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This method is a "little" risky to play, but it seems to produce promising results. I have no live play experience with it yet, only testing against actuals and rng spins.
The description and progression are simple so it will take little to learn how to play.
What you'll need : A) A working reader board, if not then chart your own spins on paper. B) You'll need to know your bankroll at all times, so that you'll know when to reset the progression to the minimum.
How to chart : We are looking for the dozen and the column which has not shown for the longest amount of time. Once we know this info - we are then going to bet on the 4 numbers that make up that combination.
Qualification : The only qualification is at the very start of play. All dozens and columns have had to have shown at least once. (this takes a very short time)
Progression : Begin at 1 unit per number (4) until a win (as long or short as it takes) After a win, if we are at a new high balance, we reset to 1 unit per number. If we are behind we add 1 unit to the betting amount (so 2 units per number) until another win and repeat this slow progression until we win and have a new high balance.
(sounds complicated perhaps but it isn't)
You shouldn't need to chart spins, unless the available reader board is wrong. Once you play this for about 5 minutes you'll see how easy it is to just glance at the listing of numbers and see where to bet.
Example of play from actuals :
10/21/2005 Spielbank/Hamburg table 1
28 7 8 8 14 30 (now all dozens and columns have shown so we begin)
We look back and find the farthest back dozen and column to show. (for columns we will use A B C, A being 1-34 B being 2-35 and C being 3-36) Dozen 1 (#8) was the farthest back dozen Column a (#7) was the farthest back column This means our bets will be on (Dozen 1 / Column A) so 1,4,7,10 $1.00 is placed on those 4 numbers and played until a win.
21 3 4 (and a win) we are ahead so no progression is needed.
Balance is +$24.00
Again we look back to find the farthest back dozen and column. In this case it is now Dozen 3 (#30) and Column B (#14) So our bets will be 1.00 each on #s 26,29,32,35
3 35 (and another fast win)
Balance is +$52.00 for only 5 played spins ! It would of course be nice if it was allways this smooth a system to play.
Again we find our new betting location, again with no progression. Dozen 2 (#21) and Column A (#4) so playing #s 13,16,19,22
24 14 9 2 15 14 36 19 and a win
Balance is +$56.00 and we are at a new high, still no progression needed.
New betting locations ? Dozen 1 (#2) and Column B (#14) so playing #s 14,17,20,23
0 24 33 11 8 6 33 12 7 11 17 and a win
Balance is +$48.00 and we dropped so we add 1.00 to the next series. New betting locations are : Dozen 3 (#33) and Column C (#12) so we are betting 2.00 each on #s 27,30,33,36
3 11 31 0 20 15 30 and a win
Balance is +$64.00, a new high so we drop the progression back to 1.00 Betting locations ? Dozen 1 (#11) and Column A (#31) so 1,4,7,10 at 1.00 each
28 19 0 6 2 27 4 and a win Balance +$72.00
Next locations are Dozen 2 (#19) and Column B (#2) so 14,17,20,23
11 6 4 27 9 1 33 2 31 33 7 15 2 14 and a win Balance +$52.00 so we add 1.00 next series
Locations are Dozen 3 (#33) and Column A (#7) so 25,28,31,34
27 9 11 21 27 14 24 18 13 23 4 34 and win Balance +$28.00 so we add 1.00 next series
Locations are now Dozen 2 (#23) and Column C (#18) so 15,18,21,24
6 20 32 31 0 1 32 12 2 15 and a win Balance +$16.00 so we add 1.00 next series
Locations are now Dozen 3 (#32) and Column A (#22) so 25,28,31,34
32 24 32 10 23 13 10 32 13 30 27 1 30 22 6 25 and a win Balance is -$96.00 so we add 1.00 next series
Locations are Dozen 2 (#22) and Column B (#32) so 14,17,20,23
13 28 34 14 and a win Balance is +$4.00 so we add 1.00 next series
Locations are Dozen 1 (#6) and Column C (#6) so 3,6,9,12
23 28 6 and a win Balance is +$148.00 and obviously a new high :) So we return to 1.00 betting value and continue.
Locations are Dozen 2 (#23) and Column B (#23) so 14,17,20,23
17 and a 1 spin win Balance is +$180.00 and no progression
Locations are Dozen 3 (#28) and Column A (#28) so 25,28,31,34
4 30 20 33 33 22 19 21 24 6 14 6 9 5 26 2 36 24 3 33 17 17 11 13 27 9 5 24 29 34 and a win Balance is +$96.00 so we add 1.00 next series
Locations are Dozen 1 (#5) and Column C (#24) so 3,6,9,12
24 29 12 and a win Balance is +$144.00 so we add 1.00 next series
Locations are Dozen 2 (#24) and Column A (#34) so 13,16,19,22
2 3 18 33 22 and a win Balance is +$197.00 so we reset our bet to 1.00
Locations are Dozen 1 (#3) and Column B (#2) so 2,5,8,11
16 17 26 36 21 19 21 8 and a win Balance is +$201.00 so no progression needed
Locations are now Dozen 3 (#36) and Column A (#19) so 25,28,31,34
11 29 34 25 and a win Balance is now +$221.00
(end of example)
Below is the above plus the remainder of this days spins in graph form :
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Here is an RNG example played to a +$1,000.00 profit
note the following points of interest :
The win rate is 83 wins.
