To be updated
Zombie
The Zombie soldier is the reanimated corpse of your fallen comrades. No space for compassion here, he has been reanimated and is armed with a gun, and is intent on killing you! The first monster you will fight against, relatively easy to kill
Hit-points: 20 Damage: 15
Chainsaw : 2 seconds of contact
Berserk fist : 1 hit kill
Normal fist : 2 hits
Pistol : 3 hits
Shotgun : 1 hit kill
Supershotgun: 1 hit kill
Chaingun : 1 burst should do it
Rocket Launcher: 1 hit kill, killed by near impact
Plasma: 1 burst
BFG : enough said
Zombie sergeant
Another fallen comrade! This time he could be your former boss!oh wait....that would be fun.... no. Armed with a shotgun, this guy can seem like a low level enemy you meet early on, but if you underestimate him, he could frag you with 1 or 2 shots!
Hit-points: 30 Damage (Direct hit) : 40
Chainsaw : 2 second contact
Fist : 4 hits
Berserk fist: 1 punch
Shotgun: 1 hit
Supershotgun : 1 hit
Chaingun: 1 burst
Rocket Launcher: 1 hit kill, Killed by near impact
Plasma gun: 1 burst
Bfg: Enough said
Imp
The first of hells minions that you will encounter. Hurls fireballs at you, so get moving! Don't get too close though, he has some nasty claws on him too!
Hit-points: 40 Damage (Direct hit) : 30 (20 for claws)
Chainsaw : 2 second contact
Fist : 4 hits
Berserk fist: 1 punch
Shotgun: 1 hit
Supershotgun : 1 hit
Chaingun: 1 burst
Rocket Launcher: 1 hit kill, Killed by near impact
Plasma gun: 1 burst
Bfg: Enough said
Commander
A former commander who may once have had your respect has now fallen to hell's will and has been turned into a ruthless zombie. Armed to the teeth with a chaingun you might think he is an easy target as he has very slow mobility, however, if you ever run into more than one you could be in BIG trouble!
Hit-points: 70 Damage (Direct hit) : 15 per hit
Chainsaw : 2 second contact
Fist : 5 hits
Berserk fist: 1 punch
Pistol: 6 hits
Shotgun: 1 hit
Supershotgun : 1 hit
Chaingun: 2 second burst
Rocket Launcher: 1 hit kill, killed by near impact
Plasma gun: 1 burst
Bfg: Enough said
Demon
This Beast of hell may not have any projectile fire, however, with extremely fast mobility and a vicious bite, a demon can cause all sorts of trouble. Normally they travel in groups, however occassionally you may find one wandering about on its own. They may look quite bulky, but do not underestimate how fast a horde of these can chase you down. My personal preference is using the plasma on these deadites!
Hit-points: 150 Damage (Direct hit) : 20
Chainsaw : 2 second contact
Fist : 4 hits
Berserk fist: 1 punch
Pistol: 14 hits
Shotgun: 3 hit
Supershotgun : 1 hit
Chaingun: 2 second burst
Rocket Launcher: 1 hit kill, damaged by near impact
Plasma gun: 1 burst
Bfg: Enough said
Spectre
Wondering why there's no picture here? Thats because these guys are invisible!Well......not quite. You can see there outline, but they are transparent. Basically these guys are exactly the same as the demon, same rules apply!
Lost soul
Lost souls, never quite made over to the other side. These poor souls (no pun intended) are the remnants of unfortunate individuals who have been corrupted by hells minions. They fly about looking for a victim, screetching as they go about their hunt. When they see you they will jolt forward at you at some pace. Just touching one will burn you, not to mention that they can give a nasty bite. Be careful when deciding how to take down a lost soul. When they finally pass on (through your boomstick probably!) they will explode, so try and pick them off from a distance with your chaingun(stops them from being able to fly at you) or you shotgun.
Cacodemon
Baron of hell
Cyberdemon
Spider mastermind
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