Training to be a soldier
Hey guys,
Here you will find training tips that helped me and others develop our game. Some of these techniques have been passed on by some great players so check them out!Each technique has a demo in place, you think you can do a better demo, then send it in and i'll put it up. Can't find what you're looking for here? Try the forums or alternatively, click contact me on the navbar if you have any questions or suggestions. You will find an explanation of how to run the demos for each technique in the intro to DOOM section. Goodluck.
Ok, i'll start with the setup that i use on zdaemon
w Forward
s Backward
a Strafe left
d Strafe right
q Previous weapon
e Next weapon
shift walk ( always run on)
mouse 1 Fire
mouse 2 turn on mouse look
space jump
ctrl use/open
Mouse turning speed, and strafe speed, and overall sensitivity turned
up as far as you feel you can handle, you should be able to easily
perform a 360 with a small mouse movement.
Forward/backward speed turned right down
Brightness turned up to allow better vision
Gamma correction turned up for same
Music turned off, actually done some experiments on this at Uni, music
increases your reaction time and therefore affects your game.
Increase your resolution to what your computer allows, this increases aim from a distance.
Strafe running
Strafe running is the quickest way to move in doom (besides wall
running but we'll get to that later). In order to strafe run, you must
hold down the strafe (right or left) button and the forward button at
the same time. You will notice that you move ALOT faster than if you
only used the forward button. If you have not already tried this it may
take a little practice to get used to moving without bumping into
things. If you use the mouse as i do for turning, then simply keep
adjusting your direction with the mouse as you strafe run. You may also
use this technique to go backwards with a strafe key and the backwards
key.
Using Uroburos Iwad map01
Strafe_running.107.zdo
Circling
Circling is one of the most important tactics in 1 on 1 dm. This
involves using the strafe run that i previously mentioned and, as the
name suggests, moving in a continuous circle around your opponent. The
important thing to remember here is to keep your aim constantly on your
opponent as you move, this can be ticky at first. Once this is
accomplished, it is a good idea to practice certain other moves. The
most important of these is to try and make sure that you do not cross
your opponents line of fire as much as possible. In other words if your
opponent is moving towards your left, you do not want to move right as
you will cross his line of sight and can score a hit. The next stage is
to understand that sometimes you may have to cross this line of fire
with more advanced opponents who work out your movement patterns.
However this is only when you feel you can get away with it.Its almost
like boxing, try and weave around and make your movement as
unpredictable as possible while still maintaining your circle.
Using Uroburos Iwad map 01
Circling.107.zdo
Using the pistol
The pistol is one of the least used weapons in doom. It fires out 1
pellet, so is very accurate, however it does not do much damage. The
pistol can be used however against weapons such as the BFG and SSG.
This is best accomplished by focussing on dodging while the weapon is
being fired, and as the weapon reloads use the pistol to fire as many
shots as possible. Requires very advanced movement ability to achieve
this.
Uroburos Iwad map 01
Pistol.107.zdo
Using the Shotgun
The SG is often abandoned for the SSG, however it really has its
advantages. It is a far better weapon from long range as it fires fewer
pellets; as a result of this these pellets spread out over a smaller
area and have a far greater chance of hitting their target. There is
little loading time, so it is especially good if you have a high ping.
Use at long or medium distance, excellent against BFG as you can get
off more shots while the BFG loads.
Uroburos Iwad map 01
SG.107.zdo
Using the SSG
The SSG is probably the most used weapon in DOOM. It fires more
pellets, 12 i think, these spread out farther so it doesn't do alot of
damage at long distance. Medium, and especially short distance is where
the SSG comes into its own. It can frag an opponent in one shot, and if
not 2 or 3. The SSG has a long reload which makes it unsuitable for
high ping use, and can be vulnerable to the chaingun.
Uroburos Iwad map 01
SSG.107.zdo
Using the Chaingun
The chaingun is an excellent weapon for use in coop as it kills slow
moving targets easily. It is often ignored by dm players, however it
can be an excellent weapon here to. The important thing to remember
here is that the first 2 pellets that the chaingun fires go in a
straight line. Therefore, by pressing the fire button for a second will
gain a hit. This is hard to do in the thick of battle when most people
just hold down the fire button continuously, but it proves advantageous
if you can keep your cool, pressing, stopping,pressing, like that. It
is the best long range weapon in the game and can be great against BFG,
Plasma, and SSG.
