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Juegos del año 2002 |
| Medal Of Honor: Allied Assault |
2015 / Electronic Arts |
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Near the Nazi's henchman you hunt in this game for 8 medallions (however, this is in the actual gameplay of low relevance, nonetheless the reason for the game title). The first missions lead to North Africa, where one prepares for operation "Torch". Moreover it is a matter of destroying different heavy bunkers and of hindering the German air force. While in North Africa, Medal Of Honor has multilayered missions. Constantly something new is offered or at least unique variations. Sometimes one is in a troop on the march and gets into an ambush, sometimes only in twos and sometimes in a jeep. The German soldiers speak good German. Blood is not shown neither in the English nor in the German game versions. This can "remedied" thanks to Bloodpatches (this doesn't add to the fun of the game in my opinion, though). If one has started the operation Torch successfully it goes into snow-covered Norway and to the sabotage of a U-Boat. Afterwards, one is detached as an experienced and excellent soldier to take part in the invasion of Normandy during D-Day. Besides, near all young recruits without combat experience one might have some experienced soldiers. One lands on Omaha Beach and gets under the barrage of the German defense. Tank barriers as cover is of use as one works his way up with the his colleagues in the front. Not for free, Steven Spielberg oversaw the game and thus has told a similar story to that of James Ryan again. And as in the film one is moved, after gotten over the heroic deeds on Omaha Beach to the hinterland of France. At a storm of thunder and lightning you fight as sniper with other snipers in a small damaged france village , you steal a [german] tiger-tank and destroy another village (what was before in good shape). The close fights in Medal Of Honor are more intensive than with most other shooters, the atmosphere also better. In the last segment it is a matter in wintry Germany in the Fort Pains (great name ....) of destroying big oil reserves. If you succeed, it is not easy to flee the scene. Even if there are no final opponents, one has still to keep on a tight rein the time limit and to avoid traps. Especially the last few meters to the train cost me 10 attempts. If one succeeds to the train, the end is reached suddenly. No hero's celebration awaits you - simply the end and credits roll. There are some scripted events and readable mission-briefings in MOH, otherwise too little is offered in this area. There are no artificial final opponents, I find this positive and in general I like Medal Of Honor better than Return To Castle Wolfwnstein, because it is simply thicker in atmosphere, a little more diverse and has less irritating places. In the normal degree of difficulty I had at no place really appreciable problems, the hardest place was certainly the end, but this is OK. The sound backdrop is done well, although one could have polished the step noises still a little. One does a step and hears 2-3. Indeed this provides from time to time for special adrenalin pushes, but not for more realism. One also has to carry (as in Codename Outbreak) the feeling of a heavy weapon. It clatters and jangles always a little. Altogether MOH is a successful shooter which provides a lot of differences. Military courage is palpable in this case but the game is over in too short a time as in most games (the only exception to me there really and gloriously is Deus Ex). Good players will be able to complete it in the normal degree of difficulty probably in less than 10 hours.
See also: #Medal of Honor MP 2: Breakthrough |
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Singleplayer Demo 184Mb Multiplayer Demo 134Mb Multiplayer Demo Addon Map 5Mb Multiplayer Demo Server Fix 1Mb ( @ 3DGamers) |
| Medal of Honor MissionPack 1: Spearhead |
2015 / Electronic Arts |
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Right at the beginning of this first mission pack for Medal Of Honor, one rushes from the sky and into a renewed tumultous fight. Clearly more scripted events are expected by the player and this causes you to lose your breath. Also the engine was reworked a little, it now offers more effects which hinder, however, clearly on the performance. This time with one has whole rows of trees on the surface of the earth to trek through. More often one fights in a team, however, you can spot over and over again the fact that certain companions do not die. In explosions and action Spearhead is much more intensive than the original, but is also much shorter in time and in the pleasure of playing it. Good players will have no problems in 4-5 hours to finish it. Also new multiplayer maps and weapons were given to the mission pack. A total of one good mission pack is agreeable, but the short playing time in singleplayer missions is a disappointment. |
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Deluxe MP demo ( @ GamersHell) 146Mb |
| Serious Sam: The Second Encounter |
Croteam / Gathering Of Developers |
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Only about 8 months after the first, Croteam came out with this second part. The engine was improved (now can show among other things vast grass sceneries). Some new opponents, totally new sceneries and some new weapons are available. Especially overdue - and very well-done - the Sniper Gun is useable in some scenes to very good effect, and also the flamethrower is also cool. Otherwise everything remains as in the first game: One hurls himself against gigantic mammoth hordes. In the Mayan empire it starts off, afterwards in the Far East and at the end in medieval Europe (with the best of all successful music). Altogether more change is offered than in the 1st part and thereby plays itself more pleasantly. The scenarios differ completely and offer something for the eye. There are some traps and a few changes. In a Far East level one gets to a very famous place, unfortunately, it wasn't fully used (thouigh it pleased me). By the end "Serious Sam - The Second Encounter" has an awesome level of massacre. In the Cathedral level many corpses really pave the way for the player. There is also time to gaze in wonder at extremely cool weather effects which I haven't yet experienced so far in a shooter. Whoever liked the first part will have even more fun with this one. In the play system nothing has changed, however, more change is offered in surroundings, opponents and weapons. Whoever likes a fun lighthearted shooter is well served with "Serious Sam - Second Encounter". |
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Level Demo 110Mb ( @ 3DGamers) |
| Shadow Force : Razor Unit / Delta Ops : Army Special Forces |
Fun Labs / Activision |
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This is from the makers of the much better Secret Service game. After an entirely needless training session, the game drops you into the desert for 10 levels of bad enemy AI, ugly graphics, and, above all, very boring gameplay. While the game gives you objectives to complete, none of them are interesting enough to cut through the game's problems. The only nice thing is the real world physics engine it uses that enables many items to be destroyed by bullets. The game was re-released under a different name, Delta Ops, but with little changed except for a multiplayer game server browser and lobby but it will be impossible to find anyone to play this dull game with. |
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Level Demo 87Mb ( @ 3DGamers) |
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Full Demo ~130Mb + v1.1 Update ~1Mb |
| Command & Conquer Renegade |
Westwood / Electronic Arts |
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This is developer Westwood's first 3d-Shooter, based on the successful Command & Conquer real time strategy series. Westwood's own engine was made for this (a reason, why the development time on it stretched so long). The engine is not bad at all, however, it shows also some weaknesses in features. Westwood still made a first-class game though. In the missions there is a lot to shoot always. More than in other shooters one must destroy buildings and vehicles as well as opponents who are on foot. One slips into the role of Nick "Havoc" Parker, who will be familiar to C&C players. A Rambo-type who already cleared up in the real time strategy-games as a one-man army. One therefore fights on the side of the GDI and must fight against the NODs (in general the bad persons). The NODs succeeded in arresting some of the best scientists of the GDI. The task in the game is therefore: to release them and to destroy the craft of the NOD. One gets practically all buildings and vehicles from the C&C universe to see (and can enter them or use). Especially in network play, possibilities come up for all kinds of tactical considerations. Renegade has been quite a lot of fun for me. Cool cutscenes and being able to be in a fully 3D C&C universe is fascinating. There is a little to criticize in Renegade, except maybe not one feature is astounding but the overall effect of everything is great. The multiplayer game is likewise interesting, however, it needs as minimum 5 players on every side to be fun. Unfortunately, Westwood did not offer necessary support for the game. There are barely any patches, and therefore Renegade sank into the sea of many multiplayer games rather quickly. |
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1 Level Multiplayer Demo 89Mb ( @ 3DGamers) |
| Ghost Recon MissionPack 1: Desert Siege |
Red Storm / Ubi Soft |
