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The Nuurakh


  The Nuurakh of Ta-Metru are the fastest of all the Vahki  enforcers-- one minute all is quiet in the metru, the next they are everywhere! Nuurakh prefer to surround their targets, rather than chase them down, but they are easily frustrated and will strike even the innocent at times. When things don't go their way, they can turn on each other aswell. Nuurakh stun staffs fill the target's mind with one overriding command, which the affected Matoran will then obey to the exclusion of all else until the stun wears off and the matoran is returned to his post.

 



The Vorzakh


 The Vorzakh have little patience for games of "run, chase, and hide." If they need to find someone, they will just level everything in their path until that Matoran appears. (Le-Metru Matoran spend much of their time repairing the damage done by the Vorzakh.) Their stun staffs are incredibly potent, one touch reducing a Matoran to little more then a mindless, dim-eyed zombie for a brief period of time. Le-Matoran have grown used to seeing these unfortunates, called "shamblers," wandering through the metru, and fear every step they take toward them.

 



The Keerakh


 The Keerakh of Ko-Metru are a perfect fit for a metru devoted to seeing the future. Keerakh are always one step ahead of whoever they are pursuing -- it does no good to hide from them, because they will probably be waiting at your hiding place when you get there, ready to stun. Keerakh stun staffs scramble a Matoran's sense of time and place, disorienting them enough that they can not cause any more trouble for a while. It's not unusual to see confused Ko-Metru Matoran walking aimlessly through other metru, unsure where they are or what day it is.

 



The Bordakh


 The Bordakh of Ga-Metru are tactically the most cunning of the Vahki enforcers, usually working in small, high mobile groups. They like to get the job done with a minimum of fuss and risk, but they do enjoy the chase from time to time. An old Matoran saying goes, "Bordakh like things that run." Their stun staffs make the targeted Matoran so enthusiastic about the ideas of order and security that he will actively look for "troublemakers" to turn into the Vahki.

 



The Zadakh


 Zadakh are ideally suited for the open spaces of Po-Metru, as they are fastest when running in a straight line and do not handle changes of direction well. They are huge, strong, and always the first ones into a scrap and the last ones standing. Zadakh stun staffs leave a target very suggestible, and for a brief period of time the Matoran will take orders from virtually anyone... or anything that is smart enough to demand it. 

 



The Rorzakh


 The Rorzakh of Onu-Metru are relentless in their persuits. Though not the fastest or strongest Vahki, they never give up on a chase. Run anywhere, they will pursue, no matter how far or how long it takes. Their preferred tactic is to wait for their target to grow exhausted and then do their job. Rorzakh stun staffs have the longest lasting effects, allowing the Vahki to see and hear whatever the affected Matoran does without the Matoran being aware of their presents.

 



The Kralhi


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This creature may resemble a Rahi, but in fact it is purely robotic. It was the early design prototype for the Metru Nui order enforcement squads, and perhaps two dozen of these were built. Its tail launches an energy bubble which it can completely enclose an offender. The prototype then drains energy from its captive into itself, leaving the lawbreaker too weak to cause trouble for some time. There were eventually "retired" in favor of the more efficient Vahki, but these beings refused to be shut off and are believed to be hiding in some of the less-frequented sections of the Archives.

 

    

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