CHINESE TAKEOUT is out!
Its one D6 with a punch of the fist.
Take Ninjas, Geishas and God-Spirits weilding Wind and fire wheels, Naginatas and Grenades through dangerous fast paced fights for death and honour. tool them up with mastercrafted ancesteral equipment like a bottle of Sake or Sandels of Wirework.
Unleash the Ki energy of your will in crazy magic spells. watch the physics engine spin out of the window as your hero flies into combat.
Supported by a range of Amazon Figures, Chinese Takeout is avalible now.
27 pages
15 Characters
Dozens of weapons, Stacks of equipment. The Fight is on!
Designed for two to twenty players, this is Kill Bill or Bulletproof Monk on a tabletop. The terrain is actually important in this game, as your hero's bounce from roof to treetop assisted by magical bluetack on the bases.
Each class has strengths and weaknesses, encouraging team interaction and allowing individual playing styles to shine.
Fancy sneaking on an opponent and sliding a blade through the ribs? Choose ninja.
Want to pincushion an opponent as your trusty wolverine bites their neck? Ikko Ikki is for you.
Tired of destruction? Yamabushi's heal and even ressurect the dead.
Want to try the subtltys of seduction? Put on your kimono and be a Geisha!
CHINESE TAKEOUT.
The Most fun you can have witha D6 since Blazing Skies.
Unless your Mad or dead or both simultaniously and been locked in a terracotta statue for 700 years, then you know the Seven Samurai. Its the amazing 1954 film by Akira Kurosawa. The film takes place in Warring States Period Japan (around 1587/1588). It follows the story of a village of farmers that hire seven masterless samurai (ronin) to combat bandits who will return after the harvest to steal their crops. In order not to overpower the Samurai, I've made them mostly Ronin with a yamabushi monk for flavour.
It influenced the Dirty Dozen , Star Wars, and the Magnificent Seven. But it was better, because it had Katanas and everything.
Plot summary, care of wiki.
A gang of marauding bandits approaches a mountain village. The bandit chief recognizes they have ransacked this village before, and decides it is best that they spare it until the barley is harvested in several weeks. One of the villagers happens to overhear the discussion. When he returns home with the ominous news, the villagers are divided about whether to surrender their harvest or fight back against the bandits. In turmoil, they go to the village elder, who declares that they should fight, by hiring samurai to help defend the village. Some of the villagers are troubled by this suggestion, knowing that samurai are expensive to enlist and known to lust after young farm women, but realize they have no choice. Recognizing that the impoverished villagers have nothing to offer any prospective samurai except food, the village elder tells them to find "hungry samurai."
The men go into the city, but initially are unsuccessful, being turned away by every samurai they ask sometimes very rudely because they cannot offer any pay other than three meals a day. Just as all seems lost, they happen to witness an aging samurai (Kambei) execute a cunning and dramatic rescue of a young boy taken hostage by a thief. In awe, they ask him to help defend their village; to their great joy, he accepts. Kambei then recruits five more masterless samurai (ronin) from the city, one by one, each with distinctive skills and personality traits. Although Kambei had initially decided that seven samurai would be necessary, he leaves for the village with only five companions because time is running short. A clownish ersatz samurai named Kikuchiyo, whom Kambei had rejected for the mission, follows them to the village at a distance, ignoring their protestations and attempts to drive him away.The Seven Samurai.
When the samurai arrive at the village, the villagers cower in their homes in fear, hoping to protect their daughters and themselves from these supposedly dangerous warriors. The samurai are insulted not to be greeted warmly, considering that they have offered to defend the village for almost no reward, and seek an explanation from the village elder. Suddenly, an alarm is raised; the villagers, fearing that the bandits have returned, rush from their hiding places begging to be defended by the newly-arrived samurai. It turns out that Kikuchiyo, until this point merely a tag-along, has raised a false alarm. He rebukes the panicked villagers for running to the samurai for aid after first failing to welcome them to the village. It is here that Kikuchiyo demonstrates that there exists a certain intelligence behind his boorish demeanor. The six samurai symbolically accept him as belonging with them, truly completing the group of wanderers as the "seven samurai."
The Seven Samurai

All armed with Katanas unless otherwise noted
The Bandits.
The Villagers. 10 X Villagers. 3 Action points. No attacks 1 hitpoint. May not leave Village bounderys
Setup.
The Seven Samurai & Villagers set up anywhere withing the village. The Bandits set up anywhere on table at least 20 from the village.
First Turn.
The 7 Samurai players are first player.The Villagers are under their control but do not block LOS or movement.
Victory conditions.
If five of the seven samurai are killed and/or 7 villagers then the Bandits win.
Otherwise the 7 Samurai win.
Map.
Area is a 4ft X 6ft table. Village is a circular area 14 in diameter surrounded by a 2 high wall with a 1 high fighting platform. A disused nobles house lies to the southwest and a shrine to Buddha in the northeast.
Aftermath:
The battle is ultimately won for the villagers.
The three surviving samurai, Kambei, Katsushirō, and Shichirōji, are left to observe the villagers happily planting the next rice crop. The farmers now ignore the samurai, as they no longer have any use for them. The samurai reflect on the relationship between the warrior and farming classes: though they have won the battle for the farmers, they have lost their friends with little to show for it. "This victory belongs to the peasants," Kambei muses. "Not to us." This melancholic observation sheds new light on Kambei's statement at the beginning of the film that he had "never won a battle." This contrasts with the singing and joy of the villagers, whose figuratively life-sustaining work has prevailed over war and left all warriors as the defeated party. How poignant. Still, totally asskicking film if slow to start.