notice that all of gray units, gold have them to.
extra scout:
same as scout at gray acount.
frost golem
Cold winds accompany Frost Golems no matter where they go and what time of year. They can summon blasts of cold air that numb their enemies from a distance.
| Hit Points : 60 |
Movement Range : 2 |
Attack Pattern : |
Recovery Time : 2 |
Paralyzes a single unit within 4 tiles of the Frost Golem as long as it maintains Focus. Focus spells are unblockable and can penetrate Barriers. |
mud golem
Mud Golems can travel long distances at great speeds through the ground, surprising their enemy from behind. Whenever trembling in the ground commence, it is already too late for their enemies to escape, and they can only prepare to be surrounded by Mud Golems.
| Hit Points : 60 |
Movement Range : 5 |
Power : 20
Attack Pattern : |
Recovery Time : 2 |
Strikes a single unit on an adjacent tile with its fist.
Special Abilities : |
| + Teleportation |
stone golem
Stone Golems are slow lumbering masses of rock with the ability to imbue magic stone armor. They are extremely tough and do not budge even when struck by the strongest steel.
| Hit Points : 60 |
Movement Range : 2 |
Armor : 30%
Attack Pattern : |
Recovery Time : 4 |
Imbues an additional 30% armor on units in a cross-shaped area of 5 tiles. Maximum targeting range is 1 tile from the Stone Golem. The armor remains as long as the Stone Golem maintains Focus. The armor remains even if the other units move away. Focus spells are unblockable and can penetrate Barriers |
dragon tyrant
Dragon Tyrants are arrogant beasts, and though they can be tamed, they take a great deal of effort to keep under control always. Once airborne, these creatures move faster than the eye can see, devastating their enemies before they can react.
| Hit Points : 68 |
Movement Range : 4 |
| Power : 28 |
Recovery Time : 3 |
Armor : 16%
Attack Pattern : |
Shoots a fireball in a straight line at a single target up to 3 tiles away. This attack will hit the first unit in its LOS (Line of Sight). This attack is unblockable.
Special Abilities : |
+ Teleportation + 40% Blocking from the front ( 40% from the sides )
Additional Information : |
- Does not step aside for friendly units to pass - Counts as two units on field |
beast rider
Rogues who abandoned the confinements of Human villages sought a simple way of life amongst the Beasts in the wild. Riding tamed animals and brandishing crude polearms, these Beast Riders have become fearsome hunters.
| Hit Points : 38 |
Movement Range : 4 |
| Power : 19 |
Recovery Time : 1 |
Armor : 15%
Attack Pattern : |
Pierces two units with its polearm in a straight line.
Special Abilities : |
+ 45% Blocking from the front ( 22% from the sides )
Additional Information : |
| - Does not step aside for friendly units to pass |
dragonspeaker mage
Pyromancers reclaimed the lost scrolls of their ancestors and rediscovered the art of Dragonspeaking. Dragonspeaker Mages can channel the power of the Dragon's flame breath to strengthen the magic of all Pyromancers. With glowing auras accompanying their presence, they are destined to lead the fellowship of flamecasters to glory.
| Hit Points : 30 |
Movement Range : 3 |
Power : 15
Attack Pattern : |
Recovery Time : 3 |
Burns a cross-shaped area of 5 tiles. Maximum targeting range is 3 tiles from the Dragonspeaker Mage. This attack is unblockable.
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| Special Abilities : |
+ Dragonspeak ( Passively channels the power of a Dragon to create stronger flames ) +33% Blocking from the front ( 16% from the sides ) |
furgon
Furgons in the wild are harmless beasts that avoid contact with all other animals. The forests protect these peaceful creatures, and hunters and predators will mysteriously become trapped in thick woods and endless shrubbery if they try to chase a Furgon.
| Hit Points : 48 |
Movement Range : 3 |
Attack Pattern : |
Recovery Time : 1 |
Raises Shrubs in empty spaces in a cross-shaped area of 5 tiles. Maximum targeting range is 2 tiles from the Furgon.
Special Abilities : |
+ 50% Blocking from the front ( 25% from the sides )
Additional Information : |
| - Summoned Shrubs cannot be healed |
golem ambusher
Golem Ambushers emerge from the face of the great mountainous regions, unleashing an onslaught of merciless boulders that will crush any foes who dare approach the mighty Golem stronghold.
| Hit Points : 50 |
Movement Range : 3 |
Power : 20
Attack Pattern : |
Recovery Time : 3 |
| Hurls a boulder at a single target within 6 tiles and at least 5 tiles away. |
poison wisp
Poison Wisps are the disembodied spirits of ancient forest critters. Their existence has been shrouded in mystery for eternity, as they vanish as quickly as they appear.
| Hit Points : 34 |
Movement Range : 6 |
Attack Pattern : |
Recovery Time : 2 |
Poisons 8 tiles in a cross-shaped area around the Wisp as long as it maintains Focus. Focus spells are unblockable and can penetrate Barriers.
Special Abilities : |
+ Teleportation
Additional Information : |
| - Immune to ground attacks such as the Mud-Quake |