[Tgs] Clan

Halo's Top Aces


MA5B Assault Rifle

                 

  The Standard firearm of the Human forces. It has a 60 Round Magazine,and a basic compass(which are both displayed on the digital screen) and fires 7.62mm bullets, however it has no zoom.
      This is a very well rounded weapon. its effictive short-medium range. To make your shots more accurate, fire in 3-7 shot bursts.

 

M6D Pistol

The Primary sidearm of the Human Forces. Very small, and effective.
      This gun much,much stronger than the assault rifle,but it has less bullets per magazine, and fires much slower. Use it for medium to long range combat.(It only takes 3 headshots with this gun [shields on] to drop an adversary dead in his tracks.)

Shotgun

This is the human's weapon of choice for close up combat.
    You can't beat this weapon in close combat. The shotgun is devastating to nearby enemies unlucky enough to get caught in its crosshairs. Use it for extreme close fighting, or you can use it to attack multiple enemies at a distance, but it's nowhere near effective as up close.

Sniper Rifle

This is the long-range assassin of the Humans. It fires .50Caliber bullets extremely far. It has a four round magazine and a 8X zoom scope.
        This is the King of long range warfare. No one can hide from you with this. It can hit some one across the map on bloodgulch instantly. Also it can kill in one hit with a properly placed shot to the head. Make sure your well concealed when you use this weapon and change spots often so the enemy can't close in on you.

Rocket Launcher

The heavy hitter of the Humans. It fires 2 anti-tank rockets.
            This weapon is, along with the covenant fuel-rod gun, the most devastating weapon in halo. It can be used at all ranges. However, the rockets move slow, so make sure to lead your shots. The rocket doesnt have to directly hit the target to kill it. The rocket also has limited ammo, so don't waste it.

Flamethrower

The flamethrower of the humans. Uses Canisters.
      The flamethrower is only good for extremely close combat. However, it is more devastating than even a shotgun up close.
You cant really use it in many other situations. BE WARNED: IT CAN OVERHEAT. But in the end, its just a cool weapon.

Hand Grenade

The grenade of the humans. Small but deadly.
            Ahh the trusty hand grenade, a man's best friend. A very good tactic with grenades that I use is to intentionally over throw a grenade past an opponent and then charge at them with a close range weapon. A lot of people will instinctly back up to avoid taking major damage by my gun, and they walk right onto my grenade. Boom. Besides this, you can use grenades in almost any situation. So have fun blowing stuff up =).

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Plasma Rifle

The standard weapon of the covenant forces. It uses an energy battery and fires plasma shots.
        This is probably the least used weapon on Halo. However, it is the perfect midrange combat weapon.Make sure you fire in bursts to be more accurate as with the battle rifle. Only warning I have is to make sure not to overheat the gun. Overheating robs you of energy.

Plamsa Pistol

The main pistol of the covenant forces. It also uses an energy battery and can fire charged shots.
            The only real value of this gun is the ability to charge up the weapon. The charge shot homes in on the target by itself and does enough damage to destroy the target's shields in one shot.Note: the gun must cool down after each charged shot.

Needler

A unique, magazine fed weapon of the covenant. Fires small homing needles.
            The needler is a short to medium range weapon that is like no other. It fires small homing "needles" at the target that stick to then explode on the target. The needles can bounce off walls and the gun can be reloaded. Can be used in any situation, just not very effective against vehicles. O yeah, banshees can just outrun needler ammo, so don't bother unless the banshee is charging you.

Fuel Rod

The heavy hitter of the covenant. Uses a battery core.
        I like to call the Fuel Rod Gun the "Hand-Held Artillery", because of its arching trajectory and its long range. The farther you shoot, the less accurate the gun is. About 2 Fuel Rod rounds equals a rocket round, so its deadly. Also, Fuel Rods shoot much, much faster. Just don't overheat the battery.

Plasma Grenade

The handy grenade of the covenant.
            This is a very cool grenade. It doesn't bounce like the human grenade, so you can't bounce it around corners, and it has a 3 second fuse. But it makes up for its shortcomings by being able to stick to an enemy!. You can't help but roll on the floor and laugh as your enemy runs around helplessly with a grenade stuck to him, and theres nothing he can do to get it off. If u can't get the grenade stuck, this grenade works fine as a normal grenade, and works well with the tactic I explained in the human grenade description.

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