RUNE HQ

created by virgil 2006


The Feud Quest Guide

Description: Ali Morrisane - RuneScape's self proclaimed greatest merchant is having difficulties. He is selling things at such a rate that he cannot keep his market stall in stock.

Word has it that he is on the lookout for someone to recruit him some help from his home town Pollnivneach, a somewhat anarchic place south of the Shantay pass.

Difficulty: Intermediate

Length: Medium

Requirements: 30 thieving

Items Needed: Ability to kill level 75 bandit. Shantay pass, Water filled waterskins or waterskins and a knife to cut a cactus to fill them, at least 1k coins, and a bucket. Also some Gloves will be needed, but the store there provides most of what you need. You may need bit of food and or prayer pots if you are worried about the fights.

Quest Points Reward: 1

Reward: Blackjack, 15K thieving xp, Desert disguise, 500 coins and an addy scimitar (Addy scimitar gotten as drop from Bandit Champion)

Start Point: Al-Kharid Bazaar

To Start: Talk to Ali Morrisane

Instructions:

  1. Talk to Ali Morrisane in Al-Kharid Bazaar - look for quest sign. He will ask you a favor, he needs you to go and find his nephew, 'Ali' who lives in a small town southeast of Al Kharid called Pollnivneach. Don't forget your waterskins and desert robes. Buy the cap and the fake beard from Ali Morrisane for the disguise to be used later.

  2. Go to the little village of Pollnivneach which is southeast of Shantay pass. Note: If you see the huge wall you must go east and not west to enter the village.

  3. Talk to the street urchin, talk about all four things (Not sure this step even really needs done).

  4. Head to the southeast corner of the village, head into the bar, buy 3 beers from Ali the Barman, then talk to drunken Ali, he will ask for beer in return for information, so, one at a time give him the three beers. He will tell you that Ali Morrisane's nephew's disappearance may be linked to the gangs.

  5. Head west of the bar to a purple and yellow tent and talk to Ali the operator (this town has a thing with the name Ali.) You will ask him if the bandits give them back a camel would it end the feud.

  6. Now go and talk to any bandit in the north part of the town. You will also ask them about returning a camel from the Menaphites.

  7. Go to the discount camel store and ask to buy 2 camels. Offer the camel seller 500gp, and if that doesn't work offer him 1000 coins. You will receive 2 camel receipts.

  8. Give the certificates for the camels back to both gangs, one to any bandit in the north part of town and the other to Ali the operator, but it doesn't help.

  9. Now you must join one of the gangs. Go and talk to Ali the operator again, and ask him if you can join his gang, he will want to test you to check if you are trustworthy enough and he will tell you to go and pickpocket 3 villagers.

  10. You joined the Menophites, and now you must pickpocket 3 villagers.

    • 1st villager - easy, normal pickpocket

    • 2nd villager - Go back to Ali and ask for advice. He will tell you to distract them to pickpocket them. Go and talk to the street urchin northeast of the tent, and pay him 10gp to distract a villager, then quickly pickpocket the villager with the flashing arrow above his head

    • 3rd - Now, once again head over to Ali, and he will give you an oak blackjack. Go back, knock out a villager, pickpocket them, and head back to Ali the operator. If it says you can't because someone may see you, just lure them away from a crowded area, or find a villager in an empty area. Congratulations, that is trial number 1 over =).

  11. Now Ali the operator wants you to steal the mayor's wives jewelry from the safe in their villa. Ali the operator will give you a key to the front door. Use the fake beard with the cap you got from Ali Morrisane to make a disguise. You can also buy these items from the salesman in town (pot sign) if you didn't get them already. Put on your gloves and your disguise. Hide in the huge cactus nearby the mayor's villa. When it tells you it is safe to go in that nobody is home, use your key on the door to go in.

  12. Climb the stairs, Search the picture near the bed and discover the safe. You must click - 1,1,2,3,5,8 on the dial. The dial looks like a clock face and the numbers correspond to a clock. Number one is the first position to the right of the 12 o'clock position. Once the combination is entered, the safe will open and you will take the jewels. Well done, that is another completed task =)

  13. Give the jewels to Ali and he requests you find the traitor. Talk to a Menophites Thug gang member about it and he says "it must be Traitorous Ali". Go back to the Ali the operator and you're asked to kill him. Now go talk to the barman to find out that the beer on the table belongs to the traitor. Go talk to the old hag up the hill to the west of the town and she will make a poison for you if you get her a snake and some camel dung.

  14. Now go to the kebab seller and ask for his hot sauce. Take this to the camel shop and use it on the food trough. Some dung appears (eww) - use a bucket on it. You might get green dung, this is not the type you want, and it is totally random which dung you get so keep trying. You want the nice brown dung. (Note: the camel automatically eats from the trough after hot sauce is poured into it, dung appears a few seconds after.).

    Good and Bad Dung

  15. Now go around the back of the pub and put sum coins in the snake charmers money pot. He will give you a whistle and a basket. Use the whistle with a desert snake, which can be found west of Ali the operator and the snake should automatically go into the bucket if it works. If it's not automatic, use the bucket on the woozy snake.

    Charming a Snake

  16. Take the dung and the basket with the snake to Ali the Hag on the hill just past the general store salesman, north of the Menaphites tent, and she'll give you some poison to kill Traitorous Ali..

  17. Go to the pub and ask the bartender about Traitorous Ali. He tells you it's his beer on the table and he went to go to the toilet a few minutes ago (o.0). Use the poison on the table with the beer and go then back to Ali the Operator.

  18. Ali the operator now tells you to talk to their leader (he magically appears outside the tent). You decide to kill the leader as he's just a little crazy with world domination schemes! A level 75 man appears to fight you, swiftly kill him.

  19. Talk to a villager and they are angry with you unbalancing the balance of power and will tell you that you need to deal with the bandit leader too. He's just northwest of the village (just near the bandit side of village) Talk to the bandit leader and you will tell him to leave town or else, the bandit leader tries to pay you but you're firm about him leaving. He will not leave without a fight. Now kill the level 72 big man the bandit leader summons.

  20. Talk to the villagers, they are still ungrateful! Next, talk to the mayor, he is a little more grateful about the results of your deeds. He will tell you of Ali Morrisane's nephew. Now go back to Ali Morrisane to claim the reward.

    Complete!

Fight Arena

Description: The prosperous Servil family have been abducted by the infamous General Khazard. He plans to have the family battle for his entertainment in the fight arena. Can you rescue the Servil's before the tyrant has these innocent (not to mention wealthy) civillians slain. (This quest has some really cool cutscenes in it.)

Difficulty: Experienced

Length: Medium

Requirements: Ability to defeat level 137 Bouncer and level 112 General Khazard.

Items Needed: 5 coins, a good weapon and armor are a MUST.

Quest Points Reward: 2

Reward: 1,000 coins, 2175 Thieving xp, 12,175 Attack xp

Start Point: Southeast of the gnome battlefield, the northwest edge of the arena camp.

To Start: Talk to Lady Servil

Instructions:

  1. Talk to Lady Servil and agree to help rescue her family. Head east and go into the most northeastern house. Open the chest and take armor and helm. Put them on.

  2. Go just south into the prison, the guard will let you in if you're wearing the armor. Talk to Jeremy through the cage. He'll tell you the guard has the keys.

  3. Go into the the southeast corner room and talk to the guard. He'll mention that Khali brew makes him sleep. Go west to the tavern and grab some. Then return and talk to him. He'll give you the keys and get drunk.

  4. Use the keys on Jeremy's door and you'll run out to the arena. Save Justin Servil from a level 63 Khazard ogre. The General will take you prisoner to fight again after you kill the ogre. You get two pieces of armor, a helmet, and a plate, so when you go to do Fight Arena leave 2 inventory spaces for armor, the rest can be food or something.

  5. Talk to Hengrad and soon you'll be taken out to the arena to fight again. First you'll have to defeat a level 44 Khazard scorpion. Defeat it to fight the level 137 Bouncer. After you defeat them both, kill level 112 General Khazard. See the next step for useful tips on defeating them.

  6. Bouncer can follow you anywhere in arena, so use it against him. There's a carcass on the west side of the scaffold, position yourself on one side of it and your opponent on the other, you can shoot at him without getting attacked. Maging works much better than ranging in my opinion.

    Jagex has revised this quest slightly, so that Maging will *not work* on General Khazard; he just runs away.

  7. If you leave before you've killed the General, to get food or something, when you come back it may say you can't go in because it's locked. Head to Lady Servil and you're done (This happened to me). On the other hand, if you defeat them you talk to one of the Servils, then head to the Lady to claim your reward. (Congratulations)

    fight

Fishing Contest

Description: The mountain Dwarves home would be an ideal way to get across White Wolf mountain safely. However, the Dwarves aren't too fond of strangers. They will let you through if you can bring them a trophy. The trophy is the prize for the annual Hemenster fishing competition.

Difficulty: Novice

Length: Short

Items Needed: 5-10 coins, garlic (you can find one in Draynor Village on the second story of a house), a regular fishing rod (can be bought from any fishing shop) and at least lvl 10 fishing, a spade.

Quest Points Reward: 1

Reward: 2437- 3225 fishing experience (varies depending on your current XP), access to the underground home of the Mountain Dwarves.

Start Point: West of White Wolf Mountain or East of White Wolf Mountain

To Start: Talk to the dwarf by the shack next to the mountain.

Quest Starting Point

Instructions:

  1. Talk to the Dwarf and tell him you want to use the secret way to across the White Wolf Mountain and that you want to become his friend, he will ask you to win a trophy at the Hemenster Fishing Competition. He will give you a Competition Pass.

  2. Before going to Hemenster, go to north of the Hemenster to McGrubor's woods (beware the lvl 44 dogs guarding McGrubbers woods) Go to north side of the woods and you will find a lose fence, push it and then once inside, go to the west side. Find a red vine and use the "Check Vine" option. You should get a red worm. Get 2-3 worms and then get out of there.

    McGrubors Woods



  3. Go back to Hemenster and try to enter the fishing area. A man will say that you will need the Competition Pass, show him your pass and he will let you in.