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In this mission pack for Ghost Recon, it puts the specialty unit in hot North Africa. The conflict between Ethiopia and small (formerly ruled by Ethiopia) Eritrea flames up increasingly. In 8 missions one must stabilize the position. There are new weapons and opponents, a new specialist in the team and ... a higher degree of difficulty. In the multiplayer area there are 9 new weapons, 4 new multiplayer-maps and 2 new gameplay variations (Domination and Siege). Domination involves holding areas for a very long time or quickly recapturing lost areas and Siege is a kind of Assault - a team attacks and that other must defend. There is a zone into which an attacker must work into and for 5 seconds survive, then the round is won. The playing time has gotten very short, the missions offer nothing new essentially opposite the original game. The African surroundings offer less cover and are not that interesting. Altogether Desert Siege is not bad, it would have been more desirable to improve the game engine instead. Unfortunately, the opportunity to offer an interesting mission pack was missed by the developers. |
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| Code RED: Battle For Earth |
COR Entertainment |
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CodeRED is a standalone game made using the (now open-source) Quake 2 engine. It features 20 single-player levels spanning 3 episodes plus 6 multiplayer deathmatch levels. The game has tons of new alien and robotic enemies, and 10 powerful weapons. It looks original and is a different experience and mood than Quake 2. The graphics are very good, if not breathtaking. The explosions look great, as do the burning skeletons. Your enemies look a little like the aliens from "Mars Attacks!" (and you can get a mod from the author's site that makes them look even more like the ones from the movie). The wall and gun models are also fairly good. There is no music in CodeRED but the sound effects are top-notch, from the blaster sounds to the sirens. |
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Full Demo v2.0 ~115Mb ( @ PlanetQuake) |
| Star Wars Jedi Knight 2: Jedi Outcast |
Raven / LucasArts |
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Kyle Katarn wants to be no more a Jedi and instead wants to go on as a soldier. With an at first harmless-seeming order which he accepts together with his friend Jan Ors, he gets into a whirlpool of events... Outcast is based on a modified Q3 engine which doesn't offer brilliant graphics but does have excellent opponent's animations. At first one plays without Jedi abilities, they are received only later and then they are much better (especially the light sword) than in the first games to carry. The Imperial troops are well done, and the enemies are in plentiful supply. Star Wars fans will be pleased again, nevertheless I am not able to get much enjoyment out of this Jedi Knight game. There are gigantic levels with many opponents, but barely any atmosphere. For example: One comes to a bar, speaks with the barkeeper and after an cutscene all the clients become villains. Afterwards one fights through on the roofs of the town. Also here one meets no civilians, only enemies. Positively there is the appearance of Luke Skywalker, who appears not only in cutscenes but later also actively fights. By the end there are bigger battles in the Jedi school. Also here Outcast is somewhat fun but there are vast dull sections of shooter sequences. This is more for Star Wars fans, for the others there are better alternatives. |
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1 Level Multiplayer Demo 67Mb ( @ 3DGamers) |
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Full Demo 1 2 3 4 5 6 7 8 9 10 11 (by nestlesux)
movie and speech addon 1 2 3 4 5 (by nestlesux) |
| Global Operations |
Barking Dog Studios / Crave Entertainment, Electronic Arts |
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Global Operations is based on the Lithtech engine of Monolith. The main focus is on-line battles very like those in Counter-Strike. There are different classes: Doctors, Recon, Sniper etc. and apart from one or another special ability they do not differ much, merely different weapons are available. In the game, however, (if one takes up another weapon) all classes with the weapons are equally good. Design-wise Global Operations is good and has good animations and weapons. In gameplay, nothing has occured to the developers as a staggering new idea. The levels are bigger than with CS, however, less oriented to teamplay (as in RTCW you respawn right after you die, so team tactics are complicated). The levels take place in all regions of the world (Antarctic to tropics, towns, ships ...) and are partially successful and very pretty, others look less good. Among the other objectives there is a matter of eliminating a drug baron or protect someone or there's something in the air to hunt. There is something a bit new... in Canada there is an exempt criminal which you try to bring to a certain point but nobody tries to kill him. Altogether Global Operations is not a bad game, however, it also is not a CS killer. |
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1 Level Multiplayer Demo 2.0 99Mb ( @ 3DGamers) |
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Full Demo ~150Mb + Update v1.1 Cracked ~2Mb + Update v2.0 ~10Mb (upped by Schippy) |
| Hidden & Dangerous Deluxe |
Illusion Softworks / Take 2 |
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This is a remake of Hidden and Dangerous with an improved graphics engine as well as multiplayer support, some bug-fixes and includes the mission pack. It is now freeware...very nice indeed. |
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Full Demo ~264MB ( @ Gamershell) Mirror ( @ 4Players) |
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Full Demo - CD Version ~208Mb ( @ French Kiss Abandonware) *registration required |
| Carnivores: Cityscape |
Sunstorm / Infogrames |
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Cityscape is actually the 4th part of the Carnivores series but this time the game offers some unique changes. There are specific missions rather than just hunting dinos and a story (a ship with carnivores has fallen near a town). One can play as a person and as a carnivore (with different purposes). There are 20 missions altogether in which one cannot save. The graphics are quite good, even if the town itself is not always 100% realistic. As all 4 parts, Cityscape is a shooter. The atmosphere in the game is well done and it is fun to play. Whoever likes dinosaurs and shooters should take a look or even two. |
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Full Demo ~145Mb |
| Die Hard: Nakatomi Plaza |
Piranha Games / Sierra |
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The action of this shooter of Sierra is based on the film model of the director John McTiernan's original film (in which Bruce Willis in the lead role became a movie star). It is the yuletide season and the New York cop John McClane travels to L.A. to meet his former wife who separately lives from him with his children. His wife's new employer is a Japanese giant company which establishes a new building as a company headquarter in L.A., which is not finished construction yet. On the main floor, still, there already is a Christmas celebration. John McClane is out of place at the party, but even more so the gangster's group which all take everyone as hostages. The gangsters have prepared for everything including the FBI and any unplanned incidents but not for the stubbornness of John McClane who takes up the fight only with pistol, Zippo and police radio though he is without shoes and socks. One can recognize many scenes from the film, but there are also additional places (cellar, lab). The story is told through in-game graphics. Altogether there are 30 levels. Most persons move well only between the film figure of Ellis (by Hart Bochner) and in the game there is an immense difference already shown. The graphics are rather weak, in particular with the dreary cellar levels. The main weapon is the MP5 of the "terrorists" (gives most ammunition), but there is also grenades, the M60, Steyr Aug and some others. On account of the fact that this is a shooter they had to insert more opponents (how many terrorists can fit in one building? ...). It was also changed that some S.W.A.T teams are able to penetrate into the Nakatomi building. This, just like escaped hostages, one must pull out himself by using an identity disc given to recognize them (not always friendly are the S.W.A.T .'s). The morality system which was announced has is not present. The hard Nakatomi Plaza is a total of one rather simple shooter which uses good recognition value of the film, but technically (graphics, AI) is not very accomplished. |
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Level Demo 84Mb ( @ 3DGamers) |
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Full Demo ~163Mb (created for 3dsl & upped by Hellsgate including small movies fix by jjim) v1.0.2.3 Update ~1Mb / v1.0.4.1 Update ~2Mb (created for 3DSL & upped by loki1985) |
| Tactical Ops: Assault on Terror |
Kamehan Studios / MicroProse |
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Tactical Ops already existed since 2000 as an Unreal Tournament mod. Now it's published, in addition, as an independent game that doesn't need UT. The game itself is similar to CS. Terrorists and counter-terrorists fight against themselves. Among the rest, hostages must be rescued, bombs must be laid and documents or weapons stolen. The weapons are partially different (like with CS) depending on the class of player you choose. One receives money for killed opponents or achieved purposes (the money of the opponents lies in bank note bundles with the corpses and must be taken up). T.O. is playable with bots also which are OK, but more often also sometimes get stuck. The freely downloadable mod version still counts as a beta, and also has less maps. Designwise, T.O. lies before CS, but also here I like the animations less than with CS. Otherwise it offers interesting levels which are not too big (time limit mostly 4 minutes), many weapons and possibilities. Multiplayer fans should go and give it a try. With the bots, singleplayer is playable, but does not measure up to the muliplayer game. |
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60-minute Full-Game Trial ~358MB ( @ Trymedia) |
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Mod Addon ( @ Tacticalops HP - requires Unreal Tournament) |
| Extreme PaintBrawl 4 |
HeadGames / Activision |
