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Playstation 3
         Console and PC gamers have long been divided into two camps. Sure, there are those of us who play on multiple platforms, but hard-core PC gamers tend to be, well, hard-core PC gamers and eschew "mainstream" console games, while committed console gamers can sometimes be heard bashing PC gamers as elitist nerds. While there's nothing wrong with drawing your own distinction, what's clear--at least for the moment, anyway--is that Microsoft's Xbox 360 makes the line between PC and console gaming a lot fuzzier. Yes, this is a console, with game controllers and A/V cables that are designed to interface with your TV--preferably of the HD variety--but Microsoft has essentially packed a high-end PC gaming rig into a relatively small box that fits into any A/V rack or cabinet. That the Xbox 360 also has a user interface that rivals TiVo's in terms of slick presentation and ease of use, plus a host of digital media and networking features, helps elevate the already-good Xbox experience to a whole new level. Naturally, the 360 is not without its flaws. Many titles simply rehashed their PC or console counterparts, and we're only now seeing developers shift focus away from the PlayStation 2 and Xbox1 and creating truly next-gen looking games, such as Gears of War. While Microsoft continues to amass a good library of games, it now has to contend with Sony's PlayStation 3 and Nintendo's Wii.

Whereas ATI developed the graphics processors for both the Xbox 360 and Wii, nVidia is responsible for the RSX Reality Synthesizer chip in the PlayStation 3. It was widely publicised by nVidia back in 2005 that the RSX GPU would be more powerful than two GeForce 6800 Ultras in SLI, but considering that the 6800 Ultra was launched three years ago, that’s nothing to sing and dance about anymore. The RSX GPU is a very close relation to nVidia’s GeForce 7800 GTX PC part, which was a pretty stunning graphics solution in its day. But even the 7800 GTX is almost two years old and has been superseded many times since then. The RSX GPU runs at a core speed of 550MHz and has 256MB of GDDR3 memory supporting it.

The RSX Reality Synthesizer shares much with the GeForce 7800 GTX.



By contrast, ATI’s Xenos GPU that’s found in the Xbox 360 was actually far more advanced than any PC based graphics solutions at the time. In fact, the Xenos chip was the first to incorporate a unified shader model, something that didn’t appear in PC graphics until nVidia’s most recent GeForce 8800 chipset! So, despite the fact that the PlayStation 3 is launching well over a year after the Xbox 360, its GPU isn’t as advanced. That said, the Cell Broadband Engine has a huge amount of potential and could easily make up for the dated graphics architecture, especially once developers really start to understand how to code for it.
 
 
 

 




Weighing about 11 pounds and measuring 12.8 inches wide by 3.86 inches high by 10.89 inches long, the PlayStation 3 is larger than the PlayStation 2, the diminutive Nintendo Wii, or the Microsoft Xbox 360. Like those consoles, it can be oriented vertically or horizontally. Either way, the PS3's striking design looks right at home in the living room (admittedly, however, its polished top surface is prone to finger marks). The PS3 runs more quietly than the Xbox 360 but is a bit louder than the almost silent Wii. Though the unit itself doesn't get too toasty, the air around it tends to feel warm after a few hours of continuous play.

At the heart of the PlayStation 3 lies a CPU that'll impress even the most hard-core PC gamer. This powerful, multicore Cell processor, jointly developed by Sony, Toshiba, and IBM, runs at 3.2 GHz. An RSX Reality Synthesizer graphics engine, based on NVidia's G70 architecture, delivers the graphics. Working alongside these chips are 256MB of high-performance XDR main memory (based on Rambus RDRAM) and 256MB of GDDR3 video memory.

The standard package includes basic cords: a USB mini cable for the bundled Bluetooth wireless controller, an ethernet cable, a multi audio/video cable with composite connections, and an AC power cord (the PS3 uses a standard cord, unlike the external power brick used by the Wii and the Xbox 360).

Once turned on, the PS3 will ask you to choose a language and a time zone, and set the time/date. You then create a user account, sign in, and are presented with a navigation interface that Sony calls the Xross Media Bar (XMB), which closely resembles the interface employed by Sony's PlayStation Portable (PSP) handheld.