  4. Talk to A Sinister Stranger, he will say that he doesn't like sun. Tell him that he is a vampire, he will say something nonsense that he is not a vampie, but trust me, he really is.

  5. Talk to Bonzo and tell him you want to start the competition, pay 5 gp and he will tell you that your fishing spot is beside the willow tree.

  6. Place a garlic in the pipes and the vampie will say that there is a bad smell. Bonzo will say that your fishing spot is beside the pipes. Fish there and you should get a carp. Talk to Bonzo and you will win the competition.

  7. Return to the dwarf and he will reward you.

    Quest Complete

Forgettable Tale of a Drunken Dwarf

Description: Forgettable Tale of a Drunken Dwarf is part 2 in the Rise of the Red Axe series, focussing on the dwarves and their capital city of Keldagrim. After the events in The Giant Dwarf, the Red Axe mining company has departed the city and set up a new headquarters in a remote underground location.

Veldaban, the Commander of the Black Guard in Keldagrim, wants you to investigate the case and find out if the Red Axe is planning anything nefarious.

The problem is, the only lead he's got is an extremely drunken and kebab obsessed dwarf!

Use your farming and brewing abilities to your advantage, then prepare to be perplexed by puzzles as you follow the trail to the Red Axe...

Difficulty: Intermediate

Length: Medium

Requirements: 17 Farming, 22 Cooking, Must have completed Giant Dwarf and Fishing Contest

Items Needed: 4 beers, 2 kebabs, 2 buckets of water, pot, 2 barley malt, 2k coins (for travelling and buying things) and a random item the rowdy dwarf asks for.

Quest Points Reward: 2

Reward: 5000 Farming, 5000 Cooking and 2 Mature Dwarven Stouts

Start Point: The Black Guard HQ in Keldagrim.

To Start: Speak to commander Veldaban.

Instructions:

  1. Talk to Commander Veldaban and you'll be shown a cutscene




  2. You'll be moved to a different location near the drunken dwarf's house. Talk to him about red axe and he'll want a beer.




  3. Give him the beer and he says it's no good and he gives you a kelda seed and tells you to find his drinking buddies for the other 3 seeds to grow the kelda to make the beer with.

  4. You can get 1 of the seeds from the Rowdy dwarf in exchange for something he asks for something different if you log out and back in, he is walking around the pub in east Keldagrim.




  5. Go to the West Keldagrim Bar and get a beer to toast with Gauss and he'll give you a seed, if you don't have a beer you can buy 1 from the Barman for 1gp.




  6. Go to the bar under white wolf mountain and talk to the dwarven engineer and ask him if you can borrow his seed.




  7. Now you need to plant your seeds at the hops spot near the west bank. There is no need to treat the soil as it is already very rich in Compost. Also these seeds are very fast at growing




  8. Optional while waiting you can deliver a letter for the gardener the person you need to find is at the farming patch in Falador. You get a small reward of 2 herb seeds for your trouble, they are random for each player.




  9. After the seeds are fully grown you now need to make beer. Here is the beer making guide from the special reports Submissions.

    Brewing Guide

    Ok, so you now have the required items to make the Kelda Stout, now go to the laughing miner to brew it.



    Once there, you will see a big vat.
    But before you can use it, you will need to buy some yeast from the dwarf / ghost who is nearby by talking to him and ask him if he has any spare yeast.

    Now add the water, barley (once roasted this becomes barley malt), the Kelda to make your ale and finally the yeast to the vat.

    Now you will need to wait for 7-10 minutes for the ale to ferment. Once it has fermented, turn the valve on the vat and then use your glasses on the barrel to get your finished ale (do not turn the valve if it asks if you want to drain the vat, this means it's not ready).

    Please note that it will not take as long for the quest. Same for the hops they won't take to long to grow. Incase you are unable to buy barley from players it takes 35 mins to grow.
  10. After the mix is fermented you'll need an empty glass of beer and use it on the barrel next to the vat and take it to the drunken dwarf who tells you about the tunnel to the south of the carts.

  11. Go talk to the cart conductor who looks like the one the picture, he's the one that's farthest south, who says you need some1 with authority to open the closed tunnel. Talk to your director instead, the person who you got to win the statue.




  12. After talking to him the tunnel is now open. So go to it. Ride the Cart and you end up in the place. Do not log while doing the mine cart puzzle as you'll need to restart the current puzzle.

  13. You now have to work out how to place junctions on the mine cart map to get to the desired location marked in blue. Make sure to search any boxes you find. Your goal is to get to the red x.

  14. After you reach the red x you'll overhear the red axe dwarfs talking about how the planned the statue to fall.

  15. Go through to the next set of mine cart fun.

  16. Search through all the bookcases in the next room and the crates with papers on them.

  17. Then move on for the third Installment of cart fun. This time there is no markers to help you what so ever. But we have picks showing you what to do.








  18. After completing that you get treated to another cutscene and your memory going bye bye. Now go to Veldaban.

  19. Go to the laughing miner and have a kebab and beer after talking to Veldaban.

  20. Buy a few kebabs and drinks and drink the beers. You get one of the funniest cutscenes ever. And...

    Quest Complete

The Fremennik Trials Quest

Description: Council workmen have at last found the time to make repairs to the footbridge that connects Kandarin with the Barbarian town of Rellekka.

Do you have what it takes to impress the barbarians who live there, and perhaps be welcomed as an honorary member of their clan? (Complete seven tasks to be granted admittance into the Fremennik clan.)

Difficulty: Intermediate

Length: Long

Requirements: Level 40 woodcutting, Level 40 crafting, and Level 25 fletching

Items Needed: Medium to high combat level (Mage and or Range optional), 5,250 gp, 1 Beer from Fremennik pub, Tinderbox, woodcutting axe, a Cabbage (not from Draynor manor), a potato, an onion (all three veggies can be obtained during the quest), Knife, 1 Raw shark.

Quest Points Reward: 3

Reward: 2813 experience in strength, attack, defence, hitpoints, crafting, agility, thieving, fletching, woodcutting, and fishing. Ability to speak and trade with Fremennik villagers and steal from stalls. You keep the lyre you make, which can be re-enchanted to teleport you to Rellekka (one teleport per enchantment). Ability to access Miscellania and Etceteria via boat ride.

Start Point: Rellekka main hall.

To Start: Talk to Brundt

guidepic1.jpg

Instructions:

1. Talk to Brundt in the main building with the quest icon. Ask him how to get into the Fremennik clan. He'll tell you that you need a majority vote from the 12 members of the council (7 Votes). You can do the below 7 tasks to get the 7 votes in any order you choose.

Manni the Reveller

1. Talk to Manni in the bar, he'll offer his vote if you can manage to defeat him in a drinking contest.

2. Grab a keg and a beer off the table just north of him and challenge him, you'll lose.

3. Now head down to Seer's Village. Make sure you have 250 gp with you and talk to the Poison salesman just west of Camelot.

4. After a long and boring speech about his new product, ask to purchase some.

5. You now have low alcohol beer. Head to the Second bridge (beside the lvl 64 Wolf) and use your regular beer on the Council workman. He'll give you a Strange object (a cherry bomb).

6. Head outside to the east of the Longhall (quest start building). You'll see a pipe.

7. Use your cherry bomb with your tinderbox and then use the lit bomb on the pipe.

8. Now run back into the building and use your low alcohol keg on a regular keg. Challenge Manni again and you'll win.

Swensen the Navigator

1. Now talk to Swensen in the building just a bit south west of the quest start. He'll tell you to complete his maze for a vote.

2. Head down the ladder into the maze, you'll be in a room with four portals in each direction.

3. Take the portals from room to room in this direction and order: South, West, East, North, South, East, North (They spell out Swensen, in case you haven't noticed.)

4. Head up the ladder and you've finished his challenge.

Sigli the Huntsman

1. Now speak with Sigli, just a bit south east of the last building. He'll tell you that you'll need to defeat the Draugen for his vote.

2. Accept his challenge and receive the Hunter's talisman.

3. Head just south of the village towards the woods and click your talisman to begin the long, boring process of finding the Draugen.

4. Keep following the directions til he finally appears and attacks you. A tip for those who're a bit lazy. Just stand along the riverbed until he appears. He'll be level 69, so be ready.

guidepic1.jpg

5. After you defeat him, it will automatically collect his essence in the Hunter's talisman. Bring this back to Sigli and you've gotten one more vote.

Olaf the Bard

1. Now head north east from Sigli and talk to Olaf.

2. Talk to him once more; you'll now need to create your lyre. (You can also just kill Lanzig until he drops a lyre.)

3. Head east-southeast of the village and east to a hill with a tree icon.

4. Cut the Swaying tree and fletch the branch.

5. Southeast of the tree, talk to Lalli the troll. Ask him about the other human.

6. Now you must find Askeladden back in the village, just south of the quest start. Get the pet rock from him. Stop at the garden near the gate to get an Onion, Potato and Cabbage.

7. Talk to Lalli again, and you'll offer to make him some rock soup.

8. Use on the cauldron, in this order, your rock, onion, potato, and cabbage (which can be obtained near the entrance to the village).

9. After, talk to him again to get your golden fleece.

10. Now spin your fleece and attach it to the lyre. The closest spinning wheel is in Seers' Village. You can't use the one in Rellekka yet, since you aren't accepted into the clan.

11. Now head to the Fossegrimen, south west of the entrance to the village (just go west after you cross the second bridge on your way back from Seers'.)

12. Place your Raw shark on the strange altar and she'll appear to enchant your lyre.

guidepic2.jpg

13. Head back to the Longhall (quest start location), just on its' east wall is a smaller building, head inside and walk past the bouncer onto the stage.

14. Now play your lyre and after the cheesy lyrics are over, you'll receive one more vote.

Sigmund the Merchant

1. Now speak with Sigmund in the market area, just west of where the quest start is. He'll ask you to find a rare flower for him.

