3 Cabbage seeds, 3 Onion seeds, 1 Marigold seed, 5 Buckets of compost, Hammer, 1 Rune essence, 2 Plant cures, Pestle and mortar, Fishing rod, Plantpot, Secateurs, Trowel (if your plantpot is empty, fill it at a farming patch). Suggested Items: A charged Amulet of glory, Games necklace, Ectophial, Teleport runes for Ardougne, Falador, Varock, Camolot, Lumbridge.
Quest Points Reward: 2
Reward: 5k Farming experience, 1 Apple tree seed, 1 Acorn, 5 Guam seeds, and a Supercompost potion. The white tree gives a fruit which you can pick. Eating one will regain between 5-10% energy. The supercompost potion is a potion that makes supercompost out of compost. You can only get 1 potion (4), so its smarter that you dont use it on normal buckets of compost, but instead on compost bins full of compost to get 15 supercompost with 1 dose.
Start Point: Varrock palace garden
To Start: Speak to Queen Ellamaria in the east part of Varrock Castle
Instructions:











Description: Gertrude's cat has been missing for some time now - for her peace of mind her prized pet must be rescued.
Handling cats isn't an easy business. They get hungry and need plenty of attention but if you're the pet type, then this is the quest for you!
Difficulty: Novice
Length: Short
Requirements: Level 5 Fishing Recommended.
Items Needed: Raw sardine, Doogle leaf, Bucket of milk, and 100 Coins.
Quest Points Reward: 1
Reward: Chocolate cake, Stew, approx 1525 cooking exp, and a Kitten.
Start Point: Gertrude's House, just opposite Juliet's place on the outskirts of Varrock.
To Start: Speak to Gertrude.
Thanks and enjoy.
Instructions:
Kitten Care:
To make kittens grow into cats you can use balls of wool with them, have them chase and kill rats, pet them, feed them sardines and other raw fish, and give them milk. Be careful not to feed it too much or it will become fat. Once it is grown into a cat, you can take it to any Citizen in West Ardougne (assuming that you have done Plague City and Biohazard Quests to get in). He'll give you 100 Death runes for the cat.
Description: The citizens of Port Phasmatys have unwittingly consigned themselves to an immortal existence, trapped forever in this world as unwilling ghosts. Necrovarus, Lord of the Temple of Phasmatys, holds the key to the door into the next world. Can you convince him to open it and set them free?
Difficulty: Intermediate
Length: Long
Requirements: Must have completed Restless Ghost Quest
Must have completed Priest in Peril Quest
Level 25 Agility and Level 20 Cooking
Must defeat a level 32 Giant Lobster
Items Needed: Amulet of Ghostspeak, around 10 bones (can be gathered near the port), Spade, Thread (1), Needle, Silk (1), Knife, Bucket of milk, Bowl of water, gloves, Oak longbow, 100-300 gp, Bucket, and Pot (4-6 Buckets and Pots is recommended if you want to be effective and get 20-30 tokens at a time; you may need around 50 tokens in all). You could also gather the items to make dyes before you do the quest to save some time, but unless you want to be overprepared (3 of each color), postpone making dyes until you know what you need because it is different for every player,Nettles - can be obtained during quest or near the jailhouse in draynor village(Needs Gloves). This saves load of time, you can make the tea while you get the dyes made. Also you have to walk a long ways to get water in canniffis. Also you can make the nettle tea before you even begin the quest.
Quest Points Reward: 2
Reward: Approx 2400 Prayer xp and Ectophial for teleporting.
Start Point: Port Phasmatys - East of Canifis.
To Start: Speak to Velorina
Remember that this is a members only quest, and it can only be done on a members server. Thanks and enjoy.
Instructions:

