"BEHIND THE PAINTED SMILE"
An Essay by Alan Moore on the creation of "V for Vendetta"
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There's one at every convention or comic mart or work-in or signing, always one nervous and naive young novice who, during a lull in the questions-and answers session will raise one fluttering hand aloft and
inquire, tremulously, "Where do you get your ideas from?" And do you know what we do? We sneer. We lampoon and ridicule the
sniveling little oaf before his peers, we degrade and humiliate him utterly and rend him into bloodied slivers with our implacable and caustic wit. We imply that even to have
voiced such a question places him irretrievably in the same intellectual category as the common pencil-sharpener. Then, when we've wrung every last sadistic laugh out of this pitiful little blot, we have the bailiffs take him outside and work him over. No, I know it isn't nice. But all the same, it's something that we have to do. |
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The reason why we have to do it is pretty
straight forward. Firstly, in the dismal and confused sludge of opinion and half-truth that make up all
artistic theory and criticism, it is the only question worth asking.
Secondly, we don't know the answer and we're scared that somebody will find out.
One thing that Dave Lloyd and I get asked quite a lot is "Where did the idea for V come
from?" |
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V FOR VENDETTA started out partly in the Marvel UK Hulk Weekly and partly in an idea that I submitted to a Thomson's Scriptwriter Talent Competition when I was a tender 22 years old. My idea concerned a freakish terrorist in white-face makeup who traded under the name of "The Doll" and waged war upon a Totalitarian State sometime
in the late 1980s. D.C. Thomson decided a transsexual terrorist wasn't quite what they were looking for and wisely opted for an entry submitted by a green-grocer from Hull entitled "Battler Bunn (He Bombs The Hun!)" or something very
similar. Thus faced with rejection, I did what any serious artist would do. I gave up. |
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Finally the 1980s rolled round and with them the first whispers of Warrior. Dez, now ensconced up in Studio System, had decided he wanted to be involved in comics again. So he gathered together some of the best artists and writers he had worked with in the past. These included Dave Lloyd, who was asked to create a new thirties mystery strip. When Dave was given the mystery strip, he decided that while he had plenty of ideas upon how it should be handled visually, the mechanics of plot and characterization were, for the moment, beyond him. Since the two of us had worked happily upon a couple of back-up strips in Doctor Who Monthly, he suggested me as writer. At this point the telephone conversations that were to financially cripple both of us began, along with the voluminous (and, where Dave was concerned, indecipherable) correspondence that we needed in order to trade ideas and knock this thing into shape. In other words, this is the point where it gets confusing. |
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Given the original brief, my first ideas centered around a new way of approaching the
thirties pulp adventure strip. I came up with a character called "Vendetta," who would be set
in a realistic thirties world that drew upon my own knowledge of the Gangster era, bolstered
by lots of good, solid research. I sent the idea off to Dave.
His response was that he was sick to the back teeth of doing good solid research and
if he was called upon to draw one more '28 model Dusenberger he'd eat his arm.
This presented a serious problem. |
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The next problem was the creation of the main character and the actual setting for the
strip. Since Dave and I both wanted to do something that would be uniquely British rather
than emulate the vast amount of American material on the market, the setting was
obviously going to be England. Furthermore, since both Dave and myself share a similar brand
of political pessimism, the future would be pretty grim, bleak and totalitarian thus
giving us a convenient antagonist to play our hero off against.
Not unnaturally, I recalled my original idea for "The Doll" and submitted a rough outline
to Dave. It was a pretty conventional thing really and little more than predictable comic
book fare with a few nice touches. It had the sort of grim, hi-tech world that you could
seek in books like Fahrenheit 451 or, more recently, in films like Blade Runner. It had robots,
uniformed riot police of the kneepads and helmets variety and all that other good stuff.