2. Now run a bit north west towards the larger dock and talk with the sailor, he'll want a romantic ballad.

3. You'll need to visit Olaf, ask him to compose you a ballad and he'll say he needs sturdy boots.

4. Speak with Yrsa in the clothing shop, then head back to the main hall.

5. Speak with Brundt and proceed on to Sigli.

6. Sigli will request a special bowstring.

7. Now head to the helmet shop and talk to Skulgrimen, he'll request a rare fish for the string.

8. Head towards the smaller dock, just west of there and speak with the Fisherman, he'll request a map from the Navigator, who's just south.

9. After speaking with the Navigator, proceed on to the Seer for the weather forecast.

10. The Seer will ask for a body guard.

11. Head to the helmet shop and speak to Thorvald, he'll want a seat in the Longhall. You'll now want to talk to Manni.

12. After Manni requests the cocktail speak with Thora.

13. Thora will request a contract from Askeladden, he's just outside.

14. He'll request 5000 gp; pay him.

15. Once you have the paper, head back through the people in this order Thora, Manni, Thorvald, Seer, Navigator, Fisherman, Skulgrimen, Sigli, Brundt, Yrsa, Olaf, Sailor, and then back to Sigmund. Now you have another vote!

Thorvald the Warrior

1. Now remove all weapons and armor, stash them in the Seer's bank and Speak to Thorvald in the helmet shop. He'll ask you to defeat his warrior 4 times in a battle to the death without weapons or armor.

2. Use food for the first two fights and prayer on the 3rd, if you have it. As the fourth battle begins your prayer will be drained to 0, don't bother wasting anymore food.

guidepic3

3. Let Koschei defeat you and you'll be teleported upstairs. If you choose to fight him, bring prayer pots, food, and use several rings of recoil as he only hits 1's, but 3-4 hits per second. It is not required to defeat him in order to complete the quest. If you use Protect from Melee prayer and do not kill him fast enough (within 20 minutes), he gets bored with you and leaves. Congratulations, one more vote.

Peer the Seer

1. Talk to Peer who is located south of the stalls. To get this guy's vote, you need to simply make it through his house!

2. Yet again, you'll need no armor or weapons for this part.

3. Once you have disrobed, try to open the door. You'll find that you need to solve a riddle.

4. After reading through the riddle, choose the option to solve it.

5. The possible answers for this riddle are Wind, Fire, Mind, Mage, Tree, Life, or Time.

6. Now go inside and up the ladder.

7. You're now in a room filled with many boxes which has a range, bookcase, cupboard, frozen table, etc.

8. Search everything in the room to gather materials for this puzzle. The only materials you'll need are: the red disk, the wooden disk (eyes of head on the wall upstairs), red herring, bucket, jug.

9. Cook the herring on the range to get sticky red goop.

10. Use the goop on the wooden disk to make it match the red disk.

11. Next, go downstairs and use them on a strange mural.

12. This should give you the lid to a vase.

13. Now you need something not too heavy and not too light for the balance on the chest.

14. Using a bucket (gathered from the cupboard) and a jug try to get a bucket that's 4/5ths filled with water. (To get the water for the bucket, use the bucket on the tap which is above the drain).
1 jug = 3/5 bucket
Aim: 4/5 bucket

Use the bucket with tap
Use bucket on jug
Empty jug down drain
Use bucket on jug again you now have an empty bucket and a 2/3 full jug
Use the bucket with tap
Use full bucket on 2/3 full jug to get 4/5 bucket of water.

15. Once you have a bucket 4/5ths filled with water, use the bucket on the scale on the chect to open the chest.

16. You'll get a vase.

17. Use the vase on the tap to fill it with water.

18. Close the vase by using the lid on it.

19. Now use the closed vase on the frozen table.

20. It will shatter and give you a frozen key.

21. Use the key on the range to melt the ice.

22. Now use the key downstairs to exit the house! Congratulations, you have just received another vote!


Once you have the 7 votes, head back to Brundt and claim your reward.

Note: Talk to Olaf after finishing the quest and he will tell you a secret: The Enchanted Lyre teleports to Rellekka have been slightly tweaked: offerings of raw shark will now give you 2 teleports to Rellekka before your lyre needs re-enchanting, but offerings of sea turtles and manta rays will allow you 3 or 4 teleports before you need to re-enchant your lyre.

guidepic1.jpg

Garden of Tranquillity

Description: Queen of Varrock seeks experienced gardener to help construct a garden of peace and serenity as surprise for husband. Only serious Farmers need apply. Peasants welcome (although not that welcome). Tools not supplied. Please note: under no circumstances are the contents of this message to be disclosed to Rollie – um, one means King Roald.

Difficulty: Intermediate

Length: Medium

Requirements: Must have completed the Creature of Fenkenstrain Quest. 25 farming

Items Needed: Ring of charos, Seed dibber, Rake, Spade, Watering can, 3 Cabbage seeds, 3 Onion seeds, 1 Marigold seed, 5 Buckets of compost, Hammer, 1 Rune essence, 2 Plant cures, Pestle and mortar, Fishing rod, Plantpot, Secateurs, Trowel (if your plantpot is empty, fill it at a farming patch). Suggested Items: A charged Amulet of glory, Games necklace, Ectophial, Teleport runes for Ardougne, Falador, Varock, Camolot, Lumbridge.

Quest Points Reward: 2

Reward: 5k Farming experience, 1 Apple tree seed, 1 Acorn, 5 Guam seeds, and a Supercompost potion. The white tree gives a fruit which you can pick. Eating one will regain between 5-10% energy. The supercompost potion is a potion that makes supercompost out of compost. You can only get 1 potion (4), so its smarter that you dont use it on normal buckets of compost, but instead on compost bins full of compost to get 15 supercompost with 1 dose.

Start Point: Varrock palace garden

To Start: Speak to Queen Ellamaria in the east part of Varrock Castle

Instructions:

  1. Start off by talking to the Queen in the east part of Varrock Castle

    Start point

  2. She will tell you that she is in need of a gardener and asks if you can help. Agree and she will give you a list of things needed to make the garden complete.

    List

  3. Next head to Draynor Village and talk to The Wise Old Man.

    Wise old man

  4. He will tell you a little story about what the queen used to do before she married the king. Then he will ask about the story of charos. Say you have the Ring of charos in the bank. Give it to him and you'll be asked a series of 7 questions.

    Here are the answers:
    Question 1 - Show them a range of colors so that they can come to a compromise.
    Question 2 - Take his generous gift even though you have no need for it.
    Question 3 - Definitely.
    Question 4 - Put on the silly helmet and jump into the cannon.
    Question 5 - You of course Pkmaster0036, no one could ever challenge your greatness!
    Question 6 - I'll do whatever you ask - I just love the monarchy!
    Question 7 - If I do I'll let you know.
    Answer them right and get a Ring of Charos (U)

  5. To get the Dulphinium Seeds talk to Elstan in the farming spot south of Falador. Be sure you have the Ring of Charos on before you do. Ask him about the seeds and use the {Charm} option on him everytime. He will give you the seeds if you give him a bunch of marigolds. Plant some marigolds in that flower patch. When they are fully grown, pick them and give them to him and you will get your seeds.

    Elstan

    Delphinium seeds

  6. Now head to Port Phasmatys and talk to Lyra at the farming spot to get the Orchid seeds. Once again use the {charm} options on her and she will tell you that you need to grow a patch of onions in one of the farming spots. Talk to her when your plants are ready to be harvested and you will get the seeds.

    Lyra

    Orchid seeds

  7. Head to Kragen, at the farming patch north of Ardougne. Talk to him using the charm options again and he will ask you to grow a patch of cabbages in one of his spots. Talk to him when the plants are ready to be harvested to get your seeds.

    Kragen

    Snowdrop seeds

  8. Go to Bernald in Burthrope, located east of the pub and talk to him, he will say that his grapes need to be healed. Try using a plant cure on them. It will not work. Talk to him again and he will say to visit a druid garderner near him. (Alain, located at the tree patch just south of the members/free world gate east of Taverly.) Speak to Alain and tell him your problem but for your last response do NOT use the charmed answer!

  9. He will tell you to crush up some rune essence and put it in the plant cure. Take any rune essence and use a hammer with it to break it into shards. Then use the shards with a pestle and mortar to grind it up. Then use the essence dust with the plant cure. Take your potent plant cure back to burthrope and use it with the vines.

  10. **This step requires a plantpot and secateurs**
    Next, go to Dantaera at the Catherby farming spot. She will tell you about a White tree on Ice mountain that is dieing. You will need to take a piece of the tree and plant it in a plantpot. Go to Ice mountain, to where to oracle is, and you will see a White tree.

    White tree

    Use your secateurs on the tree and you will get a white tree shoot. Use this shoot on your plantpot. Be sure to water the shoot.

  11. Note: For this step, do not throw your ring in the well or destroy it before you talk to the monk!
    Go to the Edgeville Monastery and try to take a rose seed. Brother Althric will forbid this because you are wearing an evil talisman. Go to edgeville and throw your ring of charos into the well or destory it. Now go try and pick a seed from the bushes again. He will let you this time. Pick a seed from all 3 bushes.

    Red rosebushseeds

  12. Now if you threw your ring down the well, go back to Edgeville and get a fishing rod, use your rod on the well to try and get your ring back. If you chose to destroy your ring, you need to go to the third floor of Fenkenstrain's house and pickpocket the ring from the Doctor. You will need the ring for the last step in the quest.

  13. To plant the garden, you'll need a rake, seed dibber, spade, 2 buckets of compost, the seeds aquired, and the white tree sapling. You will not have to use any compost or water on any of the lots, with the exception of the two plant pots which you must fill with a bucket of compost to plant the orchids. You should do this part before going to get the statues, so that by the time you return with the statues they are partially grown and you won't have to wait as long before talking to the queen.

  14. Go talk to Queen Ellamaria again and ask how you should get the statues there. She will give you a trolley. Do not push the statues too slow or you will have to start all over.

  15. Now teleport or walk to Falador and use your trolley on the statue of Saradomin. You will get a funny cutscene. Now push your statue towards Varrock. After a few pushes you will find yourself behind Varrock castle. Push your statue towards the garden and place it on the stand the most towards the south.