Description: Five hundred years have passed since the rule of King Alvis, saviour of Keldagrim, victim of his own inventions.
He founded the Consortium: the gathering of mining companies that were to serve the monarchy. But eventually the monarchy came to serve the Consortium.
By the time of his death, the monarchy was all but abolished. Now the Kings in Keldagrim are but a distant memory... with only the statue of King Alvis to remind the people of the old days. The dark days.
So begins the Rise of the Red Axe, the new multipart storyline centered around the dwarves and their capital of Keldagrim. The first quest, The Giant Dwarf, introduces the city and the powerful business Consortium that rules the dwarven realm. Discover weird going-ons, narrowly escape from falling chunks of rock, ride around in minecarts and... make sure you don't bump into the wrong person on the way to the city!
Difficulty: Intermediate
Length: Medium
Requirements: Level 20+ mining highly recommended, but not necessary.
Level 20+ smithing highly recommended, but not necessary.
Level 33 Magic, Level 16 Firemaking, Level 14 Thieving, and Level 12 Crafting. An affinity for diplomacy.
Items Needed: 1 Log (any kind), 1 Coal ore, Tinderbox, 200 Coins, 1 Iron bar, 1 Redberry pie, 3 Cut sapphires, Telegrab runes, Teleport runes, and various Ores and Bars for errands. Do not bring heavy armour.
Quest Points Reward: 2
Reward: Ability to use the new carts, 2500 Mining exp, 2500 Smithing exp, 2500 Crafting exp, 1500 Magic exp, 1500 Firemaking exp, and 1500 Thiefing exp.
Start Point: The Keldagrim mines east of Rellekka and north of the mountain camp. Follow the dwarven statues to the underground river.
To Start: Speak to the boatman near the entrance of the mines.
Instructions:















Description: Deep in the desert stand the ruins of the once-great city of Uzer, where a lone survivor, an ancient clay golem, forever paces to and fro. It is badly damaged, and its mind cannot rest until it has completed the task for which it was created.
It is up to you to uncover the secret of the lost city, and add the final chapter to a story started in the violence of the Third Age.
Difficulty: Intermediate
Length: Medium
Requirements: Level 20 Crafting and Level 25 Thieving.
Items Needed: Suitable desert gear - Desert robes, Desert boots, Water skin(s), Knife (for getting water from cactus if needed), 4 Soft clay, Pestle and mortar, Papyrus and Vial (also Hammer and Chisel if you want gems).
Quest Points Reward: 1
Reward: 1k Crafting experience and 1k Thieving experience; if you bring a Hammer and Chisel and use it on the Demons Throne you will receive 6 Gems: 2 Rubies 2 Emeralds and 2 Sapphires.
Start Point: The ruins of Uzer, in the desert east of the Shantay Pass.
To Start: Speak to the golem
Instructions:

Description: The Grand Tree, which shelters the majority of RuneScape's small gnome population, is dying. Is it human sabotage or an inside job? Help King Shareen to find the true cause and save the tree gnomes from an uncertain fate.
Difficulty: Experienced
Length: Long
Requirements: Agility 25
Able to Defeat a Level 172 Demon
Items Needed: 1030gp for your trip to Ardougne from Brimhaven, and other travel expensives
Quest Points Reward: 5
Reward: Around 11200 Agility experience (the exp varies!), 18400 attack experience, 2150 mage experience. Ability to use Spirit Tree teleport from Gnome Stronghold (assuming Tree Gnome Village Quest is complete.) Also, you are able to use the Gnome Gliders after you complete this quest.
Start Point: North of West Ardougne
To Start: Speak to King Narnode Shareen
Instructions:









Description: Recent forays into Morytania by some of Saradomin's more fanatical supporters have unearthed murky rumours concerning an abandoned mine in the south.
Legend speaks of an unusual material, hidden in the depths of the mines, that is somehow linked to the desolation and fear that now surrounds the place. Do you have the nerve to find out more, and enter the haunted mines of Morytania?
Difficulty: Experienced
Length: Medium
Requirements: Level 15 Agility
35 Crafting
Able to defeat a level 95 enemy
Items Needed: Protect from Ranged helps, Food, prayer potions (optional), chisel, and ball of string for the end.
Quest Points Reward: 2
Reward: 22k Strength Experience, Salve Amulet
Start Point: Mines in Morytania
To Start: Speak to the Zealot
Instructions:
1. Go to the Saradominist Zealot near the mines and say you follow Saradomin and ask him what he is doing here. He will tell you about the Zamorak Mage protecting some "sacred crystals" down there and saying how he will kill all who try and steal them.

2. Pickpocket the Saradominist Zealot to obtain a key.
3. Head south west until you get to a mine cart. Climb over it and you will be at the Entrance to the caves.

