| A |
| Airik |
- (pl. Airiki) a creature of Garrin. Airiki are sentient and were one of the first species to accept the Sirili's higher technology and government. They are similar to birds, but have no beaks and are only partially covered in feathers. They live in tree-top cities in Garrin's eastern continent. |
| Alnivar |
- (also known as Dyrsin's Territory, or merely the Territory) a country in the northeastern corner of Bonde. It is populated by Bondean dinosaurs focused in small clan communities. Although once farmable, the Great Purge turned it into a wasteland and only recently has it begun to recover. |
| Animal Battle Arena |
- a project by Gizric Corporation that involved biomorphing humans into animals, then pitting them against each other in one-on-one fights to the death in front of live audiences. The project collapsed when one of the biomorphs escaped and leaked the news of the animals' true origins to the public. |
| Anthrodragon |
- a creature of Bonde. Anthrodragons are variations of Bondean dragons that are bipedal and cannot breathe fire. They evolved from the Dragonians, gaining larger, stronger wings and more dragon-like heads and feet. Anthrodragons are now the dominant species in eastern Bonde. |
| B |
| biomorph |
- a human or animal that has been combined with one or more other animals through genetic manipulation. Also used as to refer to the process of creating a biomorph.
See also: Gizric Corporation; Animal Battle Arena |
| Black Tyrannosaur |
- (often shortened to Black Tyranno) a creature of Bonde. They are the next step up on the evolutionary chain from Brown Tyrannosaurs, boasting larger bodies, darker scales, and immunity to fire. Black Tyrannos have complex social structures centered around family clans that share powerful bonds within themselves. |
| Bonde |
- a world based almost entirely on magic. It is not a planet; instead, it is a round, flat area located in the middle of the Boundary. It has two moons and a sun, and operates in a very similar manner to a planet, but one can merely walk off the edge of it. Bonde is divided into many countries: Alnivar (also called Dyrsin's Territory), Talenterin, Ictheria, Calipha, Kasmir, Endsworld, and the numerous city-states in the western half. |
| Bondean |
- describing something of Bonde, or referring to the people of Bonde. |
| Bondean dinosaur |
- a creature of Bonde. Bondean dinosaurs are the descendents of Earth dinosaurs that were saved from the mass extinction. They have evolved intelligence and can use technology. Most species were wiped out during the Great Purge, and those that survived either became burrowers or migrated to the forests of the far north and south.
See also: Black Tyrannosaur; Brown Tyrannosaur; Bondean raptor |
| Bondean raptor |
- a creature of Bonde. Evolved from the dinosaurs of Earth, Bondean raptors are the most intelligent of Bondean dinosaurs, and often engage in trickery and deceit. The raptor packs trade with Black Tyrannosaur clans, but they live in the northernmost forests as opposed to the wasted Alnivar. |
| Bondean dragon |
- a creature of Bonde. Bondean dragons are large, quadripedal reptiles that can fly and breathe fire. There are several different types, but almost all are now extinct due to the overpopulation of the Anthrodragons and attacks by humans.
See also: Terror Dragon |
| Boundary |
- a dimension almost entirely made up of surreal mists and shadows. Time does not exist inside the Boundary, and sometimes lost souls can be found drifting there. Bonde is in the center, and walking far enough in one direction away from it will lead you to either Earth or Garrin. |
| Brown Tyrannosaur |
- (often shortened to Brown Tyranno) a creature of Bonde. They are the most numerous of the Bondean dinosaurs remaining in Alnivar. Sentient and social, they often quarrel with the Black Tyrannosaurs over land and food. Their social structure is also clan-based, but much more loosely than the Black Tyrannos'. |
| D |
| dactyl |
- a creature of Bonde. Dactyls are descendents of Earth pterosaurs who were saved from the mass extinction. Their behavior is similar to that of seagulls. |
| Dakoneit |
- (pl. Dakoneiti) dragon-like creatures of Garrin. They are adapted to the arctics, but many now live in Sirilia as well as the north of the eastern continent. Dakoneiti are highly intelligent and, next to the Sirili, are one of Garrin's top inventor species, having created a great deal of current technology. They have four arms (two normal, two smaller on the chest), and their "wings" can also be used as arms. However, they cannot fly, and only use the wings as a sort of living tent to preserve their warmth when the temperature drops below normal. |
| Darkflare Keep |
- castle near the edge of Darkflare Village. It is made of dragons' obsidian-very strong, but brittle as well. |
| Darkflare Village |
- (also known as Darkflare City later on) the capital of Talenterin. Its primary feature is Darkflare Keep on one end. The Terin River runs through the village. |
| Derelict |
- a group of genetically-engineered beings living in Bonde. They migrated from the western city-states to Endsworld. Very little is known about them, but it is rumored that they control the powerful Death Magic that gave the Doom Shot Cannon its potency. |
| Doom Shot Cannon |
- a superweapon created by the humans in the west of Bonde, with the intention of annihilating all intelligent reptile life. It is actually composed of five cannons linked together, each with its own core filled with Death Magic. The Cannon floats like a satellite far above the ground, and the blasts from each cannon merge into one before hitting the surface. The magic from the cores then evaporates all of the water and disintegrates all plant life it touches. Areas affected by the blast can take hundreds of years to begin to recover.