Uroburos Iwad map 01
Chaingun.107.zdo
Using the Rocket Launcher
The rocket launcher is a strange weapon. It is often used initially by
beginners, then rarely by intermediate players, and then used often by
advanced players. The advantage is one hit kills. To use this weapon it
is good to strafe side to side as with the plasma gun covering a
greater distance in rockets. This gives you a higher chance of hitting
your target. Aiming for objects near to your target can also prove
beneficial as the rockets have a large blast range. If you want to see
a master use these, go and play bazooka. One tactic advanced players
use in ffa is to fire a rocket in one direction, then turn 90 degrees
and fire again, then turn another 90 degress and fire, and so on. This
is effectice in covering a large number of entrances and exits as
opposed to covering large distances. It fires relatively quicky and is
good against nearly every weapon, but it weak against a quick SSG
movement.
Uroburos Iwad map 01
Rocketlauncher.107.zdo
Using the plasma gun
The plasma gun is excellent, especially in FFA. It can frag an opponent
in seconds. It relies upon movement heavily. The faster you move
forward the closer together the plasma bolts become, and therefore more
concentrated. An important movement is moving from side to side to
cover a large area in plasma, this results in the opponent being hit no
matter where they move. The disadvantage of this weapon is that it can
be hard to see in front of you as it fires. This leaves it open to
quick movement SSG and Rocket Launcher attacks.
Uroburos Iwad map 01
Plasma.107.zdo
Using the BFG
The BFG is probably the most maligned weapon on DOOM. Some people
believe it shouldnt even be used. Some DMG members are of this opinion,
however, to play against some of the best players you had better
atleast have the option of using it, because they certainly will. Some
people believe there is no skill in using it, simply because they do
not understand its properties. Imagine that when a shot is fired that a
triangle is attached to the shot like so
___________
----------- BFG hit
\
/
\ /
\ /
\ /
You
Or something like that lol. Once the shot hits its target
anything within this triangle will be damaged and most probably
fragged. If you fire a shot and then turn in the opposite direction the
triangle will not change and continue in the direction the shot was
fired. If you move as the shot hits a target , the shape of the
triangle will change. So if you fire a shot and then move so that your
opponent is in between your position and where the shot impacts they
will be fragged. It can take time to get used to this weapon as it has
a long reload and is susceptible to quicker weapons such as chaingun,
plasma, SSG etc. aslong as this is combined with quick movement.
Dodging a BFG shot is the key. So when a shot is fired, try and stay
out of this triangle that is created in between your opponent and the
BFG shot.
Uroburos Iwad map 01
BFG.107.zdo
Spawn points, Armour + Health, Routes, and playing a better shot
Here's a run down of some general DM tips for anyone who feels it may help
1) Spawn point: Spawn points are where a player starts at the beginning
of a match or after they have been fragged. It is important to memorize
these on maps as it will give you a better idea of where an opponent
will roughly be.
Dwango5 Iwad map 01
Spawnpoints.107.zdo
2) Health and armour: If the server has respawn armour and health, go
for these as much as possible. If not, try and get the available armour
first, and use the med kits available. This may be the difference
between winning and losing by one frag.
Uroburos Iwad map 01
Allweapons-30-0frags-armour+healthpickups.107.zdo
3) Routes: There are usually a few different way around a map, memorize
the shortest ones and change the routes you take around a map, so an
opponent will not be able to guess where you are.
Dwango5 Iwad map 01
Routes.107.zdo
4) Playing a better shot: Sometimes if you are playing someone who is a
better aim than you it is good to play in a stealth way. This means
hiding and timing your movement so you can jump out on a player that
would win if you were just facing each other out in the open.
Dwango5 Iwad map 01
Bettershot.107.zdo
Backpedaling and rushing
1)Backpedaling: This is often used the more advanced a player becomes.
Backpedaling is simply to move backwards while firing. It can be great
with the SSG, buying some extra time for your reload and minimizing the
amount of damage an opponents hit will do due to increased distance.
Useless against BFG and chaingun.
Uroburos Iwad map 01
Backpedal.107.zdo
2) Rushing: This is when moving towards an opponent while firing. This
is used often by beginners, however with good timing it is also used by
advanced players. Best used while an opponent is reloading a BFG or
SSG. Wait for the opponent to fire and then rush them with an SSG and
frag them quickly.
