Clerical Rogue

You asked for it and here it is

This Guide is from Bozzin Anvylhand All credit goes to him.



Welcome to a brief but useful learning tool to playing DragonsExodus*. 
  
DragonsExodus* (DE* for short) is a fantasy, medieval world created many years ago by talented coders and builders and has grown over the last decade. 
  
To fit into this realm, you must have a good imagination as well as a love of quests, puzzles and role-play.  Though it is not stressed into an overbearing platitude, role-play is vital to the survival of DE*. 
  
First and foremost, you must choose an acceptable name.  Use your imagination. Nothing commonplace like Bob or Jane.  Do not throw words together like BobJane or NancyDrew.  Also unacceptable are random nouns combined like DemonLover or SpitFire.  These are not names that a mother would call her child.  Please, do not plagerize authors (Frodo or Gandalf) or create a jumble of letters (Xqwerty) or use anything obscene/vulgar (Upyours, EatMe, F$#&Off) in either English or another language. 
  
Think of a race you'd like to play and the class(es) too.  Be warned that some races cannot be certain classes or that some classes may not be offered after you pick your primary class.  Some races get bonuses but they'll also have penalties to equal them out.  For example, if you choose a dwarf, you will gain +2 to your Constitution but get a penalty of -2 to Intelligence.  If you decide to go multi-classed, there are certain pros and cons to take into consideration.  Yes, you will get more spells and skills but the cost will be in experience.  You will need 50% more experience to raise your level, thus going up exponentially when you reach higher levels.  But the rewards can very easily outweigh the penalties.  You gain more abilities to practice but you will always be needing more practice points in order to get them all.  So... it all depends on you: how do you want to play your character.  Is he a halfling thief or a elven ranger/druid?  
  
 Your primary class dictates the extent of which you can learn skills & spells.  Also, it sets the limit to your attributes (Strength, Dexterity, Wisdom, Intelligence and Constitution) for the remainder of your character's life. 
  
 Choosing your race and class(es) as well as an acceptable name, next pick your hometown.  This is the city you will always return to when you die or use the spell "word of recall".  If you are new, I would recommend Aden as it is most centralized.  Prexion is a good alternative but it is located further in the northeast.  Arnath is a huge town but many don't like the thieves guild's control.  Einar is located on the Southern Continent and surrounded by vast deserts and steamy jungles.  Many adventurers have never returned from this holy city. 
  
 After doing all this, I will offer you congratulations and welcome to DE*! 
  
 *You can access DragonsExodus via telnet or a client.  In all honesty, I would recommend you use a client, from zMud to wintin to FireClient.  The list is endless but you will have much better control, less spam and scroll back features that make things much smoother.  You may "Google" these clients and more off the internet.  Some can be found on this website, too.* 
  
 Lessons and Cheatsheet!!! 
 (read the helpfile on each BOLD word for detailed instructions) 
  
 HELP is the generic list of what commands you can view. 
 HELP "topicname" will give you more details in the helpfiles. 
 HELPFIND "wording" will give you a general listing of word association to help you choose what you want to learn.  

HELP COMPLETE HELPFILE INDEX is the mother of all help file lists. 
  
 SCORE, STAT and WORTH teach you about yourself. 
  
 INVENTORY (I for short) shows what you hold. 
  
 EQUIPMENT (EQ for short) shows what you wear. 
  
 LOOK with no subject shows you the room you're in.  LOOK itemname (or person) will show you detail about them.  You may even look at yourself.   
 EXAM is a more detailed version of LOOK. 
  
 SAY, TELL (REPLY) and CHANNEL are your communication abilities. 
  
 WHO shows you the live people from around the world enjoying DS beside you.  These are the people you get to interact with.   
So... remember your manners. 
  
GET and DROP pick up and put down things respectively. 
  
HOLD, WEAR and WIELD equip armors and weapons. REMOVE takes an item off. 
  
