The Webcomic Review


Review for Suicide for Hire

The Webcomic: http://suicideforhire.comicgenesis.com/
Updates temporarily on Sundays
Our Rating:
Appropriate for: Mature Teens & Adults


   
"Making the world a better place, one satisfied customer at a time." Right from the beginning, Suicide for Hire makes it clear what you are dealing with. From whiney spineless people to drunken frat brothers, Arcturus Winrock and Hunter Ravenwood help the world become a better place by adding a little chlorine to the gene pool. The humor is decidedly dark and at times a little crude, but it is all very well done. If you've ever enjoyed the thought of stupid people getting what they deserve, this is the webcomic for you. Suicide for Hire points out the flaws in society and gives a harsh lesson to those who take those flaws to the extreme, which always ends in unhappiness and (gasp) suicidal tendencies. Arc and Hunter make an increasing amount of money to help each of these 'customers' to the next life in carefully thought-out, appropriate, and creative ways. The author is very good at updating on schedule, and if there is a problem is similarly good at letting the readers know what is going on. The art is well drawn since the beginning (although the author denies this), and the script has always been top-notch. Although the author says it is slow-going, there is even a book in the making.


    Personally, this is one of my favorite webcomics out on the net. Ever since discovering it two years ago, I have been an avid reader, checking every update. Maybe it's my dark sense of humor, maybe it's my identification with the main characters (Arc, of course. I'm not insane enough to say I'm like Hunter), or maybe it's all the excellent album/band name suggestions that the author frequently throws into the comic. In any case, I would recommend this webcomic to anyone and everyone. The humor isn't all that dark, in reality. It's more along the lines of Darwin Awards, intermixed with good old-fashioned pranks and prat-falls. If you don't enjoy the humor (I have a hard time imagining this) then at least you can glean a lesson or three from the customers and their life-ending mistakes. I believe, despite the author's insistence otherwise, that SFH's art is amoung the best out of all the webcomics on the web, right up there with the more famous ones like Megatokyo, VG Cats, Ctrl-Alt-Del, Misfile, and Twokinds. All in all, Suicide for Hire is a very well done webcomic, and so I give it a well deserved rating of five (out of five) stars.

Interview with the Author

Joining us is Rafael Medina, the author and artist of Suicide for Hire.

The Webcomic Review: What first inspired you to start your webcomic?

Rafael Medina: A combination of tragedy, frustration, and just a bit of sequential serendipity.  The biggest inspiration, or motivation if you would, behind the comic was the suicide of my godbrother in 2001 (son of my godparents, I usually just referred to him as my cousin for ease of explanation).  I remember being so utterly devastated and saddened by the event, but more than anything I was furious - enraged that he could do such a horrible thing to everyone that ever cared for him.

    The reasons he gave, the reasons he left behind in his note, they were all very stupefying to me; they came off to me as petty and selfish, and upon further reflection I came to the conclusion that, in ninety-nine-percent of all suicides, the situation was no different. He completely changed his family for the rest of their lives, and obviously it wasn't for the better. They still struggle with it every day, to the present, and I don't see it getting any easier on them.
 
    It's an anger and frustration I carry with me to this day. Despite my authorship of the comic, I disapprove of suicide more than anything - I think that message comes across, but may sometimes be buried under the maniacal villainy of the protagonists.
 
    The first SFH comic was actually drawn in my freshman year at the university; one day I was sitting in calculus class when one guy sitting a couple rows back was doing nothing but complaining how bad his life sucked, and the events that made his life unbearable he had brought upon himself, i.e. getting drunk at a party and cheating on his girlfriend who caught him and left him, waking up hungover and went into work in such a condition, causing him to get fired, and other ridiculous crap of that nature.

TWCR: Are Arc and Hunter based on people or ideals in real life?
 
RM: That is the question I hear the most, along with the comment that Hunter reminds someone out there of somebody they know. The thought that there is such a Hunter-equivalent person or persons out there is just a tad unsettling, but whatever.

Different character aspects of Arc and Hunter are derived from the personalities of two of my close personal friends, though they're just more minor behavioral influences and not a direct lift of their personality. 
 
    I tried to design Hunter as that dark inner influence that everyone has but is afraid to admit is there - the one that enjoys karmic retribution and seeing people reap what they've sewn for themselves, the one that will go to any extreme to do what they think is fitting, the one that strives to bring balance and order to a nonsensical and hypocritical existence by any means necessary, and the possibility that a more "sane" world would carry "logic" to the extremes that he does.  Anyone who says they don't have that influence is lying to themselves - it's just that some are better at quelling and smothering it than others. He is the smug self-satisfaction of an exacted revenge, the manifestation of a selfish impulse acted upon.  Despite his obviously evil influences, by my account he is still the more popular of the two characters, so I can only imagine that, though his means to the ends he achieves are questionable at best, the ideals he has are held by others in real life.
 