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Considering this is one of the worst game series ever, let's hope that this was the final one. This game has 12 dull-looking levels, only 1 character model for you and your enemies. It has dull in-game sound effects which it tries to hide with a loud electric guitar music score. Also, in tournament mode, you have no way to order your computer teammates, they just act on their own. |
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| The Sum Of All Fears |
Red Storm / Ubi Soft |
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This is a good tactical shooter based on the film with Ben Affleck and Morgan Freeman and it uses the Ghost Recon game engine. There are 11 single-player maps, plus seven multiplayer maps in places like a Middle Eastern military base, an underground network of caves and sewers, an office building, a warehouse, and a richly furnished mansion. The game has simplified tactics compared to Ghost Recon. You choose what weapons you want to use in each mission and can order your teammates into two formations, have them follow you or stay in one place, and have them approach closed doors and open, clear, or toss a grenade through them. Your teammates are better with smaller groups of enemies, and sometimes other government groups will join in with your group causing some chaotic scenes. There's skirmish modes in the sp levels available with more enemies or you can play without a team too. There are also various fun multiplayer modes like last man standing, team deathmatch, and cooperative hostage rescue. |
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Level Demo 82Mb ( @ 3DGamers) |
| Elite Forces: Navy Seals |
Jar Head Games / ValuSoft |
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In this dull unrealistic game, you are a Navy SEAL but the gameplay is run and shoot rather than using any tactics. The game's 10 levels are grouped into three missions taking place in Iraq, North Korea and Sarajevo. Though it uses the LithTech engine, the first levels are boring brown-colored desert levels and the rest mostly occur at night so you have to use the crappy night vision which just makes everything green. There is no recorded speech or music and the enemy A.I. is pretty bad too. |
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Full Demo ~44Mb (upped by Scaryfun) |
| Eight Legged Freaks: Let The Squashing Begin |
3D Groove / Warner Bros. |
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This game is a freeware First Person Shooter, created as promotion for the sci-fi horror comedy Eight Legged Freaks movie. You can either play as Chris or Sam, the male and female characters from the movie, and your task is to bring the Spider invasion of your city to a halt. To help you along the way you have a choice of four weapons and various power-ups and ammo. Eight Legged Freaks also includes various useful features such as the map function. The 3D doom environment is neat as well as the animation of the spiders. However the graphical representation of the levels lacks in lighting and detail as can be expected from the small game size. It requires Shockwave to be installed. |
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Full Demo ~6Mb (@ Official Site) |
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| Halloween 3D |
Jadeware |
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This game was developed by a French guy still in high school and with the help of some of his friends released it as shareware with its own game engine. The game sets itself in a medieval context where the player is trapped inside an insane castle and has to fight his way through to survive. Many ridiculous creatures including bats, giant spiders and mummies have to be killed. There are objectives in each room such as a time limit or collecting letters to spell "Halloween" etc. There are some powerups also which slow enemies or make you jump really high. |
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Dungeon Level Demo v1.999 ~51Mb Outdoor Level Demo v999.4 ~33Mb ( @ 3DGamers) |
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Full Demo v1.20 ~56Mb |
| Soldier of Fortune 2: Double Helix |
RavenSoftware / Activision |
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Again one slips into the role of John Mullins (this time without the schnauzer) and works for the shop. It goes to among other places as Prague, Hong Kong, Colombia and Jordan. The programmers licensed the Q3 team arena engine. There should be only "real" weapons. The damage model Ghoul from 1 part comes again (of course improved). There are increased features such as vehicles or helicopters (however one can use only the weapons, they are not moveable). At beginning one must get out a scientist from Prague. The opponents talk in their respective national languages.
New features in the Gold Edition include new Demolition game type, 11 new maps, new SIG 552 Rifle, MP5SD weapon, Silver Talon Pistol and PunkBuster for Anti-Cheat. |
MP-Test Screens 1 2 Screenshots 1 2 3 4 |
2 Level Singleplayer Demo 137Mb 1 Level Multiplayer Test 1.02t 51Mb ( @ 3DGamers) |
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| US Special Forces: Team Factor |
7FX / Crave Entertainment, Singularity Software |
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This is a dull team-based game from a Czech developer with outdated-looking graphics. It lets you play on one of three teams as one of four character classes: the sniper, the machine-gun-toting soldier, the heavy-weapon specialist, and the support scout. There are 22 maps with different objectives like having to hack into computers, capture briefcases full of intelligence documents, or simply wipe out opposing teams. Your team has decent A.I. but the lack of sounds and music in the game also make it boring. There are no multiplayer modes either. |
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1 Level LAN Beta Demo (with Bots) ~78Mb ( @ gamefiles.blueyonder.co.uk) Demo Beta 1.4 105Mb ( @ 3DGamers)
Team Factor 1.5 demo Sarajevo Map ~92Mb ( @ 3d Gamers)
1.6 demo Mekong Delta map ~48Mb ( @ 3d Gamers)
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| Mobile Forces |
Rage / Rage, Majesco |
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This is a fun game that allows the driving of vehicles in a first-person shooter setting, something rarely done (Codename Eagle was the best one previously). Whereas the game has standard weapons, the use of 4 vehicles - the dune buggy, Humvee, troop transport and armored car make it innovative. The multiplayer modes are deathmatch, team deathmatch, a version of team deathmatch in which you only score points for killing the opposing team's captain, capture and hold, and four capture-the-flag variants. There is also a fun vehicle-based one called "trailer" where you have to find a Humvee strapped with a bomb and drive it into the enemy base. The 11 huge levels which include an urban ghetto, a polar outpost with an ice-bound submarine in the middle, and a pair of violently opposed logging camps are designed with two bases and a central hub area connected by a long, twisty landscape designed to be navigated by vehicles, plus a more direct shorter path that can only be traversed on foot. They are very nice graphically as the game uses the Unreal engine too. There are weapon balancing problems with only the rocket launcher as an effective way to damage vehicles but overall its a fun game with good bots available in single player as well. |
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Level Demo 74Mb ( @ 3DGamers) |
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Full Demo ~178Mb Manual: Windowed & full-screen ~3Mb (scanned & uploaded by Hellsgate) |
| Metal |
Idigicon |
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This game takes place in a combat arena where you battle with highly trained assassins, all trying to be the only survivor. There are 6 arenas and assorted weapons like a pistol, plasma rifle, protein denaturer, and rocket-propelled grenade launcher. Idigicon helps out amateur game designers with viable games that are fun but otherwise much less advanced than commercial games by providing help, advice and the opportunity to be published. |
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Level Demo 16Mb ( @ Idigicon) |
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Full Demo ~15Mb (uploaded by AtoMiC PoTaTo) |
| Gore: Ultimate Soldier |
4D Rulers / DreamCatcher Interactive |
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The world of the future is also in "Gore - Ultimate Soldier" no place of peace. Power rules and the government tries to get the situation again under control in a contest to be the ultimate soldier. As a shooter of other players one is with certainty a candidate for the title. In the single player procedure one is informed by radio at first about rudimentary functions and receives in the later course of the play in this way instructions which do not vary nevertheless very much. The game renounces every kind of puzzle, one cannot open doors and also use no things. Over and over again one is supported by other soldiers, now and then one must protect NPC's. One finds weapons, ammunition, healthpacks and armour. Gore is a pure simple shooter in play, in the kind of Serious Sam, however it can compete neither designwise nor from sound here with that competitor. One selects between 8 game figures and has the usual weapons (pistol, chain saw, MG, shotguns (one with a protection shield on the 2th fire button, one with 4 runs), submachine guns and flamethrowers at your disposal. The surroundings are a bit barren, there are not many details and some texture repetition. For the singleplayer part I needed less than 5 hours to finish it. The multiplayer part disposes of the usual variants for a tactics part. Whoever likes Serious Sam and likes frantic shooting at all costs and uncomplicated, Gore is an alternative if one accepts that this recent product is weaker than Serious Sam though. |
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Multiplayer Test Demo 1 42Mb ( @ ftp.sunet.se) Level Demo 101Mb ( @ 3DGamers) |
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Full Demo ~164Mb (made for 3DSL & uploaded by AtoMiC PoTaTo) |