  16. Next, teleport or walk to Lumbridge and take the statue thats to the south of the castle entrance. Do just the same as in the last step. Push the trolley into the garden and place the statue on the stand most north.

    Trolley

  17. Talk to the Queen again when the whole garden is fully grown. She will ask you to go and get King Roald.

    Congratulations, you just made your first Royal garden!

    garden

    QUEST COMPLETE!

    Quest complete

Gertrudes Cat

Description: Gertrude's cat has been missing for some time now - for her peace of mind her prized pet must be rescued.

Handling cats isn't an easy business. They get hungry and need plenty of attention but if you're the pet type, then this is the quest for you!

Difficulty: Novice

Length: Short

Requirements: Level 5 Fishing Recommended.

Items Needed: Raw sardine, Doogle leaf, Bucket of milk, and 100 Coins.

Quest Points Reward: 1

Reward: Chocolate cake, Stew, approx 1525 cooking exp, and a Kitten.

Start Point: Gertrude's House, just opposite Juliet's place on the outskirts of Varrock.

To Start: Speak to Gertrude.

Thanks and enjoy.

Instructions:

  1. Find Gertrude and get the info about her problem. She'll tell you to go talk to her boys Wilough and Shilop in Varrock square (they are just west of the big fountain).

  2. Go south behind Gertrude's house and pick up a Doogle leaf. Use it on your Raw sardine to make a Seasoned sardine.

  3. Talk to Shilop and he'll tell you where he last saw the cat for 100gp (little kids gotta get their allowance somehow...)

  4. Head east out of Varrock and then Northeast towards the Jolly Boar Inn; aim slightly southeast of it to the Lumberyard. You can hop the fence on the South side over the broken part.

  5. Go over to the ladder and on the 2nd floor try to pick up Gertrude's cat Fluffs. It will cause 3 damage and a message appears saying it might be thirsty. Use Bucket of milk on it. Repeat the procedure only it's hungry this time. Feed the Seasoned sardine to cat. Try to pick it up one more time and find out it doesn't want to leave and can hear kitten mews in the distance.

  6. Go back down and look in the pinkish crates for cats. You only need 1 kitten to take back up to Fluffs. Only one of the crates has a cat in it but for some reason several will mew, it might be random but most people get theirs in the most southeastern box. Use the kitten with Fluffs and they'll run home.

  7. Run over to Gertrude's place again and she'll talk for a minute then give you your reward.

Kitten Care:

To make kittens grow into cats you can use balls of wool with them, have them chase and kill rats, pet them, feed them sardines and other raw fish, and give them milk. Be careful not to feed it too much or it will become fat. Once it is grown into a cat, you can take it to any Citizen in West Ardougne (assuming that you have done Plague City and Biohazard Quests to get in). He'll give you 100 Death runes for the cat.

Sponsors

Ghosts Ahoy

Description: The citizens of Port Phasmatys have unwittingly consigned themselves to an immortal existence, trapped forever in this world as unwilling ghosts. Necrovarus, Lord of the Temple of Phasmatys, holds the key to the door into the next world. Can you convince him to open it and set them free?

Difficulty: Intermediate

Length: Long

Requirements: Must have completed Restless Ghost Quest
Must have completed Priest in Peril Quest
Level 25 Agility and Level 20 Cooking
Must defeat a level 32 Giant Lobster

Items Needed: Amulet of Ghostspeak, around 10 bones (can be gathered near the port), Spade, Thread (1), Needle, Silk (1), Knife, Bucket of milk, Bowl of water, gloves, Oak longbow, 100-300 gp, Bucket, and Pot (4-6 Buckets and Pots is recommended if you want to be effective and get 20-30 tokens at a time; you may need around 50 tokens in all). You could also gather the items to make dyes before you do the quest to save some time, but unless you want to be overprepared (3 of each color), postpone making dyes until you know what you need because it is different for every player,Nettles - can be obtained during quest or near the jailhouse in draynor village(Needs Gloves). This saves load of time, you can make the tea while you get the dyes made. Also you have to walk a long ways to get water in canniffis. Also you can make the nettle tea before you even begin the quest.

Quest Points Reward: 2

Reward: Approx 2400 Prayer xp and Ectophial for teleporting.

Start Point: Port Phasmatys - East of Canifis.

To Start: Speak to Velorina


Remember that this is a members only quest, and it can only be done on a members server. Thanks and enjoy.

Instructions:

  1. Before you can start the quest you need to get into the port. For this trip, wear your Ghostpeak amulet, wear gloves, and bring Pots and Buckets (and Bones if you have them, else get on the way). Exit Canifis to the northeast, past the Slayer Master. Just southeast of him is a rough, grassy area. Mouse over it and you will see it is Nettles; pick one (WARNING: if not wearing gloves you will be poisoned and get no Nettles!) Now head northeast and keep going East passed the Fenkenstrain Castle grounds. Pass the castle door, and continue east along the path past the movable gravestones. You will pass a large pirate ship (it's on the north side of path); on the south side is an undead farm. If you didn't bring bones, kill some Undead cows or Undead chickens to get bones. Continue east and then South to enter the Temple of the Ectofuntus, a circular building. Talk to the Ghost Disciple to learn about the Ectofuntus.

  2. After that, go down the trapdoor. Climb down 4 staircases (you will have to circle around on each level to get to the next stair) and get some Slime (ectoplasm) in your Buckets.

  3. Go upstairs. At the Bone grinder, right-click and USE your bones on the grinder (or risk accidentally burying them!), click on the grinder to "Wind" it, then right-click on the grinder again to select "Empty grinder" (which fills your Pot with ground bones). Repeat for as many bones as you brought.

  4. Now go back to the ground floor (with the all the Ghost disciples) and click on the big thing in the middle of the room to "Worship" the Ectofuntus. This automatically uses up one Bucket of slime and one pot of Ground bones each time. Use up all of the Slime and Ground bones that you have.

  5. Go talk with one of the Ghost disciples and he will give you 5 Ecto-tokens for each worship you did. Now go south to the Shimmering wall (gate) and pay 2 Ecto-tokens to get in. Talk with Velorina to start the quest. She is in a house just east of the gate.

  6. Talk with her and pick yes if you want to be fast but no if you want the story of the port. After that say yes that you will help her and the ones that want to get to the other side.

  7. Go talk with Necrovarus, ask him to release the ghosts to the other side. He will get angry, refuse, and say you never should return, but of course you will.

  8. Pay 2 Ecto-tokens to pass through the gate again. Go to Velorina and tell her what Necrovarus said, she will tell you the alternative way to accomplish your goal. (It *may* be possible at this point to make Nettle tea. Go to the Bank at the south end of town and get your Bowl of water. Add Nettles to Bowl of water and cook it on the Range next door to the Bank. This would save a trip back and forth, as this is the only Range in the area. If you do this, bring your Bucket of milk, Needle, Thread, Silk and Knife for the next steps. For completeness' sake, there is also a General Store in the southwest corner of town, stocking only basic items.)

  9. Now go out of the port and head back toward the Slayer Master. Go west-northwest past his bridge. The Old crone's house is all the way over to the Canifis Monster House/Castle, just on its' east side. Talk with her, she will say that she needs a cup of Nettle tea to refresh her mind. Now go pick some Nettles (if you haven't done that; DON'T FORGET GLOVES OR YOU WILL GET POISONED!) and then use it with Bowl of water. It will now have a "Drink" option but don't drink it else you will have to do it again. Now go boil it. (Some say this can be done on a fire.) The nearest Range is in the Port (costs 2 Ecto-tokens to enter, of course), but you can use any Range. When returning, bring a Bucket of milk, Needle, Thread, Silk, and a Knife.

  10. Go back to the Old crone when you've boiled it and she will say that she wants it in her special cup. She will give you a Porcelain cup, USE (don't drink it!) the Nettle tea on the Porcelain cup. Talk with her again when the tea is in the cup, she wants it with milk. Use the Bucket of milk with the cup to complete the tea and give it to her. She will now tell you to gather 3 items: The Book of Haricanto, The Robes of Necrovarus, and Something to translate The Book of Haricanto.

  11. Talk to her again and she will give you a Model ship that used to belong to her son. Click "Repair" on the ship to put the flag back on it (this uses your Silk and Thread, and requires you to be carrying a Needle and either a Knife or Shears to automatically cut the Silk).

  12. If you have dyes already made, drop your Needle and Knife in Canifis bank and get the dyes now (note that you would need 3 of each for the worst case scenario - the colors are different for every player). Go to the old pirate ship north of the undead farm. Click on the boat's ladders to get aboard (the ramp isn't very obvious) and go up. On this deck, go east towards the cabin and climb up the ladder attached to its' outside wall. At the top, Search the masts when the wind speed (displayed in the top right-hand corner) is low and learn the colors of the flag (you need top, bottom, and skull colors, though white is evidently possible). If you brought dyes, mix them as needed (red and yellow for orange; yellow and blue for green; red and blue for purple; none of these colors may be needed as it is different for each person) and use them one at a time on the boat (you will get a menu asking where to apply the color: top, bottom or skull).

  13. If you didn't yet make dyes, remember that Aggie the witch in Draynor Village makes them for five coins each plus the main ingredient. Red requires 3 Redberries, Yellow requires 2 Onions, and Blue requires 2 Woad leaves. For Woad leaves head to Falador Park and speak to Wyson the Gardener in the building at the far east. Redberries can be picked south of Varrock, or purchased one at a time at the Port Sarim food store. Onions can be found behind Farmer Fred's house and in other farming spots (or purchased at the Grand Tree food stores, or bought or thieved from Miscellania's veg stalls).

  14. Return to the old pirate ship and dye the toy ship to match (as stated above). When you are done go to the old man (middle deck) and talk with him and ask if this is his ship. If you've dyed it correctly he will say it is his. Now ask for the key and he will give you it. Open the chest and search it to get a map piece.

  15. Go north over the gangplank to a series of Jumping stones. Click on each to make your way to a chest and search it for a map piece.

  16. Return to the ship and go below. Search the chests till a giant lobster (level 32, only 32 hit points) pops out; kill it and search again to get another map piece. Use one piece on another to make the completed map.