Uroburos Iwad map 01
Rushing.107.zdo
Masking a jump and masking the BFG
Advanced players will hear the noise that an opponent makes when
falling off of a height. They can use this to their advantage by
knowing where you could be on a map(wherever there is a drop). To hide
this a player can use the use key or a weapon. Time it just right and
all they will here is a distant shot that could have came from anywhere
on the map. The same can be applied to masking the sound of a BFG
starting up with a jump itself. This is used left but can be
advantageous to hide the fact that you possess the BFG.
Uroburos Iwad map 01
Masking.107.zdo
Bluffing, waiting for a shot, and the double take
1) Bluffing: This is when a player tries to get an opponent to think
they have a weak weapon when they actually have something much
stronger. This would involve using a hand gun perhaps, the opponent
would hear this and come out into the open with their SSG thinking
they'd get an easy kill when in fact you have a BFG, hehe. You can also
use this to bring someone out who is playing a stealth game and can be
used with any weapon of a decent strength.
Uroburos Iwad map 01
Bluffing.107.zdo
2) Waiting for a shot: Simply waiting for a long reload weapon to fire
and coming out, perhaps from around a corner where your opponent is
hiding, and getting a shot in, similar to rushing.
Dwango5 Iwad map 01
Waitingforashot.107.zdo
3) The double take: If an opponent has been chasing you around a corner
or behind an object, stop turn around, and fire the opponent may not
expect this thinking you will still be running. Another version of this
is for example while dueling around a pillar. If you are circling
around the pillar to your right, the opponent will think you are going
to keep going in that direction and come out the other side. Stop, and
change direction, this may take your opponent by surprise as they will
think you were going to come out of the opposite side.
Dwango5 Iwad map 01
Doubletake.107.zdo
Here's a chat page if anyone is around to answer questions.....
Game types and strategies
There are a number of different multiplayer game types available to a
doomer, when i have more time i will go into each in more depth and
cover other multiplayer ports, for now here i will deal with the
current available game types in Zdaemon.
FFA
This Free For All involves every man (or woman) for
himself/herself. You are basically facing off against 2 - 16
players, who are in turn facaing off against each other. This game mode
can be alot of fun except for some camping issues. The main strategy
here is to KNOW the map as much as possible, find out where all the
spawn points are, find out where all the weapons and power-ups are in
relation to these spawn points and KEEP moving!It is important to know
all the different ROUTES on the map!Very frantic, very rewarding, yet
it is important to realise that, in my opinion, skills learned from FFA
do not transfer over to 1 on 1, however skills from 1 on1 DO make you a
better FFA player, something to think about
CTF
Capture The Flag involves being part of a team where your team has a
FLAG at a certain point of the map. Your objective as a team is to get
the opposing teams flag (just run into it and you will automatically
pick it up) and carry it to your flag to score a point (just run into
your flag while carrying the opponent's). Therefore this also involves
defending your flag from the opposing team's attempts to steal it. If
when carrying an opponent's flag, you are fragged, you will respawn
somewhere on the map, usually near your team's flag, the flag you were
carrying will be dropped and can be picked up by any member of your
team, however, if any of the opposing team members get there first, as
soon as they touch it, the flag will teleport back at it's point of
origin. This also applies to your team. Strategie include
Defending : Does exaclty what it says on the tin, defend your flag from the opposing team
Covering
: While one member either has the flag, or attempts to get it,
cover your opponent and attack anyone who attacks him/her. Best done in
pairs
Taking point
: This involves heading up an attack on a flag by having someone
"take point" or rather run in and take the fire, as the opposing team
are busy with you, it allows members behind you to sneak in and snatch
the flag.
TEAM DM
Team Deathmatch involves a simple shootout between to teams, whoever
gets the top score, wins. Basic strategies involve most of the
techniques used in 1 on 1, however "covering" and "taking point" as
explained in the CTF section can both be altered slightly and used for
TEAM DM. Covering being self explanatory, however, this way the
covering is mutual and not just for one player. "Taking point" can be
modified into a "Kamakaze" in which a player takes the fire of another
team, running around and dodging while the opposing team's members are
chasing the Kamakaze player, your team members pick them off from a
distance.
1on1
Everything else on this page!