| Delta Force: Task Force Dagger |
NovaLogic |
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Task Force Dagger is based on the Delta Force 3 engine, which already with the appearance of that game was not state-of-the-art graphics at that time either. Clearly about a year after Delta Force 3 this circumstance has not improved of course. This time one appears in 25 missions in Afghanistan. The missions are eventful - like always with Delta Force - and offer some short simple fun. To those who know Delta Force, little really new will be found, but there is some enjoyment to be had still. |
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Update v1.00.09 ~5Mb |
| Operation Flashpoint MissionPack: Resistance |
Bohemia Interactive / Codemasters |
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The action with Resistance takes place some years before Operation Flashpoint. In the center stands the small island Nogova which is attacked one day by the known general Guba. One slips into the role of the war-tired war veteran Victor Troska. If Troska decides, finally, to help the suppressed occupants, one must scuffle with bad equipment and weapons, as well as little ammunition. Because the island Nogova maintains no army of its own, one has to steal the weapons of the enemy. This is not just easy, nevertheless, to succeed in doing so. The missions are not linear, some decisions during the fight has on following events an impact, however, the action will continue over and over again. Even if one does not sound in such a way, the history is very good around Victor Troska and exciting. It distances itself from the usual shoot now ask questions later type of story. The graphics with Resistance were improved, but is still not pretty. Whoever was hoping for an Operation Flashpoint first-class extension might agree here. For newcomers, Resistance is not recommended, because the degree of difficulty is very high. The warehouses in the game are filled only with traps. |
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Singleplayer Demo v1.78 78Mb ( @ 3DGamers) |
| Operation Flashpoint Addon: Planet Of War |
X-Media |
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Another unofficial addon from the makers of the Between The Lines addon. This time it's a statregic mod that allows you to train your own troops, as well as research new technologies and vehicles. You can build more then 20 different buildings with specific functions - e.g.factories, barracks, bunkers. Then plan your way of attacking another base whether it's by a quick attack or sit back and defend your own base and wait to build up better resources for your attack. |
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| W.A.R. Soldiers |
Asylum Games |
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Experience the Vietcong real close-up! On August 18th 1965, the United States launched its first covert operation in the Vietnam War, called Operation 'Starlite'. Peter Cowbell, a senior military was correspondent for the United States Army, accompanies these Marines during such an operation. On day two, the Marines are embroiled in a desperate battle with the Vietcong, and both you and Peter are cut off from the rest of your troop. Now it is up to you to find your base and help lead Peter through many nail-biting 3D levels, containing dangerous jungles filled with death-traps and Vietcong, complex tunnel systems created by the Vietcong, as well as seemingly peaceful Vietcong-controlled villages. YOU are Cowbell's only chance of survival! |
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German Iso Demo ~114Mb (upped by Scaryfun) |
| Aliens Vs. Predator 2 Missionspack: Primal Hunt |
Monolith / Fox, Sierra |
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This expansion features new separate human, alien, and predator campaigns (three levels for each). They are only average in quality though and not as good as the ones in the excellent original game. The human campaigns are especially difficult and you will die often. There are three new monsters that aren't used very often including a huge worm that pops up right under your feet. The 4 new multiplayer maps have nothing newly interesting. The humans get a new short-range 360-degree motion detector, a double pistol, and mountable turrets, the predators get an unexciting flichette gun and a really underpowered suicide detonation attack, and the aliens can now bite heads. |
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Full Demo ~13Mb (upped by knossoss) |
| America's Army: Operations |
U.S. Army ;-) |
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America's Army is certainly one of the best free 3d shooter games ever made. It cost several million dollars to develop and aims to educate you about the US Army and its career opportunities and values. You need to create a game account that tracks your progress and lets you access the official servers. Then, you'll need to pass at least four offline basic training missions: rifle marksmanship, an obstacle course, US weapons training, and training for MOUT (military operations in urban terrain). Then you can optionally progress through advanced training for snipers or airborne troops, for example, which will in turn open up new online missions and gear. Once ready, you can then join online multiplayer matches against enemy terrorist forces. You'll fight on very nice-looking levels such as a huge snow-covered bridge littered with the burning wrecks of cars, raid a camp in the middle of a night-shrouded forest, and battle in an Alaskan pipeline pump station, among others. Combat is sort of like Counter-Strike but with even more realism, in which both teams have opposing goals--usually assaulting or defending an area--that they try to complete during short rounds typically lasting somewhere around five minutes. If you die during a round, you're forced to sit out and watch the action as an invisible spectator until a new round begins. The impressive realism in movement, the way your weapons fire with kickback and the need to use cover all add to the the need for teamwork to win. The excellent sound and nice graphics powered by the Unreal engine also add to this great game. |
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Full Demo v.2.4.0 ~856Mb ( @ 3D Gamers) |
| WWII Online: Reader's Choice Edition |
Strategy First |
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The Readers Choice Edition contains a new version of the MMO game (requires monthly subscription fee) along with numerous new features and enhancements. It also contains special bonus items, such as a large foldout wall map of the battlefield; the official music track, and 20 original illustrations and wallpapers inspired by the game. These special bonus items are exclusive to this edition and will not be available anywhere else. There are new vehicles and weapons, all new terrain, new objects and tons of concealment for ground troops, a redesigned interface, new mission launch lobbies and a key mapper, upgraded mission, rank and strategic systems, first-person shooter perspective, new animations and control systems, and increased performance and rock solid connects. |
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| Conflict: Desert Storm |
Pivotal Games / Sales Curve Interactive, Take Two |
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Desert Storm is a tactical shooter, set in Iraq. One fights either for the Delta Force or SAS and in teams with up to 4 combatants who have different specialisations (i.e.: explosive, sniper's guns or machine guns). A campaign exists of 14 missions which contain for instance, bridge attacks or hostage rescues. Desert Storm is a console conversion and its console origin still is clearly evident. Improvements for the PC version seem to be in short supply and thus Desert Storm is not free of frustration for spoilt PC users. Indeed, it is playable but offers also nothing new or innovative, but only good entertainment with light console atmosphere. |
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Level Demo v1.0 70Mb ( @ 3DGamers) |
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ISO Demo (uploaded by AtoMiC PoTaTo) |
| Battlefield 1942 |
Digital Illusions / Electronic Arts |
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Differently than the name suggests, important battles from the 2nd World War and not only from 1942 are "played" in the game (from the Swedish developer team Dice). Locations include Central Europe, Africa, the Pacific and the Soviet Union. In part, one must jump off with a parachute, storm the beach partly from ships through landing crafts. One can attack with a sniper's gun or bazooka in the battle. Also as a medic or mechanic with special abilities one can also be spawned. On the battlefields jeeps, troop transporters, different tanks and airplanes as well as ships are available. Everything is operated differently. Also MG nests, anti-aircraft and heavy guns to defend the ships can be used any time. In different buildings one can heal himself in medicine cupboards, ammunition boxes supply the player with bullet supplies. In the game it is a matter taking flags and of holding them. It is played always in 2 teams (axis and allies). One must stay near your own flag to protect it or go for an opponent's flag (which after some time with no enemies in the vicinity of the flag changes colour, in this case the flag remains gray, thus neutral). If one has more enemy flags, the score of the opposing team sinks. If it reaches zero left uncaptured, one has won the battle. Battlefield 1942 impresses with great graphics and a sharp play feeling. Every vehicle feels different, nevertheless, the control has not got too complex, thus the player quickly will learn. Battlefield offers far-reaching configuration possibilities and a satisfactory singleplayer mode. The bots work (in view of the complexity of the play) satisfactorily and can become to a great extent configured. If one does not have enough players, one can also rush into a Co-op mode and with the bots skirmish (with good AI, having 2 or 3 to every 1 player makes it mostly fun. I prefer personally Battlefield 1942 nowadays to UT2003 quite clearly.
