Free Roulette Systems Site

Free Roulette Systems Site

MENU

***LINKS***

Buyer Beware

Clercx / J.Solitude doc

Progression Calculator

1 unit per visit

10 percent modified

123 Turbo Street

3 streets system

456 Turbo Street

4 spin sequence system

50 Max

5 spin progression

6 streets system

Abacus Roulette

Another hot/cold test

Dozen Eliminator w/sb

Farthest Back

Hot Numbers - test

Law of 3rd streets

low budget system

MiM for 2 to 1

MiM for Streets

Moving Locations System

Play all Sleepers

Plus3-Minus1-Progression

Underdog Sleepers

Possible Holy Grail

Raindrops (comments)

Simple Line Method

Sleeper wheel sections

Sleeper wheel sections 2

Streak Benefit

Supporting Bets

The Next Idea system

Trend/Win prediction

Turbo's 35 unit method

Turbo's Equalizer

Turbo's Max24

TVG and TVG Version 2

Waiting (comments)

What's the longest

Daniel

Gambler's Fallacy

Guestbook

Christmas System

Another repeater method

What Bago Owes Me

A great progression


 

Farthest Back


 

 

 


Farthest Back Method


 This method is a "little" risky to play, but it seems to produce promising results.
I have no live play experience with it yet, only testing against actuals and rng spins.

The description and progression are simple so it will take little to learn how to play.

What you'll need :
A) A working reader board, if not then chart your own spins on paper.
B) You'll need to know your bankroll at all times, so that you'll know when to
reset the progression to the minimum.

How to chart :
We are looking for the dozen and the column which has not shown for the longest amount of time.
Once we know this info - we are then going to bet on the 4 numbers that make up that combination.

Qualification :
The only qualification is at the very start of play.
All dozens and columns have had to have shown at least once. (this takes a very short time)

Progression :
Begin at 1 unit per number (4) until a win (as long or short as it takes)
After a win, if we are at a new high balance, we reset to 1 unit per number.
If we are behind we add 1 unit to the betting amount (so 2 units per number)
until another win and repeat this slow progression until we win and have a new
high balance.

(sounds complicated perhaps but it isn't)

You shouldn't need to chart spins, unless the available reader board is wrong.
Once you play this for about 5 minutes you'll see how easy it is to just glance at the
listing of numbers and see where to bet.

Example of play from actuals :

10/21/2005 Spielbank/Hamburg table 1

28
7
8
8
14
30 (now all dozens and columns have shown so we begin)

We look back and find the farthest back dozen and column to show.
(for columns we will use A B C, A being 1-34 B being 2-35 and C being 3-36)
Dozen 1 (#8) was the farthest back dozen
Column a (#7) was the farthest back column
This means our bets will be on (Dozen 1 / Column A) so 1,4,7,10
$1.00 is placed on those 4 numbers and played until a win.

21
3
4 (and a win) we are ahead so no progression is needed.

Balance is +$24.00

Again we look back to find the farthest back dozen and column.
In this case it is now Dozen 3 (#30) and Column B (#14)
So our bets will be 1.00 each on #s 26,29,32,35

3
35 (and another fast win)

Balance is +$52.00 for only 5 played spins !
It would of course be nice if it was allways this smooth a system to play.

Again we find our new betting location, again with no progression.
Dozen 2 (#21) and Column A (#4) so playing #s 13,16,19,22

24
14
9
2
15
14
36
19 and a win

Balance is +$56.00 and we are at a new high, still no progression needed.

