Free Roulette Systems Site

Free Roulette Systems Site

MENU

***LINKS***

Buyer Beware

Clercx / J.Solitude doc

Progression Calculator

1 unit per visit

10 percent modified

123 Turbo Street

3 streets system

456 Turbo Street

4 spin sequence system

50 Max

5 spin progression

6 streets system

Abacus Roulette

Another hot/cold test

Dozen Eliminator w/sb

Farthest Back

Hot Numbers - test

Law of 3rd streets

low budget system

MiM for 2 to 1

MiM for Streets

Moving Locations System

Play all Sleepers

Plus3-Minus1-Progression

Underdog Sleepers

Possible Holy Grail

Raindrops (comments)

Simple Line Method

Sleeper wheel sections

Sleeper wheel sections 2

Streak Benefit

Supporting Bets

The Next Idea system

Trend/Win prediction

Turbo's 35 unit method

Turbo's Equalizer

Turbo's Max24

TVG and TVG Version 2

Waiting (comments)

What's the longest

Daniel

Gambler's Fallacy

Guestbook

Christmas System

Another repeater method

What Bago Owes Me

A great progression


 

Christmas System


 

 

 


Hello -

There are a few quick things I wanted to point out before explaining
the method.
They are basically common sense but then again it never hurts to
read it :)

During a set of spins, some numbers will not show up at all.
Some numbers will show once, some number will show more
than once.

In order to achieve a profit, we need to play the numbers that
"do" show up before they actually do show up !
In the same fashion - in order to achieve a profit, we need to "not"
play the numbers that do not show up - because this is a waste of
units every spin that are just going to the house.

How to do this ?  Buy a time machine (well, if you want it perfect) but..
since there isn't one made yet - we are left with using basically trial and
error / luck / guesswork / other names I'm sure you can throw in.
Since this isn't failure-proof,  we will need a progression as well.

Below in the example I'll get into the progression / how bets are placed,
and anything else that I can think of to explain it better.


What's been tried before is to simply play numbers as they show up.
This doesn't work because you never get a win from the number
showing the first time - only if it repeats.

So - there is only one option in order to catch the first win -
That is to play "all" the numbers !
Yes - this doesn't work either does it... because like I said
above, we need to "not" play the numbers that aren't going to
appear.

Trying to figure out how to do this is how I came up with this
method.





First a chart... because 75% of the people reading this are probably thinking
how stupid this sounds :)
Fair enough - this was supposed to be a test to +10,000.00 profit but time
certainly isn't on my side this time of year... So I'll post the results as I have
them so far and then below explain the method more.








The title of the system is "ATS-GUESS" because what this method hopes to
do is "avoid the sleepers" and includes some bit of guesswork on the player's
part... No, you don't have to be correct all the time.
As a matter of fact, in testing I used no guesswork - simply picked the numbers
not to play in numerical order - below will explain it.





Ok - so anyone still interested :

We are going to bet on 12 numbers.
In the example I ran off, I used Dozen #1 at all times.
You could use any dozen, any column, or if you want to
be a bit more complicated, any 12 numbers of your choice.

Now I'll go into the progression briefly because it isn't hard at all.
1 unit initially and 2 units secondary -
If the session drops the balance, then the next level of the progression
is 2 units initially and 4 units secondary -
Likewise, the next would be 3 and 6 / then 4 and 8 / then 5 and 10
I'm sure you see the pattern - the initial bet increases by 1 unit each
losing session and the secondary bet is 2 times the initial bet.

With that explained, I can go into the simple explanation :)


=========
=========
=========

Begin by betting 1 unit on all 12 numbers in your selected group.
For my test, it was all numbers in dozen #1.



If a number wins, you put the secondary bet on that number.
(example, #7 just showed - you now have 1 unit on 11 numbers
and 2 units on #7)
The next step is to remove one of the 1 unit bets.
For my test I went in order from 1 to 12 - so in this case I would
remove #1's bet because it hasn't shown up yet this session.