Movement is based off the cardinal points of the compass.  You have north, south, east, west, up, down, southeast, southwest, northeast, and northwest.  You can abbreviate them as N S E W U D SE SW NE NW to save yourself time.  Be careful as each move will take a point or more off your Movement.  If it gets down to 0, you are too fatigued and will need to Sit or Sleep or cast "refresh" upon yourself in order to keep going.  Fly (levitation, spiritual wings, wings of freedom, et cetera) will briefly negate the need of movement points. 
  
 Each town has their own Training and Practice Masters.  Most are located in that town's respective MU* school. 
  
 TRAIN allows you to use build points to increase your ATTRIBUTES, MANA, HITPOINTS and MOVEMENT abilities.  I -highly- suggest you put -all- your build points into training CONSTITUTION first and foremost.  You must be at a training master in order to do this. 
  
PRACTICE allows you to see what skills & spells you have learned to use.  If you use PRACTICE in front of a practice master, this will show you what all your capable of learning.  In order to maximize your practice points, only learn once in each.  Every time afterwards, whenever you succeed in using a skill/spell, you will go up in percentage of that ability as well as gain free experience!  Woo-hoo! 
  
 LANGUAGE is something not to worry about until you have those spare 100 or so practice points lying about unused.  Most everyone speaks Common anyways. 
  
 AFFECT (AF for short) shows you what spells/skills/ailments currently upon you. 
  
SLIST will show you what your class(es) will be able to learn, at what level and the practice points it will cost to learn such.  It is best to save up for those practice-only skills.  To learn more about each skill/spell, research it in the helpfiles. 
  
 EAT and DRINK are very important.  Do so often.  You can eat parts from the creatures you kill (hearts, heads, eyes, brains) but stay away from guts as they will poison you.  Drink often from the many springs, streams, wells and fountains around the realms.  You may also carry and create your own drink and food.  It is never a bad thing to be able to do so. 
  
 Making money is always a concern for your character.  You'll need gold (silver & copper) to buy potions, equipment, weapons, containers, food as well as other supplies.  One of the better ways to gain vast fortune is to sell items you find on your dead enemies.  Most stores in cities specialize in 1 or 2 catagories of items.  You've armor shops, weapon shops, potions and scroll shops, jewelry stores, bakeries and bars for food & drink, clerical and mage supplies not to mention others you will find upon exploring.  There are also banks for converting one type of coin into others as well as storage for extra items. 
  
 BUY and SELL allow you to purchase or gain a few coins for items.   
 LIST while in a store will show you what a merchant has for sale. 
  
 KILL and CONSIDER walk hand-in-hand.  CONSIDER "mobsname" measures them up and gives you a good idea if you can KILL "mobsname". 
  
 CAST 'SPELLNAME' TARGET is the syntax for spellcasting.  This may run from blessings to curses to heals.  The reason for the ' ' in this is that some spells are multi-worded like astral walk or golden aura, so you must use the ' ' so the game knows that 'walk' or 'aura' isn't the target. 
  
 FLEE and WIMPY will save your life.  If you take on a mob that you did not mean to attack or one that is kicking your backside, FLEE will let you run away at the cost of only a small bit of experience.  WIMPY is your auto-flee when you get hurt down to ##hps. 
  
 HELP MAP is your bestest friend... trust me.  Use it often. 
  
 Until you can IDENTIFY objects (not mobs) with spell or scroll, you can use COMPARE.  Compare is none too accurate but it is passable. 
   
 Several important sub-directories & commands you will find very useful are: 
  
 ALIAS   CHANNEL   CONFIG    NOTE    QUEST    PROMPT    SCAN   &   SOCIAL 
  
Now, this is not all there is to know about DE.  There are a lot more things that you will learn in the future, like poison and what cursed items are, picking a clan to join or how to search a room for hidden areas, what levers and doors are... all these things will make themselves known to you.  So take full advantage of the helpfiles as they are almost uncounted in number.  If you cannot learn what you need from them, feel free to ask players.  There are even some players (Mentors) who specialize in helping new people like you with questions.