New betting locations ?
Dozen 1 (#2) and Column B (#14) so playing #s 14,17,20,23

0
24
33
11
8
6
33
12
7
11
17 and a win

Balance is +$48.00 and we dropped so we add 1.00 to the next series.
New betting locations are : Dozen 3 (#33) and Column C (#12)
so we are betting 2.00 each on #s 27,30,33,36

3
11
31
0
20
15
30 and a win

Balance is +$64.00, a new high so we drop the progression back to 1.00
Betting locations ?
Dozen 1 (#11) and Column A (#31) so 1,4,7,10 at 1.00 each

28
19
0
6
2
27
4 and a win   Balance +$72.00

Next locations are Dozen 2 (#19) and Column B (#2) so 14,17,20,23

11
6
4
27
9
1
33
2
31
33
7
15
2
14 and a win  Balance +$52.00 so we add 1.00 next series

Locations are Dozen 3 (#33) and Column A (#7) so 25,28,31,34

27
9
11
21
27
14
24
18
13
23
4
34 and win  Balance +$28.00 so we add 1.00 next series

Locations are now Dozen 2 (#23) and Column C (#18) so 15,18,21,24

6
20
32
31
0
1
32
12
2
15 and a win  Balance +$16.00 so we add 1.00 next series

Locations are now Dozen 3 (#32) and Column A (#22) so 25,28,31,34

32
24
32
10
23
13
10
32
13
30
27
1
30
22
6
25 and a win  Balance is -$96.00 so we add 1.00 next series

Locations are Dozen 2 (#22) and Column B (#32) so 14,17,20,23

13
28
34
14 and a win  Balance is +$4.00 so we add 1.00 next series

Locations are Dozen 1 (#6) and Column C (#6) so  3,6,9,12

23
28
6 and a win  Balance is +$148.00 and obviously a new high :)
So we return to 1.00 betting value and continue.

Locations are Dozen 2 (#23) and Column B (#23) so 14,17,20,23

17 and a 1 spin win   Balance is +$180.00 and no progression

Locations are Dozen 3 (#28) and Column A (#28) so 25,28,31,34

4
30
20
33
33
22
19
21
24
6
14
6
9
5
26
2
36
24
3
33
17
17
11
13
27
9
5
24
29
34 and a win  Balance is +$96.00 so we add 1.00 next series

Locations are Dozen 1 (#5) and Column C (#24) so 3,6,9,12

24
29
12 and a win   Balance is +$144.00 so we add 1.00 next series

Locations are Dozen 2 (#24) and Column A (#34) so 13,16,19,22

2
3
18
33
22 and a win  Balance is +$197.00 so we reset our bet to 1.00

Locations are Dozen 1 (#3) and Column B (#2) so 2,5,8,11

16
17
26
36
21
19
21
8 and a win  Balance is +$201.00 so no progression needed

Locations are now Dozen 3 (#36) and Column A (#19) so 25,28,31,34

11
29
34
25 and a win  Balance is now +$221.00

(end of example)

Below is the above plus the remainder of this days spins in graph form :





Here is an RNG example played to a +$1,000.00 profit

note the following points of interest :

The win rate is 83 wins.
The mathamatical expected for this number of spins is 82.5
So we haven't changed the odds into our favor, only that the
slow progression seems to help full us out most of the time.

In this rng example, the unit size went to $17.00 per number.
Acceptable risk to some, not to others.
Also there is no guarentee this will pull out in every case.

Best for the player to choose his exit point and alternative progression
if needed.
Nothing is set in stone and perhaps some creative ideas can be used
along with this method to make it even better.



Casino On Net test run in play mode

Session
Start
End
Outcome
Max units used
Balance
1
0
100.00
+$100.00
1 unit (5.00 units)
+ $100.00
2
100.00
180.00
+$80.00
1 unit
+ $180.00
3
180.00
300.00
+$120.00
1 unit
+ $300.00
4
300.00
580.00
+$280.00
3 units
+ $580.00
5
580.00
740.00
+$160.00
1 unit
+ $740.00
6
740.00
900.00
+$160.00
1 unit
+ $900.00
7
900.00
1,000.00
+$100.00
1 unit
+ $1,000.00
8
1,000.00
1,080.00
+$80.00
2 units
+ $1,080.00
9
1,080.00
1,180.00
+$100.00
1 unit
+ $1,180.00
10
1,180.00
1,180.00
+$-0.00
1 unit
+ $1,180.00