    Arcturus I designed to represent that logical voice that says the duo must act in accordance with societal norms, the suppressing logic that keeps people from acting upon the emotional impulses represented by his counterpart.  The foil to his vulpine friend, he represents the ideals and restrictions of a civilized society - that despite the sometimes confounding illogic of others' behavior, that there are more socially acceptable means to rectify a situation.  In a normal society, he is the influence that should win out, where people use tempered judgment to peacefully resolve a situation.  However, because he frequently gives up on his chosen course of action, the choice of his species, often perceived as easily frightened and "weak," is pretty obvious. His are the real-life ideals of our contemporary society, but he lacks the conviction to quell his own devious compulsions.

TWCR: Where do you get the ideas for potential 'customers'?

RM: A lot of the customers are caricatures of people I've dealt with in my lifetime - usually they are an amalgamation of at least two or more individuals with whose behavior I've been forced to reckon.  One customer was actually influenced at least four different people rolled up into one horrendous abomination of a character. 
 
    However, on a few occasions I've not dealt with the person directly - the case of the cancer-stricken client deals more with euthanasia as a whole and not with any one person I've dealt with, though I have lost one grandparent to a long and painful battle with cancer when I was in elementary school.  The current storyline, with the college student dealing with the guilt of feeling he caused his frat brother's death (and the outside intereference which he receives to futher make him feel that way) was inspired by a similar incident at my own university not too long ago.
 
    For the most part, I try to pick situations where the offending behavior can be extended to apply to the greater part of society, and show the lamentable stupidity of the irritating conduct.  When a client dies, usually it's to convey the elimination of the behavior in question, not of the person themselves.  This is not the case in all the stories, however - the aforementioned cancer-stricken client and the current story arc come to mind, as does the first client of the next story arc.  Personally, I'd love to see the people who inspired the stories to become better people, learning from the mistakes of their past actions, though the focal characters would rather not let them have that opportunity.

TWCR: What are you planning to do with the book you potentially have coming up?

RM: Well, a while back I was given the opportunity to do SFH in print form, and I've always kinda wanted to have my older comics on some sort of real medium, you know, like REAL webcomics have.  However, the further along I get in producing my comic, the unhappier I become with my earlier works -- GeorgeLucas-itis if you will. I definitely don't feel comfortable charging people to look at those, it'd be highway robbery, the "Thing" of comic archives, if you know what I mean (and anyone whose ever driven on I-10 between the New Mexico border and Benson, Arizona knows EXACTLY what I'm talking about).
 
    Reluctantly, and against my better judgment, I've decided that I'm going to re-draw my early comics, so that I have my past comics on hard copy but with the style and experience of a SEASONED hack as opposed to a hack new to the comicking world.  If all were to go according to plan, I would divide up the comics into 32 page comic books and sell them by chapters, or half-chapters in the case of your longer storylines. 
 
    The going is slow, because I'm really trying to make the comic something special, something about which I can hold my head up high and say, "Now THERE'S a comic I feel I shouldn't have to pay people to look at." I'd be wrong, of course, but at least I might be able to deceive myself a little better.

TWCR: About how long would you say it takes you to write, draw, and ink an entire strip?

RM: Well, that depends on a great many factors.  In all cases, the answer is "too long," because I quite often get distracted and don't knuckle down and just illustrate something that should be quite easy to render.  I'd say I spend anywhere from thirty minutes to two hours draw an individual character as a result of that, so depending on how many panels a comic has it may take from four hours to almost a week just on pencilling alone.  Script-wise, I usually spend at least an hour and a half on an individual script, but the whole time after it is written I am improvising lines and deleting others up until the point that the comic appears on the site.
 
    Inking is a brutal affair; having to re-learn how to ink digitally after a couple years of the real medium has definitely taken more than its fair share of my time - when I started it was taking me about one and a half to two hours to render a single panel I already drew.  Thankfully, I've been getting faster at it (better is entirely out of the question) so I'm cutting my time down to about half an hour to an hour at most per panel.
 
    As for grand time total... in any given time period between updates, I need to steal up to 24 hours to get a comic finished.  And yes, I especially agree with the opinion that it is an excessively long time.

TWCR: What sort of drawing style would you say you use, and which application do you use to edit the comic before posting it? (photoshop, Paint, etc)

RM: When I first started drawing, it was mostly because of my fondness for the now-famous Archie Sonic the Hedgehog comics - so that when I learned to draw, it was in a style very similar to that established in that publication.  When I finally got the internet way back in the day, the first places I drifted to were StH fansites where Sonic-style art was accepted and appreciated.
 
