Click here to go to BOOK TWO.

Genesis
In the beginning...

BOOK ONE: The End Of The World (As We Know It)
Sarcasm, loneliness, and rock music...in outer space!

001: The World At Large
Walt decides to do something about his depressing existence.

002: Something Close To Social
Walt starts making friends... the hard way.

003: A Little Dream Of Me
A flashback to a vexing dream of Walt's.

004: Less Talk, More Rawk
Lloyd and Walt's musical talents are utilized.

005: One Sweet Ride
The band's touring vehicle is found to be... less than cutting-edge.

006: Kinda Like Summer Camp, Only No Bugs Or Vomiting
Bedding issues arise.

007: Not A Morning Person
Life in space actually kind of sucks.

008: An Informal Reception
Getting into AV headquarters proves difficult.

009: Now That's What I Call Character Development
Dextrose's true identity is revealed.

010: Office Space
All is not well in the world of Allied Vectors.

BOOK ZERO POINT FIVE: Playing House
A bit of background. Plus: How to steal from a major Vegas casino.

Part One
Part Two

011: Awfully Funny
Partners...in SCIENCE!

012: The Most Important Part
Naming the band takes more effort than you'd imagine.

013: Meanwhile, Somewhere Serious...
The entire deep-space travel business is placed in jeopardy.

014: Career Opportunities
Dexy's line of work is more interesting than anyone expected.

015: Practice
Making perfect.

016: The First Gig
The band plays at a venue that isn't exactly welcoming.

017: A Change Of Plans
Lloyd knows what deep-space truckers like.

018: Trouble Brewing
Another band shows up and... complicates things somewhat.

019: A Little Fender Bender
Marooned on a distant planet! Whoooooo!

020: Meet The Press
An isolated planet panics when aliens make contact.

021: The Inner Sanctum
Behold: the Chosen One!

022: Confessions, Challenges
The road to death is paved with things you regret saying.

023: The Final Showdown
The big-budget climax.

024: Small Universe, I Guess
Walt unexpectedly comes across an old friend.

025: But What About Them Purple Guys?
There's quite a hole in that which is thought holy...

026: On The Road Again
Awwww GLITTAR!

027: Future Tense
Insecurity loves company.

028: Surprise, Surprise
Scandal! Terror! Puke stains!

029: Aaaaand... Awkward!
It's always hard to say goodbye. Except in this case.

030: Burn, Baby, Burn
When these people like something, they tend to stick with it.

031: Fancy Dress
Walt narrowly avoids falling into an over-used plot device.

032: Freak Out
Pent-up frustration all up in the club.

033: Frightening, Isn't It?
Don't you just hate Halloween specials?

034: Can We Play Here?
Lookin' for work in all the wrong places.

035: Needing No Introduction
And now for something completely... you know. Python reference.

036: Beckoning the Thaw
And now we ride this circus wheel...

037: Ripped From The Headlines
The Croutons gain popularity.

038: Burning Down The House
Sometimes change is for the worse...

039: Their Total Request Is Arson Daily
We are frightened of our fans.

040: Now Is The Winter Of Our Discontent
Happy Holidays®!

041: Hello Hello Hello Sir
Casual introductions lead to terrible revelations.

042: Searchin' For An Answer
Walt makes a tough decision.

043: Fire In The Streets
This whiskey priest, he burned his church to keep his girls alive...

044: That There's An Allen Wrench
The Croutons need to get rich quick.

045: A Very Nearly Late Registration
Despite video's best efforts, the radio star survives.

046: Of Glitter And Grief
Walt runs into an old friend. Well, he's sort of a friend.

047: Showtime
The 28th Annual Pan-Cosmic Battle of the Bands kicks off.

PCBOTB ENTRIES:
The Ninja Verses
The Darksteel Dragons
... (pronounced Dot Dot Dot)
Norbert's Eye
Wintergreen

048: We're Not Gonna Make It
Kick out the jams, motherf**kers!

049: Early Celebration
There are winners. And then... there are losers.

050: Don't Tell Me You Expected A Happy Ending
However, the Croutons are even sorer losers than most.

051: Time Management
Forgotten commitments rear their ugly head.

052: Short Order
A rendezvous with two familiar faces.

053: Metaphysics On A Napkin
...or, Time Travel For The Desperate.

054: The Next Morning...
Things become oddly repetitive for Walt.

054: The Next Morning...
Things become oddly repetitive for Walt.

054: The Next Morning...
Things become oddly repetitive for Walt.

054: The Next Morning...
Things become oddly repetitive for Walt.

054: The Next Morning...
Things become oddly repetitive for Walt.

054: The Next Morning...
Things become oddly repetitive for Walt.

055: Out Of Time
The Midnight Run experiences trouble in transit.

056: Rules of Engagement
Wanna know a secret? Giant robots actually kind of suck.