The mathamatical expected for this number of spins is 82.5
So we haven't changed the odds into our favor, only that the
slow progression seems to help full us out most of the time.
In this rng example, the unit size went to $17.00 per number.
Acceptable risk to some, not to others.
Also there is no guarentee this will pull out in every case.
Best for the player to choose his exit point and alternative progression
if needed.
Nothing is set in stone and perhaps some creative ideas can be used
along with this method to make it even better.
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| Casino On Net test run in play mode |
Session
| Start
| End
| Outcome
| Max units used
| Balance
| 1
| 0
| 100.00
| +$100.00
| 1 unit (5.00 units)
| + $100.00
| 2
| 100.00
| 180.00
| +$80.00
| 1 unit
| + $180.00
| 3
| 180.00
| 300.00
| +$120.00
| 1 unit
| + $300.00
| 4
| 300.00
| 580.00
| +$280.00
| 3 units
| + $580.00
| 5
| 580.00
| 740.00
| +$160.00
| 1 unit
| + $740.00
| 6
| 740.00
| 900.00
| +$160.00
| 1 unit
| + $900.00
| 7
| 900.00
| 1,000.00
| +$100.00
| 1 unit
| + $1,000.00
| 8
| 1,000.00
| 1,080.00
| +$80.00
| 2 units
| + $1,080.00
| 9
| 1,080.00
| 1,180.00
| +$100.00
| 1 unit
| + $1,180.00
| 10
| 1,180.00
| 1,180.00
| +$-0.00
| 1 unit
| + $1,180.00
|
11
| 1,180.00
| 1,340.00
| +$160.00
| 1 unit
| +$1,340.00
| 12
| 1,340.00
| 1,500.00
| +$160.00
| 1 unit
| +$1,500.00
| 13
| 1,500.00
| 1,600.00
| +$100.00
| 1 unit
| +$1,600.00
| 14
| 1,600.00
| 1,860.00
| +$260.00
| 3 units
| +$1,860.00
| 15
| 1,860.00
| 2,340.00
| +$480.00
| 8 units
| +$2,340.00
| 16
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| 17
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| 18
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| 19
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| 20
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| Carnival online casino test in real mode |
Session
| End Balance
| Max Units used (1.00 units)
| Running balance for test
| started
| $ 11,335.00
| n/a
| n/a
| 1
| $ 11,367.00
| 1u
| +$ 32.00
| 2
| $ 11,395.00
| 1u
| +$ 60.00
| 3
| $ 11,455.00
| 2u
| +$ 120.00
| 4
| $ 11,487.00
| 2u
| +$ 152.00
| 5
| $ 11,587.00
| 4u
| +$ 252.00
| 6
| $ 11,603.00
| 1u
| +$ 268.00
| 7
| $ 11,635.00
| 3u
| +$ 300.00
| 8
| $ 11,655.00
| 1u
| +$ 320.00
| 9
| $ 11,663.00
| 2u
| +$ 328.00
| 10
| $ 11,675.00
| 1u
| +$ 340.00
| 11
| $ 11,719.00
| 2u
| +$ 384.00
| 12
| $ 11,751.00
| 1u
| +$ 416.00
| 13
| $ 11,807.00
| 2u
| +$ 472.00
| 14
| $ 11,819.00
| 1u
| +$ 484.00
| 15
| $ 11,835.00
| 1u
| +$ 500.00
| 16
| $ 11,839.00
| 1u
| +$ 504.00
| 17
| $ 11,867.00
| 1u
| +$ 532.00
| 18
| $ 11,895.00
| 1u
| +$ 560.00
| 19
| $ 11,919.00
| 2u
| +$ 584.00
| 20
| n/a
| n/a
| n/a
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Below is the RXtreme code for this system for testing.
Without stop limits / cap on unit size it's useless to play this way
I suppose.