  17. Go to the port (pay 2 Ecto-tokens to pass through the wall) and talk with Ak-Haranu, a Samurai-looking guy on the dock. He will tell you that he will give you a book to translate from his language if you give him an Oak longbow signed by Robin (Robin hood, Jagex isn't very creative here).

  18. Staying in the ghost town, grab your Oak longbow and about 300 gp from the handy Bank and go to the Tavern (shown on mini-map by the usual Beer). Talk to Robin about an autograph; he will say he won't give it but will ask for a game of Runedraw.

    runedraw pic

    It's very simple, just click "Draw" and then hope for some good runes to give you points. The one with the highest points wins, but whoever draws a Death rune automatically loses. Keep playing until you win 4 times and he owes you 100 gp. Now he will sign the bow for you so you won't tell the ghosts.

  19. Now go to Ak-Haranu and give him the bow and he will give you the Translation book. Now for the rather funny part of the quest. Go ask the innkeeper (at the Tavern) for a job; he will give you some bedsheets. You can wear them to be a brown ghost, but it's not an effective disguise. Go out of the port and down to the ectoplasm; dip your bedsheet in it. You will now have a ghost costume (just a bed sheet covered in ectoplasm). You can't wear it outside of the Port.

  20. Pay 2 Ecto-tokens to enter the Port again. Talk with Gravingas in the square near the gate, say you will help him. He will give you a petition. Put on your ghost costume and go around and ask the ghosts to sign for you. Some of them will charge 1-3 Ecto-tokens, but just pay them because there is only 10 that will sign and you need 10. (If you don't wear your costume, they will simply dismiss you.) Go back and show it to Gravingas when you are done. He will tell you to show it to Necrovarus. Go do it, and he will be furious and turn the petition into ashes. But wait! He drops a Bone key! Take it and go upstairs and open the little room with the coffin (use Bone key on door or else you will be stopped). Open the coffin to get Mystical robes.



    ghostmap
  21. If you don't have at least 29 Ecto-tokens (Or 14 ecto-tokens and the ring of charos (u) (from garden of tranquility), go do the Bucket-and-bones routine to get them. GET YOUR SPADE from the Bank and bring your completed Treasure map. Go to the dock in the Port. Go to the row boat Captain and talk with him. He will take you to Dragontooth island for 25 Ecto-tokens. Stand west of (in "front" of) the Saradomin statue. Read your map and it will tell you to take 6 steps South, 8 steps East, 2 steps North, 4 steps East, and 22 steps South (this part is the same for everyone. Go figure.) You should be slightly south of the "neck" between the two parts of the island. Dig with your spade to get the Book of Haricanto. Head back to the rowboat and return to the Port (there is currently nothing else of interest on this island.)



    barrows
  22. Go to the old Crone with the 3 items, and she will enhance your Ghostspeak amulet to command ghosts. Go to Necrovarus and CAREFULLY command him to give the ghosts free will to leave to the other side. (It is rather easy to accidentally hit a command for him to act like a chicken - if you do this, return to the Old crone to get your amulet enchanted again.) He grudgingly obeys you. From now on you can pass through the gate for free, no more Ecto-tokens! Now go to Velorina and get your reward.

  23. QUEST COMPLETED!


    The Vial is our long waited teleport to the Morytania region. Emptying it teleports you to the Ectofuntus, where you should immediately refill it for the next use.

    If you lose or drop the ectophial (it breaks when you drop it), simply go to Velorina and ask for a new one.

    Note that you CANNOT have more than one ectophial at a time: Velorina will sense that you have one on your bank account. Happy Questing from MuH-K0o0o and his gang of ghosts :D

THE GIANT DWARF

Description: Five hundred years have passed since the rule of King Alvis, saviour of Keldagrim, victim of his own inventions.

He founded the Consortium: the gathering of mining companies that were to serve the monarchy. But eventually the monarchy came to serve the Consortium.

By the time of his death, the monarchy was all but abolished. Now the Kings in Keldagrim are but a distant memory... with only the statue of King Alvis to remind the people of the old days. The dark days.

So begins the Rise of the Red Axe, the new multipart storyline centered around the dwarves and their capital of Keldagrim. The first quest, The Giant Dwarf, introduces the city and the powerful business Consortium that rules the dwarven realm. Discover weird going-ons, narrowly escape from falling chunks of rock, ride around in minecarts and... make sure you don't bump into the wrong person on the way to the city!

Difficulty: Intermediate

Length: Medium

Requirements: Level 20+ mining highly recommended, but not necessary.
Level 20+ smithing highly recommended, but not necessary.
Level 33 Magic, Level 16 Firemaking, Level 14 Thieving, and Level 12 Crafting. An affinity for diplomacy.

Items Needed: 1 Log (any kind), 1 Coal ore, Tinderbox, 200 Coins, 1 Iron bar, 1 Redberry pie, 3 Cut sapphires, Telegrab runes, Teleport runes, and various Ores and Bars for errands. Do not bring heavy armour.

Quest Points Reward: 2

Reward: Ability to use the new carts, 2500 Mining exp, 2500 Smithing exp, 2500 Crafting exp, 1500 Magic exp, 1500 Firemaking exp, and 1500 Thiefing exp.

Start Point: The Keldagrim mines east of Rellekka and north of the mountain camp. Follow the dwarven statues to the underground river.

To Start: Speak to the boatman near the entrance of the mines.

Instructions:

  1. Speak to dwarf boatman at the cave entrance from the Between a Rock quest. He will take you to the new city.
    Boatman
    Keldagrim Map
    Keldagrim
    Once there, speak to Commander Veldaban to start the quest.
    Veldaban
  2. Head to the east part of town and speak to Blasidar the sculpter, who is SouthWest of the dock, East of the Crafting Stall and slightly NorthWest of the Pub. He will ask you to collect pieces for his model to construct the new statue of the king. He asks for you to get an axe, clothes, and boots that resemble those of the original kings.
    Blasidar
    Clothes
    Speak to Vermundi in the temple on the east side of town.
    Vermundi
    She will agree to make the clothes for you, but will need a book with the design of them. Speak to the Librarian who is in the first building on the West Side of the Bridge. and search the bookshelves until you find the book, then return it to Vermundi. NOTE: You cannot have heavy armor on when climbing the ladder or you will fall down, dragonhide armor is ok to wear with boots of lightness
    Librarian
    Bring her 1 log(you can use any logs, and that you don't need the normal required firemaking level), 1 coal ore and 200 gp and a tinderbox to get the clothes. Use the log and the coal with the sewing machine then talk to her again and she will ask you to light the logs in the machine.
    Boots
    Speak to Saro the armour salesman on the west side of town.
    Saro
    Then speak to Dromund, who is in the NorthWest Corner of Keldagrim, just East of the Sword Shop. He will refuse to sell you the boots, so you will need to telegrab one boot (right) from the outside window. To do this wait for the man to walk past you and then telegrab it. For the second (left) boot walk into the house and again wait for him to pass before taking/telegrabbing the boot. To take the boots instead of telegrabbing, wait for Dromund to walk on the north side of the table and quickly take it (see below).
    Dromund
    Getting the Left Boot
    Axe
    Speak to Santiri the sword salesman on the NorthWest Corner of the town and he will give you what he believes is the king's old axe. Once you have the axe use 3 cut saphires with it.
    Santiri
    Now bring the axe, an iron bar, and a redberry pie to Thurgo who is south of Port Sarim (from the Knights Sword quest). He will fix the axe for you.
    Thurgo
  3. When you have all 3 pieces, bring them back to Blasidar. He will fix the statue up to the head, and then go back and talk to the commander. He will tell you that you need to join the consitorium.
  4. You now have to join a company. The different companies are located in the temple (big building in the center of the city) on the second floor on the east and west sides of the river. NOTE: It doesn't matter what company you join.
    The company names are:
    The Blue Opals
    The Blue Opals
    The Brown Engine
    The Brown Engine
    The Green Gemstone
    The Green Gemstone
    The Purple Pewter
    The Purple Pewter
    The Red Axe
    The Red Axe
    The Silver Cog
    The Silver Cog
    The White Chisel
    The White Chisel
    The Yellow Fortune
    The Yellow Fortune
    NOTE: You can not join the Red Axe.

    Speak to a company secretary and run 5 errands for them, the secretary will have you collect ores. TIP: If they ask you to get something you dont have, walk away without accepting the job and talk again until it is something easy.
    After running 5 errands for the secretary, speak to the director and run 2 errands for him. The director will ask you to collect bars. The same tip applies here as for secretary. After running your errands for the director they will ask you to join the company officially.
  5. After becoming a member of a company and assuring the director of your support, go back and speak to the commander and he will bring you to the meeting. You will watch a short movie again and then the quest is complete!
    Meeting

    Quest Compelted!

The Golem

Description: Deep in the desert stand the ruins of the once-great city of Uzer, where a lone survivor, an ancient clay golem, forever paces to and fro. It is badly damaged, and its mind cannot rest until it has completed the task for which it was created.

It is up to you to uncover the secret of the lost city, and add the final chapter to a story started in the violence of the Third Age.

Difficulty: Intermediate

Length: Medium

Requirements: Level 20 Crafting and Level 25 Thieving.

Items Needed: Suitable desert gear - Desert robes, Desert boots, Water skin(s), Knife (for getting water from cactus if needed), 4 Soft clay, Pestle and mortar, Papyrus and Vial (also Hammer and Chisel if you want gems).

Quest Points Reward: 1

Reward: 1k Crafting experience and 1k Thieving experience; if you bring a Hammer and Chisel and use it on the Demons Throne you will receive 6 Gems: 2 Rubies 2 Emeralds and 2 Sapphires.

Start Point: The ruins of Uzer, in the desert east of the Shantay Pass.

To Start: Speak to the golem

Instructions:

  1. Head east out of Shantay pass and then walk east-southeast along the east coast until you come to a bridge. Cross over and walk east until you come across the broken clay Golem. Talk to him and he will tell you he needs repairs.

