Postmortem
Well, I really don't feel too bad about my showing, as this was my first comp and it was a great deal of fun...However, that isn't to say that I didn't make a LOT of noobish mistakes...Here were the downfalls as I see them:
Even with a list of mistakes like that I still feel that I learned quite a bit. (Oh no...Here comes another list!)
  1. ALWAYS inform the cruise director(spouse/significant other) of the schedule...Preferably more than two days in advance... Failure to comply with this edict can, and most likely WILL, cause you to be double-booked for activities.
  2. Audio with SDL...Who knew it was so simple...
  3. Comp. time is NOT a good time to try new software/hardware
  4. Get sleep...Screwing up your normal schedule can just cost you more time.
  5. Sound is nice...Though not NECESSARY...=/
  6. Probably about a dozen more things that I can't remember right now...

Game Overview
Contaminate! was meant be a kind of cross between Othello/Go and Life. You(the Virus) would go around trying to surround and thereby infect the healthy Cells. The Anitgens would in turn try and surround either an infected Cell(and repair it) OR a Virus (to destroy it).
As a note, I DO plan on completing this game... Just need to recover a bit from the Comp.
All of the graphics were done in The GIMP, music was provided by recording and wave mixing(in Dexster) me playing on a Yamaha PSR-76. Music was then changed into an ogg file using oggenc. Code was built/compiled with GCC 3.2.2 on a Slackware distro.
Dev Box Specs
Gateway Solo 2500 (Laptop)
Pentium 233Mhz
160M RAM
2.4.22 Linux Kernel

Sun Apr 18 19:57:06 2004 CST
Not done but it's in...

Sun Apr 18 18:24:09 2004 CST
Well...I have managed to put together a clickable music player...=/
Didn't have time to finish the game logic and at this point I'm so burnt the I'm not certain that I can...I'm going to keep going however and at least give it my best...I'll load whatever I've got to the download page at the end of the comp...If anybody wants to (try and) compile the source for Windows feel free, just please send me a copy at: eghost@charter.net
Regardless of how much I get done this has been a blast...=)

Sat Apr 17 14:59:00 2004
Ok...First screenshot up...With the base code in place I can focus on kicking out the rest of the graphix...Only a few I really need so it shouldn't take long...

Sat Apr 17 10:15:59 2004 CST
Ok...A few hours of sleep under my belt should give the drive to do the graphics and a large part of the coding...=)

Sat Apr 17 04:47:57 2004 CST
Finally!! Finished the main track...I think I may have been overly optimistic in regards to how much audio I can crank out...If I have time after I get the coding and graphics done I'll come back to the audio...Anyway you can find my (bad) track on the Downloads page... It's called Contamination and it should be about a minute in length...

Fri Apr 16 23:37:20 2004
Finally getting started...The game is going to be called Contaminate! I'm starting with the audio first, as it shouldn't take long. I'm shooting for a bank of about 20 sound fx and at least one track, if I get enough time I'll try to cut a second track for the game.

Fri Apr 16 20:08:06 2004 CST
Theme is INFECTION...Hmmm...What to do...

Fri Apr 16 13:06:27 2004 CST
Here's my basic plan of attack:
Any or all of this plan may change dependent upon how much time I actually get to work on the code, and what the theme ends up as. One of the other things I am considering is making a "cheat sheet" for the SDL API for quick reference IF I have the time.
Fri Apr 16 10:01:16 2004 CST
Ok, T-minus 10 hours and counting...Give or take...
I'm hoping that I'll be able to devote a reasonable amount of time to the development. The way I see it, I'm actually going to have about 16 hours for the whole thing so I'm gonna have to hustle.

Here's the libraries I'm planning on using, though this may change:
Now for the software...
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