See also: #Battlefield 1942 MP: The Road the Rome #Battlefield 1942 MP 2: Secret Weapons Of WW 2 |
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Singleplayer Demo v1.0 (Tobruk map) 133Mb Multiplayer Demo v1.0 (Wake Island map) 130Mb Multiplayer Demo v1.1 patch 12Mb ( @ 3DGamers) |
| Sniper: Path of Vengeance |
Mirage Media / Xciat Interactive |
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Sniper is built on the Lithtech engine of Monolith. One plays the contract killer Dominick. At the beginning, one can configure his player with 30 points distributable to different weapon abilities (pistol, MP, shotgun, etc.) and on health and stamina like in a role playing game. In your first mission you have to assasinate a man who is guarded by 4 policemen. After completion, you go back to the car, and in a cutscene you are caught by the police, put under by drugs and awaken in prison. Straight away you seek to escape. Subsequently you improve your abilities, the values rise at every meeting with a weapon directly for the weapon. With certain point figures, you reach a new level and can distribute these points again freely. One can live on the basis of healthpacks and drinks refreshen and alcohol will add a lot of lives but also with side effects which are connected but which pass after a certain time again. There are also syringes which bring for a short time health and stamina gains. Later, however, they will again fall back. There is also a pain tolerant which makes the player with wounds less susceptible. The graphics are satisfactory, however it sets no standards. Unfortunately, the play lacks any depth (as the role play aspects would let you expect) and creativity. It develops into a normal shooter revenge story that can be well played through in about 5-6 hours. The opponents are rather silly, indeed there is a silencer-weapon, however, it is not required because the opponents do not react to shots in your surroundings often. The version 1.01 tested by me contained some bugs, however, it could be played through and was absolutely entertaining. |
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| Ghost Recon MissionPack 2: Island Thunder |
Red Storm / Ubi Soft |
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After Desert Siege, this is already the second addon to Ghost Recon. Island Thunder occurs in 2009 and Cuba is the focus. Fidel Castro is dead and Cuba is on the way to democracy. Elections await, however, there are also those who want to prevent this. The Ghost team is sent to Cuba to protect the elections. In principle everything remains as the original game: whoever knows Ghost Recon, should have no problems to play this. The graphics succeed well and are atmospheric as is the sound backdrop. There are 8 missions to complete successfully. Again the playing time is rather low. The missions are better, than with Desert Siege, however, weaker than in the original. Among the rest it is a matter of saving a fallen helicopter, protecting an electoral office in a town and of defending a beach against landing troops. In the multiplayer area there are new modes. Defend: One must hold a position and if the opponent reaches a certain point, one has lost. Cat and Mouse: One starts as a cat, one kills somebody then becomes the mouse (has nothing but a pistol) whoever kills most as a mouse wins. Behemoth: Whoever kills first becomes the Behemoth. If one kills as a Behemoth, one gets points. If one kills as a normal another normal, one gets points taken off. This signifies all must try to kill the Behemoth to gain the status and the points. |
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| Unreal Tournament 2003 |
Digital Extremes, Epic Games / Infogrames |
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UT2003 offers strong graphics, quick gameplay and new play variations. Here the "Bombing Run" is to be most recommended of the new modes. In 2 teams one tries to shoot a bomb in the opposing gate or jump through it. Shooting it brings 3 points, 7 for jumping, similar to football. The player who has the bomb cannot shoot, must be covered by his players or throw the bomb, however to an enemy he becomes an easy victim as he cannot shoot. Then one can take from the dead person the bomb again and sprint farther. UT2003 offers partially big levels, with plant growth. The player's models are very detailed, the sound and the music as well. As in the first part one can add of course also to the multiplayer battles bots in any strength. Nevertheless, the levels are filled - in my opinion - less than in the first game (require maybe even more practise - indeed, I see this as not necessarily an advantage). In the singleplayer procedure one can put together your own team and from time to time one may exchange one of his players for another. The bots are clever and a real support, also you can alter character values in each case and the different qualities become also apparent in the game. Unfortunately, the team procedures were changed and the ability also to steal from other teams their player. Thus UT2003 in the singleplayer procedure is a rather short pleasure, serves to get to know the level but is not really much enjoyment. This 2nd Unreal Tournament game offers players quick multiplayer action in variable good to very good entertainment, and design improvements but is no evolution of the genre. |
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Demo v2206 142Mb ( @ 3DGamers) |
| No One Lives Forever 2: A Spy in H.A.R.M.'s Way |
Monolith / Fox Interactive, Sierra |
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Monolith brings Cate Archer back in this game. Again one plays as the cool agent, must use different gadgets, and creep and shoot. As already with the first part, NOLF 2 serves in principle as a tool for showing off the new Lithtech engine. The first part could already receive very good reviews with most game magazines, but it was successful only partly in my opinion. In the end, it lacked in possibilities (indeed it's recommended, but for me in the game variety is barely found). The second part has made clear progress in this area. Certainly NOLF 2 also does not offer the freedom of a Deus Ex, however it moves still farther in this direction and away from the pure shooter. NOLF 2 has of a skill system, as with role playing games (or System Shock, Deus Ex and Sniper, which likewise were on the Lithtech engine based). Your full tasks involve reading communications, letters or books (as the spy manual which often lies around) and one receives additional points (also for the mini-missions which are not necessary to finish the main mission), and NOLF 2 excels in keeping the player happy in discovering new things. The action is, like already with the first part, as offbeat and witty as the characters also. Locations include cold regions in the USA, under water and in India (these missions are especially witty, not least because of the amusing Indian English slang). Numerous gags and action are related from the first part, so it helps to have played it to get all the references. The graphics are good, especially the faces are well done. NOLF 2 is a witty shooter with role playing aspects which is convincing in every area and presents the new Lithtech engine excellently. I like it much better than the first part and very worth buying it. |
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Teaser Demo (Ohio Level) 48Mb 4 Level Demo 158Mb ( @ 3DGamers)
3 Level Demo ~171MB ( @ 3d Gamers) |
| Revolution |
FunLabs / Activision Value |
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This time the low-budget developer FunLabs produced a shooter with SF ambience. In the future a genetic revolution takes place by genetic manipulation. Daily life for all people is to be armed themselves genetically or technically. And sometimes the question is whether people are using technology or is the technology using people. One plays a normal servicing engineer of a big firm. One learns about the "New Breed" program which should "improve" the whole of humanity. However, there is also an underground organization which wants to preserve people in their natural form. They contact the player and want you to fight for them against the manipulation. However, the firm has other designs. You are the first person of the new breed and are disposed of special abilities, however, are you still human? The FunLabs Chameleon engine made in-house offers absolutely considerable graphics as seen in the numerous screenshots. Whether the game design and the complete in-game graphics can match them, one will see. |
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Download: None currently available. Contact us about this game in our Forum. |
| Cube |
Wouter van Oortmerssen |
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Cube is an open source independent 3D engine platform with which one can very fast make single and multiplayer maps and also play of course. Underneath it lays still a scripting language which one must not use as a newcomer, however if inclined you can learn it as well. As a model, Quake serves as comparison. Only 18Mb are to be downloaded and the engine even on slow computers runs well. There is rather good newcomer tutorials and one has after about 15 minutes:-) your first immediately playable maps ready. The whole world exists in Cube from (if you wonder) thrown dice which can be changed relatively freely and quickly. Enclosed are already more than 20 maps which can be also changed in the touch of the button "E" (Edit mode) and be examined. What disappoints a bit are: the monsters (look a little bit funny), the (like Quake) conditioned choice of weapons, and one must find for himself some tutorials about important things like "scripting" very full of trouble. BUT it is Open Source and one can look for himself in the game code (see Half-Life 2 hehe) ;-) For players who just want another "Medal Of Honor" this is not extremely advisable, but for those interested in the subject 3D games production it is recommended. [Rev. by Ishtar]
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| U.S. Most Wanted: Nowhere to Hide |
FunLabs / Activision Value |
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In U.S. Most Wanted, from the low budget specialist FunLabs you take over the role of Randall Joyce, an ex-anti-terror specialist who went nevertheless not to retirement, but rather ot taking the law into his own hands because he was frustrated about the obstacles of laws. He is supported by his old friends who still work furthermore in the different anti-terror organizations. From now on one goes himself to hunt criminals and dictators of the Third World. The play should offer realistic hit zones. If one is shot in the leg, one can move only slower. Design-wise it does in the screenshots look to be a rather moderately satisfactory impression. I could not do test it yet. |
