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Turbo's Equalizer


 

 

 


Turbo's Equalizer System


This system is named due to the fact that it resembles a audio equalizer.
Not that it changes anything with the table odds or outcomes, etc.

Before you stop reading, scroll down to the testing results and decide
if it's worth your time to read :)

Long term testing is not available at this time, and this needs to be tested against
actuals and not generated spins from RNG.

And let's get the "drawbacks" out of the way as well :)
A) Qualification will take some time, in the range of 80+ spins.
B) There is a potential to be playing a large number of bets on the table at once.
C) A progression that might mean playing 9 units on 19 numbers at once.
This makes it suitable for either online play / experiments, group play (more than
one person live), or to spark some creative ideas on ways to improve it further
and make it more playable.

That said, and your still reading...



The method of play, along with the progression is very simple to explain.

A) Qualification :
We record spins until we are left with only one number left to show.
This number will be our "base" number.
It will be the "center" number in our method and all bets placed are
based on this number.

(no, it does not need to show in order to reach profit.. actually it's very
rare that it does show during the played session at all)

B) The betting method and progression :
This system plays the "base" number and it's neighbors to either side
on the wheel layout.

Below are the steps and betting amounts per number.
As you will see, the units used is equal to the number of neighbors being played.

Spin...bet
1...1 unit on the base # (if loss, continue)
2...1 unit on the base #, 1 unit on it's neighbor each side.
3...2 units on the base #, 2 units each on it's 2 neighbors either side.
4...3 units on the base #, 3 units each on it's 3 neighbors either side
5...4 untis on the base #, 4 units each on it's 4 neighbors either side.
6...5 units on the base #, 5 units each on it's 5 neighbors either side.
(continue in the same manner)

What to do after a win ?
If the win produces a profit, we simply end the playing session.

If the win leaves us still behind a profit, we step back 1 step in the
progression above.
(example)
We played 4 units on the base #, and 4 units each on the other 8 numbers.
A win happened without a profit.
Next bet is 3 units on the base #, and 3 units each on the other 6 numbers.

This will resemble an equalizer, with the bets moving away from the base number
and back again, etc.

Any loss we advance 1 step, any win we step 1 back until in profit.

=====================================





My testing has been limited but here are the results from recent tables
(Speilbank/Hamburg)

12/10/table 1  +32u
12/10/table 2  +73u
12/10/table 3  +0
12/10/table 4  +73u
12/10/table 5  +73u
12/10/table 6  +12u
12/10/table 8  +0
12/11/table 1  +73u
12/11/table 2  +32u
12/11/table 4  +73u
12/11/table 5  +58u
12/11/table 8  +35u
12/12/table 1  +59u
12/12/table 2  +58u
12/12/table 4  +7u
12/12/table 5  +35u
12/12/table 6  +54u
12/13/table 1  +32u
12/13/table 2  +32u
12/13/table 4  +7u
12/13/table 5  +11u
12/13/table 6  +.81u
12/14/table 1  + 12u
12/14/table 2  + 12u
12/14/table 4  + 73u
12/14/table 5  + 73u
12/14/table 6  + 54u
12/15/table 1  + 73u
12/15/table 2 
12/15/table 4
12/15/table 5
12/15/table 6


Here is "some" of the statistical data, more will be posted as a spreadsheet
below once I have it typed up.

20 sessions, all winners.
total spins 2,240
total played spins 137
total profit +910u

(meaning..)
Average session takes :
112 spins to qualify
only 6.85 spins to play/bet on
+ 45.5 units of profit average per session

Average drawdown (highest to lowest balance before profit)
is -122.15 units average.

The "most" down at any time was 620 units and recovered fine.

All other info, along with further results will be posted below in
spreadsheet form.
RX Coders, others please feel free to shoot this one down as well.
This limited testing results are too positive to continue :)



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