057: We're Not Gonna Take It
Lasers! LAAAAASERRRRS!!!

058: Armed and Dangerous
The Croutons equip themselves with "protection".

059: Hidden Talents
Lloyd may not be as boring as you'd suspect him to be.

060: Crawlspace
Real life rarely turns out like it does in the movies.

061: Insecure
The Bellanova compound has been breached!

062: Probably Quantum Or Something
Guess what, kids? It's time for another needlessly lengthy science lecture!

063: Emergency Exit
Leaving the Bellanova compound proves to be surprisingly straightforward.

064: Which Way The Pressure Lies
Theft, treason, and a good old-fashioned Mexican standoff.

065: We'll All Float On Okay
Walt makes his decision...

BOOK TWO: When The Levee Breaks
The Flaming Croutons find themselves seperated and adrift... yet they still attract trouble like magnets.

066: Inexplicable Forces
The kingdom of Vanadia is visited by something a little out of the ordinary.

067: The Worst Part Of Waking Up
Walt freaks out and kills a guy. Really!

068: Dead Fish Handshake
You can be my bodyguard, I can be your long-lost pal...

069: Lost in the Woods
Alastair muses on the price of artistic expression.

070: Footprints
Dextrose is lost in the desert.

071: Liftoff
Hot air balloon. Hot air balloon.

072: Autopsy
Dexy's new friend is employed in an unusual family business.

073: Welcome To Shady Grove
Lloyd is stuck in a delightful California suburb.

074: We Come In Pieces
Terror comes from beyond the stars! (Now in Stere-O-Rama)

075: The Interstellar Con
"Daxtara" is not exactly the ruthless invader she made herself out to be.

076: Two Guys Walk Into A Bar...
Al returns to his previous place of employment.

077: For The Good Of The Community
A new public works project spells trouble for the town of Boroughdale.

078: Amnesiacs
Walt does not suffer mind control easily.

079: Funeral No. 1
Dexy and Thirteen oversee a burial.

080: Unfriendly Fire
A pair of unwelcome guests arrive...

081: Here Comes The Whale
The local warlord meets his match. And his maker.

082: Holes
A botched capture attempt, a black shovel, and yet another stupid-looking costume.

083: Living On Autopilot
Betty explains her motives.

084: The Welcome Wagon
The invasion isn't drawing all that much attention.

085: Let's Get This Over With
Lloyd discovers that Shady Grove's mayor is strangely absent.

086: Loose Strings
The patrons of the Broken Wheel tavern have an extremely selective taste.

087: With A Capital T
Political rhetoric works better when hidden within songs, Walt...

088: Counterpoint
The people of Boroughdale are not so easily convinced.

089: Foreign Affairs
Al has had enough.

090: Reprecussions
Walt and Al find themselves in far deeper trouble.

091: Sandwich Emergency
Dexy finds herself under attack.

092: The Cold Bite Of Steel
Never bring a spatula to a knife fight.

THE TRY EVERYTHING ONCE TWO YEARS AND (almost) TWO HUNDRED PAGES SUPER EXTREME GUEST COMIC PARTYGANZABRATION AND STUFF:
Allan Clarke
EJB
Patrick Kavanaugh
E. "Mazoo" Walburg: One Two Three
Dot Warner
SPECIAL - Behind The Scenes At TEO

093: Internal Combustion
Too late.

094: Funeral No. 2
Dexy starts digging holes.

095: Speech
Daxtara promises to destroy all who stand in her path.

096: Debate
Lloyd actually does destroy someone who stands in Daxtara's path, and regrets it.

097: Deeper Secrets
All is not as it seems in Shady Grove...

098: Things Get Weirder
Shaved heads, bizarre body modifications, and more unpleasant situations in which to awaken.

099: All Tied Up
Walt and Al bargain with the enemy.

100: Revolution
A shattered people rise up as one.

101: Vanadian Gothic
Walt attempts, and unexpectedly succeeds, to enter the elven fortress.

102: Behind Closed Doors
The inner workings of the Seelie Court are revealed.

103: Trouble Brewing
Dexy goes into town.

104: Ears, Eyes and Arms
A conflict over information arises.

105: Onomatopoeia
A series of rather violent noises ensues.

106: Negotiations
Dexy demonstrates her skill at coaxing enemies to talk.

107: Preparations
Dexy revamps Thirteen's balloon while Lloyd and Betty meet with a secret contact.

108: Sinister Goings-On
The town of Shady Grove is under the control of a shadowy conspiracy.

109: Mystery Threat
The true nature of the conspiracy is revealed. Sort of.

110: From One Maniac To Another
Lloyd and Betty are captured and threatened.

111: Corporate Casual
Al and Walt wait for an appointment.

112: Big Yellow Cab
Eleriel reveals to Walt and Al the Court's master plan.