    The Broken Golum

  2. Use 4 Soft clay on him to repair him and then talk to him again. He thanks you and then tells you that he must now finish his mission and destroy his enemy - a great demon. He asks you to help him open the portal to this demon so he may finish him off.

  3. Talk to him again and he will tell you that you need to arrange the statues downstairs in the correct order to open the portal.

  4. Pick up the Letter that is on the floor in the building to the west of the stairs.

    The Letter

  5. Go down the stairs by the Golem and pick up a Black mushroom. Use it with your Pestle and mortar to get Black ink in your empty Vial. You can put the pestle and morter back in the bank now. Now go talk to Elissa.

  6. Elissa can be found at the north end of the Digsite. Talk to her about the letter you found. She tells you to find some expedition notes in the Digsite Exam center library. Walk south to the Exam Center. Search the bookcase in the south east corner. You will find "Varmen's notes".

  7. Go to Varrock and talk to the curator about the statuette. Tell him you wish to take it away, but the curator forbids it. Pick his pockets for a key then head upstairs and use the key on the display case to get the statuette and then head back to Uzer.

  8. This time, once you cross the bridge, head directly north until you reach the wall then east until you see some clay rocks. There you will see a desert phoenix, click it to grab a feather from it and then head southeast to Uzer.

  9. Now you must arrange the statuettes into the correct order. Go to the middle of the temple and use your Statuette with the empty alcove.

  10. Turn the statuettes so that the two on the west wall are to the left and the two on the east are to the right. The door will grind open.

  11. Enter the door and examine the skeleton to the east to see that that demon is dead.


    The Room

    If you want the gems, go to the north end of the room and use your Hammer or Chisel on the Demon Throne.

  12. Head back up and grab the Strange implement that's in the northwest corner room of the temple. Then go to the Golem.

  13. The Golem is programmed to destroy the demon and will not accept that the task is done. Now use the Phoenix feather with the ink, then use the resultant quill pen with the Papyrus to create a new Golem program.

  14. Use the Strange implement with the Golem to open his skull and quickly insert the new Golem program (Use it with him) before it closes shut. The Golem will accept the new program and ...

    The Reward

The Grand Tree

Description: The Grand Tree, which shelters the majority of RuneScape's small gnome population, is dying. Is it human sabotage or an inside job? Help King Shareen to find the true cause and save the tree gnomes from an uncertain fate.

Difficulty: Experienced

Length: Long

Requirements: Agility 25
Able to Defeat a Level 172 Demon

Items Needed: 1030gp for your trip to Ardougne from Brimhaven, and other travel expensives

Quest Points Reward: 5

Reward: Around 11200 Agility experience (the exp varies!), 18400 attack experience, 2150 mage experience. Ability to use Spirit Tree teleport from Gnome Stronghold (assuming Tree Gnome Village Quest is complete.) Also, you are able to use the Gnome Gliders after you complete this quest.

Start Point: North of West Ardougne

To Start: Speak to King Narnode Shareen

Instructions:

  1. Talk to the King at the Grand Tree, which is in the northern area of the Gnome Stronghold; he will give you a translation book and a bark sample.

    king pic

  2. Take these to Hazelmere; he is south of Ardougne and east of Yannile, on a spit of land near the town with the fight arena and Yanille (magic guild town).

    hazelmere map pic

  3. There are Jungle Spiders on this peninsula. The house is on top of hill. Enter and go up the ladder.
    Then talk to Hazelmere; he will take the sample and show you a message.
    The message when translated using your book says:
    "A man came to me with the King seal
    I gave human Daconia rock
    and Daconia rocks will kill trees!"
    * I have given a direct translation. *

  4. Go back to the King at Grand Tree, talk to him, and select the message as above (you will have to select 'none of the above' 3 times before the correct selection appears).

  5. Go to Glough (in tree south and slightly southeast of path), talk to him, and he says he will take care of it and you should go back to talk to king.

    Glough's house pic

  6. The King tells you that they have already caught someone; you ask to see the prisoner. The King gives you permission and tells you that the prisoner is at the top of tree.

  7. Charlie, the prisoner, tells you to search Glough's home.

  8. Go back to Glough, search the cupboard; you will find a journal. (There is also a chest; you will get the key to this a little later in the quest).

  9. Talk to Glough once again... you accuse him, and he has you arrested and imprisoned next to Charlie at the top of the tree.

  10. Whilst in prison Charlie tells you about warships being built on Karamja. He tells you a password to tell to the foreman of the shipyard.

  11. The King lets you out of prison; you can now use the glider to go to Karamja to find the foreman. (Jungle spiders and Jogres in this area.)

  12. Try to open the gate; the shipyard worker (level 23) will ask for a password. Select the three choices:

    ka
    lu
    min

    shipyard worker pic

  13. You can do one of two things here now either kill him or talk to him. If you talk to the foreman lvl 43; he will ask 3 questions to make sure you've come from Glough.
    1. How is Glough's wife? (She is no longer with us)
    2. What's Glough's favourite food? (Wormhole)
    3. What is his new girlfriend called? (Anita)
    (If you get the answers wrong he will attack you.)
    After this you will receive an a note for Glough about the ship. Take this back to the King.

  14. You can't return by the glider, as it was broken when you landed (If you get stuck on Karamja, go pick some bananas and Luthas will pay you 30gp ). If you just try to walk back, the guards won't let you back in as they think you are a spy.

    There are two ways to get back in. (a) If you have done the Tree Gnome Village Quest, go to the Tree Gnome Village (the maze) and transport back in via the Spirit tree. (b) If you have not done that quest, go to the gate and talk to Femi, say you need to get in and she will sneak you in...(only once). If you are her friend (if you have spoken to her before and helped get her sacks through the gate) she will sneak you in for free. If not, she will charge you 1000 gp.

    spirit tree pic

    front gate blocked pic

  15. The King yet again refuses to believe your accusations against Glough.
    Go and talk to Charlie at the top of the tree again.

  16. Charlie suggests that you talk to Glough's girlfriend, Anita; she might be able to help you. Anita lives near the swamp, northwest of the Grand Tree.

  17. Talk to Anita and she will ask you to return a key to Glough. This is the key to the chest that you have been waiting for!

  18. Open the chest in Glough's house, you will get some notes about his plan to take over Runescape.

  19. Take this evidence to the King. Once again, he doesn't believe you but he says that they have searched Glough's house and all they found was four sticks. The King gives you the sticks. They spell T-U-Z-O.

  20. If you check with your translation book you will find that, if rearranged, the sticks will spell the word 'open'.

    For the whole list of translations go to the bottom of this guide.

  21. Go back to Glough's treehouse and Climb up the Watchtower (this is why you need level 25 Agility to complete quest).

  22. Here you will find a stone stand. Place the sticks on the stand in the following order: (use the sticks with stand)
    't' in the far left position
    'u' in center left position
    'z' in center right
    and finally the 'o' in the far right.

    Once you have done this, open the stone stand . . . but be warned before you do this . . .
    After you drop down a Black Demon (level 172) attacks you. So be sure to go with plenty of prayer to paralyze or food!

    tuzo stands pic

    daconia rocks hiding place pic

    Range/Mage option

    There are Daconia rocks west of the ladder; make sure you get the demon out first (see next step), then run over into the blue rocks. If he can still attack you, go farther in. Make sure he doesn't hit you, but in case he does bring food.

  23. You have a brief conversation with Glough, and then a Black Demon appears and attacks you (the map will zoom out and start to shake). Once you have killed it, follow the passageway until you see the King. Talk to him and he will express concern that you are hurt. At this point you once again accuse Glough.

    king and ladder out pic

  24. He sends guards to check out your story. Once proved he asks you to help one last time and find the last Daconia Stone. Search all the roots in the area until you find a small blue rock.

  25. Once you find it return to King and he will reward you.

    reward

    You will also be able to use the gliders, and you can mine here (under the tree) after pushing past some roots just north of here. To access this mine in the future, enter the Grand Tree and move the tile in the floor.


    The Gnome Translation Guide

    -A-

    Arpos: Rocks
    Andos: Gate
    Andra: City
    Ataris: Cow

    -C-

    Cef: Threat
    Cinqo: King
    Cretor: Bucket

    -E-

    Eis: Me
    Es: A
    Et: And
    Eto: Will

    -G-

    Gandius: Jungle
    Gentis: Leaf
    Gutus: Banana
    Gomondo: Branch

    -H-

    Harij: Harpoon
    Hewo: Grass

    -I-

    Ip: You
    Imindus: Quest
    Irno: Translate

    -K-

    Kar: No
    Kai: Boat
    Ko: Sail

    -L-

    Lemanto: Man
    Lovos: Gave

    -M-

    Meso: Came
    Meriz: Kill
    Mos: Coin
    Mi: I
    Mond: Seal

    -P-

    Prit: With
    Priw: Tree
    Pro: To

    -Q-

    Qui: Guard
    Quir: Guardian

    -R-

    Rentos: Agility

    -S-

    Sind: Big

    -T-

    ta: the
    tuzo: open

    -Other-

    Daconia: Daconia

Haunted Mine Quest

Description: Recent forays into Morytania by some of Saradomin's more fanatical supporters have unearthed murky rumours concerning an abandoned mine in the south.

Legend speaks of an unusual material, hidden in the depths of the mines, that is somehow linked to the desolation and fear that now surrounds the place. Do you have the nerve to find out more, and enter the haunted mines of Morytania?

Difficulty: Experienced

Length: Medium

Requirements: Level 15 Agility
35 Crafting
Able to defeat a level 95 enemy

Items Needed: Protect from Ranged helps, Food, prayer potions (optional), chisel, and ball of string for the end.

Quest Points Reward: 2

Reward: 22k Strength Experience, Salve Amulet

Start Point: Mines in Morytania

To Start: Speak to the Zealot

Instructions:


1. Go to the Saradominist Zealot near the mines and say you follow Saradomin and ask him what he is doing here. He will tell you about the Zamorak Mage protecting some "sacred crystals" down there and saying how he will kill all who try and steal them.