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system "farthest back"
{ Discription : We are looking for the dozen and column that have shown the longest time back from present, then betting on the 4 numbers that make up the combination of the two. Progression is +1 after a win with no new high balance and return to 1 unit after a win with a new high balance. }
method "main" begin // set initial values while starting a new session begin put 0 on record "d1" data put 0 on record "d2" data put 0 on record "d3" data put 0 on record "ca" data put 0 on record "cb" data put 0 on record "cc" data put 100% of bankroll on record "high" data put 1 on record "qualify" data put 1 on record "bet" data end
// what to do after a win if any number bet won each time begin // check bankroll if bankroll >= record "high" data begin put 1 on record "bet" data put 100% of bankroll on record "high" data end if bankroll < record "high" data begin add 1 to record "bet" data end // find location to bet put 1 on record "qualify" data end
// track spins and dozen/column counts if 1st dozen hit each time begin put 0 on record "d1" data add 1 to record "d2" data add 1 to record "d3" data end if 2nd dozen hit each time begin put 0 on record "d2" data add 1 to record "d1" data add 1 to record "d3" data end if 3rd dozen hit each time begin put 0 on record "d3" data add 1 to record "d1" data add 1 to record "d2" data end if column a hit each time begin put 0 on record "ca" data add 1 to record "cb" data add 1 to record "cc" data end if column b hit each time begin put 0 on record "cb" data add 1 to record "ca" data add 1 to record "cc" data end if column c hit each time begin put 0 on record "cc" data add 1 to record "ca" data add 1 to record "cb" data end
// find qualified locations after a win if record "qualify" data = 1 begin put 0 on record "temp" data if record "d1" data > record "temp" data begin put 100% of record "d1" data on record "temp" data end if record "d2" data > record "temp" data begin put 100% of record "d2" data on record "temp" data end if record "d3" data > record "temp" data begin put 100% of record "d3" data on record "temp" data end // mark the qualified dozen for play if record "d1" data = record "temp" data begin put 1 on record "dozen1qualified" data put 0 on record "dozen2qualified" data put 0 on record "dozen3qualified" data end if record "d2" data = record "temp" data begin put 0 on record "dozen1qualified" data put 1 on record "dozen2qualified" data put 0 on record "dozen3qualified" data end if record "d3" data = record "temp" data begin put 0 on record "dozen1qualified" data put 0 on record "dozen2qualified" data put 1 on record "dozen3qualified" data end put 0 on record "temp" data if record "ca" data > record "temp" data begin put 100% of record "ca" data on record "temp" data end if record "cb" data > record "temp" data begin put 100% of record "cb" data on record "temp" data end if record "cc" data > record "temp" data begin put 100% of record "cc" data on record "temp" data end // mark the qualified column for play if record "ca" data = record "temp" data begin put 1 on record "columnaqualified" data put 0 on record "columnbqualified" data put 0 on record "columncqualified" data end if record "cb" data = record "temp" data begin put 0 on record "columnaqualified" data put 1 on record "columnbqualified" data put 0 on record "columncqualified" data end if record "cc" data = record "temp" data begin put 0 on record "columnaqualified" data put 0 on record "columnbqualified" data put 1 on record "columncqualified" data end // reset qualified put 0 on record "qualify" data end
// place bets if record "dozen1qualified" data = 1 and record "columnaqualified" data = 1 begin put 100% of record "bet" data on number 1 put 100% of record "bet" data on number 4 put 100% of record "bet" data on number 7 put 100% of record "bet" data on number 10 end if record "dozen1qualified" data = 1 and record "columnbqualified" data = 1 begin put 100% of record "bet" data on number 2 put 100% of record "bet" data on number 5 put 100% of record "bet" data on number 8 put 100% of record "bet" data on number 11 end if record "dozen1qualified" data = 1 and record "columncqualified" data = 1 begin put 100% of record "bet" data on number 3 put 100% of record "bet" data on number 6 put 100% of record "bet" data on number 9 put 100% of record "bet" data on number 12 end if record "dozen2qualified" data = 1 and record "columnaqualified" data = 1 begin put 100% of record "bet" data on number 13 put 100% of record "bet" data on number 16 put 100% of record "bet" data on number 19 put 100% of record "bet" data on number 22 end if record "dozen2qualified" data = 1 and record "columnbqualified" data = 1 begin put 100% of record "bet" data on number 14 put 100% of record "bet" data on number 17 put 100% of record "bet" data on number 20 put 100% of record "bet" data on number 23 end if record "dozen2qualified" data = 1 and record "columncqualified" data = 1 begin put 100% of record "bet" data on number 15 put 100% of record "bet" data on number 18 put 100% of record "bet" data on number 21 put 100% of record "bet" data on number 24 end if record "dozen3qualified" data = 1 and record "columnaqualified" data = 1 begin put 100% of record "bet" data on number 25 put 100% of record "bet" data on number 28 put 100% of record "bet" data on number 31 put 100% of record "bet" data on number 34 end if record "dozen3qualified" data = 1 and record "columnbqualified" data = 1 begin put 100% of record "bet" data on number 26 put 100% of record "bet" data on number 29 put 100% of record "bet" data on number 32 put 100% of record "bet" data on number 35 end if record "dozen3qualified" data = 1 and record "columncqualified" data = 1 begin put 100% of record "bet" data on number 27 put 100% of record "bet" data on number 30 put 100% of record "bet" data on number 33 put 100% of record "bet" data on number 36 end
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Thanks for stopping in :)
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