Reading it, I think we both felt that we were onto something, but that sadly this wasn't it. |
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For my part, when I looked
at it I found it potentially exciting. Dave was obviously on the verge of
something splendid here, and I very much wanted to be part of it. That
said, all we really had was a lot of unusable ideas flying back and forth and nothing very tangible as a result of
it. One night,
in desperation, I made a long list of concepts that I wanted to reflect in
V, moving from one to another with rapid free-association that would
make any good psychiatrist reach for the emergency cord. The list was
something as follows; Orwell. Huxley. Thomas Disch. Judge Dredd. Harlan
Ellison's "'Repent, Harlequin!' Said the Ticktockman." "Catman"
and "Prowler in the City at the Edge of the World" by the same
author. Vincent Price's Dr. Phibes and Theatre Of Blood. David Bowie. The
Shadow. Nightraven. Batman. Fahrenheit 451. The writings of the New Worlds
school of science-fiction. Max Ernst's painting "Europe After The
Rains," Thomas Pynchon, The atmosphere of British Second World War
films. The Prisoner. Robin Hood. Dick Turpin... |
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Along with all this, we were also stuck for a name for the character. I'd abandoned
the "Vendetta" idea without a thought along with the concept it related
to and was struggling
with a morass of names including such forgettables as "The Ace of Shades" amongst others.
While by no means my major preoccupation, it was another annoying buzz in the back of
my head to add to all the rest. Meanwhile, lost for a character, I proceeded to at least try to
work the world into some sort of shape, creating a believable landscape for the 1990's setting
that we'd decided upon. |
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I revised my original notes, coming up with the idea that the central character could be some sort of escapee, psychologically altered by his stay in a Government Concentration Camp. For personal reasons, I had decided to set the camp at Larkhill in Wiltshire, site of both an existing army camp and one of the most truly horrendous hitch-hiking holidays I've ever had in my entire life. I'll tell you about it some other time. Dave, meanwhile, was coming up with character designs and story ideas to see if any of them tickled our creative fancy. One of his notions was that the lead character would perhaps operate clandestinely within the existing police force, subverting it from within. To this end, Dave designed a costume based upon a variation in the way he saw police uniforms of the 1990s. It had a big "V" on the front formed from the belts and straps attached to the uniform, and while it looked nice, I think both Dave and I were uneasy about falling into such a straightforward super-hero cliché with what we saw as having the potential for being something utterly fresh and different. |
| The big breakthrough was all Dave's, much as it sickens me to admit it. More remarkable still, it was all contained in one single letter that he'd dashed off the top of his head and which, like most of Dave's handwriting, needed the equivalent of a Rosetta Stone to actually interpret. I transcribe the relevant portions beneath: | |
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"Re. The script; While I was writing this, I had this idea about the hero, which is a bit redundant now we've got [can't read the next bit] but nonetheless... I was thinking, why don't we portray him as a resurrected Guy Fawkes, complete with one of those papier mache masks in a cape and conical hat? He'd look really bizarre and it would give Guy Fawkes the image he's deserved all these years. We shouldn't burn the chap every Nov. 5th but celebrate his attempt to blow up Parliament!" The moment I read these words, two things occurred to me. Firstly, Dave was obviously a lot less sane than I'd hitherto believed him to be, and secondly, this was the best idea I'd ever heard in my entire life. All of the various fragments in my head suddenly fell into place, united behind the single image of a Guy Fawkes mask. |
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Brain reeling, I read on. Elsewhere in the same letter, Dave was giving me his ideas as to how he actually wanted to approach the strip in terms of layout and execution. These included the absolute banning of sound effects, and, as an afterthought, the utter eradication of thought balloons into the bargain. As a writer, this terrified me. I wasn't so much bothered about the sound effects, but without thought balloons, how was I going to get over all the nuances of character that I needed to make the book satisfying on a literary level? All the same, there was something about the discipline of the idea that fascinated me, and while dropping off to sleep at night I'd find it nagging away somewhere in the recesses of my cerebral swamp. |
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A couple of days later I wrote back to Dave telling him that the Guy Fawkes idea was definitely it, that not only would we do without thought balloons and sound effects but I was prepared to get rid of most of the caption boxes as well and just rely entirely on pictures and dialogue. In the history of any strip or book or whatever, this is the moment where you get your real reward... the moment when all of the half-ideas and idiocies gel into something that is much more than the sum of its parts and thus entirely unexpected and utterly beautiful. Now that we had the centre of the strip determined, we began to build upon it rapidly... Dave sent designs for the V character which were perfect apart from the fact that Dave had got the shape of the hat wrong. I began to sketch in the secondary characters that I figured we would need to tell the sort of story that was fast becoming evident that we wanted to tell. Some of the characters lacked a face, even though I could see all of their mannerisms in my mind's eye. Between us, Dave and myself hammered out these fine details, often borrowing a face from some actor who we both felt was appropriate to the part... in many respects it was like casting a film, I suppose. However, many of the other characters Dave drew from his own vivid imagination, based upon my character notes. |
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From all the above, you might have been given the impression that the creation of
V was a very dry and calculating affair, and, at least in the early stages, I suppose it
was. It's only
those exceptional and rare individuals who have brilliant ideas delivered to them by the muse,
complete and gift wrapped. The rest of us have to work at it.