 



Internet connectivity and high-definition movie playback aside, consoles are all about the games. And massive exclusive franchises such as Halo (Xbox), Metal Gear Solid (PlayStation), and Zelda (Nintendo) promote gamers' allegiance to a single console. Whether a PlayStation 3 launch title such as Resistance: Fall of Man becomes such a classic remains to be seen. But the PS3 games I've played so far have been ridiculously fun.


GRAN TURISMO HD on Playstation3

The PlayStation 3 is backward-compatible with most PlayStation 1 and 2 games, but to hedge your bets you might want to buy the optional $15 Memory Card Adaptor, which allows you to transfer saved game information from PS1/PS2 memory cards to the PS3's hard disk. Even then, early reports indicate that various problems have plagued a bunch of games. Tekken 5, for instance, is said to lose background music on the PS3.

The new wireless, motion-sensitive SixAxis controller lacks force feedback, but it's lighter than the PlayStation 2's controller and has larger L2 and R2 triggers. And because the PS3's controller can sense motion along six axes, you can turn and tilt in three-dimensional space to steer in driving or flying games. I've had limited opportunity to test the controller's motion aspects so far. Earlier this year, I played the upcoming game War Hawk at the E3 conference, where the PS3 was shown. But a few of the launch games, such as Ridge Racer 7, should invite extensive use of the motion-sensing capability.

From the outset, Sony intended the PlayStation 3 to serve as an all-purpose entertainment console, with tendrils that extend well beyond the realm of game play. But can the PlayStation 3 hope to compete with stand-alone Blu-ray players from consumer electronics makers?

Matched side-by-side with the Samsung BD-P1000 Blu-ray player (using its original, factory-installed firmware from when it shipped last summer), the game console delivered noticeably sharper and crisper image quality, with more depth and more detail than were visible on the Samsung.

Sony's decision to omit the remote from its package seems chintzy and inconsistent with its positioning of the premium PS3 as an all-encompassing entertainment device; it's worth noting that Microsoft includes a remote in the competing Xbox 360 box. But even if you pay for the remote to make the PS3 the entertainment-centric package it's designed to be, you'll be spending a total of just $525 or $625, depending upon which version of the player you get. That's far less than you'd pay if you bought a dedicated Blu-ray Disc player today; they range in price from $899 for the Philips BDP9000 to $1500 for the forthcoming Pioneer Elite BDP-HD1.

Dedicated areas in the PlayStation 3's XMB handle music, videos, and photos. Two things caught my eye: Videos played in thumbnail previews as I quickly flicked through them; and one photo-viewing mode (called Portrait Slideshow) uses real-time-generated graphics to foster the feeling that you are placing photos on a surface for friends and family to thumb through.

The PS3 supports common file formats such as AAC, JPEG, MP3, and MPEG-4 video, but I had no luck with any of the numerous WMV (Windows Media Movie) and WMA (Windows Media Audio) files I tried to play. I'm currently trying to find out from Sony whether these are supported or not. It's an important consideration if you have a massive collection of music files that you've purchased on a service that uses the WMA format.

In all probability, users will be able to play back more multimedia formats than the PS3 supports out of the box if they install Linux. Already, Linux distributor Terra Soft has announced that the PlayStation 3 supports its Yellow Dog distribution.

The PS3 can play music CDs, access song information from AMG (the All Music Guide) and copy/rip songs to its hard disk. By default, it does so in AAC format at 128 kbps, but you can create MP3 and ATRAC files if you prefer.

So there you have it: the PlayStation 3 in a rather large nutshell. It truly is technologically superior to both the Xbox 360 and the Wii (which isn't really a direct competitor). But to succeed, Sony and its third-party partners must tap into their traditional strength of delivering compelling games for the console. The PS3 looks like an expensive box at first, but seems less so when you compare its cost to the cost of a stand-alone Blu-ray player, a high-end PC graphics card, the Xbox 360 with its HD-DVD add-on, or even a Media Center PC.

-- PCWORLD, CNET, trustedreview.com,





 

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