    However, the more I drew, the more I realized I enjoyed more anthropomorphism in an illustration, and eventually tried to break free of my tendency to draw only in the Sonic style.  Though I think I've broken that habit, the aesthetic design of Arcturus is clearly a throwback to that style - but I liked the sickeningly-cute design he had for someone as prone to evil as he is, which is why I've never gone back and given him a design based more on realism like the other characters that inhabit the SFH universe.
 
    As it is now, I'd say my style is a blend of anthropomorphic realism and your standard cartooning, with hints of Anime influences here and here.  I'm terrible at it, and that's probably due to my lack of proper training, but I'm always trying to develop my (lack of) skills properly.  As a result of that, the style is always evolving, sometimes in giant leaps and other times in nigh-undetectable ways.
 
    As for programs, being a self-funded sort of person, I use an old copy of Photoshop 7 - ancient and decrepit technology by today's standards, but still a godsend in my opinion.  I used to do the inking by hand, but my recent acquisition of a Wacom graphics tablet has allowed me to be more versatile with digital ink than the physical medium ever was.

TWCR: Have you gone to any sort of art school, or are you self-taught?

RM: I think it's pretty evident from my earlier strips that I'm a self-taught illustrator, save for two art classes in middle school and one in high school (which, if you went to my schools, you'd realize they were useless time-wasters during which you learned next to nothing) and a introductory drawing class during college.
 
In a nutshell: I have had no formal training, so thus I am a hack.
 
    I'd been a hack drawing comics since I was in elementary school, though I never really was any good at them.  Unfortunately, my mother had this staunch anti-drawing phase when I was in middle school, claiming I had other things to be doing with my time, so for reasons unbeknownst to me I was forced to take a several-year hiatus during a critial skill-building time, so in my opinion I'm horrible for my age.  Eventually I just stopped caring what she had to say about it and picked it up again in high school - and they were childish crimes against art for how old I was.
 
    Slowly - and I stress the "slow" part of that - I think I've gotten better, but not because I know any illustration "theory" or advanced artist tricks or techniques, but because after a thousand times of drawing the same characters I damn well SHOULD be getting better. My style developed by studying the art of those I admire - the J. Axers, Mark Bagleys and Patrick Spaziantes of the world - and studying their work, and applying some observation I've made to my own drawings. 
 
    I've still got a long way to go, and I doubt I'll ever be satisfied with how I draw, but I think that's a great motivator to try new things all the time and keep pushing myself to become a better illustrator. If I'm ever satisfied with something I do, then I'd become complacent, and the work would suffer - so I'm always driven to improve my hackery.

TWCR: Some of the thoughts and ideas expressed in your webcomic seem very personal, especially in Hunter's case (for example, the story arc where Hunter puts down a bunch of Religious Right people). Do you use the webcomic as means for venting social or political opinions?

RM: Certainly.  I would make the argument that Suicide-For-Hire is nothing BUT venting of socio-political frustrations, but with more violence and swearing than is usually necessary.  From the pages-long monologues about the sheer stupidity of earlier clients wanting to be offed for the most baseless reasons to the debatable necessity of uselessly large breasts on women, rarely is there ever a comic that hasn't been supplied by some sort of irksome encounter with the way society conducts itself.
 
    As for the aforementioned story arc with the Religious Right, that grew out of my frustration with people who attempt to use  the bible to justify their bigoted and hateful beliefs they attempt to impose upon the rest of the populace.  I was brought up Catholic, and few things enrage me more when some self-righteous piece of crap spewing nothing but venom from his mouth and claiming that Jesus would do the same, all because said bigot is holding a bible and thrusting it into the air.  Their words and arguments are not sacrosanct, and I am furious when I hear them say they are, just because they accepted some notion of "God" into their lives, that means they've got his blessing on their high-volume hatred.
 
And I'd just like to end this answer with the thought that "High-Volume Hatred" would be an AWESOME name for a heavy metal album.

TWCR: I wholeheartedly agree. What sort of advice would you give to others that would like to start their own webcomic?

RM
: Use bombs wisely. Do a barrel roll.
 
    I jest, of course.  Besides "Don't, run away and live your life... RUN LITTLE ONE!" I'd have to say to them: never give up, even when the hardest thing in the world to do is get up and do your comic.  Never let it become a burden unto you, because then you've lost the real joy of comicking: the love of the craft.  And always make your comic exactly what YOU want to make it - don't let the obnoxiously held opinions of others dictate what you should do with your creation.  Constructive and valid criticism should be heeded to the point that it helps, but never let the input of others steer your comic from what you wanted it to be.

TWCR: Last question. Who would win in a fight between a gigantic but modest bee in an all-wool jumpsuit and a similarly gigantic moth?

RM: The bee. Bees are scary, and even modest bees have stingers.  But I'm gonna go non-sequitor here too and say that a gigantic bear comes in and owns all.

TWCR: Well, that's all! Thank you for your time.

We at The Webcomic Review would like to thank Rafael for agreeing to be the first of our reviews and graciously consenting to this interview.

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