11       
1,180.00
1,340.00
+$160.00
1 unit                   
+$1,340.00
12
1,340.00
1,500.00
+$160.00
1 unit
+$1,500.00
13
1,500.00
1,600.00
+$100.00
1 unit
+$1,600.00
14
1,600.00
1,860.00
+$260.00
3 units
+$1,860.00
15
1,860.00
2,340.00
+$480.00
8 units
+$2,340.00
16





17





18





19





20






Carnival online casino test in real mode

Session
End Balance
Max Units used (1.00 units)
Running balance for test
started
$ 11,335.00
n/a
n/a
1
$ 11,367.00
1u
+$ 32.00
2
$ 11,395.00
1u
+$ 60.00
3
$ 11,455.00
2u
+$ 120.00
4
$ 11,487.00
2u
+$ 152.00
5
$ 11,587.00
4u
+$ 252.00
6
$ 11,603.00
1u
+$ 268.00
7
$ 11,635.00
3u
+$ 300.00
8
$ 11,655.00
1u
+$ 320.00
9
$ 11,663.00
2u
+$ 328.00
10
$ 11,675.00
1u
+$ 340.00
11
$ 11,719.00
2u
+$ 384.00
12
$ 11,751.00
1u
+$ 416.00
13
$ 11,807.00
2u
+$ 472.00
14
$ 11,819.00
1u
+$ 484.00
15
$ 11,835.00
1u
+$ 500.00
16
$ 11,839.00
1u
+$ 504.00
17
$ 11,867.00
1u
+$ 532.00
18
$ 11,895.00
1u
+$ 560.00
19
$ 11,919.00
2u
+$ 584.00
20
n/a
n/a
n/a


Live play results from above data
carnival-farthest-back-test-realmode.jpg


Below is the RXtreme code for this system for testing.

Without stop limits / cap on unit size it's useless to play this way

I suppose.

 

====================================

system "farthest back"

{ Discription :
We are looking for the dozen and column that have
shown the longest time back from present, then
betting on the 4 numbers that make up the combination
of the two.
Progression is +1 after a win with no new high balance
and return to 1 unit after a win with a new high balance.
}

method "main"
begin
// set initial values
while starting a new session begin
put 0 on record "d1" data put 0 on record "d2" data
put 0 on record "d3" data put 0 on record "ca" data
put 0 on record "cb" data put 0 on record "cc" data
put 100% of bankroll on record "high" data
put 1 on record "qualify" data
put 1 on record "bet" data
end


// what to do after a win
if any number bet won each time begin
// check bankroll
if bankroll >= record "high" data begin
put 1 on record "bet" data
put 100% of bankroll on record "high" data end
if bankroll < record "high" data begin
add 1 to record "bet" data end
// find location to bet
put 1 on record "qualify" data
end


// track spins and dozen/column counts
if 1st dozen hit each time begin
put 0 on record "d1" data add 1 to record "d2" data
add 1 to record "d3" data end
if 2nd dozen hit each time begin
put 0 on record "d2" data add 1 to record "d1" data
add 1 to record "d3" data end
if 3rd dozen hit each time begin
put 0 on record "d3" data add 1 to record "d1" data
add 1 to record "d2" data end
if column a hit each time begin
put 0 on record "ca" data add 1 to record "cb" data
add 1 to record "cc" data end
if column b hit each time begin
put 0 on record "cb" data add 1 to record "ca" data
add 1 to record "cc" data end
if column c hit each time begin
put 0 on record "cc" data add 1 to record "ca" data
add 1 to record "cb" data end