See also: Legacy, the |
| dracoserum |
- a liquid with the magical ability to turn the drinker into a half-dragon. The effects on a drinker are only temporary, with the length of time depending on how much is drank, but children of creatures under the influence of dracoserum will have the same effects permanently. |
| Dragonian |
- a creature of Bonde. Dragonians are the result of dracoserum, half dragon and half human. They have dragon-like heads, hands, feet, tails, scales, horns, and so on, but they are otherwise built like humans. They have wings, but they are tiny and ineffective. Dragonians are generally not accepted into either human or dragon society. |
| Drakon |
- (pl. Drakoni) originally Bondean dragons, Drakoni crossed over to Garrin through a Gate and settled in what is now the country of Charr. They are large and intelligent, but ambitious and power-hungry. They launched the Drakon Wars against the Garrani and Sirili, and caused planet-wide devastation, before being defeated in the second war and ultimately giving up on planetary conquest. |
| Drakon hemisphere |
- one side of Garrin, containing Charr and other areas technically under Drakon control. Most of this hemisphere is undeveloped and a good portion of it is unmapped. |
| Drakon Wars |
- a pair of wars, both started by the Drakoni and fought against the Sirili and Garrani. The Drakoni lost both wars. |
| dream spirit |
- the mind of a human or animal who has begun dreaming and entered a dreamscape. They are divided into two groups:
1. temporary dream spirits are directly connected to a living body, and only stay in a dreamscape for a limited amount of time (while the body sleeps), and then return to the body.
2. permanent dream spirits do not have a direct connection to a living body and must stay in Dreamscape. Special permanent dream spirits include Dream Spirits, Nightmare Spirits, and the Council of Seven. |
| Dream Spirit |
- a type of dream spirit that is gifted with a special ability and can leave Dreamscape. They are most known for fighting off Nightmare Spirits and keeping general peace around Dreamscape. |
| dreamscape |
- an alternate dimension where the mind of a human or animal goes when it is dreaming. The number of dreamscapes is potentially infinite, but they are constantly created and erased as dreams come and go. |
| Dreamscape |
- a dreamscape that is never erased. It is the capital of the dream spirit world and contains the center of government for them. * It is currently uncertain whether Dreamscape is a city or a country. |
| G |
| Garran |
- describing something of Garrin, or referring to the people of Garrin (in this form, the plural is Garrani). It does not usually include the Sirili. |
| Garrin |
- a planet located in the Milky Way galaxy, about half way between the outer edge and the core. Magic exists there, although scientific principles are more commonly applied. The Sirilian hemisphere contains three continents, and is run by the government of Sirilia. Little is known about the Drakon hemisphere, but it contains the country Charr and is controlled by the Drakoni.