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Download: None currently available. Contact us about this game in our Forum. |
| Iron Storm |
4X Studio / Wanadoo |
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This is an alternate world which has turned out differently from this reality. The first World War has raged since decades and Iron Storm takes place in 1964. The protagonist knows nothing else than war, and has been born in a bunker. Germany is divided in two - one half fights for the Allies, the other for the Russians and Mongols. The weapon technology is as in 1964. At the beginning of the game one receives a special order, that leads at first by a vast defensive trench system, bunker system and tunnel system behind the hostile lines. If your own soldiers surround you at first, even more often the player is soon only by himself. On radio one has contact with the headquarters. There are some puzzles to solve and one must also creep sometimes which might irritate those who just want to shoot. The surroundings are many - from the bunkers and battle defenders which from World War 1 will remind you of, up to poison gas factories, labs, towns and a moving train. Besides, many levels are detailed and are designed luxuriously. Iron Storm also makes wide distances also fun, however, it has no brilliant moments. Almost no role is played by the interesting story time line. In the last third of the game (from the labs, followed by the train and the hostile headquarters), the puzzle numbers increase. Often one must go one and the same way 2 or 3 times which makes the game indeed longer, but also much worse. Such "puzzles" serve only to lengthen the game. However also without this lengthening, Iron Storm would have been more satisfactory. Also this stretching causes a loss in quality of the game. The end turns out disappointingly too. It almost calls for a sequel, however this should come really if it is hoped that the good parts are expanded and the weaknesses are eliminated. |
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Level Demo 192Mb ( @ 3DGamers) |
| Deadly Dozen 2: Pacific Theater |
nFusion Interactive / Infrogames Entertainment |
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Deadly Dozen 2 plays like the title suggests in the biggest part of the Pacifc conflict, but also frostier areas are played in 12 missions of this comprehensive Shooter. One can play the missions alternatively in first-person perspective or in the third-person behind the player perspective and the FPS view is not so well playable. One has 4 companions which can be quickly accessible through key commands. Generally it's very easy to issue a few orders and quickly accessible. The game is as seen by my high mortality rate :) rather a tactical shooter. In the beginning the graphics are desolate, however they become more diverse. For the atmosphere it is pretty successful though. One can put together your companions and their weapons by yourself in the mission briefing. The player has an arsenal in weapons which he can change any time if you grow weary of your opponents. You can also drive vehicles like a tank :), truck and jeep. The levels are expansive, however walls serve as a limitation. Thus, one has mostly only 2-3 ways to achive your mission among the choice which are inspected of course by marksmen and other colleagues. Negative points are when issuing commands to your companions, the results like "follow me" now and then in corners, trees, etc. can become stuck and there remain, thus one must switch over to you and 'release' them. Also, the rather dull sayings of your companions (and yourself with every change of command) become repetitive. Opposite recent games I had fun for several hours and would recommend the game. [Rev. by Ishtar]
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Level Demo v2.25 170Mb ( @ 3DGamers) 60-minute Trial Full Game ~306Mb ( @ CNET) |
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Unlimited play Trial demo patch 1 2 3 4 ~30Mb (created for 3DSL and upped by Hellsgate) NOTE - password = http://hellsg8.proboards44.com |
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Full Demo 1 2 3 4 5 6 7 8 9 10 (by nestlesux)
Movies Addon 1 2 3 4 5 6 (by nestlesux) |
| New World Order |
Termite Games / Project Three |
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New World Order concerns the old conflict between police teams and terrorists. NWO is, on this occasion (like Counter-Strike, Global Operations and others) a straight multiplayer mostly, but contains also a singleplayer part which is a big joke that is without a way of changing the degree of difficulty. After the patch made to resolver this, the slow and not very pretty engine does allow for such things as shooting of lamps and further innovations. However, also with the patch New World order becomes a complete package but there is not a pioneering game. To me, I cannot think whom I could recommend this game to. Those with a notorious collector's nature will maybe get it, but with enthusiasm will play it probably nobody. |
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Druglord villa and restaurant maps Demo v1.4 ~154Mb Restaurant/mansion maps Updated Demo v1.42 ~167Mb / Demo Patch v1.42 to v1.45 ~1Mb ( @ 3DGamers) |
| James Bond 007: NightFire |
Gearbox Software / Electronic Arts |
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In NightFire, one slips into the role of 007 (in cutscenes which are stored in the AVI format and of medium quality, one recognizes Pierce Brosnan's likeness). One must foil the plans of the villain Raphael Drake. In typical Bond manner, one is as 007 surrounded by pretty women (ostensibly all Secret Service. Q-Gadgets are also found of course: a wristwatch with integrated laser, a PDA with code cracker function, the cellphone with throw rope which lets Bond climb automatically upwards (if really a situation is found which enables the use of the tool permissible) or glasses with infrared which allow incoming calls. The use is always easy, because the program registers when the wristwatch or the code cracker should be used. There is some tactical creeping in the game, but Mr. Bond never gets his hands (or his clothers) dirty. Killed opponents cannot become further recreated (as tender agent Archer has no problem with corpses or unconscious persons being by others transported to less conspicuous places. The graphics in Nightfire are very simply done, completely inappropriate to a Bond adventure which usually has a lot of production values. The opponents are silly, the missions fairly entertaining, however, not dazzling. Nightfire belongs - in the very widespread - category of those games which do not shine with an immense playing depth. Even more than 10 hours a good player will not spend with in completing it. Altogether Bond is no failed shooter, however it clearly is a below-par shooter. In no area (graphics, mission design, gimmicks, action, sound) can Nightfire keep up with NOLF 2, the only plus may be that one may play James Bond. For similar play, one is better served in the close relative of NOLF 2. |
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Level Demo ( @ 3DGamers) 147Mb |
| Betty Bad |
WildTangent |
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This is a simple arcade shooter taking place in a series of long, twisting tubes that the heroine you play must navigate on foot as waves of attackers approach from ahead. You can walk all along the inside of the cylindrical environments, which appear to rotate around your generally fixed position. You have to swim in one level and walk on the outside of the tube in another but they are mostly similar. Along the way you shoot eight varieties of bugs that vary in size, toughness, and attack pattern, and there are occasional environmental hazards that must be destroyed or jumped over. It's sort of a cross between Tomb Raider and the classic arcade game Tempest. It's a short game too with only 9 levels. |
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Level Demo ~17Mb ( @ File Planet) |
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| WW 2: Desert Rats |
3LV Games / ValuSoft |
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In 1941, Rommel began a successful offensive and drove back the British forces to Egypt. Special units are sent behind the German lines to provide supply problems to Rommel's troops. The units are called "Desert Rats". In this 3 game WW2 series which began with the Normandy you were on foot but in this game you steer a vehicle in which the second man with a weapon sits (which one can select before the mission). The levels are bigger than with the first parts; the playing time accordingly is also higher. In the missions one may not save and ammunition boxes of the Germans must be gathered (or one will have none). Desert Rats did in a play test being somewhat fun (clearly more than Normandy). However, it is not a first-person shooter, play is only in vehicles and in third-person behind-view (different variations are selectable). A mission plays during a sand storm, I guess that can be considered somewhat new. :o) |
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Operation Blockade
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Screaming Games / Infogrames
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This is a budget-priced turret shooter in which you control a stationary gun turret and rotate 360 degrees to shoot at oncoming enemies. This simple arcade-type shooter game takes place in a fictitious World War II-era conflict in which you play as a lone soldier in a gun turret who must shoot down WWII biplane dogfighters, bombers, battleships, transport ships, and infantry soldiers who will dig in and launch mortars at you, and just about all of these enemies are modeled surprisingly well and look authentic. Missions can take place at dawn, in the afternoon, dusk, and at night, so the sky will be lit by either sunlight or moonlight that reflects off the game's good-looking animated oceans and clouds. It also has some very good sound effects and even makes use of 3D sound to produce a Doppler effect as enemy planes strafe past you, off into the distance. You have 3 regular weapons: a light machine gun for use against infantry, a medium machine gun for use against small boats and aircraft that you'll rely on the most, and a cannon for use against larger boats though it doesn't really have a useful gun sight that you can use to accurately target your enemies. You'll also sometimes have access to a fourth weapon, grenades, which you can toss a short distance toward your enemies, as well as a few different kinds of "bomb" attacks, like air strikes. You can hit larger targets, such as cruisers and aircraft carriers, to "salvage ammo and medical supplies," which instantly heals damage you've taken and replenishes your ammunition in true arcade-game fashion. There's also a co-op multiplayer mode. |
