Task Force Sixteen

Atlantic Lightning

Task Force 16: Atlantic Lightning Rules and Regulations

  1. Membership Requirements
    1. Age Requirements

i.            Under 16 years of age on a case-by-case basis.

 

ii.            16-17 Years of age requires a signed waiver by the parent or legal guardian.

 

iii.            18 Years of age and above require a signed waiver.

  1.  
    1. Safety Requirements

i.            Ballistic shooting glasses/goggles are required. (A full-face mask or fully sealed ballistic goggles/glasses are HIGHLY recommended.)

 

ii.            While in a live fire area, eye protection will not be removed for any reason.

 

iii.            Although not required, long pants, long sleeve shirts, gloves, and joint pads are HIGHLY recommended.

 

iv.            Airsoft weapons will be limited to 400 fps in outdoor/wooded environments and 350 in CQB and indoor areas.

 

 v.            Always treat your Airsoft weapon as if it were a real firearm. Never point your weapon at another person unless it’s during a skirmish. Handguns must be holstered when not in use.  Never fire at a person that is not wearing the proper eye protection.  Never fire your weapon without wearing the proper eye protection.

 

vi.            Transportation of Airsoft weapons will be in the trunk of the vehicle, in a weapons case, sealable bag, or the original box.

  1.  
    1. Membership Dues/Fees

i.         There is a yearly membership due of $25 to help cover team expenses.  Effective January 1st, 2010, team dues will increase to $50 per year, paid bi-yearly at $25 due upon Jan. 1st and $25 due upon July 1st.

 

ii.       There may also be field fees involved with playing at events.  These fees are not collected by the team, but the field owner and go directly to the field owner or company.

  1.  
    1. Uniform Requirements

i.         Effective January 1st, 2008, Members will be required to purchase on their own, at least one (1) set of Digital Woodland MARPAT BDU’s within thirty (30) days and one (1) set of Digital Desert MARPAT BDU’s within ninety (90) days upon acceptance into Task Force Sixteen. 

  1.  
    1. Miscellaneous

i.            This space is available for additional requirements that may become an issue upon the evolution and growth of the team.

 

  1. Organization Chain of Command
    1. Officers

 i.            Colonel – Colonel is the highest rank attainable.  This is reserved to Task Force Commanders.

 

ii.            Lieutenant Colonel – This rank is reserved for Task Force Commanders.

 

iii.            Major – This rank is reserved for Task Force Commanders, Senior Company Commanders, and Staff Personnel.

 

iv.            Captain – This rank is reserved for Company Commanders, senior Platoon Leaders and Staff Personnel.

 

v.            First Lieutenant – This rank is reserved for Company Commanders, Platoon Leaders and Staff Personnel.

 

vi.            Second Lieutenant – This rank is reserved for Platoon Leaders and Staff Personnel.

  1.  
    1. NCOs

  i.            Sergeant Major – This rank is reserved for Task Force Sergeants, Senior Company Sergeants and Staff Personnel.

 

ii.            First Sergeant – This rank is reserved for Task Force Sergeants, Company Sergeants and Staff Personnel.

 

iii.            Master Sergeant – This rank is reserved for Task Force Sergeants, Company Sergeants, Senior Platoon Sergeants and Staff Personnel.

 

iv.            Sergeant First Class – This rank is reserved for Platoon Sergeants, Senior Squad Leaders and Senior Squad members.

 

v.            Staff Sergeant - This rank is reserved for Platoon Sergeants, Squad Leaders and Squad members.

 

vi.            Sergeant – This rank is reserved for Squad Leaders and Squad members.

 

vii.            Corporal – This rank is reserved for Squad Leaders and Squad members.

 

viii.            Private First Class – This rank is reserved for Squad members.

 

ix.            Private – Private is the lowest rank. This rank is reserved for Squad members and new personnel.

  1.  
    1. Guests

i.            Security Clearances are issued to personnel who are not members of Task Force 16 who register on the Task Force 16 forums.  These different clearances will allow access to different areas of the board that may be deemed sensitive by command personnel.

  1.  
    1. Hierarchy

i.            Positions

 

1.      Task Force Commander – It is the duty of the Task Force Commander (TFCO) to oversee the entire team in regards to all aspects.

 

2.      Task Force Executive Officer – It is the duty of the Task Force Executive Officer (TFXO) to assist the TFCO in his duties as well as overseeing the day to day operations of the Staff Personnel.  They also assume command of the Task Force in the absence of the TFCO.

