Atkins Wargames

For those times when 100 D6 and fifty tables is too damm much

WW2 Divisional rules

 

AVALIBLE NOW!

http://search.ebay.co.uk/_W0QQsassZtommiatkinsQQhtZ-1

World War 2 is a incredibly well supported area as regards wargame rules......for skirmish or company level rules.

What's out there for Brigade and above? Spearhead? (Rolls around on floor in stitches, gasp! gasp!) Yeah there is a set of rules that reflects reality! Oooh yes please!

What's actually needed, is a set of rules that reflect's the kind of decisions that a commander at this level takes.

Is their command attacking or defending, are they dispersed or concentrated? What is the units strengths and weaknesses? The penetration ability of a Sherman easy eight vs a PzKpfw IV's rear plate is NOT on his mind.

That his light tank battalion are probing towards the objective supported by a Elite mechanised infantry battalion will be.

SCHWERPUNKT

Schwerepunkte is different to any WW2 minitures rules in this respect. It takes you to the Divisional HQ and asks you to make the kind of decisions that will spell victory or defeat. Dice are involved, good equipment will help, but it's YOUR actions that will carry or lose the day.

The usual tommiatkins "one roll of a D6" settles combat, players will be in command of Infantry, Engineers, Artillery, Armour, Signallers,(get those unused radio cars out)and Military police etc. Anti-Aircraft fulfills its's true role instead of being "another Anti-tank" unit.

Schwerpunkt will allow 6 players to fight Arnhem with every unit involved in a full day with time to get totally hammered on cheap red wine afterwards.Two players can do Arras 1940 to a conclusion in 20 minutes.

So, If your fed up with rolling a hundred dice in FOW, and knowing that if you roll higher than your opponent then you've won, keep your eyes open for Schwerpunkt.

So what do we have?

Heres whats in already:
1)Minefields
2)Signals
3)Military Police & Kommisar's
4)Night Fighting
5)Squadron level air support, Air recon and AAA
6)Harrassing artillery fire & on-call fire missions
7)Bridging and demolition
8)Detached company support units
9)Ambushes approach and surprise fire
10)Combined arms supporting
11)Engineers
12)Formation's (I.E: Concentrated/Dispirsed/All Round Defence/ Deploying)

13) Airborne assault and Marines

14) Real Recconisance

NEW QRS

OK Confession time. The QRS that comes with Schwerepunkte is a bit pants. Actually its a lot pants. And its a badly set out hunk of crap.

Fortunatly Tony C has taken the trouble to sort it out. For a free e-mailed QRS just send a mail titled QRS you slackarse Give NOW

To Peteblockley@tiscali.co.uk

and I'll post it on. All further sales will be with the new uber-pro from head to toe QRS.

 

Update

A sneak Peek of a combat round.

Example: A Unit of Australian engineers assaults a Japanese Concrete Bunker fortified trench line under favourable conditions.

Engineers AP is “2”Roll is 2

Modifiers:

Firing through targets Flank +2

Self concentrated +1

Target in Fortified strongpoint -2

Engineers vs. target in woods, dug in or Urban +2

Close Quarter Battle +1

=6 Cohesion counter

Example: A Squadron of Pz Mk 4’s shoots at a Squadron of Lee’s

Pz Mk 4 is medium armour, AT value=“4” Roll is 3

Modifiers:

Self concentrated +1

AT vs. hard -3 DEF

=5 Battle Rages, no effect.

Example: A Battery of PAK43’s of the 1st SS fires point-blank at <1” into the back of some Vickers MK6 Light tanks. LOL! LOL! LOL! They are sooooooooo stuffed!

PAK’s are Heavy Antitank AT value = “5” Roll is 1

Modifiers:

Elite +1

AT vs. hard targets flank or rear +3

AT vs. hard targets Close Quarter Battle +1

AT vs. hard           -1 DEF

=10 (3 X Cohesion, Morale check, Unit Disperses),

 

Division Leger Mechanique

It's The French!