4. As you enter the mines walk west, do not pay attention to the ladders you will see and head to the other side of the tunnel and out. Go south a few steps then go back in the tunnel. Go east a bit and you will come to a ladder, go down it.

5. Head east again and go down the next ladder.

6. You should see a mine cart moving around. Do not let it hit you as you can get hurt from it. Instead, make your way up the tracks, hiding in the alcoves to the side whenever the cart comes. At the end of the tracks, go down the ladder.


7. Pick some fungus and bring it to the cart towards the west. Use the fungus with the cart.



8. Now go to the cart controls and pull these levers: a, b, d, i, e, j.

Go back to the track map and ensure that it matches the one below. If that did not work just keep changing the levers until your track map looks like this:


Then press the "START" button on the track map. This should transport the cart to the other side of the maze with the fungus along with it.
9. Go all the way back up to the Level One of the caves and go down the ladder you ignored earlier. Go east and down another ladder. Go west and down another ladder to the cart. Take the fungus out and go back up the ladder.

10. Head east and then keep going down the ladders and south until you get to the water valve. Use the Zealot key you pickpocketed on it and run as fast as you can to the lift before the ghost turns the valve. (Make sure you have high energy before you do it).


10. Now get ready for the final battle. From the lift go south, then go east and go down the stairs to the lowest level with the fungus. You must now kill a level 95 ghost that is rather hard to kill, as it teleports around the room and many things in the room will attack you.
11. I recommend a lot of food for this part. To begin the battle, try to take the innocent looking key. Axes will fly at you, so use protect from ranged; note that the cranes will hit you too (HARD, frequently 25-35 damage), and the enemy continually lures you into their path.

12. Once you kill him, take the innocent looking key and head back up a level. Next, head over to some stairs on the other side of the area. Open the door and take the crystal shard.


Quest Complete! You can now use the crystal with the ball of string to get a Salve Amulet, which is very strong against undead. Its stats are: +15% to Accuracy, Strength, and Defense; bonuses are: stab +3, slash +3, crush +3, mage +0, range +0, prayer +3