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5-Mission Demo ~36MB ( @ 3d Gamers) |
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Grand Theft Auto 3 |
DMA Design, Rockstar / Take 2 |
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If the anarchist Grand Theft Auto 1 and 2 played themselves from a bird's-eye view, the third game appears in a new garment, namely of the pursuer's perspective. Taken for a ride by your accomplice, you land in Liberty City's jail, but during the transportation in the prison of a coprisoner he escapes and you seize the opportunity to breathe also the air of freedom. You disappear and quickly find orders from different criminal's organizations. Liberty City is a town of special freedom. you position yourself before approaching cars which stop promptly and pull the driver from the vehicle and speed away. Luckily the townsfolk do not learn, because one can do this in the course of the game some hunderd times. Also you can run down passers-by sometime (who get up now and then again, but from time to time also lie deadly still). Orders vary from errands up to mass murder (once one must kill 25 triad members on foot with a flamethrower). One cannot die - either one is arrested and gets free some hours later again or, one lands in the hospital (one loses merely the weapons and must begin the mission from the start but you can do this as often as one wants). Liberty city is an immense town and GTA 3 offers to the player a lot of possibilities to explore it. Some parked vehicles offer special missions, also vouchers lie around in many places (radios (Live), police stars (lowers the search level), drug packages (brings money) which are a matter of finding them first. One should also know shortcuts, they facilitate successful finishing of the missions which have very often time limits. If one is in the car on the way one can play different radio stations, also your own music pieces (in the MP3 format) can be played on your own transmitter. GTA 3 by its size and ability to create wealth for your character has for discovery-happy players a certain addictive potential. Things always new can be discovered and the story offers some astonishing pieces. Despite the fact that one also is more often driving in the game I have added it in our game list, even if the 3D shooter part is clearly less than 20% because the game is very worth playing.
See also: : #Grand Theft Auto: Vice City |
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Download: None currently available. |
| Duke Nukem: Manhattan Project |
Sunstorm / Arush |
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This is a fun side-scrolling shooter with modern 3D effects and returns Duke Nukem to his roots as the very first 2 games he starred in were sidescrollers. It has eight episodes that consist of three levels each. Your goal is to stop a madman named Mech Morphix, who is infecting New York City with a radioactive substance that causes roaches, rats, and alligators to change into huge, weapon-wielding beasts plus there are some interesting end bosses. Duke's old adversaries, the pig cops, also appear. The huge multiple-path levels include the roofs of skyscrapers, streets of Chinatown, subway tunnels, a sewer, a tanker, and a futuristic factory, before finally ending up on a space station. There are plenty of rewards, power-ups, and secret areas to explore, plus it's fun to try and find the 10 "nuke" symbols in each level which increase your maximum health and amount of ammo you can carry. The are various weapons including a fun GLOPP gun which counteracts the effects of mutation on enemies, reducing them to their original form, which can then be squashed with your foot. There are a few gameplay glitches but the game is good to look at and fun to play. |
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Level Demo v1.01 ~50Mb ( @ 3DGamers) |
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Full Demo 1-3 (uploaded by Scaryfun) 4-16 (on YahGrp) ~120Mb total |
| MechWarrior 4: Inner Sphere 'Mech Pack |
Cyberlore Studios / Microsoft Entertainment |
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These two small mech pack expansions were released within a month of each other at a reduced price but even so, felt like something that should've appeared in a free patch rather than a retail product. The Inner Sphere pack has four new mechs: Dragon, Highlander, Zeus, and Hunchback. There are also two new parts and two new maps. The ballistic heavy gauss rifle is like its name says, a more powerful gauss rifle, but heavier and lacking range (four slots, 18 tons, 600m, eight second reload). The other piece of technology is a nifty little thing called the IFF Jammer. When activated, the jammer will trick enemy HUDs into thinking you are a neutral target. There are also two new multiplayer maps. Coliseum is pretty self-explanatory (an enormous stadium is the ring and you and your mech are one of the gladiators). In stark contrast, Gagetown is actually a tree laden area just outside the walled city of...Gagetown. Since these two maps could be found free on the internet for download, it made this an even bigger rip-off. |
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Download: None currently available. Contact us about this game in our Forum. |
| MechWarrior 4: Clan 'Mech Pack |
Cyberlore Studios / Microsoft Entertainment |
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This addon pack has just four new models: Kodiak, Arctic Wolf, Masakari and Cauldron-born, two maps: New Gothem urban setting and the other is a big broken-down Factory, one weapon - the Clan Streak medium range missile, and enhanced optics for a larger zoom screen. |
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Download: None currently available. Contact us about this game in our Forum. |
| Tsunami 2265 |
Prograph Research / Got Game Entertainment |
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Though this anime-inspired game of giant robots and their human pilots uses some nice cel shaded graphics, two-thirds of the game's 13 long levels take place in virtually identical mazelike canyon corridors. Most other environments are blocky characterless industrial landscapes or boring caves. There are 2 types of gamelpay. In the "shoot 'em up" sections, you pilot a mech from a third-person perspective. You navigate a maze and look for and destroy objects to continue to the next boring level. There are 2 (wow) weapons, a gun and a missile launcher and your enemies have no AI that can be seen. Then there are some levels where you play humans and have (gasp) 1 weapon, a pistol, and have to solve some simple adventure elements between the similar fighting in the boring levels. Simply terrible. |
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Level Demo ~56Mb ( @ 3DGamers) |
| Dino Crisis 2 |
Capcom |
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This sequel to the original popular game is more action-oriented this time around. You can play as either Dylan, a tough soldier guy, or Regina, star of the first game, who go to a military base, a test facility, and a nearby town which have completely disappeared after a test of the mysterious third energy, and in their place is a massive jungle. For every dinosaur you kill, you earn points that you can later use for the purchase of ammo, health kits, and other items that you may need to progress. You switch from one character to the other in the game and each has their strengths and weaknesses. Though the voices, music and characters are good, the background graphics are dull and interactive objects really stand out as a result. The story is a bit dull too and the game is short. |
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45-minute Time Limit Demo ~365Mb ( @ 3DGamers) |
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Unlimited play working Trial patch ~1Mb (created for 3DSL & upped by Hellsgate & dead-meat) |
| Rayman M [aka Rayman Arena] |
Ubi Soft Entertainment |
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This mediocre Rayman game has him and 3 other characters in a foot race through various levels plus also a combat section in arenas all played in third-person view. In the racing part of the game you have to run 3 obstacle filled laps of a course. You'll have to jump over and around barriers, climb up walls, surf down waterways, and do some fast platform jumping to come in first place. After you run these several times though, there's no excitement left to them. The combat part is also very simplistic with 4 other foes and you have to collect 5 glowing spheres before your opponents. There are various weapons including a flamethrower (!) and ice beam. The game has a multiplayer component in the form of two-player split-screen play and four-player gaming over a LAN. The cartoony graphics are ok but the game shows it was a console port with its clunky interface and controls not really conceived for the pc. |
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The Thing (Das Ding) |
Computer Artworks / Black Label Games |