 

1st DLM

Div HQ

detached Company/infantry Motorised/ veteran/steady /DHQ

detached company/infantry/motorised/reccy/motorcycle mounted/veteran


4th Cuirassiers (H-35)

Tank/ Medium(fires as light)/ Steady/Veteran
18th Dragoons (H-35)

Tank/Light/Steady/Veteran

4th RDP (AMR)

1 Btn Infantry /motorised/steady/conscript/

2 Btn Infantry/motorised/steady /conscript

3 Btn Infantry/motorised/steady/conscript

AT Coy Detached company Artillery/light/antitank/steady/conscript

Morter Coy

DetachedcompanyInfantry/motorised/steady/conscript/heavyweapons

6th Cuirassiers

Detached Company/tank /recon/fast/steady/conscript

Detached Company /tank/recon/fast/steady/conscript

 


74th RATT

Artillery/light/steady/conscript

10th BDAC

Artillery Light Antitank/steady/conscript
1020/405 Bie

Artillery/light/antiaircraft/steady/conscript

 

 

Here is the Order of battle for Arras 1940. enjoy! 

 

British Forces Arras 1940

 

Artillery 2 Interdiction counters, 5 fire mission counters

 

Right Column

7th Royal Tank Regiment

HQ Company: Detached Company Veteran Steady Tank Medium Slow

Reccy Company: Detached Company Veteran Steady Tank Light Reccy

Battalion: Veteran Steady Tank Medium Slow

 

8th Durham Light Infantry

Battalion Veteran Steady Motorized Infantry

Reccy Company: Detached Company Veteran Steady Mechanised infantry Reccy

 

365th Battery, 92nd Field Regiment

Battalion: Veteran Steady Artillery Medium

260th Battery, 65th Anti-Tank Regiment, R.A.

Battalion: Veteran Steady Artillery Light Antitank

 

 

Left Column

150th Brigade HQ

HQ Company: Detached Company Veteran Steady Motorized infantry

 

 

4th Royal Tank Regiment

HQ Company: Detached Company Veteran Steady Tank Medium Slow

Reccy Company: Detached Company Veteran Steady Tank Light Reccy

Battalion: Veteran Steady Tank Medium Slow

 

6th Durham Light Infantry

Battalion Veteran Steady Motorized Infantry

Reccy Company: Detached Company Veteran Steady Mechanised infantry Reccy

 

 

368th Battery, 92nd Field Regiment, R.A. – off table

Battalion: Veteran Steady Artillery Medium

 

206th Battery, 52nd Anti-Tank Regiment, R.A.

Battalion: Veteran Steady Artillery Light Antitank

 

French Forces

13e BCC

Battalion Veteran Shaky Tank Light

11e RDP

Battalion Veteran shaky Motorized infantry

1 Support Company

Detached Company Veteran Shaky Motorized infantry Heavy Weapons

 

 

 

 

German Forces

7 Panzer Division

 

Artillery 2 Interdiction counters, 6 fire mission counters

 

DHQ

HQ Company: Detached Company Veteran Gritty Motorized infantry

 

6 Schützen Regiment

RHQ Detached Company Veteran Gritty Motorized infantry

Panzerjäger Company Detached Company Veteran Shaky artillery light antitank Regimental Infantry Gun Battery Detached Company Elite Gritty artillery light

Battalion: Elite Steady motorized Infantry

Recon Detached Company Elite Steady motorized infantry Reccy

 

7 Schützen Regiment

RHQ Detached Company Veteran Gritty Motorized infantry

Panzerjäger Company Detached Company Veteran Shaky artillery light antitank Regimental Infantry Gun Battery Detached Company Elite Gritty artillery light

Battalion Elite Steady motorized  Infantry

Recon Detached Company Elite Steady motorized infantry Reccy

 

1 Panzer Grenadier Battalion

Battalion: Elite Steady motorized Infantry

 

I Abt 25 Panzer Regiment

Battalion Veteran Steady Tank Light

 

78 Artillerie Regiment

Battalion Veteran Steady artillery Medium

 

42 Panzerjäger Abt

Battalion Veteran Shaky artillery antitank light

23 FlaK Abt

Battalion Veteran steady artillery antitank antiaircraft heavy

 

Elements SS Totenkopf

I Abt 3 SS Regiment Totenkopf

Battalion: Elite Shaky motorized Infantry

 

 

III Abt SS Artillerie regiment Totenkopf

Battalion Veteran steady artillery medium