*The eastern continent on the Sirilian side is currently unnamed. |
| Gate |
- a portal between worlds, characterized by a ring of blue or purple fire around the edges. |
| Givnit |
- a creature of Bonde. Givnits are rare and mysterious winged reptiles that originate in Kasmir. Not much is known about them, but their ability to transfer memories to others and their easy trainability make them excellent spies. |
| Gizric Corporation |
- a bio-genetics company founded by Mr. Gizric, located outside of Central City, Ohio . It was made famous by its Animal Battle Arena, then nearly collapsed under lawsuits resulting from that disaster. It was later commissioned by the American government to create a new kind of weapon: genetically-engineered dragons. |
| Great Purge |
- a period of time in which the humans of the western half of Bonde attempted to exterminate all intelligent reptile life. Their primary weapon was the Doom Shot Cannon, which was used to wipe out most of Alnivar's water and plant life. The Great Purge ended after the Cannon's destruction, when the humans inexplicibly retreated into their dome cities and never returned. |
| K |
| Kanineit |
- (pl. Kanineiti) a dog-like species of Garrin. They are intelligent and are long-time partners with the Airiki and Dakoneiti. Being quadripeds, they are not as able to access technology as the other sentient species, so they often rely on the Airiki to assist them. Kanineiti are spread across Garrin's eastern continent, but are most heavily concentrated in the forests to the south where the Airiki tree cities are. |
| Kasmir |
- a country in mideastern Bonde. It is primarily swampland, populated with and governed by the Rents. |
| Kasmiran feathered serpent |
- a creature of Bonde. Kasmiran feathered serpents are extremely rare and incredibly poisonous, able to kill a full sized Terror Dragon with one bite in only a few hours. They have beautiful rainbow scales and feathers, but are difficult to find and catch. |
| S |
| sandrunner |
- a creature of Garrin. Sandrunners are six-legged reptiles that were adapted by the Sariki as steeds. They are extremely fast and agile over sandy and rocky terrain, and can outrun sandsharks, making them extremely valuable. Sariki have farmed them for centuries.
* This name is not final, and will be changed when a Sirilian name is decided upon. |
| sandshark |
- a creature of Garrin. Living beneath the sands of the Wasteland, sandsharks are fast and powerful predators. They are highly unpredictable and can strike from anywhere without warning. However, they are frightened by large vibrations, which have allowed the Sariki to survive in their prescence by gathering into communities.
* This name is not final, and will be changed when a Sirilian name is decided upon. |
| Sarik |
- (pl. Sariki) a reptilian creature of Garrin, native to the Wasteland. Sariki are sentient and bipedal, and are commonly associated with more traditional lifestyles as they were only discovered recently and have not fully adopted technology into their society.
See also: Wasteland, the; Oasis City
|
| Sharikanth |
- (pl. Sharikanthi) a water-based creature of Garrin. They have shark-like bodies, covered with bioluminescent markings that allow them to communicate with each other. Because Sharikanth language is based on light, and their arms are unwieldy, they have difficulty using Sirilian technology and generally live a more primitive lifestyle. They are the only sentient species on Garrin that can only eat meat. They hunt in packs, and large packs have created massive bubble cities deep below the surface of the oceans.
See also: Olinias |
| Sichral |
- capital of Sirilia and seat of Garrin's government. It is the largest city on the planet, containing members of every sentient species and the central hub of the Transplanetary Railway. |
| Signum Castle |
- capital of Alnivar. It is located in the north of the country, in the foothills of the Black Wing Mountains. |
| Siril |
- (pl. Sirili) a creature of Garrin. Sirili are very human-like, but their arms are joined to their legs by membranes that mimic wings. They were created by the NeoForce to keep Garrin peaceful, and they carry out that mission in their government, which now controls the Sirilian hemisphere of the planet. Sirili are also the primary developers of Garran technology. |
| Sirilia |
- a continent near the middle of Garrin's Sirilian hemisphere. It is the politic and economic center of the planet as well. The Sirili first appeared there. |
| Sirilian |
- describing something of Sirilia, or a person who lives in Sirilia. Sirilian is also the common language of Garrin. |
| Sirilian hemisphere |
- one side of Garrin, containing Sirilia and the continents under Sirilian control. |
| T |
| Talenterin |
- a country near the center of Bonde, on the eastern side. It is populated with and governed by Anthrodragons. Talenterin is named after the two major rivers that run through it, the Talen and the Terin, and is primarily farmland. It is relatively flat, with no mountains and very gentle slopes. |
| Terror Dragon |
- a type of Bondean dragon. Terror Dragons are the largest species of Bondean dragon, maxing out at over twenty-five feet tall and over twice as long. When they hatch, Terror Dragons have a jewel set into their skull, which magically reacts to the dragon's emotions by glowing in a matching color. Only one Terror Dragon is known to be alive now. |
| Transplanetary Railway |
- a massive system of magnetic-levitation trains running through Garrin's Sirilian hemisphere. It is the primary method of transportation between continents. The system running to the Wasteland also contains large pipes bringing much-needed water to Oasis City. |