Zealot

2. Pickpocket the Saradominist Zealot to obtain a key.

3. Head south west until you get to a mine cart. Climb over it and you will be at the Entrance to the caves.

Mine Cart

4. As you enter the mines walk west, do not pay attention to the ladders you will see and head to the other side of the tunnel and out. Go south a few steps then go back in the tunnel. Go east a bit and you will come to a ladder, go down it.

Cave Level 1

5. Head east again and go down the next ladder.

Cave Level 2

6. You should see a mine cart moving around. Do not let it hit you as you can get hurt from it. Instead, make your way up the tracks, hiding in the alcoves to the side whenever the cart comes. At the end of the tracks, go down the ladder.

Mine Cart

Cave Level 3

7. Pick some fungus and bring it to the cart towards the west. Use the fungus with the cart.

Cave Level 4

Glowing Fungus

Fungus in Cart

8. Now go to the cart controls and pull these levers: a, b, d, i, e, j.

Pull Levers

Go back to the track map and ensure that it matches the one below. If that did not work just keep changing the levers until your track map looks like this:

Points Settings

Points Settings

Then press the "START" button on the track map. This should transport the cart to the other side of the maze with the fungus along with it.

9. Go all the way back up to the Level One of the caves and go down the ladder you ignored earlier. Go east and down another ladder. Go west and down another ladder to the cart. Take the fungus out and go back up the ladder.

Cave Level 3

10. Head east and then keep going down the ladders and south until you get to the water valve. Use the Zealot key you pickpocketed on it and run as fast as you can to the lift before the ghost turns the valve. (Make sure you have high energy before you do it).

Cave Level 4

Water Valve

10. Now get ready for the final battle. From the lift go south, then go east and go down the stairs to the lowest level with the fungus. You must now kill a level 95 ghost that is rather hard to kill, as it teleports around the room and many things in the room will attack you.

11. I recommend a lot of food for this part. To begin the battle, try to take the innocent looking key. Axes will fly at you, so use protect from ranged; note that the cranes will hit you too (HARD, frequently 25-35 damage), and the enemy continually lures you into their path.

Key

12. Once you kill him, take the innocent looking key and head back up a level. Next, head over to some stairs on the other side of the area. Open the door and take the crystal shard.

fight

Crystal Outcrop

Quest Complete! You can now use the crystal with the ball of string to get a Salve Amulet, which is very strong against undead. Its stats are: +15% to Accuracy, Strength, and Defense; bonuses are: stab +3, slash +3, crush +3, mage +0, range +0, prayer +3

Completed

Sponsors

Hazeel Cult

Description: Discover the truth behind the Carnillean family fortune. Decide for yourself whether to aid the Carnilleans in retrieving stolen goods, or join the Hazeel cult members in their mission to resurrect the infamous Lord Hazeel

Difficulty: Novice

Length: Medium

Requirements: None

Items Needed: None

Quest Points Reward: 1

Reward: 2k gp, a real cool amulet if you side with Clivet, and 1.5k thieving exp.

Start Point: South Ardougne

To Start: Speak to Sir Ceril Carnillean

Instructions:

1. First, go to the Carnillean Mansion and talk to Ceril near or in the first floor of it.

2. Then, go south and cross a bridge. Go around the building and enter the cave marked by the red !. Talk to Clivet and then choose whom to join up with. For the more interesting plot, join Clivet, or go the easy route and join Ceril.



Join Clivet
1. Listen to what Clivet says and agree to help him. Then, Clivet will give you poison and tell you to kill a member of the Carnillean family.

2. Go into Carnillean mansion and take the ladder to the back of the mansion downwards into the basement and use your poison on the stove.

3. Climb back up and take the stairway up and talk to Philipe to find that you have killed their dog.

4. Return to Clivet and tell him the good news. He will give you an ammy that looks somewhat like a golden symbol of Zamorak. Wield it, and exit the cave.

5. Next turn all the sewer valves but the one closest to the dungeon going west, right. And turn the one closest to the dungeon, left. The location of each valve is on the bottom of this guide.

6. Return to the cave and take the raft near Clivet. Follow the path to Alamone. Talk to him and he will tell you to find a magical scroll in the Carnillean mansion. Then, leave via the raft and climb out of the cave.

7. Return to the Carnillean mansion with your symbol still equipped. Talk to the butler on the first floor. Then climb down the ladder and search both the crates for a key. Afterwards go up the ladder and to another flight of steps. Talk to the butler once more and then knock on the wall he is standing by. Then go up the ladder and use your key with the chest and search the chest. Leave the mansion.

8. Go back into the cave and DO NOT TAMPER WITH THE SEWER VALVES. Take the raft back to Alamone with the scroll and talk to him. He will start a ritual and summon Hazeel (level 296) back from the dead. Hazeel will thank you and reward you. Quest Complete.



Join Ceril
1. Talk to Clivet but do not agree to anything he says.

2. Return to Ceril and talk to him.

3. Next turn all the sewer valves but the one closest to the cave going west, right. and turn the one closest to the cave left. The location of each valve is on the bottom of this guide.

4. Enter the cave and take the raft to Alamone. Talk to him and find out the butler is his spy. He should then attack you. If he doesn't, try again. He is less only level 13, so if you should be able to kill him fairly easily. He will drop the Carnillean armor. Leave the island via the raft and exit the cave. (well if you want to get 1 of ceril's sheild for yourself. When you killed alamone. take the seward ride back out. Then take it back in. drop ur armour that you already have. Wait for alamone to come back then fite him again. He'll drop another one. Yes he could drop as much as he want. While taking it back to ceril put the extra armour you got into the bank, and the armour other armour you take back to him.)

5. Talk to Ceril and give him the armor. Then, tell him about his butler. Ceril won't believe you so go to the second floor and search the butler's cupboard for some poison. Return to Ceril and receive your reward. Quest completed.



Valve Locations
1st Valve: Behind Ceril's house, Turn right

2nd Valve: Across the bridge, Turn right

3rd Valve: North of cave entrance, Turn left

4th Valve: Outside of the Zoo gate, Turn right

5th Valve: South East of last location off the road , Turn right

Heroes Quest

Description: Prove you are worthy to enter the heroes' guild. To prove your status as a hero you will need to obtain a number of items. There are many challenges standing between you and these items.

Difficulty: Experienced

Length: Long

Requirements: 55 quest points
Level 25 herblore (Or you can take a greenman's ale)
Level 50 mining
Level 53 fishing (or 50 and a fishing pot)
Level 53 cooking
A friend from a rival gang
Level 43 prayer is helpful, but not required.
Shield of Arrav quest
Druidic Ritual
Merlin's Crystal

Items Needed: If you are a member of Black Arm gang, then you will need a friend who belongs to Phoenix gang to help you. The same if you are in the Phoenix gang: you will need the help of a friend in the Black Arm gang. This quest can not be completed without help from a friend in the other gang. You will also need some really good armor, a good weapon, lots of food, about 2000 coins for expenses (possibly more depending on what gang you are in: the Black Arm gang member is required at one point to wear a Black large helmet, Black platemail and Black platelegs as a disguise). You will also need a Harralander herb (see Herblore guide). You will need the Dusty key to get into the Taverly Members Dungeon area to fish for Lava. Also a Dragonfire Shield will help.

Quest Points Reward: 1

Reward: Access to the Hero's Guild, ability to buy a Dragon battleaxe and Dragon mace. Attack +2825, Defence +2625, Strength +3025, Hits +2775, Ranged +1525, Cooking +2725, Woodcutting +1875 Firemaking +2725, Smithing +2225 Mining +2575, Herblore +1825

Start Point: North of Taverley, Heroes guild

To Start: Speak to Achetties

Instructions:

Speak to Achietties about joining the guild. Achietties will tell you to get three items. These are Firebird's Feather, Cooked Lava Eel and the Master Thieves Armband. You can get these in any order.

Firebird's Feather

  1. You will first need to get Ice Gloves. Bring everything you would need to beat a level 111 monster. You can use prayer and magic. Bring lots of food, as it is not a direct passage to killing the Ice Queen. Also, bring along a pickaxe.

  2. Go to White Wolf Mountain (west of Taverley, east of Catherby). Get on the mountain at the south end, and go north until you come to a rock slide. Use your pickaxe on the rockslide to get past. Once you are past it you will be near 3 ladders and level 53 Ice warriors.

  3. Use the Southern ladder, take the southwest tunnel until you come to a ladder, go up. You will know it is the correct one if there are level 54 ice giants there. There should be 2 ladders besides the one you came up, take the eastern ladder down. Go north along the tunnel, it is very long and has level 61 Ice spiders in it that do not appear on your mini map. This tunnel makes a loop, and dead ends at a ladder. Go up, then go down the only other ladder. Continue until the tunnel opens into a large room with a lot of level 53 Ice warriors and the Ice Queen. Be warned, this is a multi-combat area, so you will be attacked by multiple enemies!

  4. She is level 111 and may be aggressive, depending on your level (To get out of the way for the ice warriors, just stand behind the throne. There you can attack Ice Queen but the ice warriors can't attack you ). Kill her and she will drop the Ice Gloves. (Note: You might want to use a teleport spell to get out once you get the gloves.) If you do not have teleport runes, go back through the long tunnel to the ladder that leads to the Ice Giants. Use the northern ladder here to go back into the caves. Follow this area north until you come to a ladder, go up, and you will be out of the caves, past the ice warriors and rock slide. Go to the bank and put all armour and weapons into the bank but keep the Ice Gloves as you will need these.

  5. Go to Port Sarim and catch a boat to Entrana (talk to a Monk of Entrana). It (the Firebird) is running around on the northeastern part of the island. This is on the north side of the bridge. It is very low level, so you should have no problem with it if you can beat the Ice Queen. Kill it and will drop the Firebird's feather. Make sure you are wearing the Ice gloves; without them you won't be able to pick the feather up!

The Master Thieves Armband

You will need the help of a friend. If you're in the Phoenix gang then you will need the help of a friend in Black Arm gang; if you're in the Black Arm gang you will need the help of a friend in the Phoenix gang.