That said, however, there comes a point where, assuming that all of your logic and
planning is of a sound variety, the work starts to take off and assumes a vitality of its own.
Ideas start to occur almost magically as opposed to being the end result of a long and
grinding Intellectual process. This started to happen with V right from the first episode. |
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Perhaps most important of all, we began to realise that the story we were telling was
wandering further and further away from the straightforward "one man against the world" story
that we'd started out with. There were elements emerging from the combination of my
words and David's pictures that neither of us could remember
putting there individually. There were resonances being struck that seemed to point to larger
issues than the ones which we'd both come to accept as par for the course where comics were concerned. |
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To start with, we both have a rough idea of the general direction of the plot and
where it's going, allowing for any sudden changes of direction that the story might decide
to make for itself. We know, for example, that there will be three books in all chronicling
the full V story. The first sets up the character and his world. The second, "This Vicious
Cabaret," explores the supporting characters in greater depth and centres for the most part
upon the character of Evey Hammond. The third book, tentatively entitled "The Land of
Do-As-You-Please," draws all of these disparate threads into what we hope will be a
satisfying climax. |
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On good days, everything goes right and I have the whole script executed from start to finish within four or five hours. On bad days I write the whole script in four or five hours, realise that it's useless, tear it up and start again. I repeat this process four or five times until I'm reduced to a blubbering wreck that just slumps in the armchair and whimpers about how it has no talent whatsoever and will never write again. Next day, I'll get up, get the whole thing right the first time and spend the rest of the day walking round reading my favourite bits to my wife, children, or visiting tradesmen. (This is why you should never marry an artist or writer. They're bad news to have around the house, believe me.) Once I'm satisfied with the script, it goes to Dave. He runs through it very thoroughly, checking it for plot or character inconsistencies and trying to figure out how it's going to work visually. While I stage-manage most of the visual sequences from my end, I try to leave enough room for Dave to expand or alter them as he sees fit, so he'll add a couple of frames here and there to make the action flow more smoothly or maybe excise certain frames altogether. He then rings me up and runs through the script out-lining his suggested changes. Usually, these are fairly minor and can be sorted out at once. Occasionally they're more serious and we'll argue ferociously for hours until arriving at a sensible compromise. The only thing that is important to either of us is what ends up on the finished printed page is as perfect as we can make it. |
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| Dave then buckles down to the artwork and within a couple of weeks I receive an eagerly awaited package of reduced and lettered photo-copies of the finished work by agency of the G.P.O. I suppose that theoretically I can decide at this juncture if there's anything in Dave's artwork that needs changing. So far, however, there hasn't been. Dave combines a remorseless professionalism with a deep emotional involvement in the strip equal to my own, and if ever he should decide to leave the strip, there is not the remotest possibility of my working with anyone else upon it. V is something that happens at the point where my warped personality meets David's warped personality, and it is something that neither of us could do either by ourselves or working with another artist or writer. Despite the way that some of the series' admirers choose to view it, it isn't "Alan Moore's V" or "David Lloyd's V." It's a joint effort in every sense of the word, because after trying the alternatives, that is the only way that comics can ever work. There is absolutely no sense in a writer trying to bludgeon his artist to death with vast and over-written captions any more than an artist should try to bury his writer within a huge and impressive gallery of pretty pictures. What's called for is teamwork, in the grand tradition of Hope and Crosby, Tate and Lyie, Pinky and Perky, or The Two Ronnies. Hopefully, that's what we've got. | |
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So anyway, that's where we get our ideas from. I was going to go on from this point
and tell you exactly who V really is, but I'm afraid that I've run out of room. The only real hint I can
give is that V isn't Evey's father, Whistler's mother or Charley's aunt. Beyond that, I'm afraid
you're on your own. England Prevails. Alan Moore October 1983 |
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Page created and stylized by Gieselle |
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