What he did: Co founded Team Aneurysm
Current position: Lead programmer, co-designer
Short bio: Ever since 2002, he's been programming game engines for freeware designers to use. In 2004, he got into the field of game design when he took on the role as lead designer of World War 3: Invasion. In 2005, he did the programming for the new "Jive Engine", the engine you see behind Pain and FLESH. In 2006, he plans on building a new game engine for a "top secret project!"
What he did: Co founded Team Aneurysm
Current position: Lead designer
Short bio: In 2004, he joined XtrmBean2 and helped him start Team Aneurysm. He had no previous game design experience, but he had previous experience starting teams. He learned the basics of programming in 2004 and mastered design by early 2005. He worked on World War 3: Invasion as a story-writer. Then he worked as a full fledged lead designer during the development of Pain. In late 2005, he was the lead designer of FLESH.
Current position: Sound engineer
Short bio: In 1996, he did sounds for an RPG. Though he was never given credit, his works were admired by many. For years, he did his own sounds and sold them over the internet. In 2005, we recruited him for the development of FLESH. In January of 2006, he started working on his newest sound pack which will be featured in FLESH 2 and will be released as freeware along with the game.