For Black Arm Gang Member:

  1. Go to Varrock and speak to Katrine about the Master Thieves Armband. She will tell you that the gang password is "four leaf clover."

  2. She will tell you that you have to steal ScarFace Pete's Candlesticks. ScarFace Pete lives in Brimhaven on Karamja. You will need to get the ID paper first.

  3. Go to Palm Street in Brimhaven and there is a gang office. Talk to someone there and he will give you the ID paper, which you need to get into ScarFace Pete's mansion.

  4. Before going to ScarFace Pete's Mansion, you need to get a Black Large helmet, Black Plate Mail Chest (male) and Black Plate Legs and wear them when you get to the Mansion (you can buy the helmet and legs at the Champion's Guild, and the plate mail at the Varrock Armor Shop).

  5. When you try to enter ScarFace Pete's Mansion you will be stopped by Garv. You must show him the ID paper and then he will let you in.

  6. Go talk to Grip inside and ask him if there is anything you can do around there. He will give you a "miscellaneous key." Exit the building and give this key to your Phoenix friend who is helping you with this quest. Now wait until your Phoenix gang conspirator is in place. Then go into the bedroom west of the main entrance and Search the cupboard; this will lure the Grip into the room where the Phoenix member can range him (Grip is level 22). Once he dies, Grip will drop some keys.

  7. Grab the keys and go to the Treasure room, where you will find the Candlesticks. Give one Candlestick to your Phoenix friend. You cannot take a candlestick from someone else. Katrine will know you didn't do the quest properly and will not give you the band. The only way to get out is the door you came in; your Phoenix friend should meet you there.

  8. Go back to Varrock and talk to Katrine again. She will give you the Master Thieves Armband.

For Phoenix Gang Member:

  1. Go to Varrock and speak to Stravan about the Master Thieves Armband (Stravan is the doorkeeper in the basement of the Phoenix Gang hideout). He tells you to steal Scar Face Pete's Candlesticks and tells you that the Phoenix gang has associates in Brimhaven on Karamja. Their names are Charlie the Cook and Alfonse the Waiter in the pub called the Shrimp and Parrot. Stravan also gives you a secret password; the password is "Gherkin."

  2. Make sure first that you have the key from your Black Arm Gang Friend. This is the miscellaneous key.

  3. You will need a bow and arrows before going to the Shrimp and Parrot pub. When you are at the Shrimp and Parrot pub, talk to Alfonse the Waiter and then go into the kitchen and talk to Charlie the Cook. Don't forget to give the password.

  4. Charlie the Cook will tell you about a secret panel (it is at the west end of the kitchen). You must go through this panel to where there are some Guard Dogs; these are level 44 and are quite aggressive. Get past these and into the mansion (the door on the west side of the yard). Once inside, use the Miscellaneous key (from your Black Arm Gang friend) on the door to the north. This puts you in a closet with a window into into the room with the cupboard. Arm the Bow, shoot through the holes at Grip( level 22) and kill him. He will drop the keys for your Black Arm gang friend.

  5. Your Black Arm gang friend will get the Candlesticks and trade you one of them. Go back to Varrock and talk to StravAn and he will give you the Master Thieves Armband.

Cooked Lava Eel

  1. Go to Port Sarim and talk to Gerrant in the Fishing Shop and ask him about catching Lava eels. He will tell you how to make an Oily Rod. He will give you a bottle of Blamish Snail Slime. You will need a vial filled with water, and a Harralander herb. For the vial and herb look in the Herblore guide. You will also need the Dusty key if you have it, if not, you will have to get it by purchasing it from the Legends guild or obtaining from a man in the jail in Taverly Dungeon.

  2. Once you have those three things use the Harralander herb with the Vial of water, then use the unfinished potion with the Blamish Snail Slime. Use the oil with a REGULAR fishing rod, NOT A FLY FISHING ROD. Now you have an Oily rod. YOU MUST BRING 1 BAIT PER LAVA EEL THAT YOU WANT TO COOK!!

  3. To Find the Eel, you need to go to Members Dungeon (south of Taverley). For this part you will need your Oily rod, an anti-dragonfire shield, a cure poison potion (look in the Herblore guide), and really good armor and a weapon, and lots of food; don't forget some bait for fishing the Lava eel.

  4. Keep walking deeper and deeper, you will pass level 18 skeletons, level 22 skeletons, level 19 ghosts, some level 31 black knights, level 42 animated axes, level 20 poison scorpions. At this point, you should be at some lava with a bridge over it. Continue southwest to a large room, now go south and you will enter a large fortress with carpets, long tables and a few level 31 black knights. Go through the large doors to the south, then go east into a jail area find the Jailer (level 42) and kill him, he will drop a key. Use the key with the jail cell containing Velrak the explorer. Talk to him and ask about places to explore. he will give you a Dusty key. Now head north until you get back to the poison scorpions. Go across the bridge over the lava, then go north up past the level 48 chaos dwarves and the level 82 lesser demons. Get past them and use the Dusty Key you got from the prisoner on the door to the west of them. This puts you in a room with level 48 Baby blue dragons and level 111 Blue dragons.

  5. Run west across the room, and down the tunnel until you come to some level 43 Baby blue dragons next to some lava, this is where you fish for Lava eel. The fishing spots are somewhat difficult to see, but they are basically orange spirals in the lava. Use your Oily rod to catch a few eels. Now either go back the way you came in, or teleport out . Find a range or fire and cook the Lava Eel.

Finishing the Quest

  1. Go back to the Hero's Guild and talk Achietties and give her the 3 items: Firebird Feather, Cooked Lava Eel and Master Thieves Armband.

    Congratulations! You have finished the Hero's Quest, and can now enter the Hero's Guild!

    reward

The Holy Grail Quest

Description: King Arthur is sending out his knights on a quest for the famous holy grail. If you are a knight of the round table go to King Arthur for further orders.

Difficulty: Intermediate

Length: Long

Requirements: Must have completed Merlin's crystal Must defeat a lvl-126 Black Knight Titan

Items Needed: Excalibur, some good armor and a weapon and possibly one or two prayer restore potions if you have level 43 prayer (which is strongly suggested); one or two cure poison potions would help. Also you must have either level 45 magic, 2 laws and 10 airs or 60 gp for the boat. The first option saves a lot time. You also need either 2 glory amulet charges or another 60 gp.

Quest Points Reward: 2

Reward: About 15300 defense experience, and 11000 prayer experience, or possibly more or less depending on your prayer level.

Start Point: Camelot Castle

To Start: Speak to King Arthur

Instructions:

  1. Talk to King Arthur in the Castle in Camelot. He will tell you that he wants you to go on a quest to retrieve the Holy Grail and that for more details you should talk to Merlin.

  2. Go up the stairs and go into the lab and talk to Merlin. He will tell you about Sir Galahad who lives west of McGrubor's woods.

  3. Go to Brother Galahad who lives in a house directly west of McGrubor's woods. Talk to him. He will tell you about how he once found the Grail by accident but it didn't feel right to take the Grail from its home so he left it there.

  4. Now you must go to Port Sarim and take a boat ride to Entrana Island; make sure you don't have any weapons or armor with you.

  5. Once you are on Entrana go to the church and talk to the High Priest. Tell him that you are interested in finding the Holy Grail. The Crone will interrupt and will start talking to you and about the Fisher King. She will tell you that the Fisher King is in pain and you must blow the whistle where all six heads point to. Also ask her about the whistle and about how to get it.

  6. Now go back to Brother Galahad. Talk to him and try to get him to give you an item. He will give you a Holy Table Napkin.

  7. Go to Draynor Manor, located directly north of Draynor Village. Go to the top floor and go to the room all the way south. You must have the napkin in your inventory or you will not be able to see the Magic Whistle. Pick up two Magic Whistles as you will need a second later on in the quest.

  8. Now you must get ready to kill the level 120 Black Knight Titan. You should have a prayer level of 43 so you can use protect from melee. You must bring along your Excalibur from the Merlin's Crystal quest. If you do not have it for any reason, you will need to get another by talking to the Lady of the Lake. You will need this to finish off the knight( You can use another wepon of your choice, as long as the finishing blow is with Excalibur)

  9. Once you are done preparing you must go to Brimhaven using either one of your charges or by going with the boat. Once you are there head all the way west, until you get to the poison scorpions. Once you get to the poison scorpions, head toward the north. Past the horseshoe shape of gold ore rocks is a platform on stilts. Simply stand under it and blow the whistle.

  10. Now it is time to kill the Black Knight Titan. Just head west and talk to the knight. Now just fight the knight and kill him. This is the hardest part of the whole quest.

  11. Now head towards the small peninsula. Once you cross the bridge, the fisherman is just to the southeast. Talk to the fisherman and ask him how to get inside the castle that you are next to. He will tell you to pick up one of the bells and ring it.

  12. Go west of the fisherman and you will see the castle. A Grail Bell is lying outside the wall to the northwest. Ring it and a Grail Maiden will bring you into the castle.

  13. Climb up the central staircase and then go to the room to the east to speak to the Fisher King. He asks you to find his son Percival, a Knight of the Round Table, and return him to his father's castle.

  14. Now you must go to Camelot (blow the whistle to get out of the castle). The fastest way is with teleport. If you aren't level 45 magic, just take the boat and go for a little walk.

  15. Once you are in Camelot, talk to King Arthur and ask him about the Fisher King's son Percival. He will give you a magical feather that will guide you to the place you want to go.

  16. To make this faster just go to Goblin Village and go inside the hut that is all the way on your right (east). Right click on the sacks and prod them and then right click to open them. Sir Percival will escape and talk to you, taking the spare whistle to use to re-enter his father's castle.

  17. Return to the Fisher King's Castle. Boat or glory, its your choice. You notice that the countryside is green and growing again and that the Black Knight Titan is gone. Enter the castle through the door and go up the central staircase to find that Percival is now king. Talk to him to receive his thanks.

  18. Go back down the central staircase and make your way to the eastern tower. Climb the staircase and then the ladder. Take the Holy Grail.

  19. Go back to Camelot (tele or boat) and talk to King Arthur to receive your reward..

    holy

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