Your Logo HereTWF3D - Worms3D Hints & Tips
TWF3D: ThatForm's Worms3D Clan

Home | Weapons Guide | Missions guide | Weapons list | Game Controls


Mission Guides

Here you will find guides for each of the missions in Worms3D (some have not yet been written).

To write your own mission guide for this site, please
E-mail me, or post in this thread on ThatForum.

If you find any mistakes, or don't want to post your guide on the forum, please E-mail me



Index for Missions

Click on the links below to take you to that mission in the guide.

Missions not underlined and in cyan colour have not been written. You can submit a guide for any missing mission. See the section above.

Mission 1 Mission 2 Mission 3
Mission 4Mission 5Mission 6
Mission 7 Mission 8Mission 9
Mission 10Mission 11Mission 12
Mission 13Mission 14Mission 15
Mission 16Mission 17Mission 18
Mission 19Mission 20Mission 21
Mission 22Mission 23Mission 24
Mission 25Mission 26Mission 27
Mission 28Mission 29Mission 30
Mission 31Mission 32Mission 33
Mission 34Mission 35




Mission 1: D-Day


This is the first mission, so naturally, it is quite easy. You may want to practice your general weapon skills first though.

Move your 2 worms on the sides of the landscape forward, right under the cliff. With the other worm you should try and kill at least 1 enemy worm with the homing missile.

Then wait for the jetpack crate. When the crate appears, pick it up, and fly up to the enemy worms.

Kill them either with a shotgun or any other weapon. When the enemies are dead, you should win the mission.

Back to top



Mission 2: Crate Britain


This mission, naturally, is quite easy as it is the first one. The aim is to get a utility crate which has a jetpack in it, and then fly and collect another crate on a remote island.

On your first turn, walk the worm forwards to the nearest ‘cliff’ (more of a steep hill, though). You will need to do a backflip (or two, smaller jumps) to get on top of this piece of land.

Keep on walking forwards and over the nearby bridge. Don’t worry about the enemy worm nearby, as it won’t harm you, and there is no need to kill it.

Once you come off the bridge, follow the ‘path’ marked in the ground round to a wooden plank bridge. Don’t worry about collecting the utility crate near here. If you have time, get onto the bridge, but don’t worry if you don’t.

After the enemy’s turn, select ‘skip go’ to skip the go of your second worm. If you want you can kill this worm now, but if you leave it alive, the enemies will tend to shoot it rather than your first worm.

When it is the first worm’s go again, carry on walking over the bridge. You will need to do a double-jump (or forward-moving backflip) to clear the gaps. When you reach the end, jump up onto the landmass in front of you.

Wait for your first worm to have it’s next turn, then move round to the right hand side of the island. Jump onto the smaller islands beneath you to reach the utility crate.

Collect the jetpack, and turn round 180 degrees and fly to the small, far-away island and collect the final crate to complete the mission.

Back to top



Mission 10: Helter Skelter


This mission guide created by Juha

Just jump over the mine, and go up the helter skelter.

The crates on the way up should give you bazookas. On the top you have to shoot 1 of the worms with the bazooka, throwing him in the water (1 round, you have to hurry).

Then you have start moving down. Once you see the second worm, shoot him with bazooka, and hide from the third worm(round 2).

Move to the third worm (the one on a larger house) and take a grenade (1 sec;full power, aim 0.75 cm above him). That should blast him to the watery hell (round 3).

It is possible to get gold in 4 goes, so don't worry if you can't kill the first worm on the first go.

Back to top



Mission 27: Nobody Rides for Free


This guide written by SheepAbuser

On the first turn, if you make NO MISTAKES is getting the mine on the rocket ride, you can pay Patrick, all on the first turn.

After that, get beside the third worm (Sal???) and skip go. Enrique probably won't shoot.

Flip onto the rails and quickly collect the crate on the roller coaster car (your turn probably ends here). Sal will probably hit you, but with a bit of luck, you won't drown.

Jump down onto Enrique's booth (you don't need a Parachute if you're low enough) and pay him.

You'll now have two free turns to get the third crate, Parachute down and pay the final worm.

Complete in 5 turns to get gold.
Providing you don't blow any of the booths up, you'll get an easter egg!

Back to top







free hit counter



Worms 3D © 2003 Team17 Software 
Team17 Software and Worms 3D are trademarks or registered trademarks of Team17 Software Limited. 
Original Concept Andy Davidson. 
© Sega Corporation, 2003.

Make a free website at Freewebs.com