So... the bets will look as such -



More spins and #11 shows.
2 units now on #11 and remove any 1 of the 1 unit bets from the layout :



More spins and #6 shows, add 1 unit to it and remove any 1 of the
1 unit bets from the layout :



More spins and #11 shows again.  It already has 2 units on it - nothing to
add.  Simply remove any 1 of the 1 unit bets from the layout :



More spins and #6 shows again - So again, nothing to add -
simply remove any 1 of the 1 unit bets from the layout :



More spins and #3 shows.
Now - we made a bad "choice"/"luck"/"guess" because one of the
numbers that we removed has shown up.
This is handled the same way basically - except you put 2 units on the
number, and then remove any1 of the 1 unit bets.
(So it appears like we are fixing the mistake of a bad guess) :)



More spins and #4 shows - again, same as above - one of the #s that
we removed has shown up. Same procedure of course.  2 units on this
number and remove any 1 of the 1 unit bets from the layout.



More spins and #1 shows up - same procedure. Put 2 units on #1
and remove any of the 1 unit bets from the layout.



More spins and #2 shows up - same procedure.
Put 2 units on #2 and remove a 1 unit bet from the layout.



Now the session is complete !
Because there are no 1 unit bets left on the table.
We "guessed" by removing the numbers that had not shown up
and in this session did pretty bad - worse than normal even.

Some of the numbers that we removed actually did show up - and
not many of the 2 unit numbers repeated.
But not a bad session in the bankroll department either.
+16 units even though the results as far as winning spins were not
that good.





You can imagine what happens when we remove numbers and they
do not show up, and the 2 unit numbers hit repeatedly, which happens
as well.  Hundreds of units in one session is possible.

This is what happens with the progression factored into the mix.


=============================================
Side note to the "hot number" fans and "bias wheel" followers :

By doing this, we are playing the hot number(s) at all times, because
the cold numbers are being removed and the hot numbers are being
played.  For example, if #10 shows 5 times in a session, we will win
on each of the 5 times because it will never be taken off of the table.

For bias - If a number/numbers is/are showing above mathamatical
expected due to wheel bias or another situation, like above we will
always be playing these numbers and have them covered with bets.
If the wheel is bias then session after session the same bias numbers
will be covered with bets.
==============================================




You need to know your balance when a session is over !

If you begin the session with 100 units and end with 180 (example) then
of course the next session will be the minimal bets of 1 unit and 2 units on
the numbers.

If you begin the session with 100 units and end with 75 (example) then you
simply increase the progression by 1 unit (so now it's 2 units and 4 units)

This can continue until you have a winning session -
IMPORTANT !!!!!!!!!! :
Do not try to recover from prior bad sessions !
Only try to beat the last sessions balance at the end.
Trying to recover to a new high balance overall will destroy you.

Here is an example of how to use to progression properly :



In this case, session 6 starts with 1 unit / 2 units and not 4 units / 8 units because the
previous balance of -10 units was beaten with the session that ended +60.

If you chase the +75 unit high balance with a higher and higher progression, you're
doomed.






I'll add a flash video file below in a day or so showing the sessions
being played out as a further example to those who need it.
I'll also continue the test posted above and post the results if and
when the balance reaches 10k in profit.

=======
=======

flash example - no progression
81 units profit
Example-no progression.swf

flash example - with progression
Example-with progression.swf
Here we have a session that begins at +4,489 units
and ends the session at +4,422 units.
The next level in the progression begins at +4,489 units
and ends the session at +4,432 units
(the next steps in the progression aren't shown to
save on file size.)
The next level in the progression begins at +4,432 units
and ends the session at +4,657 units.

Not too shabby - very nice recovery.


 


In closing - We want to play the numbers that are showing up, and not
play the numbers that are potential long term sleepers. We want to benefit
from repeaters when they happen as well.
The house edge is small - I believe with creative ideas we can overcome
this small hurdle, so please feel free to add to this system with your own
ideas... to get you started -

play 2 of the 3 dozens at once ?
play 1 dozen and 1 column at once ?
choose your 12 numbers from the "farthest back" style, raindrop style,
least showing, hottest 12 numbers, etc until you find something that you
like.  It doesn't have to be the generic method posted above.

And in closing also -
Merry Christmas to everyone !


If you found/find sites like these valuable to you - consider a donation to
that site, or this one.  It will keep sites like these alive and the ideas flowing
to everyone.  Don't let it get to the point where scammers have an edge
simply because they charge for garbage.  If you support free sites and forums
you are keeping them alive without the need for advertisements, casino links,
google links, membership fees, etc.
It's your choice if sites like these and others survive.
Make payments with PayPal - it's fast, free and secure!

;

  

|  ©2006 TurboGenius (well, not really)
  |


Create a free website at Webs.com