 

3.      Staff Officers – Staff officers (S1 through S4) focus on specific areas to help support the TFCO and TFXO in day to day operations of the team.

 

i.               Adjutant (S1) – The S1 is responsible for keeping records of all team personnel, their activities, promotional status, etc.

 

ii.             Public Affairs (S2) – The S2 is responsible for the         public image of the team along with the recruiting and retention of members.

 

iii.            Training (S3) – The S3 is responsible for setting up the practice schedules in quarterly increments, as well as the Basic Training Program and Leadership Development Course.

 

iv.           Supply (S4) – The S4 is responsible for keeping track of all team owned items and resupplying them as necessary.

 

4.      Company Commanders – Company Commanders (CCO) are responsible for an organization comprised of (at a maximum) two platoons.  He reports directly to the TFCO and is the link between the TFCO and the Platoon Leaders (PL). In the absence of the TFCO and TFXO, the Senior CCO will assume command.

 

5.      Company Sergeants – Company Sergeants (CST) are responsible for implementing the orders issued by the CCO.  They are the link between the CCO and the Platoon Sergeants (PS).

 

6.      Platoon Leaders – Platoon Leaders (PL) are responsible for an organization comprised of (at a maximum) three squads.  They reports directly to the CCO and is the link between the CCO and the PS.  In the absence of the CCO, the Senior PL will assume command of the Company.

 

7.      Platoon Sergeants – Platoon Sergeants (PS) are responsible for implementing the orders issued by the PL. They are the link between the PL and the Squad Leaders.

 

8.      Squad Leaders – Squad Leaders (SL) are responsible for an organization comprised of (a maximum) four personnel.  They are responsible for implementing the orders issued by the PS and are the direct link between the Squad Members and the PS.

 

  1. Code of Conduct
    1. Honor System

 i.            Airsoft is a game played on an honor system.  Players must have the self-discipline and maturity to not only play the game, but also be involved in a team environment

  1.  
    1. Behavior

i.            As many people have different opinions and values, swearing should be kept to a minimum.  It is understandable if you become injured to cry out in pain, however, swearing, racial slurs and vulgar language directed at an individual or group of people will not be tolerated whether they are present or not.

 

ii.            Fighting (Physical or Verbal) will not be tolerated.  Physical contact under normal field or scenario play is generally limited to tapping a player in close quarters call outs for safety reasons.

 

  1. Rules of Play
    1. Being Hit

i.            Under home team rules, hits to the body render the player disabled for a period of five (5) minutes or until healed by a medic.  If after five (5) minutes a medic has not healed the disabled player, they are considered to have bled out and are dead.

 

ii.            If you are hit, call yourself out under the honor system.  If you are out pull out a dead rag (piece of red or blaze orange cloth) and place it in a visible area.  Alternately you may raise your weapon or hands in the air. In addition to the visual signal, shout “Hit!” the player either waits for a medic, returns to a respawn point or walks off the field.  (Only exception will be if a scenario requires different actions.)

  1.  
    1. Medics

i.            Medics are the only people that can heal other team members.  This person must place his hand on the injured extremity and count to sixty (60) for the injured person to be healed. 

 

ii.            Medics cannot heal themselves but may be healed by another medic in the same manner.

  1.  
    1. Scenarios

 i.            Scenario rules supersede all above rules.

  1.  
    1. Field Rules

i.            As a guest on another team’s field, their rules will supersede our own and all TF16 members will comply.  

 

ii.            Our codes of conduct will still apply to our members unless the host team has more strict guidelines.

 

  1. Liability
    1. Team Waiver

i.            There will be a team waiver that must be signed by each member and will be good for one (1) year.

  1.  
    1. Field Waivers

i.            There will be times when we play at a field where the host will require an additional waiver signed.  This waiver must be signed if the team waiver we submit does not meet their requirements.

  1.  
    1. Images

i.            Upon joining the team, images taken by team members and officer can and may be use by the team on either the website or other media that the team so chooses unless that member provides written notice to the team commander that their image is not to be used.

  1.  
    1. Copy Rights

                                 i.            The website, images and documents used are copyrighted ฉ by Task Force Sixteen.  Any use of our  images and documents with out our expressed permission is a violation of the law.  Violators will be prosecuted. All Rights Reserved. ฎ