// find qualified locations after a win
if record "qualify" data = 1 begin
put 0 on record "temp" data
if record "d1" data > record "temp" data begin
put 100% of record "d1" data on record "temp" data end
if record "d2" data > record "temp" data begin
put 100% of record "d2" data on record "temp" data end
if record "d3" data > record "temp" data begin
put 100% of record "d3" data on record "temp" data end
// mark the qualified dozen for play
if record "d1" data = record "temp" data begin
put 1 on record "dozen1qualified" data
put 0 on record "dozen2qualified" data
put 0 on record "dozen3qualified" data end
if record "d2" data = record "temp" data begin
put 0 on record "dozen1qualified" data
put 1 on record "dozen2qualified" data
put 0 on record "dozen3qualified" data end
if record "d3" data = record "temp" data begin
put 0 on record "dozen1qualified" data
put 0 on record "dozen2qualified" data
put 1 on record "dozen3qualified" data end
put 0 on record "temp" data
if record "ca" data > record "temp" data begin
put 100% of record "ca" data on record "temp" data end
if record "cb" data > record "temp" data begin
put 100% of record "cb" data on record "temp" data end
if record "cc" data > record "temp" data begin
put 100% of record "cc" data on record "temp" data end
// mark the qualified column for play
if record "ca" data = record "temp" data begin
put 1 on record "columnaqualified" data
put 0 on record "columnbqualified" data
put 0 on record "columncqualified" data end
if record "cb" data = record "temp" data begin
put 0 on record "columnaqualified" data
put 1 on record "columnbqualified" data
put 0 on record "columncqualified" data end
if record "cc" data = record "temp" data begin
put 0 on record "columnaqualified" data
put 0 on record "columnbqualified" data
put 1 on record "columncqualified" data end
// reset qualified
put 0 on record "qualify" data
end


// place bets
if record "dozen1qualified" data = 1 and record "columnaqualified"
data = 1 begin
put 100% of record "bet" data on number 1
put 100% of record "bet" data on number 4
put 100% of record "bet" data on number 7
put 100% of record "bet" data on number 10 end
if record "dozen1qualified" data = 1 and record "columnbqualified"
data = 1 begin
put 100% of record "bet" data on number 2
put 100% of record "bet" data on number 5
put 100% of record "bet" data on number 8
put 100% of record "bet" data on number 11 end
if record "dozen1qualified" data = 1 and record "columncqualified"
data = 1 begin
put 100% of record "bet" data on number 3
put 100% of record "bet" data on number 6
put 100% of record "bet" data on number 9
put 100% of record "bet" data on number 12 end
if record "dozen2qualified" data = 1 and record "columnaqualified"
data = 1 begin
put 100% of record "bet" data on number 13
put 100% of record "bet" data on number 16
put 100% of record "bet" data on number 19
put 100% of record "bet" data on number 22 end
if record "dozen2qualified" data = 1 and record "columnbqualified"
data = 1 begin
put 100% of record "bet" data on number 14
put 100% of record "bet" data on number 17
put 100% of record "bet" data on number 20
put 100% of record "bet" data on number 23 end
if record "dozen2qualified" data = 1 and record "columncqualified"
data = 1 begin
put 100% of record "bet" data on number 15
put 100% of record "bet" data on number 18
put 100% of record "bet" data on number 21
put 100% of record "bet" data on number 24 end
if record "dozen3qualified" data = 1 and record "columnaqualified"
data = 1 begin
put 100% of record "bet" data on number 25
put 100% of record "bet" data on number 28
put 100% of record "bet" data on number 31
put 100% of record "bet" data on number 34 end
if record "dozen3qualified" data = 1 and record "columnbqualified"
data = 1 begin
put 100% of record "bet" data on number 26
put 100% of record "bet" data on number 29
put 100% of record "bet" data on number 32
put 100% of record "bet" data on number 35 end
if record "dozen3qualified" data = 1 and record "columncqualified"
data = 1 begin
put 100% of record "bet" data on number 27
put 100% of record "bet" data on number 30
put 100% of record "bet" data on number 33
put 100% of record "bet" data on number 36 end

// finished
end



Thanks for stopping in :)

Make payments with PayPal - it's fast, free and secure!
;

  

|  ©2006 TurboGenius (well, not really)
  |


Create a free website at Webs.com