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Building up on the strong John Carpenter film from the 80s (which is based again on a black-and-white film from the 50s) Black Label Games sends any interested player to the Antarctic. The PC game begins directly after the events of the Carpenter film, however with its own story and vast surroundings. As a soldier one should bring light to the events, because obviously one hasn't succeeded to bring to the protagonists of the film "The Thing" under control or to be destroyed. The story leads the player among the rest in the Norwegian base. Over and over again one plays in the team with AI companions who can use different abilities. Especially engineers are of big importance. In addition, there is still the doctor and the combat soldier, with impressive fire power. The companions are afraid and do not trust the player very often because the alien can change shapes to imitate any living thing it touches. So being trusted is something you must win from the others. One can give weapons and ammunition to your companions or also a syringe which allows them to forget their fear. Also the player himself can never be sure whether the AI companions are not already infected (whehter earlier or later, it almost always happens) and be attacked by them too. Unfortunately, the soldiers do not remember past actions long enough, so that the emotions of the AI companions are not that consistent. In the later course one must also fight a lot against hostile soldiers. The Thing was also programmed for consoles and one can mark this in this game. One cannot save at any time and also the view freedom upwards and downwards is limited. In addition, it is played in the third-person behind view. The story has intensive action and offers some surprises. The graphics are good and the mood altogether also, although with both also maximum potential was not reached. All in all, this is a good action title with a few quirks. |
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Mafia (The City of Lost Heaven) |
Illusion Softworks/ Take 2 |
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The story is told from the year 1938 in flashbacks. Thommy Angelo tells in a small restaurant to a police chief his Mafia biography. It begins in 1932 in the town Lost Heaven and is very linear but offers an exciting story of murder, betrayal, loves and friendship. The missions are eventful, from burglary through contract killing (attempts with the sniper's gun, public execution in a swimming pool and bomb attempts) up to "bodyguard missions". Unfortunately, Mafia allows no game saves whenever you want - this is really irritating only in 2 missions (with a lot of opponents and rather long time without saving possibility). Sometimes also if one goes too impatiently through the town all of a sudden the police are on the player. Positively you can use cruise control which if activated, no police patrol will be angry. Also the odometer with every car is a nice (even if playfully not relevant) gimmick. Play view is third-person behind view and takes place clearly more on foot than in GTA 3. Design-wise the game makes a good impression (using a modified Hidden & Dangerous 2 engine) as does the sound also. The music, however, offers (especially in the vehicles) little variety. 20 missions lead to quite different areas with a lot of different orders and surprises. Boredom does not arise. The town Lost Heaven offers in PC action games to date an unequalled 30s atmosphere. In German there is very good voice synchronisation especially that of Thommy's pal Paulie stands out. Nevertheless, it concerns the unmistakable voiceover of Joe Pesci (very much suitable to the character of Paulie which resembles his roles in Goodfellas and Casino). Unfortunately, Mafia offers no freedom of action. Thus one must go in a mission to steal afterwards boxes from the harbour depot. The foreman in the place goes on the toilet. To rush though there brings nothing, with the last box taken the foreman appears again and gives alarm. Also follow and knock him out brings no change because the guards are still alarmed... Also there is only one degree of difficulty which makes life for newcomers not easy. Whoever does not mind the lack of save game option and the low freedom of action should find it a strong game with great action and story structure. It's definitely worth buying at a budget price. |
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Level Demo ~213 Mb ( @ 3d Gamers) |
| Hitman 2: Silent Assassin |
IO Interactive / Eidos Interactive |
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Again one slips in the role of hitman 47. The Danish developer Io Interactive managed with Hitman to have an unexpected success and in the 2nd part the developers (partially) build on it. There is more freedom of action than with the first part but unfortunately also a much weaker story. The mentor of our hero - father Vittorio was kidnapped and 47 sets out to save him. On this occasion, it is a matter mostly of liquidating the object person, otherwise there is a matter of creeping a lot and of keeping a lookout for others. The levels are very big and can confuse, but they are less straight-forward and offer several possible solutions. One can knock people out and slip into their clothes. Sometimes one must get by without weapons (when in disguise or to avoid detectors). The creeping component is similar to NOLF 1 and 2, however not as good as in Thief. Sometimes it is easier to shoot, than to creep. Hitman 2 is a successful continuation which has more fun than part 1. For people who also like to think as well as shoot, Hitman 2 is recommended but can frustrate also a little on account of the complexity and limited save function. |
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1 Level Demo (1. Mission) 48Mb ( @ 3DGamers) |
| Project Nomads |
Radon Labs / CDV Software Entertainment |
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This game is a combo of various genres set in a strange world of floating islands and evil insects. You choose one of three characters--John, Susie, or Goliath--and then set out to find the other two who are captured. You start on an island base and collect artifacts that let you construct buildings on your island. There are buildings that generate energy, hangars that produce bombers and fighters, and turrets that defend you from enemy units. These real-time strategy elements though are fairly basic and easy. You get cannons and guided missiles which will work well automatically as well as fighters and bombers (with weaker A.I.) though you can control any of these yourself. The on-foot missions involve shooting the insects (with weapons or magic bolts) which leave poisonous clouds in death, interrupted by the occasional jumps over small chasms. The gameplay gets repetitive after awhile but the good graphics and unique setting make it fun for awhile. |
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Level Demo ~119Mb ( @ 3DGamers) |
| MechWarrior 4: Mercenaries |
Cyberlore Studios / Microsoft Games |
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You can control 100 ton 'Mechs while leading up to eight hired guns into the heat of battle in the quest for the all-mighty C-Bill in MechWarrior 4: Mercenaries, the latest standalone instalment of the critically acclaimed MechWarrior action-simulator franchise. And this time around, honor doesn't even enter into the equation - it's all about the money. Get your fledgling mercenary company sponsored by some of most notable and notorious mercenary groups in BattleTech history and battle your way through the Inner Sphere in more than 40 new missions as you doggedly pursue more lucrative C-Bill payoffs. With more than 35 'Mechs, new weapons, and new electronic packages available for purchase, chances are you'll need every C-Bill you earn. |
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Level Demo ~119Mb ( @ 3DGamers) |
| Silent Hill 2 |
Konami |
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This is a very scary sequel to the popular Playstation game Silent Hill which was never ported to the pc. The game starts when you get a letter from your dead wife and you go to the creepy town of Silent Hill to investigate. As you go about talking to characters and solving puzzles you end up meeting some of the most scary monsters ever put in a game. The whole atmosphere of the game through its dark and lovely graphics, eerie sounds and music is all of the highest quality. There is a also a new story not seen in the console versions that you can play with which tells the tale of Maria and what happened to her (One of the characters that you meet along the way) which is almost as large as the main story. Be warned though this is definitely for adults only as it involves schizophrenia, suicide, manic depression, and child death. There are some pretty grisly scenes of murder, blood, mutilated corpses, and some images and videos that are shocking, graphic, and disturbing. It's highly recommended for all horror fans. |
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Download: None currently available. Contact us about this game in our Forum. |
| K.Hawk: Survival Instinct |
Similis / JoWood Productions |
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This is a mediocre budget stealth shooter where you play a female helicopter pilot who gets shot down behind enemy lines and eventually unearths a diabolical plot. You are equipped with a radar scanner to determine enemy positions and must avoid them where possible and if not, use various weapons to disable them. The graphics and sound though are not very impressive and the game not very long. |
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Download: None currently available. Contact us about this game in our Forum. |
| Zanzarah: The Hidden Portal |
Funatics Development / THQ / Xicat |
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This is a very good action adventure mix from German developer Funatics where you play an 18-year old London girl who enters a fantasy land named Zanzarah through a mysterious box. She must help the world where fairies are unusually attacking others and strange elves are appearing. You must capture and collect, sort of like in Pokemon, 12 different types of fairies which will help you on your journey in third person view. They fight in first-person mode against wild fairies or rival masters by charging a magic blast and hitting opponents with it in 10 differing arenas. Each fairy has its own strengths and weaknesses so you must use them wisely. You can also have multiplayer battles with other players through the internet. Though the plot is pretty simple, the variety and quality of design of the fairies is very good ranging from little green imps pedaling helicopters with leaves for blades, caterpillars with human faces and suits of armor made from a tree branch, strange aquatic designs, to even demons, skeletons, and other not-so-cute designs for the fire, dark, and chaos fairy types. The environments are also beautifully realised with excellent sound and music all adding to a great overall effect. |
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Level Demo ~193Mb ( @ 3DGamers) |
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