Description: Discover the truth behind the Carnillean family fortune. Decide for yourself whether to aid the Carnilleans in retrieving stolen goods, or join the Hazeel cult members in their mission to resurrect the infamous Lord Hazeel
Difficulty: Novice
Length: Medium
Requirements: None
Items Needed: None
Quest Points Reward: 1
Reward: 2k gp, a real cool amulet if you side with Clivet, and 1.5k thieving exp.
Start Point: South Ardougne
To Start: Speak to Sir Ceril Carnillean
Instructions:
1. First, go to the Carnillean Mansion and talk to Ceril near or in the first floor of it.
2. Then, go south and cross a bridge. Go around the building and enter the cave marked by the red !. Talk to Clivet and then choose whom to join up with. For the more interesting plot, join Clivet, or go the easy route and join Ceril.
Join Clivet
1. Listen to what Clivet says and agree to help him. Then, Clivet will give you poison and tell you to kill a member of the Carnillean family.
2. Go into Carnillean mansion and take the ladder to the back of the mansion downwards into the basement and use your poison on the stove.
3. Climb back up and take the stairway up and talk to Philipe to find that you have killed their dog.
4. Return to Clivet and tell him the good news. He will give you an ammy that looks somewhat like a golden symbol of Zamorak. Wield it, and exit the cave.
5. Next turn all the sewer valves but the one closest to the dungeon going west, right. And turn the one closest to the dungeon, left. The location of each valve is on the bottom of this guide.
6. Return to the cave and take the raft near Clivet. Follow the path to Alamone. Talk to him and he will tell you to find a magical scroll in the Carnillean mansion. Then, leave via the raft and climb out of the cave.
7. Return to the Carnillean mansion with your symbol still equipped. Talk to the butler on the first floor. Then climb down the ladder and search both the crates for a key. Afterwards go up the ladder and to another flight of steps. Talk to the butler once more and then knock on the wall he is standing by. Then go up the ladder and use your key with the chest and search the chest. Leave the mansion.
8. Go back into the cave and DO NOT TAMPER WITH THE SEWER VALVES. Take the raft back to Alamone with the scroll and talk to him. He will start a ritual and summon Hazeel (level 296) back from the dead. Hazeel will thank you and reward you. Quest Complete.
Join Ceril
1. Talk to Clivet but do not agree to anything he says.
2. Return to Ceril and talk to him.
3. Next turn all the sewer valves but the one closest to the cave going west, right. and turn the one closest to the cave left. The location of each valve is on the bottom of this guide.
4. Enter the cave and take the raft to Alamone. Talk to him and find out the butler is his spy. He should then attack you. If he doesn't, try again. He is less only level 13, so if you should be able to kill him fairly easily. He will drop the Carnillean armor. Leave the island via the raft and exit the cave. (well if you want to get 1 of ceril's sheild for yourself. When you killed alamone. take the seward ride back out. Then take it back in. drop ur armour that you already have. Wait for alamone to come back then fite him again. He'll drop another one. Yes he could drop as much as he want. While taking it back to ceril put the extra armour you got into the bank, and the armour other armour you take back to him.)
5. Talk to Ceril and give him the armor. Then, tell him about his butler. Ceril won't believe you so go to the second floor and search the butler's cupboard for some poison. Return to Ceril and receive your reward. Quest completed.
Valve Locations
1st Valve: Behind Ceril's house, Turn right 
2nd Valve: Across the bridge, Turn right 
3rd Valve: North of cave entrance, Turn left 
4th Valve: Outside of the Zoo gate, Turn right 
5th Valve: South East of last location off the road , Turn right
Description: Prove you are worthy to enter the heroes' guild. To prove your status as a hero you will need to obtain a number of items. There are many challenges standing between you and these items.
Difficulty: Experienced
Length: Long
Requirements: 55 quest points
Level 25 herblore (Or you can take a greenman's ale)
Level 50 mining
Level 53 fishing (or 50 and a fishing pot)
Level 53 cooking
A friend from a rival gang
Level 43 prayer is helpful, but not required.
Shield of Arrav quest
Druidic Ritual
Merlin's Crystal
Items Needed: If you are a member of Black Arm gang, then you will need a friend who belongs to Phoenix gang to help you. The same if you are in the Phoenix gang: you will need the help of a friend in the Black Arm gang. This quest can not be completed without help from a friend in the other gang. You will also need some really good armor, a good weapon, lots of food, about 2000 coins for expenses (possibly more depending on what gang you are in: the Black Arm gang member is required at one point to wear a Black large helmet, Black platemail and Black platelegs as a disguise). You will also need a Harralander herb (see Herblore guide). You will need the Dusty key to get into the Taverly Members Dungeon area to fish for Lava. Also a Dragonfire Shield will help.
Quest Points Reward: 1
Reward: Access to the Hero's Guild, ability to buy a Dragon battleaxe and Dragon mace. Attack +2825, Defence +2625, Strength +3025, Hits +2775, Ranged +1525, Cooking +2725, Woodcutting +1875 Firemaking +2725, Smithing +2225 Mining +2575, Herblore +1825
Start Point: North of Taverley, Heroes guild
To Start: Speak to Achetties
Instructions:
Speak to Achietties about joining the guild. Achietties will tell you to get three items. These are Firebird's Feather, Cooked Lava Eel and the Master Thieves Armband. You can get these in any order.
Firebird's Feather
The Master Thieves Armband
You will need the help of a friend. If you're in the Phoenix gang then you will need the help of a friend in Black Arm gang; if you're in the Black Arm gang you will need the help of a friend in the Phoenix gang.
For Black Arm Gang Member:
For Phoenix Gang Member:
Cooked Lava Eel
Finishing the Quest

Description: King Arthur is sending out his knights on a quest for the famous holy grail. If you are a knight of the round table go to King Arthur for further orders.
Difficulty: Intermediate
Length: Long
Requirements: Must have completed Merlin's crystal Must defeat a lvl-126 Black Knight Titan
Items Needed: Excalibur, some good armor and a weapon and possibly one or two prayer restore potions if you have level 43 prayer (which is strongly suggested); one or two cure poison potions would help. Also you must have either level 45 magic, 2 laws and 10 airs or 60 gp for the boat. The first option saves a lot time. You also need either 2 glory amulet charges or another 60 gp.
Quest Points Reward: 2
Reward: About 15300 defense experience, and 11000 prayer experience, or possibly more or less depending on your prayer level.
Start Point: Camelot Castle
To Start: Speak to King Arthur
Instructions:

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