Click Here for 2009 Show Program
Click here for 2009 Vimy Show Rules
Our 2009 show program offers some new divisions, Snaffle Bit, Walk/Trot and Green Horse/Green Rider . We still have Junior A and B, Senior, novice and open divsions for riders, as well Games in the afternoon. We also offer halter classes for the younger horses, ( 2 and under, 3 to 4 year olds, 5 and over and open), and in hand trail class.
There will also be no Cross Entry in the Walk/Trot Division.
Example: You cannot cross enter from walk/trot to any other division.
RULES
GENERAL
PERFORMANCE
1. HALTER - Competitor will wear western attire. Horses to be shown with halter and lead.
2. SHOWMANSHIP - Judge will provide a pattern which will be posted prior to the opening of the show. Competitors will wear western attire. Horse to be shown with halter and lead shank.
3. Horsemanship Sr. - Will execute a posted pattern
4. Horsemanship Jr. A & Jr. B - will execute a simple posted pattern
5. WESTERN PLEASURE horse is a free moving horse shown at walk, jog and/or lope.
6. Walk/jog DIVISION - Two hands permitted with either snaffle or curb. May only enter other walk/jog performance and walk/jog trail classes. May enter walk/jog games. No cross entries.
7. Green Rider/Green Horse Division - 1st or 2nd year of showing on any horse.
Green Horse - 1st or 2nd year of horse showing in any western class.
8. SNAFFLE BIT DIVISION – any age horse may be shown in a snaffle bit in this division. No cross entry in any other division, with the exception of games.
9. Versatility - No posted pattern. Movements at Judge's discretion.
10. Versatility Jr. B. - Will not be asked to reverse at the lope
11. Lead Line - riders must have boots with heels when using stirrups. Safety helmet mandatory. To be JUDGED on appropriate attire and suitability of horse to rider.
13. Trail - each obstacle and gait to be judged with a score out of 10. Rider has 30 sec. to start an obstacle before being directed to go to next obstacle, resulting in 0 score for that obstacle.
10. Trail - Green Horse/rider, Jr. B, novice & walk/jog divisions - walk/jog only. Gate will be opened with forward push only..
14. OPEN DIVISION – open to all age riders & horses
15. Pleasure Stake - Judge may ask for extended gaits.
GAMES
GENERAL RULES: Western hat or helmet must be worn. There will be a 2 second penalty if rider loses their hat. Lost hats to be retrieved at the end of the day.Must at least trot all game patterns except may walk at flag barrel if necessary (exception Walk/Jog Division, see Rule # 4). Must not cross start line until end of pattern. No hitting in front of the cinch. No more than 4 hits on any run. Rider is not allowed to reset a barrel, pole or stake with their hand.
Flags - Cannot cross own path or circle barrel. Rider has 30 sec. to pick up flag, once rider is at first barrel. Time will count if flag is in barrel when rider crosses the finish line. Procedure - pick up flag from 1st barrel; run around second barrel, put flag back in 1st barrel. Both barrels must be standing up when the rider crosses the finish line or no time.
Barrels - Procedure - One right turn and two left turns OR one left turn and two right turns. Execute in a cloverleaf pattern. Knocked down barrel is 5 sec. penalty.
Poles - Knocked down pole is 5 sec. penalty. Procedure - Rider to run down to last pole, weave in and out each pole to first pole, turn, weave in and out each pole to last pole, then run back on opposite side to finish line. Missing a pole receives no time.
Stakes - knocked down stake receives no time. Procedure - run past 1st stake to 2nd stake turn and run back to 1st stake, turn run to 2nd stake using figure 8 pattern. Run to finish line on opposite side.
Scurry - must at least trot over all 3 jumps. Knocked down jump or end stake is 5 sec. penalty. Missing a jump receives no time. Procedure - over all 3 jumps, circle end stake either direction, back over 3 jumps. Rider has 30 seconds at the first jump to start.
Keyhole - must at least trot into pattern. Touching white line receives no time. Procedure - run into pattern, turn either direction within the pattern and must at least trot out of pattern. Rider has 30 seconds at the throat of the keyhole to start.
Distances – all games have 50ft run from entrance to start line
Flags start to first barrel 20 ft., between barrels 75 ft.
Barrels 40’ from start line to first barrel; 90’ between 1st & 2nd barrels; 110 ‘ between 1st or 2nd barrel & 3rd barrel;
Poles start to first pole 20 ft.; between poles 21 ft (6 poles)
Stakes start to first stake 20 ft.; first to second stake 75 ft.; use 1st and 5th pole from pole bending
Scurry start to first jump 20 ft.; between each jump 23 ft; between last jump and pole 23 ft.
Keyhole start to top of entry chute 90 ft. )
length of entry chute 10 ft ) use measuring device for
size of circle 20 ft ) entry chute and circle
Should discrepancies arise Equine Canada guidelines and rules will apply.
FOR INFORMATION, email giddy_up@telus.net or leslie_zinger@hotmail.com or (250)748-0172